Gym [GROUND] Leader IAR vs. Challenger Frosty

#1
Here we are again, at the Earth Mausoleum. Damn, this place gives me bad memories...here's hoping Frosty can make some better ones! Or will IAR roflstomp him, like he did me? Let's find out!

First, the match details:

4v4 Doubles (IAR brings 6, chooses 4)
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Switch=OK
Abilities=All
Items=On; No "Training Items" Permitted
Turn Order=Coin-Flip
Arena=Earth Mausoleum

Arena: Earth Mausoleum
Field Type: Ground
Complexity: Intense
Format: All

Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrance, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power, & finally, the mud also makes Soak turn users into Ground-Types.
Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

Mechanics:
Mud patches around the arena have enough water to be considered usable as an external Water Source.
However, all the mud means that such attacks become Ground Type moves.
Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain.
Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc.
The move: Soak, turns its targets into the Ground-Type instead.
Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks.
Summary: Ground Type Paradise.


Now, the presiding leader's team!

Its_A_Random said:
Cheers.


Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (97/97)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (55/77)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Stone Edge
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Selfdestruct
Solarbeam

OTHER
Amnesia
Attract
Curse
Double Team
Endure
Focus Energy
Growl
Mimic
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (86/103)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Frustration
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Icy Wind
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

Stunfisk [Shockish] (M)
NATURE: Relaxed (-10% Evasion)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%.

STATS
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

ATTACKS (37/62)
PHYSICAL
Bide
Bounce
Earthquake
Fissure
Flail
Payback
Revenge
Stone Edge

SPECIAL
Discharge
Earth Power
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Spark
Thunder
Thunderbolt
Thundershock

OTHER
Attract
Camouflage
Double Team
Endure
Flash
Mud Sport
Pain Split
Protect
Rain Dance
Rest
Sandstorm
Sleep Talk
Substitute
Thunder Wave
Toxic
Yawn

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/90)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Psych Up
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic

Nidoking [King Odin] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (60/130)
PHYSICAL
Aqua Tail
Bide
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Head Smash
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Rock Slide
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Thrash

SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass 7)
Ice Beam
Shadow Ball
Sludge Bomb
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Taunt
Torment
Toxic
Toxic Spikes
And the challenger's team!

Frosty said:

Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves (46):

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Energy Ball
Rain Dance
Fake Out
Fury Swipes
Water Sport
Thief
Uproar
Hydro Pump

Counter
Giga Drain
Leech Seed
Endure

Ice Beam
Protect
Surf
Scald
Solarbeam
Synthesis
Substitute
Focus Blast
Blizzard
Toxic
Fire Punch
Dive
Drain Punch
Icy Wind
Focus Punch
Ice Punch
Sleep Talk
ThunderPunch
Seed Bomb
Hyper Beam
Double Team
Rest
Swagger
Grass Knot



Diababa [Necturna] (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (30) :
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Leaf Blade
Sketch
Giga Drain
Leaf Storm

Protect
Psychic
Shadow Ball
Snatch
Synthesis
Skill Swap
Hyper Beam
Knock Off
Trick
Sleep Talk
Stone Edge
Rest
Toxic



Snorlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (44):
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Sleep Talk
Giga Impact
Crunch
Hyper Beam
Heavy Slam
Block
Stockpile
Snatch
Rollout
Covet
Snore
Harden
Last Resort
Natural Gift

Counter
Substitute
Double Edge
Whirlwind
Selfdestruct

Ice Beam
Surf
Fire Blast
Earthquake
Protect
Thunderbolt
Gunk Shot
Wild Charge
Psychic
Focus Blast
Hyper Voice
Rock Slide



Whimsicott[Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (30):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Sunny Day
Cotton Guard
Helping Hand
Giga Drain
Endeavor
Energy Ball
Gust
Tailwind
Hurricane
Charm

Encore
GrassWhistle
Worry Seed
Switcheroo
Fake Tears

Toxic
Taunt
SolarBeam
Protect
Trick Room
Knock Off
Light Screen
Safeguard
Substitute
Rest
Sleep Talk
Attract
Swagger
And to determine who goes first, let's play...FLIP THE GLIGAR. EHEHEHE.

(Heads = IAR, Tails = Frosty)



IAR sends out his first two Pokemon and equips items, if he so chooses
Frosty sends out his Pokemon with items and orders
IAR orders
I meagerly attempt to ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#2

"Well, good luck! I shall open this affair with Capers @ Razor Fang & Utilitand @ Mental Herb! This set-up should be able to generate the momentum we need to prevail!"
 
#3
Necturna's HP is 100. Sorry about that.

