Granbull [QC 1/3]

Always!

WAGESLAVE
is a Tiering Contributor


QC: iplaytennislol | |

GP: |


[OVERVIEW]

Granbull's good physical bulk coupled with its ability Intimidate let it check numerous physical attackers with ease. This is further helped with its excellent Fairy-type, which gives it useful resistances to Dark-, Fighting-, and Bug-type moves. Granbull's coverage is also excellent, with Play Rough and Earthquake forming a very potent combination that leaves few Pokemon that resist it in NU. Granbull also has an impressive supportive movepool, consisting of moves such as Thunder Wave, Roar, and Heal Bell. Its Base 120 Attack stat means that Granbull can still do impressive damage, even without any Attack investment. However, Granbull's Special Defense and Speed stat are extremely low, which prevents it from beating majority of special attacker in the metagame. Additionally, Granbull is hampered by its lack of recovery outside RestTalk, meaning that Granbull requires Wish support to not be worn down quickly. Furthermore, Granbull will often be switching into Knock Off, which will make it lose its passive recovery and make it even easier to wear down.

[SET]
name: Offensive
move 1: Play Rough
move 2: Earthquake
move 3: Fire Punch
move 4: Thunder Wave
ability: Intimidate
item: Leftovers
evs: 212 HP / 252 Atk / 44 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
  • Play Rough is Granbull's main choice for STAB, and does solid damage off of its 120 Base attack stat
  • Earthquake hits the Fire-, Steel-, and Poison-types that resist Play Rough like Pyroar and Garbodor
  • Fire Punch allows Granbull to inflict serious damage upon Vileplume and Ferroseed
  • Thunder Punch is an option to hit Fletchinder, which resists Granbull's other attacks, and also hits Pelipper and Mantine for 4x super effective damage
  • Thunder Wave cripples opposing Pokemon, making them much easier for your team to outspeed
  • Heal Bell is another option that turns Granbull into an offensive cleric by healing its team from status
Set Details
=======
  • 212 HP EVs minimizes SR damage and keeps it as bulky as possible, while 44 Spe is used to outspeed uninvested Base 50s such as Muk, Hariyama, and Vileplume
  • Adamant Nature and maximum attack investment is used to beef up Granbull's damage and capitalize on its 120 base attack stat
  • Leftovers is used to increase longevity
  • Choice Band can be used over Leftovers for immediate power, if doing so Granbull should use Thunder Punch or Sleep Talk over Thunder Wave for better coverage
  • Intimidate lowers the Attack stat of the opposing Pokemon and eases Granbull's switches
Usage Tips
========
  • Granbull should always use Thunder Wave or the appropriate coverage move when one is predicting a switch
  • Thunder Wave should be often used early- to mid-game to slow down opposiong Pokemon so that late-game cleaners can finish with ease
  • Granbull should still abuse Intimidate to come in on certain threats like Hariyama, Sawk, Gallade, or any other physical attacker that can't do significant damage to it
  • Due to Granbull's lack of defensive investment, it should be played more conservatively/safely if the opponent has an important threat that Granbull checks/counters
  • When Granbull switches in on a physical attacker it can beat such as Gurdurr, it can lure opposing Steel- and Poison-types that can switch in to Play Rough and beat them by using Earthquake on the switch
  • If the opposing player's team carries Grass-types that typically wall Granbull like Vileplume or Ferroseed, it can predict the switch to them and use Fire Punch to do significant damage and can 2HKO after some prior damage
Team Options
========
  • Special pivots or walls such as Mega Audino or Lanturn are very useful to take the special attacks aimed at Granbull, as it is much easier to KO from the special side than the physical side.
  • Slower wallbreakers can appreciate the Paralysis support that can be provided by Granbull, such as Mawile and Samurott
  • Lilligant is a solid partner, with Granbull resisting Bug and being able to lure Pokemon such as Vileplume and Muk in and take them out with its coverage, allowing Lilligant to have less trouble sweeping and also allowing it to pick a different HP than it would normally run to get past certain Pokemon that Granbull beats
  • Psychic-types such as Musharna appreciate Granbull's ability to lure in Steel-types and take them out with Earthquake or Fire Punch, while Granbull resisting Dark- and Bug-type attacks aimed at it, while these Psychic-types can beat faster
  • Pokemon that lure Weezing, who resists Granbull's Fairy/Ground coverage are very helpful; Pokemon such as Zen Headbutt Sawk and Natural Gift Starf Leafeon can lure it in and take it out

