IntroductionSo I had this idea to incorporate both Gravity and Trick Room tactics into one fully functional OU team. I also drew inspiration from some VoltTurn teams. My thought process was that since Ground types are generally slow in terms of BST that Gravity would synergize well with Trick Room. Only problem is that a lot of the Pokémon I use have 4MSS. I also looked up a list of Pokemon that can use BOTH Gravity and Trick Room. They are : Alakazam, Bronzong, Claydol, Cresselia, Dusclops, Gothitelle, Jirachi, Klinklang, Meloetta, Mew, Reuniclus, Porygon2, Porygon-Z, Sigilyph, and Starmie. If you guys could help me look over my team and maybe replace an existing Pokémon in my team with one of the Pokémon above OR replace it with a powerful abuser of Gravity and/or Trick Room, that would be great! Thanks! :)Team At A GlanceAnalysis Starman (Jirachi) @ Leftovers Trait: Serene Grace EVs: 224 SDef / 252 HP / 32 Spd Careful Nature - Wish - U-turn - Gravity - Protect Jirachi is equal to Celebi in terms of importance for this team. I use him to set up Gravity and then I U-Turn him out. Alternatively, I could use him to pass a Wish boost to one of my team mates. I can't decide whether or not I should make Jirachi the Physical Wall of the team and then make Celebi the Special one, or vise-versa. CelebrateGudTimesComeOn (Celebi) @ Leftovers Trait: Natural Cure EVs: 252 SDef / 252 HP Sassy Nature IVs: 0 Spd - Heal Bell - Trick Room - U-turn - Recover Celebi is here to set up Trick Room and high-tail it out of there with U-Turn. I gave her a negative Speed Nature and dropped her Speed IV's down to 0 to maximize the effects of Trick Room. Celebi also functions as the teams Cleric, providing helpful Heal Bell Support which when combined with Jirachi makes for a sturdy support system. I can't decide whether I should make Celebi the Special Wall of the team leaving Jirachi as the Physical Wall or vise-versa. Thugtrio (Dugtrio) @ Focus Sash Trait: Arena Trap EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Reversal - Earthquake - Sucker Punch - Stone Edge Dugtrio is the only Pokémon on this team that I do not want to be replaced at any point during this teams progression stages. Dugtrio is here to Trap and revenge kill Pokémon with Arena Trap. When under Gravity, Arena Trap works on everything even Flying Types, Levitators, and Air Balloon users. I kind of want to change up his move pool a bit but I'm having trouble finding a better set. I think this set might be the best one to run for this team but if you guys think otherwise please let me know. Gypsy (Espeon) @ Light Clay Trait: Magic Bounce EVs: 252 Def / 252 HP / 4 SAtk Brave Nature IVs: 0 Spd - Calm Mind - Morning Sun - Stored Power - Baton Pass Espeon is here to protect my team from Entry Hazards. If someone sends in like a Ferrothorn or Forretress on my Celebi, I U-Turn out and switch in Espeon and bounce it back. She also helps keep momentum with Baton Pass where she can also pass a CM boost or two to either Jirachi or Celebi. If you guys think that maybe I would be better off with a traditional spinner (one that functions better under "Gravity Room" let me know. Mr. Dig Bick (Scizor) @ Choice Band Trait: Technician EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Bullet Punch - Pursuit - Superpower - U-turn Scizor is literally here just to fill a slot on my team. I don't know what I should replace him with. Maybe something that benefits more from Gravity and Trick Room (i.e. a powerful Earthquake user) or something that would probably benefit more from a CM pass from Espeon. I chose Scizor for his ability to keep momentum with U-turn but also for his strong priority. If there is a better abuser for "Gravity Room" please let me know. Scizor will be the first to go. Landbrony (Landorus-Therian) (M) @ Leftovers Trait: Intimidate EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - U-turn - Superpower - Stone Edge - Earthquake Landorus is here to hit things hard with Earthquake. Stone Edge gets an accuracy boost which really helps out. U-Turn keeps the tides changing, Earthquake is a no brainer with Gravity, and Superpower is there for coverage. Landorus' nerfed Speed in its Therian forme can work to my advantage in Trick Room. Also like Scizor, if there is a better abuser of "Gravity Room" please let me know. I am willing to change my line up by replacing Landorus.ConclusionSo this is it basically. I know some people would argue that Gravity and Trick Room are a bit "gimmicky" in OU, but when you think about it, it can counter a lot of top tier threats. First off, Trick Room completely shuts down most setup sweepers who try and get by on Speed. Second, Trick Room really compliments gravity in that a lot of Ground-types are slow and bulky. Gravity helps counter the likes of Skarmory, Air Balloon Heatran, Gengar, Rotom, and Thundurus-T. Also the 3/5 evasion drop from Gravity lets you run stronger Base Power moves like Stone Edge, Focus Blast, Fire Blast, Thunder, Blizzard, Hydro Pump, Will-o-Wisp, Sleep Powder, and Hypnosis without the fear of missing as often. This team could use a little touching up but it the right hands it can become a devastating anti-meta team.