Grumpig (Update)

Komodo

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http://www.smogon.com/dp/pokemon/grumpig

[Overview]

<p>Although Grumpig seems outclassed by its fellow Psychic-types, it does have some advantages over them; Grumpig has higher Special Attack than Uxie, while Thick Fat allows it to take on Fire- and Ice-types much more easily, which is especially helpful as UU is filled with Pokemon such as Moltres, Blaziken, and Arcanine. Grumpig also has decent Speed, and excellent Special Defense and HP. This makes it a great supporter, which is further reinforced by its support movepool, which includes moves such as Taunt, Heal Bell, Reflect, and Light Screen. Unfortunately, Grumpig's average Defense doesn't help its Pursuit weakness at all, and its lack of recovery outside of Rest is disappointing. Overall, Grumpig is a decent defensive Pokemon, making it usable on stall teams and those with plenty of entry hazards.</p>

[SET]
name: Support
move 1: Heal Bell
move 2: Thunder Wave / Toxic
move 3: Reflect / Magic Coat
move 4: Psychic
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Grumpig makes an excellent support Pokemon. Its good defenses, Thick Fat ability, and decent movepool are the main selling points. Heal Bell turns Grumpig into a good cleric, healing dangerous status, such as poison and burn, from its teammates; the second slot gives Grumpig its own status to play with, crippling the opponent with paralysis or poisoning them with Toxic. Reflect helps Grumpig compensate for its lower Defense stat, aiding it against Pursuit users, such as Absol and Spiritomb, while Magic Coat helps Grumpig bounce back status moves and other damaging moves like Leech Seed. Finally, Grumpig should use Psychic in the last slot to cover itself against Taunt users, though a lot of them will be Dark-types. Psychic also acts as STAB, hitting the likes of Venusaur and Toxicroak super effectively.</p>

[ADDITIONAL COMMENTS]

<p>This Grumpig is EVed as defensively as possible; 252 HP and 176 Special Defense EVs ensure that Grumpig survives a Fire Blast followed by two Air Slashes from Timid Moltres 100% of the time. The remaining EVs are placed into Defense, giving Grumpig some much needed physical bulk, which helps against Pursuit users.</p>

<p>This Grumpig needs to survive as long as possible to support its teammates, and without its own recovery, it needs extra Wish support. Chansey and Clefable are excellent choices due to their high HP and Special Defense, along with great support moves to cripple the opponent. Leafeon and Espeon are other good choices, as they both have access to Baton Pass, allowing them to escape the battle while passing any boosts too. Using Espeon is a little risky, however, as it shares the same typing with Grumpig, and thus the same weaknesses.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Substitute
move 3: Psychic
move 4: Signal Beam / Hidden Power Fighting
item: Leftovers
ability: Thick Fat
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Grumpig's good HP, Thick Fat ability, and decent defenses make it a fine Calm Minder. Calm Mind boosts its already high Special Defense, while the Special Attack boosts turn it into a dangerous sweeper. Substitute is a great move, blocking harmful status such as poison and burn, and Grumpig's Substitutes are difficult to break by special attackers after a few Calm Minds. Psychic is used for reliable STAB, and when paired with Signal Beam, it covers most types in UU barring Steel. Hidden Power Fighting can be used in the last slot instead of Signal Beam to cover Steel-types, but only if you don't mind losing to Psychic-types like Uxie. Focus Blast may also be used in the last slot, and although the lower accuracy is a turn-off, it does have the advantage of not lowering Grumpig's Speed IV that Hidden Power Fighting does.</p>

[ADDITIONAL COMMENTS]

<p>The EVs ensure that Grumpig ties with positive natured Venusaur and Blaziken, but remember that if you use Hidden Power Fighting you miss out on that chance by one point. Max HP is used for making sturdy Substitutes, and making Grumpig as bulky as possible. The remaining EVs are placed into Special Defense for more bulk. You may try 252 Special Attack EVs over HP, though it makes Grumpig much more frail. Taunt may be used over Substitute in this case, as the Substitutes will be much easier for the opponent to break. Shadow Ball is another alternative to use on this set in place of Psychic, and it gives perfect coverage alongside Hidden Power Fighting, though the loss of STAB isn't recommended.</p>

<p>Depending on what move is in the last slot, you'll need partners to help with type coverage; when using Signal Beam, Grumpig is vulnerable to Steel-types, and when using Hidden Power Fighting, Grumpig is unable to hit other Psychic-types. If Signal Beam is used, Fire-types such as Blaziken or Moltres should be on hand to blast through troublesome Steel-types, and if you decide to use Hidden Power Fighting, Dark-types like Spiritomb and Drapion are a good way to get past other Psychic-types.</p>

<p>Due to Grumpig's specially-inclined nature, Chansey and Clefable are major problems for this set; Fighting-types, such as Blaziken, Hitmonlee, and Hariyama, are therefore great partners, as they can KO the aforementioned Pokemon with ease thanks to their STAB moves. Dugtrio is another excellent partner as it can trap the likes of Chansey, Clefable, and Registeel with its ability, and then proceed to KO them with STAB Earthquake. Dugtrio also makes short work of Houndoom and Drapion, both of whom are very dangerous foes for Grumpig to face.</p>

