Guide to 5th gen rain article [GP 2/2]

Overview

Rain has always been a powerful weather across the generations, although it suffered in ADV when the powerful Tyranitar gained the ability to set up permanent sandstorm upon switching in, which made it difficult for rain to have lasting effectiveness. Things shifted in DPP when hail gained a permanent weather inducer in Abomasnow and sand gained Hippowdon as an alternative weather inducer if Tyranitar was unsatisfactory. That said, rain did get boosts as the likes of Kingdra became more powerful, but despite this, rain struggled with the ubiquity of sandstorm and instead became dominant in UU.

BW, however, gave rain a massive boost with the introduction of Dream World abilities. Suddenly, rain has a weather inducer of its own in Drizzle Politoed, letting it keep its weather up for longer periods. In addition, more Pokemon received abilities such as Dry Skin, Rain Dish, and Swift Swim. These abilities give rain an excellent niche as rain teams can run both defensive and offensive playstyles which other weathers struggle to match.

However, rain teams do have their problems. After the ban of Drizzle and Swift Swim on the same team, massively powerful abusers such as Kingdra suddenly suffered. In addition, BW brought a powerful threat to rain teams in the Grass / Steel Pokemon Ferrothorn, which can threaten to paralyze, weaken teams with Leech Seed, set up entry hazards, or even strike back with a STAB Power Whip. Virizion also poses a threat to rain teams with its excellent Speed, Special Defense, and ability to abuse Calm Mind to boost its impressive Special Defense stat to high levels. Lastly, rain still has to compete with other weathers such as sun and sandstorm, creating "weather wars" as both sides struggle to keep their weather up for the duration of the battle.



Rain Effects

Here is a list of the basic effects rain brings to the table:

-The Base Power of Water-type moves is increased by 50%

-The Base Power of Fire-type moves is decreased by 50%

-SolarBeam is forced into its charge turn

-Hurricane and Thunder have 100% accuracy

-Weather Ball becomes a Water-type move with double its default Base Power

-Synthesis, Moonlight, and Morning Sun recover 25% of the user's HP

-Pokemon with the ability Swift Swim have their Speed doubled

-Pokemon with the ability Hydration have all status healed during the rain

-Pokemon with Dry Skin gain 12.5% HP per turn

-Pokemon with Rain Dish gain 6.25% HP per turn

-Castform changes forme



The Drizzle Inducer



Politoed is the thing rain teams needed. With its ability, it summons permanent rain, making it a key member of any rain team. Politoed has well-balanced stats, giving it some nice bulk while also granting it the ability to hit very hard with a Choice Specs Hydro Pump. Politoed also has a fair amount of coverage options, such as Focus Blast, Ice Beam, and a generic Hidden Power to hit opposing Water-types. Lastly, Politoed has the option of running a support move instead of an offensive attack if it wishes.

Furthermore, Politoed has a myriad of options in the support department. While not strictly a "support move," it can abuse Scald for a STAB attack that has a nice 30% chance to burn. It can run Perish Song to crush any Baton Pass chain or to force out a dangerous boosting sweeper. It can also run Encore to lock an opponent into an attack, giving you a free turn to abuse. Politoed also has a nice variety of status attacks, such as Toxic and (if it's feeling lucky) Hypnosis. Toxic can be further abused with Protect to help stall out certain Pokemon. Politoed lacks in the recovery department, but it can always run Rest with a Chesto Berry which can aid it in outlasting the other weather starters.

In the item department, Politoed has a large range of options. If it wants to be defensively focused, Leftovers is the best option for it, though as explained above, Chesto Berry can be used if one wishes to run Rest. Politoed can also run a Choice item such as Choice Scarf, which patches up its average Speed, allowing it to act as a revenge killer to get a few surprise KOs on your opponent expecting a slightly slower Politoed. Politoed can also hit extremely hard with Choice Specs. Its rain-boosted STAB Hydro Pump deals massive damage even to Pokemon that resist it!

In conclusion, Politoed is an excellent rain inducer. It caters to rain's style of play as it can run both offensive and defensive sets to suit your team's needs. Politoed also has a nice bonus of getting super effective hits on other common weather inducers, such as Ninetales, Tyranitar, and Hippowdon. Its solid bulk lets it take a hit if needed which is very important in cases of weather wars.

Swift Swim and Damp Rock

Under Aldaron's proposal, Drizzle and Swift Swim cannot be used on the same team. This has the unfortunate result of limiting the effectiveness of powerful Swift Swim users such as Kabutops, Ludicolo, Omastar, and Kingdra. To get around this, it is possible to build a rain team without Politoed. Instead, you can run Rain Dance and Damp Rock on many of your Pokemon in order to keep your rain up for as long as possible. This has the benefit of being able to abuse some extremely powerful sweepers that become tough to revenge kill at the cost of struggling with teams with weather inducers of their own. More amusingly, teams of this nature have an advantage against other rain teams with Politoed as they can benefit from the Speed boost which the other team lacks.

Building a Damp Rock Rain Team

If you are building a rain team without Politoed, you need to have a large number of rain inducers to prevent your opponent from switching in their weather inducer to remove your rain. There is no "perfect number" of Rain Dance users to go for, but having at least half your team able to set up Rain Dance is a nice benchmark. Generally, you will also want to have a fast lead; something such as Zapdos or Azelf is a good choice due to their high Speed. Tornadus is also a good option as thanks to its Prankster ability, Rain Dance will have +1 priority. Espeon is also nice for its Magic Mirror ability, which prevents many non-damaging moves from affecting it and reflects them back at the opponent. Magic Mirror renders Taunt ineffective, as well as preventing your opponent from setting up hazards on Espeon, as they too get reflected back.

Once you have your lead, you need a good, solid core of bulky Pokemon that can take a hit and refresh your rain. Deoxys-D, Bronzong, Cressilia, Uxie, Celebi, Rotom-W, Scizor, Slowbro, Latias, Dragonite, Mew, Jirachi, Zapdos, and Porygon2 are all examples of such Pokemon. Usually, these Pokemon set up rain and then attempt to support the team in another way, such as setting up hazards (with Pokemon such as Jirachi and Deoxys-D) or dual screens (with Pokemon such as Bronzong and Latias). Some might even run U-turn or Volt Switch to refresh the rain and then use the next turn to get a sweeper in safely.

Lastly, you need a strong offensive core of rain abusers. They don't need to all be Swift Swim users—although if you don't carry many you're better off running Politoed—but they need to hit hard and hit fast. Pokemon such as Kingdra and Ludicolo are excellent choices as they can threaten many teams once rain is up. Sometimes, your opponent might switch a weather inducer in and then double switch it out, making your Pokemon easier to revenge kill. In this situation, it's sometimes a good idea to have Rain Dance on one of your sweepers to constantly refresh rain and to prevent permanent weather inducers from getting the upper hand.

Damp Rock rain teams have both pros and cons. On the positive side, it's more difficult for opposing teams to win the weather war as you have more opportunities to set up Rain Dance. In addition, you have a very large advantage against opposing rain teams as your Swift Swim users enjoy the Speed boost. Other teams are also less prepared to face a Damp Rock team, making it possible for you to enjoy a slight advantage. However, Damp Rock teams do have disadvantages; the most pressing problem is that your own rain is on a timer. 8 turns might seem like a lot, but in a metagame where Pokemon that resist Water-type attacks and weather inducers are everywhere, it's not too difficult for your opponent to aim to stall out your rain long enough to counterattack. When using a rain team based around Damp Rock, you need to play the game like you would with a hyper offense team. As you're on a timer, utilizing prediction to hit your opponent's Water-type resists on the switch-in, or sacrificing a sweeper to weaken a wall such as Jellicent or Ferrothorn are things you should bear in mind when trying this style of play. Damp Rock rain can be very rewarding to use, as well as being hard to stop; however, it still boils down to how well you use it.

Offensive

Offensive teams are easily the most commonly seen examples of rain teams. The basic principal is to get rain up by either using the move Rain Dance or using Politoed, and then to take advantage by spamming powerful Water-type attacks to blast through your opponent's team. Any Water-type resistant Pokemon gradually get worn down by repeated assaults, meaning that offensive rain teams can quickly power through the opposition. This is a very easy style of play as all the rain user has to do is spam Water-type attacks until all members of your opponent's team have fainted.

Swift Swim Abusers

Kingdra



Kingdra is the premier Swift Swim abuser. With the fantastic coverage of Water- and Dragon-type STAB attacks, only Pokemon such as Empoleon and Ferrothorn can switch in safely. Under rain, Kingdra hits a mind-blowing 590 Speed. It is also exceptionally difficult to revenge kill Kingdra, as it has decent bulk for a sweeper and packs 1 weakness to Dragon-type attacks. With excellent resistances to Water- and Fire-type attacks, it is very easy to switch Kingdra in safely and start unleashing its powerful attacks.

Kingdra might not have the biggest movepool, but its offensive stats are good enough to hit most opponents exceptionally hard. It can run Dragon Dance sets to abuse moves such as Outrage and Waterfall, or it can take a special route, abusing Hydro Pump and Draco Meteor with Choice Specs to do massive damage to your opponent's team. To give you an example of the sheer power Choice Specs Kingdra can wield, 252 HP / 252 SpD Sassy Ferrothorn gets 3KOed by Hydro Pump under rain. Kingdra also has the rather useful ability to go mixed, allowing it to act as a powerful wallbreaker to smash through a team's defensive backbone.

Omastar



Omastar is a rather odd case. In DPP it suffered from severe competition with Kabutops for a place on a rain team, and it was often relegated to Spiking duties. However, everything has changed in BW, as Omastar was given one of the best boosting moves available: Shell Smash. Shell Smash raises a user's Speed, Attack, and Special Attack 2 stages while lowering its Defense and Special Defense 1 stage. This excellent move patches up Omastar's rather lackluster Speed and turns it into a threatening sweeper. The bonus of running Omastar on a rain team without Politoed is that you can freely abuse Swift Swim, giving Omastar a Speed boost to help it get off that crucial Shell Smash. If rain is up and Omastar sets up a Shell Smash, its Speed gets a massive 4-stage boost. After a Shell Smash, Omastar also hits like a truck. For example, a Modest Life Orb +2 Hydro Pump 2HKOes Blissey without a rain boost. With exceptional Speed inside rain as well as the ability to blast through many walls, Omastar is an excellent choice on a rain team that lacks Politoed.

Gorebyss



Gorebyss is pretty similar to Omastar. It too can use the absurdly powerful boosting move Shell Smash, and like Omastar, it can aim for a sweep once it gets that Shell Smash off. It can even hit just as hard as Omastar if it wants, but is a little bit slower and slightly less bulky. However, Gorebyss has access to the move Baton Pass, letting it pass a Shell Smash—a term often referred to as SmashPassing—to some other powerful sweeper, giving it that massive boost. Swift Swim gives Gorebyss an initial Speed boost before it uses Shell Smash, which can aid it in outspeeding a few threats before it sets up. Swift Swim also allows one to run a slightly slower, more bulky Gorebyss, as Swift Swim allows it to fix its Speed problem. With the ability to pass Shell Smashes, Gorebyss can very easily turn the game on its head by giving a powerful boost to another team member, putting your opponent under real pressure.

Kabutops



Kabutops is one of the old classics of DPP rain teams. Kabutops packs a base 115 Attack stat, as well as having access to Swords Dance to boost that Attack even further. With Swift Swim taking care of its average Speed, Kabutops can pile on the hurt very quickly, making it tough to deal with.

Kabutops has excellent STAB moves to rely on, such as Waterfall and Stone Edge, which cover a wide range of Pokemon. It also has the ability to do severe damage one of the major problems to rain teams: Ferrothorn. With Low Kick in its arsenal, Ferrothorn cannot risk switching in for fear of being crippled, thus forcing your opponent to find alternative means of bringing it down. Kabutops also has access to moves such as Aqua Jet to bypass opposing super effective priority moves, such as Conkeldurr's Mach Punch, as well as X-Scissor, which it can use to take down Celebi, another common counter to Kabutops.

However, despite its widespread coverage, Kabutops has an unfortunate case of four-moveslot syndrome. This means that no matter what moves you put on Kabutops, something will always wall it. For example, a moveset of Swords Dance, Stone Edge, Waterfall, and Low Kick makes Celebi a severe problem, while running X-Scissor over Low Kick causes Ferrothorn to become an issue. In addition, the shaky accuracy of Stone Edge can easily let you down in a battle. In an ironic twist, Kabutops now struggles with Omastar for a spot on rain teams as they share similar weaknesses. Kabutops certainly has some problems, but it still works just fine on a rain team provided you have methods to take down the bulky Grass-types that threaten it.

Ludicolo



Ludicolo is another DPP rain classic. It has a rather modest base 90 Special Attack stat, but it has an excellent Grass / Water typing which allows it to fear Ferrothorn much less than many of its rain brethren. Its typing also grants Ludicolo an awesome STAB combination, giving it wide coverage and the ability to check many bulky Water-types that can be problems to other rain sweepers. Not being weak to Electric- and Grass-type moves is a great advantage, as well as having a nice Special Defense which let it take a few hits. Ludicolo might not have the highest attacking stats around, but it does have nice versatility in running either physical and special sets, making it tough to counter as it can hit very hard.

Ludicolo also is blessed with the ability to use a few Fighting-type attacks, letting it defeat Ferrothorn, an eternal pain to rain teams. It also packs Ice-type attacks to scare away other bulky Grass-types that are problems to rain. In a metagame where Gastrodon is a common rain check, Ludicolo can force it out with the threat of a powerful STAB Grass-type attack. To this end, Ludicolo shines at checking many threats to rain teams, as well as abusing rain very well with Swift Swim and its STAB Water-type attacks.

The Water Types

Starmie



With high Speed and Special Attack, as well as superb coverage, Starmie is an excellent sweeper on a rain team. While BW gave Starmie a new counter in Ferrothorn, it is still a fearsome sweeper once Ferrothorn has been sufficiently weakened. Its base 115 Speed lets it outrun most of the metagame, making it tough to revenge kill. Starmie is blessed with excellent coverage moves in Ice Beam and Thunder; in combination with Surf or Hydro Pump, there are very few Pokemon that can switch in safely on Starmie.

Starmie has a few options it can run on a rain team. It has access to Recover, which allows it to heal Life Orb damage easily and continue to threaten your opponent's team. Starmie also has Trick to cripple a wall such as Blissey with a Choice item and Psyshock to deal with special walls.

As Ferrothorn walls many members of a rain team, it has several opportunities to set up Spikes, which can be a major issue to rain teams. Starmie helps fix this as it has access to Rapid Spin, giving it the opportunity to remove those hazards while your other team members concentrate on wearing down Ferrothorn. The ability to spin is excellent on Starmie as it is one of the few Pokemon that can both spin and scare away common spinblockers that fear being KOed by Starmie's powerful attacks. For example, one of the more common Ghost-types, Jellicent, finds it difficult to spinblock against Starmie as it hates getting smacked with a Thunder. Starmie can run Life Orb or Choice Specs to hit foes even harder, or Leftovers if you want extra survivability on Starmie. If you need a spinner, a catch-all revenge killer, or a powerful sweeper—or any combination of these—Starmie is the perfect choice.

Rotom-W



With its awesome Electric / Water typing, as well as excellent bulk and power, it's hard to ignore Rotom-W when considering Pokemon for a rain team. Under rain, its Hydro Pump does massive damage to anything that does not resist it, making it exceptionally difficult to switch into. Rotom-W also has access to some powerful Electric-type attacks, such as Thunder—which reaches 100% accuracy under rain—and Volt Switch, an Electric-type version of U-turn which turns Rotom-W into an excellent scout.

Rotom-W has access to a few support moves which help it be a pain to many opposing teams. For example, Rotom-W can run a Choice Specs or Choice Scarf set with Trick, crippling special walls such as Blissey and Chansey. Rotom-W also has access to Pain Split which provides a nice method of recovering health. When combined with Rotom-W's excellent bulk and typing, Pain Split lets it stay around for quite a while. Lastly, Rotom-W has access to Will-O-Wisp, which discourages Pokemon such as Ferrothorn or Tyranitar from switching in for fear of being burned. All in all, Rotom-W is an excellent Pokemon that functions exceptionally well both inside and outside rain.

Azumarrill



At first glance, Azumarill doesn't look like much. It has nice bulk but pretty poor offensive stats. However, Azumarill has access to an excellent ability in Huge Power which doubles its Attack, transforming it into a terrifying physical sweeper in rain.

Azumarill doesn't have a massive movepool, but it doesn't really need one. Holding a Choice Band, its Waterfall is boosted to incredible power, and when rain is active even Pokemon such as Latias, which can usually shrug off Water-type attacks, take massive damage switching in. Azumarill can bypass its low Speed by running Aqua Jet, which lets it act as a powerful revenge killer. As far as coverage options go, Azumarill has access to Ice Punch to hammer Pokemon such as Celebi on the switch-in, or Superpower to maim Ferrothorn. It can even run Toxic to handle Water Absorb Jellicent, which can otherwise wall Azumarill easily. Azumarill is lacking a little in coverage moves, but packs enough of a punch in rain that you won't miss them.

Gyarados



Gyarados plays a very similar game to Azumarill, so be careful when deciding spots on your rain team. Unlike Azumarill, Gyarados lacks the ability Huge Power; however, with a base 125 Attack stat, it hardly needs it. Gyarados also struggles to overcome Ferrothorn, as well as being weak to Stealth Rock, which costs it 25% of its health when it switches in. Azumarill can nail Ferrothorn with a well-predicted Superpower; however, Gyarados is forced to batter away at it with Waterfall or resort to using Bounce to try and win.

However, it's not all bad for Gyarados. It has the powerful boosting move Dragon Dance, which boosts its Attack and Speed stats one stage each, making it very threatening very quickly. Gyarados also has access to two wonderful abilities: Intimidate and Moxie. Intimidate lets Gyarados switch into physical blows more easily, which can aid it in getting a free Dragon Dance. Moxie increases Gyarados's Attack one stage every time it gets a KO. When combined with Dragon Dance, it can be very difficult to stop.

Gyarados also has enough coverage options to run a Choice Band set in a similar fashion to Azumarill. Waterfall packs huge power under rain, 3HKOing certain versions of Ferrothorn and potentially 2HKOing some Rotom-W sets with Stealth Rock damage. Gyarados can run Earthquake and Stone Edge as coverage options on a Choice set, with Payback and Outrage both working in the last slot. In short, Gyarados is an excellent physical sweeper in rain, hitting like a truck with a Choice set, or threatening a sweep with Dragon Dance. If you can keep Stealth Rock off the field, Gyarados will rarely let you down.

Vaporeon



When picking Pokemon for an offensive rain team, Vaporeon is often ignored. Vaporeon is often used as a physical wall, so when your opponent sees it in the Team Preview, it's often underrated as an offensive threat. However, it is often forgotten that Vaporeon has a massive base 110 Special Attack—the same as Latias. Vaporeon might not have great coverage options, but in rain with either a Life Orb or Choice Specs, its STAB Water-type attacks will hurt. Vaporeon also has access to the ability Hydration which heals status effects while rain is active, letting Vaporeon use Rest to fully heal itself while Hydration will cure it of sleep. Low Speed tends to prevent Vaporeon from utterly sweeping a team, but it can still be very effective at quickly breaking down your opponent's team with its boosted Water-type attacks.

Lapras



Lapras is an often overlooked threat under rain. BW gave it the wonderful Hydration ability, which lets Lapras abuse the same HydraRest combo as Vaporeon. Lapras, however, has access to an excellent boosting move in Dragon Dance, which boosts its Attack and Speed stats one stage each. When combined with Rest and Hydration, Lapras can fully heal itself, as well as having no problems with status. Lapras also has a few other options, such as running a Curse set to increase its bulk and Attack, or running a special set with Thunder to abuse rain. However, Dragon Dance in combination with Hydration and Rest is Lapras's best shot in OU, and is something that should be remembered if you use Lapras.

Ludicolo



Ludicolo was mentioned above thanks to its awesome Swift Swim ability. However, Ludicolo also functions very well in rain with its secondary ability: Rain Dish. Rain Dish recovers 6.25% of Ludicolo's HP per turn while it's raining. When combined with Leftovers, Substitute, and Protect, Ludicolo functions very much like your average Substitute Gliscor, in that—thanks to the recovery it receives—Ludicolo can keep creating Substitutes in an attempt to stall your opponent out. Ludicolo has the great healing move Leech Seed, which drains health from the target while healing even more of Ludicolo's HP. The end result is that with a combination of Rain Dish, Leftovers, Protect, and Leech Seed, it's possible for Ludicolo to gain more health than it loses creating a Substitute. This set is vulnerable to opposing Grass-types, including Ferrothorn, but Toxic Spikes can help wear down Pokemon such as Shaymin, while Magnezone could trap Ferrothorn.

Ludicolo can always take an offensive route, even on a Drizzle team, but it really suffers from competition with other Water-types which hit harder or faster. Despite its great typing, losing the Speed boost from Swift Swim to work in a Drizzle team really hurts Ludicolo's chances, and there are usually better Pokemon to use in an offensive role.

Tentacruel



Tentacruel also gets Rain Dish, which makes it exceptionally popular on rain teams for its ability to regain free health. Toxic Spikes help Tentacruel wear opposing Pokemon down, letting your team slowly stall them out. Tentacruel also has as nice base 100 Speed, so it can run an offensive set with Hydro Pump and Giga Drain in order to surprise would-be counters and hit exceptionally hard. Tentacruel also has access to Rapid Spin, which lets it help rain teams with the ever-annoying Ferrothorn by spinning away the hazards it sets up.

As far as STAB moves go, Tentacruel has the awesome Scald, which comes with a 30% burn rate which is useful for crippling physical Pokemon. Surf is also available if Tentacruel wants a little more power, but Scald's burn rate is hard to pass up. Tentacruel is an underrated Pokemon; Rain Dish and Leftovers greatly help its vitality on defensive teams, while Rapid Spin, Toxic Spikes, and Scald are excellent moves on it. If you're looking for Pokemon for a rain stall team, then look no further, for Tentacruel will rarely let you down.

Other Abusers

Tornadus



Tornadus is an excellent offensive abuser of rain. Its biggest selling point is its exceptionally powerful STAB Hurricane, which does massive damage to Pokemon that do not resist it. Hurricane has 100% accuracy in rain, and also comes with a handy 20% chance of confusion, which is a side effect that could help you out in a close battle. Tornadus also has powerful Fighting-type attacks such as Hammer Arm and Focus Blast to hurt Steel-types that hope to switch in on a resisted Hurricane. Hammer Arm and Focus Blast also maim Tyranitar, dissuading it from switching in and removing rain.

Other than Hurricane and Fighting-type attacks, Tornadus lacks decent attacking moves. However, it doesn't need much as Focus Blast and Hurricane cover most threats and it can always resort to Hidden Power to cover something crucial. Tornadus makes a great transitional Pokemon in rain teams as it can run U-turn to ensure that you maintain momentum, and it can even set up rain itself. This makes it a great choice on Swift Swim teams too, as priority Rain Dance is exceptionally useful. Lastly, Tornadus can run Tailwind, which has been boosted to a duration of 4 turns in BW. Tailwind could be used in a late-game scenario or in emergency situations to allow a teammate to get a crucial Speed boost, letting it revenge kill something it otherwise could not or sweep late-game. All in all, Tornadus is very useful on rain teams, and should be considered for a spot on your offensive rain team.

Toxicroak



Toxicroak is another one of rain's powerful physical sweepers. Toxicroak has an excellent ability in Dry Skin which lets it recover 12.5% HP each turn in rain. This is a pretty significant amount when you factor in Leftovers as well, making it exceptionally difficult to take Toxicroak down.

In BW, Toxicroak received the move Drain Punch, which is excellent in conjunction with Dry Skin. Drain Punch was also boosted to 75 Base Power and, coming off Toxicroak's base 106 Attack, is bound to hurt. Toxicroak also has access to the boosting move Bulk Up. When used in conjunction with Substitute, Toxicroak can attempt to create unbreakable Substitutes on the physical side while simultaneously boosting its Attack stat. For maximum devastation, Toxicroak can drop the reliable Drain Punch for the slightly less accurate but more powerful Cross Chop. Running Cross Chop also frees up a moveslot to run Ice Punch to hammer Gliscor. A simple Swords Dance set with Cross Chop, Ice Punch, and Sucker Punch can be a real problem for many teams. Toxicroaks Fighting-type STAB moves allow it to bust through the usual rain annoyances Blissey and Ferrothorn, a feat that makes it exceptionally valuable for many rain teams.

Dragonite



The old RBY Dragon-type is back with the massive boosts it received in BW. Dragonite received the awesome Multiscale ability, which cuts the damage Dragonite takes in half, provided it is at full health. This excellent ability can make it exceptionally difficult to defeat Dragonite, especially as it has access to Roost to heal off any damage it takes. Dragonite also has excellent bulk, which means it can act as a nice pivot for rain teams, switching into Pokemon such as Celebi that usually give rain teams trouble.

Multiscale is not the only thing that Dragonite received in BW. Dragonite also received the powerful STAB move Hurricane, which has 100% accuracy under rain and also comes with a 20% chance to confuse the opponent. This, combined with Thunder and Aqua Tail, can turn Dragonite into a very effective wallbreaker under rain. Dragonite can also run its bread and butter Dragon Dance set to quickly attempt a sweep. Being on a rain team makes Waterfall a viable option on a Dragon Dance set, letting it blast past Gliscor which usually prevents Dragon Dance Dragonite from sweeping.

Raikou



Raikou is a very underused Pokemon, and is often considered not quite good enough in OU. However, Raikou can really shine in a rain team. With its exceptional base 115 Speed, it outspeeds most of the metagame quite easily, while it can also hit hard off its base 115 Special Attack. Raikou has access to some very powerful moves in Aura Sphere and Weather Ball. In rain, Weather Ball turns into a Water-type attack which gets a powerful boost. Aura Sphere maims Tyranitar and Ferrothorn, which are both common annoyances to rain teams. There is a catch, however; both Aura Sphere and Weather Ball are event moves that force Raikou to run Rash as its nature, lowering its Speed quite a bit; it still outspeeds base 100s, however, which is a nice benchmark to hit.

Raikou has access to Calm Mind which is an excellent boosting move for it, letting it run either an offensive Calm Mind set or a slightly more defensive set with Substitute and Calm Mind. Both sets have the potential to be equally devastating with the right support. Packing nice Speed and power, as well as the opportunity to spam STAB Thunder under rain, Raikou can be a very strong member on a rain team.

Jolteon



Jolteon works in a similar vein to Raikou in that it packs incredible Speed and decent power. Jolteon is naturally faster than most of the metagame, which lets it check Pokemon such as opposing Tornadus and Starmie. Jolteon can run a Life Orb set with Charge Beam to hit many Pokemon exceptionally hard, or a Choice Specs set with Volt Switch to retain the ability to scout while hitting hard with its STAB Electric-type attacks.

Rotom-C



Rotom-C suffers from severe competition from Rotom-W, which has a STAB Hydro Pump that is boosted by rain. However, Rotom-C can smash Gastrodon—a problematic Pokemon for Rotom-W and rain teams in general—with a STAB Leaf Storm, forcing it to retreat. Rotom-C is also an excellent check to Rotom-W on opposing teams, which can become very threatening when rain is up. Rotom-C boasts a 4x resistance to Electric-type attacks and threatens to smash Rotom-W with a Leaf Storm; however, a STAB Hydro Pump in rain will do a fair amount of damage to Rotom-C, so be careful switching it in.

Rotom-C has access to many of the same moves as Rotom-W, such as Will-O-Wisp and Volt Switch, which really help its hit-and-run playstyle. While Rotom-C is a very useful Pokemon under rain, it is often outclassed by Rotom-W, so if you are choosing a Rotom forme for your rain team think carefully about what is best for the team.

Jirachi



Jirachi is a premier abuser for all styles of rain teams. To begin with, Jirachi has base 100 stats across the board, as well as a very useful Steel typing, which lets it serve as an excellent check to Pokemon such as Reuniclus, Latios, and Latias. Defensive teams really appreciate its ability to act as Wish support while also spreading paralysis with a 100% Thunder which, thanks to Serene Grace, has a 60% chance of paralyzing the opponent. Furthermore, Jirachi can become exceptionally threatening if it takes an offensive route. Sets with Calm Mind and Wish have both offensive and defensive value, passing Wishes to keep members of your team alive while also healing Jirachi and turning it into a threatening sweeper.

Jirachi can also run a fearsome Substitute + Calm Mind set. Although this set lacks recovery, it can be very devastating to many teams. Commonly, Jirachi runs Thunder for its previously mentioned ability to paralyze foes, and either Flash Cannon or Water Pulse as its other attacking option. Flash Cannon comes with a 20% chance to lower the opposing Pokemon's Special Defense, as well as critically wounding Tyranitar that hope to switch in and lower Thunder's accuracy by removing rain. On the other hand, Water Pulse has a 40% chance to cause confusion, as well as picking up a rain boost. Water Pulse also forms a very effective parafusion combo with Thunder, making it a large annoyance to many teams, as giving Jirachi free turns can be very devastating.

When all's said and done, Jirachi is an outstanding Pokemon to use on a rain team. With its excellent typing, stats, and movepool, Jirachi is very good at what it does, making it hard to pass up on any rain team.

Ferrothorn



Ferrothorn is a wonderful Pokemon on a rain team. Its outstanding Grass / Steel typing lets it stand up to powerful Water-types without fear. It also has amazing 74 / 131 / 116 defensive stats which let it take repeated punishment with little fear. In rain, its weakness to Fire-type attacks is halved, which means certain threats that frequently run Hidden Power Fire to handle it, such as Celebi and Latios, struggle to hurt it.

However, Ferrothorn has more than just amazing stats and a great typing; it has access to an awesome supporting movepool. With moves such as Leech Seed, Spikes, and Stealth Rock, as well as great status moves such as Thunder Wave and Toxic, Ferrothorn is one cool customer. Hazard support is very important to many teams, and Ferrothorn remains one of the best Pokemon to set up hazards in rain.

On the offensive front, Ferrothorn has access to a decent base 94 Attack and powerful STAB moves in Gyro Ball, which is boosted by Ferrothorn's pitiful Speed, and Power Whip, which maims Water-type Pokemon such as Rotom-W. Ferrothorn can even run a Choice Band set, which can surprise many Pokemon and deal massive damage.

As far as item options go, Leftovers is the best option for Ferrothorn, although Shed Shell can be used if you are particularly worried about Magnezone. Rocky Helmet also gets decent utility with Ferrothorn's Iron Barbs ability; together, they take off a massive 25% of your opponent's health if it uses a contact move on Ferrothorn, which can be very annoying to teams that rely on Outrage as Ferrothorn can quickly take away 50% of their health. Rocky Helmet and Iron Barbs also severely hurt Pokemon attempting to use Rapid Spin Ferrothorn to remove hazards it sets.

Bronzong



Bronzong is another Steel-type that loves having its Fire-type weakness removed under Rain. It has an excellent Psychic / Steel typing, as well as great 67 / 116 / 116 defensive stats. Bronzong is exceptionally useful to rain teams as it serves as a check to Pokemon such as Landorus and Gliscor, both of which are annoyances if sandstorm is active. Bronzong can switch in on these Pokemon without fear and scare them away with the threat of Hidden Power Ice or Earthquake. Bronzong also serves as an excellent Pokemon to set up Stealth Rock or dual screens if needed.

Latias



Latias is an excellent abuser of rain. With a great typing, an excellent base 110 Special Attack stat, and an impressive base 130 Special Defense, Latias can switch into Pokemon such as Rotom-W in the rain without fear, shrugging off a Hydro Pump and recovering the damage. Latias can be exceptionally deadly with a Choice Specs set, firing off a powerful Draco Meteor to batter down your opponent's defensive Steel-types, opening the way for a fast, powerful Water-type such as Starmie to clean up late-game. Latias can also run a defensive set with Roar and Reflect, perhaps suitable for a rain stall team, which enjoys having an extra phazer.

Finally, Latias can be exceptionally threatening with a Calm Mind set. With Calm Mind, Recover, and Dragon Pulse, Latias can become very threatening to many teams due to its impressive bulk combined with its nice Speed and power. In the last slot, Latias can run Roar to phaze out Pokemon such as Jirachi or Reuniclus who might try to set up and win the Calm Mind war. Substitute can also be used as a protective buffer to prevent being revenge killed, as well as allowing Latias to set up on Pokemon such as Ferrothorn and Bronzong by stalling out their Gyro Ball PP while Substitute prevents Leech Seed from affecting it. Latias does suffer from a bit of competition from its brother, Latios; however, Latias's extra bulk is really useful on balanced and fully defensive teams.

Latios



While Latias is traditionally run with a more defensive mindset, Latios is all about offense. With a massive base 130 Special Attack, its Choice Specs set is far more damaging than Latias's. Draco Meteor will smash anything that doesn't resist it while Surf under rain can deal with most Steel-types. Latios can also forget about Choice Specs and just run a Life Orb set with 3 attacks and Recover, crushing Pokemon without needing as much prediction and opening up holes in your opponent's team for another Pokemon to clean up. Under rain, very little can switch into Latios safely, with Tyranitar really being the best option. This can work out very well on a rain team as Latios can be sacrificed to cripple Tyranitar enough for Politoed to win the weather war.

Latios also has a nice attacking movepool. Psyshock can dent Blissey switching in to sponge a Draco Meteor, while also allowing Latios to check Pokemon such as Calm Mind Virizion, which can be rather threatening to a rain team. Latios can also run a Calm Mind set if it needs to, but a Life Orb set with 3 attacks is just as destructive.

Scizor



Scizor, which was one of the top Pokemon in DPP, retains its high usage in BW. Rain weakens the Fire-type attacks it dislikes, but at the cost of Scizor taking a lot more damage from Surfs. That said, Scizor can be very usful on a rain team by checking Pokemon such as Latias which can be destructive to your team, as well as revenge killing Pokemon with its powerful STAB Bullet Punch. Scizor can also be useful to rain teams in that it can set up a Swords Dance on Ferrothorn and, taking advantage of the weakened power of Fire-type attacks under rain, attempt to sweep your opponent's team. Scizor is perfect on rain teams as common threats such as Celebi and Virizion hate switching into Choice Band Scizor. It's also very effective partnered with a Rotom-W with Volt Switch, as together they can force each other's counters out while weakening your opponent's team.

Parasect



Parasect is often regarded as pretty pathetic; however, on a rain team, Parasect can enjoy a rather nice niche. Dry Skin lets it recover its health every turn while it's raining, and Parasect can further exploit this with Leech Seed and Leftovers. Thanks to Parasect's low base HP, Leech Seed can often recover more health than Parasect needs to make a Substitute, which makes it similar to Ludicolo in that respect. Parasect also has access to the 100% accurate sleep move Spore which, thanks to BW's sleep mechanics, effectively puts one opposing Pokemon out of commission. Parasect can also use its STAB X-Scissor to slam Grass-types such as Celebi that switch in hoping to absorb a Leech Seed. A rather unusual Pokemon, Parasect can be very effective on a rain team with the right support.

Jellicent



Jellicent is the new premier spinblocker in BW, and it's excellent at what it does. Jellicent has a wonderful Ghost / Water typing, as well as nice defensive stats that can let it take a few hits. Jellicent also has the useful Water Absorb ability, which is perfect on rain teams as it gives them a pivot to switch into opposing Water-type attacks. Jellicent can ward off many physical sweepers with the threat of Will-O-Wisp, or it can spam Scald which has a 30% burn rate. Jellicent also has access to the wonderful healing move Recover, which allows it stay alive longer to spinblock.

Thanks to Jellicent's defensive stat spread, it really enjoys being on balanced or wholly defensive teams as it can prevent your entry hazards from being spun away. Jellicent can also manhandle opposing defensive teams by utilizing Taunt, which prevents your opponent from setting up Spikes against Jellicent.

Despite predominantly being a defensive pokemon, Jellicent also has an option of running a Choice set and spamming a powerful Water Spout to catch its counters by surprise and act as an unexpected wallbreaker. Shadow Ball smashes Celebi, Latios, and Latias, making Jellicent an excellent lure.

Gastrodon



A common opinion of Gastrodon is that it is only used to counter rain teams; with its new and improved Storm Drain ability letting it absorb Water-type attacks and its sudden jump from NU to OU, this isn't an unreasonable assumption. Like all Water-types, it is gifted with an excellent defensive typing; however, its unique immunities to Electric- and Water-type attacks and natural bulk make it especially talented at taking all kinds of attacks. Factor in its access to Recover and you have an excellent option to prevent opposing Water-types from using the rain against you.

Gastrodon isn't limited to holding off other Water-types; it can also become a very threatening attacker itself with Choice Specs equipped. With its resistances and bulk, Gastrodon gets plenty of chances to switch in and blast the opponent with rain-boosted Surfs, which are nearly as powerful as Draco Meteors from Latios. STAB Earth Power and Ice Beam provide excellent coverage, with Hidden Power options available to nail any normal counters other than Blissey and Chansey. Furthermore, Gastrodon has the option of running Recover, which it can impressively pull off even with a Choice item. If your opponent makes the mistake of using a Water-type attack on Gastrodon they will be in for pain, as there is no Pokemon that can switch into a Choice Specs Surf boosted by Storm Drain and rain without an immunity. Even Blissey and Chansey risk being 2HKOed by it, and standard Latios is almost OHKOed, pushing the limits of how a powerful a Surf can become in OU.

Volcarona



The release of BW not only surprised us with a Pokemon besides Kyogre getting Drizzle, but it also went ahead and handed us a Fire-type that can fit well in rain teams. Volcarona brings a lot to a rain team, taking care of threats such as Nasty Plot Celebi and Calm Mind Virizion that generally trouble them and providing firepower against sun teams. Volcarona also benefits from rain, with access the move Hurricane and a boosted Hidden Power Water to maintain coverage against Steel-types such as Skarmory and Heatran. Don't underestimate the power of Volcarona just because it's raining; it still has Quiver Dance and enough coverage to run through teams.



Threats


Sandstorm


Tyranitar



Tyranitar is always going to be a rather large problem for a rain team thanks to its Sand Stream ability, which creates a sandstorm the moment it enters the battlefield. This, combined with its massive bulk and the Special Defense boost it receives in sand, makes it a tough Pokemon to take down. Tyranitar also has a rather large Attack stat, as well as access to Pursuit, letting it do severe damage to Politoed, assuming it can catch it fleeing.

Luckily, Tyranitar is weak to Water-type attacks, which means that it cannot realistically switch into powerful Water-type moves from Pokemon such as Choice Specs Politoed without taking massive damage. A physically defensive Politoed can also stand up to most Tyranitar without fear, utilizing Protect to scout Tyranitar's move, Toxic to gradually wear the beast down, or Scald to threaten it with a burn. Tyranitar also has 4x weakness to Fighting-type attacks, so a well-timed Focus Blast from Politoed can nail it, winning the weather war for you instantly. Furthermore, you can use to a few other Pokemon to deal with Tyranitar. For example, Toxicroak can switch into Tyrantiar and force it out with the threat of a Cross Chop or Drain Punch. Tornadus can use Hammer Arm or Focus Blast to KO Tyranitar or use a priority Rain Dance as it switches in, nullifying its attempt to set up sandstorm. In short, dealing with Tyrantiar is not as tricky as it appears thanks to its weakness to Water-type moves, as well as many Rain abusers hitting hard enough or possessing certain moves that deter it from switching in. Tyranitrar's biggest asset is the enormous unpredictability it brings to the table, so if you sort out its set, dealing with it becomes much easier.

Hippowdon



Hippowdon is another weather inducer that removes the rain which Politoed sets up. It's far less unpredictable than Tyrantiar, and is also much rarer. However, never underestimate Hippowdon; thanks to its massive bulk, as well as Slack Off, bringing it down can be a large problem.

Like Tyranitar, Hippowdon suffers from a weakness to Water-type attacks. In addition, its Special Defense is much lower than Tyranitar's as it does not receive the Special Defense boost under sand that Tyrantiar gets. This gives rain teams an exceptionally large advantage, as it means that Hippowdon will rarely be switching into your rain abusers in fear of taking critical damage from a STAB Water-type attack.

Hippowdon commonly carries moves such as Stealth Rock and Slack Off, as well as offensive options such as Earthquake and Ice Fang. This makes Rotom-W an excellent option to deal with it, as it can threaten to cripple it with a Will-O-Wisp or KO with a STAB Hydro Pump. Politoed itself can also go toe-to-toe with the mighty Hippowdon, dealing massive damage with a Choice Specs set or crippling it with a well-timed Toxic if running a defensive set. Politoed can also Rest off any damage it might take by running a ChestoRest set.

In addition to Politoed, specially-based Water-types are your best bet to take down Hippowdon. Certain phyical powerhouses under rain, such as Choice Band Azumarill, can also do okay, but target Hippowdon's much higher Defense stat. Starmie and the previously mentioned Rotom-W are excellent options, with the latter walling every common move Hippowdon runs, and the former having access to Recover to heal off damage as well as Rapid Spin to remove Stealth Rock.


Landorus



Landorus is another popular abuser of sandstorm that can hit extremely hard thanks to its Sand Force ability, which effectively gives its Rock- and Ground-type attacks a Life Orb boost if sandstorm is in play. With a Ground / Flying typing, Landorus is weak to Water-type attacks; however, it can switch into Electric-type attacks for free and then threaten a team back with its STAB Earthquake.

While Landorus struggles to switch in cleanly against a rain team, what makes it so dangerous is its versatility. For example, Choice Scarf sets can outspeed your rain sweepers and revenge kill them, while U-Turning on the popular Starmie for easy momentum. Landorus can also run a Swords Dance set, as well as Substitute, which can prevent it from being revenge killed as easily.

In order to deal with Landorus, you first need to find out its set. Choice Scarf sets can be played around with prediction, while Swords Dance sets can be revenge killed by fast Pokemon such as Starmie and Jolteon. Sets with Substitute are a little more troublesome, but Rotom-W works very well, as does Gliscor if Landorus lacks Hidden Power Ice. Azumarill is also an excellent check to Landorus as it can revenge kill it with a powerful Aqua Jet.

Sun

Ninetales



Ninetales is a rather large threat to rain teams. Merely switching in causes Drought to activate, which is immeasurably crippling to a rain team, as Thunder and Hurricane become inaccurate while Water-types have their STAB attacks halved in power. The real problem that sun brings, though, are the powerful Grass-types, all of which can be a handful if sun is up. In practice, fighting a sun team is more about eliminating the abusers such as Venusaur than it is about eliminating Ninetales, due to Ninetales being a rather subpar Pokemon.

In terms of beating Ninetales, however, you have a few options. Politoed can do massive damage to it with Hydro Pump if it's a Choice Specs variant or just has high Special Attack investment, even with Drought reducing its Base Power. Defensive Politoed can freely switch in on Ninetales, only fearing the rare Energy Ball, and can Refresh or Rest off any status that Ninetales throws at it. Speaking of status, hitting Ninetales with Toxic is a great way to deal with it as it will be gradually weakened. Powerful Pokemon such as Choice Band Gyarados can still smash Ninetales with Earthquake or Stone Edge even if it's burned, and Stealth Rock will also cripple Ninetales whenever it switches in. Ninetales has only average bulk, so a few hard hits should be enough to take it down.

Venusaur



Venusaur is one of the most common Grass-types seen on sun teams and can be exceptionally threatening. What makes it a problem is the unpredictability in its moveset, which can make it slightly tricky to deal with. Venusaur also resists Water-type moves and can often quite easily switch in against certain rain abusers even if sunlight is not up, forcing a switch. Its STAB Grass-type attacks also threaten Politoed, the centerpiece of a rain team, while its Poison typing absorbs any Toxic Spikes that more defensive Rain teams might employ.

In order to counter Venusaur, you have to scout its moveset. In general, many Venusaur run a Grass-type attack such as Energy Ball or SolarBeam, as well as Hidden Power Fire to hit opposing Grass-type Pokemon such as Ferrothorn. The final two attacks, however, can be rather tricky. Venusaur can run moves such as Growth to increase its attacking stats under sunlight, Sludge Bomb for an extra coverage move, or utility moves such as Synthesis to heal itself, Sleep Powder to cripple a counter, and even Sunny Day to set up sunlight when it scares Politoed away.

Despite its rather wide movepool, Venusaur does struggle with a few Pokemon. For example, Venusaur struggles against certain Grass-type Pokemon such as Ferrothorn if rain is active, as it can only fire off a weakened Hidden Power Fire while Ferrothorn can Thunder Wave in order to cripple its Speed. Jirachi, too, can deal with it rather well if rain is active, also threatening to paralyze with Body Slam or Thunder, while some Wish + Calm Mind sets can simply hit Venusaur with a super effective Psychic. Latias is also an amazing counter, and can shrug off an attack or two while threatening to set up a few Calm Minds. In a similar vein, Latios can take a hit (although a Sludge Bomb will hurt), will outspeed if rain is up, and can hammer Venusaur with a Draco Meteor. Dragonite and Tornadus can also threaten to OHKO Venusaur with their STAB Hurricanes, although both require rain in order to avoid Hurricane's poor accuracy under sun. In addition, Venusaur is not particularly bulky, so a few powerful neutral hits will bring it down.

Sawsbuck



Sawsbuck is another one of those tricky Grass-types that rain teams hate to face. Sawsbuck has the stats of a physical sweeper, which means that it commonly runs a Swords Dance set. It's Grass / Normal typing gives it pretty solid coverage, and it can run through a weakened rain team with ease.

The first step to beating Sawsbuck is taking away the sunlight which activates its Chlorophyll ability; this is not essential, but it does make it slightly easier to revenge kill. Sawsbuck also really hates Steel-types such as Skarmory, Bronzong, and Ferrothorn, as most run Nature Power, which transforms into Earthquake when used in simulator play. The aforementioned three Pokemon do a pretty decent job at walling it and can set up hazards or cripple it with their STAB attacks such as Brave Bird (for Skarmory) or Gyro Ball (Bronzong and Ferrothorn). Dragonite can try and revenge kill it if its Multiscale is intact, smashing Sawsbuck with a STAB Hurricane. Tornadus can do the same, although it has to be noted that rain needs to be up for Tornadus to outspeed and then KO with Hurricane. If you can predict a Swords Dance, Choice Scarf Politoed can switch in and launch a well-timed Ice Beam to cripple Sawsbuck, but it really needs to watch out for a STAB Horn Leech on the switch.

Tangrowth



Tangrowth is another dangerous Chlorophyll abusers that give rain teams trouble. Like Venusaur, Tangrowth can also be slightly unpredictable in that it can hit either physically or specially due to its excellent offensive stats. Tangrowth also has excellent physical bulk, which lets it switch into Pokemon such as Azumarill with little fear. Once in, it can use Growth to boost both of its offensive stats and then hit back with a STAB move of choice.

Despite Tangrowth looking rather threatening on paper, in practice it's not so difficult to deal with. Tangrowh is rather slow, even after a Chlorophyll boost, so Choice Scarf Pokemon such as Rotom-W can still outspeed and KO with Hidden Power Ice. Choice Scarf Politoed can also remove the sunlight and revenge kill Tangrowth with Ice Beam, making it a decent check. Dragon-type Pokemon such as Latios or Latias are also good bets as both resist many of the common moves Tangrowth runs.

When dealing with Tangrowth, remember that it has a pathetic Special Defense stat, which means that it cannot really switch in on special attacks. Even Water-type attacks will hurt if rain is up, and Ice Beam will cripple it. Tangrowth will likely switch in when sun is up, so use this to your advantage when dealing with it. Winning the weather war will greatly weaken Tangrowth's potential to hurt your rain team.

Volcarona



Being a Fire-type, you would hardly consider Volcarona as a threat to your standard rain team. Volcarona also packs a 4x weakness to Stealth Rock, which limits its opportunities to switch in. However, it can be exceptionally difficult for rain teams to deal with, as it puts significant pressure on Politoed to keep it in check, and its movepool isn't quite emptied as it can abuse Hurricane in rain.