[SET]
name: Defensive
move 1: Play Rough
move 2: Earthquake
move 3: Heal Bell
move 4: Thunder Wave
ability: Intimidate
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

[SET COMMENTS]
Moves
========
  • Play Rough is Granbull's main choice for STAB, and does solid damage off of its 120 Base attack stat,
  • Earthquake hits the Fire-Types, Posion-Types, and Steel-Types which resist Play Rough, making it a good attacking combo to hit Pokemon such as Garbodor or Magmortar
  • Heal Bell allows Granbull to play the role of a cleric as well as a pivot, allowing it to heal its teammates from any detrimental status
  • Thunder Wave cripples opposing Pokemon, making them much easier for your team to outspeed
  • Roar is an option that pairs nicely with Thunder Wave as it can effectively Parashuffle, and helps phaze out setup sweepers that aren't bothered by Paralysis, such as BU Gurdurr. Works best when another Heal Bell user like Audino or Miltank is present to compensate for Granbull not using the move itself.
  • Super Fang is another option that allows Granbull to wear down many Pokemon by cutting their HP in half, pressuring them
Set Details
=======
  • 248 HP EVs minimizes SR damage, and 252 Def keeps it as physically bulky as possible
  • Impish Nature is used to maximize Defense
  • Leftovers to increase longevity
  • Intimidate lowers the Attack stat of the opposing Pokemon, and coupled with defensive investment makes Granbull very hard to take down with physical attacks

Usage Tips
========
  • Used to switch in and cripple / phaze out physical threats like Gallade, Sawk, Physical Samurott, Kangashkhan, and Hariyama
  • Handles Fighting-Type spam very well with its typing and its access to Thunder Wave which can cripple them
  • Heal Bell should be used when Granbull forces a switch against Pokemon like Sawk or Hariyama
  • Thunder Wave should be used whenever Granbull is facing off against an offensive Pokemon, and should also be used when predicting a switch-in to cripple them
  • Granbull is extremely easy to wear down, especially if it loses Leftovers to Knock Off, meaning that it should be played carefully when taking repeated from opposing Pokemon, and should not be lost early if it checks or counters an opposing Pokemon that is still troublesome on the opponent's team.
Team Options
========
  • Wish support is useful as Granbull has no form of recovery outside of Leftovers, so Audino is a good partner that can stomach special attacks and use Wish to heal Granbull, while in turn Granbull using Heal Bell frees a moveslot up for Audino and resists Fighting, and both Granbull and Audino are normally used on stall teams
  • Steel-types like Ferroseed can take Poison and Steel-type attacks for Granbull, while Granbull can switch into Fighting attacks in turn
  • Psychic-types like Jynx and Musharna hate Dark- and Bug-types like Sneasel and Scyther, which Granbull easily checks, while these Psychic-types are able to beat Poison-types like Weezing and Vileplume that Granbull struggles with
  • Bouffalant and Zangoose are good partners as they benefit from Granbull's use of Thunder Wave to slow opposing Pokemon down so that they can wallbreak, while Granbull also covers their only weakness to Fighting

[STRATEGY COMMENTS]
Other Options
=============
  • RestTalk
  • Taunt
  • Bulk Up
  • Crunch

Checks and Counters
===================

**Strong Special Attackers**: Pokemon such as Mesprit and Jynx all can easily 2HKO it with with Psychic without much effort, but must be careful, as they can rarely switch in on either set.

**Physically Bulky Pokemon**: Miltank, Prinplup, Quagsire, and Rhydon are both examples, eating up any almost any move it has and retaliating, but Rhydon fears being hit by the multiple Earthquakes.