<p>Dark-types in general are problematic, especially Spiritomb with its massive defenses, lack of weaknesses, and access to super effective moves such as Sucker Punch and Pursuit. The best way to defeat Spiritomb is to cripple it and wear it down slowly. This is easily achieved with Toxic Spikes, and the best Pokemon to set them up are Drapion and Qwilfish. Fire-types like Blaziken also do a decent job at tackling Spiritomb as they have an immunity to Will-O-Wisp, and Blaziken takes reduced damage from Dark-type attacks as it's part Fighting-type. Blaziken can scorch Spiritomb with STAB Fire Blast or Flare Blitz for an easy KO.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Psychic
move 4: Heal Bell / Thunder Wave
item: Light Clay
ability: Thick Fat
nature: Calm
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>This set makes the most of Grumpig's decent defenses, Thick Fat ability, and access to both of the dual screens. Reflect and Light Screen allow Grumpig to support its teammates by giving them an easier set-up. Heal Bell also helps with supporting teammates by removing harmful status such as poison, burn, and sleep; this then makes a RestTalker a good choice for your team as it can then be woken up quickly. Alternatively, Thunder Wave or Toxic can be used in the last slot to spread status and cripple the opponent's team; any Spiritomb switching in certainly won't like being poisoned. Psychic is mainly used as filler and gives Grumpig something to do should it be Taunted, though this slot can be switched with Signal Beam to hit the Dark- and Psychic-types who will likely be switching in. Taunt may also be used to cripple slow set-up sweepers, such as Clefable and Slowking, as well as walls that attempt to lay entry hazards or spread status like Registeel. Light Clay is the item of choice as it prolongs the number of turns you will have screens on the field.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set focus on Grumpig's good Special Defense and above average HP. The remaining EVs are placed into Speed, which allows Grumpig to outrun positive natured Rhyperior, who will usually be swichting in on a predicted Thunder Wave and an opportunity to pierce Grumpig with Megahorn. Grumpig may also run a Timid nature with a faster spread of 252 HP / 4 SpD / 252 Spe. This allows Grumpig to set up the dual screens quickly, tying with all base 80 Pokemon like Venusaur and Blaziken, who can't deal a lot of damage to Grumpig anyway.</p>

<p>Set-up sweepers make excellent partners for this set as they can exploit the boosted defenses that the dual screens provide while they set up stat boosts. Dragon Dance Altaria is a fantastic choice for a teammate as it already has high defenses, and its decent typing grants it an immunity to Ground-type moves and resistances to Water-, Grass-, and Fighting-type moves. Scyther is another great option as the dual screens help it set up more easily, and after a single Swords Dance it becomes a fearsome sweeper, capable of tearing the opponent's team apart if they lack a Steel-type. Finally, Mismagius is another great choice as it can set up Nasty Plot behind the dual screens, and has enough power to 2HKO Chansey with +6 Hidden Power Fighting.</p>

<p>As Grumpig lacks its own recovery outside of Rest, support from Wish users is very welcomed. Chansey and Clefable are two excellent options; they are able to switch into a variety of special attackers with their high HP and Special Defense, cripple the opponent with status, and support Grumpig with Wish. Leafeon is another good option as it has much higher Speed and access to Baton Pass; Leafeon may also pass Swords Dance boosts to other teammates as well.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Shadow Ball
move 4: Focus Blast
item: Choice Scarf / Choice Specs
ability: Thick Fat
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice item equipped, Grumpig turns into a potent threat and revenge killer; utilize Trick to cripple walls and set-up sweepers like Clefable. Psychic is Grumpig's most powerful STAB move and hits Fighting- and Poison-types, such as Hariyama and Toxicroak, super effectiely. Shadow Ball and Focus Blast provide perfect type coverage, hitting everything in UU for at least neutral damage; you may use Hidden Power Fighting instead of Focus Blast for its higher accuracy, though the drop in power isn't usually worth it. Modest Choice Specs Grumpig can 2HKO Tank Registeel with Focus Blast, and 3HKO Chansey.</p>

[ADDITIONAL COMMENTS]

<p>Grumpig's attacks will leave huge dents in the opponent's walls and make them vulnerable to other special sweepers. Mismagius makes a good partner for this reason as it can really take advantage of any holes in the opponent's team. With a weakened Registeel and Chansey, Mismagius's chances of sweeping are much higher, and after setting up with Nasty Plot, it has a chance to 2HKO Chansey with Hidden Power Fighting.</p>

<p>As this set uses Choice items, you may wish to use a scout Pokemon to ease prediction, and keep Grumpig for late-game sweeping. Pokemon with U-turn and Baton Pass make good choices to reveal the opponent's team and force switches; Scyther and Swellow are excellent users of U-turn, while Espeon and Mr. Mime are excellent Baton Passers, even if they aren't passing any stat boosts.</p>

<p>Specially defensive walls like Chansey and Milotic are difficult to get past, though none of them appreciate being Tricked a Choice item, or being hit with multiple Choice-boosted attacks for that matter. Fighting-types, like Hitmonlee and Hariyama, can break through Normal- and Steel-types like Chansey and Registeel, while bulky Grass-types can wear down Milotic with Leech Seed or even KO it with Leaf Storm. Toxic Spikes are also helpful for wearing down walls; Drapion, Qwilfish, and Nidoqueen are great choices to set up Toxic Spikes due to their bulk, or in Qwilfish's case, its high Speed. Toxic Spikes are also handy for wearing down Spiritomb, who is a major threat to this set's success. Chansey can be trapped by Dugtrio's Arena Trap ability, and it is KOed by Dugtrio's STAB Earthquake. Chansey may also be beaten by Taunt Mismagius with Nasty Plot, as it is 2HKOed by +6 Hidden Power Fighting. Finally, Fire-types can take on Spiritomb thanks to their immunity to Will-O-Wisp; Blaziken is one of the best for the job as it also sports a resistance to Dark-type attacks. These Pokemon can then proceed to blast Spiritomb with their powerful STAB moves.</p>

[Team Options]

<p>Registeel is an excellent addition to your team when using Grumpig. It provides good defensive synergy, deals with most Dark-, Bug-, and Ghost-types, and is an excellent counter to Spiritomb. Registeel also possesses great support moves such as Thunder Wave, Stealth Rock, and Toxic, crippling the opponent's team and aiding Grumpig. Chansey is another great partner as it can take on Houndoom thanks to its high Special Defense and HP, wearing it down with Toxic and Seismic Toss. Chansey can also switch into Ghost-types like Mismagius, Rotom, and Spiritomb, but must beware of Trick or Taunt. Finally, Chansey is an excellent Wish supporter, which is greatly appreciated by Grumpig due to its lack of recovery outside of Rest.</p>