Stat-wise, Volcarona is blessed with great Special Attack, Special Defense, and Speed, while in other areas its stats are sadly rather lacking. Volcarona did, however, get one of the greatest stat-boosting moves of all time in Quiver Dance, which boosts its Special Attack, Special Defense, and Speed by one stage each. Combined with excellent STAB options in Bug Buzz and Fiery Dance—which boosts the users Special Attack stage one stage 50% of the time—Volcarona is very hard to handle. Considering the fact that Volcarona is often used on a sun team, it can be a headache for rain teams to deal with.

Like Venusaur, Volcarona can be rather unpredictable with its moveset. While Quiver Dance, Bug Buzz, and a Fire-type attack are standard, Volcarona can choose to run Hidden Power Rock or Ground, Morning Sun, Rest with a Chesto Berry, or Substitute. It can also run slightly different EV spreads, sometimes going fully offensive, while other times gravitating towards bulk. These subtle changes limit what counters Volcarona and what doesn't.

On a rain team, the best weapon against Volcarona is Azumarill. Azumarill has priority Aqua Jet, which bypasses any Speed boosts Volcarona might have obtained, as well as hitting Volcarona's weak Defense stat. It can OHKO so long as sun is not up, although Substitute Volcarona can be irritating if Flame Body kicks in and burns Azumarill. Gyarados, Salamence, and Dragonite are also excellent bets to beat Volcarona. All of them greatly dislike Hidden Power Rock and the possibility of Volcarona's Flame Body ability kicking in, but they resist its STAB options and can hit it hard with their STAB attacks. Defensive Politoed can attempt to switch in and Toxic Volcarona variants that run Morning Sun, or use Perish Song to limit the amount of turns Volcarona is in play and force it out. Choice Scarf Landorus and Terrakion also outspeed Volcarona even after a Quiver Dance and can OHKO with Stone Edge, although neither of them like switching into Volcarona if it chooses to scout with Substitute.

When facing Volcarona, perhaps the important thing is to keep Stealth Rock up on the field, which really hurts Volcarona and makes it much easier to handle after it has lost 50% of its health. Preventing sunlight and keeping up Drizzle is also recommended, although be warned that many smart players may bring in Volcarona early, forcing Politoed in so they can weaken it with STAB Bug Buzz before switching back out. Volcarona is very likely the strongest and most dangerous threat a sun team can unleash against a rain team. Underestimate it at your peril.

Miscellaneous Threats

Abomasnow



Abomasnow is very likely the most annoying weather inducer that rain teams will have to face. Upon entering the field, it calls forth a hailstorm, removing the rain that Politoed sets up. To make matters worse, Abomasnow resists Water-type attacks thanks to its Grass / Ice typing, which means that it can switch in on Pokemon such as Starmie, resisting their attacks and threatening to hit back with one of its powerful Grass-type STAB moves.

Abomasnow commonly runs two sets: a defensive set with Leech Seed, and an offensive Choice Scarf set, which can hit extremely hard with STAB Wood Hammer and Blizzard. These two sets often have slightly different counters; however, in general, Steel-types are your best weapons against Abomasnow. Pokemon such as Jirachi and Bronzong are excellent initial switches into Abomasnow, while Ferrothorn and Scizor also work well provided they avoid a Hidden Power Fire from the Choice Scarf set. Defensive rain teams can switch in Tentacruel, who can Rapid Spin away Leech Seed and set up Toxic Spikes, which will make dealing with the support variant of Abomasnow much easier. Speaking of hazards, Stealth Rock will really hurt Abomasnow whenever it switches in. If you have Spikes support, it will only make things more difficult for Abomasnow. Abomasnow's only method of recovery is Leech Seed, so if you can limit it from healing and then force it out, Abomasnow will struggle to keep up for the rest of the match so long as Stealth Rock is present. Lastly, Abomasnow possesses rather average defenses, so powerful neutral hits will gradually take it down.

Virizion



Virizion can be exceptionally irritating to rain teams. With a massive base 129 Special Defense, it can easily shrug off most of the attacks that rain teams can level at it. It also possesses powerful STAB attacks which can rip through rain teams very easily. When combined with Swords Dance and Calm Mind, Virizion can be a handful to deal with.

The best way to deal with Virizion is to inflict it with status. Paralysis hampers its Speed and burn cripples physical sets that run Swords Dance, while Toxic wrecks both sets. Once statused, Virizion becomes much easier to deal with. Failing that, there are a few other Pokemon that can take on Virizion and eliminate it. Latios and Latias have bulk similar to Virizion, and can win a Calm Mind war barring an untimely critical hit. Both also have access to STAB Psyshock, which hits Virizion's weaker Defense stat, making it much easier to deal with. Dragonite can handle Virizion so long as Multiscale is active, and can OHKO with Hurricane. Tornadus hates switching into a Hidden Power Ice, but can switch in on most of Virizion's other attacks, outspeed, and then hit it with a STAB Hurricane as well. Specially defensive Jirachi can play the odds and aim for a paralysis so it can flinch Virizion to death, while Forretress is not weak to Fighting-type attacks, has Sturdy, and can strike back with Gyro Ball, doing massive damage.

Virizion has a rather weak Defense, so powerful priority attacks will also do a lot of damage. For example, Choice Band Scizor can deal significant damage to Virizion, taking out weakened ones. Virizion also cannot switch into certain physical attacks such as a Choice Band Azumarill's Waterfall, which will flat-out cripple it beyond measure, nullifying it as a threat.

Ferrothorn



Ferrothorn, the most popular Spikes user in the game, is also a menace to rain teams. Ferrothorn can turn the rain against you, as rain reduces its weakness to Fire-type attacks, making it much harder to deal with. In addition, Ferrothorn can scare away Politoed with the threat of a Power Whip, and can cripple fast Pokemon with a well-timed Thunder Wave. Leech Seed makes dealing with it even more of an annoyance, as it can heal itself while setting up hazards to further hurt your team.

Despite being an extreme annoyance to rain teams, Ferrothorn can be dealt with. The first and often forgotten method is to spam high-powered Water-type attacks at it. People tend to forget that while Ferrothorn might resist Water-type attacks, they still deal solid damage. Throwing out Choice Specs-boosted Hydro Pumps and sacrificing a Water-type to cripple Ferrothorn might not be a bad idea; furthermore, Fire- and Fighting-type attacks still deal quite a bit of damage. Ferrothorn also hates being burned, and Rotom-W can make an excellent lure for Ferrothorn, burning it as it tries to switch in. A burn will make dealing with Ferrothorn much easier, as it gradually loses health each turn and its offensive capabilities will be significantly hampered. Defensive rain teams can also attempt to burn Ferrothorn by throwing multiple Scalds at it, while Tentacruel can safely spin away any hazards it might set up.

The final way to deal with Ferrothorn is to include Pokemon in your rain team that can set up on it, and then eventually beat it. This actually forces the Ferrothorn in question to become a hindrance as you can use Ferrothorn as a free tool to set up on and then break down your opponent's team. Pokemon such as Substitute Calm Mind Jirachi, Swords Dance Toxicroak, and Subsititute Calm Mind Latias can all set up on Ferrothorn and threaten a sweep. Reuniclus has Magic Guard and therefore is unaffected by Leech Seed, and if all else fails powerful Fighting-types such as Conkeldurr or Lucario will force Ferrothorn to switch out. Lastly, Magic Bounce Pokemon such as Xatu can switch into Ferrothorn, reflect its hazards right back at it, and set up screens during the turn it switches out, preventing it from being a threat.

Kingdra



Kingdra is a rather rare threat to rain teams. It's mostly chucked onto certain teams just because it can screw over rain teams thanks to Drizzle activating its ability, Swift Swim. This makes it near impossible to revenge kill and quite difficult to take down. Kingdra can run many sets, but chances are you are going to see a Dragon Dance set, as it works best on the teams that use Kingdra and gives it a niche when not battling a rain team. Usually, it runs Outrage and Waterfall as its primary STAB attacks as, thanks to its awesome coverage, it doesn't need really to run anything else. Rest is usually a common option for Kingdra, so paralyzing it is not usually recommended as Kingdra can just Rest off the paralysis and reawaken with a Chesto Berry.

Your best way of beating Kingdra is to switch in Ferrothorn and wear it down with Leech Seed and Power Whip. Gyro Ball also works as Kingdra gets that powerful Speed boost under rain. Skarmory can also phaze away certain sets provided it avoids Waterfall's flinch chance, while Jellicent can play mind games with Will-O-Wisp and Taunt (preventing Rest). Empoleon is another excellent choice that walls Kingdra, but it has a limited niche outside of this. All in all, it's pretty tough for a rain team to handle Kingdra; however, on the bright side, it's quite rare, so you shouldn't have to face it often regardless.

Raikou



With access to Calm Mind and powerful Electric-type attacks, Raikou is already a difficult prospect for rain teams to handle. Raikou also has base 115 Speed, which Speed ties with Starmie, making it somewhat difficult to revenge kill was well. Raikou can get pretty decent coverage with Hidden Power Ice, and can also run Aura Sphere if it wants to—however, it should be noted that this lowers its Speed as Aura Sphere locks it into a Rash nature. Despite being fast, Raikou can get worn down gradually, and it cannot really switch into boosted Water-type attacks, as it does not resist them and needs all of the health it can get. Special walls such as Blissey and Chansey handle Raikou very well, as do Choice Scarf Pokemon such as Landorus, which outspeeds Raikou and can KO with Earthquake. Latias can also get into a Calm Mind war and then Roar Raikou back out. Lastly, Raikou has an average Defense, so powerful physical attacks such as Choice Band Azumarill's Aqua Jet can do heavy damage.

Toxicroak



Toxicroak is a perfect example of a Pokemon that works both for and against rain. With Dry Skin, Toxicroak heals 12.5% of its HP each turn. When you add in Leftovers recovery, Toxicroak can become a difficult Pokemon to beat down, especially when it has tools such as Drain Punch to heal itself even more.

Toxicroak is commonly seen running either a Bulk Up or Swords Dance set. Each of these sets has slightly different counters; however, they both love setting up on some of the more defensive Pokemon seen on rain teams. For example, Pokemon such as Ferrothorn and Tentacruel lack the effective means to hurt Toxicroak and must switch out, giving Toxicroak the free turn to set up. The Bulk Up set usually has Substitute as well as Drain Punch and Sucker Punch to deal with teams. This means that Gliscor can wall it, Taunting it or setting up a Swords Dance while scaring it away with the threat of a STAB Earthquake. Dragonite also works well as it can make use of a STAB Hurricane and can always Roost off any damage taken from Sucker Punch at a later time.

Swords Dance Toxicroak is far more threatening, since it commonly runs Ice Punch to hammer Gliscor and Dragonite. It's harder to wall as well, with your best bets being Pokemon such as Skarmory, who can OHKO with Brave Bird. When dealing with Life Orb Toxicroak, remember that it lacks Substitute, which makes it a lot easier to wear down and deal with. Choice Specs Starmie, for example, can bypass Sucker Punch and Trick Toxicroak into it, and powerful priority such as Dragonite's ExtremeSpeed will take away a significant portion of Toxicroak's health. Choice Scarf users that don't mind Sucker Punch can also revenge kill Toxicroak. Terrakion needs Earthquake, but gets a Justified Attack boost if Toxicroak makes the mistake of Sucker Punching it. At +2, Sucker Punch will hurt Landorus, but it still outspeeds Toxicroak and nails it with Earthquake; it can also play mind games with Toxicroak if it has Substitute, which lets it shield itself from Sucker Punch to some degree. It should be noted, however, that many of these Pokemon have to be careful not to switch in on the wrong move.

Rotom-W



Rotom-W can be a real pain for rain teams. Volt Switch is essentially an Electric-type U-turn, which means that Choice Scarf Rotom-W can gain some excellent momentum against rain teams, as Volt Switch forces switches and hits many rain Pokemon hard. A STAB Hydro Pump in the rain also hurts, and Rotom-W can always cripple a defensive Pokemon with Trick or Will-O-Wisp.

To deal with Rotom-W, you're usually better off with a bulky Grass-type that doesn't mind Will-O-Wisp. Something such as Celebi is an excellent choice, as it can switch into Rotom-W without trouble, fearing only the rare Signal Beam. Shaymin and Roserade also do pretty well, although unlike Celebi, they lack Recover and thus have to rely on Natural Cure and Rest for healing. Gastrodon also walls Rotom-W's STAB attacks and doesn't mind holding a Choice Specs; it can also hit hard under rain and can Toxic to cripple Rotom-W while mitigating possible burn damage with Recover. Ferrothorn is also a decent counter, resisting Rotom-W's STAB moves; however, it doesn't really enjoy being tricked a Choice item, and a burn from Will-O-Wisp will gradually wear it down over the course of the match.

Dragonite



Dragonite can be a rather annoying Pokemon for rain teams to face. Its impressive bulk and Multiscale let it survive an impressive amount of punishment. In particular, it loves switching in on Rotom-W, as it fears only Will-O-Wisp and the rare Hidden Power Ice. From there, Dragonite can use a free turn to set up a Dragon Dance, and then either go for a sweep or set up a Substitute and attempt to stall the opponent out while constantly boosting. Dragonite, however, does have a large amount of versatility, which lets it run other sets such as Choice Band or mixed sets.

Because Dragonite has many sets it can run, it’s very difficult to counter. Setting up Stealth Rock is one of the best ways to handle Dragonite, as it breaks Multiscale, which means that Dragonite often needs to Roost back up to full health or risk having a harder time setting up. Scouting Dragonite's set is also something that should be done. In general, Steel-types such as Ferrothorn are good bets, as rain halves the damage of Fire Punch. SubDD sets can, however, set up on Ferrothorn, so again, scouting Dragonite's set is heavily recommended. A fast Choice Scarf user with access to Ice Beam can usually revenge kill Dragon Dance sets. Cloyster can also do quite well against Dragonite as it can bypass Multiscale with Icicle Spear, and thanks to its impressive physical bulk it can take an attack if needed. Choice Band Dragonite has massive physical power, but can be dealt with by prediction.

Latias



Latias is always going to be a Pokemon rain teams need to be prepared for. With its massive Special Defense as well as an excellent Dragon / Psychic typing, Latias resists the STAB attacks from your rain sweepers and can Recover off damage without trouble. Latias also has Calm Mind, which increases its Special Defense to astronomical levels as it slowly boosts itself up before sweeping a team. The tricky thing about Latias is that it can actually set up on common Pokemon seen on rain teams, such as certain Politoed sets, Ferrothorn, and Rotom-W, which can make it somewhat of a handful. Latias often runs Substitute or Refresh to prevent status from affecting it, which means your best bet at handling it is hammering it with powerful physical attacks, which is easier said than done.

However, Latias does have problems with Steel-types, as it mostly relies on Dragon Pulse to do damage. Pokemon such as Jirachi and Scizor can force Latias out, and Politoed can scare it away with Perish Song. Special walls such as Blissey and Chansey can recover off a +6 Dragon Pulse and can usually beat most Latias that lack Refresh, while Dragonite can survive a Dragon Pulse provided Multiscale is intact and that Latias has not amassed enough Calm Mind boosts. Quagsire also ignores any boosts Latias has received thanks to Unaware and can stall out Dragon Pulse's rather average PP.

Latios



Latios is one of those Pokemon that is a terror to counter, and rain makes it even harder. Traditionally, one of the best counters to Latios has been Tyranitar, which is off-limits when using a rain team. Life Orb Latios can almost 2HKO the entire metagame thanks to Surf receiving a boost, smashing past any specially defensive Steel-types that get in its way. That said, Latios does not have the bulk of its sister, which means that powerful, boosted Water-type attacks, while resisted, can quickly wear Latios down. In addition, Life Orb recoil damage will slowly eat away at its HP, making dealing with it an easier task.

Latios possesses an excellent base 110 Speed stat; however, fast Choice Scarf users can revenge kill it, and certain Pokemon such as Starmie naturally outspeed it and can aim for a quick revenge kill. Ferrothorn is also a decent way of checking Latios as it resists Surf and Draco Meteor, while Hidden Power Fire has its damage output halved if rain is up. Latios is best dealt with via prediction; as long as you play carefully around it you should be fine.

Jirachi



Jirachi is an exceptionally versatile Pokemon that can cause a significant amount of damage to rain teams. Jirachi packs excellent bulk and Speed, which means that a Calm Mind set with Thunder or Thunderbolt can rip through an unprepared rain team with ease. Calm Mind Jirachi usually runs an Electric-type move and either Water Pulse (if used on a rain team) or other moves such as Psyshock or Flash Cannon. Commonly, Jirachi chooses to run Substitute or Wish as its last option, which actually has a rather large impact on countering Jirachi.

Wish Jirachi sets can heal off damage but can be statused or hit with Leech Seed. This is one of the best ways of handling Jirachi as residual damage will eventually stack up, allowing you to muscle through it. Wish Jirachi can also be handled by Trick, locking it into an attack, which can then be played around. Substitute + Calm Mind Jirachi is trickier to handle for rain teams; however, it cannot repeatedly switch in and out of boosted Surfs and it lacks recovery. Latias can boost up alongside Jirachi and Roar it out, making it a decent Pokemon to handle it. Quagsire is an excellent option for more defensive teams as it ignores any Calm Mind boosts Jirachi has accrued and can threaten back with Earthquake.

Gastrodon



Gastrodon is rather odd when discussed with rain. During the Thundurus era, it received a massive boost in popularity, as it could handle both rain and (sometimes) Thundurus. Even now, Gastrodon is a rather strong check to rain thanks to its ability to absorb Water-type attacks, taking no damage and receiving a Special Attack boost. Gastrodon's Water / Ground typing lets it wall powerful rain sweepers such as Starmie and Rotom-W, and it also hinders Pokemon such as Calm Mind Jirachi.

Lures are always going to be the best way of handling it. Gastrodon will often switch into Starmie and Rotom-W as it walls common sets. A surprise Hidden Power Grass will smash Gastrodon aside and let Starmie or Rotom-W sweep. Besides a surprise Hidden Power Grass, Pokemon such as Virizion, Celebi, and Ferrothorn will all make Gastrodon switch out, and they all can take advantage of the free switch by either boosting or setting up entry hazards such as Spikes. In addition, hitting Gastrodon with a Toxic will greatly weaken it, making it much easier to deal with.

Jellicent



Jellicent is in a similar boat to Gastrodon in that it’s very good at walling select rain sweepers. With Water Absorb, Jellicent can switch into Water-type attacks with ease, and threaten to burn common Pokemon on a rain team such as Toxicroak, Ferrothorn, and Azumarill. Jellicent can even be a pain to non-physical Pokemon, as Politoed will not appreciate getting burned if it’s attempting to win a weather war.

Jellicent's access to Recover, great bulk, and Water / Ghost typing combine to make it an excellent spinblocker. This can make it a significant problem to rain teams as it forms a dangerous duo with Ferrothorn, which can prove exceptionally difficult to handle. Jellicent even has access to Taunt, and can therefore cause rain stall a large amount of problems, burning members and slowly weakening them.

To handle Jellicent, a special sweeper is usually best. For example, Celebi can scare off Jellicent with the threat of Giga Drain and use the free turn to set up Nasty Plot. Virizion can do a similar job, but must watch out for Will-O-Wisp if running Swords Dance. Both of the above Pokemon are excellent choices for handling Ferrothorn, limiting the effectiveness of the aforementioned combo. Besides Grass-types, Rotom-W and Starmie can do excellent jobs of scaring away Jellicent with a powerful Thunder, making them somewhat useful options.

Celebi



Celebi was an excellent Pokemon in DPP and not much has changed in BW. It has excellent base 100 stats across the board, and access to Recover to further increase its defensive abilities. Celebi has experienced an upsurge in popularity because it can switch into top-tier Pokemon such as Rotom-W and Ferrothorn freely and set up a Nasty Plot, instantly making it a powerful threat if you are unprepared for it. Against rain teams, Celebi can be a rather large hassle since it can shrug off boosted Water-type attacks and Recover off the damage, while threatening any Water-types with a STAB Giga Drain.

Thankfully, Celebi has many weaknesses and it's not too difficult for rain teams to deal with provided they prepare for it. Celebi hates Flying-type attacks, so Pokemon such as Tornadus and Dragonite can smash it with little effort. Latios and Latias also resist most of Celebi's attacks and can threaten to smack it with a Draco Meteor or set up with Calm Mind against it. Scizor also doesn't really fear Hidden Power Fire so long as rain is up and can gain free momentum, forcing it out with U-turn and gaining an advantage. While somewhat uncommon on a rain team, Volcarona doesn’t fear much from Celebi and has a fair amount of options available to it: it is able to either boost with Quiver Dance or just smash Celebi with either Hurricane or Bug Buzz. Lastly, for more defensive rain teams, Chansey or Blissey do an excellent job of dealing with the Nasty Plot set, hitting it with a Toxic and slowly wearing it down with Seismic Toss.

Shaymin



Though Shaymin is a rather uncommon sight in BW OU, it plays very similarly to Celebi but without access to moves such as Nasty Plot and Recover. It can threaten Politoed and other Water-types with a powerful Seed Flare while still retaining excellent coverage attacks, abusing Leech Seed to give it a fighting chance against special walls such as Chansey, and being generally annoying against anything else.

When dealing with Shaymin, remember that—by and large—it’s less threatening than Celebi and that similar counters for Celebi also work well against Shaymin. As such, Scizor, Volcarona, and Latias all do well against Shaymin. Tornadus and Dragonite are also good choices, although Shaymin sometimes runs Hidden Power Ice to deal with them. Although not exactly "beating" Shaymin, Ferrothorn can wall it if it lacks Hidden Power Fire (and under rain Hidden Power Fire doesn't hurt too much) and set up hazards against it. Shaymin also lacks recovery besides Rest and Leech Seed, which means that it’s slightly easier to wear down than Celebi, especially as Rest usually forces it to switch out.

Blissey / Chansey



Blissey and Chansey are always going to be a slight problem to rain teams due to their impressive HP and Special Defense stats, letting them wall the common special attackers used in rain.

Blissey and Chansey usually rely on Softboiled or Wish to heal themselves, and Toxic and Seismic Toss to handle Pokemon that switch into them. Their Defense is quite low, so Pokemon such as Toxicroak can switch in, shrug off almost everything they can throw at it, and threaten to use them as setup fodder.

Calm Mind variants of Reuniclus and Jirachi don't tend to worry about them either, slowly setting up and then gradually blasting through them with their Calm Mind sets. Ferrothorn might not directly threaten to KO them, but it can prove an annoyance with Leech Seed and threaten to use them as fodder for it to set up Spikes. For more defensive teams, Jellicent can Taunt them and gradually wear them down with Will-O-Wisp, or Tentacruel can set up Toxic Spikes to wear them down.

All in all, it's not particularly difficult to handle the special walls of OU; most physical attackers will do the job nicely if you want to take them down.

Porygon2



Porygon2 is a rather underrated Pokemon that can prove a real hassle to certain rain teams. BW introduced the fantastic Eviolite item, which significantly boosts the defenses of NFE Pokemon. This item lets Porygon2 take some massive hits, while being a general annoyance with Thunder Wave.

Porygon2 has access to Recover, as well as its marvelous ability in Trace, which means certain Pokemon such as Gyarados have their abilities used against them, making them less than ideal choices to handle Porygon2. Water-types are a little tricky to use against Porygon2 as well, as it often runs Thunderbolt as a coverage attack along with Ice Beam. Therefore, something such as Ferrothorn can work well against Porygon2, Leech Seeding it before using it as Spikes fodder. Hitting Porygon2 with Toxic or a burn is also an excellent way of wearing the cyber duck down, since it forces it to use Recover in order to tank hits better. Powerful Fighting-types such as Toxicroak (although it greatly dislikes Thunder Wave) can also threaten Porygon2 enough to force it out.

In general, Porygon2 can and will be an annoyance to a rain team, but it cannot reliably switch into powerful Water-type attacks from Pokemon such as Choice Specs Politoed. Don't let it switch in easily, and force it out with powerful Fighting-types or Pokemon not vulnerable to its special attacks such as Calm Mind Reuniclus and you should be fine.


Team Building Tips

General

When building a rain team, there are a few things you have to bear in mind. Most of the below tips are essential for a rain team to function to its fullest potential, so be sure to keep these points in mind when building a rain team.

1. Abuse the rain

This is a rather obvious point, but it should not be taken lightly. Rain is an exceptionally powerful weather, and while Swift Swim is barred from it (unless you don't run Politoed) the massive power Water-type attacks can wield is astonishing. Therefore, it is important to make sure that your team does enough to abuse rain. For offensive teams, it might be running a couple of Water-types to overload Ferrothorn with repeated assaults, or making the most of Tornadus being an absolute terror under rain. For rain stall teams, it's a little different; you have to bear in mind that you are using a rather subpar Pokemon on your stall team, so having Pokemon that abuse rain defensively is an absolute must. Pokemon such as Tentacruel and Ferrothorn are good options to consider.

2. Balance your team

This rule is exceptionally important to rain teams, and it's also a rule often broken by people "new" to rain. It's not uncommon for players to run Politoed, chuck five other Water-types on their team, and call it a day. The initial problem with this is that once you lose momentum, opposing Pokemon such as Rotom-W can cleanly run through you. It's important that rain teams have a solid core to fall back on. Remember that weather is a two-way street; both players can abuse it, so thinking offensively and defensively is essential when building a team.

3. Dealing with the weather war

This too is essential in a rain team. You can have a rain team full of the most powerful threats in the game, but it will all be worth nothing if you cannot bring your weather in play and keep it up. Opposing weather inducers—Abomasnow, Ninetales, Hippowdon, and Tyranitar—must all be dealt with. In part, this is helped by the fact that the most common inducers all hate switching into Water-type attacks; however, it's still a good idea to prepare for the inducers. Sun teams are perhaps one of your biggest obstacles as they are often paired with Grass-type Chlorophyll users, which can be very threatening under sun with both the Speed boost and the fact that they can hammer Politoed with their STAB attacks, so the right team support is needed in order to win the weather war. Politoed cannot be relied on to weaken them with the rain, so you need to have them covered by the team.

4. Dealing with weather abusers

This point kind of goes with the one above it. When running rain, you have to accept the possibility that you may not have rain up for the entire match. More often than not, it will be a war between two teams, both actively trying to batter away at the opposing weather inducer so they can win the weather war. Therefore, it is important that your team can handle threats such as Terrakion, Landorus, Venusaur, and Volcarona when rain is not up. Provided you have the opposing weather abusers checked, controlling the weather war will be remarkably easier.

5. Be able to switch into powerful Water- and Electric-type attacks

Again, as pointed out above, rain can be a double-edged sword. While you hold a slight advantage in that you are often more prepared than your opponent is to battle under rain, having something to switch in to take repeated Water-attacks is needed to prevent opposing rain teams from steamrolling over you. Pokemon such as Ferrothorn or Gastrodon are good bets, as both can switch into Rotom-W and Starmie, forcing them both out.

6. Support it!

This is perhaps less crucial than the previous points, but bear in mind that rain teams enjoy similar support as non-weather teams. For example, Stealth Rock and Spikes are excellent options to wear down the opposing weather inducers. Running a Rapid Spin user might also be a decent option to prevent your own weather inducer from being crippled by your opponent's hazards. Dual screens and Wish support are helpful for lessening the blow a rain sweeper or Politoed might take switching in, while a revenge killer that functions outside of rain is also a rather useful option to have in case something looks threatening.

Offensive Rain Teams

Offensive rain teams were once a commonly seen force, and although less popular in the post-Deoxys-S metagame, they are still one of the most powerful team archetypes around. They make use of Pokemon such as Starmie and Gyarados to take advantage of the extra 50% boost rain provides to Water-type attacks, as well as Tornadus and Jolteon for the boost in accuracy to Hurricane and Thunder. The power boost is so significant that when the weather war is won—either by Politoed outlasting the opposing weather inducers or by Dugtrio trapping and killing them—the game is almost always won as well.

Example Team

Politoed @ Leftovers
Ability: Drizzle
EVs: 136 HP / 56 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Scald
- Ice Beam
- Hidden Power Grass
- Perish Song

While it may seem like Politoed should be holding a Choice item on an offensive team, Leftovers is one of the best choices available: it is vital that Politoed lasts long enough to win a weather war, and Leftovers makes sure of that. On this team, in addition to summoning rain, Politoed also plays the role of a bulky attacker. Hidden Power Grass hits Gastrodon to prevent it from absorbing Water-type attacks all game, and Perish Song helps combat Baton Pass chains.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is almost as much of a staple on offensive rain teams as Politoed is. Early-game, it holds off powerful Dragon- and Water-type attacks with its typing and huge defenses while stacking Stealth Rock and Spikes. While it often takes these hits and faints in the process, Ferrothorn almost always leaves the opponent's field littered with hazards, and it can hit back with either Gyro Ball or Power Whip. The only spinner that Ferrothorn has a lot of trouble stopping on its own is Forretress, which in return has to contend with Starmie, which is almost impossible to spinblock: in rain, no Ghost-type can both block Starmie from spinning and be able to keep up with the offensive pace of this team.

Scizor @ Choice Scarf
Ability: Technician
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature (+Spe, -SpA)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Choice Scarf Scizor is a rare sight on rain teams, because Choice Band and Swords Dance sets are usually preferred. Scizor is normally used as a backup Steel-type for these teams, but if weakened, the other sets can't check fast and bulky threats such as Latias and Celebi, making Choice Scarf Scizor the more practical choice for the team. U-turn is a standard move on any Scizor wielding a Choice item and helps you get into a more favorable position, while the other moves enable Scizor to revenge kill or trap Pursuit-weak threats.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin

With base 115 Speed, base 100 Special Attack, Natural Cure, and excellent coverage, Starmie is a no-brainer as the Rapid Spin user of this team. With Hydro Pump and Thunder boosted by rain, Starmie can blast its way through any Ghost-types attempting to block Rapid Spin. This helps Scizor and Tornadus in particular by allowing the former to U-turn many more times throughout the game, and by preventing the latter from losing a quarter of its health from Stealth Rock alone. Starmie isn't bad as a sweeper either, with Life Orb stacking with rain to send Hydro Pump's power to incredible levels, and BoltBeam coverage to complement it.

Tornadus @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- U-turn
- Hurricane
- Focus Blast
- Tailwind

Tornadus is one of the scariest Pokemon to face in all of OU because of one move: Hurricane. Tornadus's Hurricane is one of the hardest moves to switch into in the entire metagame, because not only is it ridiculously powerful with excellent neutral coverage, even its best counters have to deal with the 30% confusion chance; in rain, there's no chance of it missing either. Focus Blast complements it perfectly coverage-wise, and U-turn can put Tornadus's team in a good spot against the very few Pokemon that can actually tank a hit. Tailwind is a good closing move with Prankster to ensure that the team will always have the Speed to revenge kill any threat that comes up.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower

Azumarill is another one of the most powerful Pokemon a rain team can use. It is normally chosen to patch up weaknesses to Pokemon such as Landorus and Terrakion with its extremely powerful Aqua Jet, but its utility goes further than that. Azumarill's powerful Waterfall hurts any Pokemon that isn't immune to Water-type moves, and with the listed coverage moves rounding out the set, only Jellicent can comfortably take it on. Azumarill serves as a powerful late-game cleaner with Aqua Jet finishing off weakened Water-type resists, and with Tailwind support, it can potentially finish a team by spamming Waterfall.

Rain Stall

Rain stall is a very uncommon playstyle, but it can be very effective in the right hands. The basic idea is to utilize Pokemon such as Ferrothorn and Tentacruel to their fullest potential with the benefits that rain gives them. For example, in Ferrothorn's case, the decreased power of Fire-type attacks gives it greater staying power, which in turn grants it more opportunities to set up hazards and wall threats with Leech Seed. Rain stall teams are by their namesake very defensive, so be sure to bear this in mind when building one.

Example Team

Rain! (Politoed) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 156 Def / 64 SpA / 40 Spe
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

Politoed often leads the team due to its Drizzle ability, which activates rain upon entering the field. For a rain stall team, Politoed is essential for the permanent rain, which improves the stalling abilities of the Pokemon chosen. The set is defensive to maximize Politoed's durability and ability to keep rain up. The defensive EVs give it enough physical bulk to survive Haxorus's Choice Band-boosted Outrage, letting Politoed safely use Toxic on it, and enabling the team to efficiently combat Dragon-based offense teams. The Special Attack EVs give Politoed a better chance of OHKOing Gliscor and Landorus with Scald. Toxic combines with the Speed investment to let Politoed outrun and hit Jellicent before it is Taunted, which in turn lets the team force it out—or KO it—and spin away hazards. Perish Song acts as a check to Baton Pass teams and serves a back-up check to other stat-boosters.

Sushi (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Protect
- Rapid Spin

With Drizzle support, Tentacruel becomes one of the scariest forces of a rain stall team. With both Rain Dish and Black Sludge providing recovery and Protect letting it safely recover even more health, Tentacruel can heal off residual damage quickly. Tentacruel provides valuable Toxic Spikes support, which greatly helps its team win the weather war. Toxic Spikes are generally useful for stalling too, putting defensive pressure on stallbreakers trying to break through the team. Tentacruel is also an ideal user of Rapid Spin due to its ability to remain healthy easily, beat common hazard setters, namely Forretress and Skarmory, and spin easily against teams lacking Jellicent.

Rain Dogs (Quagsire) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 10 SpD
Relaxed Nature (+Def, -Spe)
- Toxic
- Scald
- Earthquake
- Recover

Quagsire is a very rarely seen Pokemon; in fact, it had made its home in the NU tier during the time this team was made. However, its niche ability, Unaware, easily separates it from any other physical wall available. Pokemon such as Landorus, Toxicroak, and Dragonite have the power and coverage to break through the rest of the team with Attack boosts; however, none of their popular offensive sets can 2HKO Quagsire. In fact, this holds true for almost any non-Grass-type boosting sweeper; as they will rarely be able to 2HKO it, Quagsire's presence provides the team with a safety net. Toxic and Scald let it spread damaging status, while Recover enables it to outstall its burned or poisoned foes. Finally, Earthquake provides another reliable STAB move with which to hit Toxicroak.

Old Times (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 108 SpA / 148 SpD
Calm Nature (+SpD, -Atk)
- Hurricane
- Thunder
- Roost
- Dragon Tail

This variant of Dragonite takes advantage of the rain very well while helping the team defensively. Pokemon such as Celebi and Virizion, which rain stall teams would normally be hard-pressed to directly take out, don't take Hurricane too well. Thunder provides a way to heavily damage Jellicent without relying on Toxic. With Multiscale and Roost, Dragonite is capable of taking extremely powerful hits multiple times; for example, Choice Specs Latios can't 2HKO a full health Dragonite with Draco Meteor. Lastly, Dragon Tail lets Dragonite force out dangerous boosters that Chansey can't beat, such as Reuniclus, early on; it also helps immensely against Baton Pass chains, because it is extremely hard for them to avoid being phazed while taking Hurricanes and Thunders.

JoyToy (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature (+Def, -Atk)
- Toxic
- Seismic Toss
- Softboiled
- Wish

Chansey is the premier special wall of the team, easily sponging the most powerful special hits in the game while not being overly bothered by status thanks to Natural Cure. It is chosen over Blissey in this team because of its incredible ability to take physical hits too—for instance, mixed Salamence can't 2HKO it with Outrage! The vast majority of special attackers are easily beaten with a combination of Toxic, Seismic Toss, and Softboiled, while Wish provides a massive amount of recovery for the rest of the team—it will almost always bring each member back to full health when successfully passed.

BS (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is the main entry hazard stacker of the team, and for good reason. Grass / Steel typing combined with excellent mixed defenses let it easily survive many hits under rain, giving it plenty of time to set hazards up. It is also capable of functioning as a pseudo-spinblocker, as Iron Barbs and Rocky Helmet do over 29% to any Pokemon using a contact move on Ferrothorn. This is also especially useful for wearing down Pokemon using U-turn; the combination of entry hazards, Iron Barbs, and Rocky Helmet quickly whittles down the foe's health, breaking down common VoltTurn chains. Power Whip and Gyro Ball are two powerful STAB moves that let Ferrothorn fight back against Pokemon it is capable of walling, particularly bulky Water-types and Dragon-type foes, which can't bring down Ferrothorn with Fire-type attacks as effectively in rain.

One last note: for those who want to use this team, keep the nicknames for its creator!

Conclusion

Hopefully this guide has given you all some inspiration in order to build your own rain teams. Rain still remains one of the strongest team archetypes in the game due to not only the sheer power it brings to the table, but also the defensive possibilities it opens up. Remember that this is first and foremost a guide; therefore, its purpose is merely to give you an idea of what to do. Feel free to try out new Pokemon or sets not already explored in this guide; a little variation in a rain team never hurts! Hopefully you have enjoyed this guide; now go out and have fun with rain!
 

Andy Snype

Mr. Music
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Overview

Rain has always been a powerful weather across the generations although it suffered in Generation 3 as the powerful Tyranitar gained the ability to set up permanent Sandstorm upon switching in which made it difficult for Rain to have lasting effectiveness. Things shifted in Generation 4 when Hail gained a permanent weather inducer in Abomasnow and Sand also gained Hippowdon as a possible weather inducer if Tyranitar was unsatisfactory. That said, Rain did get boosts as the likes of Kingdra gained boosts, but despite this, Rain struggled with the commonness of Sandstorm and instead become dominant in UU.

Generation 5 however, gave Rain a massive boost with the introduction of Dream World abilities. Suddenly, Rain had a weather inducer of its own in Drizzle Politoed, letting it keep its weather up for longer periods. In addition, abilities such as Dry Skin, Rain Dish and Swift Swim is given to more pokemon. These abilities give Rain an excellent niche as rain teams can run both defensive and offensive playstyles which other weathers struggle to match.

However, Rain teams do have their problems. After the Round 2 Suspect test Rain Dance and Swift Swim were deemed too powerful for OU. Aldaron's proposal stated that Drizzle and Swift Swim were illegal together on the one team; henceforth massively powerful abusers such as Kingdra suddenly suffered as a result. In addition, Generation 5 brought a powerful threat to Rain teams in the Grass/Steel pokemon Ferrothorn which can threaten to paralyse, weaken teams with Leech Seed, set up entry hazards or even strike back with a STAB Power Whip. Virizion also threatened to be a problem to Rain teams with its excellent Speed, Special Defense and its ability to abuse Calm Mind to boost that impressive Special Defense stat to high levels. Lastly, Rain still has to compete with other such weathers like Sun and Sandstorm, creating "weather wars" as both sides struggle to keep their weather up for the duration of the battle.



Rain Effects

Here is a list of the basic effects Rain brings to the table.

-Water moves' base power is increased by 50%

-Fire moves' base power is decreased by 50%

-Solarbeam is forced into its charge turn

-Hurricane and Thunder have 100% accuracy

-Weather Ball becomes a Water type move with double its default base power

-Synthesis, Moonlight and Morning Sun recover 25% of the user's HP

-Pokemon with the ability Swift Swim have their speed doubled

-Pokemon with the ability Hydration have all status healed during the rain

-Pokemon with Dry Skin gain 12.5% HP per turn

-Pokemon with Rain Dish gain 6.25% HP per turn

-Castform changes forme



The Drizzle Inducer



Politoed is the thing Rain teams needed. With its ability, it summons permanent Rain making it a key member of any Rain team. Politoed has well balanced stats, giving it some nice bulk while also granting Politoed the ability to hit very hard with a Choice Specs Hydro Pump. Politoed also has a fair amount of options coverage wise, such as Focus Blast, Ice Beam and a generic Hidden Power to hit opposing Water-types. Lastly, Politoed has the option of exchanging a support move instead of an offensive attack if it wishes.

Politoed, however, has a myriad of options in the support department. While not strictly a "support move," it can abuse Scald for a nice STAB attack that has a nice 30% chance to burn. It can run Perish Song to crush any Baton Pass chain or to force out a dangerous boosting sweeper. It can also run Encore to lock an opponent into an attack giving you a free turn to abuse. Politoed also has a nice range of status attacks such as Toxic and (if it's feeling lucky) Hypnosis. Toxic can further be abused with Protect to help stall out certain pokemon. Politoed lacks in the recovery department, but it can always run Rest (with a Chesto Berry) which can aid in Politoed outlasting the other weather starters.

In the item department, Politoed has a large range of options. If it wants to be defensively focused, often Leftovers is the best option for it though as explained above, Chesto Berry can be used if one wishes to run Rest. Politoed can also run a Choice item such as Choice Scarf which patches up its average Speed to act as a revenge killer to get a few surprise kills on your opponent expecting a slightly slower Politoed. Politoed can also hit extremely hard with a Choice Specs. Its rain-boosted STAB Hydro Pump deals massive damage even to Pokemon that resist it!

In conclusion Politoed is a excellent Rain inducer. It caters to rain's style of play as it can run both offensive and defensive sets to suit your team's needs. Politoed also has a nice bonus on getting super effective hits on other common weather inducers such as Ninetales, Tyranitar and Hippowdon. Its solid bulk lets it take a hit if needed which is very important in cases of weather wars.

Swift Swim and Damp Rock

Under Aldaron's proposal Drizzle and Swift Swim cannot be used together on the same team. This means that Politoed cannot be used with a team of Swift Swimmers and vice versa. This has the unfortunate result of limiting the effectiveness of powerful swift swimmers such as Kabutops, Ludicolo, Omastar and Kingdra. To get around this, it is possible to build a Rain Team without Politoed, instead running Ran Dance on many of your pokemon with Damp Rock to keep your rain up for as long as possible. This has the benefit of being able to abuse some extremely powerful sweepers that become tough to revenge at the cost of struggling with teams with weather inducers of there own. More amusingly, teams of this nature have an advantage against other Rain teams with Politoed as they can benefit from the speed boost which the other team lacks.

Building a Damp Rock Rain team

If you are building a Rain Team without Politoed you need to have a large number of Rain inducers to prevent your opponent switching in there weather inducer and removing your weather. There is no 'perfect number' of Rain dance users to go for but having at least half your team available to set up Rain Dance is a nice benchmark to have. Generally you will also want to have a fast lead, perhaps something such as Zapdos or Azelf are a good choice due to there high speed. Tornados is also a good option as thanks to its ability in Prankster, Rain Dance will have +1 priority. Espeon is also nice for its ability in Magic Mirror which prevents many non damaging moves from affecting it and reflects them back at the opponent. This means Taunt is rendered ineffective as well as preventing your opponent setting up hazards on Espeon as they too, get reflected back.

Once you have your lead you need a good solid core of bulky pokemon that can take a hit and refresh your Rain. Deoxys-D, Bronzong, Cressilia, Uxie, Celebi, Rotom-W, Scizor, Slowbro, Latias, Dragonite, Mew, Jirachi, Zapdos, Porygon2 are all examples of such pokemon though there are others. Usually pokemon such as this set up Rain and then attempt to support the team in some way such as setting up Hazards (like Jirachi and Deoxys-D) or maybe Screens (like Bronzong and Latias). Some might even run U-Turn or Volt Switch to refresh the rain and then use the next turn to get a sweeper in safely.

Lastly you need a strong offensive core of Rain abusers. They don't need to all be swift swimmers (although if you don't carry many you are better off running Politoed) but they need to hit hard and hit fast. Pokemon such as Kingdra and Ludicolo are excellent choices as they can really threaten many teams once Rain is up. Sometimes your opponent might switch weather inducer switching in and then double switching out making you easier to revenge kill. In this situation its sometimes a good thing to have Rain Dance on one of your sweepers to constantly refresh Rain and to prevent permanent weather inducers getting the upper hand.

Damp Rock Rain teams have both pros and cons. On the positive side, its more difficult for opposing teams to win the weather war as you have more opportunities to set up Rain Dance. In addition, you have a very large advantage against opposing Rain teams as your team members enjoy the speed boost. Other team are also less prepared to face a Damp Rock team making it possible for you to enjoy a slight advantage. However Damp Rock teams do have disadvantages; the most pressing problem is that your own Rain is on a timer, 8 turns might seem like a lot but in a metagame where water resists and weather inducers are everywhere, its not too difficult to your opponent to aim to stall out your rain long enough to counter attack. When using a Rain team based around Damp Rock then you need to play the game rather like you would a hyper offense team. As you're on a timer, utilising prediction to perhaps hit your opponents water resists on the switch in, or sacrificing a sweeper to weaken a wall (such as Jellicent or Ferrothorn) are things you should bear in mind when trying there styles of play. Damp Rock Rain can be very rewarding to use, as well as being hard to stop, however, it still boils down to how well you use it.

Offensive

Offensive Rain teams are easily the most commonly seen examples of rain. The basic principal is to get Rain up (either by using the move Rain dance or by using Politoed) and then take advantage by spamming powerful Water attacks to blast through your opponents team. Any Water resists gradually get worn down by repeated assaults which means that offensive rain teams can quickly power through teams very quickly. This is a very 'easy' style of play as all the rain user has to do is spam Water attacks till all members of your opponent's team have fainted.

Swift Swim Abusers

Kingdra



Kingdra is the premier Swift Swim abuser. With fantastic coverage of Water / Dragon only pokemon such as Empoleon and Ferrothorn can switch in safely. Under Rain Kingdra hits 590 speed which is truly mind blowing. As well as being exceptionally difficult to revenge kill Kingdra has decent bulk for a sweeper and packs 1 weakness to Dragon Attacks. With excellent resistances to water and Fire attacks it is very easy to bring Kingdra in safely and start unleashing its powerful attacks.

Kingdra might not have the biggest movepool but its offensive stats are good enough to hit most things exceptionally hard. It can run Dragon Dance sets to abuse moves such as Outrage and Waterfall, or it can act take a special route, abusing Hydro Pump and Draco Meteor with Choice Specs to do massive damage to your opponents team. To give you an example of the sheer power Choice Specs Kingdra can wield, 252 HP / 252 SDef Sassy Ferrothorn gets 3KOed by Hydro Pump under Rain. Kingdra also has the rather useful ability to go mixed to act as a powerful wallbreaker to smash through a team's defensive backbone.


Omastar



Omastar is a rather odd case. In DPP it suffered from severe competition with Kabutops for a place on a Rain team, often it was relegated to spiking duties. Everything has changed however, in BW as Omastar was given one of the best boosting moves available, Shell Smash. Shell Smash raises a users Speed, Attack and Special Attack 2 stages while lowering its Defence and Special Defense 1 stage. This excellent move patchs up Omastar's rather lacklustre speed and turns it into a threatening sweeper. The bonus of running Omastar on a rain team without Politoed, is that you can freely abuse Swift Swim which also gives Omastar a speed boost helping Omastar get off that crucial Shell Smash. If Rain is up and Omastar gets off a Shell Smash its speed gets a massive 4 stage boost. After a Shell Smash Omastar also hits like a truck. For example a Modest LO +2 Hydro Pump 2KO's Blissey without a rain boost. With exceptional speed inside rain as well as the ability to blast through many walls Omastar is a excellent choice on a Rain team that lacks Polited

Gorebyss



Gorebyss is pretty similar to Omastar. It too, can use the absurdly powerful boosting move Shell Smash, and like Omastar, it can also aim for a sweep once it gets that Shell Smash off. It can even hit just as hard as Omastar if it wants, however is a little bit slower and slightly less bulky. However Gorebyss has access to the move Baton Pass, letting it baton pass a Shell Smash (a term often referred to as Smash Passing) so some other powerful sweeper, giving it that massive boost. Swift Swim gives Gorebyss an initial speed boost before it uses Shell Smash which can aid it in out-speeding a few threats before it pulls off a Shell Smash. Swift Swim also allows one to run a slightly less faster, more bulky Gorebyss since Swift Swim allows it to fix its speed problem. Gorebyss can make a great addition to a team. With the ability to SmashPass Gorebyss can very easily turn the game on its head by giving a powerful boost to another team member putting your opponent under real pressure.

Kabutops



Kabutops one of the old classics of DPP Rain teams. Kabutops packs an attack stat of 115 as well as having access to Swords Dance to boost that attack stat even further. With Swift Swim taking care of its average speed Kabutops can pile on the hurt very quickly making it tough to deal with.

Kabutops has excellent STAB moves to rely on such as Waterfall and Stone Edge which cover a wide range of pokemon. It also has the nice ability to do severe damage one of the major problems to Rain teams, Ferrothorn. With Low Kick in its arsenal Ferrothorn cannot risk switching in for fear of being crippled, forcing your opponent to find alternative means of bringing it down. Kabutops also has access to moves such as Aqua Jet to bypass opposing Super Effective Priority like a Conkeldurrs Mach Punch, as well as X Scissor which it can use to take down Celebi, another common counter to Kabutops.