**Fire-Types**: Most Fire-types resist Granbull's STAB and threaten to KO back. Magmortar and Specs Pyroar are examples, as they can switch into Play Rough and can KO Granbull with their powerful attacks, but they must watch out for Earthquake or Thunder Wave.

**Poison-Types**: Most Poison-types carry a second type, which allows them to survive an Earthquake and KO back, while most offensive ones can simply KO Granbull outright, an example is Weezing, who doesn't care about anything it does and easily KOes back with Sludge Bomb or cripples with Will-O-Wisp. Other examples include Vileplume, who either requires prior damage for Granbull to 2HKO or simply outspeeds it, and Garbodor who can outspeed and 2HKO with Gunk Shot, but must be wary of Earthquake.

**Steel-Types**: Pawniard is an excellent check, and Granbull can't switch in to due to the Defiant boost given by Intimidate, and Klinklang has Clear Body to ignore Intimidate, and can outspeed and KO Granbull. However, they must all be careful switching in, as Granbull usually carries a coverage move that can OHKO or 2HKO them.
 
Last edited:

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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I'd like to think that defensive Granbull doesn't need any speed investment at all, as it doesn't sufficiently threaten any base 50s like CB Granbull does.

You don't need to mention the other Grass-types when talking about Fire Punch on CB Bull; Vileplume is really the only relevant target as it actually resists Play Rough. You could also say that Close Combat also hits Steel-types, because why not? Your Set Details on the CB set also do not match the EV spread of the set.
 

Always!

WAGESLAVE
is a Tiering Contributor
I'd like to think that defensive Granbull doesn't need any speed investment at all, as it doesn't sufficiently threaten any base 50s like CB Granbull does.

You don't need to mention the other Grass-types when talking about Fire Punch on CB Bull; Vileplume is really the only relevant target as it actually resists Play Rough. You could also say that Close Combat also hits Steel-types, because why not? Your Set Details on the CB set also do not match the EV spread of the set.
Alright, implementing changes, thanks
 

boltsandbombers

i'm sorry mr. man
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The 8 leftover EVs should not be put into speed, as that counts as speed creep.
Put them into attack or spdef, really doesn't matter as long as it's not speed.
In general practice it's good to put the last 8 evs into speed on defensive pokemon, but it shouldn't be shown that way on the analysis.
 

Punchshroom

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Fire Punch defeats Ferroseed and dents the plethora of Grass-Types in NU like Vileplume
You can just list these two as the main Fire Punch targets; after all, that is the extent of things that Fire Punch covers.
 

Ares

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[Usage Tips, defensive support]
this needs a lot of work, right now you are just telling me to use a move as often as possible and what the move does. Tell me when I should use T-wave specifically, like on a switch should I do it when I'm about to get KO'd, you tell me.
Granbull is a shaky check to Feraligatr as it can easily wear it down and boost past it. Mention specifically Fighting-types and how it can take fighting spam with ease.
Expand out

[Team Options]
When mentioning Wish Support mention specifically how it lets the wisher run another move instead of heal bell, for instance Lickilicky with D-tail and Audino with Encore
"Pokemon that are troubled with status but can put pressure on the opponent benefit from Granbull's abilities as a cleric, meaning that they aren't useless if statused" Not sure where you are going with this, please clarify or remove the point

[Usage Tips, CB]
Once again not really telling me how to use it, what moves I should use and when.
Expand Out

[Team Options]
This seems lacking please add in a couple more lines
 

ryan

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TheEpicBro

Cut Rocky Helmet from Defensive. Granbull has no recovery outside of Leftovers, so it really needs whatever it can get.

I think we could use an offensive Thunder Wave set. Something like Play Rough / Earthquake / Fire Punch / Thunder Wave with Leftovers and a spread similar to the Band set's. In fact, I think that's the best Granbull can do, though I saw Choice Band shred the other day so props to that too. I think the defensive set is really weak. Aside from being Steelix bait, it's just too weak and doesn't usually do enough. With an offensive Leftovers set, you can pivot into the stuff you want to check and then actually hit hard/paralyze stuff against offense. This is the only set I've had much success with personally!