Okay guys, we should be able to get a good scouting here. Our opponent is strong and well prepared for Grass Pokemon, so this will be easily the hardest battle we've had thus far. Just do your best and make me proud. If worst comes to worst we will have gathered enough data to do a more solid attempt next time.

Go Hector the Snorlax with Expert Belt and Diababa the Necturna with Rare Candy

Hector/Snorlax: Ice Beam (Gliscor) - Hyper Voice (Gliscor and Fidgit) - Ice Beam (Gliscor)
IF All Targets of Snorlax's Attack are in the semi-invulnerable stage of a Damaging Evasive Move when Snorlax is about to attack THEN Earthquake and don't push back
IF Target is under a Protective/Evasive move AND Snorlax isn't about to use Hyper Voice THEN redirect attack to the other opposing pokemon

Diababa/Necturna: Power Whip (Gliscor) - Giga Drain (Gliscor) - Power Whip (Gliscor)
IF Target is in the semi-invulnerable stage of a Damaging Evasive Move when Necturna is about to attack THEN redirect attack to the other opposing pokemon
IF Target is under a Protective/Evasive move THEN redirect attack to the other opposing pokemon
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4

"Well, we better start this thing slow & steady, if anything..."

Capers: Dig (Hector) > U-Turn (Hector) > Dig (Hector)

Utilitand: Wide Guard > Skill Swap (Diababa's Forewarn | Capers' Hyper Cutter) > Wide Guard
 
#5

HP: 100
EN: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Item: Razor Fang
Other: +14% Accuracy


HP: 100
EN: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Item: Mental Herb (3)
Other: N/A

VS


HP: 125
EN: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Item: Expert Belt
Other: -10% Evasion


HP: 100
EN: 100
Atk: Rank 5 (6)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5 (6)
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Item: Rare Candy
Other: -10% Evasion


"Inventive way of manipulating those subs, IAR. And please specify your sub's priority in the future, people...What with Diababa's first action being a Catch-22 and all. I'll just assume the first one listed takes precedence. Now, let the battle begin!

"Utilitand starts it off by placing a temporary, protective barrier around his side of the field to ward off spread attacks, while Capers digs underground! IAR seems to be taking a very defensive posture this early in the match! In any case, Iababa the Necturna smacks the Fidgit hard with a vine, as Hector pounds his fat ass onto the ground to make an Earthquake! But IAR's side of the field is Protected from it, leaving Iababa to suffer...minisculely.

"Utilitand messes around with a friend and a foe's Abilities, as Capers hits Hector hard with a turn so sharp he seems ready to go into his Poke Ball! Oh, and Hector screams like the fatass he is and Diababa drains some HP back.

"3rd Action = 1st Action

"It looks like Frosty has the advantage for now, but who will IAR bring out to replace Capers? What will happen next?!"

Speed Order: Capers > Utilitand > Diababa > Hector

Utilitand used Wide Guard!
Utilitand protected the team against spread attacks!
-7 EN

Capers dug underground!

Diababa used Power Whip (Utilitand)!
<7653=hit>
<1378=nocrit>
12+3+2.5+1=19 damage!
-7 EN

Hector used Earthquake!
IAR's team was protected by Wide Guard!
-7 EN

Capers used Dig (Hector)!
<20=crit>
8+3+3=14 damage!
-9 EN

Utilitand used Skill Swap (Diababa <Forewarn> and Capers <Hyper Cutter>)!
Abilities were swapped!
-7 EN

Capers used U-Turn (Hector)!
<9508=nocrit>
7 damage!
Capers is ready to return to its Poke Ball!
-5 EN

Diababa used Giga Drain (Capers)!
<1849=nocrit>
8+3+1.5+1=14 damage!
+5 HP
-11 EN

Hector used Hyper Voice (Capers, Utilitand)!
<6280=nocritCapers>
6.75+3+1.5=11 damage!
<3025=nocritUtilitand>
6.75+3+1.5=11 damage!
-6 EN

Utilitand used Wide Guard!
Utilitand protected the team against spread attacks!
-7 EN

Capers dug underground!

Diababa used Power Whip (Utilitand)!
<5290=hit>
<6974=nocrit>
12+3+2.5+1=19 damage!
-7 EN

Hector used Earthquake!
IAR's team was protected by Wide Guard!
-7 EN

Capers used Dig (Hector)!
<2755=crit>
8+3=11 damage!
-9 EN

Capers returned to its Poke Ball!