<p>Chansey and Clefable can be troublesome, so a way to get past them is recommended; Fighting-types like Hitmonlee and Hariyama are good options, being able to abuse their powerful STAB moves in order to blow these special walls away. Blaziken is another great choice as it can trick Chansey and Clefable into thinking it's a special sweeper, then take them down with Superpower; Blaziken also helps the team power through Registeel with its Fire-type moves, and can also take on Houndoom with its Fighting-type STAB. Dugtrio is another good choice as it can trap special walls with its ability, and proceed to KO them with STAB Earthquake; it also fares well against Registeel as it can switch into Thunder Wave. Toxic Spikes are always helpful against specially defensive Pokemon such as Milotic, Chansey, and Slowking; Qwilfish is a fine Pokemon to set them up, having access to moves such as Taunt and Explosion, while its good Speed helps it set up before it's KOed. Drapion is another good choice as it can absorb any Toxic Spikes the opponent has laid, Taunt opponents with its good Speed, and Pursuit any Psychic- or Ghost-types trying to escape the battle. When using any kind of entry hazard, a spinblocker is recommended to keep them on the field longer; Spiritomb and Rotom are both reliable options, just watch out for Donphan who may carry Assurance.</p>

[Optional Changes]

<p>Grumpig may use Rest and Sleep Talk to remedy its lack of recovery, though it's pretty unreliable considering the number of weaknesses Grumpig has to common moves. Counter is an interesting option and allows Grumpig to take on many physical attackers, especially Fighting-types, by hitting them back twice as hard. On the special side, Grumpig may use Mirror Coat to bounce back powerful hits such as Mismagius's Shadow Ball or Houndoom's Dark Pulse. Utilizing a ParaFusion set may be tempting with Confuse Ray and Thunder Wave, though it's pretty luck-based and very risky. Finally, Grumpig may use Trick Room along with a Quiet or Sassy nature, obtaining a Speed stat of 148, slow enough to outrun most of UU under Trick Room conditions, especially since it has the defenses to take an attack while setting up, and support the team afterwards.</p>

[Counters]

<p>Chansey, Clefable, and Registeel are by far the best counters for Grumpig; they all have high Special Defense, many support moves to cripple Grumpig, and two of them have reliable recovery moves. They'd better watch out for Grumpig with Trick or Choice Specs Focus Blast though; using Stealth Rock is an easy way to see if Grumpig doesn't have Leftovers, so be wary of Trick. Dark-types, particularly Spiritomb, also make excellent counters as they have an immunity to Psychic, good Special Defense, and powerful STAB moves, such as Sucker Punch and Pursuit. Drapion is another good choice as it can set up Toxic Spikes, or shut down Grumpig with Taunt; Skuntank is also a good, uncommon counter. Almost any Pokemon with good Special Defense and access to a super effective attack can take on Grumpig. Just watch out for Choice sets, as Choice Specs boosted attacks may hurt.</p>
 

Bluewind

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Ok, let's go. Grumpig kinda (really) sucks, and the lack of a reliable recovery move made it hard to come up with changes on spreads as the ability to take on some moves just go to waste after 2 or three turns. Anyways, here are my suggestions:

On the CM set, make Calm Mind the first move and Substitute the second, because Sub can be replaced by other coverage moves (mention that in AC). Otherwise it looks fine. Also, don't forget to remind people that although Focus Blast is disencouraged, it doesn't lower Grumpig's Speed like HP Fighting does.

On the Choice set, completely remove HP Fighting and make Focus Blast the primary option. The facts you'll miss on 2HKOing Registeel with Spikes down and the base 80 mark (when running Specs due to the speed drop), added to Grumpig's mediocre Special Attack, really disencourage using the safer option in this case, as the point of this set is dealing high amounts of damage or revenge killing as much as possible.

On the Dual Screen set I'd make Heal Bell the main option and Thunder Wave the secondary one. It seems plausible to a set that is completely based around supporting the team to have means of healing status or slowing down the opponent by paralyzing it; while Taunt is somewhat unlikely to help much and Signal Beam as well (I'm a bit unsure on this though, if you could be more precise on Taunt's / Signal Beam's usefulness don't hesitate to post them). Second, don't forget to put Light Clay as the item instead of Leftovers. Finally, I'm not too sure about the spread, as there isn't much you'll be coming in and wants to outspeed before screens go up (unlike Uxie, for example, that on the lead position wants to be faster than Moltres to setup screens before it attacks and so on). I'd just use a 252 HP / 252 SpD / 4 Spe spread with a Calm nature, which is enough to beat Rhyperior, a surprisingly common switch-in, and leaving the faster spread to AC and allowing you to setup both screens on special attackers (unsure on this as well, so feel free to weigh in if you think Speed has more merits).

Finally, on the Support set, I suggest a spread of 252 HP / 80 Def / 176 SpD spread. According to some odd calcs of mine, with this spread you'll get an extra point and is able to take 1 Fire Blast + 2 Air Slashes from Timid Moltres almost 100% of the time; allowing you to paralyze it and Psychic it twice. It's a bit random, I admit, but it was hard to figure something better out and it allows you to switch into weaker Fighting attacks like Hitmontop's and even MixKen's Superpower every now and then. Finally, I'd make the order of slashes on the third slot Reflect / Magic Coat (Grumpig really lacks something good for this spot, and with these two moves at least you can shield yourself from physical attacks and Toxic); and mention Rest in AC alongside Taunt.

This looks really messy, but feel free to ask me anything. Once everything is solved you can consider this approved.
 

Bluewind

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Lookin' mighty fine:



Edit: I just noticed it, I think Leftovers should be de-slashed on the screens set. Otherwise everything else looks fine.
 