QC thoughts?
 

boltsandbombers

i'm sorry mr. man
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[OVERVIEW]
  • Fairy-Typing gives it useful resistances in Dark, Fighting, Bug, and a Dragon immunity dragon types are so rare in the tier that noting this immunity is very pointless, remove
  • Intimidate + 90/75 bulk allow it to switch in on numerous physical attackers you dont need to say the number of its defensive stat, just say it has good physical bulk coupled with intimidate to handle physical attackers
  • Access to a solid support movepool with moves such as Thunder Wave, Roar, Heal Bell, and Taunt taunt isnt on any of the sets, its in oo - remove it from the overview
  • 120 Base attack means it isn't lacking in the offensive department
  • Special bulk is lacking, meaning it can rarely switch in on most special attackers, and speed is very low
  • No reliable recovery outside of RestTalk hampers it, meaning that without Wish support it can't take too much abuse


[SET]
name: Offensive
move 1: Play Rough
move 2: Earthquake
move 3: Fire Punch
move 4: Thunder Wave
ability: Intimidate
item: Leftovers
evs: 212 HP / 252 Atk / 44 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
  • Play Rough is Granbull's main choice for STAB, and does solid damage off of its 120 Base attack stat
  • Earthquake hits the Fire-types and Poison-types that resist Play Rough like Pyroar garbodor as well, very important target
  • Fire Punch allows Granbull to inflict serious damage upon Vileplume and Ferroseed
  • Thunder Wave can cripple and slow down opposing physical attackers, making them much easier for your team to outspeed
this line is worded very awkwardly, saying that twave can slow down pokemon is not true, saying "can" implies that it cannot always do that. simply put, twave cripples fast offensive pokemon, not just opposing physical attackers

add heal bell as an option in moves, not a slash tho; offensive clerics are very handy
Set Details
=======
  • 212 HP EVs minimizes SR damage and keeps it as bulky as possible, while 44 Spe is used to outspeed uninvested Base 50s such as?
  • Adamant Nature and maximum attack investment is used to beef up Granbull's damage and capitalize on its 120 base attack stat
  • Leftovers is used to increase longevity
  • Intimidate lowers the Attack stat of the opposing Pokemon and eases Granbull's switches
lets hear what others say but I'd really like to see CB mentioned in set details here as opposed to having its own set, I feel that they can easily be combined together
Usage Tips
========
  • Granbull should always use Thunder Wave or the appropriate coverage move when one is predicting a switch
  • Granbull should still abuse Intimidate to come in on certain threats like Hariyama and Primeape primeape has defiant so it actually benefits from intimidate .-., or any other physical attacker that can't do significant damage to it
  • Should be played a tad bit more conservatively as it doesn't have very much investment pertaining to its bulk this is very vague, be a bit more specific, maybe talk about preserving granbull if your opponent has a threat which it can take on
add a point for each move listed in the set, as in when/how they should be used; specifically talking about how granbull can lure in its typical switch ins with coverage moves
Team Options
========
  • Special pivots or walls such as? are very useful to take the special attacks aimed at Granbull, as it is much easier to KO from the special side than the physical side.
  • Steel-types like Ferroseed and Kilnklang can take Steel or Poison-Type attacks, and proceed to setup on the opposing Pokemon are these really necessary? eq deals lots of damage to most relevant poison and steel types, so I think this should be removed
  • Slower Pokemon such as? can appreciate the Paralysis support that can be provided by Granbull
  • Would prefer cleric support from Pokemon such as Lickilicky in order to keep it healthy and allow multiple chances to pivot within a game ugh lickilicky is so bad in oras and saying that clerics are good teammates is so vague and not specific to any pokemon, remove this
  • Magneton can trap Steel-types with Magnet pull, allowing Granbull to fire off Play Roughs with less Pokemon being able to switch in same as for second bullet point
add a bullet point about pokemon that appreciate granbull luring in certain pokemon which appreciate having their checks being lured in and weakened (I'm going to leave finding the examples up to you)

