Birkal
We have the technology.
Code:
B7 P4v4 Doubles
2 Subs per Pokemon
3 Day DQ
Items ON
5 Chills / 2 recovers
No Megas
All Abilities
Switch = OK
Blind simultaneous Switch after every round and before the first;
PM the ref; you can switch both Pokemon
Challenger orders first round 1
Welcome to Pwnemon's Nature Emporium!
...What, are you surprised that I'm leading you indoors? You say a Nature Emporium should be out in nature? You know I'm always in pursuit of the best: Nature wasn't natural enough for me, so I made an arena that was supernatural! No, wait, that word's been taken... HYPERNATURAL! Pwnemon's Hypernatural Emporium. I like it.
Anyway, what do we do in here? We stimulate the senses of grass-type Pokemon by rapidly cycling between all the common natural types of weather—sun, rain, and sandstorms (no, you're not the first person to point out that sandstorms aren't common, shut up and battle me). Such stimulation drives these Pokemon into overdrive, unleashing their full natural talent. Unfortunately, it also causes them to produce bucketloads of sap—even the ones not based on trees shut up—which is a bug that will be fixed at a later date but until then grants them all the ability Sticky Hold! So yeah, aside from the endangered animal pet store in the back of questionable legality, that's basically all we do here. Now let's battle!
Summary: (if youre really too lazy to read my minimal flavor smh)
...What, are you surprised that I'm leading you indoors? You say a Nature Emporium should be out in nature? You know I'm always in pursuit of the best: Nature wasn't natural enough for me, so I made an arena that was supernatural! No, wait, that word's been taken... HYPERNATURAL! Pwnemon's Hypernatural Emporium. I like it.
Anyway, what do we do in here? We stimulate the senses of grass-type Pokemon by rapidly cycling between all the common natural types of weather—sun, rain, and sandstorms (no, you're not the first person to point out that sandstorms aren't common, shut up and battle me). Such stimulation drives these Pokemon into overdrive, unleashing their full natural talent. Unfortunately, it also causes them to produce bucketloads of sap—even the ones not based on trees shut up—which is a bug that will be fixed at a later date but until then grants them all the ability Sticky Hold! So yeah, aside from the endangered animal pet store in the back of questionable legality, that's basically all we do here. Now let's battle!
Summary: (if youre really too lazy to read my minimal flavor smh)
- Cycles between Rain, Sand, and Sun every round
- Grass-types all have Sticky Hold
Welcome, one and all, to the Nature Emporium! It's a special arena designed to created chance-based opportunities through changing the weather. You'll also see a vast array of Pokemon battling at any given time; both trainers can switch out their Pokemon at the end of each round! Fascinating stuff, folks.
Up first is Pwnemon, the stalwart leader of the Grass-type Gym. Despite being a type that has numerous weaknesses and a handful of "dump" Pokemon, Pwnemon has a well-rounded team that will prove versatile in the world of doubles. His signature Pokemon, Ambrose the Pyroak, will certainly be a major player in this match. Its Fire-type STAB will lay a number on the challenger's numerous Ice-types. Also watch for Pete the Cradily. If it can get the Sandstorm boost, it will stand a great shot against weathering through special attackers.
On the other end is waterwarrior, most well-known for his Ice-type gym. A rare fact about him is that he owns a plethora of strong Pokemon, varying in abilities and roles. It's no surprise that he doesn't need to rely fully on Ice-types in order to win this match. Klavier Gavin the Syclant stands out as a chief threat to the Grass-type leader, with dual super-effective STABs and great attacking stats in both offenses. Keep an eye on Wispmother the Froslass while you're at it. Despite having only 39 moves, its a strong doubles teammate that will capitalize on any mistakes that our leader makes.
Let's check in with the teams.
Up first is Pwnemon, the stalwart leader of the Grass-type Gym. Despite being a type that has numerous weaknesses and a handful of "dump" Pokemon, Pwnemon has a well-rounded team that will prove versatile in the world of doubles. His signature Pokemon, Ambrose the Pyroak, will certainly be a major player in this match. Its Fire-type STAB will lay a number on the challenger's numerous Ice-types. Also watch for Pete the Cradily. If it can get the Sandstorm boost, it will stand a great shot against weathering through special attackers.