Komodo

Huff
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Can I bump this and give it priority over my other analyses, it's been lying here for 3 weeks. Thanks :)

And yes, 3,000 posts...who needs anything special right?

editttttttt - got it Bluewind :D
 

Bluewind

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Just a slight nitpick, on the second paragraph of Team Options you capitalized "trap". Gratz for your 3k xP
 

Fatecrashers

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makin bacon

GP CHECK: ONE

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[Overview]

<p>Although Grumpig seems outclassed by fellow Psychic-types, it does have its advantages; Grumpig has higher Special Attack than Uxie, while Thick Fat allows it to take on Fire- and Ice-types much easier, especially helpful as when UU is filled with Pokemon such as Moltres, Blaziken, and Arcanine. Grumpig also has decent Speed, and excellent Special Defense and HP; making it a great supporter, even better when you look at which is further reinforced by its support movepool, which includes moves like such as Taunt, Heal Bell, Reflect, and Light Screen. Too bad Grumpig's average Defense doesn't help its Pursuit weakness, and its lack of recovery outside of Rest is disappointing. Overall, Grumpig is a good defensive Pokemon, making it a good choice on stall teams and those with plenty of entry hazards.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Substitute
move 3: Psychic
move 4: Signal Beam / Hidden Power Fighting
item: Leftovers
ability: Thick Fat
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Grumpig's good HP, Thick Fat ability, and decent defenses make it a fine Calm Minder. Calm Mind boosts its already high Special Defense, while the Special Attack boosts turn it into a dangerous sweeper turning it into a dangerous sweeper with Special Attack boosts. Substitute is a great move, blocking harmful status such as poison and burn, and become difficult to break by special attackers after a few Calm Minds. Psychic is used for reliable STAB, paired with Signal Beam it covers most types in UU barring Steel. which may be covered by Hidden Power Fighting can be used in the last slot instead to cover Steel-types, if you don't mind losing to Psychic-types like Uxie. Focus Blast may also be used in the last slot, although the lower accuracy is a turn off, it does have the advantage of not lowering Grumpig's Speed IV for Hidden Power. Shadow Ball is another alternative, giving perfect coverage alongside Hidden Power Fighting, though the loss of STAB isn't recommended.</p>

[ADDITIONAL COMMENTS]

<p>The EVs ensure that Grumpig ties with positive natured Venusaur and Blaziken, but remember if you use Hidden Power Fighting you miss out by one point. Max HP is used for making sturdy Substitutes, and making Grumpig as bulky as possible. Remaining EVs are placed into Special Defense for more bulk. You may decide on try 252 Special Attack EVs over HP, though it makes Grumpig more frail. Taunt may be used over Substitute in this case you may use Taunt as the Substitutes will be much easier for the opponent to break.</p>

<p>Depending on what move is in on the last slot, you'll need partners to help with type coverage; when using Signal Beam, Grumpig is vulnerable to Steel-types, and when using Hidden Power Fighting, Grumpig is unable to hit other Psychic-types. If Signal Beam is used, Fire-types such as Blaziken or Moltres should be on hand to blast through troublesome Steel-types; and if you decide to use Hidden Power, Dark-types like Spiritomb and Drapion are a good way to get past other Psychic-types.</p>

<p>Due to its special nature, Chansey and Clefable are major problems for this set; Fighting-types such as Blaziken, Hitmonlee, and Hariyama are great partners as they can KO the aforementioned Pokemon with their STAB moves. Dugtrio is another excellent partner as it can trap the likes of Chansey, Clefable, and Registeel with its ability, and Dugtrio then proceed to KO them proceeds with STAB Earthquake to KO them. Dugtrio also makes short work of Houndoom and Drapion, both very dangerous foes for Grumpig to face if Grumpig is faced with them.</p>

<p>Dark-types are problematic, especially Spiritomb with its massive defenses, no weakness, and access to super effective moves such as Sucker Punch and Pursuit. The best way to defeat Spiritomb is to cripple it and wear it down slowly, this is easily achieved with Toxic Spikes, and the best Pokemon to set them up are Drapion and Qwilfish. Fire-types like Blaziken also do a decent job at tackling Spiritomb as they have an immunity to Will-O-Wisp, and Blaziken takes reduced damage from fom Dark-type attacks as its it's part Fighting-type. Blaziken can scorch Spiritomb with STAB Fire Blast or Flare Blitz for an easy win.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Shadow Ball
move 4: Focus Blast
item: Choice Scarf / Choice Specs
ability: Thick Fat
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice item equipped, Grumpig turns into a potent threat and revenge killer; also utilizing Trick to cripple walls and set-up sweepers like Clefable. Psychic is Grumpig's most powerful STAB move, hitting Fighting- and Poison-types like Hariyama and Toxicroak super effectiely. Shadow Ball and Focus Blast provide perfect type coverage, hitting everything in UU for at least neutral damage; you may use Hidden Power Fighting instead for its higher accuracy, though the drop in power isn't worth it. Modest Choice Specs Grumpig can 2HKO Tank Registeel with Focus Blast, and 3HKO defensive Chansey.</p>

[ADDITIONAL COMMENTS]

<p>Mismagius makes a good partner as it can take advantage of holes made in the opponent's team, Grumpig's Focus Blast will leave huge dents in the opponent's wall and make them vulnerable to other special sweepers, Mismagius makes a good partner for this reason as it can really take advantage of any holes in the opponent's team. With a weakened Registeel and Chansey, Mismagius's chances of sweeping is much higher, and after setting up with Nasty Plot it has the a chance to 2HKO Chansey with Hidden Power Fighting.</p>

<p>As this set deals with Choice items, you may wish to use a scout Pokemon to ease prediction, and keep Grumpig for late-game sweeping. Pokemon with U-turn and Baton Pass make good choices to reveal the opponent's team and force switches; Scyther and Swellow are excellent users of U-turn, while Espeon and Mr. Mime are excellent Baton Passers, even if they aren't passing any stat boosts.</p>