[SET]
name: Support I'd rather see this called defensive
move 1: Play Rough
move 2: Earthquake
move 3: Heal Bell
move 4: Thunder Wave
ability: Intimidate
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

[SET COMMENTS]
Moves
========
  • Play Rough is Granbull's main choice for STAB, and does solid damage off of its 120 Base attack stat,
  • Earthquake hits the Fire-Types, Posion-Types, and Steel-Types such as? which resist Play Rough, making it a good attacking combo
  • Heal Bell allows Granbull to play the role of a cleric as well as a pivot, allowing it to heal its teammates from any detrimental status
  • Thunder Wave can cripple and slow down opposing physical attackers, making them much easier for your team to outspeed see what I said above
Set Details
=======
  • 248 HP EVs minimizes SR damage, and 252 Def keeps it as physically bulky as possible
  • Remaining 8 EVs are to put in Atk pointless info, remove
  • Impish Nature is used to maximize Defense
  • Leftovers to increase longevity
  • Intimidate lowers the Attack stat of the opposing Pokemon, and coupled with defensive investment makes Granbull very hard to take down with physical attacks

Usage Tips
========
  • Used to switch in and cripple / phaze out physical threats like Sawk, Physical Samurott, Kangashkhan, and Hariyama
  • Handles Fighting-Type spam very well with its typing and its access to Thunder Wave which can cripple them
  • Heal Bell should be used when Granbull forces a switch against Pokemon like Sawk or Hariyama
  • Thunder Wave should be used whenever Granbull is facing off against an offensive Pokemon, and should also be used when predicting a switch-in to cripple them
Team Options
========
  • Wish support is greatly useful, as Granbull can worn down quickly when it is checking a threat multiple times a game
  • Special pivots or walls are very useful to take the special attacks aimed at Granbull, as it is much easier to KO from the special side than the physical side.
  • Steel-types like Ferroseed and Kilnklang can take Steel or Poison-Type attacks, and proceed to setup on the opposing Pokemon
  • Magneton gets a special mention at being able to trap Steel-types with Magnet Pull, while resisting Steel-type moves. Granbull resists Fighting-type moves in turn
  • Granbull's usage of Heal Bell frees up a slot for Wishpassers like Audino and Lickilicky, who can run new support moves like Encore and Dragon Tail respectively
see above
[SET]
name: Choice Band
move 1: Play Rough
move 2: Earthquake
move 3: Fire Punch
move 4: Close Combat
ability: Intimidate
item: Choice Band
evs: 212 HP / 252 Atk / 44 Spe
nature: Adamant

[SET COMMENTS]
Moves
========
  • Play Rough is Granbull's main choice for STAB, and does solid damage off of its 120 Base attack stat, and backed by a Choice Band it destroys annything that isn't a resist
  • Earthquake hits the Fire-Types, Poison-Types, and Steel-Types which resist Play Rough, like Pyroar, Garbodor, and Magneton
  • Fire Punch defeats Ferroseed and Vileplume
  • Close Combat is used to KO certain Normal-Types like Audino and Miltank
Set Details
=======
  • 212 HP EVs minimizes SR damage and keeps it as bulky as possible, while 44 Spe is used to outspeed Base 50s
  • Adamant Nature with 252 Atk EVs are used to maximize Attack
  • Choice Band increases its power by 1.5x, making it's attacks deal massive damage
  • Intimidate allows it to switch in on more physical attackers