On the other end is waterwarrior, most well-known for his Ice-type gym. A rare fact about him is that he owns a plethora of strong Pokemon, varying in abilities and roles. It's no surprise that he doesn't need to rely fully on Ice-types in order to win this match. Klavier Gavin the Syclant stands out as a chief threat to the Grass-type leader, with dual super-effective STABs and great attacking stats in both offenses. Keep an eye on Wispmother the Froslass while you're at it. Despite having only 39 moves, its a strong doubles teammate that will capitalize on any mistakes that our leader makes.
Let's check in with the teams.
Gym Leader Pwnemon
Pyroak [Ambrose] (M)
Types: Grass / Fire
Abilities: Rock Head / Battle Armor / Chlorophyll (U)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 20
EC: 9/9
MC: 3
AC: 5/5
Attacks: (86 Moves)
Absorb
Amnesia
Bullet Seed
Double-Edge
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon
Aromatherapy
Blaze Kick
Counter
Dragon Breath
Earth Power
Grass Whistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport
Ancient Power
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed
Attract
Bulldoze
Confide
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp
LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')
Abomasnow [Maylene] (F)
Types: Grass / Ice
Abilities: Snow Warning / Soundproof (U)
Nature: Sassy (+SpD, -8 Spe, -10% evasion)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks: (64 Moves)
Blizzard
Grass Whistle
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leer
Mist
Powder Snow
Razor Leaf
Sheer Cold
Swagger
Wood Hammer
Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Natural Gift
Seed Bomb
Skull Bash
Stomp
Block
Giga Drain
Headbutt
Iron Tail
Mud-Slap
Outrage
Role Play
Sleep Talk
Snore
Synthesis
Worry Seed
Attract
Brick Break
Bulldoze
Captivate
Confide
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Impact
Grass Knot
Hail
Hidden Power (Fire)
Hyper Beam
Ice Beam
Light Screen
Protect
Rain Dance
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Solar Beam
Strength
Substitute
Swords Dance
Toxic
Water Pulse
Cradily [Pete] (M)
Types: Grass / Rock
Abilities: Suction Cups / Storm Drain (U)
Nature: Quiet (+SpA, -6 Spe, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-) (-10%)
SC: 3
WC: 4
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks: (50 Moves)
Acid
Amnesia
Ancient Power
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Spit Up
Stockpile
Swallow
Wring Out
Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Tickle
Bind
Block
Body Slam
Double-Edge
Earth Power
Giga Drain
Headbutt
Mimic
Mud-Slap
Pain Split
Psych Up
Seed Bomb
Sleep Talk
Snore
Stealth Rock
String Shot
Synthesis
Worry Seed
Attract
Bulldoze
Bullet Seed
Captivate
Confide
Double Team
Earthquake
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [FIRE]
Hyper Beam
Infestation
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Necturna [Penny] (F)
Types: Grass / Ghost
Abilities: Forewarn / Telepathy (U)
Nature: Quiet (+SpA, -Spe, -10% eva)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 70 (-) (-10%)
SC: 3
WC: 4
BRT: 23
EC: 6/6
MC: 4
AC: 5/5
Attacks: (41 Moves)
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Hex
Horn Leech
Pain Split
Shadow Ball
Power Whip
Soak
Gravity
Leaf Storm
Leaf Blade
Giga Drain
Nightmare
Bind
Worry Seed
Super Fang
Skill Swap
Knock Off
Snatch
Sleep Talk
Shadow Claw
Psychic
Hidden Power (Fire)
Toxic
Hyper Beam
Stone Edge
Will-O-Wisp
Torment
Double Team
Payback
Grass Knot
Rest
Solar Beam
Protect
Substitute
Ludicolo [Emma] (F)
Types: Grass / Water
Abilities: Rain Dish / Swift Swim / Own Tempo (U)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-) (-10%)
SC: 3
WC: 4
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks: (50 Moves)
Astonish
Growl
Absorb
Fury Swipes
Mist
Fake Out
Water Sport
Nature Power
Natural Gift
Mega Drain
Bubble Beam
Rain Dance
Energy Ball
Zen Headbutt
