1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Gym [GROUND] Leader Its_A_Random vs. UllarWarlord

Discussion in 'ASB' started by deadfox081, Nov 10, 2012.

Thread Status:
Not open for further replies.
  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 4v4 (B4P4 for Challenger, B6P4 for Leader)
    Format: Doubles
    DQ: 3 Days
    Switch: OK
    Items: ON (NO TRAINING)
    Abilities: ALL
    Substitutions: TWO
    ∞ Recovers / ∞ Chills

    Arena
    Earth Mausoleum
    Show Hide
    Arena: Earth Mausoleum
    Field Type: Ground
    Complexity: Intense
    Format: All

    Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

    Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrance, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
    This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
    Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power.
    Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

    Mechanics:
    - Mud patches around the arena have enough water to be considered usable as an external Water Source.
    However, all the mud means that such attacks become Ground Type moves.
    Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain.
    Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc
    - Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks.

    Summary: Ground Type Paradise.


    Leader Its_A_Random
    Stortamus (M) (open)
    [​IMG]
    Hippowdon(*) [Stortamus] (M)
    NATURE: Sassy (-10% Evasion) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 40 (-)
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (59/59)
    PHYSICAL
    Bite*
    Body Slam*
    Bulldoze
    Crunch
    Dig*
    Double-Edge
    Earthquake*
    Facade
    Fire Fang
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Ice Fang
    Iron Head
    Iron Tail
    Natural Gift
    Revenge
    Return
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb*
    Secret Power
    Stone Edge
    Strength
    Superpower
    Tackle*
    Take Down*
    Thunder Fang

    SPECIAL
    Earth Power
    Hidden Power (Grass, 7)
    Hyper Beam
    Mud-Slap
    Round
    Snore
    Spit Up
    Water Pulse

    OTHER
    Attract
    Captivate
    Curse*
    Double Team
    Endure
    Protect
    Rest
    Roar*
    Sand-Attack*
    Sandstorm
    Slack Off*
    Sleep Talk
    Stealth Rock
    Stockpile
    Substitute
    Sunny Day
    Swagger
    Swallow
    Toxic
    Whirlwind
    Yawn*
    Capers (M) (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (96/96)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Sky Uppercut
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER
    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic
    Sleast (M) (open)
    [​IMG]
    Gastrodon [Sleast] (M)
    Nature: Quiet (-10% Evasion) (NC)

    TYPE
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (71/71)
    PHYSICAL
    Body Slam
    Bulldoze
    Counter
    Dig
    Dive
    Earthquake
    Facade
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Natural Gift
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Secret Power
    Stone Edge
    Strength
    Waterfall

    SPECIAL
    Ancientpower
    Blizzard
    Brine
    Clear Smog
    Earth Power
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-Slap
    Muddy Water
    Round
    Scald
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Surf
    Trump Card
    Water Pulse
    Whirlpool

    OTHER
    Amnesia
    Attract
    Block
    Captivate
    Curse
    Double Team
    Endure
    Flash
    Hail
    Harden
    Memento
    Mist
    Mud Sport
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Sandstorm
    Sleep Talk
    Stockpile
    String Shot
    Substitute
    Swagger
    Swallow
    Toxic
    Yawn
    Firmoise (M) (open)
    [​IMG]
    Torterra [Firmoise] (M)
    NATURE: Brave (-10% Evasion) (NC)

    TYPE
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (46/79)
    PHYSICAL
    Bite
    Body Slam
    Crunch
    Earthquake
    Facade
    Giga Impact
    Iron Head
    Outrage
    Razor Leaf
    Return
    Rock Slide
    Sand Tomb
    Seed Bomb
    Stone Edge
    Strength
    Superpower
    Tackle
    Wood Hammer

    SPECIAL
    Absorb
    Earth Power
    Giga Drain
    Grass Knot
    Hidden Power (Ice 7)
    Leaf Storm
    Mega Drain

    OTHER
    Attract
    Block
    Curse
    Double Team
    Endure
    Leech Seed
    Light Screen
    Protect
    Reflect
    Rest
    Safeguard
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Synthesis
    Toxic
    Wide Guard
    Withdraw
    Worry Seed
    Tormeldon (M) (open)
    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (54/77)
    PHYSICAL
    Body Slam
    Bulldoze
    Dig
    Double-Edge
    Earthquake
    Explosion
    Facade
    Fissure
    Flame Charge
    Frustration
    Iron Head
    Magnitude
    Return
    Rock Slide
    Rock Tomb
    Stone Edge
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Round
    Selfdestruct
    Solarbeam

    OTHER
    Amnesia
    Attract
    Curse
    Double Team
    Endure
    Focus Energy
    Growl
    Protect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn
    Utilitand (M) (open)
    [​IMG]
    Fidgit [Utilitand] (M)
    NATURE: Hardy

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (85/104)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Body Slam
    Bulldoze
    Circle Throw
    Comet Punch
    Dig
    Drill Run
    Earthquake
    Facade
    Frustration
    Knock Off
    Low Sweep
    Poison Jab
    Rapid Spin
    Retaliate
    Return
    Rock Slide
    Sand Tomb
    Secret Power
    Smack Down
    Stone Edge
    Strength
    U-Turn

    SPECIAL
    Acid Spray
    Air Slash
    Clear Smog
    Earth Power
    Gust
    Hidden Power (Ice 7)
    Razor Wind
    Shadow Ball
    Sludge Bomb
    Sludge Wave
    Struggle Bug
    Twister
    Venoshock