Despite its widepsread coverage however, Kabutops has the unfortuate problem of having 4 moveslot syndrome. This means that no matter what moves you pack on Kabutops, you will always be walled. For example a moveset of Swords Dance/Stone Edge/Waterfall and Low Kick makes Celebi a severe problem, while if you run X Scissor over Low Kick Ferrothorn continues to be an issue. In addition, the shaky accuracy of Stone Edge can quite easily let you down in a battle. In an ironic twist Kabutops now struggles with Omastar for a slot on Rain teams as they share similar weaknesses. Kabutops certainly has some problems, however it still works just fine on a Rain team provided you have methods to take down bulky grass types which threaten him.

Ludicolo



Ludicolo is also another DPP Rain classic. It has a rather modest base 90 Special Attack stat but has an excellent Grass / Water typing which lets it fear Ferrothorn much less unlike many of its other Rain brethren. Its typing also grants it awesome STAB as it can get wide coverage as well as checking many bulky water types which can be problems to other Rain sweepers. Not being weak to Electric and Grass moves is also pretty cool and it has rather nice Special Defence which let it take a few hits. Ludicolo might not have the highest attacking stats around however it does have nice versatility in running either physical and Special Sets making it tough to counter as it can hit very hard.

Ludicolo also is blessed with the ability to use a few Fighting type attacks letting it defeat Ferrothorn, an eternal pain to Rain. It also packs Ice attacks to scare away other bulky Grass types which are also problems to Rain. In a metagame where Gastrodon is not uncommon as a Rain check, Ludicolo can force it out with the threat of a powerful STAB Grass attack. To this end Ludicolo really shines at checking many threats to Rain teams, as well as abusing Rain very well with Swift Swim and its STAB Water Attacks.

The Water Types

Starmie



With high speed and special attack as well as superb coverage Starmie is an excellent sweep on a Rain team. While the new generation gave Starmie a new counter in Ferrothorn, Starmie can still be a fearsome sweeper once Ferrothorn has been sufficiently weakened. Its 115 base speed lets it out-speed most of the metagame which makes it tough to revenge kill. Starmie is blessed excellent coverage moves in Ice Beam and Thunder/Thunderbolt. In combination with Surf or Hydro Pump, there are very few pokemon that can switch in safely on Starmie.

Starmie has a few options it can run on a Rain team. It has access to Recover which is great as it can easily heal off LO damage thus continuing to threaten your opponents team. Starmie also has Trick to cripple a wall (such as Blissey) with a choice item or run Psyshock it deal with special walls.

With Ferrothorn walling many members on a Rain team the Spikes it sets up can be a large issue to Rain teams. Starmie helps fix this as it has access to Rapid Spin which gives it the opportunity to get of those hazards while your other team members concentrate on wearing down Ferrothorn. The ability to Spin is actually really excellent on Starmie as it is one of the few pokemon that can both spin and scare away common Spin blockers for fear of being KOed by some powerful attack from Starmie. For example, one of the more common ghosts, Jellicent, finds it difficult to spinblock against Starmie as it gets hates getting smacked with a Thunder. Starmie can run LO or Choice Specs to hit things even harder, or even leftovers if you want extra survivability on Starme. If you need a spinner, catch all revenge killer, or powerful Sweeper (or a combination of all those things) Starmie is the perfect choice.


Rotom-W



Rotom-W is perfect on a Rain Team. With its awesome typing of Electric / Water and excellent bulk and power its hard to ignore when considering pokemon for a Rain Team. Under Rain, its Hydro Pump will do massive damage to anything that does not resist it making it exceptionally difficult to switch into. Rotom-W also has access to some powerful Electric attacks such as Thunder which reachs 100% accuricy under Rain, or Volt Switch, an electric version of U-Turn which turns Rotom-W into an excellent scout.

Rotom W has access to a few support moves which help it be a pain to many teams. For example Rotom-W can run a Specs or Scarf set with Trick, crippling special walls such as Blissey or Chansey. Rotom W also has access to Pain Split which provides a nice method of recovering health. When combined with Rotom-W's excellent bulk and typing, Pain Split lets it stay around for quite a while. Lastly Rotom-W also has access to Will-o-wisp which discourages pokemon such as Ferrothorn or Tyranitar from switching in for fear of being burnt. All in all, Rotom-W is an excellent pokemon that functions exceptionally well both inside and outside Rain.

Azumarrill



At first glance, Azumarrill doesn't look like much. It has nice bulk but pretty poor offensive stats to work with. However, Azumarrill has access to an excellent ability in Huge Power which doubles its attack strength, transforming it into a terrifying physical sweeper under Rain.

Azumarill doesn't have a massive movepool however, it does'nt really need one. Holding a Choice Band its Waterfall is boosted to incredible power and when Rain is active even pokemon like Latias, which can usually shrug off Water attacks, take massive damage switching in. Despite having low speed, Azumarrill can bypass this by running Aqua Jet, which lets it act as a powerful revenge killer. As far as coverage options go, Azumarrill has access to Ice Punch to hammer pokemon such as Celebi on the switch, or Superpower to maim Ferrothorn with. It can even run Toxic to handle Water Absorb Jellicent, which can otherwise wall Azumarrill quite easily. Despite lacking a little in the coverage department, Azumarril packs so much punch under Rain, you won't miss them.

Gyarados



Gyarados plays very similar to Azumarrill so be careful when deciding spots on your Rain team. Unlike Azumarrill, Gyarados lacks the ability Huge Power, however, with access to a base 125 Attack stat, it hardly needs it. Gyarados also slightly suffers from struggling to overcome Ferrothorn, as well as being weak to Stealth Rock, costing it 25% of its health if it switchs in. Azumarrill can nail Ferrohorn with a well predicted Superpower however Gyarados is forced to batter away at it with Waterfall, or resort to using Bounce to try and win.

However, its not all bad for Gyarados. It backs the powerful boosting move in Dragon Dance, which boosts its attack and speed stats one stage each which can make it very threatening, very quickly. Gyarados also has access to two, wonderful abilities in Intimidate and Moxie. Intimidate lets Gyarados cushion physical blows easier switching in, which can aid it in getting a free Dragon Dance. Moxie increases Gyarados' attack stat one stage every time it gets a KO. When combined with Dragon Dance, it can be very difficult to stop.

Gyarados also has enough coverage option to run a CB set in a similar fashion to Azumarrill. Waterfall packs huge power under Rain, 3KOing some versions of Ferrothorn and potentially 2KOing some versions of Rotom W with SR damage. Gyarados can run Earthquake and Stone Edge as coverage options on a choice set, with Payback and even Outrage both working in the last slot. In short, Gyarados is an excellent physical sweeper under Rain, hitting like a truck with a choice set, or threatening a sweep if abusing Dragon Dance. If you can keep SR off the field, Gyarados will rarely let you down

Vaporeon



When picking pokemon for an offensive Rain team Vaporeon is often ignored. Vaporeon is often used as a physical wall so when people see it in the Team Preview, its often underrated as a threat. However, it is often forgotten that Vaporeon has a massive 110 base SpA stat, the same amount as Latias. Vaporeon might not have great coverage options, but under Rain with either LO or a Choice Specs, its STAB water attacks will hurt. Vaporeon also has access to the ability Hydration which heals status effects when Rain is active, letting Vaporeon abuse a HydraRest combo, using Rest to fully heal it while Hydration will cure it of sleep. Low speed tends to prevent Vaporeon from utterly sweeping a team, however it can still be very effective at breaking down your opponents team very quickly with its boosted water attacks.

Lapras



Lapras is an often overlooked threat under Rain. BW gave it the wonderful ability in Hydration, which lets Lapras abuse the same 'HydroRest' combo as Vaporeon. Lapras however, has access to an excellent boosting move in Dragon Dance, which boosts is attack and speed stats one stage. When combined with Rest and Hydration, Lapras can fully heal itself, as well as having no problems with status. Lapras also has a few other options such as running a Curse set to increase its bulk and attack power, or running a special set with Thunder to abuse Rain however, Dragon Dance in combination with Hydration and Rest Lapras' best shot in OU, something that should be remembered if you use Lapras.

Ludicolo



Ludicolo was mentioned above thanks to its awesome ability in Swift Swim. However, Ludicolo also functions very well under Rain with its secondary ability in Rain Dish. Rain Dish recovers 6.25% HP per turn. When combined with Leftovers as well as Substitute and Protect, Ludicolo functions very much like your average Sub + Protect Gliscor, in that, (thanks to the recovery it recieves) Ludicolo can keep creating Substitutes in an attempt to stall your opponent out. Ludicolo has a perfect move in Leech Seed, which will help drain the health from the target, while healing Ludicolo even more health, the end result being that with a combination or Rain Dish + Leftovers + Protect + Leech Seed, its possible for Ludicolo to actually gaining more health than it loses in creating a substitute. This set is vulnerable to opposing Grass pokemon, including Ferrothorn, however Toxic Spikes can help wear down pokemon such as Shaymin, while Magnezone could trap Ferrothorn

Ludicolo can always go an offensive route even with Rain Dance but it really suffers from competition with other water pokemon which might hit harder or be faster. Its typing is great and all, however losing that speed boost to work in a Drizzle team really hurts Ludicolos chances and there are usually better pokemon to use in that role.

Tentacruel



Tenticruel is a pretty cool pokemon. It too, gets Rain Dish which makes it exceptionally popular on Rain Teams for its ability to regain free health. Toxic Spikes, is also really cool on a pokemon such as Tentacruel as it helps wear opposing pokemon down, letting your team slowely stall them out. Tentacruel also has access to a nice 100 base speed so it can try running an offensive set with Hydro Pump and Giga Drain in order to surprise would be counters and hit exceptionally hard. Tentacruel also has access to Rapid Spin, which lets it help Rain teams with the ever annoying Ferrothorn by spinning away the hazards that it sets up.

As far as STAB moves go Tentacruel has the awesome move in Scald which comes with a 30% burn rate which also is cool for crippling physical pokemon. Surf is also available if Tentacruel wants a little more power however the burn rate is hard to pass up. Basically, Tentacruel is a rather underated pokemon, Rain Dish and leftovers really help its vitality on defensive teams, while Rapid Spin, Toxic Spikes, and Scald really are excellent moves on Tentacruel. If you are looking for pokemon on a Rain Stall team, then look no further for Tentacruel will rarely let you down.

Other Abusers

Tornadus



Tornadus really is, an excellent offensive abuser of Rain. Its biggest selling point, is its excelptionally powerful STAB Hurricane, which does massive damage to pokemon which do not resist it. Hurricane recieves 100% accuricy under Rain, and also comes with a handy 20% chance of confusion which is a rather nice side effect to inflict on your opponent. Tornadus also has the powerful flighting type attacks such as Hammer Arm and Focus Blast to hurt steel pokemon which might otherwise switch in, hoping to resist Hurricane. Hammer Arm and Focus Blast also maim Tyranitar, which dissuades it from switching in and removing Rain.

As far as other moves so, Tornadus really lacks decent other attacking moves. Granted, it doesn't need much as Focus Blast and Hurricane cover most things and it can always resort to Hidden Power to cover something crucial. Tornadus however, makes a great transitional pokemon under Rain as it can run U-Turn to ensure that you regain momentium, and Tornadus can even set up Rain itself. This makes it a great choice on Swift Swim teams too, as Priority Rain Dance is exceptionally useful. Lastly, Tornadus can also run Tailwind, which has been boosted to lasting 4 turns in the generation shift. Tailwind could be used in a late game scenario, perhaps in emergency situations, to allow something to get a crucial speed boost, letting you revenge something you otherwise could not, or sweeping late game. All in all, Tornadus is very useful on Rain teams, and should be considered for a spot on your offensive Rain team.

Toxicroak



Toxicroak is another one of Rains powerful Physical sweepers. Toxicroak has an excellent ability in Dry Skin which lets it recover 12.5% HP each turn. This is a pretty significant amount when you factor in leftovers as well which came make it exceptionally difficult to take Toxicroak down.

In the generation shift Toxicroak received the move Drain Punch, which is excellent in conjunction with Dry Skin. Drain Punch was also boosted to 75 BP and comming off Toxicroaks attack stat of 106 its bound to hurt. Toxicroak also has access to the boosting move Bulk Up. When used in conjunction with Substitute, Toxicroak can attempt to create unbreakable subs (on the physical side) while simultaneously boosting its attack stat as well. For maximum devastation, Toxicroak can drop the reliable Drain Punch for the slightly less accurite but more powerful Cross Chop. Running Cross Chop also frees up Toxicroak to run Ice Punch to hammer Gliscor. A simple Swords Dance set of Cross Chop, Ice Punch and Sucker Punch can be a real problem for many teams. Toxicroaks fighting STABs allow it to bust through the usual Rain annoyances, BLissey and Ferrothorn, a feat that makes it exceptionally valuable for many Rain teams.

Dragonite



The old RBY Dragon is back with the massive boost it received in BW. Dragonite received the awesome ability in Multi Scale which lets it take half the damage it would usually take from an attack, provided Dragonite is at full health. This excellent ability can make it exceptionally difficult to defeat Dragonite, especially as it has access to Roost to heal off any damage it takes. Dragonite also has excellent bulk, which means it can act as a nice pivot for Rain teams, switching into pokemon like Celebi which usually give Rain teams trouble

Multi-Scale was not the only thing that Dragonite received in BW. Dragonite also received the powerful STAB Hurricane which has 100% accuracy under Rain and also comes with a neat 20% chance to confuse. This, combined with Thunder and Aqua Tail, can turn Dragonite into a very effective wallbreaker under Rain. Dragonite can also run its bread and butter Dragon Dance set to quickly attempt a sweep. Being on a Rain team also makes Waterfall a viable option on a DD set, letting it blast past Gliscor which usually prevents DD Dragonite from sweeping.


Raikou



Raikou is a very underused pokemon, often considered just not quite good enough in OU. However, Raikou can really shine in a Rain team. With its exceptional base speed of 115, it outspeeds most of the metagame quite easily, while it can also hit hard off its 115 SpA stat. Raikou has access to some very powerful moves in Aura Sphere and Weather Ball. Weather Ball, will turn into a water attack which will get a powerful Rain boost. Aura Sphere, maims Tyranitar and Ferrothorn, common annoyances to Rain teams. The catch however, is that both Aura Sphere and Weather Ball are event moves, which force Raikou to run Rash as its nature which lowers its speed quite a bit, It still outspeeds base 100s however, which is a nice benchmark to hit.

Raikou has access to Calm Mind which is an excellent boost for it, letting it run both offensive Calm Mind sets or a slightly more defensive SubCM set. Both sets have the potential to be equally devastating with the right support. Packing nice speed and power, as well as the opportunity to spam a STAB Thunder under Rain, Raikou can be a very strong member on a Rain team

Jolteon



Jolteon works in a similar vein to Raikou, in that it packs incredible speed packed with decent power. Jolteon is naturally faster than most of the metagame, which lets it check pokemon such as opposing Tornados and Starmie from becoming threatening. Jolteon can run a LO Charge Beam to hit many pokemon exceptionally hard, or a Specs set with Volt Switch to retain the ability to scout while hitting hard with its STAB electric attacks.

Rotom-C



Rotom-C suffers from severe competition from Rotom W, which has a STAB Hydro Pump that is boosted under the Rain. However, Rotom C can smash Gastrodon, a problem pokemon for Rotom W and Rain in general, with a STAB Leaf Storm, forcing them to retreat. Rotom-C is also an excellent check to Rotom-W on opposing teams which can become very threatening if Rain is up. Rotom-C boosts a x4 reisistance to electric attacks and threatens to smash Rotom-W with a Leaf Storm although it has to be said, a STAB Hydro Pump under Rain will do a fair amount to Rotom-C so be careful switching it in.

Rotom-C has access to many of the same moves Rotom-W has such as Will-o-wisp and Volt Switch which really help its "hit and run" playstyle. While Rotom-C is a very useful pokemon under Rain, it really does have problems from being outclassed by Rotom-W so if you are choosing a Rotom forme for your Rain team think carefully on what is best for the team.

Jirachi



Jirachi is a premier Rain abuser for all styles of Rain teams. To begin with, Jirachi has base 100 stats across the board, as well as a very useful Steel typing, which lets it serve as excellent checks to pokemon such as Reuniclus, Latios, and Latias. Defensive teams really appreciate its ability to act as Wish Support while also spreading paralysis with a 100% Thunder which, thanks to Serene Grace, has a 60% chance to carry paralysis. Jirachi however, can become exceptionally threatening if it takes an offensive route. Calm Mind + Wish sets, have both offensive and defensive value in passing wishs to keep members of your team alive while also healing Jirachi and turning it into a threatening sweeper.

Jirachi can also run a fearsome Substitute + Calm Mind set. Although this set lacks recovery, it can be very devastating to many teams. Commonly, Jirachi will run Thunder for its previously mentioned ability to paralyse foes, and commonly runs either Flash Cannon or Water Pulse as its other attacking option. Flash Cannon comes with a 20% chance to lower the opposing pokemon's special defence. It also critically wounds Tyranitar hoping to switch in and lower Thunders accuracy. Water Pulse on the other hand, has a 40% chance to cause confusion, as well as picking up a Rain boost. Water Pulse also forms a very effective parafusion combo with Thunder, making it a large annoyance to many teams as giving Jirachi free turns can be very devastating.

When alls said and done Jirachi really is an outstanding pokemon to use on a Rain team. With excellent typing, stats, and a wide movepool Jirachi is very good at what it does, making it hard to pass up on any Rain team.

Ferrothorn



Ferrothorn really is, a wonderful pokemon on a Rain team. It has an outstanding typing in Grass / Steel which lets it stand up to powerful water types without fear. It also has amazing defensive stats of 74 / 131 / 116 which let it take repeated punishment with little fear. Under Rain, its weakness to fire attacks is halved, which means certain threats such as Celebi and Latios (which frequently run HP Fire to handle it) struggle to hurt it.

Ferrothorn however, has more than just awesome stats and a cool typing, this pokemon has access to an awesome supporting movepool. With moves such as Leech Seed, Spikes, Stealth Rock and status moves such as Thunder Wave and Toxic, Ferrothorn is one cool customer. Hazard support is very important on many teams, and Ferrothorn remains one of the best pokemon to set up hazards under Rain.

On the offensive front, Ferrothorn has access to a decent attack stat of 94, and backs powerful STAB moves in Gyro ball (which comes off Ferrothorn's pitiful speed) and Power Whip, which maims water pokemon such as Rotom-W. Ferrothorn can even run a Choice Band set, which can surprise many pokemon and deal massive damage.

As far as other item options go, Leftovers is the best option for Ferrothorn although Shed Shell can be used if you are particularly worried about Magnezone. Rocky Helmet also gets decent utality with Ferrothorns ability Iron Barbs. Together, they take off a massive 25% of your opponents health if they use a contact move on Ferrothorn. With can be very annoying to team that rely on Outrage as Ferrothorn can quickly take away 50% of there health. Rocky Helemt and Iron Barbs also severely hurt pokemon attempting to Rapid Spin on Ferrothorn to remove its hazards.

Bronzong



Bronzong is another steel type which loves having its fire weakness removed under Rain. It has an excellent Psychic / Steel typing, as well as excellent defensive stats of 67 / 116 / 116. Bronzong is exceptionally useful to Rain teams as it serves as a check to pokemon such as Landorus and Gliscor which are all annoyances if for whatever reason Sandstorm is active. Bronzong can switch in on these pokemon without fear, and scare them away with the threat of HP Ice or Earthquake. Bronzong also serves as an excellent pokemon to set up Stealth Rock, or Dual Screens if needed.

Latias



Latias is an excellent abuser of Rain. With an awesome typing, as well its excellent attack stat of 110 and impressive special defence stat of 130, Latias can switch into pokemon such as Rotom W in the Rain without fear, shrugging off a Hydro Pump and recovering off the damage. Latias can be exceptionally deadly with a Choice Specs set, firing off a powerful Draco Meteor to batter down your opponents defensive steel types, opening the way for a fast, powerful water pokemon such as Starmie to clean up late game. Latias can also run a defensive set with Roar and Reflect, perhaps suitable a Rain Stall team, which might enjoy having an extra phaser.

Lastly, Latias can be exceptionally threatening with a Calm Mind set. With Calm Mind, Recover, and Dragon Pulse, Latias can become very threatening to many teams, due to the impressive bulk of Latias packed with its nice speed and power. In the last slot Latias can run Roar to phase out pokemon such as Jirachi or Reuniclus who might consider trying to Calm Mind up and win the Calm Mind war. Subsitute can also be used as a protective buffer to prevent being revenge killed, as well as allowing latias to set up on pokemon such as Ferrothorn and Bronzong by stalling it out of Gyro Ball PP while Substitute prevents Leech Seed from affecting it. Latias does suffer from a bit of competition form its brother, Latios, however the extra bulk of Latias is really useful on balenced and fully defensive teams.

Latios



While Latias is traditionally run with a more defensive mindset, Latios is all about offence. With a massive SpA stat of 130 its Specs set is far more damaging than Latias. Draco Meteor will smash anything that does'nt resist it while Surf under Rain can deal with most steel types. Latios can also forgot Choice Specs and just run a LO set with 3 attacks + Recover, crushing pokemon without needing as much prediction, opening up holes in your opponents team for something else to clean up. Under Rain, very little can switch into Latios safely with Tyranitar really the best of them. This can work out very well on a Rain team as Latios can be sacrificed to cripple Tyranitar enough for Politoed to win the weather wall.

Latios also has a nice attacking movepool. Psyshock can dent Blissey switching in to sponge a Draco Meteor, while also allowing Latios to check pokemon such as Calm Mind Virizion which is rather threatening to a Rain team. Latios can also run a Calm Mind set if it needs to however a LO + 3 attacks set is just as destructive.

Scizor



Scizor, on of the top pokemon in DPP, retains its high usage in BW. Rain weakens the fire attacks it dislikes at the cost of Scizor taking a lot more damage from Surfs. That set, Scizor can be very usful on a Rain team checking pokemon such as Latias which can be annoying, as well as revenging pokemon with its powerful STAB Bullet Punch. Scizor can also be rather useful to Rain teams in that it can set up a Swords Dance on Ferrothorn, and, taking advantage of the weakened power of Fire attacks under Rain, attempt to sweep your opponents team. Scizor really is perfect on Rain teams as pokemon such as Celbe and Virizion, hate switching into CB Scizor making it exceptionally hard to switch into. Its also very effective partnered with Rotom-W with Volt Switch as together they can force each others counters out while weakening your opponents team.

Parasect



Parasect is often regarded as pretty pathetic. However, on a Rain team, Parasect can enjoy a rather nice niche. Dry Skin, lets it recover health per turn and it can further exploit this with Leech Seed and leftovers. Thanks to the low health of Parasect, Leech Seed can often recover more health than Parasect needs to make a Sub, which makes it rather similar to Ludicolo in that both these pokemon can actually recover (sometimes) more health than they lose every time they make a substitute. Parasect also has access to a 100% accurate sleep move in Spore, which, thanks to the new sleep mechanics, effectively take one pokemon out of the match. Parasect can also use its STAB X-Scissor to slam grass pokemon such as Celebi which switch in hoping to absorb a Leech Seed. A rather unusual pokemon, Parasect can be very effective if used right on a Rain team with the right support.

Jellicent



Jellicent is the new premier spinblocker in BW and its excellent at what it does. Jellicent has a wonderful Ghost / Water Typing as well as nice defensive stats which can let it take a few hits. Jellicent also has the useful ability in Water Absorb which is perfect on a Rain team as it gives them a pivot into switching into opposing water attacks. Jellicent can ward off physical sweepers with the threat of Will-o-wisp or it can spam Scald which has a 30% burn rate, making it an excellent damaging attack to spam. Jellicent also has access to the wonderful healing move Recover, which heals Jellicent letting it spinblock for longer.

Thanks to Jellicents defensive stat spread, it really enjoys being on balanced or wholly defensive teams as it can prevent your entry hazards from being spun. Jellicent can also manhandle opposing defensive teams by utilising the move Taunt, which limits your opponent from spiking up against Jellicent.

Despite predominantly being a defensive pokemon, Jellicent also has an option of running a powerful Choice set and spamming a powerful Water Spout to catch its counters by surprise and acting as an unexpected wallbreaker. Shadow Ball smashes Celebi and Lati@s giving Jellicent the opportunity to be an excellent lure.

Gastrodon



A common opinion on Gastrodon is that it is only used to counter rain teams; with the new improved ability Storm Drain for gen 5 letting it absorb water attacks and its sudden jump from NU to OU this isn't an unreasonable assumption. Like all Water-types, it is gifted with an excellent defensive typing. However, it's unique immunities to Electric and Water-type attacks and natural bulk make it especially talented at taking all kinds of attacks. Factor in its access to Recover and you have an excellent option to prevent opposing waters from abusing the rain against you.

Gastrodon isn't limited to holding off other waters, it can also become a very threatening one itself with Choice Specs. With its resistances and bulk, Gastrodon gets plenty of chances to come in and blast the opponent with a rain-boosted Surf, which is nearly as powerful as a Draco Meteor from Latios. STAB Earth Power and Ice Beam provide excellent coverage with Hidden Power options available to nail any normal counters that aren't Blissey or Chansey and the option of Recover, which Gastrodon can impressively pull off even with a choice item. If your opponent makes the mistake of using a Water-type attack on Gastrodon they will be in for pain. There is no pokemon that can switch in to a Choice Specs Surf stacked with Storm Drain and rain without an immunity. Even Blissey and Chansey risk being 2HKOed by it and standard Latios is almost OHKOed, pushing the limits of how a powerful a Surf can become in OU.

Volcarona



The release of Pokemon Black & White not only surprised us with anything besides Kyogre getting Drizzle, it went ahead and handed us a Fire-type that can fit well in rain teams. Volcarona brings a lot to a rain team, taking care of threats like Nasty Plot Celebi and Calm Mind Virizion that generally trouble rain teams, and providing firepower against sun teams. Volcarona also benefits from the deal gaining the cool rain move Hurricane and a boosted Hidden Power Water to maintain coverage against Steel-types like Skarmory and Heatran. Don't underestimate the power of Volcarona just because it's raining, it still has Quiver Dance and enough coverage to run through teams.



Threats


Sandstorm


Tyranitar



Tyranitar is always going to be a rather large problem for a Rain Team thanks to its ability in Sandstream, creating a sandstorm the moment it enters the battlefield.This, combined with its massive bulk, as well as the boost to its special defence thanks to the Sandstorm it brings, makes it a tough pokemon to take down. Tyranitar also has a rather large attacking stat, as well as access to Pursuit, letting it do rather severe damage to Politoed, assuming it can catch it fleeing.

Luckily, Tyranitar is weak to water attacks, which means it cannot realistically switch into powerful water attacks such as the likes of Specs Politoed, without taking massive damage. A physically defensive Politoed, can also stand up to most Tyranitar without fear, utilising Protect to scout a move, Toxic to gradually wear the beast down, or just threaten it with a burn via Scald. Tyranitar also has a rather large weakness to fighting, so a well timed Focus Blast from Politoed, can nail it, winning you the weather war instantly. If resorting to Politoed to take down Tyranitar then you can resort to a few other pokemon in order to deal with it. Toxicroak for example. can switch into Tyrantiar and force it out with the threat of a Cross Chop or Drain Punch. Tornados also, can use a Hammer Arm or Focus Blast to KO, or use a Priority Rain Dance as it switches in, nullifying its attempt at setting up Sandstorm. In short, dealing with Tyrantiar is not as tricky as it appears thanks to water moves hitting it super effectively, as well as many Rain abusers hitting hard enough, or possessing certain moves that deter it from switching in easily. Tyranitrar's biggest asset is the enormous unpredictability it brings to the table, sort out its set, and dealing with it becomes much easier.

Hippowdon



Hippowdon is another weather inducer that removes the Rain which Politoed sets up. Its far less unpredictable as Tyrantiar is, and also much rarer. However, never underestimate Hippowdon as thanks to its massive bulk, as well as Slack Off, it can really be a large problem in order to bring it down.

Again, like Tyranitar, Hippowdon also suffers from a weakness to Water attacks. IN addition, its special defence, is much lower than Tyranitar as it does not getting the Special Defence boost (under Sand) that Tyrantiar gets. This gives rain an exceptionally large advantage as it means that Hippowdon will rarely be switching into your Rain abusers, for fear of taking critical damage from a STAB Water attack.

Hippowdon commonly carries moves such as Stealth Rock and Slack Off, as well as offensive options such as Earthquake and Ice Fang. This makes pokemon such as Rotom W, excellent options to deal with it, as it can threaten to cripple it with a WoW, or just KO with a STAB Hydro Pump. Politoed itself, can also go toe to toe with the mighty Hippowdon, again dealing massive damage with a Specs Set, or just crippling it with a well timed Toxic if running a defensive set. Politoed can also rest off any damage it might take from say, switching in on an Earthquake, by running a Chesto Rest set, to heal off damage.

As far as other pokemon on a Rain team that are useful in taking it down, Specially based Water pokemon are your best bet. Certain phyical powerhouses under Rain such as CB Azumarril can also do o.k, but target Hippowdon's much higher defence stat, making special attacks the way to go. Starmie, and the previously mentioned Rotom W are excellent options, with Rotom W walling pretty much every common move Hippowdon runs, and Starmie having access to recover, to heal off damage as well as remove Stealth Rock with Rapid Spin.


Landorus



Landorus is a second, popular abuser of Sandstorm and can hit extremely hard if Sandstorm is up thanks to its ability Sand Force, which effectively gives its Rock and Ground attacks a Life Orb boost if Sandstorm is in play. With a Ground / Flying typing, Landorus is weak to water attacks under Rain, however, it can still switch into Electric attacks for free, and then threaten a team back with its STAB Earthquake.

While Landorus does struggle to switch in cleanly against a Rain team, what makes it so dangerous is its versatility. Scarf sets for example, can out-speed your rain sweepers and revenge them, while U-Turning on the popular Starmie for easy momentum. Landorus can also run a Swords Dance set, as well as Substitute, which can prevent it from being revenge killed as easily.

In order to deal with Landorus you first need to find out its set. Scarf sets can be played around with prediction, while Swords Dance sets can be revenged by fast pokemon such as Starmie or Jolteon. Sets with Substitute are a little more troublesome however something such as Rotom W works very well, or Gliscor if Landorus lack HP Ice. Azumarill is also an excellent check to Landorus as it can revenge it with a powerful Aqua Jet.

Sun

Ninetales



Ninetales is a rather large threat to Rain teams. Merely switching in causes Drought to activate which is immeasurably crippling to a Rain team as moves such as Thunder and Hurricane become inaccurate while Water pokemon have there STAB attack halved in power. The real problem, that Sun brings, are the powerful Grass types which can be a handful if sunlight is up. In practise, fightinhg a sun team is more about eliminating the abusers such as Venusaur than it is about eliminating Ninetales, due to Ninetales being a rather sub par pokemon.

In terms of beating Ninetales however, you have a few options. Politoed can do massive damage to it with Hydro Pump if its Specs, or just has high Special Attack investment, even with drought reducing its attack power. Defensive Politoed can freely switch in on Ninetales, only really fairing the rare Energy Ball and can Refresh or Rest off any status that Ninetales throws at it. Speaking of status, hitting Ninetales with a Toxic is a great way to deal with it as it can gradually be weakened. Powerful pokemon such as CB Gyarados can still smash Ninetales with EQ or Stone Edge even if its burned and Stealth Rock will also cripple Ninetales whenever it switchs in. Ninetales has only average bulk so a few hard hits should be enough to take it down.

Venusaur



Venusaur is one of the most common Grass types seen on Sun teams and it can be exceptionally threatening. What also makes it a problem, is its unpredictability in its moveset which can make it slightly tricky to deal with. Venusaur also resists water moves and can often quite easily switch in against certain Rain abusers even if Sunlight is not up, forcing a switch. Its STAB Grass attacks also threaten Politoed, the centerpiece of a Rain team, while its Poison typing absorbs any Toxic Spikes that more defensive Rain teams might employ.

In order to counter Venusaur you do have to scout its moveset. In general, many Venusaur run a grass type attack such as Energy Ball or Solarbeam, as well as HP Fire to hit opposing Grass pokemon such as Ferrothorn. The final two attacks however, can be rather tricky. Venusaur can run moves swuch as Growth to increase its attacking stats under Sunlight, Sludge Bomb for an extra coverage move, or more utality moves such as Synthesis to heal health, Sleep Powder to cripple a counter, and even Sunny Day to set up Sunlight when it scares Politoed away.

Despite its rather wide movepool, Venusaur does struggle with a few pokemon. For example Venusaur can struggle against certain grass pokemon such as Ferrothorn if Rain is active, as it can only fire off a weakened Hidden Power Fire while Ferrothorn can Thunder Wave in order to cripple Venusaurs speed. Jirachi too, can deal with it rather well if Rain is active, also threatening to paralyse with Body Slam or Thunder, while some Wish + CM sets can simply hit Venusaur with a super effective Psychic. Latias too, is also an amazing counter, and can shrug off an attack or two while threatening to set up a few Calm Minds. In a similar vein Latios can also take a hit, (although a Sludge Bomb will hurt) will out-speed if Rain is up, and can hammer Venusaur with a Draco Meteor. Dragonite and Tornados can also threaten to OHKO Venusaur with there STAB Hurricanes although both require Rain in order to avoid Hurricanes rather poor accuracy under Sunlight. In addition, Venusaur is not particularly bulky, so a few powerful neutral hits will bring it down.

Sawsbuck



Sawsbuck is another one of those tricky grass pokemon that Rain teams hate to face. Sawsbuck has the stats of a physical sweeper, which means that it commonly runs a Swords Dance set. Its Grass / Normal typing gives it pretty solid coverage, and it can run through a weakened Rain team with ease.

The first step to beating Sawsbuck is taking away the Sunlight which activates its Chlorophyll ability. This is not essential however, but it does make it slightly easier to revenge. Sawsbuck also really hates steel types such as Skarmory, Bronzong, and Ferrothorn as most run Nature Power (which transforms into Earthquake when used in simulator play). The above three pokemon to a pretty decent job at walling it and can set up hazards or cripple it with there STAB attacks such as Brave Bird (for Skarmory) or Gyro Ball (Bronzong and Ferrothorn). Dragonite can try and revenge if its Multi Scale is intact, smashing Sawsbuck with a STAB Hurricane. Tornados can do the same although it has to be noted that Rain needs to be up for Tornados to outspeed and then KO with Hurricane. If you can predict a Swords Dance, a Scarf Politoed can switch in and launch a well timed Ice Beam to cripple Sawsbuck, although it really needs to watch out for a STAB Horn Leech on the switch.

Tangrowth



Tangrowth is another one of those dangerous Chlorophyll abusers which give Rain teams trouble. Like Venusaur, Tangrowth can also be slightly unpredictable in that it can hit on either side of the attacking spectrum if it chooses due to its excellent offensive stats. Tangrowth also has excellent physical bulk, which lets it switch into pokemon such as Azumarill with little fear. Once in, it can use Growth to boost both of its offensive stats and then hit back with its STAB move of choice.

Despite Tangrowth looking rather threatening on paper, in practise its no as difficult to deal with. Tangrowh is rather slow, even after a Chlorophyll boost, so Scarfed pokemon such as Rotom W can still out-speed it and KO with Hidden Power Ice. Scarf Politoed can also remove the sunlight and revenge with Ice Beam making it a decent check. Dragon pokemon such as Latios or Latias are also rather good bets as both resist many of the common moves Tangrowth usual run.

When dealing with Tangrowth remember that it it has a pathetic special defence stat which means that it cannot really switch in on special attacks. Even water attacks will hurt if Rain is up and Ice Beam will cripple it. Tangrowth will likely switch in when Sun is up so use this to your advantage when dealing with it. Winning the weather war will greatly weaken Tangrowths potential to hurt your Rain team.

Volcarona



Being a fire type, you would hardly consider Volcarona being a threat to your standard Rain team. Volcarona also packs a massive weakness towards Stealth Rock which limits its opportunities to switch in. Volcarona however, can be exceptionally difficult for Rain teams to deal with, as it puts significant pressure on Politoed in order to keep it in check.

Stat wise, Volcarona is blessed with great Special Attack, Special Defence, and Speed while in other areas its stats are sadly rather lacking. Volcarona did however, get given one of the greatest stat boosting moves of all time in Quiver Dance, which boosts its Special Attack, Special Defence, and Speed all one stage. This, combined with excellent STAB options in Bug Buzz and Fiery Dance (which boosts the users special attack stage one stage 50% of the time) make it very hard to handle. This, combined with that fact that Volcarona is often used on a Sun team, can make it a headache for Rain teams to deal with.

Like Venusaur, Volcarona can be rather unpredictable with its moveset. While Quiver Dance, Bug Buzz, and a Fire attack are standard, Volcarona can chose to run Hidden Power Rock (or Ground), Morning Sun, Rest (with Chesto berry), or Substitute. It can also run sliightly different Ev spreads, sometimes fully offensive, other times the EV spread might gravitate towards bulk. These subtle changes limit what counters Volcarona and what doesn't.

On a Rain team the best weapon against Volcarona is Azumarill. Azumarrill has priority Aqua Jet which bypasses any speed boosts Volcarona might have obtained, as well as hitting Volcaronas weak defence stat. It can OHKO so long as Sun is not up, although Substitute Volcarona can be irritating if Flame Body kicks in and burns Azumarill. Gyarados, Salamence and Dragonite are also excellent bets to beat Volcarona. All of them greatly dislike Hidden Power Rock, as well as the possibility of Volcarona's ability in Flame Body kicking in, but they resist its STAB options and can hit it hard with there STAB attacks. Defensive Politoed can attempt to switch in and Toxic Volcarona variants that run Morning Sun, or use Perish Song to limit the amount of turns Volcarona is in play and force it out. Scarf Landorus and Terrakion, also out-speed Volcarona even after a Quiver Dance and can OHKO with Stone Edge, although neither of them like switching into Volcarona if it chooses to scout with Substitute.

When facing Volcarona perhapes the important thing is to keep Stealth Rock up on the field, which really hurts Volcarona and makes it much easier to handle after it has lost 50% of its health. Preventing sunlight, and keeping up Drizzle is also recommended although be warned that many smart players may bring in Volcarona early, to force Politoed in so they can weaken it with STAB Bug Buzz before switching back out. Volcarona is very likely the strongest and most dangerous threats a sun team can unleash against a Rain team. Underestimate it at your peril.

Abomasnow



Abomasnow is very likely the most annoying weather inducer that Rain teams will have to face. Upon entering the field it calls forth a hailstorm, removing the rain Politoed has set up. To make matters worse, Abomasnow actually resists water attacks, thanks to its Grass / Ice typing, which means that it can switch in on pokemon such as Starmie and suchlike, resisting its attacks and threatening to hit back with on of its powerful Grass STABs.

Abomasnow commonly runs two sets, a defensive set with Leech Seed, and an offensive Scarf set, which can hit extremely hard with a STAB Wood Hammer and Blizzard. These two sets often involve slightly different counters however, in general, steel types are your best weapons against Abomasnow. Pokemon such as Jirachi and Bronzong are excellent initial switchs into Abomasnow, while Ferrothorn and Scizor also work well provided they avoid a Hidden Power Fire from the Scarf set. Defensive Rain teams can switch in Tentacruel. which can Rapid Spin away Leech Seed and set up Toxic Spikes, which will make dealing with the support variant of Abomasnow much easier. speaking of hazards, Stealth Rock will really hurt Abomasnow whenever it switchs in. If you have Spikes support it will only make things more difficult for Abomasnow. Abomasnows only method of recovery is Leech Seed. If you can limit it from healing and then force it out, Abomasnow will struggle to keep up for the rest of the match so long as Stealth Rock is present. Lastly, Abomasnow possesses rather average defences so powerful, neutral hits will gradually take it down.

Virizion



Virizion can be exceptionally irritating to Rain teams. with a massive 129 base special defence stat, it can easily shrug off most of the attacks that Rain teams can level at it. It also possesses powerful STAB attacks which can rip through Rain teams very easily. When combined with Swords Dance and Calm Mind, Virizion can be a handful to deal with.

The best way to deal with Virizion is to status it. Paralysis cripples its speed, burn cripples physical sets with Swords Dance, while Toxic wrecks both sets. Once statused, Virizion becomes much easier to deal with. Failing that, there are a few other pokemon that can take on Virizion and eliminate it. Latios and latias have similar bulk to Virizion, and can get into a Calm Mind war and win, barring an untimely crit. Both also have access to a STAB Psyshock which hits Virizions weaker defence stat, making it much easier to deal with. Dragonite can handle Virizion so long as Multi Scale is active, and can OHKO with Hurricane. Tornados hates switching into a Hidden Power Ice but can switch in on most of Virizions other attacks, can outspeed, and then hit it with a STAB Hurricane as well. Specially defensive Jirachi can play the odds and aim for a Paralysis so it can flinch Virizion to death, while Forretress is not weak to fighting attacks, has Sturdy, and can strike back with Gyro Ball, doing massive damage.

Virizion has a rather weak defence stat so powerful Priority attacks will also do a lot. For example CB Scizor can deal significant damage to Virizion, taking out weakened ones. Virizion can also not switch into certain physical attacks such as a CB Azumarills Waterfall which will flat out cripple it beyond measure, nullifying it as a threat.

Ferrothorn



Ferrothorn, the most popular spiker in the game is also a menace to Rain teams. Ferrothorn can turn the Rain against you with Rain reducing its weakness to fire attacks, making it much harder to deal with. In addition, Ferrothorn can scare away Politoed with the threat of a Power Whip, and can cripple fast pokemon with a well timed Thunder Wave. Leech Seed will also make dealing with it even more of an annoyance, as it can heal itself while setting up hazards to further hurt your team.

Despite being an extreme annoyance to Rain teams Ferrothorn can be dealt with. The first, and often forgotten method, is to spam high powered water attacks at it. People tend to forget that while Ferrothorn might resist Rain attacks, they still deal solid damage. Throwing out Specs boosted Hydro Pumps and sacrificing a water type to cripple Ferrothorn, might not be a bad idea. Ferrothorn also hates being burnt, and Rotom W can make an excellent lure for Ferrothorn, burning it as it tries to switch in. A burn will make dealing with Ferrothorn much easier as it gradually loses health each turn. Defensive Rain teams can also attempt to burn Ferrothorn, by throwing multiple Scalds at it, while Tentacruel can safely spin away any Hazards it might set up.

The final way to deal with Ferrothorn, is to include pokemon in your Rain team that can set up on Ferrothorn, and then eventually beat it. This actually forces the Ferrothorn in question to become a hindrance as you can use Ferrothorn as a free tool to set up on and then break down your opponents team. Pokemon such as Substitute Calm Mind Mind Jirachi, Swords Dance Toxicroak, and Subsititute Calm Mind Latias can all set up on Ferrothorn, and threaten a sweep. Reuniclus has Magic Guard and therefore is unaffected by Leech Seed, and if all else fails powerful fighting types such as Conkeldurr or Lucario will force Ferrothorn to switch out. Lastly, Magic Bounce pokemon such as Xatu can switch into Ferrothorn, reflect its hazards right back at it, and can set up screens during the turn it switchs out, preventing it from being a threat.

Kingdra



Kingdra is a rather rare threat to Rain teams. Its mostly chucked onto certain teams just because it can screw over Rain teams thanks to Drizzle activating its ability, Swift Swim. This makes it near impossible to revenge and quite difficult to take down. Kingdra can run many sets but chances are you are most probably going to see a Dragon Dancing set since that works best on the teams that use Kingdra (as it gives it a niche when not battling a Rain team). Usually its running Outrage and Waterfall as its primary STAB attacks since, thanks to its awesome coverage, it does'nt need to run anything else really. Rest is usually a common option for Kingdra, so paralysing it is not usually recommended, as Kingdra can just rest off the damage and reawaken with Chesto Berry.

You best way of beating Kingdra is to pretty much slam it with Ferrothorn and wear it down with Leech Seed and Power Whip. Gyro Ball also works since Kingdra gets that powerful speed boost under Rain. Skarmory can also phase away certain sets provided it avoids Waterfalls Flinch chance, while Jellicent can play mindgames with Will-o-wisp and Taunt (preventing Rest). Empoleon is also another excellent choice that also pretty much walls Kingdra, but it has a limited niche outside of this. All in all, its pretty tough for a Rain team to handle Kingdra, however on the bright side its quite rare, so you shouldn't have to face it often regardless.

Raikou



With access to Calm Mind and powerful electric attacks Raikou is already a difficult prospect for Rain teams to handle. Raikou also has 115 base speed, which speed ties with Starmie which also makes it tricky to revenge was well. Raikou can get some pretty decent coverage with Hidden Power Ice, and it can also run Aura Sphere as well if it wants to (however it should be noted that this lowers its speed output as Aura Sphere is locked into a Rash nature). Despite being fast Raikou can however, get worn down gradually, and it cannot really switch into boosted water attacks, as it does not resist them and needs all of the health it can get. Special walls such as Blissey and Chansey handle Raikou very well, as do scarfers such as Landorus, which outspeed Raikou and can KO with Earthquake. Latias can also get into a Calm Mind war and then Roar Raikou back out. Lastly, Raikou has an average defence stat, so powerful physical attacks such as CB Azumarrill's Aqua Jet, risk doing severe damage.

Toxicroak



Toxicroak is a perfect example of a pokemon that works both for and against Rain. With Dry Skin, Toxicroak heals 12.5% of its HP each turn. When you add in Leftovers recovery, Toxicroak can become a difficult pokemon to beat down, especially when it has tools such as Drain Punch, to heal itself even more.

Commonly, Toxicroak runs a Bulk Up set, or a Life Orb set. Both of these two sets have slightly different counters however both sets love setting up on some of the more defensive pokemon seen on Rain teams. For example pokemon such as Ferrothorn and Tentacruel lack the effective means to hurt Toxicroak and must switch out, giving Toxicroak the free turn to set up. The Bulk Up set usually has Substitute as well as Drain Punch and Sucker Punch to deal with teams. This means that something like Gliscor can pretty much wall it, Taunting it or setting up a Swords Dance, while scaring it away with the threat of a STAB Earthquake. Dragonite also works well as it can make use of a STAB Hurricane and can always Roost off any damage taken from Sucker Punch at a later date.

Swords Dance Toxicroak is far more threatening, since it commonly runs Ice Punch to hammer Gliscor and Dragonite. Its harder to wall as well, with your best bets being something such as Skarmory who can OHKO with Brave Bird. When dealing with Life Orb Toxicroak remember that it lacks a Substitute which makes it a lot easier to wear down and deal with. Choice Specs Starmie for example can bypass Sucker Punch and Trick Toxicroak into one more, powerful priority such as a CB Extreme Speed with Dragonite will also take away a significant portion of Toxicroaks health. Scarfers which don't mind Sucker Punch can also revenge Toxicroak, Terrakion needs Earthquake but gets a Justified attack boost if Toxicroak makes the mistake of sucker punching it. A +2 Sucker Punch will hurt Landorus but it can still outspeed Toxicroak and nail it with an Earthquake. it can also play mindgames with Toxicroak if it has Substitute, which lets it shield itself from Sucker Punch to some degree. It should be noted however that many of these pokemo nhave to be careful not to switch in on the wrong move.

Rotom-W



Rotom-W can be a real pain for Rain teams. Volt Switch acts like an electric U-Turn which means that Scarf Rotom W can gain some excellent momentum against Rain teams, as Volt Switch hits many rain pokemon pretty hard. A STAB Hydro Pump in the Rain also hurts, and Rotom-W can always cripple a defensive pokemon with Trick, or Will-o-wisp.

To deal with Rotom W your usually better off with a bulky grass type which doesn't mind Will-o-Wisp. Something such as Celebi, is an excellent choice as it can switch into Rotom W without trouble, fearing only the rare Signal Beam. Shaymin and Roserade also do pretty well, although they lack Recover like Celebi has, having to rely on Natural Cure + Rest, for healing. Gastrodon, also walls Rotom Ws STAB attacks, and does'nt mind holding a Choice Specs. It also can hit hard under Rain too and can Toxic to cripple Rotom W while recoverying off a possible burn with Recover. Ferrothorn is also a decent counter, resisting Rotom W's STABs, however it does'nt really enjoy being tricked a Choice item, and a WoW will gradually wear it down over the course of the match.


