Ah, Gochiruzeru. One of the first Pokemon leaked before B/W's release, I had high anticipations for this goth-loli look alike. Design-wise, she's elegant looking. When I saw her base stats, I was initially disappointed, but after learning that she got Shadow Tag as a dream world ability, I thought about all of the great things she could do... This is a general discussion on the Pokémon, and not about what tier it belongs in. Typing Psychic Base Stats HP: 70 Atk: 55 Def: 95 SpA: 95 SpD: 110 Spe: 65 BST: 490 Abilities: 1) Frisk: When this Pokémon is switched in, the opponent's held item is displayed. Dream World: 2) Shadow Tag: Enemy Pokémon cannot switch out unless they have the ability Shadow Tag. Notable moves are in Bold. Level Up Moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Lv1: Pound Lv1: Confusion Lv1: Tickle Lv1: Fake Tears Lv3: Confusion Lv7: Tickle Lv10: Fake Tears Lv14: Doubleslap Lv16: Psybeam Lv19: Embargo Lv24: Faint Attack Lv25: [M473] Psycho Shock: Special Psychic PP: 10 Power: 80 / Accuracy: 100 Effect: Calculate's damage with the target's Def stat. Lv28: Flatter Lv31: Future Sight Lv34: Heal Block Lv39: Psychic Lv45: [M477] Telekinesis: Other Psychic PP: 15 Power: --- / Accuracy: --- Effect: Makes Target easier to hit for 3 turns. Lv54: Charm Lv59: [M478] Magic Room: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: Negates all held items for 5 turns. TM/HM Moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide TM03 - Psycho Shock TM04 - Calm Mind TM06 - Toxic TM10 - Hidden Power TM12 - Taunt TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM19 - Telekinesis TM20 - Safeguard TM21 - Frustration TM24 - Thunderbolt TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM33 - Reflect TM39 - Rock Tomb TM41 - Torment TM42 - Facade TM44 - Rest TM45 - Attract TM46 - Thief TM47 - Ankle Sweep TM48 - Troll TM53 - Energy Ball TM56 - Fling TM57 - Charge Beam TM63 - Embargo TM66 - Payback TM68 - Giga Impact TM70 - Flash TM73 - Thunder Wave TM77 - Psych Up TM80 - Rock Slide TM85 - Dream Eater TM86 - Grass Knot TM87 - Swagger TM90 - Substitute TM92 - Trick Room Egg Moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Mirror Coat Uproar Miracle Eye Captivate Mean Look Dark Pulse Resistances and Weaknesses Resists: Fighting, Psychic Weaknesses: Bug, Dark, Ghost Pros 1) Shadow Tag: Pretty much the only reason you'd use her over any other supportive psychic-type. Gochi is one of the only 3 current users of Shadow Tag, so you've got to abuse it. Being able to trap the enemy opens up a cornucopia of fun things Gochi can abuse. 2) Decent bulk: 70/95/110 is nothing to scoff at, especially with the supportive role Gochi is meant to play. She's bulky enough on both sides to take a few hits. 3) Great supportive movepool: Reflect, Light Screen, Trick Room, Magic Room, Taunt, and 3 debuffers (Tickle, Fake Tears, Charm) lets her screw around with whatever Pokemon she's got trapped. Too bad she doesn't learn Encore, or she could be Wobbuffet #2. 4) Average special attack and movepool: She has good enough coverage on all fronts, and 95 base SpA + access to Calm Mind means she can hit things. Cons 1) Below average speed: She speed ties with Sandslash, Kricketune and Banette. 'nuff said. 2) Unimpressive besides her ability: Without Shadow Tag, Gochiruzeru is just another run-of-the-mill psychic-type. There's so much lost potential ability abuse from lacking Hypnosis and Trick, too. 3) No reliable recovery: One of the few psychics lacking either Recover or Wish, she's really in a bind when it comes to walling things. Potential Sets Sadistic Debuffer Gochiruzeru @ Leftovers Ability: Shadow Tag Nature: Bold (+Def, -Atk) EVs: 252 HP / 252 Def / 4 SpD ~ Tickle / Charm / Captivate ~ Calm Mind ~ Rest / Torment ~ Psychic / Psycho Shock Well, she can pull the same kind of trick Wobbuffet does by tickling the opponent until it's too weak to do anything and then bring in a Pursuiter to finish it off. While the opponent is a sitting duck, you can take advantage and CM up, then finish it off when you hit +6. Rest is there as it's the only recovery move Gochiruzeru gets, and might be needed while she's setting up. Torment is there just to further annoy the enemy or potentially cripple it if it doesn't have another SE move to use against Gochiruzeru. As a last note, Psycho Shock would obviously be the better attack if you're using Tickle. Dual Screener Gochiruzeru @ Light Clay Ability: Shadow Tag Nature: Bold (+Def, -Atk) EVs: 252 HP / 252 Def / 4 SpD ~ Reflect ~ Light Screen ~ Thunder Wave / Toxic ~ Psychic / Psycho Shock Gochiruzeru can do stuff Uxie only dreams about on a perfect setup: uninterruped dual screens while crippling the enemy with paralysis. Come in a choiced fighting type move, set up screens, T-Wave the sucker (bye bye scarf) and switch out again. Dedicated CM Gochiruzeru @ Life Orb Ability: Shadow Tag Nature: Modest (+SpA, -Atk) EVs: 252 HP / 252 SpA / 4 Def ~ Calm Mind ~ Psychic / Psycho Shock ~ HP Fighting / Dark Pulse ~ Energy Ball / Thunderbolt Again, same idea. Come in on a choiced fighting attack or something else Gochi can resist, CM up, and pick the coverage of your choice. As we have yet to confirm the relationship between Egg Moves and the Dream World, Dark Pulse is slashed a secondary attack. Hard-Headed Staller Gochiruzeru @ Rugged Helmet Ability: Shadow Tag Nature: Bold (+Def, -Atk) EVs: 252 HP / 252 Def / 4 SpD ~ Rest ~ Toxic ~ Tickle / Charm ~ Psychic / Psycho Shock Shadow Tag allows for uninterrupted stalling. This set is definitely a boon against physical attackers, as many physical attacks are contact moves. Again, lack of Encore sucks, but switching in to a choiced physical move is almost a guaranteed stall KO with Rugged Helmet's effect. As with before, using Psycho Shock with Tickle is obviously better. Set Up Support Gochiruzeru @ Leftovers/Damp Rock Ability: Shadow Tag Nature: Relaxed (+Def, -Spe) or Bold (+Def, -Atk) EVs: 252 HP / 252 Def / 4 SpD ~ Trick Room / Rain Dance ~ Taunt ~ Tickle ~ Psychic / Psycho Shock This can easily take advantage of a slow wall like Blissey. Taunt it first, Tickle it until it's extremely vulnerable, then Trick Room or Rain Dance and switch out to a Pursuit user or sweeper that can get a free setup. Conclusion Gochiruzeru has a lot of interesting options with Shadow Tag, for sure. I'm sorta disappointed with how GF handled her movepool; not giving her a sleep move or recovery move makes something like Shadow Tag harder to use. Lastly, if I missed a potential viable set, feel free to reply.