Hi guys, figured I’d best introduce myself. I’m Will, or wbez on most forums around these days. Recently, after taking a break during the middle of BW, and only playing slightly competitively during BW2, I’ve got back into the game.
Now, I’ve always been bad at teambuilding, it seriously holds me back. However, with finals approaching, and my awful ability to constituently procrastinate, I’ve found myself wanting to learn to team build. It’s actually not gone too badly this time in my opinion, but I wanted to post it on Smogon to see what help I can receive.
I am very open to new ideas, or even to scrapping the entire team all together, if it’s that bad and anyone wishes to teach me how to team build better.
Anyway, enough rambling, here’s the team:
My Core -
I took inspiration from the Victory Road “Good Cores” thread for this core.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Stone Edge
- Waterfall
- Earthquake
- Dragon Dance
Mega-Gyarados, at first, was one of my least favourite megas. However, the more I messed around with it, the more I fell for it. It’s incredibly bulky, and the intimidate off the base form allows it to usually set up one Dragon Dance, and sweep late game. It’s an incredible late game sweeper actually - once its main threats (Ferrothorn, M-Vena, Skarmory, Chesnaught, to name a handful) are eliminated. This is where my next choice comes in…
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 84 HP / 252 SAtk / 172 Spd
Modest Nature
- Thunderbolt
- Psychic
- Hidden Power [Fire]
- Trick
Gothitelle was my MVP throughout a lot of my time casually playing the BW2 meta, albeit with a Choice Scarf. Recently however, she’s been seeing a lot of play, and I genuinely believe her best partner is Mega Gyarados. With HP Fire, T-Bolt and Psychic, she counters all of Gyarados’s check, and provides you with the ability to trap and kill them off one by one, leaving the field open for the late game sweep from Gya-Mega. Trick is on the set in order to counter nasty walls I find myself unable to get past, particularly with the rising popularity of Crocune.
Between the two of these, there are still a couple of counters. Breloom can Spore Gothitelle and kill it off with Bullet Seed/Rock Tomb, and Conkeldurr can Knock Off for an easy kill. This is where our next and final member of the core works wonders.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Roost
Talonflame counters both of my core’s main threats, as well hitting a lot of the meta extremely hard. It provides a secondary counter to many of Gyarados’s main threats, as well as being able to be used as a revenge killer, and to wipe out anything left if Gyarados, say, misses a Stone Edge. I prefer the utility of Life Orb over Choice Band, as allowing me to Roost has been clutch several times.
Other Players:
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Spd / 24 Atk / 232 SAtk
Serious Nature
- Ice Beam
- Stealth Rock
- Spikes
- Superpower
I often lead with Deoxys-Speed, mainly because I find that the hazards allow me to get kills I wouldn’t otherwise get. Ice Beam is there to hit lead Garchomps, and Superpower to hit Bisharps. It also stnads out as getting the occasional revenge kill late game, when many opponents may write it off. However, I’m currently debating switching Superpower out for Fire Punch, in order to kill off Ferrothorns, as Breloom and Excadrill deal with Bisharps quite nicely.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
This thing has honestly been so clutch. Able to spin away hazards to allow my Talonflame/Gyara to come in safely, as well as killing off pesky threats with Choice Scarf EQ/Iron Head has been absolutely incredible. Mold Breaker allows me to get rid of Rotom-Wash, which can make itself a major problem for this team, and the Latis, which can also be annoying as hell.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
Finally, this is the slot I’ve been playing with most of all. I’ve gone from Bisharp to Aegislash, not sure what to put here, but in the end settled on Breloom in order to provide me with Sleep support, as well as the move I’ve begun to love more than any other - Rock Tomb. Rock Tomb’s speed reducing power has given me so many kills I otherwise wouldn’t have been able to get, dropping threats low enough so I get off a Spore, then switch into Gothitelle. It also forms a quite nice FWG core with Talonflame and Gyarados.
So there we have it. Suggestions would be really helpful, and please do tell me if I’m a complete and utter idiot, I’m here to learn!
Cheers,
wbez
Importable:
Now, I’ve always been bad at teambuilding, it seriously holds me back. However, with finals approaching, and my awful ability to constituently procrastinate, I’ve found myself wanting to learn to team build. It’s actually not gone too badly this time in my opinion, but I wanted to post it on Smogon to see what help I can receive.