Dragonite



Dragonite can be a rather annoying pokemon for Rain teams to face. Its impressive bulk, and Multi Scale, let it survive an impressive amount of punishment. In particular, it loves switching in on Rotom W as it only fears Will-o-wisp and the rare HP Ice. From there, Dragonite can use a free turn to set up a Dragon Dance, and then either go for a sweep or set up a Substitute and attempt to stall the opponent out while constantly boosting. Dragonite however, does have a large amout of versitility which let it run other sets such as Choice Band, or even MixNite.

Due to Dragonite having many sets it can run, its very difficult to counter. Setting up Stealth Rock, is one of the best ways to handle Dragonite, as it breaks Multi Scale which means Dragonite often needs to Roost back up to full health or risk having a harder time setting up. Scouting Dragonites set is also something that should be done. In general, steel types such as Ferrothorn are good bets as Rain will half the damage of Fire Punch, if Dragonite is running it. Sub DD sets however, can set up on Ferrothorn so again, scouting its set is heavily recomended. Dragon Dance sets can usually be revenged by a fast scarfer with access to Ice Beam. Cloyster can also do quite well against Dragonite as it can bypass Multi Scale with Icicle Spear, and thanks to its impressive physical bulk it can take an attack if needed. Choice Band Dragonite has massive physical power, but can be dealt with by prediction.

Latias



Latias is always going to be a pokemon Rain teams need to be prepared for. With its massive special defence stat, as well as excellent Dragon / Psychic typing Latias resists the STAB attacks from your rain sweepers and can recover off damage without trouble. Latias also has Calm Mind, which increases its special defence to astronomical levels as it slowly boosts itself up before sweeping a team. The tricky thing about Latias is that it can actually set up on common pokemon seen on Rain teams (such as certain Politoed sets, Ferrothorn and Rotom W) which can make it somewhat of a handful. Latias often runs Substitute or Refresh which prevents status from affecting it, which means your best bet at handling it is hammering it with powerful physical attacks, which is easier said than done.

However, Latias does have problems with steel types, as it mostly relies on Dragon Pulse to do damage. Pokemon such as Jirachi and Scizor can force Latias out, and Politoed can scare it away with Perish Song. Special walls such as Blissey and Chansey can recover off a +6 Dragon Pulse and can usually beat most Latias that lack refresh, while Dragonite can survive a Dragon Pulse provided Multi Scale is intact and that Latias has not amassed enough Calm Mind boosts. Quagsire also ignores any boosts Latias might have recieved thanks to Unaware and can stall out Dragon Pulses rather average PP.

Latios



Latios is one of those pokemon that is a terror to counter, and Rain makes it even harder. Traditionally, one of the best counters to Latios has been Tyranitar, which is off limits when using a Rain team. LO Latios can almost 2KO the entire metagame thanks to Surf receiving a boost, smashing past any specially defensive steels that get in its way. That said, Latios does not have the bulk of its sister, which means that powerful, boosted water attacks, while 'resisted' can quickly wear Latios down. In addition, Life Orb recoil damage will slowly eat away at its HP, making dealing with it and easier task.

Latios possesses an excellent base speed stat of 110, however, it can be revenged by fast scarfers, and certain pokemon such as Starmie naturally outspeed it and can aim for a quick revenge kill. Ferrothorn is also a decent way of checking Latios as it does an excellent job at resisting Surf and Draco Meteor, while HP Fire has its damage output halved if Rain is up. Latios is best dealt with via prediction, so long as you play carefully around it you should be fine.

Jirachi



Jirachi is an exceptionally versatile pokemon that can actually cause a significant amount of damage to rain teams. Jirachi packs excellent bulk and speed, which means that a Calm Mind set with Thunder/Thunderbolt can rip through an unprepared Rain team with ease. Calm Mind Jirachi usually runs Calm Mind and an electric move, and then either Water Pulse (if used on a Rain team) or usually moves such as Psyshock or Flash Cannon. Commonly, Jirachi chooses to run Substitute or Wish as its last option which actually has a rather large impact on countering Jirachi.

Wish Jirachi sets can heal off damage but can be statused or hit with Leech Seed. This is, one of the best ways of handling Jirachi has residual damage will eventually stack up allowing you to muscle through it. Wish Jirachi can also be handled by Trick, locking it unto an attack which can then be played around. Sub CM Jirachi is trickier to handle for Rain teams, however it cannot repeatably switch in and out of boosted Surfs, and it lacks recovery. Latias can boost up along side Jirachi and Roar it out, making it a semi decent pokemon to handle it. Quagsire is an excellent option for more defensive teams as it ignores any CM boosts Jirachi may have accrued and can threaten back with Earthquake.

Gastrodon



Gastrodon is rather odd when discussed with rain. During the Thundurus Era, it received a massive boost in popularity, as it could handle both rain and (sometimes) Thundurus. Even now, with Thundurus gone, Gastrodon is actually a rather strong check to Rain thanks to its ability to absorb water attacks, taking no damage and receiving a SpA boost. Gastrodon's Water / Ground typing lets it wall powerful Rain sweepers such as Starmie and Rotom W, and it also hinders pokemon such as Calm Mind Jirachi.

To handle Gastrodon, lures are always going to be the best way of handling it. Gastrodon will often switch into Starmie and Rotom W as it walls common sets. A surprise HP Grass will smash Gastrodon aside, and let Starmie or Rotom W sweep. Besides a surprise HP Grass pokemon such as Virizion, Celebi, and Ferrothorn will all make Gastrodon switch out, and all can take advantage of the free switch by either booting (or in Ferrothorns case), setting up entry hazards such as Spikes. In addition, hitting Gastrodon with a Toxic will greatly weaken it making it much easier to deal with.

Jellicent



Jellicent is in a similar boat to Gastrodon in that its very good at walling select rain sweepers. With Water Absorb, Jellicent can switch into water attacks with ease, and threaten to burn common pokemon on a Rain team such as Toxicroak, Ferrothorn, and Azumarril. Jellicent can even be a pain to non phyisical pokemon, as Politoed will not appreciate getting burnt if its attempting to win a weather war.

Jellicent has access to Recover, which combined with great bulk, and a Water / Ghost typing its an excellent spinblocker. This can make it significant problem to Rain teams as it forms dangerous duo with Ferrothorn, which can prove exceptionally difficult to handle. Jellicent even has access to Taunt, and can therefore cause Rain stall a large amount of problems, burning members and slowly weakening them down.

To handle Jellicent, a special sweeper is usually best. a Pokemon such as Celebi for example, can scare off Jellicent, can scare it away with the threat of Giga Drain, and can use the free turn to set up Nasty Plot. Virizion can do a similar job, but must watch out for Will-o-wisp if running Swords Dance. Both of the above pokemon are excellent choices for also being able to handle Ferrothorn decently, limiting the effectiveness of FerroCent. Besides Grass Types, Rotom W and Starmie can do excellent jobs of scaring away Jellicent with a powerful Thunder making them somewhat useful options.

Celebi



Celebi was an excellent pokemon in HG/SS and not much has changed in B/W. It has excellent base 100 stats across the board, and it has access to Recover to further increase its defensive abilities. Celebi has experienced an upsurge in popularity since it can switch into top tier pokemon such as Rotom W and Ferrothorn freely, and set up a Nasty Plot, instantly making it a powerful threat if you are unprepared for it. Against Rain Teams, Celebi can be a rather large hassle since it can shrug off boosted water attacks and Recover off the damage, while threatening any water types with a STAB Giga Drain.

Thankfully, Celebi has many weakness and its not too difficult for Rain teams to deal with, provided they prepare for it. Celebi hates Flying attacks, so pokemon such as Tornados and Dragonite can smash it with little effort. Latios and Latias also resist most of Celebi's attacks and can threaten smack it with a Draco Meteor, or set up with Calm Mind against it. Scizor also doesn't really fear Hidden Power Fire so long as Rain is up and can gain free momentium, forcing it out with U-Turn and gaining an advantage. While somewhat uncommon on a Rain Team, Volcarona does'nt fear much from Celebi and has a fair amount of options available to it able to either boost with Quiver Dance, or just smash it with either Hurricane or Bug Buzz. Lastly, for more defensive Rain teams, Chansey or Blissey to an excellent job dealing with the Nasty Plot set, hitting it with a Toxic and slowly wearing it down with Seismic Toss.

Shaymin



Shaymin is a rather uncommon sight in B/W OU but it plays very similarly to Celebi, but without access to moves such as Nasty Plot and Recover. It can threaten Politoed and other water types with a powerful Seed Flare, while still retaining excellent coverage attacks, and can abuse Leech Seed to give it a fighting chance against special walls such as Chansey, and generally being annoying against anything else.

When dealing with Shaymin remember that (by and large) its less threatening than Celebi and that similar counters for Celebi also work well against Shaymin. As such Scizor, Volcarona and Latias all do well against Shaymin. Tornados and Dragonite are also good choices although Shaymin sometimes runs Hidden Power Ice to deal with them. Although not exactly "beating" Shaymin, Ferrothorn can wall Shaymin if it lacks Hidden Power Fire (and under Rain Hidden Power Fire doesn't hurt too much) and can set up hazards against it. Shaymin also lacks recovery (besides Rest and Leech Seed) which means that its slightly easier to wear down than Celebi, especially since Rest usually forces it to switch out.

Blissey / Chansey



Blissey and Chansey are always going to be a slight problem to Rain teams due to there impressive HP and Special Defence stats, letting them wall the common Special attackers used under Rain

Blissey and Chansey usually rely on Softboiled or Wish to heal themselves, and then use Toxic and Seismic Toss to better handle pokemon that switch into them. There Defence stat is quite low, therefore, pokemon such as Toxicroak and shrug off almost everything they can throw at it, and threaten to use them as set up fodder.

CM Reuniclus and CM Jirachi don't tend to worry about them either, slowly setting up and then gradually blasting through them with there Calm Mind sets. Ferrothorn might not directly threaten to KO them, however it can prove an annoyance with Leech Seed, and threaten to use them as set up fodder for it to set up Spikes. For more defensive teams, Jellicent can Taunt them and gradually wear them down with Will-o-wisp, or Tentacruel can set up Toxic Spikes to wear them down.

All in all its not particularly difficult to handle the special walls of OU, most physical attackers will do the job nicely if you want to take them down.

Porygon2



Porygon2 is a rather underated pokemon that can prove a real hassle to certain Rain teams. B / W brought it the fantastic item in Eviolite which doubles the Defence and Special Defence of a NFE pokemon. This item let Porygon2 take some massive hits, while being a general annoyance with Thunder Wave

Porygon2 has access to Recover, as well as its marvellous ability in Trace, which means certain pokemon such as Gyarados have there abilities used against them, making them less than ideal choices to handle Porygon2. Water types too, are a little tricky to use against Porygon2 since it often runs Thunderbolt as a coverage attack, along with Ice Beam. Therefore, something like Ferrothorn can work well against Porygon2, Leech Seeding it as well as using it as Spike fodder. Hitting Porygon2 with Toxic (or a burn) is also an excellent way of wearing the cyber duck down, since it forces it to use Recover in order to tank hits better. Powerful Fighting types such as Toxicroak (although it greatly dislikes Thunder Wave) can also threaten Porygon2 enough to force it out.

In general, Porygon2 can and will, be an annoyance to a Rain team, but it cannot reliably switch into powerful Water attacks from pokemon such as SpecsToad. Don't let it switch in easily, and force it out with powerful fighting types (or pokemon not vulnerable to its Special Attacks like Calm Mind Reuniclus) and you should be fine.


Team Building Tips

General

When building a Rain team there are a few things you have to bear in mind. Most of the below tips are essential for a Rain team to function to its fullest potential so be sure to bear these points in mind when building a rain team.

1. Abuse the Rain.

This is, I admit, a rather obvious point but it should not be taken lightly. Rain is an exceptionally powerful weather, and while Swift Swim is barred from it (unless you run Damp Rock) the massive power water attacks can wield is astonishing. Therefore, it is important to make sure that your team does enough to abuse Rain. For offensive teams, it might be running a couple of water pokemon to overload Ferrothorn with repeated assaults, or making the most of Tornados being an absolute terror under Rain. For Rain Stall teams its a little different. You have to bear in mind that you are using a rather sub par pokemon on your stall team so its very important to remember that this is rain stall, and having pokemon that abuse Rain defensively is an absolute must. Things such as Tentacruel and Ferrothorn are good options to consider.

2. Balance your team

This rule is exceptionally important to Rain teams, its also a rule often broken by people "new" to rain. Its not uncommon for players to run Politoed, chuck in 5 other water types and call it a day. The initial problem with this, is that once you lose momentum, opposing pokemon such as Rotom W can run clean through you. Therefore, often, its important from Rain teams to have a solid core to fall back on. Remember that weather is a two way street, both players can abuse it therefore thinking offensively and defensively is essential when building a team.

3. Dealing with the Weather War

This to, its essential in a rain team. You can have a Rain team full of the most powerful threats in the game but it will all be worth nothing if you cannot bring your weather in play and keep it up. Opposing weather inducers such as Abomasnow, Ninetales, Hippowdon and Tyranitar must all be dealt with. In part, this is helped by the fact that the most common inducers, all hate switching into water attacks however its still a good idea to prepare for the inducers. Sun teams perhaps, are one of your biggest obstacles as they are often paired with grass Chlorophyll abusers which can be very threatening under Sun with both the speed boost and the fact that they can hammer Politoed with there STAB attacks. So, the right team support is needed in order to win the weather war.

4. Dealing with weather abusers

This point kinda goes with the one above it. In running Rain, you have to accept the possibility, that you will not have Rian up for the entire match. More likely, it will be a war between two teams, both actively trying to batter away at the opposing weather inducer so they can win the weather war. Therefore, it is important that your team can handle threats such as Terrakion, Landorus, Venusaur and Volcarona (to name but a few), when Rain is not up. Provided you have the opposing weather abusers checked, controlling the weather war will be remarkably easier.

5. Be able to switch into powerful Water and Electric attacks.

Again, as hinted at above, Rain can be a double edged sword. While you hold a slight advantage in that you are often more prepared than your opponent is to battle under Rain, having something to pivot in to take repeated water attacks is needed to prevent opposing Rain teams steam-rolling over you. Something such as Ferrothorn or Gastrodon are good bets as both can switch into Rotom W and Starmie, forcing them both out. As a bonus Gastrodon also helps check Rotom W and opposing Starmie which can be exceptionally threatening to Rain teams.

6. Support it!

Admittedly less crucial than the other points but bear in mind that Rain teams enjoy similar things that other, non weather teams like. For example, Stealth Rock and Spikes are excellent options to wear down the opposing weather inducers. Running a Rapid Spinner might also be a decent option to prevent your own weather inducer from being crippled by your opponents hazards. Screen and Wish support are helpful for lessening the blow, a rain sweeper or Politoed might take switching in, while having a revenge killer that functions outside of Rain is also a rather useful option to have in case something looks threatening.

Offensive Rain Teams

Offensive rain teams were once a commonly seen force and although less popular in the post Deoxys-S metagame are still one of the most powerful types of teams around. They take advantage of the extra 50% boost to Water-type attacks with with pokemon like Starmie and Gyarados, and occasionally the boost in accuracy to Hurricane and Thunder with Pokemon like Tornadus and Jolteon. The power boost is so significant that when the weather war is won, either by Politoed outlasting the opposing weather inducers or Dugtrio trapping and killing them, the game is almost always won as well.

Example Team



Politoed @ Leftovers
Trait: Drizzle
EVs: 136 HP / 56 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Scald
- Ice Beam
- Hidden Power Grass
- Perish Song

While it may seem like Politoed should be holding a choice item on an offensive team, Leftovers is also one of the best choices available- lasting long enough to win a weather war is vital for offensive rain teams and Politoed wielding Leftovers or Choice Specs tend to have the greatest chance of outlasting the opponent's inducer. Choice Scarf sets can be used with a lot of team support to take out the other weather inducer, Dugtrio is the most common way to support it. On this team, Politoed serves the role of a bulky attacker along with summoning rain. Hidden Power Grass hits Gastrodon to prevent it from absorbing Water-type attacks all game and Perish Song helps combat Baton Pass chains.



Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is almost as much of a staple on offensive rain teams as Politoed. It holds off powerful Dragon and Water-type attacks with it's typing and huge defenses early game while stacking Stealth Rock and Spikes. Most games it takes these hits and faints, leaving a lot of hazards for the opponent to deal with but it can give a hit back with either Gyro Ball or Power Whip. The only Rapid Spinner that Ferrothorn has a lot of trouble stopping on it's own is Forretress who in return has to deal with Starmie, and in rain there isn't a reliable Ghost-type to block Rapid Spin from it while being able to keep up with the offensive pace of this team and survive.



Scizor @ Choice Scarf
Trait: Technician
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature (+Spe, -SpA)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit

Choice Scarf Scizor is a rare sight on rain teams, as usual because Choice Band and Swords Dance sets are usually the better option. Scizor is normally used as a back up Steel-type for these teams but with one of the other sets it can't check fast and bulky threats like Latias and Celebi if it is weakened, making it the more practical choice for the team. U-Turn is the standard move on any Scizor wielding a choice item and helps you get into a more favorable position, while the other moves are used to revenge kill or trap Pursuit weak threats.



Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin

With a base 115 speed stat, 100 base spA, Natural Cure, and ideal attacking options, Starmie is chosen as the Rapid Spin user of this team. With Hydro Pump and Thunder boosted by rain, Starmie can blast its way through any Ghost-types attempting to block Rapid Spin. This helps Scizor and Tornadus in particular so Scizor can U-Turn many more times throughout the game and so Tornadus doesn't lose a quarter of its health from Stealth Rock alone. Starmie isn't bad as a sweeper either, with Life Orb stacking with rain to send Hydro Pump's power to incredible levels, and "Bolt-Beam" coverage to compliment it.



Tornadus @ Choice Specs
Trait: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- U-Turn
- Hurricane
- Focus Blast
- Tailwind

Tornadus is one of the scariest pokemon to face in all of OU because of one move: Hurricane. Hurricane from Tornadus is probably the hardest move to switch into in the entire metagame, not only is it super powerful with excellent neutral coverage, even its best counters have to deal with the 30% confusion chance. There's no chance of it missing either. Focus Blast compliments it perfectly coverage wise, and U-Turn can put you in a good spot against the very few pokemon that can actually tank a hit. Tailwind is a good closing move with the ability Prankster to ensure that the team will always have the speed to revenge kill any threat that comes up.



Azumarill @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower

Azumarill is another one of the most powerful pokemon you can find for a rain team. It is normally chosen to patch up weaknesses to pokemon like Landorus and Terrakion with its extremely powerful Aqua Jet. It's powerful Waterfall hurts any pokemon that's not immune to water and with the coverage moves rounding out the set only Jellicent can comfortably take it on. Azumarill serves as a powerful late game cleaner with Aqua Jet finishing off weakened water resists and can potentially finish a team by spamming Waterfall under a Tailwind.



Rain Stall

Rain stall is a very uncommon playstyle however, in the right hand sit can be very effective. The basic idea is abusing pokemon such as Ferrothorn and Tentacruel, to there fullest potential with the benefits that Rain gives them. For example in Ferrothorns case, the decreased power of Fire attacks gives Ferrothorn greater staying power, which in turn, gives it more opportunities to set up more hazards, or act as even more of an annoyance with Leech Seed. Rain stall teams are by there namesake, very defensive, so be sure to bear this in mind when building a Rain stall team.

Example Team



Rain! (Politoed) @ Leftovers
Trait: Drizzle
EVs: 248 HP / 156 Def / 64 SpA / 40 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

Politoed often ends up leading the team due to its ability in Drizzle, activating Rain upon entering the field. For a Rain Stall team, Politoed is essential for the permanent rain, improving the stalling abilities of the standard pokemon chosen. The set chosen is defensive holding Leftovers to maximize Politoed's durability and chance of keeping rain up. The defensive EVs give it enough physical bulk to survive a Choice Band boosted Outrage from Haxorus, letting Politoed safely use Toxic on it and letting the team efficiently battle Dragon-based offense teams. This leaves room for SpA EVs to gain a better chance of OHKOing Gliscor and Landorus. Toxic is an important move for this set because with this speed it has a good chance of outrunning and hitting Jellicent, which is the easiest way for this team to spin away hazards against it and KO it. Perish Song acts as a check to Baton Passers and as a back up for other stat-boosters.



Sushi (Tentacruel) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Protect
- Rapid Spin

Tentacruel with Drizzle support is one of the scariest forces of a rain stall team. With both Rain Dish and Black Sludge providing recovery and Protect to let it safely stack its health even more Tentacruel can recover off any residual damage quickly. Tentacruel provides valuable Toxic Spikes support for the team which often comes in handy making it easier to win the weather war. They are a generally useful tool for stalling too, putting defensive pressure on stallbreakers trying to break through the team. Tentacruel is also an ideal user of Rapid Spin, with its ability to remain healthy easily, beat common hazard setters like Forretress and Skarmory, and spin easily against teams lacking Jellicent.



Rain Dogs (Quagsire) @ Leftovers
Trait: Unaware
EVs: 248 HP / 252 Def / 10 SDef
Relaxed Nature (+Def, -Spe)
- Toxic
- Scald
- Earthquake
- Recover

Quagsire is a very rare pokemon who took home in the Neverused tier during the time this team was made. However, it's niche ability Unaware easily seperates it from any other physical wall available. Pokemon such as Landorus, Toxicroak, and Dragonite have the power and coverage to break through the rest of the team with attack boosts, however, none of their popular offensive sets can 2HKO Quagsire. Quagisre's ability is convenient for almost any non Grass-type boosting sweeper because it is incredibly rare they will be able to 2HKO it, providing a safety net for the team. Toxic and Scald give it the status spreading capability it needs to outstall these pokemon with Recover and Earthquake provides another reliable STAB move to hit Toxicroak.



Old Times (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 108 SpA / 148 SpD
Calm Nature (+SpD, -Atk)
- Hurricane
- Thunder
- Roost
- Dragon Tail

This variant of Dragonite abuses the rain very well while helping the team defensively. Pokemon like Celebi and Virizion which would normally be quite hard to directly take out for a rain stall team don't take Hurricane too well. Thunder gives the team an option to heavily damage Jellicent without relying on Toxic. With Multiscale and Roost Dragonite is capable of taking extremely powerful hits multiple times, for example a Choice Specs Latios can't 2HKO with Draco Meteor if the first one hits at 100% health. Lastly, Dragon Tail lets Dragonite force out dangerous boosters like Reuniclus early on which Chansey can't beat, it also helps immensely against Baton Pass chains because it is extremely hard for them to avoid phazing while taking Hurricanes and Thunders.



JoyToy (Chansey) @ Eviolite
Trait: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature (+Def, -Atk)
- Toxic
- Seismic Toss
- Softboiled
- Wish

Chansey is the premier special wall of the team, easily taking the most powerful special hits in the game while not taking much long-term damage from status thanks to Natural Cure. It is chosen over Blissey in this team because of it's incredible ability to take physical hits too, mixed attacking Salamence can't 2HKO with Outrage! The vast majority of special attackers are easily beaten with a combination of Toxic, Seismic Toss, and Softboiled while Wish provides a massive amount of recovery for the rest of the team- it will almost always bring each member back to full health when successfully passed.



BS (Ferrothorn) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is the main entry hazard stacker of the team, and for good reasons. Grass / Steel typing combined with excellent mixed defenses make let it easily survive many hits under rain, giving it plenty of time to set them up. It is also capable of blocking Rapid Spin for itself with Iron Barbs and Rocky Helmet doing over 29% to any pokemon using a contact move on Ferrothorn, this is also especially useful for pokemon using U-Turn, breaking common "Voltturn" chains with hazards, Iron Barbs, and Rocky Helmet quickly taking their health. Power Whip and Gyro Ball are two excellent high-powered STAB moves that let it fight back against pokemon it is capable of walling, particulary bulky Water-types and Dragons, who can't use their favorite weapon of Fire against Ferrothorn as effectively in rain.

-For those who want to use this team, keep the nicknames for its creator!



Conclusion

Hopefully this guide has given you all some inspiration in order to build your own Rain teams. Rain still remains one of the strongest team archetypes in the game due to the sheer power it brings to the table, or the defensive options it helps trigger. Remember, first and formost, this is a guide therefore, its purpose is to merely give you an idea of what to do. Feel free to try out new pokemon or sets not already explored in this guide, a little variation in a Rain Team never hurts! Hopefully you have enjoyed this guide, now go out and have fun with Rain!
 

Tolan

Wi-Fi Blacklisted
Oh my goodness this is giant $___$ I'm working on an amateur grammar check. I'm just saving it so that I won't loose it all is something happens. I'll continue checking it. Sorry, no copy-paste version D:
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Overview

Rain has always been a powerful weather across the generations, although, it suffered in Generation 3 as with when the powerful Tyranitar gained the ability to set up permanent Sandstorm upon switching in, which made it difficult for Rrain to have a lasting effectiveness. Things shifted in Generation 4, however, when Hail gained a permanent weather inducer in Abomasnow, and Sand gained Hippowdon as a possible weather inducers if Tyranitar was unsatisfactory. That said, Rrain did get boosts as Swift Swimmers, Dry Skinners, Rain Dishers, and Hydrationers the likes of Kingdra gained boosts, but, despite this, Rrain struggled with the commonness of Sandstorm, and instead become dominant in UU.

Generation 5, however, gave Rrain a massive boost with the introduction of Dream World abilities. Suddenly, Rrain hasd a weather inducer of its own in Drizzle Politoed, letting it keep its weather up for longer periods. In addition, abilities such as Dry Skin, Rain Dish, and Swift Swim is given to more pokemon gained more users. These abilities give Rrain an excellent niche, as rain teams can run both defensive and offensive playstyles, which other weathers struggle to match.

However, Rrain teams do have their problems. After the Round 2 of Suspect Ttesting, Rain Dance and Swift Swim were deemed too powerful for OU. Aldaron's made a proposal, which stated that Drizzle and Swift Swim should be were illegal together on one team; henceforth massively powerful abusers, such as Kingdra, suddenly suffered as a result. In addition, Generation 5 brought a powerful threat to Rrain teams in the form of the Grass/Steel Ppokemon Ferrothorn, which can threaten to paralyse, weaken teams with Leech Seed, set up entry hazards, or even strike back with a STAB Power Whip. Virizion also threatened to be a problem to Rrain teams with its excellent Speed, Special Defense, and its ability to abuse Calm Mind to boost that impressive Special Defense stat to high levels. Lastly, Rrain still has to compete with other such weathers, such as like Sun and Sandstorm, which in turn creatsing "weather wars" as both sides struggle to keep their weather up for the duration of the battle.



Rain Effects

Here is a list of the basic effects Rrain brings to the table.

-Water moves' base power is increased by 50%

-Fire moves' base power is decreased by 50%

-Solarbeam is forced to take a turn to charge into its charge turn

-Hurricane and Thunder both have 100% accuracy

-Weather Ball becomes a Water-Ttype move with double its default base power

-Synthesis, Moonlight, and Morning Sun recover 25% of the user's HP

-Pokemon with the ability Swift Swim have there their speed doubled

-Pokemon with the ability Hydration have all of their status healed during the rain

-Pokemon with Dry Skin gain 12.5% HP per turn

-Pokemon with Rain Dish gain 6.25% HP per turn

-Castform changes forme



The Drizzle Inducer



Politoed is the thing all Rrain teams needed. With its ability, it summons permanent Rrain, making it a key member of on any Rrain team. Politoed has well balanced stats, giving it some nice bulk while also granting Politoed the ability to hit very hard with a Choice Specs Hydro Pump. Politoed also has a fair amount of options coverage wise, such as Focus Blast, Ice Beam, and a generic Hidden Power to hit opposing Water-types. Lastly, Politoed has the option of exchanging a support move instead of an offensive attack if it wishes.

Politoed, however, also has a myriad of options in the support department. While not strictly a "support move," it can abuse Scald for a nice STAB attack that has a nice 30% chance to burn. It can run Perish Song to crush any Baton Pass chain, or, to force out a dangerous boosting sweeper. It can also run Encore to lock an opponent into an attack giving you a free turn to abuse. Politoed also has a nice range of status attacks such as Toxic and (if it's feeling lucky) Hypnosis. Toxic can be further be abused with Protect to help stall out certain Ppokemon. Politoed lacks moves in the recovery department, but it can always run Rest (with a Chesto Berry) which can aid in Politoed outlasting the other weather starters.

In the item department, Politoed has a large range of options. If it wants to be defensively focused, often Leftovers is the best option for it though as explained above, Chesto Berry can be used if one wishes to run Rest. Politoed can also run a Choice item such as Choice Scarf which patches up its average Speed to act as a revenge killer to get a few surprise kills on your opponent expecting a slightly slower Politoed. Politoed can also hit extremely hard with a Choice Specs. Its rain-boosted STAB Hydro Pump deals massive damage even to Pokemon that resist it!

In conclusion, Politoed is a excellent Rrain inducer. It caters to rain's style of play as it can run both offensive and defensive sets to suit your team's needs. Politoed also has a nice bonus on getting super effective hits on other common weather inducers such as Ninetales, Tyranitar, and Hippowdon. Its solid bulk lets it take a hit if needed which is very important in cases of weather wars.

Swift Swim and Damp Rock

Under Aldaron's proposal of Drizzle and Swift Swim cannot being illegal used together on the same team,. This means that Politoed cannot be used with a team of Swift Swimmers and vice versa. This has the unfortunate result of limiting the effectiveness of powerful swift swimmers such as Kabutops, Ludicolo, Omastar, and Kingdra. To get around this, it is possible to build a Rrain Tteam without Politoed., iInstead, running Rain Dance on many of your Ppokemon with Damp Rock in order to keep your rain up for as long as possible is a good substitute. This has the benefit of being able to abuse some extremely powerful sweepers that become tough to revenge kill at the cost of struggling with teams with weather inducers of there their own. More amusingly, teams of this nature have an advantage against other Rrain teams with Politoed as they can benefit from the speed boost which the other team lacks.

Building a Damp Rock Rain team

If you are building a Rrain Tteam without Politoed you need to have a large number of Rrain inducers to prevent your opponent switching in there their weather inducer and to removeing your weather. There is no 'perfect number' of Rrain Ddance users to go for, but having at least half your team available to set up Rain Dance is a nice benchmark to have. Generally, you will also want to have a fast lead., perhaps sSomething such as Zapdos or Azelf are a good choice due to there their high speed. Tornados is also a good option as thanks to its ability in Prankster, Rain Dance will have +1 priority. Espeon is also nice for its ability in Magic Mirror, which prevents many non damaging moves from affecting it and reflects them back at the opponent. This means Taunt is rendered ineffective, as well as preventing your opponent from setting up hazards on Espeon as they too, get reflected back.

Once you have your lead, you need a good, solid core of bulky Ppokemon that can take a hit and refresh your Rrain. Deoxys-D, Bronzong, Cressilia, Uxie, Celebi, Rotom-W, Scizor, Slowbro, Latias, Dragonite, Mew, Jirachi, Zapdos, and Porygon2 are all examples of such Ppokemon though there are others. Usually pPokemon such as this these set up Rrain and then attempt to support the team in some way such as setting up Hazards (like Jirachi and Deoxys-D) or maybe Screens (like Bronzong and Latias). Some might even run U-Turn or Volt Switch to refresh the rain and then use the next turn to get a sweeper in safely.

Lastly, you'll need a strong offensive core of Rrain abusers. They don't need to all be Sswift Sswimmers (although if you don't carry many you're are better off using running Politoed) but they need to hit hard and hit fast. Pokemon, such as Kingdra and Ludicolo, are excellent choices as they can really threaten many teams once Rrain is up. Sometimes your opponent might switch a weather inducer switching in, and then double switching out making it you easier to revenge kill your Pokemon. In this situation, it's sometimes a good thing to have Rain Dance on one of your sweepers to constantly refresh Rrain and to prevent permanent other weather inducers getting the upper hand.

Damp Rock Rrain teams have both pros and cons. On the positive side, its more difficult for opposing teams to win the weather war as you have more opportunities to set up Rain Dance. In addition, you'll have a very large advantage against opposing Rrain teams as your team members enjoy the speed boost. Other teams are also less prepared to face a Damp Rock team making it possible for you to enjoy a slight advantage. However Damp Rock teams do have disadvantages; the most pressing problem is that your own Rrain is on a timer,. 8 turns might seem like a lot, but, in a metagame where water resists and weather inducers are everywhere, its not too difficult to your opponent to aim to stall out your rain long enough to counter attack. When using a Rrain team based around Damp Rock then you need to play the game rather like you would a hyper offense team. As you're on a timer, utilising prediction to perhaps hit your opponents water resists on the switch in, or sacrificing a sweeper to weaken a wall (such as Jellicent or Ferrothorn) are things you should bear in mind when trying there styles of play. Damp Rock Rrain can be very rewarding to use, as well as being hard to stop, however, it still boils down to how well you use it.

Offensive

Offensive Rrain teams are easily the most commonly seen examples of rain. The basic principal is to get Rrain up (either by using the move Rain Ddance or by using Politoed) and then to use rain to your take advantage by spamming powerful Water attacks to blast through your opponents team. Any Water resistant Pokemon resists gradually get worn down by repeated assaults which means that offensive rain teams can quickly power through teams very quickly. This is a very 'easy' style of play as all the rain user has to do is spam Water attacks untill all members of your opponent's team have fainted.

Swift Swim Abusers

Kingdra



Kingdra is the premier Swift Swim abuser. With fantastic coverage of Water / Dragon only Ppokemon such as Empoleon and Ferrothorn can switch in safely. Under Rrain Kingdra hits 590 speed which is truly mind blowing. As well as being exceptionally difficult to revenge kill, Kingdra has decent bulk for a sweeper and packs 1 weakness to Dragon Attacks. With excellent resistances to Wwater- and Fire-Type attacks, it's is very easy to bring Kingdra in safely and start unleashing its powerful attacks.

Kingdra might not have the biggest movepool, but its offensive stats are good enough to hit most things exceptionally hard. It can run Dragon Dance sets to abuse moves such as Outrage and Waterfall, or it can act take a special route, abusing Hydro Pump and Draco Meteor with Choice Specs to do massive damage to your opponent's team. To give you an example of the sheer power Choice Specs Kingdra can wield, 252 HP / 252 SDef Sassy Ferrothorn gets 3KOed by Hydro Pump under Rrain. Kingdra also has the rather useful ability to go mixed to act as a powerful wallbreaker to smash through a team's defensive backbone.


Omastar



Omastar is a rather odd case. In DPP it suffered from severe competition with Kabutops for a place on a Rrain team., oOften it was relegated to spiking duties. Everything has changed, however, in BW as Omastar was given one of the best boosting moves available, Shell Smash. Shell Smash raises a users Speed, Attack and Special Attack 2 stages while lowering its Defence and Special Defense 1 stage. This excellent move patches up Omastar's rather lacklustre speed and turns it into a threatening sweeper. The bonus of running Omastar on a rain team without Politoed, is that you can freely abuse Swift Swim which also gives Omastar a speed boost, helping Omastar get off that crucial Shell Smash. If Rrain is up and Omastar gets off a Shell Smash its speed gets a massive 4 stage boost. After a Shell Smash, Omastar also hits like a truck. For example, a Modest LO +2 Hydro Pump 2KO's Blissey without a rain boost. With exceptional speed inside rain, as well as the ability to blast through many walls, Omastar is a excellent choice on a Rrain team that lacks Politoed.

Gorebyss



Gorebyss is pretty similar to Omastar. It too, can use the absurdly powerful boosting move Shell Smash, and, like Omastar, it can also aim for a sweep once it gets that Shell Smash off. It can even hit just as hard as Omastar if it wants., hHowever is a little bit slower and slightly less bulky. However, Gorebyss has access to the move Baton Pass, letting it baton pass a Shell Smash (a term often referred to as Smash Passing) sto some other powerful sweeper, giving it that massive boost. Swift Swim gives Gorebyss an initial speed boost before it uses Shell Smash which can aid it in out-speeding a few threats before it pulls off a Shell Smash. Swift Swim also allows one to run a slightly less faster, more bulky Gorebyss since Swift Swim allows it to fix its speed problem. Gorebyss can make a great addition to a team. With the ability to SmashPass, Gorebyss can very easily turn the game on its head by giving a powerful boost to another team member putting your opponent under real pressure.

Kabutops



Kabutops one of the old classics of DPP Rrain teams. Kabutops packs an attack stat of 115 as well as having access to Swords Dance to boost that attack stat even further. With Swift Swim taking care of its average speed, Kabutops can pile on the hurt very quickly making it tough to deal with.

Kabutops has excellent STAB moves to rely on, such as Waterfall and Stone Edge, which cover a wide range of Ppokemon. It also has the nice ability to do severe damage one of the major problems to Rrain teams, Ferrothorn. With Low Kick in its arsenal, Ferrothorn cannot risk switching in for fear of being crippled, thus, forcing your opponent to find an alternative means of bringing it down. Kabutops also has access to moves such as Aqua Jet to bypass opposing Super Effective Priority like a Conkeldurr''s Mach Punch, as well as X Scissor which it can use to take down Celebi, another common counter to Kabutops.

Despite its widepsread coverage however, Kabutops has the unfortuate problem of having 4 Mmoveslot Ssyndrome. This means that no matter what moves you put pack on Kabutops, you will always be walled. For example, a moveset of Swords Dance,/ Stone Edge,/ Waterfall, and Low Kick leaves makes Celebi to be a severe problem., while But, if you run X Scissor over Low Kick, Ferrothorn continues to be an issue. In addition, the shaky accuracy of Stone Edge can quite easily let you down in a battle. In an ironic twist, Kabutops now struggles with Omastar for a slot on Rrain teams as they share similar weaknesses. Kabutops certainly has some problems, however it still works just fine on a Rrain team provided you have methods to take down the bulky Ggrass-Ttypes which threaten him.

Ludicolo



Ludicolo is also another DPP Rrain classic. It has a rather modest base 90 Special Attack stat, but it has an excellent Grass / Water typing which lets it fear Ferrothorn much less compared to unlike many of its other Rrain brethren. Its typing also grants it awesome STAB as it can get wide coverage as well as checking many bulky water types which can be problems to other Rrain sweepers. Not being weak to Electric and Grass moves is a great advantage, as well as having also pretty cooland it has rather nice Special Defence which lets it take a few hits. Ludicolo might not have the highest attacking stats around, however, it does have nice versatility in running either Pphysical and Special Sets, making it tough to counter as it can hit very hard.

Ludicolo also is blessed with the ability to use a few Fighting-Ttype attacks, letting it defeat Ferrothorn, an eternal pain to Rrain. It also packs Ice attacks to scare away other bulky Grass types which are also problems to Rrain. In a metagame where Gastrodon is not uncommon as a Rrain check, Ludicolo can force it out with the threat of a powerful STAB Grass attack. To this end, Ludicolo really shines at checking many threats to Rrain teams, as well as abusing Rrain very well with Swift Swim and its STAB Water Attacks.

The Water Types

Starmie



With a high Sspeed and Sspecial Aattack, as well as superb coverage, Starmie is an excellent sweeper on a Rrain team. While the new generation gave Starmie a new counter in Ferrothorn, Starmie can still be a fearsome sweeper once Ferrothorn has been sufficiently weakened. Its 115 base speed lets it out-speed most of the metagame, which makes it tough to revenge kill. Starmie is blessed with excellent coverage moves in Ice Beam and Thunder/Thunderbolt. In combination with Surf or Hydro Pump, there are very few Ppokemon that can switch in safely on Starmie.

Starmie has a few options it can run on a Rrain team. It has access to Recover, which, is great as it can easily heal off LO damage thus continuing to threaten your opponent's team. Starmie also has Trick to cripple a wall (such as Blissey) with a choice item, or, it can run Psyshock it deal with special walls.

With Ferrothorn walling many members on a Rrain team, the Spikes it sets up can be a major large issue to Rrain teams. Starmie helps fix this as it has access to Rapid Spin which gives it the opportunity to get of those hazards out of the way while your other team members concentrate on wearing down Ferrothorn. The ability to Spin is actually really excellent on Starmie as it is one of the few Ppokemon that can both spin and scare away common Spin blockers for fear of being KOed by some powerful attack from Starmie. For example, one of the more common ghosts, Jellicent, finds it difficult to spinblock against Starmie as it gets hates getting smacked with a Thunder. Starmie can run LO or Choice Specs to hit things even harder, or even leftovers if you want extra survivability on Starme. If you need a spinner, catch all revenge killer, or powerful Sweeper (or a combination of all those things), Starmie is the perfect choice.

Rotom-W



Rotom-W is perfect on a Rrain Tteam. With its awesome typing of Electric / Water, as well as and excellent bulk and power, its hard to ignore this Pokemon when considering Ppokemon for a Rrain Tteam. Under Rrain, its Hydro Pump will do massive damage to anything that does not resist it making it exceptionally difficult to switch into. Rotom-W also has access to some powerful Electric attacks such as Thunder which reaches 100% accuricy accuracy under Rrain, or Volt Switch, an electric version of U-Turn, which turns Rotom-W into an excellent scout.

Rotom W has access to a few support moves which help it be a pain to many opposing teams. For example, Rotom-W can run a Specs or Scarf set with Trick, crippling special walls such as Blissey or Chansey. Rotom-W also has access to Pain Split which provides a nice method of recovering health. When combined with Rotom-W's excellent bulk and typing, Pain Split lets it stay around for quite a while. Lastly Rotom-W also has access to Will-o-Wwisp which discourages Ppokemon, such as Ferrothorn or Tyranitar, from switching in for fear of being burnt. All in all, Rotom-W is an excellent Ppokemon that functions exceptionally well both inside, and outside, Rrain.

Azumarrill



At first glance, Azumarrill doesn't look like much. It has nice bulk but pretty poor offensive stats to work with. However, Azumarrill has access to the an excellent ability in Huge Power, which doubles its attack strength, transforming it into a terrifying physical sweeper under Rrain.

Azumarill doesn't have a massive movepool, however, it does'n't really need one. Holding a Choice Band, its Waterfall is boosted to incredible power and when Rrain is active even Ppokemon like Latias, which can usually shrug off Water attacks, take massive damage switching in. Despite having low speed, Azumarrill can bypass this by running Aqua Jet, which lets it act as a powerful revenge killer. As far as coverage options go, Azumarrill has access to Ice Punch to hammer Ppokemon such as Celebi on the switch, or Superpower to maim Ferrothorn with. It can even run Toxic to handle Water Absorb Jellicent, which can otherwise wall Azumarrill quite easily. Despite lacking a little in the coverage department, Azumarril packs so much punch under Rrain, you won't miss them.

Gyarados



Gyarados plays a very similar game to Azumarrill, so be careful when deciding spots on your Rrain team. Unlike Azumarrill, Gyarados lacks the ability Huge Power., Hhowever, with access to a base 125 Attack stat, it hardly needs it. Gyarados also slightly suffers from struggling to overcome Ferrothorn, as well as being weak to Stealth Rock, which costsing it 25% of its health if it switchs in. Azumarrill can nail Ferrohorn with a well predicted Superpower, while however Gyarados is forced to batter away at it with Waterfall, or resort to using Bounce to hopefully get lucky with a critical hit try and win.

However, its not all bad for Gyarados. It has backs the powerful boosting move in Dragon Dance, which boosts its Aattack and Sspeed stats one stage each, which can make it very threatening, very quickly. Gyarados also has access to two, wonderful abilities: in Intimidate and Moxie. Intimidate lets Gyarados cushion physical blows by lowering you opponent's attack stat, just by easier switching in, which can aid it in getting a free Dragon Dance. Moxie increases Gyarados' attack stat one stage every time it gets a KO. When combined with Dragon Dance, it can be very difficult to stop.

Gyarados also has enough coverage option to run a CB set in a similar fashion to Azumarrill. Waterfall packs huge power under Rrain, 3KOing some versions of Ferrothorn and potentially 2KOing some versions of Rotom W with SR Stealth Rock damage. Gyarados can run Earthquake and Stone Edge as coverage options on a choice set, with Payback and even Outrage both working in the last slot. In short, Gyarados is an excellent physical sweeper under Rrain, hitting like a truck with a choice set, or threatening a sweep if abusing Dragon Dance. If you can keep SR Stealth Rock off the field, Gyarados will rarely let you down.

Vaporeon



When picking Ppokemon for an offensive Rrain team, Vaporeon is often ignored. Vaporeon is often used as a physical wall so when people see it in the Team Preview, it's often underrated as a threat. This can be very deceiving because if your opponent views it in the Team Preview, they won't think much of it. However, it is often forgotten that Vaporeon has a massive 110 base SpA stat, which is the same base stat as Latias. Vaporeon might not have great coverage options, but under Rrain with either a LO or a Choice Specs, its STAB water attacks will hurt. Vaporeon also has access to the ability Hydration which heals status effects when Rrain is active, letting Vaporeon abuse a HydraRest combo, using Rest to fully heal it while Hydration will cure it of sleep. Low speed tends to prevent Vaporeon from utterly sweeping a team, however it can still be very effective at breaking down your opponents team very quickly with its boosted water attacks.

Lapras



Lapras is an often overlooked threat under Rrain. BW gave it the wonderful ability in Hydration, which lets Lapras abuse the same 'HydroRest' combo as Vaporeon. Lapras however, has access to an excellent boosting move: in Dragon Dance, which boosts its attack and speed stats one stage. When combined with Rest and Hydration, Lapras can fully heal itself, as well as having no problems with status. Lapras also has a few other options, such as running a Curse set to increase its bulk and attack power, or running a special set with Thunder to abuse Rrain, however, Dragon Dance in combination with Hydration and Rest is Lapras' best shot in OU, and something that should be remembered if you use Lapras.

Ludicolo



Ludicolo was mentioned above thanks to its awesome ability in Swift Swim. However, Ludicolo also functions very well under Rrain with its secondary ability in Rain Dish. Rain Dish recovers 6.25% HP per turn. When combined with Leftovers, as well as Substitute and Protect, Ludicolo functions very much like your average Sub + Protect Gliscor, in that, (thanks to the recovery it recieves) Ludicolo can keep creating Substitutes in an attempt to stall your opponent out. is the perfect move for perfect move for Ludicolo has the great healing movie Leech Seed, which will help drain the health from the target, meanwhile, healing Ludicolo is gaining even more health., Tthe end result being that with a combination ofr Rain Dish + Leftovers + Protect + Leech Seed, its possible for Ludicolo to actually gaining more health than it loses in creating a substitute. This set is vulnerable to opposing Grass Ppokemon, including Ferrothorn, however, Toxic Spikes can help wear down Ppokemon such as Shaymin, while Magnezone could trap Ferrothorn.

Ludicolo can always go an offensive route, even with Rain Dance, but it really suffers from competition with other water Ppokemon which might hit harder or be faster. Even though iIts has great typing is great and all, however losing that speed boost to work in a Rain Dance Drizzle team really hurts Ludicolo's chances, and there are usually better Ppokemon to use in that role.

Tentacruel



Tenticruel is a pretty cool Ppokemon. It too, gets Rain Dish, which makes it exceptionally popular on Rrain Tteams for its ability to regain free health. Toxic Spikes, is also really cool on a Ppokemon such as helps Tentacruel as it helps wear opposing Ppokemon down, letting your team slowely stall them out. Tentacruel also has access to a nice 100 base speed so it can try running an offensive set with Hydro Pump and Giga Drain in order to surprise would be counters, and hit them exceptionally hard. Tentacruel also has access to Rapid Spin, which lets it help Rrain teams with the ever annoying Ferrothorn by spinning away the hazards that it sets up.

As far as STAB moves go, Tentacruel has the awesome move in Scald, which comes with a 30% burn rate which is good also is cool for crippling physical Ppokemon. Surf is also available if Tentacruel wants a little more power, however, the burn rate for Scald is hard to pass up. Basically, Tentacruel is a rather underated Ppokemon., Rain Dish and lLeftovers really help its vitality on defensive teams, while Rapid Spin, Toxic Spikes, and Scald really are excellent moves on Tentacruel for an offensive set. If you're are looking for pPokemon on a Rain Stall team, then look no further, for Tentacruel will rarely let you down.