    OTHER
    After You
    Ally Switch
    Attract
    Block
    Copycat
    Disable
    Dispel (R)
    Double Team
    Embargo
    Encore
    Endure
    Entrainment
    Follow Me
    Gastro Acid
    Gravity
    Heal Block
    Heal Pulse
    Helping Hand
    Light Screen
    Lucky Chant
    Magic Room
    Me First
    Mimic
    Protect
    Quash
    Reflect
    Rest
    Safeguard
    Sandstorm
    Skill Swap
    Sleep Talk
    Snatch
    Spikes
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Taunt
    Telekinesis
    Torment
    Toxic
    Toxic Spikes
    Trick Room
    Whirlwind
    Wide Guard
    Wish
    Wonder Room

    Challenger UllarWarlord
    Charos the Dragonite (open)
    [​IMG]
    <Dragonite> [Charos] (Male)
    Nature: Relaxed (+Def. -Speed)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Inner Focus: (Type: Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Type: Innate) [DW, Unlocked]
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (-, 10% decrease in evasion)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Fire Punch
    Thunderpunch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Rush
    Outrage
    Hyper Beam
    Hurricane

    Dragon Dance
    Aqua Jet
    Dragon Pulse

    Sunny Day
    Flamethrower
    Safeguard
    Substitute
    Protect
    Ice Beam
    Dragon Tail

    Iron Head
    Lucy the Golduck (open)
    [​IMG]
    <Golduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Unlocked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech
    Aqua Tail
    Soak
    Psych Up

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw
    Hidden Power Fire 7

    Ice Punch
    Signal Beam
    Iron Tail
    Viridi the Leafeon (open)
    [​IMG]
    <Leafeon> [Viridi] (Female)
    Nature: Adamant (+Att, -SpA)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Type: Innate)
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Chlorophyll: (Type: Innate) [DW, Locked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down
    Razor Leaf
    GrassWhistle
    Magical Leaf
    Giga Drain
    Leaf Blade
    Swords Dance

    Tickle
    Wish
    Endure

    Sunny Day
    Return
    Protect

    Heal Bell
    Iron Tail
    Fluffee the Whimsicott (open)
    [​IMG]
    <Whimsicott> [Fluffee] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster (Type: Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator (Type: Innate)
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Chlorophyll (Type: Innate) [DW, Unlocked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Charm
    Helping Hand
    Tailwind
    Gust
    Cotton Guard
    Hurricane

    Encore
    Fake Tears
    Worry Seed

    Sunny Day
    Solarbeam
    Taunt

    Well folks it looks like we are venturing into a new Gym Arena (at least for this referee) and we aren't the only new ones here. Challenger UllarWarlord is embarking on his first trip to the Mausoleum and the Ground type Gym Leader Its_A_Random is ready to accept him with open arms. Or something like that at least...

    Time to flip the coin to see who makes the first move. As always heads represents the Leader in this one.


    [​IMG]

    And heads it is! IAR, you're move.

    Turn Order
    Leader Its_A_Random sends out first two Pokemon and selects items.
    UllarWarlord sends out first two Pokemon, selecting items and issuing actions.
    Leader Its_A_Random issues actions.
    deadfox081 referees.​
  2. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    [​IMG][​IMG][​IMG]
    "There will be no sun for you today! Stortamus @ Expert Belt, & Utilitand @ Mental Herb, en garde!"
  3. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG][​IMG][​IMG]
    "Bring it, sandman!"

    Sending out Fluffee the Whimsicott @ Mental Herb and Lucy the Golduck @ Expert Belt

    Fluffee: Worry Seed (Stortamus) > Tailwind > Worry Seed (Utilitand)
    IF Stortamus uses Protect A1, switch A1 and A2

    Lucy: Soak (Utilitand) > Aqua Tail (Stortamus) > Aqua Tail (Stortamus)
  4. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    [​IMG][​IMG][​IMG]
    "Well, this appears to be an easy first round."

    Stortamus: Rock Tomb (Fluffee) > Fire Fang (Fluffee) > Ice Fang (Fluffee)

    Utilitand: Knock Off (Fluffee) > Taunt (Fluffee) > U-Turn (Fluffee)
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "...you're mean. And good."
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Its_A_Random
    AA--
    410-420/410-420: 100%
    [​IMG] | [​IMG]
    Stormamus (M) | Utilitand (M)
    @ [​IMG] Expert Belt | @ [​IMG] Mental Herb (3)
    HP: 110 | HP: 100
    EN: 100 | EN: 100
    Spe: 40 [-10] | Spe: 105
    4 / 4 / 3 / 4 | 3 / 4 / 3 / 3
    SC 4 / WC 7 | SC 2 / WC 4
    Sand Stream, Sand Force | Persistent, Vital Spirit, Prankster

    VS.

    UllarWarlord
    AAOO
    390/390: 100%
    [​IMG] | [​IMG]
    Fluffee (F) | Lucy (F)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Expert Belt
    HP: 90 | HP: 100
    EN: 100 | EN: 100
    Spe: 116 | Spe: 85
    2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
    SC 1 / WC 1 | SC 3 / WC 3
    Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim

    There's no messing about here in the Ground Gym as the pair of Pranksters get to work immediately. Fluffee doesn't like the look of Stormamus' abilities and looks to turn him into an Insomniac. Unfortunately his Sand Stream already activated before the round even officially began. Meanwhile Utilitand Knocks Off those pesky Mental Herbs that Fluffee brought for protection while he watches Lucy Soak him so hard he turns into a Water type! Thats a little unexpected. Stormamus aids his team mate by ensuring Utilitand is the fastest Prankster on the field by burrying Utilitand in a Rock Tomb.

