Gym [GROUND] Leader Its_A_Random vs. UllarWarlord

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Rules
Pokemon: 4v4 (B4P4 for Challenger, B6P4 for Leader)
Format: Doubles
DQ: 3 Days
Switch: OK
Items: ON (NO TRAINING)
Abilities: ALL
Substitutions: TWO
∞ Recovers / ∞ Chills

Arena
Earth Mausoleum
Arena: Earth Mausoleum
Field Type: Ground
Complexity: Intense
Format: All

Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrance, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power.
Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

Mechanics:
- Mud patches around the arena have enough water to be considered usable as an external Water Source.
However, all the mud means that such attacks become Ground Type moves.
Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain.
Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc
- Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks.

Summary: Ground Type Paradise.


Leader Its_A_Random

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/59)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass, 7)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER
Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (96/96)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/71)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

OTHER
Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn

Torterra [Firmoise] (M)
NATURE: Brave (-10% Evasion) (NC)

TYPE
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (46/79)
PHYSICAL
Bite
Body Slam
Crunch
Earthquake
Facade
Giga Impact
Iron Head
Outrage
Razor Leaf
Return
Rock Slide
Sand Tomb
Seed Bomb
Stone Edge
Strength
Superpower
Tackle
Wood Hammer

SPECIAL
Absorb
Earth Power
Giga Drain
Grass Knot
Hidden Power (Ice 7)
Leaf Storm
Mega Drain

OTHER
Attract
Block
Curse
Double Team
Endure
Leech Seed
Light Screen
Protect
Reflect
Rest
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (54/77)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Stone Edge
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Selfdestruct
Solarbeam

OTHER
Amnesia
Attract
Curse
Double Team
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (85/104)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Frustration
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

Challenger UllarWarlord

<Dragonite> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Inner Focus: (Type: Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (Type: Innate) [DW, Unlocked]
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-, 10% decrease in evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5

Attacks:

Fire Punch
Thunderpunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Outrage
Hyper Beam
Hurricane

Dragon Dance
Aqua Jet
Dragon Pulse

Sunny Day
Flamethrower
Safeguard
Substitute
Protect
Ice Beam
Dragon Tail

Iron Head

<Golduck> [Lucy] (Female)
Nature: Docile (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Damp: (Type: Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Cloud Nine: (Type: Trait)
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

Swift Swim: (Type: Innate) [DW, Unlocked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Aqua Tail
Soak
Psych Up

Refresh
Secret Power
Confuse Ray

Ice Beam
Surf
Shadow Claw
Hidden Power Fire 7

Ice Punch
Signal Beam
Iron Tail

<Leafeon> [Viridi] (Female)
Nature: Adamant (+Att, -SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Type: Innate)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll: (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 3/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Razor Leaf
GrassWhistle
Magical Leaf
Giga Drain
Leaf Blade
Swords Dance

Tickle
Wish
Endure

Sunny Day
Return
Protect

Heal Bell
Iron Tail

<Whimsicott> [Fluffee] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster (Type: Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator (Type: Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Chlorophyll (Type: Innate) [DW, Unlocked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Charm
Helping Hand
Tailwind
Gust
Cotton Guard
Hurricane

Encore
Fake Tears
Worry Seed

Sunny Day
Solarbeam
Taunt

Well folks it looks like we are venturing into a new Gym Arena (at least for this referee) and we aren't the only new ones here. Challenger UllarWarlord is embarking on his first trip to the Mausoleum and the Ground type Gym Leader Its_A_Random is ready to accept him with open arms. Or something like that at least...

Time to flip the coin to see who makes the first move. As always heads represents the Leader in this one.




And heads it is! IAR, you're move.

Turn Order
Leader Its_A_Random sends out first two Pokemon and selects items.
UllarWarlord sends out first two Pokemon, selecting items and issuing actions.
Leader Its_A_Random issues actions.
deadfox081 referees.​
 
#3

"Bring it, sandman!"

Sending out Fluffee the Whimsicott @ Mental Herb and Lucy the Golduck @ Expert Belt

Fluffee: Worry Seed (Stortamus) > Tailwind > Worry Seed (Utilitand)
IF Stortamus uses Protect A1, switch A1 and A2

Lucy: Soak (Utilitand) > Aqua Tail (Stortamus) > Aqua Tail (Stortamus)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4

"Well, this appears to be an easy first round."

