Completed Great Barrier Reef! akela vs. Someoneelse! (SS Refs)

#1
Open Challenge
2v2 FE Doubles (~30-40 moves)
Training items
1 Day DQ
Acceptor chooses rest.
Accepting.
Switch = No
2 Subs
2 Recoveries
5 Chills
Arena:
Coral Reef

Field Type: Rock/Water/Ground
Complexity: Severe
Format: All

A tropical island paradise for many pokemon. A bright sun in the sky, a gentle cool breeze in the air. A relaxing location for all in the world. But once a pokemon leaves the island and ventures into the reef will they find many dangers. Corsola have spent centuries building this reef. Filtering all the junk out from the environment. Some pokemon are capable of reducing their volume to avoid attacks.

Summary:
-Harden can be used as a protective move that reduces all Damage a pokemon receives that action by half (0.5x). If used this way, the DEF stage boost is ignored.
-Aqua Ring and Ingrain's EN cost are reduced by two (2) when used by Corsola.
-Aqua Ring and Ingrain can be used in a combination attack. When used in a combination attack, Aqua Ring + Ingrain will heal the User by 1 HP per action. It will increase by 1 HP each subsequent round. This lasts until the pokemon switches out.
-Swift Swim increases a Pokemon's accuracy by Original Speed (before Swift Swim) * 0.10 and Evasion by a flat five percent (5%) while in the water.
-Rock Polish increases a Pokemon's Evasion by one (1) stage for six (6) actions.
-Shell Smash's DEF and SPD drops are reduced to zero (0) when used by a pokemon with the ability "Shell Armor".
-Grass Type moves hit all pokemon for neutral damage.
-Stealth Rock can be layered an infinite number of times. In addition to the normal field effect (which is unaffected), each layer of stealth rock reduces the final damage Rock-Type pokemon take from Super Effective attacks by 0.5.
-Fighting-Type moves are reduced by three (3) BAP
-Physical Rock-Type moves used by a Pokemon with Hustle have perfect accuracy.


I may have gave away who I am using.
akela's Team!
Corsola [Filter] [F]

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 5/5

Attack:
Physical
Bide
Icicle Spear
Rock Blast
Spike Cannon
Tackle
Special
AncientPower
Bubble
BubbleBeam
Mirror Coat
Other
Aqua Ring
Barrier
Harden
Ingrain
Iron Defense
Lucky Chant
Protect
Recover
Refresh
Rock Polish
Safeguard
Toxic

Eelektross [Ma'ar Nasai] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks: (45/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Drain Punch
Facade
Frustration
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Spark
Super Fang
Tackle
Thrash
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flash Cannon
Giga Drain
Hyper Beam
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Other
Coil
Gastro Acid
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic


Someoneelse's Team!

Chandelure [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, unlocked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acid Armor
Astonish
Calm Mind
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Haze
Heat Wave
Hex
Hidden Power (Fighting, 7)
Imprison
Incinerate
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Taunt
Toxic
Will-O-Wisp
38/62



Weavile [UU] (M)
Nature: Adamant
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (Innate) (DW, unlocked):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Aerial Ace
Agility
Assurance
Beat Up
Brick Break
Cut
Dig
Double Team
Embargo
Faint Attack
Fake Out
Frustration
Fury Swipes
Hone Claws
Ice Punch
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Protect
Punishment
Quick Attack
Return
Revenge
Scratch
Screech
Shadow Claw
Slash
Snatch
Taunt


Order of Operations;-
akela Releases, specifying Items
Someoneelse Releases, specifies Items, then Orders
akela Orders
I Ref
 

Someoneelse

Why am I here?
#3
Chandelure @ Exp. Share
Weavile @ Exp. Share


Chandelure: Imprison (Protect, Substitute, Toxic) > Shadow Ball (Corsola) > Shadow Ball (Corsola)
If Corsola is under the effects of a P/E move when you would act A2 or A3, use Fire Blast (Eelektross) and push actions back.
If Corsola uses Mirror Coat when you would use Shadow Ball, use Fire Blast (Eelektross) and push actions back.
If Corsola is KOed, use Flamethrower (Eelektross).

Weavile: Taunt (Corsola) > Brick Break (Corsola) > Brick Break (Corsola)
If Corsola uses Icicle Spear at you AND you are faster, use Dig (Corsola) and push actions back.
If Corsola is under the effects of a P/E move when you would act, use Ice Punch (Eelektross) and push back.
If Corsola is KOed, use Ice Punch (Eelektross).
 