Other Abusers

Tornadus



Tornadus really is, an excellent offensive abuser of Rrain. Its biggest selling point, is its excelptionally powerful STAB Hurricane, which does massive damage to Ppokemon which do not resist it. Hurricane recieves 100% accuricy under Rrain, and also comes with a handy 20% chance of confusion, which is a rather nice side effect that could help you out in a close battle to inflict on your opponent. Tornadus also has the powerful Fflighting-Ttype attacks such as Hammer Arm and Focus Blast that to hurt steel Ppokemon that which might otherwise switch in, hoping to resist Hurricane. Hammer Arm and Focus Blast also maim Tyranitar, which dissuades it from switching in and removing Rrain.

As far as other moves so, Tornadus really lacks decent other attacking moves. Granted, it doesn't need much as Focus Blast and Hurricane cover most things, and it can always resort to Hidden Power to cover something crucial. Tornadus however, makes a great transitional Ppokemon under Rrain as it can run U-Turn to ensure that you regain momentium, and Tornadus can even set up Rrain itself. This makes it a great choice on Swift Swim teams too, as Ppriority Rain Dance is exceptionally useful. Lastly, Tornadus can also run Tailwind, which has been boosted to lasting 4 turns in the generation shift. Tailwind could be used in a late game scenario, perhaps in emergency situations, to allow something your team to get a crucial speed boost, letting you revenge kill something you otherwise could not, or, sweeping late game. All in all, Tornadus is very useful on Rrain teams, and should be considered for a spot on your offensive Rain team.

Toxicroak



Toxicroak is another one of Rrain's powerful Physical sweepers. Toxicroak has an the excellent ability in Dry Skin, which lets it recover 12.5% HP each turn. This is a pretty significant amount when you factor in leftovers, as well which came make it exceptionally difficult to take Toxicroak down.

In the generation shift, Toxicroak received the move Drain Punch, which is excellent in conjunction with Dry Skin. Drain Punch was also boosted to 75 BP and, comming off Toxicroaks attack stat of 106, its bound to hurt. Toxicroak also has access to the boosting move Bulk Up. When used in conjunction with Substitute, Toxicroak can attempt to create unbreakable subs (on the physical side) while simultaneously boosting its attack stat as well. For maximum devastation, Toxicroak can drop the reliable Drain Punch for the slightly less accurite, but, more powerful Cross Chop. Running Cross Chop also frees up Toxicroak to run Ice Punch to hammer Gliscor. A simple Swords Dance set of Cross Chop, Ice Punch and Sucker Punch can be a real problem for many teams. Toxicroak's fighting STABs allow it to bust through the usual Rrain annoyances, BLlissey and Ferrothorn, a feat that makes it exceptionally valuable for many Rrain teams.

Dragonite



The old RBY Dragon is back with the massive boost it received in BW. Dragonite received the awesome ability in Multi Scale, which lets it take half the damage it would usually take from an attack, provided Dragonite is at full health. This excellent ability can make it exceptionally difficult to defeat Dragonite, especially since as it has access to Roost to heal off any damage it takes. Dragonite also has excellent bulk, which means it can act as a nice pivot for Rrain teams, switching into Ppokemon like Celebi which usually give Rrain teams trouble.

Multi-Scale was not the only thing that Dragonite received in BW. Dragonite also received the powerful STAB move Hurricane, which has 100% accuracy under Rrain, and also comes with a neat 20% chance to confuse. This, combined with Thunder and Aqua Tail, can turn Dragonite into a very effective wallbreaker under Rrain. Dragonite can also run its bread and butter Dragon Dance set to quickly attempt a sweep. Being on a Rrain team also makes Waterfall a viable option on a DD set, letting it blast past Gliscor which, usually, prevents DD Dragonite from sweeping.


Raikou



Raikou is a very underused Ppokemon, which is often considered just not quite good enough in OU. However, Raikou can really shine in a Rrain team. With its exceptional base speed of 115, it outspeeds most of the metagame quite easily, while it can also hit hard off its 115 SpA stat. Raikou has access to some very powerful moves, such as in Aura Sphere and Weather Ball. Weather Ball, will which turns into a water attack, which will get a powerful Rrain boost. Aura Sphere, maims Tyranitar and Ferrothorn, which are both common annoyances to Rrain teams. The catch however, is that both Aura Sphere and Weather Ball are event moves, which force Raikou to run Rash as its nature, which lowers its speed quite a bit., However, a rash Raikou It still outspeeds base 100s. however, which is a nice benchmark to hit.

Raikou has access to Calm Mind, which is an excellent boost for it, letting it run both offensive Calm Mind sets or a slightly more defensive SubCM set. Both sets have the potential to be equally devastating with the right support. Packing nice speed and power, as well as the opportunity to spam a STAB Thunder under Rrain, Raikou can be a very strong member on a Rrain team.

Jolteon



Jolteon works in a similar vein to Raikou, in that it packs incredible speed packed with decent power. Jolteon is naturally faster than most of the metagame, which lets it check Ppokemon such as opposing Tornados and Starmie from becoming threatening. Jolteon can run a LO Charge Beam to hit many Ppokemon exceptionally hard, or a Specs set with Volt Switch to retain the ability to scout while hitting hard with its STAB electric attacks.

Rotom-C



Rotom-C suffers from severe competition from Rotom-W, which has a STAB Hydro Pump that is boosted under the Rrain. However, Rotom C can smash Gastrodon, a problem Ppokemon for Rotom-W and Rrain in general, with a STAB Leaf Storm, forcing them to retreat. Rotom-C is also an excellent check to Rotom-W on opposing teams which can become very threatening if Rrain is up. Rotom-C boosts a x4 reisistance to electric attacks and threatens to smash Rotom-W with a Leaf Storm although it has to be said, a STAB Hydro Pump under Rrain will do a fair amount to Rotom-C so be careful switching it in.

Rotom-C has access to many of the same moves Rotom-W has such as Will-o-Wwisp and Volt Switch which really help its "hit and run" playstyle. While Rotom-C is a very useful Ppokemon under Rrain, it really does have has problems from being outclassed by Rotom-W so if you are choosing a Rotom forme for your Rrain team think carefully on what is best for the team.

Jirachi



Jirachi is a premier Rrain abuser for all styles of Rrain teams. To begin with, Jirachi has base 100 stats across the board, as well as a very useful Steel typing, which lets it serve as excellent checks to Ppokemon such as Reuniclus, Latios, and Latias. Defensive teams really appreciate its ability to act as Wish Support, while also spreading paralysis with a 100% Thunder which, thanks to Serene Grace, has a 60% chance to carry paralysis. Jirachi however, can become exceptionally threatening if it takes an offensive route. Calm Mind + Wish sets, have both offensive and defensive value in passing wishes to keep members of your team alive while also healing Jirachi and turning it into a threatening sweeper.

Jirachi can also run a fearsome Substitute + Calm Mind set. Although this set lacks recovery, it can be very devastating to many teams. Commonly, Jirachi will run Thunder , as for its previously mentioned ability to paralyse foes,. Aand commonly It also usually runs either Flash Cannon or Water Pulse as its other attacking option. Flash Cannon comes with a 20% chance to lower the opposing pPokemon's special defence,. It also as well as critically woundings Tyranitar that could hoping to switch in and lower Thunder's accuracy by taking away the rain and replacing it with a sandstorm. Water Pulse on the other hand, has a 40% chance to cause confusion, as well as picking up a Rrain boost. Water Pulse also forms a very effective parafusion combo with Thunder, making it a large annoyance to many teams, as giving Jirachi free turns can be very devastating.

When all's said and done, Jirachi really is an outstanding Ppokemon to use on a Rrain team. With excellent typing, stats, and a wide movepool, Jirachi is very good at what it does, making it hard to pass up on any Rrain team.

Ferrothorn



Ferrothorn really is, a wonderful pPokemon to have on a Rrain team. It has an the outstanding typing in Grass / Steel, which lets it stand up to powerful wWater-Ttypes without fear. It also has amazing defensive stats of 74 / 131 / 116 which let it take repeated punishment with little fear. Under Rrain, its weakness to fire attacks is halved, which means certain threats, such as Celebi and Latios (which frequently run HP Fire to handle it), struggle to hurt it.

Ferrothorn, however, has more than just awesome amazing stats and a cool great typing, this pPokemon has access to an awesome supporting movepool. With moves such as Leech Seed, Spikes, and Stealth Rock, as well as great and status moves, such as Thunder Wave and Toxic, Ferrothorn is one cool customer. Hazard support is very important on many teams, and Ferrothorn remains one of the best pPokemon to set up hazards under Rrain.

On the offensive front, Ferrothorn has access to a decent attack stat of 94, and backs powerful STAB moves, such as="Blue"], such as[/COLOR][/B] in Gyro ball, (which comes off which gets a power boost from Ferrothorn's pitiful speed), and Power Whip, which maims water pPokemon, such as Rotom-W. Ferrothorn can also even run a Choice Band set, which can might surprise many Ppokemon and deal massive damage to unsuspecting Pokemon.

As far as other item options go, Leftovers is the best option for Ferrothorn, although Shed Shell could can be used if you are particularly worried about Magnezone. Rocky Helmet also gets decent utality with Ferrothorn's ability Iron Barbs. Together, they take off a massive 25% of your opponent's health if they use a contact move on Ferrothorn. With this item, Ferrothorn can be very annoying to team that relyies on Outrage, as Ferrothorn can quickly take away 50% of there their health. Rocky Helemt and Iron Barbs also severely hurt pPokemon attempting to use Rapid Spin on Ferrothorn to remove its hazards set forth by Ferrothorn.

Bronzong



Bronzong is another steel type which loves having its fire weakness removed under Rrain. It has an excellent Psychic / Steel typing, as well as excellent defensive stats of 67 / 116 / 116. Bronzong is exceptionally useful to Rrain teams as it serves as a check to Ppokemon, such as Landorus and Gliscor, which are all annoyances if, for whatever reason, Sandstorm is active. Bronzong can switch in on these Ppokemon without fear, and scare them away with the threat of HP Ice or Earthquake. Bronzong also serves as an excellent Ppokemon to set up Stealth Rock, or Dual Screens if needed.

Latias



Latias is an excellent abuser of Rrain. With an awesome great typing, as well its an excellent Aattack stat of 110 and impressive Sspecial Ddefence stat of 130, Latias can switch into Ppokemon such as Rotom-W in the Rrain without fear, shrugging off its a Hydro Pump and recovering off the damage. Latias can be exceptionally deadly with a Choice Specs set, firing off a powerful Draco Meteor to batter down your opponent's Ddefensive Ssteel-Ttypes, opening the way for a fast, powerful Wwater pPokemon, such as Starmie, to clean up late game. Latias can also run a defensive set with Roar and Reflect, perhaps suitable a Rain Stall team, which might enjoy having an extra phaser.

Lastly, Latias can be exceptionally threatening with a Calm Mind set. With Calm Mind, Recover, and Dragon Pulse, Latias can become very threatening to many teams, due to the impressive bulk of Latias packed with its nice Sspeed and power. In the last slot, Latias can run Roar to phase out pPokemon, such as Jirachi or Reuniclus, who might consider trying to Calm Mind up and win the Calm Mind war. Subsitute can also be used as a protective buffer to prevent being revenge killed, as well as allowing latias to set up on Ppokemon, such as Ferrothorn and Bronzong, by stalling it them out of Gyro Ball PP for moves, such as Gyro Ball, while Substitute prevents Leech Seed from affecting it. Latias does suffer from a bit of competition from form its brother, Latios,. hHowever, the extra bulk of Latias is very really useful on balenced balanced, and fully defensive teams.

Latios



While Latias is traditionally run with a more defensive mindset, Latios is all about offence. With a massive Special Attack stat of 130, its Specs set is far more damaging than Latias'. Draco Meteor will smash anything that does'n't resist it while Surf, under Rrain, can deal with most Ssteel-Ttypes. Latios can also forgoet Choice Specs and just run a LO set with 3 attacks + Recover, crushing Ppokemon without needing as much prediction protection, opening up holes in your opponent's team for something else to clean up. Under Rrain, very little can switch into Latios safely. with Tyranitar really the best of them being the hardest to kill when switched in. This can work out very well on a Rrain team, as Latios can be sacrificed to cripple Tyranitar enough for Politoed to win the weather wall.

Latios also has a nice attacking movepool. Psyshock can dent Blissey switching in to sponge a Draco Meteor, while also allowing Latios to check pPokemon, such as Calm Mind Virizion, which is can be rather threatening to a Rrain team. Latios can also run a Calm Mind set if it needs to, however a LO + 3 aAttacks set is just as destructive.

Scizor



Scizor, which was one of the top Ppokemon in the DPP generation, retains its high usage in BW. Rain weakens the Ffire-Type attacks it dislikes, at the cost of Scizor taking a lot more damage from Surfs. That set said, Scizor can be very usful on a Rrain team by checking pPokemon, such as Latias, which can be annoying destructful to your team, as well as revenging pPokemon with its powerful STAB Bullet Punch. Scizor can also be rather useful to Rrain teams in that it can set up a Swords Dance on Ferrothorn, and, taking advantage of the weakened power of Fire attacks under Rrain, attempt to sweep your opponent's team. Scizor really is perfect on v teams as pPokemon, such as Celbei and Virizion, hate switching into a CB Scizor making it exceptionally hard to switch into. It's also very effective when partnered with a Rotom-W with that knows Volt Switch, as together they can force each other's counters out, while weakening your opponent's team.

Parasect



Parasect is often regarded as pretty pathetic. However, on a Rrain team, Parasect can enjoy a rather nice niche. Dry Skin, lets it recover health every per turn its raining, and it can further exploit this with Leech Seed and lLeftovers. Thanks to the low Base HP health of Parasect, Leech Seed can often recover more health than required for Parasect needs to make a Substitute, which makes it similar to Lusicolo in that respect., which makes it rather similar to Ludicolo in that both these Ppokemon can actually recover (sometimes) more health than they lose every time they make a substitute. Parasect also has access to the a 100% accurate sleep move in Spore, which, thanks to the new sleep mechanics, effectively take puts one of the opponent's pPokemon out of the match commission. Parasect can also use its STAB X-Scissor to slam Ggrass pPokemon, such as Celebi, which switch in hoping to absorb a Leech Seed. A rather unusual Ppokemon, Parasect can be very effective if used right on a Rrain team with the right support.

Jellicent



Jellicent is the new premier spinblocker in BW, and it's excellent at what it does. Jellicent has a wonderful Ghost / Water Typing, as well as nice dDefensive stats which can let it take a few hits. Jellicent also has the useful ability in Water Absorb, which is perfect on a Rrain team as it gives them a pivot into switching into opposing Wwater attacks. Jellicent can ward off many physical sweepers with the threat of Will-o-Wwisp, or it can spam Scald which has a 30% burn rate, making it an excellent damaging attack to spam. Jellicent also has access to the wonderful healing move Recover, which heals Jellicent letting it spinblock for longer.

Thanks to Jellicent's dDefensive stat spread, it really enjoys being on balanced, or wholly dDefensive teams, as it can prevent your entry hazards from being spun away. Jellicent can also manhandle opposing dDefensive teams by utilising utilizing the move Taunt, which limits your opponent from spiking-up against Jellicent.

Despite predominantly being a Ddefensive Ppokemon, Jellicent also has the an option of running a powerful Choice set and spamming a powerful Water Spout to catch its counters by surprise, and acting as an unexpected wallbreaker. Shadow Ball smashes Celebi, Latias, and Lati@os out of the running, giving Jellicent the opportunity to be an excellent lure.

Gastrodon



A common opinion on Gastrodon is that it is only used to counter rain teams; with the its new and improved ability Storm Drain, it can now for gen 5 letting it absorb wWater attacks. With this new ability came a and its sudden jump from NU to OU for this Pokemon. this isn't an unreasonable assumption. Like all Water-Ttypes, it is gifted with an excellent dDefensive typing. However, it's unique immunities to Electric- and Water-type attacks and natural bulk make it especially talented at taking all kinds of attacks. Factor in its access to the move Recover, and you have an excellent option to prevent opposing waters from abusing the rain against you.

Gastrodon isn't limited to holding off other the waters., Iit can also become a very threatening Attacker one itself when it has with Choice Specs equipped. With its resistances and bulk, Gastrodon gets plenty of chances to come in and blast the opponent away with a rain-boosted Surf, which is nearly as powerful as a Draco Meteor from Latios. STAB Earth Power and Ice Beam provide excellent coverage, with Hidden Power options available to nail any normal counters that aren't Blissey or Chansey, and the option of Recover, which Gastrodon can impressively pull off even with a choice item. If your opponent makes the mistake of using a Water-tType attack on Gastrodon, they will be in for pain. There is no Ppokemon that can switch in to a Choice Specs Surf stacked with Storm Drain, and rain, without an immunity. Even Blissey and Chansey risk being 2HKOed by it, and standard Latios is almost OHKOed, pushing the limits of how a powerful a Surf can become in OU.

Volcarona



The release of Pokemon Black & White not only surprised us with anything something besides Kyogre getting Drizzle, it went ahead and handed us a Fire-tType that can fit well in rain teams. Volcarona brings a lot to a rain team, taking care of threats like such as Nasty Plot Celebi and Calm Mind Virizion, that generally trouble rain teams, as well as and providing firepower against sun teams. Volcarona also benefits from the deal gaining the cool rain move Hurricane, as well as and a boosted Hidden Power Water to maintain coverage against Steel-tTypes, like Skarmory and Heatran. Don't underestimate the power of Volcarona just because it's raining, it still has Quiver Dance and enough coverage to run through teams.



Threats


Sandstorm


Tyranitar



Tyranitar is always going to be a rather large problem for a Rrain Tteam thanks to its ability in Sandstream, which creatsing a sandstorm the moment it enters the battlefield, which will over power any other weather effects in the battle. This, combined with its massive bulk, as well as the boost to its Sspecial Ddefence thanks to the Sandstorm it brings, makes it a tough Ppokemon to take down. Tyranitar also has a rather large Aattacking stat, as well as access to Pursuit, letting it do rather severe damage to Politoed, assuming it can catch it fleeing.

Luckily, Tyranitar is weak to wWater attacks, which means it cannot realistically switch into powerful wWater attacks, such as the likes of Specs Politoed, without taking massive damage. A physically defensive Politoed, can also stand up to most Tyranitar without fear, utilising Protect to scout a move, Toxic to gradually wear the beast down, or just threaten it with a burn via Scald. Tyranitar also has a rather large weakness to fighting, so a well timed Focus Blast from Politoed, can nail it, winning you the weather war instantly. If resorting to Politoed to take down Tyranitar, then you can resort to a few other pPokemon in order to deal with it. Toxicroak, for example., can switch into Tyrantiar and force it out with the threat of a Cross Chop or Drain Punch. Tornados also, can use a Hammer Arm or Focus Blast to KO, or use a Ppriority Rain Dance as it switches in, nullifying its attempt at setting up Sandstorm. In short, dealing with Tyrantiar is not as tricky as it appears thanks to water moves hitting it super effectively, as well as many Rrain abusers hitting hard enough, or possessing certain moves that deter it from switching in easily. Tyranitrar's biggest asset is the enormous unpredictability it brings to the table, sort out its set, and dealing with it becomes much easier.

Hippowdon



Hippowdon is another weather inducer that removes the rRain which Politoed sets up. Its far less unpredictable as Tyrantiar is, and is also much rarer. However, never underestimate Hippowdon, as thanks to its it has massive bulk, as well as Slack Off, it can really be a large problem in order to bring it down.

Again, like Tyranitar, Hippowdon also suffers from a weakness to Water attacks. InN addition, its sSpecial dDefence, is much lower than Tyranitar's as it does not getting the Special Defence boost (under Sand) that Tyrantiar gets. This gives rain an exceptionally large advantage as it means that Hippowdon will rarely be switching into your Rrain abusers, for fear of taking critical damage from a STAB Water attack.

Hippowdon commonly carries moves such as Stealth Rock and Slack Off, as well as offensive options such as Earthquake and Ice Fang. This makes pPokemon such as Rotom-W, excellent options to deal with it, as it can threaten to cripple it with a WoW, or just KO with a STAB Hydro Pump. Politoed itself, can also go toe to toe with the mighty Hippowdon, again dealing massive damage with a Specs Set, or just crippling it with a well timed Toxic if running a Ddefensive set. Politoed can also rest off any damage it might take from say, switching in on an Earthquake, by running a Chesto Rest set, to heal off damage.

As far as other pPokemon on a Rrain team that are useful in taking Hippowdon it down, Specially based Water pPokemon are your best bet. Certain phyical physical powerhouses under Rrain, such as CB Azumarril, can also do o.k okay, but target Hippowdon's much higher defence stat, making sSpecial aAttacks the way to go. Starmie, and as well as the previously mentioned Rotom-W, are excellent options, with Rotom-W walling pretty much every common move Hippowdon runs, and Starmie having access to recover, to heal off damage, as well as remove Stealth Rock with Rapid Spin.


Landorus



Landorus is another second, popular abuser of Sandstorm and that can hit extremely hard if Sandstorm is up, thanks to its ability Sand Force., Sand Force which effectively gives its Rock and Ground attacks a Life Orb boost if Sandstorm is in play. With a Ground / Flying typing, Landorus is weak to water attacks under Rrain, however, it can still switch into Electric attacks for free, and then threaten a team back with its STAB Earthquake.

While Landorus does struggle to switch in cleanly against a Rrain team, what makes it so dangerous is its versatility. Scarf sets for example, can out-speed your rain sweepers and revenge kill them, while U-Turning on the popular Starmie for easy momentum. Landorus can also run a Swords Dance set, as well as Substitute, which can prevent it from being revenge killed as easily.

In order to deal with Landorus you first need to find out its set. Scarf sets can be played around with prediction, while Swords Dance sets can be revenged killed by fast pPokemon, such as Starmie or Jolteon. Sets with Substitute are a little more troublesome, however. sSomething such as Rotom-W works very well, or Gliscor if Landorus lack HP Ice. Azumarill is also an excellent check to Landorus as it can revenge kill it with a powerful Aqua Jet.
 
B / W brought it the fantastic item in Eviolite which doubles the Defence and Special Defence of a NFE pokemon.
the boost is only 50%

yeah this is all im posting for (might edit with more if i see more mistakes)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
hi Tolan split this with me so I will be doing sun (ninetales) down I hope you don't mind only having a c/p version.

e: splitting this part up with sirn; I'll be doing ninetales to the sample teams (doing ninetales, but not the teams)

General notes:
- weather (sun, rain, etc.) is not capitalized.
- "their" is possessive, "there" refers to a location
- "its" is possessive, "it's" means it is
- "<type>-type" is the correct way to spell it, not "<type> type." Also, capitalize the type in question.
- refrain from using abbreviations such as "CB." use the more formal way instead, which would be "Choice Band" in this case
- "Tornadus" is the correct spelling, not "Tornados."
- for possessive form, you need an apostrophe. without it, it seems like a plural form, which is not what you want.
- use "revenge kill" not "revenge"

Sun

Ninetales



Ninetales is a rather large threat to rain teams. Merely switching in causes Drought to activate, which is immeasurably crippling to a rain team, as moves such as Thunder and Hurricane become inaccurate while Water-types have their STAB attack halved in power. The real problem that sun brings, though, are the powerful Grass-types, all of which can be a handful if sun is up. In practice, fighting a sun team is more about eliminating the abusers such as Venusaur than it is about eliminating Ninetales, due to Ninetales being a rather sub-par pokemon.

In terms of beating Ninetales, however, you have a few options. Politoed can do massive damage to it with Hydro Pump if it's a Choice Specs variant or just has high Special Attack investment, even with Drought reducing its Base Power. Defensive Politoed can freely switch in on Ninetales, only really fearing the rare Energy Ball and can Refresh or Rest off any status that Ninetales throws at it. Speaking of status, hitting Ninetales with a Toxic is a great way to deal with it as it will be gradually weakened. Powerful Pokemon such as Choice Band Gyarados can still smash Ninetales with Earthquake or Stone Edge even if it's burned and Stealth Rock will also cripple Ninetales whenever it switches in. Ninetales has only average bulk, so a few hard hits should be enough to take it down.

Venusaur



Venusaur is one of the most common Grass-types seen on sun teams and can be exceptionally threatening. What also makes it a problem, is its unpredictability in its moveset, which can make it slightly tricky to deal with. Venusaur also resists Water-type moves and can often quite easily switch in against certain Rain abusers even if Sunlight is not up, forcing a switch. Its STAB Grass attacks also threaten Politoed, the centerpiece of a rain team, while its Poison typing absorbs any Toxic Spikes that more defensive Rain teams might employ.

In order to counter Venusaur, you do have to scout its moveset. In general, many Venusaur run a Grass-type attack such as Energy Ball or Solarbeam, as well as Hidden Power Fire to hit opposing Grass-type Pokemon such as Ferrothorn. The final two attacks, however, can be rather tricky. Venusaur can run moves such as Growth to increase its attacking stats under sunlight, Sludge Bomb for an extra coverage move, or more utility moves such as Synthesis to heal health, Sleep Powder to cripple a counter, and even Sunny Day to set up sunlight when it scares Politoed away.

Despite its rather wide movepool, Venusaur does struggle with a few pokemon. For example, Venusaur can struggle against certain Grass-type Pokemon such as Ferrothorn if rain is active, as it can only fire off a weakened Hidden Power Fire while Ferrothorn can Thunder Wave in order to cripple Venusaur's Speed. Jirachi, too, can deal with it rather well if rain is active, also threatening to paralyze with Body Slam or Thunder, while some Wish + CM sets can simply hit Venusaur with a super effective Psychic. Latias is also an amazing counter, and can shrug off an attack or two while threatening to set up a few Calm Minds. In a similar vein, Latios can also take a hit (although a Sludge Bomb will hurt), will outspeed if rain is up, and can hammer Venusaur with a Draco Meteor. Dragonite and Tornadus can also threaten to OHKO Venusaur with their STAB Hurricanes, although both require rain in order to avoid Hurricane's rather poor accuracy under sun. In addition, Venusaur is not particularly bulky, so a few powerful neutral hits will bring it down.

Sawsbuck



Sawsbuck is another one of those tricky Grass-types that rain teams hate to face. Sawsbuck has the stats of a physical sweeper, which means that it commonly runs a Swords Dance set. Its Grass / Normal typing gives it pretty solid coverage, and it can run through a weakened Rain team with ease.

The first step to beating Sawsbuck is taking away the Sunlight which activates its Chlorophyll ability. This is not essential, however, but it does make it slightly easier to revenge kill. Sawsbuck also really hates Steel-types such as Skarmory, Bronzong, and Ferrothorn, as most run Nature Power,which transforms into Earthquake when used in simulator play. The above three Pokemon to a pretty decent job at walling it and can set up hazards or cripple it with their STAB attacks such as Brave Bird (for Skarmory) or Gyro Ball (Bronzong and Ferrothorn). Dragonite can try and revenge kill it if its Multi-Scale is intact, smashing Sawsbuck with a STAB Hurricane. Tornadus can do the same, although it has to be noted that rain needs to be up for Tornados to outspeed and then KO with Hurricane. If you can predict a Swords Dance, a Scarf Politoed can switch in and launch a well-timed Ice Beam to cripple Sawsbuck, but it really needs to watch out for a STAB Horn Leech on the switch.

Tangrowth



Tangrowth is another one of those dangerous Chlorophyll abusers that give rain teams trouble. Like Venusaur, Tangrowth can also be slightly unpredictable in that it can hit on either side of the attacking spectrum due to its excellent offensive stats. Tangrowth also has excellent physical bulk, which lets it switch into Pokemon such as Azumarill with little fear. Once in, it can use Growth to boost both of its offensive stats and then hit back with a STAB move of choice.

Despite Tangrowth looking rather threatening on paper, in practice it's not as difficult to deal with. Tangrowh is rather slow, even after a Chlorophyll boost, so Choice Scarf Pokemon such as Rotom-W can still outspeed and KO with Hidden Power Ice. Scarf Politoed can also remove the sunlight and revenge kill with Ice Beam, making it a decent check. Dragon-type Pokemon such as Latios or Latias are also rather good bets as both resist many of the common moves Tangrowth usually run.

When dealing with Tangrowth, remember that it it has a pathetic Special Defense stat, which means that it cannot really switch in on special attacks. Even Water-type attacks will hurt if rain is up and Ice Beam will cripple it. Tangrowth will likely switch in when sun is up, so use this to your advantage when dealing with it. Winning the weather war will greatly weaken Tangrowth's potential to hurt your rain team.

Volcarona



Being a Fire-type, you would hardly consider Volcarona as a threat to your standard rain team. Volcarona also packs a massive weakness towards Stealth Rock, which limits its opportunities to switch in. However, it can be exceptionally difficult for rain teams to deal with, as it puts significant pressure on Politoed in order to keep it in check <Mention Hurricane>.

Stat-wise, Volcarona is blessed with great Special Attack, Special Defence, and Speed while in other areas its stats are sadly rather lacking. Volcarona did, however, get given one of the greatest stat-boosting moves of all time in Quiver Dance, which boosts its Special Attack, Special Defence, and Speed by one stage each. Combined with excellent STAB options in Bug Buzz and Fiery Dance (which boosts the users Special Attack stage one stage 50% of the time) make it very hard to handle. This, combined with that fact that Volcarona is often used on a sun team, can make it a headache for rain teams to deal with.

Like Venusaur, Volcarona can be rather unpredictable with its moveset. While Quiver Dance, Bug Buzz, and a Fire attack are standard, Volcarona can chose to run Hidden Power Rock (or Ground), Morning Sun, Rest (with Chesto Berry), or Substitute. It can also run sliightly different EV spreads, sometimes fully offensive, other times the EV spread might gravitate towards bulk. These subtle changes limit what counters Volcarona and what doesn't.

On a rain team, the best weapon against Volcarona is Azumarill. Azumarill has priority Aqua Jet, which bypasses any Speed boosts Volcarona might have obtained, as well as hitting Volcarona's weak defense stat. It can OHKO so long as Sun is not up, although Substitute Volcarona can be irritating if Flame Body kicks in and burns Azumarill. Gyarados, Salamence, and Dragonite are also excellent bets to beat Volcarona. All of them greatly dislike Hidden Power Rock, as well as the possibility of Volcarona's ability in Flame Body kicking in, but they resist its STAB options and can hit it hard with their STAB attacks. Defensive Politoed can attempt to switch in and Toxic Volcarona variants that run Morning Sun, or use Perish Song to limit the amount of turns Volcarona is in play and force it out. Scarf Landorus and Terrakion, also outspeed Volcarona even after a Quiver Dance and can OHKO with Stone Edge, although neither of them like switching into Volcarona if it chooses to scout with Substitute.

When facing Volcarona, perhaps the important thing is to keep Stealth Rock up on the field, which really hurts Volcarona and makes it much easier to handle after it has lost 50% of its health. Preventing sunlight and keeping up Drizzle is also recommended although be warned that many smart players may bring in Volcarona early, to force Politoed in so they can weaken it with STAB Bug Buzz before switching back out. Volcarona is very likely the strongest and most dangerous threats a sun team can unleash against a Rain team. Underestimate it at your peril.

Abomasnow



Abomasnow is very likely the most annoying weather inducer that rain teams will have to face. Upon entering the field, it calls forth a hailstorm, removing the rain Politoed that sets up. To make matters worse, Abomasnow actually resists Water-type attacks thanks to its Grass / Ice typing, which means that it can switch in on pokemon such as Starmie and such, resisting its attacks and threatening to hit back with one of its powerful Grass STABs.

Abomasnow commonly runs two sets, a defensive set with Leech Seed, and an offensive Scarf set, which can hit extremely hard with STAB Wood Hammer and Blizzard. These two sets often involve slightly different counters; however, in general, Steel-types are your best weapons against Abomasnow. Pokemon such as Jirachi and Bronzong are excellent initial switches into Abomasnow, while Ferrothorn and Scizor also work well provided they avoid a Hidden Power Fire from the Scarf set. Defensive rain teams can switch in Tentacruel, who can Rapid Spin away Leech Seed and set up Toxic Spikes, which will make dealing with the support variant of Abomasnow much easier. Speaking of hazards, Stealth Rock will really hurt Abomasnow whenever it switches in. If you have Spikes support, it will only make things more difficult for Abomasnow. Abomasnow's only method of recovery is Leech Seed. If you can limit it from healing and then force it out, Abomasnow will struggle to keep up for the rest of the match so long as Stealth Rock is present. Lastly, Abomasnow possesses rather average defenses, so powerful, neutral hits will gradually take it down.

Virizion



Virizion can be exceptionally irritating to rain teams. With a massive base 129 Special Defense, it can easily shrug off most of the attacks that rain teams can level at it. It also possesses powerful STAB attacks, which can rip through rain teams very easily. When combined with Swords Dance and Calm Mind, Virizion can be a handful to deal with.

The best way to deal with Virizion is to status it. Paralysis hampers its Speed, burn cripples physical sets that run Swords Dance, while Toxic wrecks both sets. Once statused, Virizion becomes much easier to deal with. Failing that, there are a few other pokemon that can take on Virizion and eliminate it. Latios and Latias have bulk similar to Virizion, and can get into a Calm Mind war and win, barring an untimely critical hit. Both also have access to a STAB Psyshock, which hits Virizion's weaker defense stat, making it much easier to deal with. Dragonite can handle Virizion so long as Multi-Scale is active, and can OHKO with Hurricane. Tornadus hates switching into a Hidden Power Ice but can switch in on most of Virizion's other attacks, outspeed, and then hit it with a STAB Hurricane as well. Specially defensive Jirachi can play the odds and aim for a oaralysis so it can flinch Virizion to death, while Forretress is not weak to Fighting-type attacks, has Sturdy, and can strike back with Gyro Ball, doing massive damage.

Virizion has a rather weak Defense so powerfulpriority attacks will also do a lot. For example, Choice Band Scizor can deal significant damage to Virizion, taking out weakened ones. Virizion can also not switch into certain physical attacks such as a Choice Band Azumarill's Waterfall which will flat out cripple it beyond measure, nullifying it as a threat.

Ferrothorn



Ferrothorn, the most popular Spikes user in the game, is also a menace to rain teams. Ferrothorn can turn the rain against you with rain reducing its weakness to Fire-type attacks, making it much harder to deal with. In addition, Ferrothorn can scare away Politoed with the threat of a Power Whip, and can cripple fast Pokemon with a well-timed Thunder Wave. Leech Seed will also make dealing with it even more of an annoyance, as it can heal itself while setting up hazards to further hurt your team.

Despite being an extreme annoyance to rain teams, Ferrothorn can be dealt with. The first and often forgotten method, is to spam high-powered Water-type attacks at it. People tend to forget that while Ferrothorn might resist rain attacks, they still deal solid damage. Throwing out Specs-boosted Hydro Pumps and sacrificing a Water-type to cripple Ferrothorn might not be a bad idea <but Fire- and Fighting-type attacks still deal quite a bit of damage ?_?>. Ferrothorn also hates being burnt, and Rotom-W can make an excellent lure for Ferrothorn, burning it as it tries to switch in. A burn will make dealing with Ferrothorn much easier, as it gradually loses health each turn and its offensive capabilities will be significantly hampered. Defensive rain teams can also attempt to burn Ferrothorn by throwing multiple Scalds at it, while Tentacruel can safely spin away any hazards it might set up.

The final way to deal with Ferrothorn is to include Pokemon in your rain team that can set up on Ferrothorn, and then eventually beat it. This actually forces the Ferrothorn in question to become a hindrance as you can use Ferrothorn as a free tool to set up on and then break down your opponents team. Pokemon such as Substitute Calm Mind Mind Jirachi, Swords Dance Toxicroak, and Subsititute Calm Mind Latias can all set up on Ferrothorn, and threaten a sweep. Reuniclus has Magic Guard and therefore is unaffected by Leech Seed, and if all else fails powerful fighting types such as Conkeldurr or Lucario will force Ferrothorn to switch out. Lastly, Magic Bounce Pokemon such as Xatu can switch into Ferrothorn, reflect its hazards right back at it, and can set up screens during the turn it switches out, preventing it from being a threat.

Kingdra



Kingdra is a rather rare threat to rain teams. It's mostly chucked onto certain teams just because it can screw over rain teams thanks to Drizzle activating its ability, Swift Swim. This makes it near impossible to revenge kill and quite difficult to take down. Kingdra can run many sets but chances are you are most probably going to see a Dragon Dancing set since that works best on the teams that use Kingdra (as it gives it a niche when not battling a Rain team). Usually it's running Outrage and Waterfall as its primary STAB attacks since, thanks to its awesome coverage, it doesn't need really to run anything else. Rest is usually a common option for Kingdra, so paralysing it is not usually recommended, as Kingdra can just rest off the damage and reawaken with Chesto Berry.

Your best way of beating Kingdra is to pretty much to slam it with Ferrothorn and wear it down with Leech Seed and Power Whip. Gyro Ball also works since Kingdra gets that powerful speed boost under rain. Skarmory can also phase away certain sets provided it avoids Waterfall's flinch chance, while Jellicent can play mindgames with Will-O-Wisp and Taunt (preventing Rest). Empoleon is also another excellent choice that also pretty much walls Kingdra, but it has a limited niche outside of this. All in all, its pretty tough for a rain team to handle Kingdra, however on the bright side it's quite rare, so you shouldn't have to face it often regardless.

Raikou



With access to Calm Mind and powerful Electric-type attacks, Raikou is already a difficult prospect for rain teams to handle. Raikou also has base 115 Speed, which Speed ties with Starmie, making it somewhat difficult to revenge kill was well. Raikou can get some pretty decent coverage with Hidden Power Ice, and can also run Aura Sphere as well if it wants to (however, it should be noted that this lowers its Speed as Aura Sphere is locked into a Rash nature). Despite being fast, Raikou can get worn down gradually, and it cannot really switch into boosted Water-type attacks, as it does not resist them and needs all of the health it can get. Special walls such as Blissey and Chansey handle Raikou very well, as do Choice Scarf Pokemon such as Landorus, which outspeed Raikou and can KO with Earthquake. Latias can also get into a Calm Mind war and then Roar Raikou back out. Lastly, Raikou has an average Defemse, so powerful physical attacks such as Choice Band Azumarill's Aqua Jet can do heavy damage.

Toxicroak



Toxicroak is a perfect example of a Pokemon that works both for and against rain. With Dry Skin, Toxicroak heals 12.5% of its HP each turn. When you add in Leftovers recovery, Toxicroak can become a difficult Pokemon to beat down, especially when it has tools such as Drain Punch, to heal itself even more.

Toxicroak is commonly seen running either a Bulk Up or Life Orb set. Both of these two sets have slightly different counters; however; both sets love setting up on some of the more defensive Pokemon seen on rain teams. For example, Pokemon such as Ferrothorn and Tentacruel lack the effective means to hurt Toxicroak and must switch out, giving Toxicroak the free turn to set up. The Bulk Up set usually has Substitute as well as Drain Punch and Sucker Punch to deal with teams. This means that something like Gliscor can pretty much wall it, Taunting it or setting up a Swords Dance, while scaring it away with the threat of a STAB Earthquake. Dragonite also works well as it can make use of a STAB Hurricane and can always Roost off any damage taken from Sucker Punch at a later date.

Swords Dance Toxicroak is far more threatening, since it commonly runs Ice Punch to hammer Gliscor and Dragonite. Its harder to wall as well, with your best bets being something such as Skarmory who can OHKO with Brave Bird. When dealing with Life Orb Toxicroak remember that it lacks Substitute, which makes it a lot easier to wear down and deal with. Choice Specs Starmie, for example, can bypass Sucker Punch and Trick Toxicroak into Sucker Punch, and powerful priority such as Dragonite's ExtremeSpeed will also take away a significant portion of Toxicroak's health. Choice Scarf users that don't mind Sucker Punch can also revenge Toxicroak, Terrakion needs Earthquake but gets a Justified attack boost if Toxicroak makes the mistake of Sucker Punching it. At +2, Sucker Punch will hurt Landorus but it can still outspeed Toxicroak and nail it with an Earthquake; it can also play mindgames with Toxicroak if it has Substitute, which lets it shield itself from Sucker Punch to some degree. It should be noted, however, that many of these Pokemon have to be careful not to switch in on the wrong move.

Rotom-W



Rotom-W can be a real pain for rain teams. Volt Switch is essentially a Electric-type U-turn, which means that Choice Scarf Rotom-W can gain some excellent momentum against rain teams, as Volt Switch forces switches and hits many rain Pokemon hard. A STAB Hydro Pump in the rain also hurts, and Rotom-W can always cripple a defensive Pokemon with Trick, or Will-O-Wisp.

To deal with Rotom-W, you're usually better off with a bulky Grass-type that doesn't mind Will-O-Wisp. Something such as Celebi is an excellent choice, as it can switch into Rotom-W without trouble, fearing only the rare Signal Beam. Shaymin and Roserade also do pretty well, although they lack Recover like Celebi has, and thus have to rely on Natural Cure + Rest for healing. Gastrodon also walls Rotom-W's STAB attacks, and doesn't mind holding a Choice Specs. It can also hit hard under rain and can Toxic to cripple Rotom-W while mitigating possible burn damage with Recover. Ferrothorn is also a decent counter, resisting Rotom-W's STABs; however, it doesn't really enjoy being tricked a Choice item, and a Will-O-Wisp will gradually wear it down over the course of the match.




Dragonite can be a rather annoying Pokemon for rain teams to face. Its impressive bulk and Multi-Scale let it survive an impressive amount of punishment. In particular, it loves switching in on Rotom-W, as it fears only Will-O-Wisp and the rare Hidden Power Ice. From there, Dragonite can use a free turn to set up a Dragon Dance, and then either go for a sweep or set up a Substitute and attempt to stall the opponent out while constantly boosting. Dragonite, however, does have a large amount of versatility, which lets it run other sets such as Choice Band, or even MixNite.

Due to Dragonite having many sets it can run, it’s very difficult to counter. Setting up Stealth Rock is one of the best ways to handle Dragonite, as it breaks Multi-Scale which means that Dragonite often needs to Roost back up to full health or risk having a harder time setting up. Scouting Dragonite's set is also something that should be done. In general, Steel-types such as Ferrothorn are good bets, as rain will half the damage of Fire Punch, if Dragonite is running it. Sub DD sets can, however, set up on Ferrothorn so again, scouting its set is heavily recommended. A fast Choice Scarf user can usually revenge Dragon Dance sets with access to Ice Beam. Cloyster can also do quite well against Dragonite as it can bypass Multi-Scale with Icicle Spear, and thanks to its impressive physical bulk it can take an attack if needed. Choice Band Dragonite has massive physical power, but can be dealt with by prediction.

Latias



Latias is always going to be a Pokemon rain teams need to be prepared for. With its massive Special Defense as well as an excellent Dragon / Psychic typing, Latias resists the STAB attacks from your rain sweepers and can recover off damage without trouble. Latias also has Calm Mind, which increases its Special Defense to astronomical levels as it slowly boosts itself up before sweeping a team. The tricky thing about Latias is that it can actually set up on common Pokemon seen on rain teams (such as certain Politoed sets, Ferrothorn and Rotom-W), which can make it somewhat of a handful. Latias often runs Substitute or Refresh which prevents status from affecting it, which means your best bet at handling it is hammering it with powerful physical attacks, which is easier said than done.

However, Latias does have problems with Steel-types, as it mostly relies on Dragon Pulse to do damage. Pokemon such as Jirachi and Scizor can force Latias out, and Politoed can scare it away with Perish Song. Special walls such as Blissey and Chansey can recover off a +6 Dragon Pulse and can usually beat most Latias that lack Refresh, while Dragonite can survive a Dragon Pulse provided Multi-Scale is intact and that Latias has not amassed enough Calm Mind boosts. Quagsire also ignores any boosts Latias might have received thanks to Unaware and can stall out Dragon Pulse's rather average PP.

Latios



Latios is one of those Pokemon that is a terror to counter, and rain makes it even harder. Traditionally, one of the best counters to Latios has been Tyranitar, which is off-limits when using a rain team. LO Latios can almost 2HKO the entire metagame thanks to Surf receiving a boost, smashing past any specially defensive Steel-types that get in its way. That said, Latios does not have the bulk of its sister, which means that powerful, boosted Water-type attacks, while "resisted," can quickly wear Latios down. In addition, Life Orb recoil damage will slowly eat away at its HP, making dealing with it an easier task.

Latios possesses an excellent base Speed stat of 110; however, fast Choice Scarf users can revenge kill it, and certain Pokemon such as Starmie naturally outspeed it and can aim for a quick revenge kill. Ferrothorn is also a decent way of checking Latios as it does an excellent job at resisting Surf and Draco Meteor, while HP Fire has its damage output halved if rain is up. Latios is best dealt with via prediction; as long as you play carefully around it you should be fine.

Jirachi



Jirachi is an exceptionally versatile Pokemon that can actually cause a significant amount of damage to rain teams. Jirachi packs excellent bulk and Speed, which means that a Calm Mind set with Thunder or Thunderbolt can rip through an unprepared rain team with ease. Calm Mind Jirachi usually runs Calm Mind and an Electric-type move, and then either Water Pulse (if used on a rain team) or other moves such as Psyshock or Flash Cannon. Commonly, Jirachi chooses to run Substitute or Wish as its last option which actually has a rather large impact on countering Jirachi.

Wish Jirachi sets can heal off damage but can be statused or hit with Leech Seed. This is one of the best ways of handling Jirachi has residual damage will eventually stack up allowing you to muscle through it. Wish Jirachi can also be handled by Trick, locking it unto an attack, which can then be played around. Substitute + Calm Mind Jirachi is trickier to handle for rain teams; however it cannot repeatedly switch in and out of boosted Surfs, and it lacks recovery. Latias can boost up along side Jirachi and Roar it out, making it a semi decent Pokemon to handle it. Quagsire is an excellent option for more defensive teams as it ignores any CM boosts Jirachi may have accrued and can threaten back with Earthquake.

Gastrodon



Gastrodon is rather odd when discussed with rain. During the Thundurus era, it received a massive boost in popularity, as it could handle both rain and (sometimes) Thundurus. Even now, with Thundurus gone, Gastrodon is actually a rather strong check to rain thanks to its ability to absorb Water-type attacks, taking no damage and receiving a Special Attack boost. Gastrodon's Water / Ground typing lets it wall powerful rain sweepers such as Starmie and Rotom-W, and it also hinders Pokemon such as Calm Mind Jirachi.

Lures are always going to be the best way of handling it. Gastrodon will often switch into Starmie and Rotom-W as it walls common sets. A surprise Hidden Power Grass will smash Gastrodon aside, and let Starmie or Rotom-W sweep. Besides a surprise Hidden Power Grass, Pokemon such as Virizion, Celebi, and Ferrothorn will all make Gastrodon switch out, and all can take advantage of the free switch by either boosting, or setting up entry hazards such as Spikes. In addition, hitting Gastrodon with a Toxic will greatly weaken it making it much easier to deal with.

Jellicent



Jellicent is in a similar boat to Gastrodon in that it’s very good at walling select rain sweepers. With Water Absorb, Jellicent can switch into Water-type attacks with ease, and threaten to burn common Pokemon on a rain team such as Toxicroak, Ferrothorn, and Azumarill. Jellicent can even be a pain to non-physical Pokemon, as Politoed will not appreciate getting burnt if it’s attempting to win a weather war.

Jellicent has access to Recover, which combined with great bulk, and a Water / Ghost typing its an excellent spinblocker. This can make it significant problem to rain teams as it forms dangerous duo with Ferrothorn, which can prove exceptionally difficult to handle. Jellicent even has access to Taunt, and can therefore cause rain stall a large amount of problems, burning members and slowly weakening them down.

To handle Jellicent, a special sweeper is usually best. A Pokemon such as Celebi for example, can scare off Jellicent with the threat of Giga Drain and use the free turn to set up Nasty Plot. Virizion can do a similar job, but must watch out for Will-O-Wisp if running Swords Dance. Both of the above Pokemon are excellent choices for also being able to handle Ferrothorn decently, limiting the effectiveness of FerroCent. Besides Grass Types, Rotom-W and Starmie can do excellent jobs of scaring away Jellicent with a powerful Thunder making them somewhat useful options.