<p>Specially defensive walls like Chansey and Milotic are difficult to get past, though none of them appreciate being Tricked a Choice item, or being hit with multiple Choice-boosted attacks. Fighting-types like Hitmonlee and Hariyama can break through Normal- and Steel-types like Chansey and Registeel, while bulky Grass-types can wear down Milotic with Leech Seed or even KO it with Leaf Storm. Toxic Spikes are also helpful for getting past walls as they cause worsening poison damage every turn; Drapion, Qwilfish, and Nidoqueen are great choices to set up Toxic Spikes due to their bulk, or in Qwilfish's case, its high Speed. Toxic Spikes are also handy for wearing down Spiritomb, who is a major threat to this set's success. Chansey can be trapped by Dugtrio's Arena Trap ability, and be KOed by its STAB Earthquake. Chansey may also be beaten by Taunt Mismagius with Nasty Plot, being 2HKOed by +6 Hidden Power Fighting. Finally, Fire-types can take on Spiritomb thanks to their immunity to Will-O-Wisp; Blaziken is one of the best as it also bears a resistance to Dark-type attacks. These Pokemon can then proceed to blast Spiritomb with their powerful STAB moves.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Psychic
move 4: Heal Bell / Thunder Wave
item: Light Clay
ability: Thick Fat
nature: Calm
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>This set makes the most of Grumpig's decent defenses, Thich Fat ability, and access to both screens. Reflect and Light screen allow Grumpig to support its teammates, giving them an easier set-up. Heal Bell also helps with supporting teammates, removing harmful status like poison, burn, and sleep; this also makes a RestTalker a good choice on your team as it can be woken up quickly. Alternatively, Thunder Wave or Toxic can be used in the last slot to spread status and cripple the opponent's team; Spiritomb switching in certainly won't like being poisoned. Psychic is mainly used a as filler, giving Grumpig something to do should it be Taunted, though this can be switched with Signal Beam to hit the Dark- and Psychic-types who will likely be switching in. Taunt may also be used to cripple slow set-up sweepers like Clefable and Slowking, and walls that attempt to lay entry hazards or spread status like Registeel. Light Clay is the item of choice as it prolongs the number of turns you have screens on the field.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set focus on Grumpig's good Special Defense and above average HP. The remaining EVs are placed into Speed, this which allows Grumpig to outrun positive natured Rhyperior, who is a surprisingly common switch-in. Grumpig may also run a faster spread with a Timid nature and with a faster spread of 252 HP / 4 SpD / 252 Spe, this allows Grumpig to set up screens quickly, tying with all base 80 Pokemon like Venusaur and Blaziken, who can't deal a lot of damage to Grumpig anyway.</p>

<p>Set-up sweepers make excellent partners for this set as they can exploit the boosted defenses that the screens provide while they set up stat boosts. Dragon Dance Altaria is a good choice as it already has high defenses, and its decent typing grants it an immunity to Ground-type moves and resistances to Water-, Grass-, and Fighting-type moves. Scyther is another great option as the screens greatly help it set up, and after a single Swords Dance it becomes a fearsome sweeper, capable of tearing the opponent's team apart if they lack it lacks a Steel-type. Finally, Mismagius is another great choice as it can set up Nasty Plot behind screens, and has enough power to 2HKO Chansey with +6 Hidden Power Fighting.</p>

<p>As Grumpig lacks its own recovery outside of Rest, support from Wish is very welcomed. Chansey and Clefable are two excellent options; they are able to switch into a variety of special attackers with their high HP and Special Defense, cripple the opponent with status, and support Grumpig with Wish. Leafeon is another good option as it has much higher Speed, and access to Baton Pass, and has much higher Speed; Leafeon may also pass Swords Dance boosts to other teammates as well.</p>

[SET]
name: Support
move 1: Heal Bell
move 2: Thunder Wave / Toxic
move 3: Reflect / Magic Coat
move 4: Psychic
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Grumpig makes an excellent support Pokemon, its good defenses, Thick Fat ability, and decent movepool are the main selling points. Heal Bell turns Grumpig into a good cleric, healing dangerous status such as poison and burn from its teammates such as poison and burn; the second slot gives Grumpig its own status to play with, crippling the opponent with paralysis or poisoning them with Toxic. Reflect helps Grumpig compensate for raise its lower Defense stat, aiding it against Pursuit users like Absol and Spiritomb, while Magic Coat helps Grumpig reflect bounce back status moves, and other damaging moves like Leech Seed. Finally, Grumpig uses Psychic in the last slot to cover itself against Taunt users, though a lot of them will be Dark-types. Psychic also acts as STAB, hitting the likes of Venusaur and Toxicroak super effectively</p>

[ADDITIONAL COMMENTS]

<p>This Grumpig is EVed as defensively as possible; 252 HP and 176 Special Defense EVs ensure that Grumpig survives Fire Blast, followed by 2 Air Slash from Timid Moltres 100% of the time. The remaining EVs are placed into Defense, giving Grumpig some much needed physical bulk, also helping which helps against Pursuit users.</p>

<p>Wish support is very helpful for this set, This Grumpig needs to survive as long as possible to support its teammates, and without its own recovery, it needs extra Wish support. Chansey and Clefable are excellent choices due to their high HP and Special Defense, along with great support moves to cripple the opponent. Leafeon and Espeon are other good choices as they both have access to Baton Pass, allowing them to escape the battle, while passing any boosts too. Using Espeon is a little risky, however, as it shares the same typing, and thus shares the same weaknesses as Grumpig.</p>

[Team Options]

<p>Registeel is an excellent addition to your team, it provides good defensive synergy, deals with most Dark-, Bug-, and Ghost-types, and is an excellent counter to Spiritomb. Registeel also possesses great support moves like Thunder Wave, Stealth Rock, and Toxic, crippling the opponent's team and aiding Grumpig. Chansey is another great partner as it can take on Houndoom with its high Special Defense and HP, while wearing it down with Toxic and Seismic Toss. Chansey can also switch into Ghost-types like Mismagius, Rotom, and Spiritomb, just beware of those carrying Trick or Taunt. Finally, Chansey is an excllent excellent Wish supporter, which is greatly appreciated by Grumpig as it lacks its own recovery.</p>