#5
Pre-Round Information:

Corsola (Filter) [F] | | Eelektross (Ma'ar Nasa) [F]
HP:
90 | | 100
En: 100 | | 100
Base Stats: 2/3/3/4/30/1/1 | | 4/2/5/3/43/4/4
Stat Changes: - 10 Eva. | | -10 Eva.
Abilities: Hustle/Natural Cure/Regenerator | | Levitate/None/None
Items: Amulet Coin | | Exp. Share
Other: None | | None
Team: None


Chandelure (WIsp) [F] | | Weavile (UU) [M]
HP:
90 | | 100
En: 100 | | 100
Base Stats: 1/3/7/3/80/2/3 | | 6/3/1/3/125/2/3
Stat Changes: None | | None
Abilities: Flame Body/Flash Fire/Shadow Tag | | Pressure/Pickpocket/None
Items: Rare Candy | | Expert Belt
Other: None | | None
Team: None

------------------------------------------------------

Round 1 Starts!

------------------------------------------------------

Action 1:
Weavile:
Uses Taunt [Cors.]! (10-1= 9 En) Corsola fell for the Taunt!
Chandelure: Uses Imprison (Protect, Substitute, Toxic)! (8 En) The Opponents are Imprisoned!
Eelektross: Uses Thunder Wave [Weav.]! (7-1+2= 8 En) Weavile is Paralyzed (25%)! It may be unable to move!
Corsola: Uses AncientPower [Chan.]! (4-1= 3 En) (Crit. <625, rolled 3712) (6+3+(3-3)*1.5)*1.5 = 13.5 Dmg! (Boost. <1000, rolled 8204)

Action 2:
Corsola:
Uses Bide! (6 En)
Chandelure: Uses Shadow Ball [Cors.]! (6-1= 5 En) (Crit. <625, rolled 3196) (8+3+9.5-6) = 14.5 Dmg! (SpDef. <2000, rolled 4556)
Eelektross: Uses Rock Slide! (6+2= 8 En)
- Against Chandelure: (Miss. <1000, rolled 4453) (Crit. <625, rolled 8079) (8*.75+(4-3)*1.5)*1.5 = 11.25 Dmg!
- Against Weavile: (Miss. <1000, rolled 5542) (Crit. <625, rolled 8072) (8*.75+(4-3)*1.5)*1.5 = 11.25 Dmg! (Flinch. <3000, rolled 1769)
Weavile: Flinched!

Action 3:
Corsola:
Storing Energy!
Chandelure: Uses Shadow Ball [Cors.]! (6+4-1= 9 En) (Crit. <625, rolled 5447) (8+3+9.5-6) = 14.5 Dmg! (SpDef. <2000, rolled 6479)
Eelektross: Uses Flash Cannon [Weav.]! (6+2= 8 En) (Crit. <625, rolled 1059)[size] (8+(5-3)*1.5)*1.5 = 16.5 Dmg! (SpDef. <1000, rolled 3718)
Weavile: (Para. <2500, rolled 7744) Uses Brick Break [Cors.]! (6 En) (Crit. <625, rolled 8797) (8-3+8.5-4.5)*1.5 = 13.5 Dmg!

Between Rounds:
Weavile:
Paralysis Lessens! (now 20%)

End of Round-ing:
Weavile:
27.75 ~ 28 Dmg! -15 En!
Chandelure: 24.75 ~ 25 Dmg! -22 En!
Eelektross: -24 En!
Corsola: 42.5 ~ 43 Dmg! -9 En!

"Reffing comments here"

------------------------------------------------------

Round 1 Ends!

------------------------------------------------------

Post-Round Information:

Corsola (Filter) [F] | | Eelektross (Ma'ar Nasa) [F]
HP:
47 | | 100
En: 91 | | 76
Base Stats: 2/3/3/4/30/1/1 | | 4/2/5/3/43/4/4
Stat Changes: - 10 Eva. | | -10 Eva.
Abilities: Hustle/Natural Cure/Regenerator | | Levitate/None/None
Items: Amulet Coin | | Exp. Share
Other: Taunted (3a), Bide release imminent! [42.5 stored] | | None
Team: Imprisoned [Protect, Substitute, Toxic] (3a)


Chandelure (Wisp) [F] | | Weavile (UU) [M]
HP:
65 | | 72
En: 78 | | 85
Base Stats: 1/3/7/3/80/2/3 | | 6/3/1/3/125/2/3
Stat Changes: None | | None
Abilities: Flame Body/Flash Fire/Shadow Tag | | Pressure/Pickpocket/None
Items: Exp. Share | | Exp. Share
Other: None | | Paralyzed (20%) [31]
Team: None

akela Orders
Someoneelse Orders
I Ref
 
#6
Enable Hustle
Corsola: Bide (Release) > Rock Blast (Weavile) > AncientPower (Weavile)
IF Weavile KO'd, then redirect to Chandelure