Stortamus: Rock Tomb (Fluffee) > Fire Fang (Fluffee) > Ice Fang (Fluffee)

Utilitand: Knock Off (Fluffee) > Taunt (Fluffee) > U-Turn (Fluffee)
 
#6
Leader Its_A_Random
AA--
410-420/410-420: 100%
|

Stormamus (M) | Utilitand (M)
@
Expert Belt | @
Mental Herb (3)
HP: 110 | HP: 100
EN: 100 | EN: 100
Spe: 40 [-10] | Spe: 105
4 / 4 / 3 / 4 | 3 / 4 / 3 / 3
SC 4 / WC 7 | SC 2 / WC 4
Sand Stream, Sand Force | Persistent, Vital Spirit, Prankster

VS.

UllarWarlord
AAOO
390/390: 100%
|

Fluffee (F) | Lucy (F)
@
Mental Herb (3) | @
Expert Belt
HP: 90 | HP: 100
EN: 100 | EN: 100
Spe: 116 | Spe: 85
2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
SC 1 / WC 1 | SC 3 / WC 3
Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim

There's no messing about here in the Ground Gym as the pair of Pranksters get to work immediately. Fluffee doesn't like the look of Stormamus' abilities and looks to turn him into an Insomniac. Unfortunately his Sand Stream already activated before the round even officially began. Meanwhile Utilitand Knocks Off those pesky Mental Herbs that Fluffee brought for protection while he watches Lucy Soak him so hard he turns into a Water type! Thats a little unexpected. Stormamus aids his team mate by ensuring Utilitand is the fastest Prankster on the field by burrying Utilitand in a Rock Tomb.

The Fidgit then makes use of such set up by Taunting the herbless Whimiscott and basically making her useless. Lucy and Stormamus both get down to the attacking with an Aqua Tail and Fire Fang respectively. The taunted Fluffee is once again unable to act as intented and really Struggles with the idea. Utilitand finally gets in on the attacking too but one might think the secondary effect of U-Turn is more what he is after. Still it did crit to help out a little bit. Lucy and Stormamus keep on going as they had been only this time the hippo has fangs of Ice.

IAR looks to be in a strong position here, but that is to be expected ordering second in doubles with a billion moves per mon. At least Ullar made sure Utilitand had to taste how annoying the Sandstorm can be too.


Leader Its_A_Random
AA--
362-372/410-420: 88-89%
|

Stormamus (M) | Utilitand (M)
@
Expert Belt | @
Mental Herb (3)
HP: 72 | HP: 90
EN: 76 | EN: 82
Spe: 40 [-10] | Spe: 105
4 / 4 / 3 / 4 | 3 / 4 / 3 / 3
SC 4 / WC 7 | SC 2 / WC 4
Sand Stream, Sand ForceInsomnia | Persistent, Vital Spirit, Prankster
Worry Seed (3a) | Soaked (3a)

VS.

UllarWarlord
AAOO
322/390: 83%
|

Fluffee (F) | Lucy (F)
@
Mental Herb (3) | @
Expert Belt
HP: 22 | HP: 100
EN: 88 | EN: 77
Spe: 11666.3 | Spe: 85
2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
SC 1 / WC 1 | SC 3 / WC 3
Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim
-1 Spe | N/A
Taunted (4a) | N/A

SAND (INF)
Stormamus' Sand Stream brewed a Sandstorm! [10 EN]

Action 1
Fluffee: Worry Seed (Stormamus) > Stormamus became an Insomniac! [7 EN]
Utilitand: Knock Off (Fluffee) > CRIT [<=63] 994/1000: NO > (4 + (3-3)*1.5) = 4 > Fluffee's Mental Herb was knocked off! [4 DMG] [3 EN]
Lucy: Soak (Utilitand) > Utilitand was soaked! [7 EN]
Stormamus: Rock Tomb (Fluffee) > HIT [<=800] 186/1000: YES | CRIT [<=63] 40/1000: YES > (5 + 3 + (4-3)*1.5) = 9.5 > Fluffee's Speed fell! [9.5 DMG] [4 EN]

Utilitand was hurt by the Sandstorm! [2 DMG]
Fluffee was hurt by the Sandstorm! [2 DMG]

Action 2
Utilitand: Taunt (Fluffee) > Fluffee was taunted! [10 EN]
Fluffee: Tailwind > Fluffee is taunted!
Lucy: Aqua Tail (Stormamus) > CRIT [<=63] 976/1000: NO > (9 + 3 + 2 + (3-4)*1.5)*1.5 = 18.75 [18.75 DMG] [6 EN]
Stormamus: Fire Fang (Fluffee) > HIT [<=950] 617/1000: YES | CRIT [<=63] 505/1000: NO | BURN [<=100] 501/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]