<p>Chansey and Clefable can be troublesome, so a way to get past them is recommended; Fighting-types like Hitmonlee and Hariyama are good options, being able to abuse their powerful STAB moves and KOing special walls. Blaziken is another great choice as it can trick Chansey and Clefable into thinking it's a special sweeper, then take hit them down with Superpower; Blaziken also helps the team power through Registeel with its Fire-type moves, and Houndoom with its Fighting STAB. Dugtrio is another good choice as it can trap special walls with its ability, and proceed with STAB Earthquake; it also fares well against Registeel as it is immune to Thunder Wave, and takes little damage from Iron Head. Toxic Spikes are always helpful against specially defensive Pokemon like Milotic, Chansey, and Slowking; Qwilfish is a fine Pokemon to set them up, having access to moves such as Taunt and Explosion, while its good Speed helps it set up before it's KOed. Drapion is another good choice as it can absorb any Toxic Spikes the opponent has laid, Taunt opponents with its good Speed, and Pursuit any Psychic- or Ghost-types trying to escape the battle. When using any kind of entry hazard, a Rapid Spinner spinblocker is recommended to keep them on the field longer; Spiritomb and Rotom are both reliable options, just watch out for Donphan who may carry Assurance.</p>

[Optional Changes]

<p>Grumpig may use Rest and Sleep talk to remedy its lack of recovery, though it's pretty unreliable considering the amount of weaknesses Grumpig has to common moves. Counter is an interesting option, which allows Grumpig to take on many physical attackers, especially Fighting-types, hitting them back twice as hard. On the special side, Grumpig may use Mirror Coat to bounce back powerful hits such as Mismagius's Shadow Ball or Houndoom's Dark Pulse. ParaFusion may be tempting with Confuse Ray and Thunder Wave, though it's pretty luck based and very risky. Finally, Grumpig may use Trick Room along with a Quiet or Sassy nature, having a Speed stat of 148, slow enough to outrun most of UU under Trick Room conditions, and the defenses to support its teammates.</p>

[Counters]

<p>Chansey, Clefable, and Registeel are by far the best counters for Grumpig; they all have high Special Defense, many support moves to cripple Grumpig, and two of them have reliable recovery moves. You'd They'd better watch out for Grumpig with Trick or Choice Specs Focus Blast though; using Stealth Rock is an easy way to see if Grumpig doesn't have Leftovers, so be weary wary of Trick. Dark-types like Spiritomb also make excellent counters as they have an immunity to Psychic, good Special Defense, and powerful STAB moves like Sucker Punch and Pursuit. Drapion is another good choice as it can set up Toxic Spikes, or shut down cripple Grumpig with Taunt; Skuntank is also a good, lesser-used uncommon counter. Almost any Pokemon with good Special Defense, and access to a super effective attack can take on Grumpig, just watch out for Choice sets; it isn't exactly hard to get rid of.</p>


mostly fine :toast:

 

bugmaniacbob

Was fun while it lasted
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argfgrargh I accidentally deleted my check by mistake

Will finish second attempt later

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(5 hours later)

GP Check [2/2]

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[Overview]

<p>Although Grumpig seems outclassed by fellow Psychic-types, it does have its advantages over them; Grumpig has higher Special Attack than Uxie, while Thick Fat allows it to take on Fire- and Ice-types much easier more easily, which is especially helpful as UU is filled with Pokemon such as Moltres, Blaziken, and Arcanine. Grumpig also has decent Speed, and excellent Special Defense and HP.(full stop) This makes ; making it a great supporter, which is further reinforced by its support movepool, which includes moves such as Taunt, Heal Bell, Reflect, and Light Screen. Too bad Unfortunately, Grumpig's average Defense doesn't help its Pursuit weakness, and its lack of recovery outside of Rest is disappointing. Overall, Grumpig is a good defensive Pokemon, making it a good choice on stall teams and those with plenty of entry hazards. [Don't oversell it. Grumpig is not that good a choice.]</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Substitute
move 3: Psychic
move 4: Signal Beam / Hidden Power Fighting
item: Leftovers
ability: Thick Fat
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Grumpig's good HP, Thick Fat ability, and decent defenses make it a fine Calm Minder. Calm Mind boosts its already high Special Defense, while the Special Attack boosts turn it into a dangerous sweeper. Substitute is a great move, blocking harmful status such as poison and burn, and become Grumpig's Substitutes are difficult to break by special attackers after a few Calm Minds. Psychic is used for reliable STAB, and when paired with Signal Beam it covers most types in UU barring Steel. Hidden Power Fighting can be used in the last slot instead to cover Steel-types, if you don't mind losing to Psychic-types like Uxie. Focus Blast may also be used in the last slot, and although the lower accuracy is a turn-off, it does have the advantage of not lowering Grumpig's Speed IV for over Hidden Power. Shadow Ball is another alternative, giving perfect coverage alongside Hidden Power Fighting, though the loss of STAB isn't recommended. [If it isn't recommended you probably shouldn't put it in Set Comments... As far as I can see going around without STAB is a very bad idea]</p>

[ADDITIONAL COMMENTS]

<p>The EVs ensure that Grumpig ties with positive natured Venusaur and Blaziken, but remember that if you use Hidden Power Fighting you miss out by one point. Max HP is used for making sturdy Substitutes, and making Grumpig as bulky as possible. The remaining Remaining EVs are placed into Special Defense for more bulk. You may try 252 Special Attack EVs over HP, though it makes Grumpig more frail. Taunt may be used over Substitute in this case as the Substitutes will be much easier for the opponent to break.</p>

<p>Depending on what move is in the last slot, you'll need partners to help with type coverage; when using Signal Beam, Grumpig is vulnerable to Steel-types, and when using Hidden Power Fighting, Grumpig is unable to hit other Psychic-types. If Signal Beam is used, Fire-types such as Blaziken or Moltres should be on hand to blast through troublesome Steel-types,(comma) ; and if you decide to use Hidden Power, Dark-types like Spiritomb and Drapion are a good way to get past other Psychic-types.</p>

<p>Due to its special Grumpig's specially-inclined nature, Chansey and Clefable are major problems for this set; Fighting-types such as Blaziken, Hitmonlee, and Hariyama are great partners as they can KO the aforementioned Pokemon with their STAB moves. Dugtrio is another excellent partner as it can trap the likes of Chansey, Clefable, and Registeel with its ability, and then proceed to KO them with STAB Earthquake. Dugtrio also makes short work of Houndoom and Drapion, both very dangerous foes for Grumpig to face.</p>