HP: 75
EN: 77
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Item: Razor Fang
Other: +14% Accuracy, Returning to Poke Ball


HP: 51
EN: 79
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Item: Mental Herb (3)
Other: N/A

VS


HP: 93
EN: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Item: Expert Belt
Other: -10% Evasion


HP: 100
EN: 75
Atk: Rank 5 (6)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5 (6)
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Item: Rare Candy
Other: -10% Evasion, Skill Swapped (Forewarn > Hyper Cutter)

IAR orders next, swapping out Capers and giving actions or initiating a full-blown Switch Phase.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6

"Alrightio Tormeldon @ Fire Gem, time to start nuking this place with your raw power!"

Tormeldon: Eruption (Gem) > Heat Wave (Gem) > Eruption (Gem)

Utilitand: Taunt (Diababa) > Reflect > Wish
IF Diababa uses Protect without transfer A1, THEN use Reflect A1, AND use Taunt (Diababa) A2.
 
#7
…to the last I grapple with thee

Diababa/Necturna: COMBO (Shadow Ball + Shadow Ball) at Fidgit - cooldown - Leaf Storm (Camerupt)
IF Leaf Storm isn't allowed in this arena (I see the leaves coming from the grass mon, but you never know) THEN Power Whip instead

Hector/Snorlax: COMBO (Surf + Surf) - cooldown - Body Slam (Camerupt)

PS: I DO know Surf is ground type. But Ground is still SE against Fidgit and Camerupt so yeah...
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#8
I'll be subreffing this. First, a brief note that Skill Swap should have cost 21 EN and not 7 EN, since Skill Swap only swaps a target ability with one of your own, which means the swap requested would've taken three swaps to complete.

Leader Its_A_Random: OAAO
[
5]
[
3]
Tormeldon (M) | Utilitand (M)
HP:
100 | 51
EN: 100 | 65
SPE: 34 (-10) | 105 (—)
RNK: 4/3/5/3/4/6 | 3/4/3/3/2/5
ABL: Anger Point, Magma Armor, Solid Rock | Persistent, Vital Spirit, Prankster
STA: N/A | N/A
OTR: N/A | N/A

Capers (M)
HP: 75
EN: 75
SPE: 110 (+14)
RNK: 3/5/1/3/3/3
ABL: Hyper Cutter, Sand Veil, Poison Heal
STA: N/A

Frosty: AAOO

Hector (M) | Diababa (F)
HP:
93 | 100
EN: 80 | 75
SPE: 26 (-10) | 73 (-10)
RNK: 4/3/4/4/4/9 | 5/4/4/5/3/4
ABL: Gluttony, Immunity, Thick Fat | Forewarn, Telepathy
STA: N/A | N/A
OTR: N/A | Skill Swap (Forewarn / Hyper Cutter)

[box]Round TWO

The Leader swaps out the trusty Gliscor and replaces it with a hulking lava monster, otherwise known as Tormeldon. Utilitand immediately performs some unspeakable gestures at Diababa involving its many hands, provoking it into some blind anger. Meanwhile, Tormeldon sends an explosion of lava towards Frosty's team, engulfing them in the equivalent of a molten chocolate cake except about a hundred times hotter. The challenger's team is far from helpless, though; Diababa hurls a massive ball of shadows at Utilitand, lowering its Special Defense, while Hector swamps the battlefield with water so muddy that it's actually Ground-type instead. Utilitand can't withstand the assault, and collapses on the floor, giving the challenger first blood!

While both Diababa and Hector are unable to act, recovering from their exertions, Tormeldon takes the opportunity to unleash MORE FIRE, damaging both enemies with a sudden cloud of heated air. Diababa then manages to retaliate by launching a flurry of sharp bladed leaves at it, but then the Camerupt sends another Eruption coming their way, dealing tremendous damage; seriously, nine numbers after the decimal point? We close with Hector moving his tubby self across the field and falling on top of Tormeldon, which happens to deal good damage and paralyze it at the same time; who wouldn't be unable to move after getting sat on by that thing?[/box]
[box]Utilitand used Taunt on Diababa!
Diababa fell for the Taunt!
-10 EN

Tormeldon used Eruption!
Its Fire Gem boosted Eruption's power!
RNG Roll (To-Crit H, D) (<=625 Yes) 9693, 6623 (No)
((15 * 3/4) + 3 + 3 + 1.5) * 2/3 = 12.5 DMG (H)
((15 * 3/4) + 3 + 3 - 1) * 1.5 = 24.375 DMG (D)
-9 EN

Diababa used Mega Shadow Ball on Utilitand!
RNG Roll (To-Crit) (<=625 Yes) 2100 (No)
(18 + 3 + 1.5) * 1 = 22.5 DMG
RNG Roll (SpD Dec) (<=4000 Yes) 1491 (Yes)
Utilitand's Special Defense harshly fell!
-27 EN

Hector used Mega Surf!
Surf turned into a Ground-type attack!
Diababa avoided the attack!
RNG Roll (To-Crit T, U) (<=625 Yes) 7395, 9055 (No)
((22.5 * 3/4) + 1.5 + 2 - 2 - 1) * 1.5 = 26.0625 DMG (T)
((22.5 * 3/4) + 1.5 + 2) * 1.5 + 3.5 = 34.0625 DMG (U)
-32 EN

Utilitand fainted!