Utilitand was hurt by the Sandstorm! [2 DMG]
Fluffee was hurt by the Sandstorm! [2 DMG]

Action 3
Fluffee: Fluffee is taunted! > Struggle (Utilitand) > CRIT [<=63] 541/1000: NO > (5 + (3-4)*1.5) = 3.5 [3.5 DMG] [1.4 RECOIL] [5 EN]
Utilitand: U-Turn (Fluffee) > CRIT [<=63] 24/1000: YES > (7 + 3 + (3-3)*1.5)*1.5 = 15 > Utilitand is ready to switch out! [15 DMG] [5 EN]
Lucy: Aqua Tail (Stormamus) > CRIT [<=63] 600/1000: NO > (9 + 3 + 2 + (3-4)*1.5)*1.5 = 18.75 [18.75 DMG] [10 EN]
Stormamus: Ice Fang (Fluffee) > HIT [<=950] 145/1000: YES | CRIT [<=63] 243/1000: NO | FREEZE [<=100] 691/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]

Utilitand was hurt by the Sandstorm! [2 DMG]
Fluffee was hurt by the Sandstorm! [2 DMG]

Turn Order
Leader Its_A_Random replaces Utilitand and issues actions.
UllarWarlord issues actions.
deadfox081 referees.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8

"Alrightio, Capers @ Razor Fang, assist Stortamus in our adversaries' destruction!"

Stortamus: Fire Fang (Fluffee) > Ice Fang (Fluffee) > Fire Fang (Fluffee)
IF Fluffee faints, THEN replace all remaining actions with Thunder Fang (Lucy).

Capers: Fire Fang (Fluffee) > Ice Fang (Fluffee) > Fire Fang (Fluffee)
IF Lucy uses Soak, THEN use Taunt (Lucy) on the first instance.
IF Lucy uses (Damaging Ice Combo) (Capers), THEN use Agility (Evade) that action.
IF Fluffee faints, THEN replace all remaining actions with Thunder Fang (Lucy).
 
#9

"Well...you seem so hell-bent on taking down Fluffee, I might as well help you out a bit!"

Fluffee: Giga Drain Stortamus until you die...

Lucy: Surf + Surf combo > Cooldown (Surf) > Confuse Ray (Capers)
 
#10
Leader Its_A_Random
AOA-
362-372/410-420: 88-89%

Utilitand (M)
@
Mental Herb (3)
HP: 90
EN: 82
Spe: 105
3 / 4 / 3 / 3
SSC 2 / WC 4
Persistent, Vital Spirit, Prankster
|

Stormamus (M) | Capers (M)
@
Expert Belt | @
Razor Fang
HP: 72 | HP: 100
EN: 76 | EN: 100
Spe: 40 [-10] | Spe: 110 [+14]
4 / 4 / 3 / 4 | 34 / 5 / 1 / 3
SC 4 / WC 7 | SC 3 / WC 3
Sand Stream, Sand ForceInsomnia | Hyper Cutter, Sand Veil, Poison Heal
Worry Seed (3a) | N/A

VS.

UllarWarlord
AAOO
322/390: 83%
|

Fluffee (F) | Lucy (F)
@
Mental Herb (3) | @
Expert Belt
HP: 22 | HP: 100
EN: 88 | EN: 77
Spe: 11666.3 | Spe: 85
2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
SC 1 / WC 1 | SC 3 / WC 3
Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim
-1 Spe | N/A
Taunted (4a) | N/A

SAND (INF)

Capers hits the field, as he always seems to in these Gym matches (hell, all of IAR's matches really) and he gets right to work sinking his Razor Fangs into Fluffee with some Fire infused for reasonable damage. The little Grass type is looking very worse for wear so she tries to grab back whatever health she can with a Giga Drain on Stormamus but it isn't quite enough. A Fire Fang from the hippo too sees poor Fluffee out of HP and out of this match. Lucy has been left free all action long to work out her cunning plan... but unfortunately she has neglected to take into account all the mud in the Mausoleum and his Super Surf becomes a Ground typed move! That means Capers is able to fly right over it and Stormamus doesn't really mind it too much. That is going to be a costly mistake.

Indeed Lucy begins to pay for it immediately as both of the Ground mons turn on her with repeated Thunder Fangs as she is unable to do a thing about it. First due to that dreaded combo cool down and secondly because Capers bit her so hard she flinched!