<p>Dark-types are problematic, especially Spiritomb with its massive defenses, no weakness lack of weaknesses, and access to super effective moves such as Sucker Punch and Pursuit. The best way to defeat Spiritomb is to cripple it and wear it down slowly.(full stop) , this This is easily achieved with Toxic Spikes, and the best Pokemon to set them up are Drapion and Qwilfish. Fire-types like Blaziken also do a decent job at tackling Spiritomb as they have an immunity to Will-O-Wisp, and Blaziken takes reduced damage from Dark-type attacks as it's part Fighting-type. Blaziken can scorch Spiritomb with STAB Fire Blast or Flare Blitz for an easy win KO.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Shadow Ball
move 4: Focus Blast
item: Choice Scarf / Choice Specs
ability: Thick Fat
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice item equipped, Grumpig turns into a potent threat and revenge killer; utilizing Trick to cripple walls and set-up sweepers like Clefable. Psychic is Grumpig's most powerful STAB move, hitting Fighting- and Poison-types like Hariyama and Toxicroak super effectiely. Shadow Ball and Focus Blast provide perfect type coverage, hitting everything in UU for at least neutral damage; you may use Hidden Power Fighting instead of Focus Blast for its higher accuracy, though the drop in power isn't worth it. Modest Choice Specs Grumpig can 2HKO Tank Registeel with Focus Blast, and 3HKO defensive Chansey.</p>

[ADDITIONAL COMMENTS]

<p>Grumpig's Focus Blast attacks will leave huge dents in the opponent's wall walls and make them vulnerable to other special sweepers.(full stop) , Mismagius makes a good partner for this reason as it can really take advantage of any holes in the opponent's team. With a weakened Registeel and Chansey, Mismagius's chances of sweeping is are much higher, and after setting up with Nasty Plot it has a chance to 2HKO Chansey with Hidden Power Fighting.</p>

<p>As this set deals with uses Choice items, you may wish to use a scout Pokemon to ease prediction, and keep Grumpig for late-game sweeping. Pokemon with U-turn and Baton Pass make good choices to reveal the opponent's team and force switches; Scyther and Swellow are excellent users of U-turn, while Espeon and Mr. Mime are excellent Baton Passers, even if they aren't passing any stat boosts.</p>

<p>Specially defensive walls like Chansey and Milotic are difficult to get past, though none of them appreciate being Tricked a Choice item, or being hit with multiple Choice-boosted attacks. Fighting-types like Hitmonlee and Hariyama can break through Normal- and Steel-types like Chansey and Registeel, while bulky Grass-types can wear down Milotic with Leech Seed or even KO it with Leaf Storm. Toxic Spikes are also helpful for getting past wearing down walls as they cause worsening poison damage every turn; Drapion, Qwilfish, and Nidoqueen are great choices to set up Toxic Spikes due to their bulk, or in Qwilfish's case, its high Speed. Toxic Spikes are also handy for wearing down Spiritomb, who is a major threat to this set's success. Chansey can be trapped by Dugtrio's Arena Trap ability, and be it is KOed by its Dugtrio's STAB Earthquake. Chansey may also be beaten by Taunt Mismagius with Nasty Plot, being as it is 2HKOed by +6 Hidden Power Fighting. Finally, Fire-types can take on Spiritomb thanks to their immunity to Will-O-Wisp; Blaziken is one of the best as it also bears sports a resistance to Dark-type attacks. These Pokemon can then proceed to blast Spiritomb with their powerful STAB moves.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Psychic
move 4: Heal Bell / Thunder Wave
item: Light Clay
ability: Thick Fat
nature: Calm
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>This set makes the most of Grumpig's decent defenses, Thich Thick Fat ability, and access to both screens. Reflect and Light screen Screen allow Grumpig to support its teammates,(remove) by giving them an easier set-up. Heal Bell also helps with supporting teammates, removing harmful status like poison, burn, and sleep; this makes a RestTalker a good choice on your team as it can be woken up quickly. Alternatively, Thunder Wave or Toxic can be used in the last slot to spread status and cripple the opponent's team; any Spiritomb switching in certainly won't like being poisoned. Psychic is mainly used as filler, giving Grumpig something to do should it be Taunted, though this can be switched with Signal Beam to hit the Dark- and Psychic-types who will likely be switching in. Taunt may also be used to cripple slow set-up sweepers like Clefable and Slowking, and as well as walls that attempt to lay entry hazards or spread status like Registeel. Light Clay is the item of choice as it prolongs the number of turns you have screens on the field.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set focus on Grumpig's good Special Defense and above average HP. The remaining EVs are placed into Speed, which allows Grumpig to outrun positive natured Rhyperior, who is a surprisingly common switch-in. Grumpig may also run a Timid nature with a faster spread of 252 HP / 4 SpD / 252 Spe.(full stop) , this This allows Grumpig to set up screens quickly, tying with all base 80 Pokemon like Venusaur and Blaziken, who can't deal a lot of damage to Grumpig anyway.</p>

<p>Set-up sweepers make excellent partners for this set as they can exploit the boosted defenses that the screens provide while they set up stat boosts. Dragon Dance Altaria is a good choice as it already has high defenses, and its decent typing grants it an immunity to Ground-type moves and resistances to Water-, Grass-, and Fighting-type moves. Scyther is another great option as the screens greatly help it set up more easily, and after a single Swords Dance it becomes a fearsome sweeper, capable of tearing the opponent's team apart if they lack a Steel-type. Finally, Mismagius is another great choice as it can set up Nasty Plot behind screens, and has enough power to 2HKO Chansey with +6 Hidden Power Fighting.</p>

<p>As Grumpig lacks its own recovery outside of Rest, support from Wish is very welcomed. Chansey and Clefable are two excellent options; they are able to switch into a variety of special attackers with their high HP and Special Defense, cripple the opponent with status, and support Grumpig with Wish. Leafeon is another good option as it has much higher Speed,(remove) and access to Baton Pass; Leafeon may also pass Swords Dance boosts to other teammates as well.</p>