    The Fidgit then makes use of such set up by Taunting the herbless Whimiscott and basically making her useless. Lucy and Stormamus both get down to the attacking with an Aqua Tail and Fire Fang respectively. The taunted Fluffee is once again unable to act as intented and really Struggles with the idea. Utilitand finally gets in on the attacking too but one might think the secondary effect of U-Turn is more what he is after. Still it did crit to help out a little bit. Lucy and Stormamus keep on going as they had been only this time the hippo has fangs of Ice.

    IAR looks to be in a strong position here, but that is to be expected ordering second in doubles with a billion moves per mon. At least Ullar made sure Utilitand had to taste how annoying the Sandstorm can be too.


    Leader Its_A_Random
    AA--
    362-372/410-420: 88-89%
    [​IMG] | [​IMG]
    Stormamus (M) | Utilitand (M)
    @ [​IMG] Expert Belt | @ [​IMG] Mental Herb (3)
    HP: 72 | HP: 90
    EN: 76 | EN: 82
    Spe: 40 [-10] | Spe: 105
    4 / 4 / 3 / 4 | 3 / 4 / 3 / 3
    SC 4 / WC 7 | SC 2 / WC 4
    Sand Stream, Sand ForceInsomnia | Persistent, Vital Spirit, Prankster
    Worry Seed (3a) | Soaked (3a)

    VS.

    UllarWarlord
    AAOO
    322/390: 83%
    [​IMG] | [​IMG]
    Fluffee (F) | Lucy (F)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Expert Belt
    HP: 22 | HP: 100
    EN: 88 | EN: 77
    Spe: 11666.3 | Spe: 85
    2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
    SC 1 / WC 1 | SC 3 / WC 3
    Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim
    -1 Spe | N/A
    Taunted (4a) | N/A

    SAND (INF)
    Calculations (open)
    Stormamus' Sand Stream brewed a Sandstorm! [10 EN]

    Action 1
    Fluffee: Worry Seed (Stormamus) > Stormamus became an Insomniac! [7 EN]
    Utilitand: Knock Off (Fluffee) > CRIT [<=63] 994/1000: NO > (4 + (3-3)*1.5) = 4 > Fluffee's Mental Herb was knocked off! [4 DMG] [3 EN]
    Lucy: Soak (Utilitand) > Utilitand was soaked! [7 EN]
    Stormamus: Rock Tomb (Fluffee) > HIT [<=800] 186/1000: YES | CRIT [<=63] 40/1000: YES > (5 + 3 + (4-3)*1.5) = 9.5 > Fluffee's Speed fell! [9.5 DMG] [4 EN]

    Utilitand was hurt by the Sandstorm! [2 DMG]
    Fluffee was hurt by the Sandstorm! [2 DMG]

    Action 2
    Utilitand: Taunt (Fluffee) > Fluffee was taunted! [10 EN]
    Fluffee: Tailwind > Fluffee is taunted!
    Lucy: Aqua Tail (Stormamus) > CRIT [<=63] 976/1000: NO > (9 + 3 + 2 + (3-4)*1.5)*1.5 = 18.75 [18.75 DMG] [6 EN]
    Stormamus: Fire Fang (Fluffee) > HIT [<=950] 617/1000: YES | CRIT [<=63] 505/1000: NO | BURN [<=100] 501/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]

    Utilitand was hurt by the Sandstorm! [2 DMG]
    Fluffee was hurt by the Sandstorm! [2 DMG]

    Action 3
    Fluffee: Fluffee is taunted! > Struggle (Utilitand) > CRIT [<=63] 541/1000: NO > (5 + (3-4)*1.5) = 3.5 [3.5 DMG] [1.4 RECOIL] [5 EN]
    Utilitand: U-Turn (Fluffee) > CRIT [<=63] 24/1000: YES > (7 + 3 + (3-3)*1.5)*1.5 = 15 > Utilitand is ready to switch out! [15 DMG] [5 EN]
    Lucy: Aqua Tail (Stormamus) > CRIT [<=63] 600/1000: NO > (9 + 3 + 2 + (3-4)*1.5)*1.5 = 18.75 [18.75 DMG] [10 EN]
    Stormamus: Ice Fang (Fluffee) > HIT [<=950] 145/1000: YES | CRIT [<=63] 243/1000: NO | FREEZE [<=100] 691/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]

    Utilitand was hurt by the Sandstorm! [2 DMG]
    Fluffee was hurt by the Sandstorm! [2 DMG]

    Turn Order
    Leader Its_A_Random replaces Utilitand and issues actions.
    UllarWarlord issues actions.
    deadfox081 referees.​
  7. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    Lucy isn't hurt by Sandstorm because of Cloud Nine.
  8. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    [​IMG][​IMG][​IMG]
    "Alrightio, Capers @ Razor Fang, assist Stortamus in our adversaries' destruction!"

    Stortamus: Fire Fang (Fluffee) > Ice Fang (Fluffee) > Fire Fang (Fluffee)
    IF Fluffee faints, THEN replace all remaining actions with Thunder Fang (Lucy).

    Capers: Fire Fang (Fluffee) > Ice Fang (Fluffee) > Fire Fang (Fluffee)
    IF Lucy uses Soak, THEN use Taunt (Lucy) on the first instance.
    IF Lucy uses (Damaging Ice Combo) (Capers), THEN use Agility (Evade) that action.
    IF Fluffee faints, THEN replace all remaining actions with Thunder Fang (Lucy).
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "Well...you seem so hell-bent on taking down Fluffee, I might as well help you out a bit!"

    Fluffee: Giga Drain Stortamus until you die...