==

Diababa must recharge!

Tormeldon used Heat Wave!
Tormeldon's Fire Gem boosted Heat Wave's power!
RNG Roll (To-Crit H, D) (<=625 Yes) 9064, 8867 (No)
((10 * 3/4) + 3 + 3 + 1.5) * 2/3 = 10 DMG (H)
((10 * 3/4) + 3 + 3 - 1) * 1.5 = 18.75 DMG (D)
RNG Roll (To-BRN H, D) (<=1000 Yes) 2806, 6880 (No)
-6 EN

Hector must recharge!

==

Diababa used Leaf Storm on Tormeldon!
RNG Roll (To-Crit) (<=625 Yes) 7269 (No)
(14 + 3 + 1.5 - 1) * 1 = 17.5 DMG
Diababa's Special Attack harshly fell!
-8 EN

Tormeldon used Eruption!
Its Fire Gem boosted Eruption's power!
RNG Roll (To-Crit H, D) (<=625 Yes) 567, 5499 (Yes | No)
A critical hit!
((8.465625 * 3/4) + 3 + 3 + 3 + 1.5) * 2/3 = 11.2328125 DMG (H)
((8.465625 * 3/4) + 3 + 3 - 1) * 1.5 = 17.023828125 DMG (D)
-9 EN

Hector used Body Slam on Camerupt!
RNG Roll (To-Crit) (<=625 Yes) 4298 (No)
(11 + 3 + 1.5 - 1) * 1 = 14.5 DMG
RNG Roll (To-PRZ) (<=3000 Yes) 1773 (Yes)
Tormeldon was paralyzed! It may be unable to move!
-7 EN
[/box]
Leader Its_A_Random: OAXO
[
2]
[
3]
Tormeldon (M) | Utilitand (M)
HP:
42 | -6
EN: 76 | 55
SPE: 34 [8] (-10) | 105 (—)
RNK: 4/3/5/3/4/6 | 3/4/3/3/2/5
ABL: Anger Point, Magma Armor, Solid Rock | Persistent, Vital Spirit, Prankster
STA: PRZ [15] | N/A
OTR: N/A | N/A

Capers (M)
HP: 75
EN: 75
SPE: 110 (+14)
RNK: 3/5/1/3/3/3
ABL: Hyper Cutter, Sand Veil, Poison Heal
STA: N/A

Frosty: AAOO

Hector (M) | Diababa (F)
HP:
59 | 40
EN: 41 | 40
SPE: 26 (-10) | 73 (-10)
RNK: 4/3/4/4/4/9 | 5/4/4/5/3/4
ABL: Gluttony, Immunity, Thick Fat | Forewarn, Telepathy
STA: N/A | N/A
OTR: N/A | Taunt (3a), Skill Swap (Forewarn / Hyper Cutter)

TURN ORDER
Its_A_Random sends in a new Pokemon.
Frosty issues actions.
 
#10
Okay, Hector and Diababa, you did awesome on these turns. We actually have a chance.

Take a rest as I will need you two later. Right now its time for team b to get some action!

SWITCH PHASE INITIATED!
Necturna OUT
Whimsicott with Mental Herb IN
Snorlax OUT
Ludicolo with Water Stone IN

Counterswitch?
 
#12
Sorry for the delay. I didn't have any idea of the tactics to use this round, so wiping out actions was harder than I thought.

Oh well, here goes nothing.

Odolwa/Ludicolo: Ice Beam (Gliscor) - Blizzard (Gliscor and Camerupt) - Ice Beam (Gliscor)
IF Gliscor is on the semi-vulnerable stage of a damaging evasive move when Ludicolo attacks THEN Hydro Pump (Camerupt) and push back
IF Gliscor uses successful Protective/Evasive THEN Hydro Pump (Camerupt) and push back

Veran/Whimsicott: Taunt (Gliscor) - Light Screen - Helping Hand (Ludicolo)
IF Camerupt uses a Fire-Typed Damaging Combo A1 AND Whimsicott is a target THEN Switch A1 and A2 around
IF Gliscor uses successful Protective/Evasive AND Whimsicott is about to Taunt it THEN Razor Leaf (for the lulz) - Encore (Gliscor)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#13

"Time to earn back some respect, shall we?"