Celebi



Celebi was an excellent Pokemon in HGSS and not much has changed in BW. It has excellent base 100 stats across the board, and access to Recover to further increase its defensive abilities. Celebi has experienced an upsurge in popularity since it can switch into top-tier Pokemon such as Rotom-W and Ferrothorn freely and set up a Nasty Plot, instantly making it a powerful threat if you are unprepared for it. Against rain teams, Celebi can be a rather large hassle since it can shrug off boosted water attacks and Recover off the damage, while threatening any water types with a STAB Giga Drain.

Thankfully, Celebi has many weaknesses and its not too difficult for rain teams to deal with, provided they prepare for it. Celebi hates Flying-type attacks, so Pokemon such as Tornadus and Dragonite can smash it with little effort. Latios and Latias also resist most of Celebi's attacks and can threaten smack it with a Draco Meteor, or set up with Calm Mind against it. Scizor also doesn't really fear Hidden Power Fire so long as rain is up and can gain free momentum, forcing it out with U-Turn and gaining an advantage. While somewhat uncommon on a rain Team, Volcarona doesn’t fear much from Celebi and has a fair amount of options available to it able to either boost with Quiver Dance, or just smash it with either Hurricane or Bug Buzz. Lastly, for more defensive rain teams, Chansey or Blissey to an excellent job dealing with the Nasty Plot set, hitting it with a Toxic and slowly wearing it down with Seismic Toss.

Shaymin



Shaymin is a rather uncommon sight in BW OU but it plays very similarly to Celebi, but without access to moves such as Nasty Plot and Recover. It can threaten Politoed and other Water-types with a powerful Seed Flare while still retaining excellent coverage attacks, abuse Leech Seed to give it a fighting chance against special walls such as Chansey, and be generally annoying against anything else.

When dealing with Shaymin, remember that—by and large—it’s less threatening than Celebi and that similar counters for Celebi also work well against Shaymin. As such Scizor, Volcarona, and Latias all do well against Shaymin. Tornadus and Dragonite are also good choices although Shaymin sometimes runs Hidden Power Ice to deal with them. Although not exactly "beating" Shaymin, Ferrothorn can wall Shaymin if it lacks Hidden Power Fire (and under rain Hidden Power Fire doesn't hurt too much) and set up hazards against it. Shaymin also lacks recovery (besides Rest and Leech Seed), which means that it’s slightly easier to wear down than Celebi, especially since Rest usually forces it to switch out.

Blissey / Chansey



Blissey and Chansey are always going to be a slight problem to rain teams due to their impressive HP and Special Defense stats, letting them wall the common special attackers used under rain.

Blissey and Chansey usually rely on Softboiled or Wish to heal themselves, and Toxic and Seismic Toss to better handle Pokemon that switch into them. Their Defense is quite low, so Pokemon such as Toxicroak can switch in and shrug off almost everything they can throw at it, and threaten to use them as setup fodder.

Calm Mind variants of Reuniclus and Jirachi don't tend to worry about them either, slowly setting up and then gradually blasting through them with their Calm Mind sets. Ferrothorn might not directly threaten to KO them, however it can prove an annoyance with Leech Seed, and threaten to use them as set up fodder for it to set up Spikes. For more defensive teams, Jellicent can Taunt them and gradually wear them down with Will-O-Wisp, or Tentacruel can set up Toxic Spikes to wear them down.

All in all, its not particularly difficult to handle the special walls of OU; most physical attackers will do the job nicely if you want to take them down.

Porygon2



Porygon2 is a rather underrated Pokemon that can prove a real hassle to certain rain teams. BW brought it the fantastic item in Eviolite, significantly boosting the defenses of NFE Pokemon. This item let Porygon2 take some massive hits, while being a general annoyance with Thunder Wave.

Porygon2 has access to Recover, as well as its marvelous ability in Trace, which means certain Pokemon such as Gyarados have their abilities used against them, making them less than ideal choices to handle Porygon2. Water-types are a little tricky to use against Porygon2 as well, since it often runs Thunderbolt as a coverage attack along with Ice Beam. Therefore, something like Ferrothorn can work well against Porygon2, Leech Seeding it before using it as Spikes fodder. Hitting Porygon2 with Toxic or a burn is also an excellent way of wearing the cyber duck down, since it forces it to use Recover in order to tank hits better. Powerful Fighting-types such as Toxicroak (although it greatly dislikes Thunder Wave) can also threaten Porygon2 enough to force it out.

In general, Porygon2 can and will be an annoyance to a rain team, but it cannot reliably switch into powerful Water-type attacks from Pokemon such as Choice Specs Politoed. Don't let it switch in easily, and force it out with powerful fighting types (or Pokemon not vulnerable to its special attacks such as Calm Mind Reuniclus) and you should be fine.



Team Building Tips

General

When building a rain team there are a few things you have to bear in mind. Most of the below tips are essential for a rain team to function to its fullest potential so be sure to bear these points in mind when building a rain team.

1. Abuse the rain.

This is a rather obvious point, but it should not be taken lightly. Rain is an exceptionally powerful weather, and while Swift Swim is barred from it (unless you run Damp Rock) the massive power Water-type attacks can wield is astonishing. Therefore, it is important to make sure that your team does enough to abuse rain. For offensive teams, it might be running a couple of water pokemon to overload Ferrothorn with repeated assaults, or making the most of Tornados being an absolute terror under rain. For rain stall teams it's a little different. You have to bear in mind that you are using a rather sub par pokemon on your stall team so its very important to remember that this is rain stall, and having pokemon that abuse rain defensively is an absolute must. Pokemon such as Tentacruel and Ferrothorn are good options to consider.

2. Balance your team

This rule is exceptionally important to rain teams, its also a rule often broken by people "new" to rain. It's not uncommon for players to run Politoed, chuck five other Water-types on their team, and call it a day. The initial problem with this is that once you lose momentum, opposing pokemon such as Rotom-W can run clean through you. It's important that rain teams have a solid core to fall back on. Remember that weather is a two-way street; both players can abuse it, so thinking offensively and defensively is essential when building a team.

3. Dealing with the Weather War

This too is essential in a rain team. You can have a rain team full of the most powerful threats in the game but it will all be worth nothing if you cannot bring your weather in play and keep it up. Opposing weather inducers—Abomasnow, Ninetales, Hippowdon, and Tyranitar—must all be dealt with. In part, this is helped by the fact that the most common inducers all hate switching into Water-type attacks; however, it's still a good idea to prepare for the inducers. Sun teams are perhaps one of your biggest obstacles as they are often paired with Grass-type Chlorophyll users, which can be very threatening under sun with both the speed boost and the fact that they can hammer Politoed with their STAB attacks, so the right team support is needed in order to win the weather war. <example?>

4. Dealing with weather abusers

This point kind of goes with the one above it. In running rain, you have to accept the possibility that you may not have rain up for the entire match. More often than not, it will be a war between two teams, both actively trying to batter away at the opposing weather inducer so they can win the weather war. Therefore, it is important that your team can handle threats such as Terrakion, Landorus, Venusaur, and Volcarona when rain is not up. Provided you have the opposing weather abusers checked, controlling the weather war will be remarkably easier.

5. Be able to switch into powerful Water- and Electric-type attacks.

Again, as hinted at above, rain can be a double-edged sword. While you hold a slight advantage in that you are often more prepared than your opponent is to battle under rain, having something to pivot in to take repeated Water-attacks is needed to prevent opposing rain teams steamrolling over you. Pokemon such as Ferrothorn or Gastrodon are good bets, as both can switch into Rotom-W and Starmie, forcing them both out. As a bonus, Gastrodon also helps check Rotom-W and opposing Starmie which can be exceptionally threatening to rain teams.

6. Support it!

This is perhaps less crucial than the previous points, but bear in mind that rain teams enjoy similar things that other, non-weather teams like. For example, Stealth Rock and Spikes are excellent options to wear down the opposing weather inducers. Running a Rapid Spin user might also be a decent option to prevent your own weather inducer from being crippled by your opponents hazards. Dual screens and Wish support are helpful for lessening the blow a rain sweeper or Politoed might take switching in, while having a revenge killer that functions outside of rain is also a rather useful option to have in case something looks threatening.

Yeah. I'm not done yet, but there are a ton of errors :/

DONE. Aside from the points mentioned above, you might want to review comma usage...

With Snype, Tolan, sirn, and my compiled checks, this should be good for


GP [1/2]
 
Offensive Rain Teams

Offensive rain teams were once a commonly seen force, and although less popular in the post Deoxys-S metagame, they are still one of the most powerful team archetypes around. They make use of Pokemon such as Starmie and Gyarados to take advantage of the extra 50% boost rain provides to Water-type attacks, as well as Tornadus and Jolteon for the boost in accuracy to Hurricane and Thunder. The power boost is so significant that when the weather war is won, either by Politoed outlasting the opposing weather inducers or Dugtrio trapping and killing them, the game is almost always won as well.

Example Team

Politoed @ Leftovers
Ability: Drizzle
EVs: 136 HP / 56 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Scald
- Ice Beam
- Hidden Power Grass
- Perish Song

While it may seem like Politoed should be holding a Choice item on an offensive team, Leftovers is also one of the best choices available: it is vital that Politoed lasts long enough to win a weather war, and Leftovers makes sure of that. On this team, in addition to summoning rain, Politoed also plays the role of a bulky attacker. Hidden Power Grass hits Gastrodon to prevent it from absorbing Water-type attacks all game, and Perish Song helps combat Baton Pass chains.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is almost as much of a staple on offensive rain teams as Politoed is. Early-game, it holds off powerful Dragon- and Water-type attacks with its typing and huge defenses while stacking Stealth Rock and Spikes. While it often takes these hits and faints in the process, Ferrothorn almost always leaves the opponent's field littered with hazards, and it can deal a hit back with either Gyro Ball or Power Whip. The only spinner that Ferrothorn has a lot of trouble stopping on its own is Forretress, who in return has to contend with Starmie, who is almost impossible to spinblock: in rain, no Ghost-type can both block Starmie from spinning while being able to keep up with the offensive pace of this team.

Scizor @ Choice Scarf
Ability: Technician
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature (+Spe, -SpA)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Choice Scarf Scizor is a rare sight on rain teams, because Choice Band and Swords Dance sets are usually preferred. Scizor is normally used as a back up Steel-type for these teams, but if weakened, the other sets can't check fast and bulky threats such as Latias and Celebi, making Choice Scarf Scizor the more practical choice for the team. U-turn is a standard move on any Scizor wielding a Choice item and helps you get into a more favorable position, while the other moves enable Scizor to revenge kill or trap Pursuit-weak threats.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin

With base 115 Speed, base 100 Special Attack, Natural Cure, and excellent coverage, Starmie is a no-brainer as the Rapid Spin user of this team. With Hydro Pump and Thunder boosted by rain, Starmie can blast its way through any Ghost-types attempting to block Rapid Spin. This helps Scizor and Tornadus in particular by allowing the former to U-turn many more times throughout the game, and by preventing the latter from losing a quarter of its health from Stealth Rock alone. Starmie isn't bad as a sweeper either, with Life Orb stacking with rain to send Hydro Pump's power to incredible levels, and BoltBeam coverage to complement it.

Tornadus @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- U-turn
- Hurricane
- Focus Blast
- Tailwind

Tornadus is one of the scariest Pokemon to face in all of OU because of one move: Hurricane. Tornadus's Hurricane is one of the hardest moves to switch into in the entire metagame, because not only is it ridiculously powerful with excellent neutral coverage, even its best counters have to deal with the 30% confusion chance; in rain, there's no chance of it missing either. Focus Blast complements it perfectly coverage-wise, and U-turn can put Tornadus's team in a good spot against the very few Pokemon that can actually tank a hit. Tailwind is a good closing move with the ability Prankster to ensure that the team will always have the speed to revenge kill any threat that comes up.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower

Azumarill is another one of the most powerful Pokemon a rain team can use. It is normally chosen to patch up weaknesses to Pokemon such as Landorus and Terrakion with its extremely powerful Aqua Jet, but its utility goes further than that. Azumarill's powerful Waterfall hurts any Pokemon that's not immune to Water-type moves, and with the listed coverage moves rounding out the set, only Jellicent can comfortably take it on. Azumarill serves as a powerful late-game cleaner with Aqua Jet finishing off weakened Water resists; with Tailwind support, it can potentially finish a team by spamming Waterfall.

Rain Stall

Rain stall is a very uncommon playstyle, but it can be very effective in the right hands. The basic idea is to utilize Pokemon such as Ferrothorn and Tentacruel to their fullest potential with the benefits that rain gives them. For example, in Ferrothorn's case, the decreased power of Fire attacks gives it greater staying power, which in turn grants it more opportunities to set up hazards and wall threats with Leech Seed. Rain stall teams are by their namesake very defensive, so be sure to bear this in mind when building a rain stall team.

Example Team

Rain! (Politoed) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 156 Def / 64 SpA / 40 Spe
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

Politoed often leads the team due to its Drizzle ability, which activates rain upon entering the field. For a rain stall team, Politoed is essential for the permanent rain, which improves the stalling abilities of the Pokemon chosen. The set is defensive to maximize Politoed's durability and ability to keep rain up. The defensive EVs give it enough physical bulk to survive Haxorus's Choice Band-boosted Outrage, letting Politoed safely use Toxic on it, and enabling the team to efficiently combat Dragon-based offense teams. The Special Attack EVs give Politoed a better chance of OHKOing Gliscor and Landorus with Scald. Toxic combines with the Speed investment to let Politoed outrun and hit Jellicent before it is Taunted, which in turn lets the team force it out—or KO it—and spin away hazards. Perish Song acts as a check to Baton Pass teams and serves a back-up check to other stat-boosters.

Sushi (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Protect
- Rapid Spin

With Drizzle support, Tentacruel becomes one of the scariest forces of a rain stall team. With both Rain Dish and Black Sludge providing recovery and Protect to let it safely recover even more health, Tentacruel can heal off residual damage quickly. Tentacruel provides valuable Toxic Spikes support, which greatly helps its team win the weather war. Toxic Spikes are generally useful for stalling too, putting defensive pressure on stallbreakers trying to break through the team. Tentacruel is also an ideal user of Rapid Spin, with its ability to remain healthy easily, beat common hazard setters, namely Forretress and Skarmory, and spin easily against teams lacking Jellicent.

Rain Dogs (Quagsire) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 10 SpD
Relaxed Nature (+Def, -Spe)
- Toxic
- Scald
- Earthquake
- Recover

Quagsire is a very rarely seen Pokemon; in fact, it had made its home in the NU tier during the time this team was made. However, its niche ability, Unaware, easily seperates it from any other physical wall available. Pokemon such as Landorus, Toxicroak, and Dragonite have the power and coverage to break through the rest of the team with Attack boosts; however, none of their popular offensive sets can 2HKO Quagsire. In fact, this holds true for almost any non-Grass-type boosting sweeper. As they will rarely be able to 2HKO it, Quagsire's presence provides the team with a safety net. Toxic and Scald let it spread damaging status, while Recover enables it to outstall its burnt or poisoned foes. Finally, Earthquake provides another reliable STAB move with which to hit Toxicroak.

Old Times (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 108 SpA / 148 SpD
Calm Nature (+SpD, -Atk)
- Hurricane
- Thunder
- Roost
- Dragon Tail

This variant of Dragonite takes advantage of the rain very well while helping the team defensively. Pokemon such as Celebi and Virizion, whom rain stall teams would normally be hard-pressed to directly take out, don't take Hurricane too well. Thunder provides a way to heavily damage Jellicent without relying on Toxic. With Multiscale and Roost, Dragonite is capable of taking extremely powerful hits multiple times; for example, Choice Specs Latios can't 2HKO a full health Dragonite with Draco Meteor. Lastly, Dragon Tail lets Dragonite force out dangerous boosters whom Chansey can't beat, such as Reuniclus, early on; it also helps immensely against Baton Pass chains, because it is extremely hard for them to avoid being phazed while taking Hurricanes and Thunders.

JoyToy (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature (+Def, -Atk)
- Toxic
- Seismic Toss
- Softboiled
- Wish

Chansey is the premier special wall of the team, easily sponging the most powerful special hits in the game while not being overly bothered by status thanks to Natural Cure. It is chosen over Blissey in this team because of its incredible ability to take physical hits too—for instance, mixed Salamence can't 2HKO with Outrage! The vast majority of special attackers are easily beaten with a combination of Toxic, Seismic Toss, and Softboiled, while Wish provides a massive amount of recovery for the rest of the team—it will almost always bring each member back to full health when successfully passed.

BS (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is the main entry hazard stacker of the team, and for good reason. Grass / Steel typing combined with excellent mixed defenses let it easily survive many hits under rain, giving it plenty of time to set them up. It is also capable of functioning as a pseudo-spinblocker, as Iron Barbs and Rocky Helmet do over 29% to any Pokemon using a contact move on Ferrothorn. This is also especially useful for wearing down Pokemon using U-turn; the combination of entry hazards, Iron Barbs, and Rocky Helmet quickly whittle down the foe's health, breaking down common VoltTurn chains. Power Whip and Gyro Ball are two powerful STAB moves that let Ferrothorn fight back against Pokemon it is capable of walling, particularly bulky Water-types and Dragon-type foes, who can't bring down Ferrothorn with Fire-type attacks as effectively in rain.

One last note: for those who want to use this team, keep the nicknames for its creator!

Conclusion

Hopefully this guide has given you all some inspiration in order to build your own rain teams. Rain still remains one of the strongest team archetypes in the game due to not only the sheer power it brings to the table, but also the defensive possibilities it opens up. Remember that this is first and foremost a guide; therefore, its purpose is merely to give you an idea of what to do. Feel free to try out new Pokemon or sets not already explored in this guide, a little variation in a rain team never hurts! Hopefully you have enjoyed this guide, now go out and have fun with rain!


eta: non-copypastable so you can see what i changed said:


Offensive Rain Teams

Offensive rain teams were once a commonly seen force, and although less popular in the post Deoxys-S metagame, they are still one of the most powerful types of teams around. Theyeam archetypes around. They make use of Pokemon such as Starmie and Gyarados to take advantage of the extra 50% boost rain provides to Water-type attacks with with pokemon like Starmie and Gyarados, and occasionally, as well as Tornadus and Jolteon for the boost in accuracy to Hurricane and Thunder with Pokemon like Tornadus and Jolteon. The power boost is so significant that when the weather war is won, either by Politoed outlasting the opposing weather inducers or Dugtrio trapping and killing them, the game is almost always won as well.

Example Team



Politoed @ Leftovers
TraAbility: Drizzle
EVs: 136 HP / 56 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Scald
- Ice Beam
- Hidden Power Grass
- Perish Song

While it may seem like Politoed should be holding a cChoice item on an offensive team, Leftovers is also one of the best choices available- lasting long enough to win a weather war is vital for offensive rain teams and Politoed wielding Leftovers or Choice Specs tend to have the greatest chance of outlasting the opponent's inducer. Choice Scarf sets can be used with a lot of team support to take out the other weather inducer, Dugtrio is the most common way to support it. On this team, Politoed serve: it is vital that Politoed lasts long enough to win a weather war, and Leftovers makes sure of that. On this team, in addition to summoning rain, Politoed also plays the role of a bulky attacker along with summoning rain. Hidden Power Grass hits Gastrodon to prevent it from absorbing Water-type attacks all game, and Perish Song helps combat Baton Pass chains.



Ferrothorn @ Leftovers
TraAbility: Iron Barbs
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is almost as much of a staple on offensive rain teams as Politoed. I is. Early-game, it holds off powerful Dragon- and Water-type attacks with it's typing and huge defenses early game while stacking Stealth Rock and Spikes. Most games it takes these hits and faints, leaving a lot of hazards for the opponent to deal with but it can giveWhile it often takes these hits and faints in the process, Ferrothorn almost always leaves the opponent's field littered with hazards, and it can deal a hit back with either Gyro Ball or Power Whip. The only Rapid Sspinner that Ferrothorn has a lot of trouble stopping on it's own is Forretress, who in return has to dealcontend with Starmie, and in rain there isn't a reliable Ghost-type to block Rapid Spin from itwho is almost impossible to spinblock: in rain, no Ghost-type can both block Starmie from spinning while being able to keep up with the offensive pace of this team and survive.

.

Scizor @ Choice Scarf
TraAbility: Technician
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature (+Spe, -SpA)
- U-Tturn
- Bullet Punch
- Superpower
- Pursuit

Choice Scarf Scizor is a rare sight on rain teams, as usual because Choice Band and Swords Dance sets are usually the better optionpreferred. Scizor is normally used as a back up Steel-type for these teams, but with one ofif weakened, the other sets it can't check fast and bulky threats likesuch as Latias and Celebi if it is weakened, making it, making Choice Scarf Scizor the more practical choice for the team. U-Tturn is thea standard move on any Scizor wielding a cChoice item and helps you get into a more favorable position, while the other moves are usedenable Scizor to revenge kill or trap Pursuit -weak threats.



Starmie @ Life Orb
TraAbility: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin

With a base 115 sSpeed stat, 100 base spA, Natural Cure, and ideal attacking options, Starmie is chosen, base 100 Special Attack, Natural Cure, and excellent coverage, Starmie is a no-brainer as the Rapid Spin user of this team. With Hydro Pump and Thunder boosted by rain, Starmie can blast its way through any Ghost-types attempting to block Rapid Spin. This helps Scizor and Tornadus in particular so Scizor canby allowing the former to U-Tturn many more times throughout the game, and so Tornadus doesn't loseby preventing the latter from losing a quarter of its health from Stealth Rock alone. Starmie isn't bad as a sweeper either, with Life Orb stacking with rain to send Hydro Pump's power to incredible levels, and "Bolt-Beam" coverage to compliement it it.



Tornadus @ Choice Specs
TraAbility: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- U-Tturn
- Hurricane
- Focus Blast
- Tailwind

Tornadus is one of the scariest pPokemon to face in all of OU because of one move: Hurricane. Hurricane from Tornadus is probablyTornadus's Hurricane is one of the hardest moves to switch into in the entire metagame, because not only is it superridiculously powerful with excellent neutral coverage, even its best counters have to deal with the 30% confusion chance. T; in rain, there's no chance of it missing either. Focus Blast compliements it perfectly coverage -wise, and U-Tturn can put youTornadus's team in a good spot against the very few pPokemon that can actually tank a hit. Tailwind is a good closing move with the ability Prankster to ensure that the team will always have the speed to revenge kill any threat that comes up.



Azumarill @ Choice Band
TraAbility: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower

Azumarill is another one of the most powerful pPokemon you can find for a rain teama rain team can use. It is normally chosen to patch up weaknesses to pPokemon likesuch as Landorus and Terrakion with its extremely powerful Aqua Jet. It, but its utility goes further than that. Azumarill's powerful Waterfall hurts any pPokemon that's not immune to wWater-type moves, and with the listed coverage moves rounding out the set, only Jellicent can comfortably take it on. Azumarill serves as a powerful late -game cleaner with Aqua Jet finishing off weakened wWater resists and; with Tailwind support, it can potentially finish a team by spamming Waterfall under a Tailwind.

Rain Stall

Rain stall is a very uncommon playstyle however, in the right hand s, but it can be very effective in the right hands. The basic idea is abusing pto utilize Pokemon such as Ferrothorn and Tentacruel, to thereir fullest potential with the benefits that Rrain gives them. For example, in Ferrothorn's case, the decreased power of Fire attacks gives Ferrothornit greater staying power, which in turn, giverants it more opportunities to set up more hazards, or act as even more of an annoyance and wall threats with Leech Seed. Rain stall teams are by thereir namesake, very defensive, so be sure to bear this in mind when building a Rrain stall team.

Example Team



Rain! (Politoed) @ Leftovers
TraAbility: Drizzle
EVs: 248 HP / 156 Def / 64 SpA / 40 Spde
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

Politoed often ends up leadingleads the team due to its ability in Drizzle, activating RDrizzle ability, which activates rain upon entering the field. For a Rrain Sstall team, Politoed is essential for the permanent rain, which improvinges the stalling abilities of the standard pPokemon chosen. The set chosen is defensive holding Leftovers to maximize Politoed's durability and chance ofability to keeping rain up. The defensive EVs give it enough physical bulk to survive aHaxorus's Choice Band -boosted Outrage from Haxorus, letting Politoed safely use Toxic on it, and lettenabling the team to efficiently battlecombat Dragon-based offense teams. This leaves room for SpA EVs to gain a better chance of OHKOing Gliscor and Landorus. Toxic is an important move for this set because with this speed it has a good chance ofe Special Attack EVs give Politoed a better chance of OHKOing Gliscor and Landorus with Scald. Toxic combines with the Speed investment to let Politoed outrunning and hitting Jellicent, which i before it is Taunted, which in turn lets the teasiest way for this team to spin away hazards against it and KO itm force it out—or KO it—and spin away hazards. Perish Song acts as a check to Baton Passers and a teams and serves a back -up forcheck to other stat-boosters.



Sushi (Tentacruel) @ Black Sludge
TraAbility: Rain Dish
EVs: 252 HP / 212 Def / 44 Spde
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Protect
- Rapid Spin

Tentacruel wWith Drizzle support i, Tentacruel becomes one of the scariest forces of a rain stall team. With both Rain Dish and Black Sludge providing recovery and Protect to let it safely stack its healthrecover even more health, Tentacruel can recover off anyheal off residual damage quickly. Tentacruel provides valuable Toxic Spikes support for the team which often comes in handy making it easier to, which greatly helps its team win the weather war. Theyoxic Spikes are a generally useful tool for stalling too, putting defensive pressure on stallbreakers trying to break through the team. Tentacruel is also an ideal user of Rapid Spin, with its ability to remain healthy easily, beat common hazard setters like, namely Forretress and Skarmory, and spin easily against teams lacking Jellicent.



Rain Dogs (Quagsire) @ Leftovers
TraAbility: Unaware
EVs: 248 HP / 252 Def / 10 SDefpD
Relaxed Nature (+Def, -Spe)
- Toxic
- Scald
- Earthquake
- Recover

Quagsire is a very rare pokemon who tookly seen Pokemon; in fact, it had made its home in the NeverusedU tier during the time this team was made. However, it's niche ability, Unaware, easily seperates it from any other physical wall available. Pokemon such as Landorus, Toxicroak, and Dragonite have the power and coverage to break through the rest of the team with aAttack boosts,; however, none of their popular offensive sets can 2HKO Quagsire. Quagisre's ability is convenientIn fact, this holds true for almost any non -Grass-type boosting sweeper because it is incredibly rare they will be able to 2HKO it, providing a safety net for the team. Toxic and Scald give it the status spreading capability it needs to outstall these pokemon with Recover and. As they will rarely be able to 2HKO it, Quagsire's presence provides the team with a safety net. Toxic and Scald let it spread damaging status, while Recover enables it to outstall its burnt or poisoned foes. Finally, Earthquake provides another reliable STAB move with which to hit Toxicroak.

Old Times (Dragonite) @ Leftovers
TraAbility: Multiscale
EVs: 252 HP / 108 SpA / 148 SpD
Calm Nature (+SpD, -Atk)
- Hurricane
- Thunder
- Roost
- Dragon Tail

This variant of Dragonite abusestakes advantage of the rain very well while helping the team defensively. Pokemon likesuch as Celebi and Virizion, which would normally be quite hard to directly take out for a rain stall teamom rain stall teams would normally be hard-pressed to directly take out, don't take Hurricane too well. Thunder gives the team an optionprovides a way to heavily damage Jellicent without relying on Toxic. With Multiscale and Roost, Dragonite is capable of taking extremely powerful hits multiple times,; for example a, Choice Specs Latios can't 2HKO with Draco Meteor if the first one hits at 100% health. Lastly, Dragon Tail lets Dragonite force out dangerous boosters like Reuniclus early on which Chansey can't beat,a full health Dragonite with Draco Meteor. Lastly, Dragon Tail lets Dragonite force out dangerous boosters whom Chansey can't beat, such as Reuniclus, early on; it also helps immensely against Baton Pass chains, because it is extremely hard for them to avoid phazingbeing phazed while taking Hurricanes and Thunders.



JoyToy (Chansey) @ Eviolite
TraAbility: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature (+Def, -Atk)
- Toxic
- Seismic Toss
- Softboiled
- Wish

Chansey is the premier special wall of the team, easily taksponging the most powerful special hits in the game while not taking much long-term damage frombeing overly bothered by status thanks to Natural Cure. It is chosen over Blissey in this team because of it's incredible ability to take physical hits too, mixed attacking—for instance, mixed Salamence can't 2HKO with Outrage! The vast majority of special attackers are easily beaten with a combination of Toxic, Seismic Toss, and Softboiled, while Wish provides a massive amount of recovery for the rest of the team- it will almost always bring each member back to full health when successfully passed.



BS (Ferrothorn) @ Rocky Helmet
TraAbility: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDefpD
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is the main entry hazard stacker of the team, and for good reasons. Grass / Steel typing combined with excellent mixed defenses make let it easily survive many hits under rain, giving it plenty of time to set them up. It is also capable of blocking Rapid Spin for itself withfunctioning as a pseudo-spinblocker, as Iron Barbs and Rocky Helmet doing over 29% to any pPokemon using a contact move on Ferrothorn, t. This is also especially useful for pwearing down Pokemon using U-Tturn, breaking common "Voltturn" chains with hazards, Iron Barbs, and Rocky Helmet quickly taking their health; the combination of entry hazards, Iron Barbs, and Rocky Helmet quickly whittle down the foe's health, breaking down common VoltTurn chains. Power Whip and Gyro Ball are two excellent high-poweredpowerful STAB moves that let itFerrothorn fight back against pPokemon it is capable of walling, particularly bulky Water-types and Dragon-type foes, who can't use their favorite weapon of Fire against Ferrothornbring down Ferrothorn with Fire-type attacks as effectively in rain.

-FOne last note: for those who want to use this team, keep the nicknames for its creator!



Conclusion

Hopefully this guide has given you all some inspiration in order to build your own Rrain teams. Rain still remains one of the strongest team archetypes in the game due to not only the sheer power it brings to the table, orbut also the defensive options it helps trigger. Remember,possibilities it opens up. Remember that this is first and foremost, this is a guide; therefore, its purpose is to merely to give you an idea of what to do. Feel free to try out new pPokemon or sets not already explored in this guide, a little variation in a Rrain Tteam never hurts! Hopefully you have enjoyed this guide, now go out and have fun with Rrain!
 
Implented everything to qualify for 1/2! I changed the "defemse" part of Raikou and "Shaymin is a rather uncommon sight in B/W OU but it plays very similarly to Celebi, but without access to moves such as Nasty Plot and Recover." from the Shaymin part to get rid of the double but.
 
fuck this is 42 pages on Word @_@

I'm gonna be starting the second check on this now; idk yet if I'll be doing the whole thing on my own or splitting it, so we'll see haha

Also, is there supposed to be another heading between Volcarona and Abomasnow? Because right now Abomasnow is listed as a sun threat........

Current progress: DONE.

Overview

Rain has always been a powerful weather across the generations, although it suffered in ADV when the powerful Tyranitar gained the ability to set up permanent sandstorm upon switching in, which made it difficult for rain to have lasting effectiveness. Things shifted in DPP when hail gained a permanent weather inducer in Abomasnow and sand gained Hippowdon as an alternative weather inducer if Tyranitar was unsatisfactory. That said, rain did get boosts as the likes of Kingdra became more powerful, but despite this, rain struggled with the ubiquity of sandstorm and instead became dominant in UU.

BW, however, gave rain a massive boost with the introduction of Dream World abilities. Suddenly, rain has a weather inducer of its own in Drizzle Politoed, letting it keep its weather up for longer periods. In addition, more Pokemon received abilities such as Dry Skin, Rain Dish, and Swift Swim. These abilities give rain an excellent niche as rain teams can run both defensive and offensive playstyles which other weathers struggle to match.

However, rain teams do have their problems. After the ban of Drizzle and Swift Swim on the same team, massively powerful abusers such as Kingdra suddenly suffered. In addition, BW brought a powerful threat to rain teams in the Grass / Steel Pokemon Ferrothorn, which can threaten to paralyze, weaken teams with Leech Seed, set up entry hazards, or even strike back with a STAB Power Whip. Virizion also poses a threat to rain teams with its excellent Speed, Special Defense, and ability to abuse Calm Mind to boost its impressive Special Defense stat to high levels. Lastly, rain still has to compete with other weathers such as sun and sandstorm, creating "weather wars" as both sides struggle to keep their weather up for the duration of the battle.



Rain Effects

Here is a list of the basic effects rain brings to the table:

-The Base Power of Water-type moves is increased by 50%

-The Base Power of Fire-type moves is decreased by 50%

-SolarBeam is forced into its charge turn

-Hurricane and Thunder have 100% accuracy

-Weather Ball becomes a Water-type move with double its default Base Power

-Synthesis, Moonlight, and Morning Sun recover 25% of the user's HP

-Pokemon with the ability Swift Swim have their Speed doubled

-Pokemon with the ability Hydration have all status healed during the rain

-Pokemon with Dry Skin gain 12.5% HP per turn

-Pokemon with Rain Dish gain 6.25% HP per turn

-Castform changes forme



The Drizzle Inducer



Politoed is the thing rain teams needed. With its ability, it summons permanent rain, making it a key member of any rain team. Politoed has well-balanced stats, giving it some nice bulk while also granting it the ability to hit very hard with a Choice Specs Hydro Pump. Politoed also has a fair amount of coverage options, such as Focus Blast, Ice Beam, and a generic Hidden Power to hit opposing Water-types. Lastly, Politoed has the option of running a support move instead of an offensive attack if it wishes.

Furthermore, Politoed has a myriad of options in the support department. While not strictly a "support move," it can abuse Scald for a STAB attack that has a nice 30% chance to burn. It can run Perish Song to crush any Baton Pass chain or to force out a dangerous boosting sweeper. It can also run Encore to lock an opponent into an attack, giving you a free turn to abuse. Politoed also has a nice variety of status attacks, such as Toxic and (if it's feeling lucky) Hypnosis. Toxic can be further abused with Protect to help stall out certain Pokemon. Politoed lacks in the recovery department, but it can always run Rest with a Chesto Berry which can aid it in outlasting the other weather starters.

In the item department, Politoed has a large range of options. If it wants to be defensively focused, Leftovers is the best option for it, though as explained above, Chesto Berry can be used if one wishes to run Rest. Politoed can also run a Choice item such as Choice Scarf, which patches up its average Speed, allowing it to act as a revenge killer to get a few surprise KOs on your opponent expecting a slightly slower Politoed. Politoed can also hit extremely hard with Choice Specs. Its rain-boosted STAB Hydro Pump deals massive damage even to Pokemon that resist it!

In conclusion, Politoed is an excellent rain inducer. It caters to rain's style of play as it can run both offensive and defensive sets to suit your team's needs. Politoed also has a nice bonus of getting super effective hits on other common weather inducers, such as Ninetales, Tyranitar, and Hippowdon. Its solid bulk lets it take a hit if needed which is very important in cases of weather wars.

Swift Swim and Damp Rock

Under Aldaron's proposal, Drizzle and Swift Swim cannot be used on the same team. This has the unfortunate result of limiting the effectiveness of powerful Swift Swim users such as Kabutops, Ludicolo, Omastar, and Kingdra. To get around this, it is possible to build a rain team without Politoed. Instead, you can run Rain Dance and Damp Rock on many of your Pokemon in order to keep your rain up for as long as possible. This has the benefit of being able to abuse some extremely powerful sweepers that become tough to revenge kill at the cost of struggling with teams with weather inducers of their own. More amusingly, teams of this nature have an advantage against other rain teams with Politoed as they can benefit from the Speed boost which the other team lacks.

Building a Damp Rock Rain Team

If you are building a rain team without Politoed, you need to have a large number of rain inducers to prevent your opponent from switching in their weather inducer to remove your rain. There is no "perfect number" of Rain Dance users to go for, but having at least half your team able to set up Rain Dance is a nice benchmark. Generally, you will also want to have a fast lead; something such as Zapdos or Azelf is a good choice due to their high Speed. Tornadus is also a good option as thanks to its Prankster ability, Rain Dance will have +1 priority. Espeon is also nice for its Magic Mirror ability, which prevents many non-damaging moves from affecting it and reflects them back at the opponent. Magic Mirror renders Taunt ineffective, as well as preventing your opponent from setting up hazards on Espeon, as they too get reflected back.

Once you have your lead, you need a good, solid core of bulky Pokemon that can take a hit and refresh your rain. Deoxys-D, Bronzong, Cressilia, Uxie, Celebi, Rotom-W, Scizor, Slowbro, Latias, Dragonite, Mew, Jirachi, Zapdos, and Porygon2 are all examples of such Pokemon. Usually, these Pokemon set up rain and then attempt to support the team in another way, such as setting up hazards (with Pokemon such as Jirachi and Deoxys-D) or dual screens (with Pokemon such as Bronzong and Latias). Some might even run U-turn or Volt Switch to refresh the rain and then use the next turn to get a sweeper in safely.

Lastly, you need a strong offensive core of rain abusers. They don't need to all be Swift Swim users—although if you don't carry many you're better off running Politoed—but they need to hit hard and hit fast. Pokemon such as Kingdra and Ludicolo are excellent choices as they can threaten many teams once rain is up. Sometimes, your opponent might switch a weather inducer in and then double switch it out, making your Pokemon easier to revenge kill. In this situation, it's sometimes a good idea to have Rain Dance on one of your sweepers to constantly refresh rain and to prevent permanent weather inducers from getting the upper hand.

Damp Rock rain teams have both pros and cons. On the positive side, it's more difficult for opposing teams to win the weather war as you have more opportunities to set up Rain Dance. In addition, you have a very large advantage against opposing rain teams as your Swift Swim users enjoy the Speed boost. Other teams are also less prepared to face a Damp Rock team, making it possible for you to enjoy a slight advantage. However, Damp Rock teams do have disadvantages; the most pressing problem is that your own rain is on a timer. 8 turns might seem like a lot, but in a metagame where Pokemon that resist Water-type attacks and weather inducers are everywhere, it's not too difficult for your opponent to aim to stall out your rain long enough to counterattack. When using a rain team based around Damp Rock, you need to play the game like you would with a hyper offense team. As you're on a timer, utilizing prediction to hit your opponent's Water-type resists on the switch-in, or sacrificing a sweeper to weaken a wall such as Jellicent or Ferrothorn are things you should bear in mind when trying this style of play. Damp Rock rain can be very rewarding to use, as well as being hard to stop; however, it still boils down to how well you use it.

Offensive

Offensive teams are easily the most commonly seen examples of rain teams. The basic principal is to get rain up by either using the move Rain Dance or using Politoed, and then to take advantage by spamming powerful Water-type attacks to blast through your opponent's team. Any Water-type resistant Pokemon gradually get worn down by repeated assaults, meaning that offensive rain teams can quickly power through the opposition. This is a very easy style of play as all the rain user has to do is spam Water-type attacks until all members of your opponent's team have fainted.

Swift Swim Abusers

Kingdra



Kingdra is the premier Swift Swim abuser. With the fantastic coverage of Water- and Dragon-type STAB attacks, only Pokemon such as Empoleon and Ferrothorn can switch in safely. Under rain, Kingdra hits a mind-blowing 590 Speed. It is also exceptionally difficult to revenge kill Kingdra, as it has decent bulk for a sweeper and packs 1 weakness to Dragon-type attacks. With excellent resistances to Water- and Fire-type attacks, it is very easy to switch Kingdra in safely and start unleashing its powerful attacks.

Kingdra might not have the biggest movepool, but its offensive stats are good enough to hit most opponents exceptionally hard. It can run Dragon Dance sets to abuse moves such as Outrage and Waterfall, or it can take a special route, abusing Hydro Pump and Draco Meteor with Choice Specs to do massive damage to your opponent's team. To give you an example of the sheer power Choice Specs Kingdra can wield, 252 HP / 252 SpD Sassy Ferrothorn gets 3KOed by Hydro Pump under rain. Kingdra also has the rather useful ability to go mixed, allowing it to act as a powerful wallbreaker to smash through a team's defensive backbone.

Omastar



Omastar is a rather odd case. In DPP it suffered from severe competition with Kabutops for a place on a rain team, and it was often relegated to Spiking duties. However, everything has changed in BW, as Omastar was given one of the best boosting moves available: Shell Smash. Shell Smash raises a user's Speed, Attack, and Special Attack 2 stages while lowering its Defense and Special Defense 1 stage. This excellent move patches up Omastar's rather lackluster Speed and turns it into a threatening sweeper. The bonus of running Omastar on a rain team without Politoed is that you can freely abuse Swift Swim, giving Omastar a Speed boost to help it get off that crucial Shell Smash. If rain is up and Omastar sets up a Shell Smash, its Speed gets a massive 4-stage boost. After a Shell Smash, Omastar also hits like a truck. For example, a Modest Life Orb +2 Hydro Pump 2HKOes Blissey without a rain boost. With exceptional Speed inside rain as well as the ability to blast through many walls, Omastar is an excellent choice on a rain team that lacks Politoed.

Gorebyss


Gorebyss is pretty similar to Omastar. It too can use the absurdly powerful boosting move Shell Smash, and like Omastar, it can aim for a sweep once it gets that Shell Smash off. It can even hit just as hard as Omastar if it wants, but is a little bit slower and slightly less bulky. However, Gorebyss has access to the move Baton Pass, letting it pass a Shell Smash—a term often referred to as SmashPassing—to some other powerful sweeper, giving it that massive boost. Swift Swim gives Gorebyss an initial Speed boost before it uses Shell Smash, which can aid it in outspeeding a few threats before it sets up. Swift Swim also allows one to run a slightly slower, more bulky Gorebyss, as Swift Swim allows it to fix its Speed problem. With the ability to pass Shell Smashes, Gorebyss can very easily turn the game on its head by giving a powerful boost to another team member, putting your opponent under real pressure.

Kabutops



Kabutops is one of the old classics of DPP rain teams. Kabutops packs a base 115 Attack stat, as well as having access to Swords Dance to boost that Attack even further. With Swift Swim taking care of its average Speed, Kabutops can pile on the hurt very quickly, making it tough to deal with.

Kabutops has excellent STAB moves to rely on, such as Waterfall and Stone Edge, which cover a wide range of Pokemon. It also has the ability to do severe damage one of the major problems to rain teams: Ferrothorn. With Low Kick in its arsenal, Ferrothorn cannot risk switching in for fear of being crippled, thus forcing your opponent to find alternative means of bringing it down. Kabutops also has access to moves such as Aqua Jet to bypass opposing super effective priority moves, such as Conkeldurr's Mach Punch, as well as X-Scissor, which it can use to take down Celebi, another common counter to Kabutops.

However, despite its widespread coverage, Kabutops has an unfortunate case of four-moveslot syndrome. This means that no matter what moves you put on Kabutops, something will always wall it. For example, a moveset of Swords Dance, Stone Edge, Waterfall, and Low Kick makes Celebi a severe problem, while running X-Scissor over Low Kick causes Ferrothorn to become an issue. In addition, the shaky accuracy of Stone Edge can easily let you down in a battle. In an ironic twist, Kabutops now struggles with Omastar for a spot on rain teams as they share similar weaknesses. Kabutops certainly has some problems, but it still works just fine on a rain team provided you have methods to take down the bulky Grass-types that threaten it.

Ludicolo



Ludicolo is another DPP rain classic. It has a rather modest base 90 Special Attack stat, but it has an excellent Grass / Water typing which allows it to fear Ferrothorn much less than many of its rain brethren. Its typing also grants Ludicolo an awesome STAB combination, giving it wide coverage and the ability to check many bulky Water-types that can be problems to other rain sweepers. Not being weak to Electric- and Grass-type moves is a great advantage, as well as having a nice Special Defense which let it take a few hits. Ludicolo might not have the highest attacking stats around, but it does have nice versatility in running either physical and special sets, making it tough to counter as it can hit very hard.

Ludicolo also is blessed with the ability to use a few Fighting-type attacks, letting it defeat Ferrothorn, an eternal pain to rain teams. It also packs Ice-type attacks to scare away other bulky Grass-types that are problems to rain. In a metagame where Gastrodon is a common rain check, Ludicolo can force it out with the threat of a powerful STAB Grass-type attack. To this end, Ludicolo shines at checking many threats to rain teams, as well as abusing rain very well with Swift Swim and its STAB Water-type attacks.

The Water Types

Starmie



With high Speed and Special Attack, as well as superb coverage, Starmie is an excellent sweeper on a rain team. While BW gave Starmie a new counter in Ferrothorn, it is still a fearsome sweeper once Ferrothorn has been sufficiently weakened. Its base 115 Speed lets it outrun most of the metagame, making it tough to revenge kill. Starmie is blessed with excellent coverage moves in Ice Beam and Thunder; in combination with Surf or Hydro Pump, there are very few Pokemon that can switch in safely on Starmie.

Starmie has a few options it can run on a rain team. It has access to Recover, which allows it to heal Life Orb damage easily and continue to threaten your opponent's team. Starmie also has Trick to cripple a wall such as Blissey with a Choice item and Psyshock to deal with special walls.

As Ferrothorn walls many members of a rain team, it has several opportunities to set up Spikes, which can be a major issue to rain teams. Starmie helps fix this as it has access to Rapid Spin, giving it the opportunity to remove those hazards while your other team members concentrate on wearing down Ferrothorn. The ability to spin is excellent on Starmie as it is one of the few Pokemon that can both spin and scare away common spinblockers that fear being KOed by Starmie's powerful attacks. For example, one of the more common Ghost-types, Jellicent, finds it difficult to spinblock against Starmie as it hates getting smacked with a Thunder. Starmie can run Life Orb or Choice Specs to hit foes even harder, or Leftovers if you want extra survivability on Starmie. If you need a spinner, a catch-all revenge killer, or a powerful sweeper—or any combination of these—Starmie is the perfect choice.


Rotom-W



With its awesome Electric / Water typing, as well as excellent bulk and power, it's hard to ignore Rotom-W when considering Pokemon for a rain team. Under rain, its Hydro Pump does massive damage to anything that does not resist it, making it exceptionally difficult to switch into. Rotom-W also has access to some powerful Electric-type attacks, such as Thunder—which reaches 100% accuracy under rain—and Volt Switch, an Electric-type version of U-turn which turns Rotom-W into an excellent scout.

Rotom-W has access to a few support moves which help it be a pain to many opposing teams. For example, Rotom-W can run a Choice Specs or Choice Scarf set with Trick, crippling special walls such as Blissey and Chansey. Rotom-W also has access to Pain Split which provides a nice method of recovering health. When combined with Rotom-W's excellent bulk and typing, Pain Split lets it stay around for quite a while. Lastly, Rotom-W has access to Will-O-Wisp, which discourages Pokemon such as Ferrothorn or Tyranitar from switching in for fear of being burned. All in all, Rotom-W is an excellent Pokemon that functions exceptionally well both inside and outside rain.

Azumarrill



At first glance, Azumarill doesn't look like much. It has nice bulk but pretty poor offensive stats. However, Azumarill has access to an excellent ability in Huge Power which doubles its Attack, transforming it into a terrifying physical sweeper in rain.

Azumarill doesn't have a massive movepool, but it doesn't really need one. Holding a Choice Band, its Waterfall is boosted to incredible power, and when rain is active even Pokemon such as Latias, which can usually shrug off Water-type attacks, take massive damage switching in. Azumarill can bypass its low Speed by running Aqua Jet, which lets it act as a powerful revenge killer. As far as coverage options go, Azumarill has access to Ice Punch to hammer Pokemon such as Celebi on the switch-in, or Superpower to maim Ferrothorn. It can even run Toxic to handle Water Absorb Jellicent, which can otherwise wall Azumarill easily. Azumarill is lacking a little in coverage moves, but packs enough of a punch in rain that you won't miss them.