    Lucy: Surf + Surf combo > Cooldown (Surf) > Confuse Ray (Capers)
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Its_A_Random
    AOA-
    362-372/410-420: 88-89%
    Bench (open)
    [​IMG]
    Utilitand (M)
    @ [​IMG] Mental Herb (3)
    HP: 90
    EN: 82
    Spe: 105
    3 / 4 / 3 / 3
    SSC 2 / WC 4
    Persistent, Vital Spirit, Prankster
    [​IMG] | [​IMG]
    Stormamus (M) | Capers (M)
    @ [​IMG] Expert Belt | @ [​IMG] Razor Fang
    HP: 72 | HP: 100
    EN: 76 | EN: 100
    Spe: 40 [-10] | Spe: 110 [+14]
    4 / 4 / 3 / 4 | 34 / 5 / 1 / 3
    SC 4 / WC 7 | SC 3 / WC 3
    Sand Stream, Sand ForceInsomnia | Hyper Cutter, Sand Veil, Poison Heal
    Worry Seed (3a) | N/A

    VS.

    UllarWarlord
    AAOO
    322/390: 83%
    [​IMG] | [​IMG]
    Fluffee (F) | Lucy (F)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Expert Belt
    HP: 22 | HP: 100
    EN: 88 | EN: 77
    Spe: 11666.3 | Spe: 85
    2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
    SC 1 / WC 1 | SC 3 / WC 3
    Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim
    -1 Spe | N/A
    Taunted (4a) | N/A

    SAND (INF)

    Capers hits the field, as he always seems to in these Gym matches (hell, all of IAR's matches really) and he gets right to work sinking his Razor Fangs into Fluffee with some Fire infused for reasonable damage. The little Grass type is looking very worse for wear so she tries to grab back whatever health she can with a Giga Drain on Stormamus but it isn't quite enough. A Fire Fang from the hippo too sees poor Fluffee out of HP and out of this match. Lucy has been left free all action long to work out her cunning plan... but unfortunately she has neglected to take into account all the mud in the Mausoleum and his Super Surf becomes a Ground typed move! That means Capers is able to fly right over it and Stormamus doesn't really mind it too much. That is going to be a costly mistake.

    Indeed Lucy begins to pay for it immediately as both of the Ground mons turn on her with repeated Thunder Fangs as she is unable to do a thing about it. First due to that dreaded combo cool down and secondly because Capers bit her so hard she flinched!


    Leader Its_A_Random
    AOA-
    330-340/410-420: 80-81%
    Bench (open)
    [​IMG]
    Utilitand (M)
    @ [​IMG] Mental Herb (3)
    HP: 90
    EN: 82
    Spe: 105
    3 / 4 / 3 / 3
    SSC 2 / WC 4
    Persistent, Vital Spirit, Prankster
    [​IMG] | [​IMG]
    Stormamus (M) | Capers (M)
    @ [​IMG] Expert Belt | @ [​IMG] Razor Fang
    HP: 40 | HP: 100
    EN: 57 | EN: 81
    Spe: 40 [-10] | Spe: 110 [+14]
    4 / 4 / 3 / 4 | 34 / 5 / 1 / 3
    SC 4 / WC 7 | SC 3 / WC 3
    Sand Stream, Sand Force | Hyper Cutter, Sand Veil, Poison Heal

    VS.

    UllarWarlord
    XAOO
    250/390: 64%
    [​IMG] | [​IMG]
    Fluffee (F) | Lucy (F)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Expert Belt
    HP: -3 | HP: 34
    EN: 77 | EN: 45
    Spe: 116 | Spe: 85
    2 / 3 / 4 / 3 | 3 / 3 / 3 / 3
    SC 1 / WC 1 | SC 3 / WC 3
    Prankster, Infiltrator, Chlorophyll | Damp, Cloud Nine, Swift Swim
    Taunted (1a) | N/A

    SAND (INF)
    Calculations (open)
    Action 1
    Capers: Fire Fang (Fluffee) > CRIT [<=63] 277/1000: NO | BURN [<=100] 527/1000: NO | FLINCH [<=100] 729/1000: NO > (7 + 3 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [5 EN]
    Fluffee: Giga Drain (Stormamus) > CRIT [<=63] 910/1000: NO > (8 + 3 + (4-4)*1.5)*1.5 = 16.5 > Fluffee absorbed HP! [16.5 DMG] [+8.25 HP] [11 EN]
    Stormamus: Fire Fang (Fluffee) > HIT [<=950] 228/1000: YES | CRIT [<=63] 587/1000: NO | BURN [<=100] 735/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]
    Fluffee was knocked out!
    Lucy: Super Surf > The mud made the attack ground typed! [31.5 EN]
    @Capers: Capers is immune to the attack!
    @Stormamus: CRIT [<=63] 530/1000: NO > (10*2.25*0.75 + (3-4)*1.5) = 15.375 [15.375 DMG]

    Action 2
    Capers: Thunder Fang (Lucy) > CRIT [<=63] 767/1000: NO | PARA [<=100] 270/1000: NO > (7 + 3 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [5 EN]
    Lucy: Lucy needs to cool down!
    Stormamus: Thunder Fang (Lucy) > HIT [<=950] 444/1000: YES | CRIT [<=63] 376/1000: NO | PARA [<=100] 253/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]

    Action 3
    Capers: Thunder Fang (Lucy) > CRIT [<=63] 920/1000: NO | PARA [<=100] 390/1000: NO | FLINCH 47/1000: YES > (7 + 3 + (4-3)*1.5)*1.5 = 17.25 [17.25 DMG] [9 EN]
    Lucy: Lucy flinched!
    Stormamus: Thunder Fang (Lucy) > HIT [<=950] 594/1000: YES | CRIT [<=63] 362/1000: NO | PARA [<=100] 453/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [9 EN]

    Turn Order
    UllarWarlord sends in new Pokemon and issues actions.
    Leader Its_A_Random issues actions.
    deadfox081 referees.​
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "Go Charos the Dragonite @ Bright Powder...."