Capers: Brick Break (Veran) > Sky Attack + Wing Attack combo (Veran) > N/A (Sky Attack + Wing Attack combo (Veran))

Tormeldon: Flamethrower + Flamethrower combo (Veran, Gem) > N/A (Flamethrower + Flamethrower combo (Veran, Gem)) > Heat Wave (Gem)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#14
Leader Its_A_Random: AAXO
[
2]

Tormeldon (M) | Capers (M)
HP:
42 | 75
EN: 76 | 77
SPE: 34 [8] (-10) | 110 (+14)
RNK: 4/3/5/3/4/6 | 3/5/1/3/3/3
ABL: Anger Point, Magma Armor, Solid Rock | Hyper Cutter, Sand Veil, Poison Heal
STA: PRZ [15] | N/A
OTR: N/A | N/A
[
3]
Utilitand (M)
HP: KO
EN: KO
SPE: 105 (—)
RNK: 3/4/3/3/2/5
ABL: Persistent, Vital Spirit, Prankster
STA: N/A

Frosty: OOAA
[
3]
Odolwa (M) | Veran (F)
HP:
100 | 90
EN: 100 | 100
SPE: 60 [120] (-10) | 134 (+21)
RNK: 3/3/4/4/3/4 | 2/3/3/3/1/1
ABL: Swift Swim, Rain Dish, Own Tempo | Prankster, Infiltrator, Chlorophyll
STA: N/A | N/A
OTR: N/A | N/A

Hector (M) | Diababa (F)
HP:
59 | 40
EN: 41 | 40
SPE: 26 (-10) | 73 (-10)
RNK: 4/3/4/4/4/9 | 5/4/4/5/3/4
ABL: Gluttony, Immunity, Thick Fat | Forewarn, Telepathy
STA: N/A | N/A

ARENA: N/A

[box]Round THREE

Frosty wisely recalls both Hector and Diababa, sending out the other two members of his team - Veran the Whimsicott and Odolwa (Odawalla?) the Ludicolo. They're equipped with powerful items; let's see how they'll do against the Leader's duo!

Preparing for a powerful special attack coming her way, Veran sets up a wondrous wall of golden light that seems to filter out some of the attacks that hit it; it doesn't help much, however, as Capers swoops in and shatters the wall immediately, taking an icy blast from Odolwa in the process. Tormeldon uses his gem once again and launches a massive jet of flame at the defenseless Veran, dealing humungous damage.

Suddenly, Capers begins to glow extremely brightly, while Veran taunts him into a blind rage, although that seems hardly necessary at this point. Odolwa summons a powerful sleetstorm that blasts the Leader's team with withering cold wind, striking a weak point in Tormeldon which also causes it to be extremely pissed off. Capers then divebombs Veran from above, sending the poor Whimsicott slamming into the wall where it falls down, unconscious.

Before either Pokemon can react, Odolwa fires off another freezing beam of ice at Capers, knocking it out as well! Meanwhile, Tormeldon summons the last vestiges of its Fire Gem to empower another wave of cloudy, heated air, which happens to damage Odolwa a little.

With two Pokemon down already, things aren't looking so great for the Gym Leader, whose challenger has three Pokemon raring to go...[/box]
[box]Veran used Light Screen!
-10 EN

Odolwa used Ice Beam on Capers!
RNG Roll (To-Crit) (<=625 Yes) 4199 (No)
(10 + 1.5) * 2.25 = 25.875 DMG
RNG Roll (To-FRZ) (<=1000 Yes) 1123 (No)
-7 EN

Capers used Brick Break on Veran!
RNG Roll (To-Crit) (<=1250 Yes) 5200 (No)
(8) * 1 = 8 DMG
The screens shattered!
-6 EN

RNG Roll (Full PRZ) (<=1500 Yes) 5865 (No)
Tormeldon used Mega Flamethrower on Veran!
Tormeldon's Fire Gem boosted Mega Flamethrower's power!
RNG Roll (To-Crit) (<=625 Yes) 3266 (No)
((10 * 2.25) + 3 + 3 + 3) * 1.5 = 47.25 DMG
RNG Roll (To-BRN) (<=2000 Yes) 6555 (No)
-31 EN

==

Capers was cloaked in a harsh light!

