Introduction
So I've been running grass teams since the original sapphire and working on perfecting it has been tough. I don't know how many teams I've built and broken down and rebuilt just to figure it out. this was my most recent team and I've had wins and losses but it's human nature to want to win more
The Team
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Giga Drain
- Surf
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Curse
- Power Whip
- Stealth Rock
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Toxic Spikes
- Hidden Power [Fire]
- Energy Ball
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Swords Dance
- Bullet Seed
- Spore
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Rock Slide
- Seed Bomb
- Curse
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn Leech
- Power-Up Punch
- Will-O-Wisp
- Shadow Claw
Conclusion
In conclusion the team needs work. I know it does which is why I'm here. I'm well aware of Mega Venusaur and you may be wondering why he's not here. I just don't use him that much. I wouldn't mind swapping him out for Trevenant but I'd have to look into it more. like I said in the beginning I've been using grass since I was really able to. they're like the underdogs and it's always good to see them come out on top. any help with this team is greatly appreciated.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Giga Drain
- Surf
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Curse
- Power Whip
- Stealth Rock
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Toxic Spikes
- Hidden Power [Fire]
- Energy Ball
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Swords Dance
- Bullet Seed
- Spore
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Rock Slide
- Seed Bomb
- Curse
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn Leech
- Power-Up Punch
- Will-O-Wisp
- Shadow Claw
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Giga Drain
- Surf
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Curse
- Power Whip
- Stealth Rock
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Toxic Spikes
- Hidden Power [Fire]
- Energy Ball
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Swords Dance
- Bullet Seed
- Spore
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Rock Slide
- Seed Bomb
- Curse
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn Leech
- Power-Up Punch
- Will-O-Wisp
- Shadow Claw