[SET]
name: Support
move 1: Heal Bell
move 2: Thunder Wave / Toxic
move 3: Reflect / Magic Coat
move 4: Psychic
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Grumpig makes an excellent support Pokemon.(full stop) , its Its good defenses, Thick Fat ability, and decent movepool are the main selling points. Heal Bell turns Grumpig into a good cleric, healing dangerous status such as poison and burn from its teammates; the second slot gives Grumpig its own status to play with, crippling the opponent with paralysis or poisoning them with Toxic. Reflect helps Grumpig compensate for its lower Defense stat, aiding it against Pursuit users like Absol and Spiritomb, while Magic Coat helps Grumpig bounce back status moves,(remove) and other damaging moves like Leech Seed. Finally, Grumpig uses should use Psychic in the last slot to cover itself against Taunt users, though a lot of them will be Dark-types. Psychic also acts as STAB, hitting the likes of Venusaur and Toxicroak super effectively</p>

[ADDITIONAL COMMENTS]

<p>This Grumpig is EVed as defensively as possible; 252 HP and 176 Special Defense EVs ensure that Grumpig survives Fire Blast,(remove) followed by 2 Air Slash Slashes from Timid Moltres 100% of the time. The remaining EVs are placed into Defense, giving Grumpig some much needed physical bulk, which helps against Pursuit users.</p>

<p>This Grumpig needs to survive as long as possible to support its teammates, and without its own recovery, it needs extra Wish support. Chansey and Clefable are excellent choices due to their high HP and Special Defense, along with great support moves to cripple the opponent. Leafeon and Espeon are other good choices as they both have access to Baton Pass, allowing them to escape the battle, while passing any boosts too. Using Espeon is a little risky, however, as it shares the same typing, and thus the same weaknesses as Grumpig.</p>

[Team Options]

<p>Registeel is an excellent addition to your team.(full stop) , it It provides good defensive synergy, deals with most Dark-, Bug-, and Ghost-types, and is an excellent counter to Spiritomb. Registeel also possesses great support moves like Thunder Wave, Stealth Rock, and Toxic, crippling the opponent's team and aiding Grumpig. Chansey is another great partner as it can take on Houndoom with thanks to its high Special Defense and HP, wearing it down with Toxic and Seismic Toss. Chansey can also switch into Ghost-types like Mismagius, Rotom, and Spiritomb, just but must beware of Trick or Taunt. Finally, Chansey is an excellent Wish supporter, which is greatly appreciated by Grumpig as it lacks its own recovery.</p>

<p>Chansey and Clefable can be troublesome, so a way to get past them is recommended; Fighting-types like Hitmonlee and Hariyama are good options, being able to abuse their powerful STAB moves and KOing special walls in order to blow these special walls away. Blaziken is another great choice as it can trick Chansey and Clefable into thinking it's a special sweeper, then take them down with Superpower; Blaziken also helps the team power through Registeel with its Fire-type moves, and can also take on Houndoom with its Fighting-type STAB. Dugtrio is another good choice as it can trap special walls with its ability, and proceed to KO with STAB Earthquake; it also fares well against Registeel as it is immune to Thunder Wave, and takes little damage from Iron Head [um Duggy's 2HKOed by Iron Head, that's hardly "little damage"]. Toxic Spikes are always helpful against specially defensive Pokemon like Milotic, Chansey, and Slowking; Qwilfish is a fine Pokemon to set them up, having access to moves such as Taunt and Explosion, while its good Speed helps it set up before it's KOed. Drapion is another good choice as it can absorb any Toxic Spikes the opponent has laid, Taunt opponents with its good Speed, and Pursuit any Psychic- or Ghost-types trying to escape the battle. When using any kind of entry hazard, a spinblocker is recommended to keep them on the field longer; Spiritomb and Rotom are both reliable options, just watch out for Donphan who may carry Assurance.</p>

[Optional Changes]

<p>Grumpig may use Rest and Sleep talk Sleep Talk to remedy its lack of recovery, though it's pretty unreliable considering the amount number of weaknesses Grumpig has to common moves. Counter is an interesting option, which allows Grumpig to take on many physical attackers, especially Fighting-types, hitting them back twice as hard. On the special side, Grumpig may use Mirror Coat to bounce back powerful hits such as Mismagius's Shadow Ball or Houndoom's Dark Pulse. ParaFusion may be tempting with Confuse Ray and Thunder Wave, though it's pretty luck-based and very risky. Finally, Grumpig may use Trick Room along with a Quiet or Sassy nature, having obtaining a Speed stat of 148, slow enough to outrun most of UU under Trick Room conditions, and especially since it has the defenses to support its teammates take an attack while setting up, and support the team afterwards.</p>

[Counters]

<p>Chansey, Clefable, and Registeel are by far the best counters for Grumpig; they all have high Special Defense, many support moves to cripple Grumpig, and two of them have reliable recovery moves. They'd better watch out for Grumpig with Trick or Choice Specs Focus Blast though; using Stealth Rock is an easy way to see if Grumpig doesn't have Leftovers, so be wary of Trick. Dark-types like Spiritomb also make excellent counters as they have an immunity to Psychic, good Special Defense, and powerful STAB moves like Sucker Punch and Pursuit. Drapion is another good choice as it can set up Toxic Spikes, or shut down Grumpig with Taunt; Skuntank is also a good, uncommon counter. Almost any Pokemon with good Special Defense,(remove) and access to a super effective attack can take on Grumpig.(full stop) , just Just watch out for Choice sets; it isn't exactly hard to get rid of [What isn't hard to get rid of? Please elaborate].</p>


One thing I particularly noticed when reading this analysis was that you do have a tendency to write run-on sentences, as well as using commas in awkward places, where the pause isn't necessary. Try to avoid that in future.

I could make more nitpicks, but aside from the above, honestly I thought this analysis was very well-written indeed. Certainly better than some of the other stuff I've seen recently.

 

Oglemi

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Good Job, there were still some comma problems, but I got them all.

Don't forget that we try to use "such as" as much as possible over "like". Only use like if you get sick of using or hearing such as.

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