Veran used Taunt on Capers!
Capers fell for the Taunt!
-10 EN

Odolwa used Blizzard!
RNG Roll (To-Hit T) (<=8000 Yes) 6897 (Yes)
RNG Roll (To-Hit C) (<=7000 Yes) 1505 (Yes)
RNG Roll (To-Crit T, C) (<=625 Yes) 465, 5868 (Yes | No)
A critical hit!
((12 * 3/4) + 3 + 1.5 - 1) * 1 = 12.5 DMG (T)
((12 * 3/4) + 1.5) * 2.25 = 23.625 DMG (C)
RNG Roll (To-FRZ C) (<=1000 Yes) 1372 (No)
-8 EN

Tormeldon became extremely pissed off!
Tormeldon's Attack drastically rose!

Tormeldon must recharge!

Capers used SKYSTRIKE on Veran!
RNG Roll (To-Crit) (<=2500 Yes) 4828 (No)
((14 + 6) + 3) * 1.5 = 34.5 DMG
-20 EN

Veran fainted!

==

Odolwa used Ice Beam on Capers!
RNG Roll (To-Crit) (<=625 Yes) 9318 (No)
(10 + 1.5) * 2.25 = 25.875 DMG
RNG Roll (To-FRZ) (<=1000 Yes) 2781 (No)
-7 EN

Capers fainted!

RNG Roll (Full PRZ) (<=1500 Yes) 1796 (No)
Tormeldon used Heat Wave!
RNG Roll (To-Crit O) (<=625 Yes) 4294 (No)
(10 + 3 + 3) * 1 = 16 DMG
RNG Roll (To-BRN) (<=1000 Yes) 8679 (No)
-6 EN

Odolwa's Rain Dish restored its health!
+1 HP
[/box]

Leader Its_A_Random: XAXO
[
0]

Tormeldon (M) [0] | Capers (M) [1]
HP:
19 | KO
EN: 39 | 51
SPE: 34 [8] (-10) | 110 (+14)
RNK: 4/3/5/3/4/6 | 3/5/1/3/3/3
ABL: Anger Point, Magma Armor, Solid Rock | Hyper Cutter, Sand Veil, Poison Heal
STA: PRZ [10] | N/A
OTR: +6 Atk (1a) | N/A
[
3]
Utilitand (M) [0]
HP: KO
EN: KO
SPE: 105 (—)
RNK: 3/4/3/3/2/5
ABL: Persistent, Vital Spirit, Prankster
STA: N/A

Frosty: OOAX
[
3]
Odolwa (M) [1] | Veran (F) [0]
HP:
85 | KO
EN: 78 | 80
SPE: 60 [120] (-10) | 134 (+21)
RNK: 3/3/4/4/3/4 | 2/3/3/3/1/1
ABL: Swift Swim, Rain Dish, Own Tempo | Prankster, Infiltrator, Chlorophyll
STA: N/A | N/A
OTR: N/A | N/A

Hector (M) [1] | Diababa (F) [0]
HP:
59 | 40
EN: 41 | 40
SPE: 26 (-10) | 73 (-10)
RNK: 4/3/4/4/4/9 | 5/4/4/5/3/4
ABL: Gluttony, Immunity, Thick Fat | Forewarn, Telepathy
STA: N/A | N/A

ARENA: N/A

TURN ORDER
Frosty sends in a Pokemon.
Its_A_Random sends in a Pokemon.
Its_A_Random issues actions.

I think this is the correct turn order.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#16

"...Or alternatively, come to the realisation that no matter what we do, we are going to be hammered. King Odin @ Expert Belt, your time to shine! Enable Sheer Force while you are out there!"

Tormeldon: Endure > Flame Charge (Diababa) > Flame Charge (Diababa)
IF Odolwa uses (Damaging Water Move) (Tormeldon) A1, AND Diababa uses Toxic (Tormeldon) A1, THEN use Protect A1, pushing actions back.
IF either Pokémon use Protect (Diababa) successfully when you are to use Flame Charge (Diababa), THEN use Flame Charge (Odolwa) that action.
IF Diababa faints, THEN re-direct all remaining actions to Odolwa.

King Odin: [Enable Sheer Force] Flamethrower (Diababa) > Ice Beam (Diababa) > Flamethrower (Diababa)
IF either Pokémon use Protect (Diababa) successfully, THEN use Sludge Bomb (Odolwa) that action.
IF Diababa uses Pain Split (King Odin), THEN use Protect on the first instance.
IF Diababa faints, THEN replace all remaining actions with Sludge Bomb (Odolwa).
 
#17
There is more than one way to skin a camel!