Leader Its_A_Random
AOA-
330-340/410-420: 80-81%

Utilitand (M)
@
Mental Herb (3)
HP: 90
EN: 82
Spe: 105
3 / 4 / 3 / 3
SSC 2 / WC 4
Persistent, Vital Spirit, Prankster
|

Stormamus (M) | Capers (M)
@
Expert Belt | @
Razor Fang
HP: 40 | HP: 100
EN: 57 | EN: 81
Spe: 40 [-10] | Spe: 110 [+14]
4 / 4 / 3 / 4 | 34 / 5 / 1 / 3
SC 4 / WC 7 | SC 3 / WC 3
Sand Stream, Sand Force | Hyper Cutter, Sand Veil, Poison Heal

VS.

UllarWarlord
XAOO
250/390: 64%
|

Fluffee (F) | Lucy (F)
@
Mental Herb (3) | @
Expert Belt
HP: -3 | HP: 34
EN: 77 | EN: 45
Spe: 116 | Spe: 85
2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
SC 1 / WC 1 | SC 3 / WC 3
Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim
Taunted (1a) | N/A

SAND (INF)
Action 1
Capers: Fire Fang (Fluffee) > CRIT [<=63] 277/1000: NO | BURN [<=100] 527/1000: NO | FLINCH [<=100] 729/1000: NO > (7 + 3 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [5 EN]
Fluffee: Giga Drain (Stormamus) > CRIT [<=63] 910/1000: NO > (8 + 3 + (4-4)*1.5)*1.5 = 16.5 > Fluffee absorbed HP! [16.5 DMG] [+8.25 HP] [11 EN]
Stormamus: Fire Fang (Fluffee) > HIT [<=950] 228/1000: YES | CRIT [<=63] 587/1000: NO | BURN [<=100] 735/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]
Fluffee was knocked out!
Lucy: Super Surf > The mud made the attack ground typed! [31.5 EN]
@Capers: Capers is immune to the attack!
@Stormamus: CRIT [<=63] 530/1000: NO > (10*2.25*0.75 + (3-4)*1.5) = 15.375 [15.375 DMG]

Action 2
Capers: Thunder Fang (Lucy) > CRIT [<=63] 767/1000: NO | PARA [<=100] 270/1000: NO > (7 + 3 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [5 EN]
Lucy: Lucy needs to cool down!
Stormamus: Thunder Fang (Lucy) > HIT [<=950] 444/1000: YES | CRIT [<=63] 376/1000: NO | PARA [<=100] 253/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]

Action 3
Capers: Thunder Fang (Lucy) > CRIT [<=63] 920/1000: NO | PARA [<=100] 390/1000: NO | FLINCH 47/1000: YES > (7 + 3 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [9 EN]
Lucy: Lucy flinched!
Stormamus: Thunder Fang (Lucy) > HIT [<=950] 594/1000: YES | CRIT [<=63] 362/1000: NO | PARA [<=100] 453/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [9 EN]

Turn Order
UllarWarlord sends in new Pokemon and issues actions.
Leader Its_A_Random issues actions.
deadfox081 referees.​
 
#11

"Go Charos the Dragonite @ Bright Powder...."

Lucy: Ice Punch Stortamus > Aqua Tail Stortamus > Ice Punch Stortamus
IF Stortamus faints, redirect to Capers

Charos: Ice Beam Stortamus x3
IF Stortamus faints, redirect to Capers
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12

"Given up the ghost, have you?"

Stortamus: Endure > Thunder Fang (Lucy) > Thunder Fang (Lucy)
IF Lucy faints, THEN replace all remaining actions with Ice Fang (Charos).

Capers: Power Trick > Thunder Fang (Lucy) > Thunder Fang (Lucy)
IF Lucy faints, THEN replace all remaining actions with Ice Fang (Charos).
 
#13
Leader Its_A_Random
AOA-
330-340/410-420: 80-81%

Utilitand (M)
@
Mental Herb (3)
HP: 90
EN: 82
Spe: 105
3 / 4 / 3 / 3
SSC 2 / WC 4
Persistent, Vital Spirit, Prankster
|

Stormamus (M) | Capers (M)
@
Expert Belt | @
Razor Fang
HP: 40 | HP: 100
EN: 57 | EN: 81
Spe: 40 [-10] | Spe: 110 [+14]
4 / 4 / 3 / 4 | 34 / 5 / 1 / 3
SC 4 / WC 7 | SC 3 / WC 3
Sand Stream, Sand Force | Hyper Cutter, Sand Veil, Poison Heal

VS.