Thief
Hydro Pump
Uproar
Counter
Leech Seed
Flail
Teeter Dance
Water Gun
Razor Leaf
Drain Punch
Fire Punch
Icy Wind
Metronome
Thunder Punch
Sleep Talk
Hyper Voice
Synthesis
Ice Beam
Sunny Day
Hail
Blizzard
Hyper Beam
Hidden Power (Elec)
Brick Break
Protect
Substitute
Double Team
Solar Beam
Scald
Whirlpool
Grass Knot
Rest
Toxic
Surf
Endure
Dive
Focus Punch
Cacturne [Alec] (M)
Types: Grass / Dark
Abilities: Sand Veil / Water Absorb (U)
Nature: Quirky
EC: 6/6
MC: 0
AC: 5/5
Stats:
HP: 100
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55
SC: 3
WC: 4
BRT: 17
Attacks: (48 Moves)
Revenge
Cotton Spore
Needle Arm
Poison Sting
Spikes
Destiny Bond
Sucker Punch
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Disable
Grass Whistle
Switcheroo
Counter
Belch
Magical Leaf
Teeter Dance
Role Play
Block
Low Kick
Worry Seed
Dark Pulse
Thunder Punch
Drain Punch
Seed Bomb
Payback
Endure
Substitute
Double Team
Rest
Sleep Talk
Spite
Focus Punch
Toxic
Hyper Beam
Solar Beam
Energy Ball
Focus Blast
Embargo
Grass Knot
Hidden Power (Rock, 7)
Protect
Poison Jab
Brick Break
Encore
Chesnaught [Jerry] M
Types: Grass / Fighting
Abilities: Overgrow / Bulletproof (U)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 5 (+)
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 64
SC: 3
WC: 4
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (20 Moves)
Feint
Hammer Arm
Belly Drum
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Spiky Shield
Pain Split
Body Slam
Wood Hammer
Quick Guard
Curse
Spikes
Synthesis
Defense Curl
Reflect
Taunt
Dig
Roar
Protect
Substitute
Challenger waterwarrior
Syclant (Klavier Gavin) Male ♫
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Abilities: Compoundeyes/ Mountaineer/ Technician (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 1
AC: 5/5
Attacks: (62/ 77? total moves)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Facade
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Pin Missile
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor
Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Freeze-Dry
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Silver Wind
Struggle Bug
Solarbeam
Venoshock
Water Pulse
Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rest
Sleep Talk
Spikes
Substitute
Swords Dance
Tail Glow
Taunt
Toxic
Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Mega Evolution:
Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: MAXED
AC: 5/5
Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt
Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon
Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room
Froslass (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice/Ghost
Abilities: Snow Cloak/ Cursed Body (Unlocked)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks: (39/ ? total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Headbutt
Ice Shard
Special:
Blizzard
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Ominous Wind
Powder Snow
Psychic
Shadow Ball
Signal Beam
Thunder
Thunderbolt
Status:
Block
Confuse Ray
Destiny Bond
Disable
Double Team
Endure
Hail
Leer
Light Screen
Pain Split
Protect
Rest
Sleep Talk
Spikes
Substitute
Taunt
Thunder Wave
Torment
Toxic
IS MY SPRITE TOO BIG FOR YOU OR SOMETHING?!
Staraptor (Rainbow Dash) Female ♫
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying
Abilities: Intimidate/ Reckless (Unlocked)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
Attacks: (23/ ? total moves)
Physical:
Aerial Ace
Brave Bird
Close Combat
Double-Edge
Fly
Quick Attack
Return
Revenge
Steel Wing
Tackle
Take Down
U-Turn
Wing Attack
Special:
Final Gambit
Status:
Agility
Double Team
Endeavor
Foresight
Growl
Protect
Roost
Substitute
Whirlwind
Since the arena dictates that the first round is a blind send-out, there will be no coinflip.
Send 'em in, Pwnemon and waterwarrior. Best of luck to both of you!
Send 'em in, Pwnemon and waterwarrior. Best of luck to both of you!