Eelektross: Rock Slide > Brick Break (Weavile) > Rock Slide
IF Weavile KO'd, then change remaining actions to Light Screen > Thunder Wave (Chandelure) > Aqua Tail (Chandelure)
 

Someoneelse

Why am I here?
#7
Chandelure: Smog + Will-O-Wisp (Eelektross) > Cooldown (Night Shade (Corsola)) > Shadow Ball (Corsola)
If Corsola is KOed A3, use Fire Spin (Eelektross)

Weavile: Fake Out (Corsola) > Brick Break (Corsola) > Dig (Corsola)
 
#9
Pre-Round

Field: Nothing

Akela
Corsola (X) @Amulet coin

HP: 47
EN: 91
Ranks: 2/3/3/4/30
Size / Weight: 1/1
Ability: Hustle/Natural Cure/Regenerator
Other: Taunted 3a Bide release inc

Eelektross (f) @ Exp share

HP: 100
EN: 76
Ranks: 4/2/5/3/43
Size / Weight: 4/4
Ability: Levitate
Other:

Somejuanelse
Chandelure (X) @ EXP share

HP: 65
EN: 78
Ranks: 1/3/7/3/80
Size / Weight: 2/3
Ability: Flash fire/Shadow tag/Flame body
Other:

Weavile (M) @ EXP share

HP: 72
EN: 85
Ranks: 6/3/1/3/125/
Size / Weight: 2/3
Ability: Pressure/Pickpocket/None
Other: Paralyzed 20%[31]​
Action one
Weavile roll to move [>2000 Fully paralyzed] RNG roll 1243/10000
Weavile is unable to move!
Corsola used bide!
42.5 damage to Weavlie!
-27 EN corsola

Eel used Rock slide!
RNG Roll Hit Chandy >1000 hit RNG roll=9531 (hit)
RNG Roll (Crit) [<=625 Crit]:9051/10000 (No)
(8*.75+(6-4.5))x1.5 = 7.5 damage
RNG Roll Hit Weavile >1000 hit RNG roll=2144 (hit)
RNG Roll (Crit) [<=625 Crit]:4231/10000 (No)
(8*.75+(6-1.5))x1.5 = 10.5 damage

Chandy used Fiery gas!
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(4+3+(9.5-4.5)) = 12 damage
-14 EN
Eelektross was burned!
Eelektross was poisoned!

-6 EN
-4hp Eelektross
Action 2:
Eelektross used brick break!
RNG Roll (Crit) [<=625 Crit]: 4464/10000 (No)
(5+(6-1.5))x2.25 = 21 damage
-6 EN
Weavile fainted!

Corsola used rock blast!
RNG Roll (Crit) [<=625 Crit]: 7/10000 (Yup)
RNG Roll 1-2=2 hits 3-4=3 hits 5=4 hits 6=5 hits 6/6
(15+3+3+3-1.5))*1.5 = 33.75 damage
-6 EN
Chandelure cools down
-4hp Eelektross

Action 3:
Chandy used Shadow ball!
RNG Roll (Crit) [<=625 Crit]: 9842/10000 (No)
(8+3+(9.5-4.5)) = 16 damage
-5 EN
Eel used Aqua tail!
RNG Roll (Hit) [<=1000 miss] 5262/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+(6-4.5))*1.5 = 16 damage
-7 EN
Corsola used Ancient power
RNG Roll (Crit) [<=625 Crit] 444/10000 Yes
(6+3+3+3+(1.5)*1.5=25 damage
Chandelure fainted!

Post-Round

Field: Nothing

Akela
Corsola (X) @Amulet coin

HP NOT DEAD
NOT 0
Ranks: 2/3/3/4/30
Size / Weight: 1/1
Ability: Hustle/Natural Cure/Regenerator
Other: Taunted 3a Bide release inc

Eelektross (f) @ Exp share

HP: NOT DEAD
EN: NOT 0
Ranks: 4/2/5/3/43
Size / Weight: 4/4
Ability: Levitate
Other:

Somejuanelse
Chandelure (X) @ EXP share

HP: Ded
EN: Ded
Ranks: 1/3/7/3/80
Size / Weight: 2/3
Ability: Flash fire/Shadow tag/Flame body
Other:

Weavile (M) @ EXP share

HP: 0
EN: ded
Ranks: 6/3/1/3/125/
Size / Weight: 2/3
Ability: Pressure/Pickpocket/None
Other: Paralyzed 20%[31]​
Rewards!​
Maserato: 4UC
Simonsays: 2UC
Akela: 3CC Eelektross 4 MC 1 KOC Corsola: 3 MC 1 KOC
Someone else: 2 CC Weavile 4MC Chandy 4MC