UllarWarlord
XAAO
240/390: 62%
|

Charos (M) | Lucy (F)
@
BrightPowder | @
Expert Belt
HP: 100 | HP: 34
EN: 100 | EN: 45
Spe: 69 [-10] | Spe: 85
5 / 4 / 4 / 4 | 3 / 3 / 3 / 3
SC 4 / WC 6 | SC 3 / WC 3
Multiscale, Inner Focus | Damp, Cloud Nine, Swift Swim

SAND (INF)

Ullar is forced to recall his Fluffee one and swiftly replaces her with Charos the unusually bulky Dragonite. He comes out wearing some BrightPowder, which really seems a waste of an item slot when all it does is cancel out his detrimental nature effects. Oh well.

Stormamus and IAR both feel that the hippo might be the target of this round and he takes measures to Endure anything coming his way. Capers is playing the offence game however and uses a Power Trick to boost his attacking prowess to previously unseen levels. Indeed both Lucy and Charos pepper Stormamus with icy attacks but the Sand Streamer is able to last through them even without calling upon his bracing.

With the set up complete both Capers and Stormamus crunch away on Lucy with Thunder Fangs while Ullar continues to order his mons to focus on Stormamus, apparently unaware that all the direct attacks in the world aren't going to bring the Hippowdon down this round. Capers laughs at such silly mindless attacking just as he takes Lucy out with another hard bite and Stormamus is left able to ensure that more than just the Sandstorm is rendering Charos' Multiscale a moot point from here on out as he takes to him with some Ice Fangs. Ullar is about to be down to his last two standing mons while the Ground leader looks to be in a very strong position. This one may not take much longer.


Leader Its_A_Random
AOA-
291-301/410-420: 71-72%

Utilitand (M)
@
Mental Herb (3)
HP: 90
EN: 82
Spe: 105
3 / 4 / 3 / 3
SSC 2 / WC 4
Persistent, Vital Spirit, Prankster
|

Stormamus (M) | Capers (M)
@
Expert Belt | @
Razor Fang
HP: 1 | HP: 100
EN: 32 | EN: 60
Spe: 40 [-10] | Spe: 110 [+14]
4 / 4 / 3 / 4 | 36 / 53 / 1 / 3
SC 4 / WC 7 | SC 3 / WC 3
Sand Stream, Sand Force | Hyper Cutter, Sand Veil, Poison Heal
Cannot Endure (1 round) | Power Trick (3a)

VS.

UllarWarlord
XXAO
173/390: 44%
|

Charos (M) | Lucy (F)
@
BrightPowder | @
Expert Belt
HP: 73 | HP: -14
EN: 67 | EN: 33
Spe: 69 [-10] | Spe: 85
5 / 4 / 4 / 4 | 3 / 3 / 3 / 3
SC 4 / WC 6 | SC 3 / WC 3
Multiscale, Inner Focus | Damp, Cloud Nine, Swift Swim

SAND (INF)
Action 1
Stormamus: Endure > Stormamus is ready for anything! [15 EN]
Capers: Power Trick > Capers swapped its Attack for its Defence! [7 EN]
Lucy: Ice Punch (Stormamus) > CRIT [<=63] 417/1000: NO | FREEZE [<=100] 932/1000: NO > (8 + 2 + (3-4)*1.5)*1.5 = 12.75 [12.75 DMG] [6 EN]
Charos: Ice Beam (Stormamus) > CRIT [<=63] 560/1000: NO | FREEZE [<=100] 417/1000: NO > (10 + (4-4)*1.5)*1.5 = 15 [15 DMG] [7 EN]

Charos is hurt by the Sandstorm! [1 DMG]

Action 2
Capers: Thunder Fang (Lucy) > CRIT [<=63] 477/1000: NO | PARA [<=100] 222/1000: NO | FLINCH [<=100] 898/1000: NO > (7 + 3 + (5-3)*1.5 + (6-5)*1)*1.5 = 21 [21 DMG] [5 EN]
Lucy: Aqua Tail (Stormamus) > CRIT [<=63] 25/1000: YES > (9 + 3 + 3 + 2 + (3-4)*1.5)*1.5 = 23.25 > Stormamus endured the hit! [11 DMG] [6 EN]
Charos: Ice Beam (Stormamus) > CRIT [<=63] 510/1000: NO | FREEZE [<=100] 863/1000: NO > (10 + (4-4)*1.5)*1.5 = 15 > Stormamus endured the hit! [0 DMG] [11 EN]
Stormamus: Thunder Fang (Lucy) > HIT [<=950] 877/1000: YES | CRIT [<=63] 441/1000: NO | PARA [<=100] 690/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]
Lucy was knocked out!