Gyarados



Gyarados plays a very similar game to Azumarill, so be careful when deciding spots on your rain team. Unlike Azumarill, Gyarados lacks the ability Huge Power; however, with a base 125 Attack stat, it hardly needs it. Gyarados also struggles to overcome Ferrothorn, as well as being weak to Stealth Rock, which costs it 25% of its health when it switches in. Azumarill can nail Ferrothorn with a well-predicted Superpower; however, Gyarados is forced to batter away at it with Waterfall or resort to using Bounce to try and win.

However, it's not all bad for Gyarados. It has the powerful boosting move Dragon Dance, which boosts its Attack and Speed stats one stage each, making it very threatening very quickly. Gyarados also has access to two wonderful abilities: Intimidate and Moxie. Intimidate lets Gyarados switch into physical blows more easily, which can aid it in getting a free Dragon Dance. Moxie increases Gyarados's Attack one stage every time it gets a KO. When combined with Dragon Dance, it can be very difficult to stop.

Gyarados also has enough coverage options to run a Choice Band set in a similar fashion to Azumarill. Waterfall packs huge power under rain, 3HKOing certain versions of Ferrothorn and potentially 2HKOing some Rotom-W sets with Stealth Rock damage. Gyarados can run Earthquake and Stone Edge as coverage options on a Choice set, with Payback and Outrage both working in the last slot. In short, Gyarados is an excellent physical sweeper in rain, hitting like a truck with a Choice set, or threatening a sweep with Dragon Dance. If you can keep Stealth Rock off the field, Gyarados will rarely let you down.

Vaporeon



When picking Pokemon for an offensive rain team, Vaporeon is often ignored. Vaporeon is often used as a physical wall, so when your opponent sees it in the Team Preview, it's often underrated as an offensive threat. However, it is often forgotten that Vaporeon has a massive base 110 Special Attack—the same as Latias. Vaporeon might not have great coverage options, but in rain with either a Life Orb or Choice Specs, its STAB Water-type attacks will hurt. Vaporeon also has access to the ability Hydration which heals status effects while rain is active, letting Vaporeon use Rest to fully heal itself while Hydration will cure it of sleep. Low Speed tends to prevent Vaporeon from utterly sweeping a team, but it can still be very effective at quickly breaking down your opponent's team with its boosted Water-type attacks.

Lapras



Lapras is an often overlooked threat under rain. BW gave it the wonderful Hydration ability, which lets Lapras abuse the same HydraRest combo as Vaporeon. Lapras, however, has access to an excellent boosting move in Dragon Dance, which boosts its Attack and Speed stats one stage each. When combined with Rest and Hydration, Lapras can fully heal itself, as well as having no problems with status. Lapras also has a few other options, such as running a Curse set to increase its bulk and Attack, or running a special set with Thunder to abuse rain. However, Dragon Dance in combination with Hydration and Rest is Lapras's best shot in OU, and is something that should be remembered if you use Lapras.

Ludicolo



Ludicolo was mentioned above thanks to its awesome Swift Swim ability. However, Ludicolo also functions very well in rain with its secondary ability: Rain Dish. Rain Dish recovers 6.25% of Ludicolo's HP per turn while it's raining. When combined with Leftovers, Substitute, and Protect, Ludicolo functions very much like your average Substitute Gliscor, in that—thanks to the recovery it receives—Ludicolo can keep creating Substitutes in an attempt to stall your opponent out. Ludicolo has the great healing move Leech Seed, which drains health from the target while healing even more of Ludicolo's HP. The end result is that with a combination of Rain Dish, Leftovers, Protect, and Leech Seed, it's possible for Ludicolo to gain more health than it loses creating a Substitute. This set is vulnerable to opposing Grass-types, including Ferrothorn, but Toxic Spikes can help wear down Pokemon such as Shaymin, while Magnezone could trap Ferrothorn.

Ludicolo can always take an offensive route, even on a Drizzle team, but it really suffers from competition with other Water-types which hit harder or faster. Despite its great typing, losing the Speed boost from Swift Swim to work in a Drizzle team really hurts Ludicolo's chances, and there are usually better Pokemon to use in an offensive role.

Tentacruel



Tentacruel also gets Rain Dish, which makes it exceptionally popular on rain teams for its ability to regain free health. Toxic Spikes help Tentacruel wear opposing Pokemon down, letting your team slowly stall them out. Tentacruel also has as nice base 100 Speed, so it can run an offensive set with Hydro Pump and Giga Drain in order to surprise would-be counters and hit exceptionally hard. Tentacruel also has access to Rapid Spin, which lets it help rain teams with the ever-annoying Ferrothorn by spinning away the hazards it sets up.

As far as STAB moves go, Tentacruel has the awesome Scald, which comes with a 30% burn rate which is useful for crippling physical Pokemon. Surf is also available if Tentacruel wants a little more power, but Scald's burn rate is hard to pass up. Tentacruel is an underrated Pokemon; Rain Dish and Leftovers greatly help its vitality on defensive teams, while Rapid Spin, Toxic Spikes, and Scald are excellent moves on it. If you're looking for Pokemon for a rain stall team, then look no further, for Tentacruel will rarely let you down.

Other Abusers

Tornadus



Tornadus is an excellent offensive abuser of rain. Its biggest selling point is its exceptionally powerful STAB Hurricane, which does massive damage to Pokemon that do not resist it. Hurricane has 100% accuracy in rain, and also comes with a handy 20% chance of confusion, which is a side effect that could help you out in a close battle. Tornadus also has powerful Fighting-type attacks such as Hammer Arm and Focus Blast to hurt Steel-types that hope to switch in on a resisted Hurricane. Hammer Arm and Focus Blast also maim Tyranitar, dissuading it from switching in and removing rain.

Other than Hurricane and Fighting-type attacks, Tornadus lacks decent attacking moves. However, it doesn't need much as Focus Blast and Hurricane cover most threats and it can always resort to Hidden Power to cover something crucial. Tornadus makes a great transitional Pokemon in rain teams as it can run U-turn to ensure that you maintain momentum, and it can even set up rain itself. This makes it a great choice on Swift Swim teams too, as priority Rain Dance is exceptionally useful. Lastly, Tornadus can run Tailwind, which has been boosted to a duration of 4 turns in BW. Tailwind could be used in a late-game scenario or in emergency situations to allow a teammate to get a crucial Speed boost, letting it revenge kill something it otherwise could not or sweep late-game. All in all, Tornadus is very useful on rain teams, and should be considered for a spot on your offensive rain team.

Toxicroak



Toxicroak is another one of rain's powerful physical sweepers. Toxicroak has an excellent ability in Dry Skin which lets it recover 12.5% HP each turn in rain. This is a pretty significant amount when you factor in Leftovers as well, making it exceptionally difficult to take Toxicroak down.

In BW, Toxicroak received the move Drain Punch, which is excellent in conjunction with Dry Skin. Drain Punch was also boosted to 75 Base Power and, coming off Toxicroak's base 106 Attack, is bound to hurt. Toxicroak also has access to the boosting move Bulk Up. When used in conjunction with Substitute, Toxicroak can attempt to create unbreakable Substitutes on the physical side while simultaneously boosting its Attack stat. For maximum devastation, Toxicroak can drop the reliable Drain Punch for the slightly less accurate but more powerful Cross Chop. Running Cross Chop also frees up a moveslot to run Ice Punch to hammer Gliscor. A simple Swords Dance set with Cross Chop, Ice Punch, and Sucker Punch can be a real problem for many teams. Toxicroaks Fighting-type STAB moves allow it to bust through the usual rain annoyances Blissey and Ferrothorn, a feat that makes it exceptionally valuable for many rain teams.

Dragonite



The old RBY Dragon-type is back with the massive boosts it received in BW. Dragonite received the awesome Multiscale ability, which cuts the damage Dragonite takes in half, provided it is at full health. This excellent ability can make it exceptionally difficult to defeat Dragonite, especially as it has access to Roost to heal off any damage it takes. Dragonite also has excellent bulk, which means it can act as a nice pivot for rain teams, switching into Pokemon such as Celebi that usually give rain teams trouble.

Multiscale is not the only thing that Dragonite received in BW. Dragonite also received the powerful STAB move Hurricane, which has 100% accuracy under rain and also comes with a 20% chance to confuse the opponent. This, combined with Thunder and Aqua Tail, can turn Dragonite into a very effective wallbreaker under rain. Dragonite can also run its bread and butter Dragon Dance set to quickly attempt a sweep. Being on a rain team makes Waterfall a viable option on a Dragon Dance set, letting it blast past Gliscor which usually prevents Dragon Dance Dragonite from sweeping.

Raikou



Raikou is a very underused Pokemon, and is often considered not quite good enough in OU. However, Raikou can really shine in a rain team. With its exceptional base 115 Speed, it outspeeds most of the metagame quite easily, while it can also hit hard off its base 115 Special Attack. Raikou has access to some very powerful moves in Aura Sphere and Weather Ball. In rain, Weather Ball turns into a Water-type attack which gets a powerful boost. Aura Sphere maims Tyranitar and Ferrothorn, which are both common annoyances to rain teams. There is a catch, however; both Aura Sphere and Weather Ball are event moves that force Raikou to run Rash as its nature, lowering its Speed quite a bit; it still outspeeds base 100s, however, which is a nice benchmark to hit.

Raikou has access to Calm Mind which is an excellent boosting move for it, letting it run either an offensive Calm Mind set or a slightly more defensive set with Substitute and Calm Mind. Both sets have the potential to be equally devastating with the right support. Packing nice Speed and power, as well as the opportunity to spam STAB Thunder under rain, Raikou can be a very strong member on a rain team.

Jolteon



Jolteon works in a similar vein to Raikou in that it packs incredible Speed and decent power. Jolteon is naturally faster than most of the metagame, which lets it check Pokemon such as opposing Tornadus and Starmie. Jolteon can run a Life Orb set with Charge Beam to hit many Pokemon exceptionally hard, or a Choice Specs set with Volt Switch to retain the ability to scout while hitting hard with its STAB Electric-type attacks.

Rotom-C



Rotom-C suffers from severe competition from Rotom-W, which has a STAB Hydro Pump that is boosted by rain. However, Rotom-C can smash Gastrodon—a problematic Pokemon for Rotom-W and rain teams in general—with a STAB Leaf Storm, forcing it to retreat. Rotom-C is also an excellent check to Rotom-W on opposing teams, which can become very threatening when rain is up. Rotom-C boasts a 4x resistance to Electric-type attacks and threatens to smash Rotom-W with a Leaf Storm; however, a STAB Hydro Pump in rain will do a fair amount of damage to Rotom-C, so be careful switching it in.

Rotom-C has access to many of the same moves as Rotom-W, such as Will-O-Wisp and Volt Switch, which really help its hit-and-run playstyle. While Rotom-C is a very useful Pokemon under rain, it is often outclassed by Rotom-W, so if you are choosing a Rotom forme for your rain team think carefully about what is best for the team.

Jirachi



Jirachi is a premier abuser for all styles of rain teams. To begin with, Jirachi has base 100 stats across the board, as well as a very useful Steel typing, which lets it serve as an excellent check to Pokemon such as Reuniclus, Latios, and Latias. Defensive teams really appreciate its ability to act as Wish support while also spreading paralysis with a 100% Thunder which, thanks to Serene Grace, has a 60% chance of paralyzing the opponent. Furthermore, Jirachi can become exceptionally threatening if it takes an offensive route. Sets with Calm Mind and Wish have both offensive and defensive value, passing Wishes to keep members of your team alive while also healing Jirachi and turning it into a threatening sweeper.

Jirachi can also run a fearsome Substitute + Calm Mind set. Although this set lacks recovery, it can be very devastating to many teams. Commonly, Jirachi runs Thunder for its previously mentioned ability to paralyze foes, and either Flash Cannon or Water Pulse as its other attacking option. Flash Cannon comes with a 20% chance to lower the opposing Pokemon's Special Defense, as well as critically wounding Tyranitar that hope to switch in and lower Thunder's accuracy by removing rain. On the other hand, Water Pulse has a 40% chance to cause confusion, as well as picking up a rain boost. Water Pulse also forms a very effective parafusion combo with Thunder, making it a large annoyance to many teams, as giving Jirachi free turns can be very devastating.

When all's said and done, Jirachi is an outstanding Pokemon to use on a rain team. With its excellent typing, stats, and movepool, Jirachi is very good at what it does, making it hard to pass up on any rain team.

Ferrothorn



Ferrothorn is a wonderful Pokemon on a rain team. Its outstanding Grass / Steel typing lets it stand up to powerful Water-types without fear. It also has amazing 74 / 131 / 116 defensive stats which let it take repeated punishment with little fear. In rain, its weakness to Fire-type attacks is halved, which means certain threats that frequently run Hidden Power Fire to handle it, such as Celebi and Latios, struggle to hurt it.

However, Ferrothorn has more than just amazing stats and a great typing; it has access to an awesome supporting movepool. With moves such as Leech Seed, Spikes, and Stealth Rock, as well as great status moves such as Thunder Wave and Toxic, Ferrothorn is one cool customer. Hazard support is very important to many teams, and Ferrothorn remains one of the best Pokemon to set up hazards in rain.

On the offensive front, Ferrothorn has access to a decent base 94 Attack and powerful STAB moves in Gyro Ball, which is boosted by Ferrothorn's pitiful Speed, and Power Whip, which maims Water-type Pokemon such as Rotom-W. Ferrothorn can even run a Choice Band set, which can surprise many Pokemon and deal massive damage.

As far as item options go, Leftovers is the best option for Ferrothorn, although Shed Shell can be used if you are particularly worried about Magnezone. Rocky Helmet also gets decent utility with Ferrothorn's Iron Barbs ability; together, they take off a massive 25% of your opponent's health if it uses a contact move on Ferrothorn, which can be very annoying to teams that rely on Outrage as Ferrothorn can quickly take away 50% of their health. Rocky Helmet and Iron Barbs also severely hurt Pokemon attempting to use Rapid Spin Ferrothorn to remove hazards it sets.

Bronzong



Bronzong is another Steel-type that loves having its Fire-type weakness removed under Rain. It has an excellent Psychic / Steel typing, as well as great 67 / 116 / 116 defensive stats. Bronzong is exceptionally useful to rain teams as it serves as a check to Pokemon such as Landorus and Gliscor, both of which are annoyances if sandstorm is active. Bronzong can switch in on these Pokemon without fear and scare them away with the threat of Hidden Power Ice or Earthquake. Bronzong also serves as an excellent Pokemon to set up Stealth Rock or dual screens if needed.

Latias



Latias is an excellent abuser of rain. With a great typing, an excellent base 110 Special Attack stat, and an impressive base 130 Special Defense, Latias can switch into Pokemon such as Rotom-W in the rain without fear, shrugging off a Hydro Pump and recovering the damage. Latias can be exceptionally deadly with a Choice Specs set, firing off a powerful Draco Meteor to batter down your opponent's defensive Steel-types, opening the way for a fast, powerful Water-type such as Starmie to clean up late-game. Latias can also run a defensive set with Roar and Reflect, perhaps suitable for a rain stall team, which enjoys having an extra phazer.

Finally, Latias can be exceptionally threatening with a Calm Mind set. With Calm Mind, Recover, and Dragon Pulse, Latias can become very threatening to many teams due to its impressive bulk combined with its nice Speed and power. In the last slot, Latias can run Roar to phaze out Pokemon such as Jirachi or Reuniclus who might try to set up and win the Calm Mind war. Substitute can also be used as a protective buffer to prevent being revenge killed, as well as allowing Latias to set up on Pokemon such as Ferrothorn and Bronzong by stalling out their Gyro Ball PP while Substitute prevents Leech Seed from affecting it. Latias does suffer from a bit of competition from its brother, Latios; however, Latias's extra bulk is really useful on balanced and fully defensive teams.

Latios



While Latias is traditionally run with a more defensive mindset, Latios is all about offense. With a massive base 130 Special Attack, its Choice Specs set is far more damaging than Latias's. Draco Meteor will smash anything that doesn't resist it while Surf under rain can deal with most Steel-types. Latios can also forget about Choice Specs and just run a Life Orb set with 3 attacks and Recover, crushing Pokemon without needing as much prediction and opening up holes in your opponent's team for another Pokemon to clean up. Under rain, very little can switch into Latios safely, with Tyranitar really being the best option. This can work out very well on a rain team as Latios can be sacrificed to cripple Tyranitar enough for Politoed to win the weather war.

Latios also has a nice attacking movepool. Psyshock can dent Blissey switching in to sponge a Draco Meteor, while also allowing Latios to check Pokemon such as Calm Mind Virizion, which can be rather threatening to a rain team. Latios can also run a Calm Mind set if it needs to, but a Life Orb set with 3 attacks is just as destructive.

Scizor



Scizor, which was one of the top Pokemon in DPP, retains its high usage in BW. Rain weakens the Fire-type attacks it dislikes, but at the cost of Scizor taking a lot more damage from Surfs. That said, Scizor can be very usful on a rain team by checking Pokemon such as Latias which can be destructive to your team, as well as revenge killing Pokemon with its powerful STAB Bullet Punch. Scizor can also be useful to rain teams in that it can set up a Swords Dance on Ferrothorn and, taking advantage of the weakened power of Fire-type attacks under rain, attempt to sweep your opponent's team. Scizor is perfect on rain teams as common threats such as Celebi and Virizion hate switching into Choice Band Scizor. It's also very effective partnered with a Rotom-W with Volt Switch, as together they can force each other's counters out while weakening your opponent's team.

Parasect



Parasect is often regarded as pretty pathetic; however, on a rain team, Parasect can enjoy a rather nice niche. Dry Skin lets it recover its health every turn while it's raining, and Parasect can further exploit this with Leech Seed and Leftovers. Thanks to Parasect's low base HP, Leech Seed can often recover more health than Parasect needs to make a Substitute, which makes it similar to Ludicolo in that respect. Parasect also has access to the 100% accurate sleep move Spore which, thanks to BW's sleep mechanics, effectively puts one opposing Pokemon out of commission. Parasect can also use its STAB X-Scissor to slam Grass-types such as Celebi that switch in hoping to absorb a Leech Seed. A rather unusual Pokemon, Parasect can be very effective on a rain team with the right support.

Jellicent



Jellicent is the new premier spinblocker in BW, and it's excellent at what it does. Jellicent has a wonderful Ghost / Water typing, as well as nice defensive stats that can let it take a few hits. Jellicent also has the useful Water Absorb ability, which is perfect on rain teams as it gives them a pivot to switch into opposing Water-type attacks. Jellicent can ward off many physical sweepers with the threat of Will-O-Wisp, or it can spam Scald which has a 30% burn rate. Jellicent also has access to the wonderful healing move Recover, which allows it stay alive longer to spinblock.

Thanks to Jellicent's defensive stat spread, it really enjoys being on balanced or wholly defensive teams as it can prevent your entry hazards from being spun away. Jellicent can also manhandle opposing defensive teams by utilizing Taunt, which prevents your opponent from setting up Spikes against Jellicent.

Despite predominantly being a defensive pokemon, Jellicent also has an option of running a Choice set and spamming a powerful Water Spout to catch its counters by surprise and act as an unexpected wallbreaker. Shadow Ball smashes Celebi, Latios, and Latias, making Jellicent an excellent lure.

Gastrodon



A common opinion of Gastrodon is that it is only used to counter rain teams; with its new and improved Storm Drain ability letting it absorb Water-type attacks and its sudden jump from NU to OU, this isn't an unreasonable assumption. Like all Water-types, it is gifted with an excellent defensive typing; however, its unique immunities to Electric- and Water-type attacks and natural bulk make it especially talented at taking all kinds of attacks. Factor in its access to Recover and you have an excellent option to prevent opposing Water-types from using the rain against you.

Gastrodon isn't limited to holding off other Water-types; it can also become a very threatening attacker itself with Choice Specs equipped. With its resistances and bulk, Gastrodon gets plenty of chances to switch in and blast the opponent with rain-boosted Surfs, which are nearly as powerful as Draco Meteors from Latios. STAB Earth Power and Ice Beam provide excellent coverage, with Hidden Power options available to nail any normal counters other than Blissey and Chansey. Furthermore, Gastrodon has the option of running Recover, which it can impressively pull off even with a Choice item. If your opponent makes the mistake of using a Water-type attack on Gastrodon they will be in for pain, as there is no Pokemon that can switch into a Choice Specs Surf boosted by Storm Drain and rain without an immunity. Even Blissey and Chansey risk being 2HKOed by it, and standard Latios is almost OHKOed, pushing the limits of how a powerful a Surf can become in OU.

Volcarona



The release of BW not only surprised us with a Pokemon besides Kyogre getting Drizzle, but it also went ahead and handed us a Fire-type that can fit well in rain teams. Volcarona brings a lot to a rain team, taking care of threats such as Nasty Plot Celebi and Calm Mind Virizion that generally trouble them and providing firepower against sun teams. Volcarona also benefits from rain, with access the move Hurricane and a boosted Hidden Power Water to maintain coverage against Steel-types such as Skarmory and Heatran. Don't underestimate the power of Volcarona just because it's raining; it still has Quiver Dance and enough coverage to run through teams.



Threats


Sandstorm


Tyranitar



Tyranitar is always going to be a rather large problem for a rain team thanks to its Sand Stream ability, which creates a sandstorm the moment it enters the battlefield. This, combined with its massive bulk and the Special Defense boost it receives in sand, makes it a tough Pokemon to take down. Tyranitar also has a rather large Attack stat, as well as access to Pursuit, letting it do severe damage to Politoed, assuming it can catch it fleeing.

Luckily, Tyranitar is weak to Water-type attacks, which means that it cannot realistically switch into powerful Water-type moves from Pokemon such as Choice Specs Politoed without taking massive damage. A physically defensive Politoed can also stand up to most Tyranitar without fear, utilizing Protect to scout Tyranitar's move, Toxic to gradually wear the beast down, or Scald to threaten it with a burn. Tyranitar also has 4x weakness to Fighting-type attacks, so a well-timed Focus Blast from Politoed can nail it, winning the weather war for you instantly. Furthermore, you can use to a few other Pokemon to deal with Tyranitar. For example, Toxicroak can switch into Tyrantiar and force it out with the threat of a Cross Chop or Drain Punch. Tornadus can use Hammer Arm or Focus Blast to KO Tyranitar or use a priority Rain Dance as it switches in, nullifying its attempt to set up sandstorm. In short, dealing with Tyrantiar is not as tricky as it appears thanks to its weakness to Water-type moves, as well as many Rain abusers hitting hard enough or possessing certain moves that deter it from switching in. Tyranitrar's biggest asset is the enormous unpredictability it brings to the table, so if you sort out its set, dealing with it becomes much easier.

Hippowdon



Hippowdon is another weather inducer that removes the rain which Politoed sets up. It's far less unpredictable than Tyrantiar, and is also much rarer. However, never underestimate Hippowdon; thanks to its massive bulk, as well as Slack Off, bringing it down can be a large problem.

Like Tyranitar, Hippowdon suffers from a weakness to Water-type attacks. In addition, its Special Defense is much lower than Tyranitar's as it does not receive the Special Defense boost under sand that Tyrantiar gets. This gives rain teams an exceptionally large advantage, as it means that Hippowdon will rarely be switching into your rain abusers in fear of taking critical damage from a STAB Water-type attack.

Hippowdon commonly carries moves such as Stealth Rock and Slack Off, as well as offensive options such as Earthquake and Ice Fang. This makes Rotom-W an excellent option to deal with it, as it can threaten to cripple it with a Will-O-Wisp or KO with a STAB Hydro Pump. Politoed itself can also go toe-to-toe with the mighty Hippowdon, dealing massive damage with a Choice Specs set or crippling it with a well-timed Toxic if running a defensive set. Politoed can also Rest off any damage it might take by running a ChestoRest set.

In addition to Politoed, specially-based Water-types are your best bet to take down Hippowdon. Certain phyical powerhouses under rain, such as Choice Band Azumarill, can also do okay, but target Hippowdon's much higher Defense stat. Starmie and the previously mentioned Rotom-W are excellent options, with the latter walling every common move Hippowdon runs, and the former having access to Recover to heal off damage as well as Rapid Spin to remove Stealth Rock.


Landorus



Landorus is another popular abuser of sandstorm that can hit extremely hard thanks to its Sand Force ability, which effectively gives its Rock- and Ground-type attacks a Life Orb boost if sandstorm is in play. With a Ground / Flying typing, Landorus is weak to Water-type attacks; however, it can switch into Electric-type attacks for free and then threaten a team back with its STAB Earthquake.

While Landorus struggles to switch in cleanly against a rain team, what makes it so dangerous is its versatility. For example, Choice Scarf sets can outspeed your rain sweepers and revenge kill them, while U-Turning on the popular Starmie for easy momentum. Landorus can also run a Swords Dance set, as well as Substitute, which can prevent it from being revenge killed as easily.

In order to deal with Landorus, you first need to find out its set. Choice Scarf sets can be played around with prediction, while Swords Dance sets can be revenge killed by fast Pokemon such as Starmie and Jolteon. Sets with Substitute are a little more troublesome, but Rotom-W works very well, as does Gliscor if Landorus lacks Hidden Power Ice. Azumarill is also an excellent check to Landorus as it can revenge kill it with a powerful Aqua Jet.

Sun

Ninetales



Ninetales is a rather large threat to rain teams. Merely switching in causes Drought to activate, which is immeasurably crippling to a rain team, as Thunder and Hurricane become inaccurate while Water-types have their STAB attacks halved in power. The real problem that sun brings, though, are the powerful Grass-types, all of which can be a handful if sun is up. In practice, fighting a sun team is more about eliminating the abusers such as Venusaur than it is about eliminating Ninetales, due to Ninetales being a rather subpar Pokemon.

In terms of beating Ninetales, however, you have a few options. Politoed can do massive damage to it with Hydro Pump if it's a Choice Specs variant or just has high Special Attack investment, even with Drought reducing its Base Power. Defensive Politoed can freely switch in on Ninetales, only fearing the rare Energy Ball, and can Refresh or Rest off any status that Ninetales throws at it. Speaking of status, hitting Ninetales with Toxic is a great way to deal with it as it will be gradually weakened. Powerful Pokemon such as Choice Band Gyarados can still smash Ninetales with Earthquake or Stone Edge even if it's burned, and Stealth Rock will also cripple Ninetales whenever it switches in. Ninetales has only average bulk, so a few hard hits should be enough to take it down.

Venusaur



Venusaur is one of the most common Grass-types seen on sun teams and can be exceptionally threatening. What makes it a problem is the unpredictability in its moveset, which can make it slightly tricky to deal with. Venusaur also resists Water-type moves and can often quite easily switch in against certain rain abusers even if sunlight is not up, forcing a switch. Its STAB Grass-type attacks also threaten Politoed, the centerpiece of a rain team, while its Poison typing absorbs any Toxic Spikes that more defensive Rain teams might employ.

In order to counter Venusaur, you have to scout its moveset. In general, many Venusaur run a Grass-type attack such as Energy Ball or SolarBeam, as well as Hidden Power Fire to hit opposing Grass-type Pokemon such as Ferrothorn. The final two attacks, however, can be rather tricky. Venusaur can run moves such as Growth to increase its attacking stats under sunlight, Sludge Bomb for an extra coverage move, or utility moves such as Synthesis to heal itself, Sleep Powder to cripple a counter, and even Sunny Day to set up sunlight when it scares Politoed away.

Despite its rather wide movepool, Venusaur does struggle with a few Pokemon. For example, Venusaur struggles against certain Grass-type Pokemon such as Ferrothorn if rain is active, as it can only fire off a weakened Hidden Power Fire while Ferrothorn can Thunder Wave in order to cripple its Speed. Jirachi, too, can deal with it rather well if rain is active, also threatening to paralyze with Body Slam or Thunder, while some Wish + Calm Mind sets can simply hit Venusaur with a super effective Psychic. Latias is also an amazing counter, and can shrug off an attack or two while threatening to set up a few Calm Minds. In a similar vein, Latios can take a hit (although a Sludge Bomb will hurt), will outspeed if rain is up, and can hammer Venusaur with a Draco Meteor. Dragonite and Tornadus can also threaten to OHKO Venusaur with their STAB Hurricanes, although both require rain in order to avoid Hurricane's poor accuracy under sun. In addition, Venusaur is not particularly bulky, so a few powerful neutral hits will bring it down.

Sawsbuck



Sawsbuck is another one of those tricky Grass-types that rain teams hate to face. Sawsbuck has the stats of a physical sweeper, which means that it commonly runs a Swords Dance set. It's Grass / Normal typing gives it pretty solid coverage, and it can run through a weakened rain team with ease.

The first step to beating Sawsbuck is taking away the sunlight which activates its Chlorophyll ability; this is not essential, but it does make it slightly easier to revenge kill. Sawsbuck also really hates Steel-types such as Skarmory, Bronzong, and Ferrothorn, as most run Nature Power, which transforms into Earthquake when used in simulator play. The aforementioned three Pokemon do a pretty decent job at walling it and can set up hazards or cripple it with their STAB attacks such as Brave Bird (for Skarmory) or Gyro Ball (Bronzong and Ferrothorn). Dragonite can try and revenge kill it if its Multiscale is intact, smashing Sawsbuck with a STAB Hurricane. Tornadus can do the same, although it has to be noted that rain needs to be up for Tornadus to outspeed and then KO with Hurricane. If you can predict a Swords Dance, Choice Scarf Politoed can switch in and launch a well-timed Ice Beam to cripple Sawsbuck, but it really needs to watch out for a STAB Horn Leech on the switch.

Tangrowth



Tangrowth is another dangerous Chlorophyll abusers that give rain teams trouble. Like Venusaur, Tangrowth can also be slightly unpredictable in that it can hit either physically or specially due to its excellent offensive stats. Tangrowth also has excellent physical bulk, which lets it switch into Pokemon such as Azumarill with little fear. Once in, it can use Growth to boost both of its offensive stats and then hit back with a STAB move of choice.

Despite Tangrowth looking rather threatening on paper, in practice it's not so difficult to deal with. Tangrowh is rather slow, even after a Chlorophyll boost, so Choice Scarf Pokemon such as Rotom-W can still outspeed and KO with Hidden Power Ice. Choice Scarf Politoed can also remove the sunlight and revenge kill Tangrowth with Ice Beam, making it a decent check. Dragon-type Pokemon such as Latios or Latias are also good bets as both resist many of the common moves Tangrowth runs.

When dealing with Tangrowth, remember that it has a pathetic Special Defense stat, which means that it cannot really switch in on special attacks. Even Water-type attacks will hurt if rain is up, and Ice Beam will cripple it. Tangrowth will likely switch in when sun is up, so use this to your advantage when dealing with it. Winning the weather war will greatly weaken Tangrowth's potential to hurt your rain team.

Volcarona



Being a Fire-type, you would hardly consider Volcarona as a threat to your standard rain team. Volcarona also packs a 4x weakness to Stealth Rock, which limits its opportunities to switch in. However, it can be exceptionally difficult for rain teams to deal with, as it puts significant pressure on Politoed to keep it in check, and its movepool isn't quite emptied as it can abuse Hurricane in rain.

Stat-wise, Volcarona is blessed with great Special Attack, Special Defense, and Speed, while in other areas its stats are sadly rather lacking. Volcarona did, however, get one of the greatest stat-boosting moves of all time in Quiver Dance, which boosts its Special Attack, Special Defense, and Speed by one stage each. Combined with excellent STAB options in Bug Buzz and Fiery Dance—which boosts the users Special Attack stage one stage 50% of the time—Volcarona is very hard to handle. Considering the fact that Volcarona is often used on a sun team, it can be a headache for rain teams to deal with.

Like Venusaur, Volcarona can be rather unpredictable with its moveset. While Quiver Dance, Bug Buzz, and a Fire-type attack are standard, Volcarona can choose to run Hidden Power Rock or Ground, Morning Sun, Rest with a Chesto Berry, or Substitute. It can also run slightly different EV spreads, sometimes going fully offensive, while other times gravitating towards bulk. These subtle changes limit what counters Volcarona and what doesn't.

On a rain team, the best weapon against Volcarona is Azumarill. Azumarill has priority Aqua Jet, which bypasses any Speed boosts Volcarona might have obtained, as well as hitting Volcarona's weak Defense stat. It can OHKO so long as sun is not up, although Substitute Volcarona can be irritating if Flame Body kicks in and burns Azumarill. Gyarados, Salamence, and Dragonite are also excellent bets to beat Volcarona. All of them greatly dislike Hidden Power Rock and the possibility of Volcarona's Flame Body ability kicking in, but they resist its STAB options and can hit it hard with their STAB attacks. Defensive Politoed can attempt to switch in and Toxic Volcarona variants that run Morning Sun, or use Perish Song to limit the amount of turns Volcarona is in play and force it out. Choice Scarf Landorus and Terrakion also outspeed Volcarona even after a Quiver Dance and can OHKO with Stone Edge, although neither of them like switching into Volcarona if it chooses to scout with Substitute.

When facing Volcarona, perhaps the important thing is to keep Stealth Rock up on the field, which really hurts Volcarona and makes it much easier to handle after it has lost 50% of its health. Preventing sunlight and keeping up Drizzle is also recommended, although be warned that many smart players may bring in Volcarona early, forcing Politoed in so they can weaken it with STAB Bug Buzz before switching back out. Volcarona is very likely the strongest and most dangerous threat a sun team can unleash against a rain team. Underestimate it at your peril.

Miscellaneous Threats

Abomasnow



Abomasnow is very likely the most annoying weather inducer that rain teams will have to face. Upon entering the field, it calls forth a hailstorm, removing the rain that Politoed sets up. To make matters worse, Abomasnow resists Water-type attacks thanks to its Grass / Ice typing, which means that it can switch in on Pokemon such as Starmie, resisting their attacks and threatening to hit back with one of its powerful Grass-type STAB moves.

Abomasnow commonly runs two sets: a defensive set with Leech Seed, and an offensive Choice Scarf set, which can hit extremely hard with STAB Wood Hammer and Blizzard. These two sets often have slightly different counters; however, in general, Steel-types are your best weapons against Abomasnow. Pokemon such as Jirachi and Bronzong are excellent initial switches into Abomasnow, while Ferrothorn and Scizor also work well provided they avoid a Hidden Power Fire from the Choice Scarf set. Defensive rain teams can switch in Tentacruel, who can Rapid Spin away Leech Seed and set up Toxic Spikes, which will make dealing with the support variant of Abomasnow much easier. Speaking of hazards, Stealth Rock will really hurt Abomasnow whenever it switches in. If you have Spikes support, it will only make things more difficult for Abomasnow. Abomasnow's only method of recovery is Leech Seed, so if you can limit it from healing and then force it out, Abomasnow will struggle to keep up for the rest of the match so long as Stealth Rock is present. Lastly, Abomasnow possesses rather average defenses, so powerful neutral hits will gradually take it down.

Virizion



Virizion can be exceptionally irritating to rain teams. With a massive base 129 Special Defense, it can easily shrug off most of the attacks that rain teams can level at it. It also possesses powerful STAB attacks which can rip through rain teams very easily. When combined with Swords Dance and Calm Mind, Virizion can be a handful to deal with.

The best way to deal with Virizion is to inflict it with status. Paralysis hampers its Speed and burn cripples physical sets that run Swords Dance, while Toxic wrecks both sets. Once statused, Virizion becomes much easier to deal with. Failing that, there are a few other Pokemon that can take on Virizion and eliminate it. Latios and Latias have bulk similar to Virizion, and can win a Calm Mind war barring an untimely critical hit. Both also have access to STAB Psyshock, which hits Virizion's weaker Defense stat, making it much easier to deal with. Dragonite can handle Virizion so long as Multiscale is active, and can OHKO with Hurricane. Tornadus hates switching into a Hidden Power Ice, but can switch in on most of Virizion's other attacks, outspeed, and then hit it with a STAB Hurricane as well. Specially defensive Jirachi can play the odds and aim for a paralysis so it can flinch Virizion to death, while Forretress is not weak to Fighting-type attacks, has Sturdy, and can strike back with Gyro Ball, doing massive damage.

Virizion has a rather weak Defense, so powerful priority attacks will also do a lot of damage. For example, Choice Band Scizor can deal significant damage to Virizion, taking out weakened ones. Virizion also cannot switch into certain physical attacks such as a Choice Band Azumarill's Waterfall, which will flat-out cripple it beyond measure, nullifying it as a threat.

Ferrothorn



Ferrothorn, the most popular Spikes user in the game, is also a menace to rain teams. Ferrothorn can turn the rain against you, as rain reduces its weakness to Fire-type attacks, making it much harder to deal with. In addition, Ferrothorn can scare away Politoed with the threat of a Power Whip, and can cripple fast Pokemon with a well-timed Thunder Wave. Leech Seed makes dealing with it even more of an annoyance, as it can heal itself while setting up hazards to further hurt your team.

Despite being an extreme annoyance to rain teams, Ferrothorn can be dealt with. The first and often forgotten method is to spam high-powered Water-type attacks at it. People tend to forget that while Ferrothorn might resist Water-type attacks, they still deal solid damage. Throwing out Choice Specs-boosted Hydro Pumps and sacrificing a Water-type to cripple Ferrothorn might not be a bad idea; furthermore, Fire- and Fighting-type attacks still deal quite a bit of damage. Ferrothorn also hates being burned, and Rotom-W can make an excellent lure for Ferrothorn, burning it as it tries to switch in. A burn will make dealing with Ferrothorn much easier, as it gradually loses health each turn and its offensive capabilities will be significantly hampered. Defensive rain teams can also attempt to burn Ferrothorn by throwing multiple Scalds at it, while Tentacruel can safely spin away any hazards it might set up.

The final way to deal with Ferrothorn is to include Pokemon in your rain team that can set up on it, and then eventually beat it. This actually forces the Ferrothorn in question to become a hindrance as you can use Ferrothorn as a free tool to set up on and then break down your opponent's team. Pokemon such as Substitute Calm Mind Jirachi, Swords Dance Toxicroak, and Subsititute Calm Mind Latias can all set up on Ferrothorn and threaten a sweep. Reuniclus has Magic Guard and therefore is unaffected by Leech Seed, and if all else fails powerful Fighting-types such as Conkeldurr or Lucario will force Ferrothorn to switch out. Lastly, Magic Bounce Pokemon such as Xatu can switch into Ferrothorn, reflect its hazards right back at it, and set up screens during the turn it switches out, preventing it from being a threat.

Kingdra



Kingdra is a rather rare threat to rain teams. It's mostly chucked onto certain teams just because it can screw over rain teams thanks to Drizzle activating its ability, Swift Swim. This makes it near impossible to revenge kill and quite difficult to take down. Kingdra can run many sets, but chances are you are going to see a Dragon Dance set, as it works best on the teams that use Kingdra and gives it a niche when not battling a rain team. Usually, it runs Outrage and Waterfall as its primary STAB attacks as, thanks to its awesome coverage, it doesn't need really to run anything else. Rest is usually a common option for Kingdra, so paralyzing it is not usually recommended as Kingdra can just Rest off the paralysis and reawaken with a Chesto Berry.

Your best way of beating Kingdra is to switch in Ferrothorn and wear it down with Leech Seed and Power Whip. Gyro Ball also works as Kingdra gets that powerful Speed boost under rain. Skarmory can also phaze away certain sets provided it avoids Waterfall's flinch chance, while Jellicent can play mind games with Will-O-Wisp and Taunt (preventing Rest). Empoleon is another excellent choice that walls Kingdra, but it has a limited niche outside of this. All in all, it's pretty tough for a rain team to handle Kingdra; however, on the bright side, it's quite rare, so you shouldn't have to face it often regardless.

Raikou



With access to Calm Mind and powerful Electric-type attacks, Raikou is already a difficult prospect for rain teams to handle. Raikou also has base 115 Speed, which Speed ties with Starmie, making it somewhat difficult to revenge kill was well. Raikou can get pretty decent coverage with Hidden Power Ice, and can also run Aura Sphere if it wants to—however, it should be noted that this lowers its Speed as Aura Sphere locks it into a Rash nature. Despite being fast, Raikou can get worn down gradually, and it cannot really switch into boosted Water-type attacks, as it does not resist them and needs all of the health it can get. Special walls such as Blissey and Chansey handle Raikou very well, as do Choice Scarf Pokemon such as Landorus, which outspeeds Raikou and can KO with Earthquake. Latias can also get into a Calm Mind war and then Roar Raikou back out. Lastly, Raikou has an average Defense, so powerful physical attacks such as Choice Band Azumarill's Aqua Jet can do heavy damage.

Toxicroak



Toxicroak is a perfect example of a Pokemon that works both for and against rain. With Dry Skin, Toxicroak heals 12.5% of its HP each turn. When you add in Leftovers recovery, Toxicroak can become a difficult Pokemon to beat down, especially when it has tools such as Drain Punch to heal itself even more.

Toxicroak is commonly seen running either a Bulk Up or Swords Dance set. Each of these sets has slightly different counters; however, they both love setting up on some of the more defensive Pokemon seen on rain teams. For example, Pokemon such as Ferrothorn and Tentacruel lack the effective means to hurt Toxicroak and must switch out, giving Toxicroak the free turn to set up. The Bulk Up set usually has Substitute as well as Drain Punch and Sucker Punch to deal with teams. This means that Gliscor can wall it, Taunting it or setting up a Swords Dance while scaring it away with the threat of a STAB Earthquake. Dragonite also works well as it can make use of a STAB Hurricane and can always Roost off any damage taken from Sucker Punch at a later time.

Swords Dance Toxicroak is far more threatening, since it commonly runs Ice Punch to hammer Gliscor and Dragonite. It's harder to wall as well, with your best bets being Pokemon such as Skarmory, who can OHKO with Brave Bird. When dealing with Life Orb Toxicroak, remember that it lacks Substitute, which makes it a lot easier to wear down and deal with. Choice Specs Starmie, for example, can bypass Sucker Punch and Trick Toxicroak into it, and powerful priority such as Dragonite's ExtremeSpeed will take away a significant portion of Toxicroak's health. Choice Scarf users that don't mind Sucker Punch can also revenge kill Toxicroak. Terrakion needs Earthquake, but gets a Justified Attack boost if Toxicroak makes the mistake of Sucker Punching it. At +2, Sucker Punch will hurt Landorus, but it still outspeeds Toxicroak and nails it with Earthquake; it can also play mind games with Toxicroak if it has Substitute, which lets it shield itself from Sucker Punch to some degree. It should be noted, however, that many of these Pokemon have to be careful not to switch in on the wrong move.

Rotom-W



Rotom-W can be a real pain for rain teams. Volt Switch is essentially an Electric-type U-turn, which means that Choice Scarf Rotom-W can gain some excellent momentum against rain teams, as Volt Switch forces switches and hits many rain Pokemon hard. A STAB Hydro Pump in the rain also hurts, and Rotom-W can always cripple a defensive Pokemon with Trick or Will-O-Wisp.

To deal with Rotom-W, you're usually better off with a bulky Grass-type that doesn't mind Will-O-Wisp. Something such as Celebi is an excellent choice, as it can switch into Rotom-W without trouble, fearing only the rare Signal Beam. Shaymin and Roserade also do pretty well, although unlike Celebi, they lack Recover and thus have to rely on Natural Cure and Rest for healing. Gastrodon also walls Rotom-W's STAB attacks and doesn't mind holding a Choice Specs; it can also hit hard under rain and can Toxic to cripple Rotom-W while mitigating possible burn damage with Recover. Ferrothorn is also a decent counter, resisting Rotom-W's STAB moves; however, it doesn't really enjoy being tricked a Choice item, and a burn from Will-O-Wisp will gradually wear it down over the course of the match.


Dragonite



Dragonite can be a rather annoying Pokemon for rain teams to face. Its impressive bulk and Multiscale let it survive an impressive amount of punishment. In particular, it loves switching in on Rotom-W, as it fears only Will-O-Wisp and the rare Hidden Power Ice. From there, Dragonite can use a free turn to set up a Dragon Dance, and then either go for a sweep or set up a Substitute and attempt to stall the opponent out while constantly boosting. Dragonite, however, does have a large amount of versatility, which lets it run other sets such as Choice Band or mixed sets.

Because Dragonite has many sets it can run, it’s very difficult to counter. Setting up Stealth Rock is one of the best ways to handle Dragonite, as it breaks Multiscale, which means that Dragonite often needs to Roost back up to full health or risk having a harder time setting up. Scouting Dragonite's set is also something that should be done. In general, Steel-types such as Ferrothorn are good bets, as rain halves the damage of Fire Punch. SubDD sets can, however, set up on Ferrothorn, so again, scouting Dragonite's set is heavily recommended. A fast Choice Scarf user with access to Ice Beam can usually revenge kill Dragon Dance sets. Cloyster can also do quite well against Dragonite as it can bypass Multiscale with Icicle Spear, and thanks to its impressive physical bulk it can take an attack if needed. Choice Band Dragonite has massive physical power, but can be dealt with by prediction.

Latias



Latias is always going to be a Pokemon rain teams need to be prepared for. With its massive Special Defense as well as an excellent Dragon / Psychic typing, Latias resists the STAB attacks from your rain sweepers and can Recover off damage without trouble. Latias also has Calm Mind, which increases its Special Defense to astronomical levels as it slowly boosts itself up before sweeping a team. The tricky thing about Latias is that it can actually set up on common Pokemon seen on rain teams, such as certain Politoed sets, Ferrothorn, and Rotom-W, which can make it somewhat of a handful. Latias often runs Substitute or Refresh to prevent status from affecting it, which means your best bet at handling it is hammering it with powerful physical attacks, which is easier said than done.

However, Latias does have problems with Steel-types, as it mostly relies on Dragon Pulse to do damage. Pokemon such as Jirachi and Scizor can force Latias out, and Politoed can scare it away with Perish Song. Special walls such as Blissey and Chansey can recover off a +6 Dragon Pulse and can usually beat most Latias that lack Refresh, while Dragonite can survive a Dragon Pulse provided Multiscale is intact and that Latias has not amassed enough Calm Mind boosts. Quagsire also ignores any boosts Latias has received thanks to Unaware and can stall out Dragon Pulse's rather average PP.

Latios



Latios is one of those Pokemon that is a terror to counter, and rain makes it even harder. Traditionally, one of the best counters to Latios has been Tyranitar, which is off-limits when using a rain team. Life Orb Latios can almost 2HKO the entire metagame thanks to Surf receiving a boost, smashing past any specially defensive Steel-types that get in its way. That said, Latios does not have the bulk of its sister, which means that powerful, boosted Water-type attacks, while resisted, can quickly wear Latios down. In addition, Life Orb recoil damage will slowly eat away at its HP, making dealing with it an easier task.

Latios possesses an excellent base 110 Speed stat; however, fast Choice Scarf users can revenge kill it, and certain Pokemon such as Starmie naturally outspeed it and can aim for a quick revenge kill. Ferrothorn is also a decent way of checking Latios as it resists Surf and Draco Meteor, while Hidden Power Fire has its damage output halved if rain is up. Latios is best dealt with via prediction; as long as you play carefully around it you should be fine.

Jirachi



Jirachi is an exceptionally versatile Pokemon that can cause a significant amount of damage to rain teams. Jirachi packs excellent bulk and Speed, which means that a Calm Mind set with Thunder or Thunderbolt can rip through an unprepared rain team with ease. Calm Mind Jirachi usually runs an Electric-type move and either Water Pulse (if used on a rain team) or other moves such as Psyshock or Flash Cannon. Commonly, Jirachi chooses to run Substitute or Wish as its last option, which actually has a rather large impact on countering Jirachi.

Wish Jirachi sets can heal off damage but can be statused or hit with Leech Seed. This is one of the best ways of handling Jirachi as residual damage will eventually stack up, allowing you to muscle through it. Wish Jirachi can also be handled by Trick, locking it into an attack, which can then be played around. Substitute + Calm Mind Jirachi is trickier to handle for rain teams; however, it cannot repeatedly switch in and out of boosted Surfs and it lacks recovery. Latias can boost up alongside Jirachi and Roar it out, making it a decent Pokemon to handle it. Quagsire is an excellent option for more defensive teams as it ignores any Calm Mind boosts Jirachi has accrued and can threaten back with Earthquake.