I am very open to new ideas, or even to scrapping the entire team all together, if it’s that bad and anyone wishes to teach me how to team build better.
Anyway, enough rambling, here’s the team:
My Core -
I took inspiration from the Victory Road “Good Cores” thread for this core.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Stone Edge
- Waterfall
- Earthquake
- Dragon Dance
Mega-Gyarados, at first, was one of my least favourite megas. However, the more I messed around with it, the more I fell for it. It’s incredibly bulky, and the intimidate off the base form allows it to usually set up one Dragon Dance, and sweep late game. It’s an incredible late game sweeper actually - once its main threats (Ferrothorn, M-Vena, Skarmory, Chesnaught, to name a handful) are eliminated. This is where my next choice comes in…
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 84 HP / 252 SAtk / 172 Spd
Modest Nature
- Thunderbolt
- Psychic
- Hidden Power [Fire]
- Trick
Gothitelle was my MVP throughout a lot of my time casually playing the BW2 meta, albeit with a Choice Scarf. Recently however, she’s been seeing a lot of play, and I genuinely believe her best partner is Mega Gyarados. With HP Fire, T-Bolt and Psychic, she counters all of Gyarados’s check, and provides you with the ability to trap and kill them off one by one, leaving the field open for the late game sweep from Gya-Mega. Trick is on the set in order to counter nasty walls I find myself unable to get past, particularly with the rising popularity of Crocune.
Between the two of these, there are still a couple of counters. Breloom can Spore Gothitelle and kill it off with Bullet Seed/Rock Tomb, and Conkeldurr can Knock Off for an easy kill. This is where our next and final member of the core works wonders.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Roost
Talonflame counters both of my core’s main threats, as well hitting a lot of the meta extremely hard. It provides a secondary counter to many of Gyarados’s main threats, as well as being able to be used as a revenge killer, and to wipe out anything left if Gyarados, say, misses a Stone Edge. I prefer the utility of Life Orb over Choice Band, as allowing me to Roost has been clutch several times.
Other Players:
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Spd / 24 Atk / 232 SAtk
Serious Nature
- Ice Beam
- Stealth Rock
- Spikes
- Superpower
I often lead with Deoxys-Speed, mainly because I find that the hazards allow me to get kills I wouldn’t otherwise get. Ice Beam is there to hit lead Garchomps, and Superpower to hit Bisharps. It also stnads out as getting the occasional revenge kill late game, when many opponents may write it off. However, I’m currently debating switching Superpower out for Fire Punch, in order to kill off Ferrothorns, as Breloom and Excadrill deal with Bisharps quite nicely.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
This thing has honestly been so clutch. Able to spin away hazards to allow my Talonflame/Gyara to come in safely, as well as killing off pesky threats with Choice Scarf EQ/Iron Head has been absolutely incredible. Mold Breaker allows me to get rid of Rotom-Wash, which can make itself a major problem for this team, and the Latis, which can also be annoying as hell.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
Finally, this is the slot I’ve been playing with most of all. I’ve gone from Bisharp to Aegislash, not sure what to put here, but in the end settled on Breloom in order to provide me with Sleep support, as well as the move I’ve begun to love more than any other - Rock Tomb. Rock Tomb’s speed reducing power has given me so many kills I otherwise wouldn’t have been able to get, dropping threats low enough so I get off a Spore, then switch into Gothitelle. It also forms a quite nice FWG core with Talonflame and Gyarados.
So there we have it. Suggestions would be really helpful, and please do tell me if I’m a complete and utter idiot, I’m here to learn!
Cheers,
wbez
Importable:
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stone Edge
- Waterfall
- Earthquake
- Dragon Dance
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 84 HP / 252 SAtk / 172 Spd
Modest Nature
- Thunderbolt
- Psychic
- Hidden Power [Fire]
- Trick
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Roost
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 24 Atk / 232 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Stealth Rock
- Spikes
- Superpower
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stone Edge
- Waterfall
- Earthquake
- Dragon Dance
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 84 HP / 252 SAtk / 172 Spd
Modest Nature
- Thunderbolt
- Psychic
- Hidden Power [Fire]
- Trick
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Roost
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 24 Atk / 232 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Stealth Rock
- Spikes
- Superpower
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
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