Charos is hurt by the Sandstorm! [1 DMG]

Action 3
Capers: Ice Fang (Choros) > CRIT [<=63] 887/1000: NO | FREEZE [<=100] 528/1000: NO | FLINCH [<=100] 903/1000: NO > (7 + 3 + (5-4)*1.5 + (6-5)*1)*2.25*0.5 = 14 [14 DMG] [5 EN]
Charos: Ice Beam (Stormamus) > CRIT [<=63] 925/1000: NO | FREEZE [<=100] 625/1000: NO > (10 + (4-4)*1.5)*1.5 = 15 > Stormamus endured the hit! [0 DMG] [15 EN]
Stormamus: Ice Fang (Charos) > HIT [<=950] 639/1000: YES | CRIT [<=63] 95/1000: NO | FREEZE [<=100] 435/1000: NO > (7 + 2 + (4-4)*1.5)*2.25*0.5 = 10.125 [10.125 DMG] [5 EN]

Charos is hurt by the Sandstorm! [1 DMG]

Turn Order
UllarWarlord equips an item to Leafeon.
Leader Its_A_Random issues actions.
UllarWarlord issues actions.
deadfox081 referees.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#14
When I said Golduck had 34 HP left in a VM, I did also account an error you made, where 100-(17.25×2)-(15.75×2) =/= 44 HP; rather 34. This means Golduck dies an action earlier. ;)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#16

"Like I said, there will be no sunshine for you today! Utilitand, return to the fold!"

Switch Phase: Stortamus > Utilitand
UllarWarlord has no reserve.

Utilitand: Knock Off (Viridi) > Twister > Rock Slide
IF Viridi uses Protect without transfer A1, THEN use Protect A1, pushing actions back.
IF Viridi uses Grasswhistle, THEN use Taunt (Viridi) on the first instance.

Capers: Rock Slide > Ice Fang (Charos) > Ice Fang (Charos)
IF Charos uses (Protective/Evasive Move) successfully without transfer when you are to use Ice Fang (Charos), THEN use Rock Slide that action.
IF Charos uses (Damaging Ice Combo) (Capers), THEN use Agility (Evade) that action.
IF Charos faints, THEN replace all remaining actions with Fire Fang (Viridi).
 
#17

"Fooled you!...sorta."

Viridi: Leaf Blade (Utilitand) > Return (Utilitand) > Leaf Blade (Utilitand)

Charos: Ice Punch combo (Utilitand) > Cooldown (Ice Punch Utilitand) > Aqua Jet Utilitand

For both: If Utilitand (somehow) faints, redirect to Capers.
 
#18
Apologies for the delay in getting this up.

Leader Its_A_Random
AAO-
291-301/410-420: 71-72%

Stormamus (M)
@
Expert Belt
HP: 1
EN: 32
Spe: 40 [-10]
4 / 4 / 3 / 4
SC 4 / WC 7
Sand Stream, Sand Force
|

Utilitand (M) | Capers (M)
@
Mental Herb (3) | @
Razor Fang
HP: 90 | HP: 100
EN: 82 | EN: 60
Spe: 105 | Spe: 110 [+14]
3 / 4 / 3 / 3 | 36 / 53 / 1 / 3
SC 2 / WC 4 | SC 3 / WC 3
Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal
N/A | Power Trick (3a)

VS.

UllarWarlord
XXAA
173/390: 44%
|

Charos (M) | Viridi (F)
@
BrightPowder | @
Heat Rock
HP: 73 | HP: 100
EN: 67 | EN: 100
Spe: 69 [-10] | Spe: 95
5 / 4 / 4 / 4 | 5 / 5 / 1 / 3
SC 4 / WC 6 | SC 2 / WC 3
Multiscale, Inner Focus | Leaf Guard, Chlorophyll

SAND (INF)

With UllarWarlord being forced to send out Viridi the Leafeon far earlier than he might have hoped the lack of a bench allows IAR to switch Utilitand back in without consequence. The Fidgit finds itself in the unusual role of preventing trickery rather than partaking itself as it knocks off that Heat Rock and makes darned sure the sand is going to keep on coming. Capers opts to just pepper both opponents with some rocks while Viridi hits an unfortunately neutral Leaf Blade on the many limbed one and Charos unleashes a big Ice Punch at the hardy little supporter. All this combines to give Utititand a decent hurting but IAR doesn't look worried.

Capers then turns his eye right to Charos and two swift Ice FangS, including a critical and broken up by a Twister from Utilitand and of course the obligatory Sandstorm combine to bring the big beast down! Viridi is left to fend for herself with some more decidedly neutral attacks on Utilitand as IAR moves into a commanding, unassailable lead.