    Lucy: Ice Punch Stortamus > Aqua Tail Stortamus > Ice Punch Stortamus
    IF Stortamus faints, redirect to Capers

    Charos: Ice Beam Stortamus x3
    IF Stortamus faints, redirect to Capers
  12. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    [​IMG][​IMG][​IMG]
    "Given up the ghost, have you?"

    Stortamus: Endure > Thunder Fang (Lucy) > Thunder Fang (Lucy)
    IF Lucy faints, THEN replace all remaining actions with Ice Fang (Charos).

    Capers: Power Trick > Thunder Fang (Lucy) > Thunder Fang (Lucy)
    IF Lucy faints, THEN replace all remaining actions with Ice Fang (Charos).
  13. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Its_A_Random
    AOA-
    330-340/410-420: 80-81%
    Bench (open)
    [​IMG]
    Utilitand (M)
    @ [​IMG] Mental Herb (3)
    HP: 90
    EN: 82
    Spe: 105
    3 / 4 / 3 / 3
    SSC 2 / WC 4
    Persistent, Vital Spirit, Prankster
    [​IMG] | [​IMG]
    Stormamus (M) | Capers (M)
    @ [​IMG] Expert Belt | @ [​IMG] Razor Fang
    HP: 40 | HP: 100
    EN: 57 | EN: 81
    Spe: 40 [-10] | Spe: 110 [+14]
    4 / 4 / 3 / 4 | 34 / 5 / 1 / 3
    SC 4 / WC 7 | SC 3 / WC 3
    Sand Stream, Sand Force | Hyper Cutter, Sand Veil, Poison Heal

    VS.

    UllarWarlord
    XAAO
    240/390: 62%
    [​IMG] | [​IMG]
    Charos (M) | Lucy (F)
    @ [​IMG] BrightPowder | @ [​IMG] Expert Belt
    HP: 100 | HP: 34
    EN: 100 | EN: 45
    Spe: 69 [-10] | Spe: 85
    5 / 4 / 4 / 4 | 3 / 3 / 3 / 3
    SC 4 / WC 6 | SC 3 / WC 3
    Multiscale, Inner Focus | Damp, Cloud Nine, Swift Swim

    SAND (INF)

    Ullar is forced to recall his Fluffee one and swiftly replaces her with Charos the unusually bulky Dragonite. He comes out wearing some BrightPowder, which really seems a waste of an item slot when all it does is cancel out his detrimental nature effects. Oh well.

    Stormamus and IAR both feel that the hippo might be the target of this round and he takes measures to Endure anything coming his way. Capers is playing the offence game however and uses a Power Trick to boost his attacking prowess to previously unseen levels. Indeed both Lucy and Charos pepper Stormamus with icy attacks but the Sand Streamer is able to last through them even without calling upon his bracing.

    With the set up complete both Capers and Stormamus crunch away on Lucy with Thunder Fangs while Ullar continues to order his mons to focus on Stormamus, apparently unaware that all the direct attacks in the world aren't going to bring the Hippowdon down this round. Capers laughs at such silly mindless attacking just as he takes Lucy out with another hard bite and Stormamus is left able to ensure that more than just the Sandstorm is rendering Charos' Multiscale a moot point from here on out as he takes to him with some Ice Fangs. Ullar is about to be down to his last two standing mons while the Ground leader looks to be in a very strong position. This one may not take much longer.


    Leader Its_A_Random
    AOA-
    291-301/410-420: 71-72%
    Bench (open)
    [​IMG]
    Utilitand (M)
    @ [​IMG] Mental Herb (3)
    HP: 90
    EN: 82
    Spe: 105
    3 / 4 / 3 / 3
    SSC 2 / WC 4
    Persistent, Vital Spirit, Prankster
    [​IMG] | [​IMG]
    Stormamus (M) | Capers (M)
    @ [​IMG] Expert Belt | @ [​IMG] Razor Fang
    HP: 1 | HP: 100
    EN: 32 | EN: 60
    Spe: 40 [-10] | Spe: 110 [+14]
    4 / 4 / 3 / 4 | 36 / 53 / 1 / 3
    SC 4 / WC 7 | SC 3 / WC 3
    Sand Stream, Sand Force | Hyper Cutter, Sand Veil, Poison Heal
    Cannot Endure (1 round) | Power Trick (3a)

    VS.

    UllarWarlord
    XXAO
    173/390: 44%
    [​IMG] | [​IMG]
    Charos (M) | Lucy (F)
    @ [​IMG] BrightPowder | @ [​IMG] Expert Belt
    HP: 73 | HP: -14
    EN: 67 | EN: 33
    Spe: 69 [-10] | Spe: 85
    5 / 4 / 4 / 4 | 3 / 3 / 3 / 3
    SC 4 / WC 6 | SC 3 / WC 3
    Multiscale, Inner Focus | Damp, Cloud Nine, Swift Swim

    SAND (INF)
    Calculations (open)
    Action 1
    Stormamus: Endure > Stormamus is ready for anything! [15 EN]
    Capers: Power Trick > Capers swapped its Attack for its Defence! [7 EN]
    Lucy: Ice Punch (Stormamus) > CRIT [<=63] 417/1000: NO | FREEZE [<=100] 932/1000: NO > (8 + 2 + (3-4)*1.5)*1.5 = 12.75 [12.75 DMG] [6 EN]
    Charos: Ice Beam (Stormamus) > CRIT [<=63] 560/1000: NO | FREEZE [<=100] 417/1000: NO > (10 + (4-4)*1.5)*1.5 = 15 [15 DMG] [7 EN]