Odolwa/Ludicolo: Leech Seed (Camerupt) - Scald (Nidoking) - COMBO (Focus Punch + Ice Punch) at Nidoking

Diababa/Necturna: Leaf Storm (Camerupt) - Horn Leech (Nidoking) - COMBO (Leaf Blade + Leaf Blade) at Nidoking

If my calculations are right (and no stray crits occur), this should be enough to end this. Hopefully.

Also please remember Rivalry, k? tks.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#18
Leader Its_A_Random: XAXA
[
0]

Tormeldon (M) [0] | King Odin (M) [0]
HP:
19 | 100
EN: 39 | 100
SPE: 34 [8] (-10) | 85 (—)
RNK: 4/3/5/3/4/6 | 3/2/4/3/3/4
ABL: Anger Point, Magma Armor, Solid Rock | Poison Point (E), Rivalry, Sheer Force (E)
STA: PRZ [10] | N/A
OTR: +6 Atk (1a) | N/A
[
3]

Utilitand (M) [0] | Capers (M) [1]
HP: KO | KO
EN: KO | KO
SPE: 105 (—) | 110 (+14)
RNK: 3/4/3/3/2/5 | 3/5/1/3/3/3
ABL: Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal
STA: N/A | N/A

Frosty: OAAX

Odolwa (M) [1] | Diababa (F) [0]
HP:
85 | 40
EN: 78 | 40
SPE: 60 [120] (-10) | 73 (-10)
RNK: 3/3/4/4/3/4 | 5/4/4/5/3/4
ABL: Swift Swim, Rain Dish, Own Tempo | Forewarn, Telepathy
STA: N/A | N/A
OTR: N/A | N/A
[
3]
Hector (M) [1] | Veran (F) [0]
HP:
59 | KO
EN: 41 | KO
SPE: 26 (-10) | 134 (+21)
RNK: 4/3/4/4/4/9 | 2/3/3/3/1/1
ABL: Gluttony, Immunity, Thick Fat | Prankster, Infiltrator, Chlorophyll
STA: N/A | N/A

ARENA: N/A

[box]Round FOUR

With even the Gym Leader himself admitting to be backed in a corner, it certainly seems as if the fate of this match is sealed. The Leader sends out an intimidating Nidoking, armed with an equally intimidating Expert Belt; is this Pokemon enough to see him through, though...?

Tormeldon pumps adrenaline through all of his pissed off lava camel glands, pretty much rendering it unable to feel pain, while King Odin launches a stream of fire at Diababa, dealing much less damage than expected due to true love (maybe) and the candy thing that the Necturna wears around her neck and doesn't eat. Diababa fires off another powerful flurry of leaves at Tormeldon, however, just after Odolwa plants parasitic organisms over the Camerupt, sapping the remaining vestiges of its health and causing Tormeldon to collapse. Hoo boy.

Odolwa then sprays King Odin with a blast of boiling hot water, not only striking it in a weak point but also managing to leave a lasting burn! Enraged, the Nidoking switches elements and fires off a jet of thin ice at Diababa, who manages to mitigate the attack by draining his health. Things really aren't going the Leader's way this round.

Finally, both of Frosty's Pokemon prepare for a final assault, but King Odin is unfortunately completely unaware of this and continues firing elemental beams haphazardly. The Nidoking does, however, manage to burn Diababa. That's not enough, though; Diababa slices at the Nidoking viciously before succumbing to exhaustion, and Odolwa ends the match with a massive punch. It seems that this challenger has been successful.

Leader Its_A_Random is out of usable Pokemon!
PKMN Trainer Frosty has won the battle!
[/box]
[box]RNG Roll (Full PRZ) (<=1000 Yes) 9486 (No)
Tormeldon used Endure!
Tormeldon braced itself!
-15 EN

Odolwa used Leech Seed on Tormeldon!
Tormeldon was seeded!
-9 EN

King Odin used Flamethrower on Diababa!
RNG Roll (To-Hit) (<=8900 Yes) 425 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6202 (No)
(10 - 2.5 + 2 + 2 - 2) * 1.5 = 14.25 DMG
-7 EN

Diababa used Leaf Storm on Tormeldon!
RNG Roll (To-Crit) (<=625 Yes) 7272 (No)
(14 + 3 + 1.5 - 1) * 1.5 = 18.5 DMG
Diababa's Special Attack harshly fell!
-8 EN

Tormeldon endured the hit!

Tormeldon's health was sapped by Leech Seed!
Tormeldon lost 0.5 HP!
Odolwa gained 0.5 HP!

Tormeldon fainted!