Leader Its_A_Random
AAO-
223-233/410-420: 54-55%

Stormamus (M)
@
Expert Belt
HP: 1
EN: 32
Spe: 40 [-10]
4 / 4 / 3 / 4
SC 4 / WC 7
Sand Stream, Sand Force
|

Utilitand (M) | Capers (M)
@
Mental Herb (3) | @
Razor Fang
HP: 22 | HP: 100
EN: 70 | EN: 40
Spe: 105 | Spe: 110 [+14]
3 / 4 / 3 / 3 | 34 / 5 / 1 / 3
SC 2 / WC 4 | SC 3 / WC 3
Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal

VS.

UllarWarlord
XXXA
80/390: 21%
|

Charos (M) | Viridi (F)
@
BrightPowder | @
Heat Rock
HP: -9 | HP: 80
EN: 39 | EN: 81
Spe: 69 [-10] | Spe: 95
5 / 4 / 4 / 4 | 5 / 5 / 1 / 3
SC 4 / WC 6 | SC 2 / WC 3
Multiscale, Inner Focus | Leaf Guard, Chlorophyll

SAND (INF)
Action 1
Capers: Rock Slide [6 EN]
@Charos: CRIT [<=125] 878/1000: NO > (8*0.75 + (5-4)*1.5 + (6-5)*1)*1.5 = 12.75 [12.75 DMG]
@Viridi: CRIT [<=125] 278/1000: NO | FLINCH [<=300] 341/1000: NO > (8*0.75 + (5-5)*1.5 + (6-5)*1) = 7 [7 DMG]
Utilitand: Knock Off (Viridi) > CRIT [<=63] 975/1000: NO > (4 + (3-5)*1.5) = 1 > Viridi's Heat Rock was knocked off! [1 DMG] [3 EN]
Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 600/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG] [6 EN]
Charos: Super Ice Punch (Utilitand) > CRIT [<=63] 483/1000: NO | FREEZE [<=200] 561/1000: NO > (8*2.25 + (5-4)*1.5)*1.5 = 29.25 [29.25 DMG] [28 EN]

Charos is hurt by the Sandstorm! [2 DMG]
Viridi is hurt by the Sandstorm! [2 DMG]

Action 2
Capers: Ice Fang (Charos) > CRIT [<=125] 86/1000: YES | FREEZE [<=100] 456/1000: NO > (7 + 3 + 3 + (5-4)*1.5 + (6-5)*1)*2.25 = 34.875 [34.875 DMG] [5 EN]
Utilitand: Twister [3 EN]
@Charos: CRIT [<=63] 265/1000: NO > (4*0.75 + (3-4)*1.5)*1.5 = 2.25 [2.25 DMG]
@Viridi: CRIT [<=63] 39/1000: YES | FLINCH [<=200] 721/1000: NO > (4*0.75 + 3 + (3-3)*1.5) = 6 [6 DMG]
Viridi: Return (Utilitand) > CRIT [<=63] 556/1000: NO > (10 + (5-4)*1.5) = 11.5 [11.5 DMG] [7 EN]
Charos: Charos needs to cool down!

Charos is hurt by the Sandstorm! [2 DMG]
Viridi is hurt by the Sandstorm! [2 DMG]

Action 3
Capers: Ice Fang (Charos) > CRIT [<=125] 295/1000: NO | FREEZE [<=100] 668/1000: NO > (7 + 3 + (5-4)*1.5 + (6-5)*1)*2.25 = 28.125 [28.125 DMG] [9 EN]
Charos was knocked out!
Utilitand: Rock Slide (Viridi) > CRIT [<=63] 250/1000: NO | FLINCH [<=300] 785/1000: NO > (8 + (3-5)*1.5) = 5 [5 DMG] [6 EN]
Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 588/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG] [6 EN]

Viridi is hurt by the Sandstorm! [2 DMG][/b]

Turn Order
UllarWarlord issues actions.
Leader Its_A_Random issues actions.
deadfox081 referees.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#20

"Just finish this clown off."

Utilitand: Endure > Sludge Bomb (Viridi) > Sludge Bomb (Viridi)
IF Sludge Bomb inflict Poison on Viridi, THEN replace all remaining actions with Venoshock (Viridi).