Usage Tips
========
  • Due to Play Rough's superior neutral coverage and STAB, it should be the main move choice at almost all times
  • When the opponent has a Steel-Type or a Rock-Type like Ferrothorn or Regirock, Granbull should often predict a switch to them and using Close Combat or Fire Punch for a KO/2HKO
  • Should avoid any faster special attackers at all costs, as Granbull is easily KOed by most of them
  • Should attempt to switch in on Fighting-Type moves and deal extreme damage
  • Can't pivot in very many times without cleric support as it lacks passive recovery and has no Defence investment
Team Options
========
  • Pairing it with cleaners like Scarfed Sawk can allow for an easy finish, as it breaks any walls that they would have trouble with
  • Cleric support is also useful, as an untimely Burn could greatly reduce Granbull's wallbreaking capabilities
  • Lickilicky is a good partner, as Granbull resists its Fighting-Type Weakness, while Lickilicky can provide cleric support and keep Granbull healthy
  • Rock-Types like Rhydon and Ramparados can provide hazard support with Stealth Rocks, which allows Granbull to increase the number of Pokemon it can reliably KO, while Granbull can take Fighting-Type attacks aimed at them
  • Psychic-Types like Mesprit or Jynx can help defeat Poison-Types like Weezing who aren't troubled by most of Granbull's attacks, while Granbull can switch in on super effective Dark and Bug-Type attacks aimed at them


[STRATEGY COMMENTS]
Other Options
=============
  • Roar
  • Ice Punch
  • RestTalk
  • Taunt
  • Assault Vest remove this, idk why the hell it was here in the first place
  • Bulk Up
  • SubPunch
  • Crunch
  • Stone Edge
a lot of these moves seem kinda just like filler, and shouldnt be here unless they have a purpose. oo is for moves that are inferior to the choices on the set, but they still must have a purpose, it can be small.

Checks and Counters
===================

**Strong special attackers**: Pokemon such as Mesprit and Jynx all can easily KO it without much effort, but must be careful, as they can rarely switch in on either set

**Defensive Walls**: Ferroseed and Rhydon are both examples, eating up any almost any move it has and setting up hazards / retaliating, but fear the devastating power the Choice Band set carries, which can OHKO and 2HKO them, respectively

**Offensive Fire-Types**: Magmortar and Specs Pyroar can switch into Play Rough, and can KO Granbull with their powerful attacks, but must watch out for Earthquake

**Poison-Types**: Most Poison-types carry a second type, which allows them to survive an Earthquake and KO back from the Offensive Support set, while most offensive ones can simply KO Granbull outright, an example is Weezing, who doesn't care about anything it does and easily KOes back with Sludge Bomb or cripples with Will-O-Wisp

**Steel-Types**: Pawniard is an excellent check, and Granbull can't switch in to due to the Defiant boost given by Intimidate, while others such as Klinklang and Magneton naturally outspeeds and KOes
Comments in bold.
 

ryan

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close combat is garbage on cb granbull, hits nothing because audino is mega and miltank is terrible. best filler is sleep talk imo, facade is probably good too bc it keeps granbull from being useless if it catches a burn and hits harder than play rough if poisoned or paralyzed.
 

Punchshroom

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Is CB Granbull even worth it these days? The 3 attacks + Heal Bell set does fine at being an offensive presence while stopping Fighting- and Dark-types while still offering its unique support, and Mawile is a better Fairy-type attacker due to Sheer Force + Life Orb for the free boost, plus access to Swords Dance and priority.
 

boltsandbombers

i'm sorry mr. man
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Yeah, CB sounds pretty bad. I don't have any big issues with it being in OO or a set details mention at best.
What does everyone think about mentioning Thunderpunch in moves of the offensive set? I think it has some pretty good merit, as it hits Pelipper and Mantine, but most notably Fletchinder which just laughs at Granbull otherwise.
Also, hollywood I've seen you say that defensive Granbull is one of the biggest momentum shitters in the tier, and I agree. With that said, do you feel strongly enough about it to the point where maybe it doesn't deserve its own set? I mean, offensive Granbull is clearly the best thing it can do, but it may be the only thing its worth a teamslot for, that being taking advantage of its really diverse coverage movepool while still checking dark and fighting types and giving team support.

TheEpicBro Update this soon please, and add Magneton as a target of EQ.
 
read through everything and it looks solid so far. I just have a couple suggestions.

- under OO for set 2, include super fang as it can help wear down your opponents pokemon with ease.