Odolwa's Rain Dish restored its health!
+1 HP

==

Odolwa used Scald on King Odin!
RNG Roll (To-Crit) (<=625 Yes) 258 (Yes)
A critical hit!
(8 + 3 + 1.5 + 3) * 1.5 = 23.25 DMG
RNG Roll (To-BRN) (<=3000 Yes) 2792 (Yes)
Kind Odin was burned!
-5 EN

King Odin used Ice Beam on Diababa!
RNG Roll (To-Hit) (<=8900 Yes) 6551 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4281 (No)
(10 - 2.5 + 2 + 2 - 2) * 1.5 = 14.25 DMG
-7 EN

Diababa used Horn Leech on King Odin!
RNG Roll (To-Crit) (<=625 Yes) 4438 (No)
(8 + 3 + 5.5) * 1 = 16.5 DMG
Diababa restored 8.25 HP!
-11 EN

King Odin was hurt by its burn!
2 DMG

Odolwa's Rain Dish restored its health!
+1 HP

==

Odolwa is focusing!

King Odin used Flamethrower on Diababa!
RNG Roll (To-Hit) (<=8900 Yes) 7278 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6295 (No)
(10 - 2.5 + 2 + 2 - 2) * 1.5 = 14.25 DMG
-7 EN

Diababa used Mega Leaf Blade!
RNG Roll (To-Crit) (<=1250 Yes) 1879 (No)
((9 * 2.25) + 3 + 5.5 - 3) * 1 = 25.75 DMG
-31 EN

Diababa fainted to exhaustion!

Odolwa used Focused Ice Punch!
RNG Roll (To-Crit) (<=625 Yes) 7349 (No)
((15 + 8) + 1.5) * 1.5 = 36.75 DMG
-24 EN

King Odin fainted!

Odolwa's Rain Dish restored its health!
+1 HP
[/box]
Leader Its_A_Random: XXXX
[
0]

Tormeldon (M) [0] | King Odin (M) [1]
HP:
KO | KO
EN: 24 | 79
SPE: 34 [8] (-10) | 85 (—)
RNK: 4/3/5/3/4/6 | 3/2/4/3/3/4
ABL: Anger Point, Magma Armor, Solid Rock | Poison Point (E), Rivalry, Sheer Force (E)
STA: PRZ [5] | BRN
OTR: +4 Atk | N/A
[
3]

Utilitand (M) [0] | Capers (M) [1]
HP: KO | KO
EN: KO | KO
SPE: 105 (—) | 110 (+14)
RNK: 3/4/3/3/2/5 | 3/5/1/3/3/3
ABL: Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal
STA: N/A | N/A

Frosty: OXAX

Odolwa (M) [3] | Diababa (F) [0]
HP:
88 | 5
EN: 40 | KO
SPE: 60 [120] (-10) | 73 (-10)
RNK: 3/3/4/4/3/4 | 5/4/4/5/3/4
ABL: Swift Swim, Rain Dish, Own Tempo | Forewarn, Telepathy
STA: N/A | BRN
OTR: N/A | -1 SpA
[
3]
Hector (M) [1] | Veran (F) [0]
HP:
59 | KO
EN: 41 | KO
SPE: 26 (-10) | 134 (+21)
RNK: 4/3/4/4/4/9 | 2/3/3/3/1/1
ABL: Gluttony, Immunity, Thick Fat | Prankster, Infiltrator, Chlorophyll
STA: N/A | N/A

ARENA: N/A

==

Congratulations, Frosty, on defeating the Ground-type Gym! You now have a whopping 1 badge.

Its_A_Random: 13 CC
- Capers: 1 KO
- Utilitand:
- Tormeldon: 3 MC
- King Odin: 3 MC, 1 KO

Frosty: 3 CC, 10 UC, Ground Badge
- Hector: 3 MC, 1 KO
- Diababa: 3 MC
- Odolwa: 3 MC, 3 KO
- Veran: 3 MC

UllarWarlord: 2 UC
FLOOR (9 * 1/4) = 2 UC

Engineer Pikachu: 14 UC
CEILING (9 * 3/4)+(6/2)+(8/2)

Cheers!
 
#19
Sweeeeeeeeeeet!

Terrific Game, IAR. This was an honour and probably the best match I had in a very long time. Like ever since I started here.

I sure hope to repeat this in other occasion.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#20

"I admit, I played this like a muppet, but nevertheless, you have beaten me in battle. I hereby present you with the Seismic Badge, & a Soft Sand to go with your Badge! Best of luck to you in the future, & it was a good game nonetheless. Thank you for reffing UllarWarlord & Engineer Pikachu! Much appreciated."