Capers: Sky Attack (Viridi) > Fire Fang (Viridi) > Sky Attack (Viridi)
 
#21
Leader Its_A_Random
AAO-
223-233/410-420: 54-55%

Stormamus (M)
@
Expert Belt
HP: 1
EN: 32
Spe: 40 [-10]
4 / 4 / 3 / 4
SC 4 / WC 7
Sand Stream, Sand Force
|

Utilitand (M) | Capers (M)
@
Mental Herb (3) | @
Razor Fang
HP: 22 | HP: 100
EN: 70 | EN: 40
Spe: 105 | Spe: 110 [+14]
3 / 4 / 3 / 3 | 34 / 5 / 1 / 3
SC 2 / WC 4 | SC 3 / WC 3
Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal

VS.

UllarWarlord
XXXA
80/390: 21%

Viridi (F)
@
Heat Rock
HP: 80
EN: 81
Spe: 95
5 / 5 / 1 / 3
SC 2 / WC 3
Leaf Guard, Chlorophyll

SAND (INF)

UllarWarlord wasn't kidding when he said this was just pathetic on his part as Utilitand sets up to Endure every blow and he and Capers proceed to pepper Viridi with a series of super effective strikes as the Leafeon does really nothing of use. The end of the round sees this match mercifully over in a crushing defeat for IAR. No mons KOed, more or less 50% HP remaining and not even having to call upon a fourth Pokemon.

Leader Its_A_Random
AAO-
202-212/410-420: 49-50%

Stormamus (M)
@
Expert Belt
HP: 1
EN: 32
Spe: 40 [-10]
4 / 4 / 3 / 4
SC 4 / WC 7
Sand Stream, Sand Force
|

Utilitand (M) | Capers (M)
@
Mental Herb (3) | @
Razor Fang
HP: 1 | HP: 100
EN: 70 | EN: 17
Spe: 105 | Spe: 110 [+14]
3 / 4 / 3 / 3 | 34 / 5 / 1 / 3
SC 2 / WC 4 | SC 3 / WC 3
Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal

VS.

UllarWarlord
XXXX
0/390: 0%

Viridi (F)
@
Heat Rock
HP: -19
EN: 39
Spe: 95
5 / 5 / 1 / 3
SC 2 / WC 3
Leaf Guard, Chlorophyll

SAND (INF)
Action 1
Utilitand: Endure > Utilitand braced itself! [15 EN]
Capers: Capers started to glow!
Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 384/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG] [10 EN]
Capers: Sky Attack (Viridi) > CRIT [<=125] 620/1000: NO > (14 + 3 + (4-5)*1.5)*1.5 = 23.25 [23.25 DMG] [9 EN]

Viridi is hurt by the Sandstorm! [2 DMG]

Action 2
Capers: Fire Fang (Viridi) > CRIT [<=125] 502/1000: NO | BURN [<=100] 411/1000: NO | FLINCH [<=100] 277/1000: NO > (7 + 3 + (4-5)*1.5)*1.5 = 12.75 [12.75 DMG] [5 EN]
Utilitand: Sludge Bomb (Viridi) > CRIT [<=63] 413/1000: NO | POISON [<=300] 982/1000: NO > (9 + 3 + (3-3)*1.5)*1.5 = 18 [18 DMG] [6 EN]
Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 111/1000: YES > (9 + 3 + 3 + (5-4)*1.5) = 16.5 > Utilitand endured the hit! [7 DMG] [14 EN]

Viridi is hurt by the Sandstorm! [2 DMG]

Action 3
Capers: Capers started to glow!
Utilitand: Sludge Bomb (Viridi) > CRIT [<=63] 115/1000: NO | POISON [<=300] 538/1000: NO > (9 + 3 + (3-3)*1.5)*1.5 = 18 [18 DMG] [10 EN]
Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 886/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 > Utilitand endured the hit! [0 DMG] [18 EN]
Capers: Sky Attack (Viridi) > CRIT [<=125] 211/1000: NO > (14 + 3 + (4-5)*1.5)*1.5 = 23.25 [23.25 DMG] [9 EN]
Viridi was knocked out!

Prizes
Leader Its_A_Random
13 CC
Stormamus the Hippowdown: 2 KO
Capers the Gliscor: 2 KO
Utilitand the Fidgit: 3 MC
Prizes for some other mon

UllarWarlord
3 CC
Fluffee the Whimsicott: 3 MC
Lucy the Golduck: 3 MC
Charos the Dragonite: 3 MC
Viridi the Leafeon: 2 MC, 1 DC

deadfox081
9+4/2+4 = 15 UC​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#22

"Good Game. Perhaps you should come back with a better team or a better strategy? That said, you have a long way to go before obtaining the Seismic Badge, so...I certainly cannot see you challenging me next week if anything is for certain...Also, cheers deadfox for the reffing, much appreciated as usual."
 
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