    Charos is hurt by the Sandstorm! [1 DMG]

    Action 2
    Capers: Thunder Fang (Lucy) > CRIT [<=63] 477/1000: NO | PARA [<=100] 222/1000: NO | FLINCH [<=100] 898/1000: NO > (7 + 3 + (5-3)*1.5 + (6-5)*1)*1.5 = 21 [21 DMG] [5 EN]
    Lucy: Aqua Tail (Stormamus) > CRIT [<=63] 25/1000: YES > (9 + 3 + 3 + 2 + (3-4)*1.5)*1.5 = 23.25 > Stormamus endured the hit! [11 DMG] [6 EN]
    Charos: Ice Beam (Stormamus) > CRIT [<=63] 510/1000: NO | FREEZE [<=100] 863/1000: NO > (10 + (4-4)*1.5)*1.5 = 15 > Stormamus endured the hit! [0 DMG] [11 EN]
    Stormamus: Thunder Fang (Lucy) > HIT [<=950] 877/1000: YES | CRIT [<=63] 441/1000: NO | PARA [<=100] 690/1000: NO > (7 + 2 + (4-3)*1.5)*1.5 = 15.75 [15.75 DMG] [5 EN]
    Lucy was knocked out!

    Charos is hurt by the Sandstorm! [1 DMG]

    Action 3
    Capers: Ice Fang (Choros) > CRIT [<=63] 887/1000: NO | FREEZE [<=100] 528/1000: NO | FLINCH [<=100] 903/1000: NO > (7 + 3 + (5-4)*1.5 + (6-5)*1)*2.25*0.5 = 14 [14 DMG] [5 EN]
    Charos: Ice Beam (Stormamus) > CRIT [<=63] 925/1000: NO | FREEZE [<=100] 625/1000: NO > (10 + (4-4)*1.5)*1.5 = 15 > Stormamus endured the hit! [0 DMG] [15 EN]
    Stormamus: Ice Fang (Charos) > HIT [<=950] 639/1000: YES | CRIT [<=63] 95/1000: NO | FREEZE [<=100] 435/1000: NO > (7 + 2 + (4-4)*1.5)*2.25*0.5 = 10.125 [10.125 DMG] [5 EN]

    Charos is hurt by the Sandstorm! [1 DMG]

    Turn Order
    UllarWarlord equips an item to Leafeon.
    Leader Its_A_Random issues actions.
    UllarWarlord issues actions.
    deadfox081 referees.​
  14. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    When I said Golduck had 34 HP left in a VM, I did also account an error you made, where 100-(17.25×2)-(15.75×2) =/= 44 HP; rather 34. This means Golduck dies an action earlier. ;)
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]

    "Why didn't I wait, and challenge another Gym..."

    Sending out Viridi the Leafeon @ Heat Rock
  16. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    [​IMG][​IMG][​IMG]
    "Like I said, there will be no sunshine for you today! Utilitand, return to the fold!"

    Switch Phase: Stortamus > Utilitand
    UllarWarlord has no reserve.

    Utilitand: Knock Off (Viridi) > Twister > Rock Slide
    IF Viridi uses Protect without transfer A1, THEN use Protect A1, pushing actions back.
    IF Viridi uses Grasswhistle, THEN use Taunt (Viridi) on the first instance.

    Capers: Rock Slide > Ice Fang (Charos) > Ice Fang (Charos)
    IF Charos uses (Protective/Evasive Move) successfully without transfer when you are to use Ice Fang (Charos), THEN use Rock Slide that action.
    IF Charos uses (Damaging Ice Combo) (Capers), THEN use Agility (Evade) that action.
    IF Charos faints, THEN replace all remaining actions with Fire Fang (Viridi).
  17. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "Fooled you!...sorta."

    Viridi: Leaf Blade (Utilitand) > Return (Utilitand) > Leaf Blade (Utilitand)

    Charos: Ice Punch combo (Utilitand) > Cooldown (Ice Punch Utilitand) > Aqua Jet Utilitand

    For both: If Utilitand (somehow) faints, redirect to Capers.
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Apologies for the delay in getting this up.

    Leader Its_A_Random
    AAO-
    291-301/410-420: 71-72%
    Bench (open)
    [​IMG]
    Stormamus (M)
    @ [​IMG] Expert Belt
    HP: 1
    EN: 32
    Spe: 40 [-10]
    4 / 4 / 3 / 4
    SC 4 / WC 7
    Sand Stream, Sand Force
    [​IMG] | [​IMG]
    Utilitand (M) | Capers (M)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Razor Fang
    HP: 90 | HP: 100
    EN: 82 | EN: 60
    Spe: 105 | Spe: 110 [+14]
    3 / 4 / 3 / 3 | 36 / 53 / 1 / 3
    SC 2 / WC 4 | SC 3 / WC 3
    Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal
    N/A | Power Trick (3a)

    VS.