- Under checks and counters, pokemon such as Mesprit and Jynx cannot ohko Granbull (im assuming max hp Granbull). Instead, I would say they can easily 2 hit ko it with a STAB Psychic.

- Under checks and counters, you mention Pawniard's ability: defiant giving Granbull a hard time yet you dont mention Klinklangs ability clear body. I would add that just so people know why Granbull's most useful ability doesnt work on these 2 mons.

Once the above is implemented, QC 1/3
 

boltsandbombers

i'm sorry mr. man
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Not necessary, but if you want to you could put in the overview that Granbull is (arguably) the only counter to Gallade, but it's probably getting banned anyways lol.

I'd say something about its solid offensive movepool in the overview, Fairy / Ground coverage is awesome.

When you mention Choice Band in set details say that it'd use Fire Punch and Thunder Punch, not Facade. Facade seems a bit arbitrary since it wasn't even mentioned in moves and having both of the punch moves gives better coverage.

Offensive

Usage tips:

Combine the first and last bullet points when you write it.
You could really just say that twave is best used early to mid game since slowing stuff down so late game cleaners have an easier time doing what they're supposed to do works pretty well.

Team options:

Little nitpicky but specify that it's slow wallbreakers which appreciate twave support, not just slow mons.

When you talk about Lilligant note that by having Fire Punch Granbull to lure in Ferroseed and such, it can run a different Hidden Power, giving it a bit more coverage leighway.

Don't mention hazard support in team options if you don't have any specific instances where they help achieve a certain 2HKO, otherwise the mention of them is really arbitrary.

Not super important but you could add some Pokemon that an lure in Weezing, as its one of the few Pokemon that resists the Fairy / Ground offensive combo, so stuff like Zen Headbutt Sawk and Golurk or Natural Gift Starf Berry Leafeon could work.

Defensive

Moves:

Give Roar a moves mention, it's nice to phaze setup sweepers that aren't bothered by paralysis like Malamar and Gurdurr, and obviously racks up entry hazard damage. Pairs well with twave because parashuffling (it's not Dragon Tail but same idea) and works best when you have another Heal Bell mon like Miltank or Audino.

Also move Super Fang from OO to a moves mention here, I'm pretty sure that's what tennis meant.

Usage tips:

The biggest thing you must emphasize here is how easily it is to wear down Granbull. This is more important on the defensive set because you're relying on it to repeatedly take hits, unlike the offensive set where it's the one dishing out the damage. After Granbull loses its Leftovers to the inevitable Knock Off, it's super easy to wear down. I actually managed to beat a defensive Granbull with Bulk Up Gurdurr once lol because I got rid of its lefties beforehand. Basically, this point needs to be emphasized in some shape or form, and I think I got the point across but if I wasn't clear feel free to ask any questions.

Team Options

Audino is probably the better choice over Mega Audino as a Wish user since it doesn't compound weaknesses with Granbull like Mega Audino would and actually has good synergy with Granbull. In addition, both Granbull and non mega Audino are really only used on stall teams which should be noted as well.

OO:

Remove Super Fang, Roar, and Ice Punch (the first two are being moved up to a moves mention and Ice Punch hits nothing relevant that it's other coverage moves don't hit). Be specific as to what all of these other options do and why they are not on the main sets or if they're outclassed by something else.

C&C:

Defensive walls is a pretty bad title for it, I'd just call it physically bulky Pokemon. Ferroseed is a poor example since Fire Punch has its own moveslot on the first set. Try to add some other mons here since after you remove Ferroseed it'll just be Rhydon.

Change offensive Fire types to Fire-types, the only good defensive Fire type is spdef Flareon and even that is somewhat uncommon, and in invested EQ 2HKOs anyways. Just say they resists stab, threaten to ko, but must be wary of EQ and twave.

In Poison types you only talk about Weezing, mention the two other relevant ones, being Vileplume and Garbodor. The former needs a bit of prior damage for Fire Punch to 2HKO and offensive variants outspeed and KO Granbull, unlike the defensive set which is outsped.

Tag me when this is all done and I'll give this another look and most likely stamp.
 

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