    UllarWarlord
    XXAA
    173/390: 44%
    [​IMG] | [​IMG]
    Charos (M) | Viridi (F)
    @ [​IMG] BrightPowder | @ [​IMG] Heat Rock
    HP: 73 | HP: 100
    EN: 67 | EN: 100
    Spe: 69 [-10] | Spe: 95
    5 / 4 / 4 / 4 | 5 / 5 / 1 / 3
    SC 4 / WC 6 | SC 2 / WC 3
    Multiscale, Inner Focus | Leaf Guard, Chlorophyll

    SAND (INF)

    With UllarWarlord being forced to send out Viridi the Leafeon far earlier than he might have hoped the lack of a bench allows IAR to switch Utilitand back in without consequence. The Fidgit finds itself in the unusual role of preventing trickery rather than partaking itself as it knocks off that Heat Rock and makes darned sure the sand is going to keep on coming. Capers opts to just pepper both opponents with some rocks while Viridi hits an unfortunately neutral Leaf Blade on the many limbed one and Charos unleashes a big Ice Punch at the hardy little supporter. All this combines to give Utititand a decent hurting but IAR doesn't look worried.

    Capers then turns his eye right to Charos and two swift Ice FangS, including a critical and broken up by a Twister from Utilitand and of course the obligatory Sandstorm combine to bring the big beast down! Viridi is left to fend for herself with some more decidedly neutral attacks on Utilitand as IAR moves into a commanding, unassailable lead.


    Leader Its_A_Random
    AAO-
    223-233/410-420: 54-55%
    Bench (open)
    [​IMG]
    Stormamus (M)
    @ [​IMG] Expert Belt
    HP: 1
    EN: 32
    Spe: 40 [-10]
    4 / 4 / 3 / 4
    SC 4 / WC 7
    Sand Stream, Sand Force
    [​IMG] | [​IMG]
    Utilitand (M) | Capers (M)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Razor Fang
    HP: 22 | HP: 100
    EN: 70 | EN: 40
    Spe: 105 | Spe: 110 [+14]
    3 / 4 / 3 / 3 | 34 / 5 / 1 / 3
    SC 2 / WC 4 | SC 3 / WC 3
    Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal

    VS.

    UllarWarlord
    XXXA
    80/390: 21%
    [​IMG] | [​IMG]
    Charos (M) | Viridi (F)
    @ [​IMG] BrightPowder | @ [​IMG] Heat Rock
    HP: -9 | HP: 80
    EN: 39 | EN: 81
    Spe: 69 [-10] | Spe: 95
    5 / 4 / 4 / 4 | 5 / 5 / 1 / 3
    SC 4 / WC 6 | SC 2 / WC 3
    Multiscale, Inner Focus | Leaf Guard, Chlorophyll

    SAND (INF)
    Calculations (open)
    Action 1
    Capers: Rock Slide [6 EN]
    @Charos: CRIT [<=125] 878/1000: NO > (8*0.75 + (5-4)*1.5 + (6-5)*1)*1.5 = 12.75 [12.75 DMG]
    @Viridi: CRIT [<=125] 278/1000: NO | FLINCH [<=300] 341/1000: NO > (8*0.75 + (5-5)*1.5 + (6-5)*1) = 7 [7 DMG]
    Utilitand: Knock Off (Viridi) > CRIT [<=63] 975/1000: NO > (4 + (3-5)*1.5) = 1 > Viridi's Heat Rock was knocked off! [1 DMG] [3 EN]
    Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 600/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG] [6 EN]
    Charos: Super Ice Punch (Utilitand) > CRIT [<=63] 483/1000: NO | FREEZE [<=200] 561/1000: NO > (8*2.25 + (5-4)*1.5)*1.5 = 29.25 [29.25 DMG] [28 EN]

    Charos is hurt by the Sandstorm! [2 DMG]
    Viridi is hurt by the Sandstorm! [2 DMG]

    Action 2
    Capers: Ice Fang (Charos) > CRIT [<=125] 86/1000: YES | FREEZE [<=100] 456/1000: NO > (7 + 3 + 3 + (5-4)*1.5 + (6-5)*1)*2.25 = 34.875 [34.875 DMG] [5 EN]
    Utilitand: Twister [3 EN]
    @Charos: CRIT [<=63] 265/1000: NO > (4*0.75 + (3-4)*1.5)*1.5 = 2.25 [2.25 DMG]
    @Viridi: CRIT [<=63] 39/1000: YES | FLINCH [<=200] 721/1000: NO > (4*0.75 + 3 + (3-3)*1.5) = 6 [6 DMG]
    Viridi: Return (Utilitand) > CRIT [<=63] 556/1000: NO > (10 + (5-4)*1.5) = 11.5 [11.5 DMG] [7 EN]
    Charos: Charos needs to cool down!

    Charos is hurt by the Sandstorm! [2 DMG]
    Viridi is hurt by the Sandstorm! [2 DMG]

    Action 3
    Capers: Ice Fang (Charos) > CRIT [<=125] 295/1000: NO | FREEZE [<=100] 668/1000: NO > (7 + 3 + (5-4)*1.5 + (6-5)*1)*2.25 = 28.125 [28.125 DMG] [9 EN]
    Charos was knocked out!
    Utilitand: Rock Slide (Viridi) > CRIT [<=63] 250/1000: NO | FLINCH [<=300] 785/1000: NO > (8 + (3-5)*1.5) = 5 [5 DMG] [6 EN]
    Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 588/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG] [6 EN]

    Viridi is hurt by the Sandstorm! [2 DMG][/b]

    Turn Order
    UllarWarlord issues actions.
    Leader Its_A_Random issues actions.
    deadfox081 referees.​
  19. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    "This...this is just pathetic on my part."

    Viridi: Leaf Blade (Utilitand) until you die
  20. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    [​IMG][​IMG][​IMG]
    "Just finish this clown off."

    Utilitand: Endure > Sludge Bomb (Viridi) > Sludge Bomb (Viridi)
    IF Sludge Bomb inflict Poison on Viridi, THEN replace all remaining actions with Venoshock (Viridi).

    Capers: Sky Attack (Viridi) > Fire Fang (Viridi) > Sky Attack (Viridi)
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Its_A_Random
    AAO-
    223-233/410-420: 54-55%
    Bench (open)
    [​IMG]
    Stormamus (M)
    @ [​IMG] Expert Belt
    HP: 1
    EN: 32
    Spe: 40 [-10]
    4 / 4 / 3 / 4
    SC 4 / WC 7
    Sand Stream, Sand Force
    [​IMG] | [​IMG]
    Utilitand (M) | Capers (M)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Razor Fang
    HP: 22 | HP: 100
    EN: 70 | EN: 40
    Spe: 105 | Spe: 110 [+14]
    3 / 4 / 3 / 3 | 34 / 5 / 1 / 3
    SC 2 / WC 4 | SC 3 / WC 3
    Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal

    VS.

    UllarWarlord
    XXXA
    80/390: 21%
    [​IMG]
    Viridi (F)
    @ [​IMG] Heat Rock
    HP: 80
    EN: 81
    Spe: 95
    5 / 5 / 1 / 3
    SC 2 / WC 3
    Leaf Guard, Chlorophyll

    SAND (INF)

    UllarWarlord wasn't kidding when he said this was just pathetic on his part as Utilitand sets up to Endure every blow and he and Capers proceed to pepper Viridi with a series of super effective strikes as the Leafeon does really nothing of use. The end of the round sees this match mercifully over in a crushing defeat for IAR. No mons KOed, more or less 50% HP remaining and not even having to call upon a fourth Pokemon.

    Leader Its_A_Random
    AAO-
    202-212/410-420: 49-50%
    Bench (open)
    [​IMG]
    Stormamus (M)
    @ [​IMG] Expert Belt
    HP: 1
    EN: 32
    Spe: 40 [-10]
    4 / 4 / 3 / 4
    SC 4 / WC 7
    Sand Stream, Sand Force
    [​IMG] | [​IMG]
    Utilitand (M) | Capers (M)
    @ [​IMG] Mental Herb (3) | @ [​IMG] Razor Fang
    HP: 1 | HP: 100
    EN: 70 | EN: 17
    Spe: 105 | Spe: 110 [+14]
    3 / 4 / 3 / 3 | 34 / 5 / 1 / 3
    SC 2 / WC 4 | SC 3 / WC 3
    Persistent, Vital Spirit, Prankster | Hyper Cutter, Sand Veil, Poison Heal

    VS.

    UllarWarlord
    XXXX
    0/390: 0%
    [​IMG]
    Viridi (F)
    @ [​IMG] Heat Rock
    HP: -19
    EN: 39
    Spe: 95
    5 / 5 / 1 / 3
    SC 2 / WC 3
    Leaf Guard, Chlorophyll

    SAND (INF)
    Calculations (open)
    Action 1
    Utilitand: Endure > Utilitand braced itself! [15 EN]
    Capers: Capers started to glow!
    Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 384/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG] [10 EN]
    Capers: Sky Attack (Viridi) > CRIT [<=125] 620/1000: NO > (14 + 3 + (4-5)*1.5)*1.5 = 23.25 [23.25 DMG] [9 EN]

    Viridi is hurt by the Sandstorm! [2 DMG]

    Action 2
    Capers: Fire Fang (Viridi) > CRIT [<=125] 502/1000: NO | BURN [<=100] 411/1000: NO | FLINCH [<=100] 277/1000: NO > (7 + 3 + (4-5)*1.5)*1.5 = 12.75 [12.75 DMG] [5 EN]
    Utilitand: Sludge Bomb (Viridi) > CRIT [<=63] 413/1000: NO | POISON [<=300] 982/1000: NO > (9 + 3 + (3-3)*1.5)*1.5 = 18 [18 DMG] [6 EN]
    Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 111/1000: YES > (9 + 3 + 3 + (5-4)*1.5) = 16.5 > Utilitand endured the hit! [7 DMG] [14 EN]

    Viridi is hurt by the Sandstorm! [2 DMG]

    Action 3
    Capers: Capers started to glow!
    Utilitand: Sludge Bomb (Viridi) > CRIT [<=63] 115/1000: NO | POISON [<=300] 538/1000: NO > (9 + 3 + (3-3)*1.5)*1.5 = 18 [18 DMG] [10 EN]
    Viridi: Leaf Blade (Utilitand) > CRIT [<=125] 886/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 > Utilitand endured the hit! [0 DMG] [18 EN]
    Capers: Sky Attack (Viridi) > CRIT [<=125] 211/1000: NO > (14 + 3 + (4-5)*1.5)*1.5 = 23.25 [23.25 DMG] [9 EN]
    Viridi was knocked out!

    Prizes
    Leader Its_A_Random
    13 CC
    Stormamus the Hippowdown: 2 KO
    Capers the Gliscor: 2 KO
    Utilitand the Fidgit: 3 MC
    Prizes for some other mon

    UllarWarlord
    3 CC
    Fluffee the Whimsicott: 3 MC
    Lucy the Golduck: 3 MC
    Charos the Dragonite: 3 MC
    Viridi the Leafeon: 2 MC, 1 DC

    deadfox081
    9+4/2+4 = 15 UC​
  22. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    [​IMG]
    "Good Game. Perhaps you should come back with a better team or a better strategy? That said, you have a long way to go before obtaining the Seismic Badge, so...I certainly cannot see you challenging me next week if anything is for certain...Also, cheers deadfox for the reffing, much appreciated as usual."
  23. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    [​IMG]
    /me cries in the corner
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)