Gastrodon



Gastrodon is rather odd when discussed with rain. During the Thundurus era, it received a massive boost in popularity, as it could handle both rain and (sometimes) Thundurus. Even now, Gastrodon is a rather strong check to rain thanks to its ability to absorb Water-type attacks, taking no damage and receiving a Special Attack boost. Gastrodon's Water / Ground typing lets it wall powerful rain sweepers such as Starmie and Rotom-W, and it also hinders Pokemon such as Calm Mind Jirachi.

Lures are always going to be the best way of handling it. Gastrodon will often switch into Starmie and Rotom-W as it walls common sets. A surprise Hidden Power Grass will smash Gastrodon aside and let Starmie or Rotom-W sweep. Besides a surprise Hidden Power Grass, Pokemon such as Virizion, Celebi, and Ferrothorn will all make Gastrodon switch out, and they all can take advantage of the free switch by either boosting or setting up entry hazards such as Spikes. In addition, hitting Gastrodon with a Toxic will greatly weaken it, making it much easier to deal with.

Jellicent



Jellicent is in a similar boat to Gastrodon in that it’s very good at walling select rain sweepers. With Water Absorb, Jellicent can switch into Water-type attacks with ease, and threaten to burn common Pokemon on a rain team such as Toxicroak, Ferrothorn, and Azumarill. Jellicent can even be a pain to non-physical Pokemon, as Politoed will not appreciate getting burned if it’s attempting to win a weather war.

Jellicent's access to Recover, great bulk, and Water / Ghost typing combine to make it an excellent spinblocker. This can make it a significant problem to rain teams as it forms a dangerous duo with Ferrothorn, which can prove exceptionally difficult to handle. Jellicent even has access to Taunt, and can therefore cause rain stall a large amount of problems, burning members and slowly weakening them.

To handle Jellicent, a special sweeper is usually best. For example, Celebi can scare off Jellicent with the threat of Giga Drain and use the free turn to set up Nasty Plot. Virizion can do a similar job, but must watch out for Will-O-Wisp if running Swords Dance. Both of the above Pokemon are excellent choices for handling Ferrothorn, limiting the effectiveness of the aforementioned combo. Besides Grass-types, Rotom-W and Starmie can do excellent jobs of scaring away Jellicent with a powerful Thunder, making them somewhat useful options.

Celebi



Celebi was an excellent Pokemon in DPP and not much has changed in BW. It has excellent base 100 stats across the board, and access to Recover to further increase its defensive abilities. Celebi has experienced an upsurge in popularity because it can switch into top-tier Pokemon such as Rotom-W and Ferrothorn freely and set up a Nasty Plot, instantly making it a powerful threat if you are unprepared for it. Against rain teams, Celebi can be a rather large hassle since it can shrug off boosted Water-type attacks and Recover off the damage, while threatening any Water-types with a STAB Giga Drain.

Thankfully, Celebi has many weaknesses and it's not too difficult for rain teams to deal with provided they prepare for it. Celebi hates Flying-type attacks, so Pokemon such as Tornadus and Dragonite can smash it with little effort. Latios and Latias also resist most of Celebi's attacks and can threaten to smack it with a Draco Meteor or set up with Calm Mind against it. Scizor also doesn't really fear Hidden Power Fire so long as rain is up and can gain free momentum, forcing it out with U-turn and gaining an advantage. While somewhat uncommon on a rain team, Volcarona doesn’t fear much from Celebi and has a fair amount of options available to it: it is able to either boost with Quiver Dance or just smash Celebi with either Hurricane or Bug Buzz. Lastly, for more defensive rain teams, Chansey or Blissey do an excellent job of dealing with the Nasty Plot set, hitting it with a Toxic and slowly wearing it down with Seismic Toss.

Shaymin



Though Shaymin is a rather uncommon sight in BW OU, it plays very similarly to Celebi but without access to moves such as Nasty Plot and Recover. It can threaten Politoed and other Water-types with a powerful Seed Flare while still retaining excellent coverage attacks, abusing Leech Seed to give it a fighting chance against special walls such as Chansey, and being generally annoying against anything else.

When dealing with Shaymin, remember that—by and large—it’s less threatening than Celebi and that similar counters for Celebi also work well against Shaymin. As such, Scizor, Volcarona, and Latias all do well against Shaymin. Tornadus and Dragonite are also good choices, although Shaymin sometimes runs Hidden Power Ice to deal with them. Although not exactly "beating" Shaymin, Ferrothorn can wall it if it lacks Hidden Power Fire (and under rain Hidden Power Fire doesn't hurt too much) and set up hazards against it. Shaymin also lacks recovery besides Rest and Leech Seed, which means that it’s slightly easier to wear down than Celebi, especially as Rest usually forces it to switch out.

Blissey / Chansey



Blissey and Chansey are always going to be a slight problem to rain teams due to their impressive HP and Special Defense stats, letting them wall the common special attackers used in rain.

Blissey and Chansey usually rely on Softboiled or Wish to heal themselves, and Toxic and Seismic Toss to handle Pokemon that switch into them. Their Defense is quite low, so Pokemon such as Toxicroak can switch in, shrug off almost everything they can throw at it, and threaten to use them as setup fodder.

Calm Mind variants of Reuniclus and Jirachi don't tend to worry about them either, slowly setting up and then gradually blasting through them with their Calm Mind sets. Ferrothorn might not directly threaten to KO them, but it can prove an annoyance with Leech Seed and threaten to use them as fodder for it to set up Spikes. For more defensive teams, Jellicent can Taunt them and gradually wear them down with Will-O-Wisp, or Tentacruel can set up Toxic Spikes to wear them down.

All in all, it's not particularly difficult to handle the special walls of OU; most physical attackers will do the job nicely if you want to take them down.

Porygon2



Porygon2 is a rather underrated Pokemon that can prove a real hassle to certain rain teams. BW introduced the fantastic Eviolite item, which significantly boosts the defenses of NFE Pokemon. This item lets Porygon2 take some massive hits, while being a general annoyance with Thunder Wave.

Porygon2 has access to Recover, as well as its marvelous ability in Trace, which means certain Pokemon such as Gyarados have their abilities used against them, making them less than ideal choices to handle Porygon2. Water-types are a little tricky to use against Porygon2 as well, as it often runs Thunderbolt as a coverage attack along with Ice Beam. Therefore, something such as Ferrothorn can work well against Porygon2, Leech Seeding it before using it as Spikes fodder. Hitting Porygon2 with Toxic or a burn is also an excellent way of wearing the cyber duck down, since it forces it to use Recover in order to tank hits better. Powerful Fighting-types such as Toxicroak (although it greatly dislikes Thunder Wave) can also threaten Porygon2 enough to force it out.

In general, Porygon2 can and will be an annoyance to a rain team, but it cannot reliably switch into powerful Water-type attacks from Pokemon such as Choice Specs Politoed. Don't let it switch in easily, and force it out with powerful Fighting-types or Pokemon not vulnerable to its special attacks such as Calm Mind Reuniclus and you should be fine.


Team Building Tips

General

When building a rain team, there are a few things you have to bear in mind. Most of the below tips are essential for a rain team to function to its fullest potential, so be sure to keep these points in mind when building a rain team.

1. Abuse the rain

This is a rather obvious point, but it should not be taken lightly. Rain is an exceptionally powerful weather, and while Swift Swim is barred from it (unless you don't run Politoed) the massive power Water-type attacks can wield is astonishing. Therefore, it is important to make sure that your team does enough to abuse rain. For offensive teams, it might be running a couple of Water-types to overload Ferrothorn with repeated assaults, or making the most of Tornadus being an absolute terror under rain. For rain stall teams, it's a little different; you have to bear in mind that you are using a rather subpar Pokemon on your stall team, so having Pokemon that abuse rain defensively is an absolute must. Pokemon such as Tentacruel and Ferrothorn are good options to consider.

2. Balance your team

This rule is exceptionally important to rain teams, and it's also a rule often broken by people "new" to rain. It's not uncommon for players to run Politoed, chuck five other Water-types on their team, and call it a day. The initial problem with this is that once you lose momentum, opposing Pokemon such as Rotom-W can cleanly run through you. It's important that rain teams have a solid core to fall back on. Remember that weather is a two-way street; both players can abuse it, so thinking offensively and defensively is essential when building a team.

3. Dealing with the weather war

This too is essential in a rain team. You can have a rain team full of the most powerful threats in the game, but it will all be worth nothing if you cannot bring your weather in play and keep it up. Opposing weather inducers—Abomasnow, Ninetales, Hippowdon, and Tyranitar—must all be dealt with. In part, this is helped by the fact that the most common inducers all hate switching into Water-type attacks; however, it's still a good idea to prepare for the inducers. Sun teams are perhaps one of your biggest obstacles as they are often paired with Grass-type Chlorophyll users, which can be very threatening under sun with both the Speed boost and the fact that they can hammer Politoed with their STAB attacks, so the right team support is needed in order to win the weather war. Politoed cannot be relied on to weaken them with the rain, so you need to have them covered by the team.

4. Dealing with weather abusers

This point kind of goes with the one above it. When running rain, you have to accept the possibility that you may not have rain up for the entire match. More often than not, it will be a war between two teams, both actively trying to batter away at the opposing weather inducer so they can win the weather war. Therefore, it is important that your team can handle threats such as Terrakion, Landorus, Venusaur, and Volcarona when rain is not up. Provided you have the opposing weather abusers checked, controlling the weather war will be remarkably easier.

5. Be able to switch into powerful Water- and Electric-type attacks

Again, as pointed out above, rain can be a double-edged sword. While you hold a slight advantage in that you are often more prepared than your opponent is to battle under rain, having something to switch in to take repeated Water-attacks is needed to prevent opposing rain teams from steamrolling over you. Pokemon such as Ferrothorn or Gastrodon are good bets, as both can switch into Rotom-W and Starmie, forcing them both out.

6. Support it!

This is perhaps less crucial than the previous points, but bear in mind that rain teams enjoy similar support as non-weather teams. For example, Stealth Rock and Spikes are excellent options to wear down the opposing weather inducers. Running a Rapid Spin user might also be a decent option to prevent your own weather inducer from being crippled by your opponent's hazards. Dual screens and Wish support are helpful for lessening the blow a rain sweeper or Politoed might take switching in, while a revenge killer that functions outside of rain is also a rather useful option to have in case something looks threatening.

Offensive Rain Teams

Offensive rain teams were once a commonly seen force, and although less popular in the post-Deoxys-S metagame, they are still one of the most powerful team archetypes around. They make use of Pokemon such as Starmie and Gyarados to take advantage of the extra 50% boost rain provides to Water-type attacks, as well as Tornadus and Jolteon for the boost in accuracy to Hurricane and Thunder. The power boost is so significant that when the weather war is won—either by Politoed outlasting the opposing weather inducers or by Dugtrio trapping and killing them—the game is almost always won as well.

Example Team

Politoed @ Leftovers
Ability: Drizzle
EVs: 136 HP / 56 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Scald
- Ice Beam
- Hidden Power Grass
- Perish Song

While it may seem like Politoed should be holding a Choice item on an offensive team, Leftovers is one of the best choices available: it is vital that Politoed lasts long enough to win a weather war, and Leftovers makes sure of that. On this team, in addition to summoning rain, Politoed also plays the role of a bulky attacker. Hidden Power Grass hits Gastrodon to prevent it from absorbing Water-type attacks all game, and Perish Song helps combat Baton Pass chains.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is almost as much of a staple on offensive rain teams as Politoed is. Early-game, it holds off powerful Dragon- and Water-type attacks with its typing and huge defenses while stacking Stealth Rock and Spikes. While it often takes these hits and faints in the process, Ferrothorn almost always leaves the opponent's field littered with hazards, and it can hit back with either Gyro Ball or Power Whip. The only spinner that Ferrothorn has a lot of trouble stopping on its own is Forretress, which in return has to contend with Starmie, which is almost impossible to spinblock: in rain, no Ghost-type can both block Starmie from spinning and be able to keep up with the offensive pace of this team.

Scizor @ Choice Scarf
Ability: Technician
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature (+Spe, -SpA)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Choice Scarf Scizor is a rare sight on rain teams, because Choice Band and Swords Dance sets are usually preferred. Scizor is normally used as a backup Steel-type for these teams, but if weakened, the other sets can't check fast and bulky threats such as Latias and Celebi, making Choice Scarf Scizor the more practical choice for the team. U-turn is a standard move on any Scizor wielding a Choice item and helps you get into a more favorable position, while the other moves enable Scizor to revenge kill or trap Pursuit-weak threats.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin

With base 115 Speed, base 100 Special Attack, Natural Cure, and excellent coverage, Starmie is a no-brainer as the Rapid Spin user of this team. With Hydro Pump and Thunder boosted by rain, Starmie can blast its way through any Ghost-types attempting to block Rapid Spin. This helps Scizor and Tornadus in particular by allowing the former to U-turn many more times throughout the game, and by preventing the latter from losing a quarter of its health from Stealth Rock alone. Starmie isn't bad as a sweeper either, with Life Orb stacking with rain to send Hydro Pump's power to incredible levels, and BoltBeam coverage to complement it.

Tornadus @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- U-turn
- Hurricane
- Focus Blast
- Tailwind

Tornadus is one of the scariest Pokemon to face in all of OU because of one move: Hurricane. Tornadus's Hurricane is one of the hardest moves to switch into in the entire metagame, because not only is it ridiculously powerful with excellent neutral coverage, even its best counters have to deal with the 30% confusion chance; in rain, there's no chance of it missing either. Focus Blast complements it perfectly coverage-wise, and U-turn can put Tornadus's team in a good spot against the very few Pokemon that can actually tank a hit. Tailwind is a good closing move with Prankster to ensure that the team will always have the Speed to revenge kill any threat that comes up.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower

Azumarill is another one of the most powerful Pokemon a rain team can use. It is normally chosen to patch up weaknesses to Pokemon such as Landorus and Terrakion with its extremely powerful Aqua Jet, but its utility goes further than that. Azumarill's powerful Waterfall hurts any Pokemon that isn't immune to Water-type moves, and with the listed coverage moves rounding out the set, only Jellicent can comfortably take it on. Azumarill serves as a powerful late-game cleaner with Aqua Jet finishing off weakened Water-type resists, and with Tailwind support, it can potentially finish a team by spamming Waterfall.

Rain Stall

Rain stall is a very uncommon playstyle, but it can be very effective in the right hands. The basic idea is to utilize Pokemon such as Ferrothorn and Tentacruel to their fullest potential with the benefits that rain gives them. For example, in Ferrothorn's case, the decreased power of Fire-type attacks gives it greater staying power, which in turn grants it more opportunities to set up hazards and wall threats with Leech Seed. Rain stall teams are by their namesake very defensive, so be sure to bear this in mind when building one.

Example Team

Rain! (Politoed) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 156 Def / 64 SpA / 40 Spe
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

Politoed often leads the team due to its Drizzle ability, which activates rain upon entering the field. For a rain stall team, Politoed is essential for the permanent rain, which improves the stalling abilities of the Pokemon chosen. The set is defensive to maximize Politoed's durability and ability to keep rain up. The defensive EVs give it enough physical bulk to survive Haxorus's Choice Band-boosted Outrage, letting Politoed safely use Toxic on it, and enabling the team to efficiently combat Dragon-based offense teams. The Special Attack EVs give Politoed a better chance of OHKOing Gliscor and Landorus with Scald. Toxic combines with the Speed investment to let Politoed outrun and hit Jellicent before it is Taunted, which in turn lets the team force it out—or KO it—and spin away hazards. Perish Song acts as a check to Baton Pass teams and serves a back-up check to other stat-boosters.

Sushi (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Protect
- Rapid Spin

With Drizzle support, Tentacruel becomes one of the scariest forces of a rain stall team. With both Rain Dish and Black Sludge providing recovery and Protect letting it safely recover even more health, Tentacruel can heal off residual damage quickly. Tentacruel provides valuable Toxic Spikes support, which greatly helps its team win the weather war. Toxic Spikes are generally useful for stalling too, putting defensive pressure on stallbreakers trying to break through the team. Tentacruel is also an ideal user of Rapid Spin due to its ability to remain healthy easily, beat common hazard setters, namely Forretress and Skarmory, and spin easily against teams lacking Jellicent.

Rain Dogs (Quagsire) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 10 SpD
Relaxed Nature (+Def, -Spe)
- Toxic
- Scald
- Earthquake
- Recover

Quagsire is a very rarely seen Pokemon; in fact, it had made its home in the NU tier during the time this team was made. However, its niche ability, Unaware, easily separates it from any other physical wall available. Pokemon such as Landorus, Toxicroak, and Dragonite have the power and coverage to break through the rest of the team with Attack boosts; however, none of their popular offensive sets can 2HKO Quagsire. In fact, this holds true for almost any non-Grass-type boosting sweeper; as they will rarely be able to 2HKO it, Quagsire's presence provides the team with a safety net. Toxic and Scald let it spread damaging status, while Recover enables it to outstall its burned or poisoned foes. Finally, Earthquake provides another reliable STAB move with which to hit Toxicroak.

Old Times (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 108 SpA / 148 SpD
Calm Nature (+SpD, -Atk)
- Hurricane
- Thunder
- Roost
- Dragon Tail

This variant of Dragonite takes advantage of the rain very well while helping the team defensively. Pokemon such as Celebi and Virizion, which rain stall teams would normally be hard-pressed to directly take out, don't take Hurricane too well. Thunder provides a way to heavily damage Jellicent without relying on Toxic. With Multiscale and Roost, Dragonite is capable of taking extremely powerful hits multiple times; for example, Choice Specs Latios can't 2HKO a full health Dragonite with Draco Meteor. Lastly, Dragon Tail lets Dragonite force out dangerous boosters that Chansey can't beat, such as Reuniclus, early on; it also helps immensely against Baton Pass chains, because it is extremely hard for them to avoid being phazed while taking Hurricanes and Thunders.

JoyToy (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature (+Def, -Atk)
- Toxic
- Seismic Toss
- Softboiled
- Wish

Chansey is the premier special wall of the team, easily sponging the most powerful special hits in the game while not being overly bothered by status thanks to Natural Cure. It is chosen over Blissey in this team because of its incredible ability to take physical hits too—for instance, mixed Salamence can't 2HKO it with Outrage! The vast majority of special attackers are easily beaten with a combination of Toxic, Seismic Toss, and Softboiled, while Wish provides a massive amount of recovery for the rest of the team—it will almost always bring each member back to full health when successfully passed.

BS (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is the main entry hazard stacker of the team, and for good reason. Grass / Steel typing combined with excellent mixed defenses let it easily survive many hits under rain, giving it plenty of time to set hazards up. It is also capable of functioning as a pseudo-spinblocker, as Iron Barbs and Rocky Helmet do over 29% to any Pokemon using a contact move on Ferrothorn. This is also especially useful for wearing down Pokemon using U-turn; the combination of entry hazards, Iron Barbs, and Rocky Helmet quickly whittles down the foe's health, breaking down common VoltTurn chains. Power Whip and Gyro Ball are two powerful STAB moves that let Ferrothorn fight back against Pokemon it is capable of walling, particularly bulky Water-types and Dragon-type foes, which can't bring down Ferrothorn with Fire-type attacks as effectively in rain.

One last note: for those who want to use this team, keep the nicknames for its creator!

Conclusion

Hopefully this guide has given you all some inspiration in order to build your own rain teams. Rain still remains one of the strongest team archetypes in the game due to not only the sheer power it brings to the table, but also the defensive possibilities it opens up. Remember that this is first and foremost a guide; therefore, its purpose is merely to give you an idea of what to do. Feel free to try out new Pokemon or sets not already explored in this guide; a little variation in a rain team never hurts! Hopefully you have enjoyed this guide; now go out and have fun with rain!


If anyone is bored enough to read through my changes, here's what I've done so far. In addition to a large number of spelling and grammatical errors, there's been quite a bit of poor wording/sloppy prose in general that I've tried to fix, though it got much better towards the end.

Overview

Rain has always been a powerful weather across the generations, although it suffered in Generation 3 as withADV when the powerful Tyranitar gained the ability to set up permanent Ssandstorm upon switching in, which made it difficult for Rrain to have lasting effectiveness. Things shifted in Generation 4DPP when Hhail gained a permanent weather inducer in Abomasnow and Ssand gained Hippowdon as a possibln alternative weather inducer if Tyranitar was unsatisfactory. That said, Rrain did get boosts as the likes of Kingdra gained boostsbecame more powerful, but despite this, Rrain struggled with the commonnessubiquity of Ssandstorm and instead becoame dominant in UU.

Generation 5BW, however, gave Rrain a massive boost with the introduction of Dream World abilities. Suddenly, Rrain hads a weather inducer of its own in Drizzle Politoed, letting it keep its weather up for longer periods. In addition, more Pokemon received abilities such as Dry Skin, Rain Dish, and Swift Swim is given to more pokemon. These abilities give Rrain an excellent niche as rain teams can run both defensive and offensive playstyles which other weathers struggle to match.

However, Rrain teams do have their problems. After the Round 2 Suspect test Rain Dance and Swift Swim were deemed too powerful for OU. Aldaron's proposal stated that Drizzle and Swift Swim were illegal together on one team; henceforthban of Drizzle and Swift Swim on the same team, massively powerful abusers such as Kingdra suddenly suffered as a result. In addition, Generation 5BW brought a powerful threat to Rrain teams in the Grass/ / Steel pPokemon Ferrothorn, which can threaten to paralysze, weaken teams with Leech Seed, set up entry hazards, or even strike back with a STAB Power Whip. Virizion also threatened to be a problem to Rposes a threat to rain teams with its excellent Speed, Special Defense, and its ability to abuse Calm Mind to boost thatits impressive Special Defense stat to high levels. Lastly, Rrain still has to compete with other such weathers like Ssuch as sun and Ssandstorm, creating "weather wars" as both sides struggle to keep their weather up for the duration of the battle.



Rain Effects

Here is a list of the basic effects Rrain brings to the table.:

-Water moves' base powerThe Base Power of Water-type moves is increased by 50%

-Fire moves' bThe Base pPower of Fire-type moves is decreased by 50%

-SolarbBeam is forced into its charge turn

-Hurricane and Thunder have 100% accuracy

-Weather Ball becomes a Water-type move with double its default bBase pPower

-Synthesis, Moonlight, and Morning Sun recover 25% of the user's HP

-Pokemon with the ability Swift Swim have there sir Speed doubled

-Pokemon with the ability Hydration have all status healed during the rain

-Pokemon with Dry Skin gain 12.5% HP per turn

-Pokemon with Rain Dish gain 6.25% HP per turn

-Castform changes forme

The Drizzle Inducer



Politoed is the thing Rrain teams needed. With its ability, it summons permanent Rrain, making it a key member of any Rrain team. Politoed has well-balanced stats, giving it some nice bulk while also granting Politoedit the ability to hit very hard with a Choice Specs Hydro Pump. Politoed also has a fair amount of options coverage wiseoptions, such as Focus Blast, Ice Beam, and a generic Hidden Power to hit opposing Water-types. Lastly, Politoed has the option of exchangrunning a support move instead of an offensive attack if it wishes.

Politoed, however,Furthermore, Politoed has a myriad of options in the support department. While not strictly a "support move," it can abuse Scald for a nice STAB attack that has a nice 30% chance to burn. It can run Perish Song to crush any Baton Pass chain or to force out a dangerous boosting sweeper. It can also run Encore to lock an opponent into an attack, giving you a free turn to abuse. Politoed also has a nice rangevariety of status attacks, such as Toxic and (if it's feeling lucky) Hypnosis. Toxic can be further be abused with Protect to help stall out certain pPokemon. Politoed lacks in the recovery department, but it can always run Rest (with a Chesto Berry) which can aid in Politoedt in outlasting the other weather starters.

In the item department, Politoed has a large range of options. If it wants to be defensively focused, often Leftovers is the best option for it, though as explained above, Chesto Berry can be used if one wishes to run Rest. Politoed can also run a Choice item such as Choice Scarf, which patches up its average Speed, allowing it to act as a revenge killer to get a few surprise killKOs on your opponent expecting a slightly slower Politoed. Politoed can also hit extremely hard with a Choice Specs. Its rain-boosted STAB Hydro Pump deals massive damage even to Pokemon that resist it!

In conclusion, Politoed is an excellent Rrain inducer. It caters to rain's style of play as it can run both offensive and defensive sets to suit your team's needs. Politoed also has a nice bonus onf getting super effective hits on other common weather inducers, such as Ninetales, Tyranitar, and Hippowdon. Its solid bulk lets it take a hit if needed which is very important in cases of weather wars.

Swift Swim and Damp Rock

Under Aldaron's proposal Drizzle and Swift Swim cannot be used together on the same team. This means that Politoed cannot be used with a team of Swift Swimmers and vice versa, Drizzle and Swift Swim cannot be used on the same team. This has the unfortunate result of limiting the effectiveness of powerful sSwift sSwimm users such as Kabutops, Ludicolo, Omastar, and Kingdra. To get around this, it is possible to build a Rrain Tteam without Politoed, instead running. Instead, you can run Rain Dance and Damp Rock on many of your pPokemon with Damp Rockin order to keep your rain up for as long as possible. This has the benefit of being able to abuse some extremely powerful sweepers that become tough to revenge kill at the cost of struggling with teams with weather inducers of thereir own. More amusingly, teams of this nature have an advantage against other Rrain teams with Politoed as they can benefit from the sSpeed boost which the other team lacks.

Building a Damp Rock Rain tTeam

If you are building a Rrain Tteam without Politoed, you need to have a large number of Rrain inducers to prevent your opponent from switching in thereir weather inducer andto removinge your weatherrain. There is no '"perfect number'" of Rain dDance users to go for, but having at least half your team available to set up Rain Dance is a nice benchmark to have. Generally, you will also want to have a fast lead, perhaps; something such as Zapdos or Azelf areis a good choice due to thereir high sSpeed. Tornadous is also a good option as thanks to its ability in Prankster ability, Rain Dance will have +1 priority. Espeon is also nice for its ability in Magic Mirror ability, which prevents many non-damaging moves from affecting it and reflects them back at the opponent. This means Taunt is renderedMagic Mirror renders Taunt ineffective, as well as preventing your opponent from setting up hazards on Espeon, as they too, get reflected back.

Once you have your lead, you need a good, solid core of bulky pPokemon that can take a hit and refresh your Rrain. Deoxys-D, Bronzong, Cressilia, Uxie, Celebi, Rotom-W, Scizor, Slowbro, Latias, Dragonite, Mew, Jirachi, Zapdos, and Porygon2 are all examples of such pPokemon though there are others. Usually pokemon such as this. Usually, these Pokemon set up Rrain and then attempt to support the team in someanother way, such as setting up Hhazards (likewith Pokemon such as Jirachi and Deoxys-D) or maybe Screens (likedual screens (with Pokemon such as Bronzong and Latias). Some might even run U-Tturn or Volt Switch to refresh the rain and then use the next turn to get a sweeper in safely.

Lastly, you need a strong offensive core of Rrain abusers. They don't need to all be sSwift sSwimmers ( users—although if you don't carry many you a're better off running Politoed) but they need to hit hard and hit fast. Pokemon such as Kingdra and Ludicolo are excellent choices as they can really threaten many teams once Rrain is up. Sometimes, your opponent might switch a weather inducer switching in and then double switching it out, making your Pokemon easier to revenge kill. In this situation, it's sometimes a good thingidea to have Rain Dance on one of your sweepers to constantly refresh Rrain and to prevent permanent weather inducers from getting the upper hand.

Damp Rock Rrain teams have both pros and cons. On the positive side, it's more difficult for opposing teams to win the weather war as you have more opportunities to set up Rain Dance. In addition, you have a very large advantage against opposing Rrain teams as your team membSwift Swim users enjoy the sSpeed boost. Other teams are also less prepared to face a Damp Rock team, making it possible for you to enjoy a slight advantage. However, Damp Rock teams do have disadvantages; the most pressing problem is that your own Rrain is on a timer,. 8 turns might seem like a lot, but in a metagame where water resistPokemon that resist Water-type attacks and weather inducers are everywhere, it's not too difficult tofor your opponent to aim to stall out your rain long enough to counterattack. When using a Rrain team based around Damp Rock then, you need to play the game rather like you would with a hyper offense team. As you're on a timer, utiliszing prediction to perhaps hit your opponent's wWater-type resists on the switch-in, or sacrificing a sweeper to weaken a wall (such as Jellicent or Ferrothorn) are things you should bear in mind when trying thereis styles of play. Damp Rock Rrain can be very rewarding to use, as well as being hard to stop,; however, it still boils down to how well you use it.

Offensive

Offensive Rain teams are easily the most commonly seen examples of rain teams. The basic principal is to get Rrain up (by either by using the move Rain dDance or by using Politoed), and then to take advantage by spamming powerful Water-type attacks to blast through your opponent's team. Any Water-type resistsant Pokemon gradually get worn down by repeated assaults which, meansing that offensive rain teams can quickly power through teams very quicklyhe opposition. This is a very 'easy' style of play as all the rain user has to do is spam Water-type attacks untill all members of your opponent's team have fainted.

Swift Swim Abusers

Kingdra



Kingdra is the premier Swift Swim abuser. With the fantastic coverage of Water / Dragon- and Dragon-type STAB attacks, only pPokemon such as Empoleon and Ferrothorn can switch in safely. Under Rrain, Kingdra hits 590 speed which is trulya mind-blowing. As well as being 590 Speed. It is also exceptionally difficult to revenge kill Kingdra, as it has decent bulk for a sweeper and packs 1 weakness to Dragon A-type attacks. With excellent resistances to wWater- and Fire-type attacks, it is very easy to bringswitch Kingdra in safely and start unleashing its powerful attacks.

Kingdra might not have the biggest movepool, but its offensive stats are good enough to hit most thingopponents exceptionally hard. It can run Dragon Dance sets to abuse moves such as Outrage and Waterfall, or it can act take a special route, abusing Hydro Pump and Draco Meteor with Choice Specs to do massive damage to your opponent's team. To give you an example of the sheer power Choice Specs Kingdra can wield, 252 HP / 252 SDefpD Sassy Ferrothorn gets 3KOed by Hydro Pump under Rrain. Kingdra also has the rather useful ability to go mixed, allowing it to act as a powerful wallbreaker to smash through a team's defensive backbone.


Omastar



Omastar is a rather odd case. In DPP it suffered from severe competition with Kabutops for a place on a Rrain team, oftenand it was often relegated to sSpiking duties. EHowever, everything has changed however, in BW, as Omastar was given one of the best boosting moves available,: Shell Smash. Shell Smash raises a user's Speed, Attack, and Special Attack 2 stages while lowering its Defencse and Special Defense 1 stage. This excellent move patches up Omastar's rather lacklustre ser Speed and turns it into a threatening sweeper. The bonus of running Omastar on a rain team without Politoed, is that you can freely abuse Swift Swim which also gives, giving Omastar a sSpeed boost to helping Omastar it get off that crucial Shell Smash. If Rrain is up and Omastar gsets offup a Shell Smash, its sSpeed gets a massive 4-stage boost. After a Shell Smash, Omastar also hits like a truck. For example, a Modest LOife Orb +2 Hydro Pump 2HKO'es Blissey without a rain boost. With exceptional sSpeed inside rain as well as the ability to blast through many walls, Omastar is an excellent choice on a Rrain team that lacks Politoed.

Gorebyss



Gorebyss is pretty similar to Omastar. It too, can use the absurdly powerful boosting move Shell Smash, and like Omastar, it can also aim for a sweep once it gets that Shell Smash off. It can even hit just as hard as Omastar if it wants, howeverbut is a little bit slower and slightly less bulky. However, Gorebyss has access to the move Baton Pass, letting it baton pass a Shell Smash (a term often referred to as SmashPassing) s—to some other powerful sweeper, giving it that massive boost. Swift Swim gives Gorebyss an initial sSpeed boost before it uses Shell Smash, which can aid it in out-speeding a few threats before it pulls off a Shell Smashsets up. Swift Swim also allows one to run a slightly less fastslower, more bulky Gorebyss since, as Swift Swim allows it to fix its sSpeed problem. Gorebyss can make a great addition to a team. With the ability to SmashPassWith the ability to pass Shell Smashes, Gorebyss can very easily turn the game on its head by giving a powerful boost to another team member, putting your opponent under real pressure.

Kabutops



Kabutops is one of the old classics of DPP Rrain teams. Kabutops packs an a base 115 Attack stat of 115, as well as having access to Swords Dance to boost that aAttack stat even further. With Swift Swim taking care of its average sSpeed, Kabutops can pile on the hurt very quickly, making it tough to deal with.

Kabutops has excellent STAB moves to rely on, such as Waterfall and Stone Edge, which cover a wide range of pPokemon. It also has the nice ability to do severe damage one of the major problems to Rrain teams,: Ferrothorn. With Low Kick in its arsenal, Ferrothorn cannot risk switching in for fear of being crippled, thus forcing your opponent to find alternative means of bringing it down. Kabutops also has access to moves such as Aqua Jet to bypass opposing Ssuper Eeffective Ppriority likemoves, such as Conkeldurr's Mach Punch, as well as X-Scissor, which it can use to take down Celebi, another common counter to Kabutops.

DHowever, despite its widepsspread coverage however, Kabutops has thean unfortunate problem of having 4 case of four-moveslot syndrome. This means that no matter what moves you packut on Kabutops, yousomething will always be walled it. For example, a moveset of Swords Dance/, Stone Edge/, Waterfall, and Low Kick makes Celebi a severe problem, while if you run X running X-Scissor over Low Kick causes Ferrothorn continues to become an issue. In addition, the shaky accuracy of Stone Edge can quite easily let you down in a battle. In an ironic twist, Kabutops now struggles with Omastar for a slpot on Rrain teams as they share similar weaknesses. Kabutops certainly has some problems, howeverbut it still works just fine on a Rrain team provided you have methods to take down the bulky gGrass-types whichthat threaten himit.

Ludicolo



Ludicolo is also another DPP Rrain classic. It has a rather modest base 90 Special Attack stat, but it has an excellent Grass / Water typing which letallows it to fear Ferrothorn much less unlikethan many of its other Rrain brethren. Its typing also grants itLudicolo an awesome STAB as it can get wide coverage as well ascombination, giving it wide coverage and the ability to checking many bulky wWater-types whichthat can be problems to other Rrain sweepers. Not being weak to Electric- and Grass-type moves is also pretty cool and it has rather great advantage, as well as having a nice Special Defencse which let it take a few hits. Ludicolo might not have the highest attacking stats around however, but it does have nice versatility in running either physical and Sspecial Ssets, making it tough to counter as it can hit very hard.

Ludicolo also is blessed with the ability to use a few Fighting-type attacks, letting it defeat Ferrothorn, an eternal pain to Rrain teams. It also packs Ice-type attacks to scare away other bulky Grass-types which are alsothat are problems to Rrain. In a metagame where Gastrodon is not uncommon as a Ra common rain check, Ludicolo can force it out with the threat of a powerful STAB Grass-type attack. To this end, Ludicolo really shines at checking many threats to Rrain teams, as well as abusing Rrain very well with Swift Swim and its STAB Water A-type attacks.

The Water T-types

Starmie



With high sSpeed and sSpecial aAttack, as well as superb coverage, Starmie is an excellent sweeper on a Rrain team. While the new generationBW gave Starmie a new counter in Ferrothorn, Starmie canit is still be a fearsome sweeper once Ferrothorn has been sufficiently weakened. Its 115 base s115 Speed lets it out-speedrun most of the metagame which makes, making it tough to revenge kill. Starmie is blessed with excellent coverage moves in Ice Beam and Thunder/Thunderbolt. I; in combination with Surf or Hydro Pump, there are very few pPokemon that can switch in safely on Starmie.

Starmie has a few options it can run on a Rrain team. It has access to Recover, which is great as it can easily heal off LO damage thusallows it to heal Life Orb damage easily and continuinge to threaten your opponent's team. Starmie also has Trick to cripple a wall (such as Blissey) with a cChoice item or runand Psyshock itto deal with special walls.

WithAs Ferrothorn wallings many members onf a Rrain team the Spikes it, it has several opportunities to sets up can be a largeSpikes, which can be a major issue to Rrain teams. Starmie helps fix this as it has access to Rapid Spin which gives, giving it the opportunity to get ofremove those hazards while your other team members concentrate on wearing down Ferrothorn. The ability to Sspin is actually really excellent on Starmie as it is one of the few pPokemon that can both spin and scare away common Sspinblockers forthat fear of being KOed by someStarmie's powerful attack from Starmies. For example, one of the more common gGhost-types, Jellicent, finds it difficult to spinblock against Starmie as it gets hates getting smacked with a Thunder. Starmie can run LOife Orb or Choice Specs to hit thingfoes even harder, or even lLeftovers if you want extra survivability on Starmie. If you need a spinner, a catch-all revenge killer, or a powerful Ssweeper (or any combination of all those things) these—Starmie is the perfect choice.

Rotom-W



Rotom-W is perfect on a Rain Team. With its awesome typing of Electric / Water andtyping, as well as excellent bulk and power, it's hard to ignore Rotom-W when considering pPokemon for a Rrain Tteam. Under Rrain, its Hydro Pump will dodoes massive damage to anything that does not resist it, making it exceptionally difficult to switch into. Rotom-W also has access to some powerful Electric-type attacks, such as Thunderwhich reaches 100% accuriacy under Rrain, or—and Volt Switch, an eElectric-type version of U-Tturn which turns Rotom-W into an excellent scout.

Rotom-W has access to a few support moves which help it be a pain to many opposing teams. For example, Rotom-W can run a Choice Specs or Choice Scarf set with Trick, crippling special walls such as Blissey orand Chansey. Rotom-W also has access to Pain Split which provides a nice method of recovering health. When combined with Rotom-W's excellent bulk and typing, Pain Split lets it stay around for quite a while. Lastly, Rotom-W also has access to Will-o-wO-Wisp, which discourages pPokemon such as Ferrothorn or Tyranitar from switching in for fear of being burnted. All in all, Rotom-W is an excellent pPokemon that functions exceptionally well both inside and outside Rrain.

Azumarrill



At first glance, Azumarrill doesn't look like much. It has nice bulk but pretty poor offensive stats to work with. However, Azumarrill has access to an excellent ability in Huge Power which doubles its aAttack strength, transforming it into a terrifying physical sweeper under Rin rain.

Azumarill doesn't have a massive movepool however,, but it does'nn't really need one. Holding a Choice Band, its Waterfall is boosted to incredible power, and when Rrain is active even pPokemon likesuch as Latias, which can usually shrug off Water-type attacks, take massive damage switching in. Despite having low speed, Azumarrill can bypass thisits low Speed by running Aqua Jet, which lets it act as a powerful revenge killer. As far as coverage options go, Azumarrill has access to Ice Punch to hammer pPokemon such as Celebi on the switch-in, or Superpower to maim Ferrothorn with. It can even run Toxic to handle Water Absorb Jellicent, which can otherwise wall Azumarrill quite easily. DespiteAzumarill is lacking a little in the coverage department, Azumarril packs so much punch under Rain,moves, but packs enough of a punch in rain that you won't miss them.

Gyarados



Gyarados plays a very similar game to Azumarrill, so be careful when deciding spots on your Rrain team. Unlike Azumarrill, Gyarados lacks the ability Huge Power,; however, with access to a base 125 Attack stat, it hardly needs it. Gyarados also slightly suffers from strugglinges to overcome Ferrothorn, as well as being weak to Stealth Rock, which costings it 25% of its health ifwhen it switches in. Azumarrill can nail Ferrothorn with a well-predicted Superpower; however, Gyarados is forced to batter away at it with Waterfall, or resort to using Bounce to try and win.

However, it's not all bad for Gyarados. It backhas the powerful boosting move in Dragon Dance, which boosts its aAttack and sSpeed stats one stage each which can make, making it very threatening, very quickly. Gyarados also has access to two, wonderful abilities in: Intimidate and Moxie. Intimidate lets Gyarados cushion physical blows easier switching inswitch into physical blows more easily, which can aid it in getting a free Dragon Dance. Moxie increases Gyarados' attack stats Attack one stage every time it gets a KO. When combined with Dragon Dance, it can be very difficult to stop.

Gyarados also has enough coverage options to run a CBhoice Band set in a similar fashion to Azumarrill. Waterfall packs huge power under Rrain, 3HKOing somecertain versions of Ferrothorn and potentially 2HKOing some versions of Rotom W with SRRotom-W sets with Stealth Rock damage. Gyarados can run Earthquake and Stone Edge as coverage options on a cChoice set, with Payback and even Outrage both working in the last slot. In short, Gyarados is an excellent physical sweeper under Rin rain, hitting like a truck with a cChoice set, or threatening a sweep if abusingwith Dragon Dance. If you can keep SRtealth Rock off the field, Gyarados will rarely let you down.

Vaporeon



When picking pPokemon for an offensive Rrain team, Vaporeon is often ignored. Vaporeon is often used as a physical wall, so when peopleyour opponent sees it in the Team Preview, it's often underrated as an offensive threat. However, it is often forgotten that Vaporeon has a massive 110 base SpA stat, 110 Special Attack—the same amount as Latias. Vaporeon might not have great coverage options, but under Rin rain with either LOa Life Orb or a Choice Specs, its STAB wWater-type attacks will hurt. Vaporeon also has access to the ability Hydration which heals status effects when Rile rain is active, letting Vaporeon abuse a HydraRest combo, using Rest to fully heal itself while Hydration will cure it of sleep. Low sSpeed tends to prevent Vaporeon from utterly sweeping a team, howeverbut it can still be very effective at quickly breaking down your opponent's team very quickly with its boosted wWater-type attacks.

Lapras



Lapras is an often overlooked threat under Rrain. BW gave it the wonderful ability in Hydration ability, which lets Lapras abuse the same 'HydroaRest' combo as Vaporeon. Lapras, however, has access to an excellent boosting move in Dragon Dance, which boosts its aAttack and sSpeed stats one stage each. When combined with Rest and Hydration, Lapras can fully heal itself, as well as having no problems with status. Lapras also has a few other options, such as running a Curse set to increase its bulk and aAttack power, or running a special set with Thunder to abuse Rrain h. However, Dragon Dance in combination with Hydration and Rest is Lapras's best shot in OU, and is something that should be remembered if you use Lapras.

Ludicolo



Ludicolo was mentioned above thanks to its awesome ability in Swift Swim ability. However, Ludicolo also functions very well under Rin rain with its secondary ability in: Rain Dish. Rain Dish recovers 6.25% HP per turnof Ludicolo's HP per turn while it's raining. When combined with Leftovers as well as, Substitute, and Protect, Ludicolo functions very much like your average Sub + Protectstitute Gliscor, in that, (thanks to the recovery it recieves) eives—Ludicolo can keep creating Substitutes in an attempt to stall your opponent out. Ludicolo has a perfectthe great healing move in Leech Seed, which will help drain thedrains health from the target, while healing Ludicolo even more health, tof Ludicolo's HP. The end result beingis that with a combination orf Rain Dish +, Leftovers +, Protect +, and Leech Seed, it's possible for Ludicolo to actually gaining more health than it loses in creating a sSubstitute. This set is vulnerable to opposing Grass pokemon-types, including Ferrothorn, howeverbut Toxic Spikes can help wear down pPokemon such as Shaymin, while Magnezone could trap Ferrothorn.

Ludicolo can always gotake an offensive route, even with Rain Danceon a Drizzle team, but it really suffers from competition with other wWater pokemon-types which might hit harder or be faster. Its typingDespite its great and all, howevertyping, losing that se Speed boost from Swift Swim to work in a Drizzle team really hurts Ludicolo's chances, and there are usually better pPokemon to use in thatan offensive role.

Tentacruel



Tentiacruel is a pretty cool pokemon. It too,also gets Rain Dish, which makes it exceptionally popular on Rrain Tteams for its ability to regain free health. Toxic Spikes, is also really cool on a pokemon such as Tentacruel as it helps help Tentacruel wear opposing pPokemon down, letting your team slowely stall them out. Tentacruel also has access to as nice 100 base s100 Speed, so it can try runningrun an offensive set with Hydro Pump and Giga Drain in order to surprise would-be counters and hit exceptionally hard. Tentacruel also has access to Rapid Spin, which lets it help Rrain teams with the ever-annoying Ferrothorn by spinning away the hazards that it sets up.

As far as STAB moves go, Tentacruel has the awesome move in Scald, which comes with a 30% burn rate which also is coois useful for crippling physical pPokemon. Surf is also available if Tentacruel wants a little more power however the, but Scald's burn rate is hard to pass up. Basically, Tentacruel is a rathern underrated pPokemon,; Rain Dish and lLeftovers grealtly help its vitality on defensive teams, while Rapid Spin, Toxic Spikes, and Scald really are excellent moves on Tentacruelit. If you a're looking for pPokemon onfor a Rrain Sstall team, then look no further, for Tentacruel will rarely let you down.

Other Abusers

Tornadus



Tornadus really is, an excellent offensive abuser of Rrain. Its biggest selling point, is its excelptionally powerful STAB Hurricane, which does massive damage to pPokemon whichthat do not resist it. Hurricane recievehas 100% accuriacy under Rin rain, and also comes with a handy 20% chance of confusion, which is a rather nice side effect to inflict onhat could help your opponentut in a close battle. Tornadus also has the powerful flFighting-type attacks such as Hammer Arm and Focus Blast to hurt sSteel pokemon which might otherwise switch in, hoping to-types that hope to switch in on a resisted Hurricane. Hammer Arm and Focus Blast also maim Tyranitar, which dissuadesing it from switching in and removing Rrain.

As far as other moves soOther than Hurricane and Fighting-type attacks, Tornadus really lacks decent other attacking moves. GrantedHowever, it doesn't need much as Focus Blast and Hurricane cover most thingreats and it can always resort to Hidden Power to cover something crucial. Tornadus however, makes a great transitional pPokemon under Rainin rain teams as it can run U-Tturn to ensure that you regmaintain momentium, and Tornadusit can even set up Rrain itself. This makes it a great choice on Swift Swim teams too, as Ppriority Rain Dance is exceptionally useful. Lastly, Tornadus can also run Tailwind, which has been boosted to lasting 4 turns in the generation shifta duration of 4 turns in BW. Tailwind could be used in a late-game scenario, perhaps or in emergency situations, to allow somethinga teammate to get a crucial sSpeed boost, letting youit revenge kill something youit otherwise could not, or sweeping late-game. All in all, Tornadus is very useful on Rrain teams, and should be considered for a spot on your offensive Rrain team.

Toxicroak



Toxicroak is another one of Rrain's powerful Pphysical sweepers. Toxicroak has an excellent ability in Dry Skin which lets it recover 12.5% HP each turn in rain. This is a pretty significant amount when you factor in lLeftovers as well which came make, making it exceptionally difficult to take Toxicroak down.

In the generation shiftBW, Toxicroak received the move Drain Punch, which is excellent in conjunction with Dry Skin. Drain Punch was also boosted to 75 BPase Power and, comming off Toxicroak's attack stat of 106base 106 Attack, its bound to hurt. Toxicroak also has access to the boosting move Bulk Up. When used in conjunction with Substitute, Toxicroak can attempt to create unbreakable sSubs (titutes on the physical side) while simultaneously boosting its aAttack stat as well. For maximum devastation, Toxicroak can drop the reliable Drain Punch for the slightly less accuriate but more powerful Cross Chop. Running Cross Chop also frees up Toxicroaka moveslot to run Ice Punch to hammer Gliscor. A simple Swords Dance set ofwith Cross Chop, Ice Punch, and Sucker Punch can be a real problem for many teams. Toxicroaks fFighting STAB-type STAB moves allow it to bust through the usual Rrain annoyances, BLlissey and Ferrothorn, a feat that makes it exceptionally valuable for many Rrain teams.

Dragonite



The old RBY Dragon-type is back with the massive boosts it received in BW. Dragonite received the awesome ability in Multi Sscale which lets it take half the damage it would usually take from an attackability, which cuts the damage Dragonite takes in half, provided Dragonite is at full health. This excellent ability can make it exceptionally difficult to defeat Dragonite, especially as it has access to Roost to heal off any damage it takes. Dragonite also has excellent bulk, which means it can act as a nice pivot for Rrain teams, switching into pPokemon like Celebi whichsuch as Celebi that usually give Rrain teams trouble.

Multi-Sscale wais not the only thing that Dragonite received in BW. Dragonite also received the powerful STAB move Hurricane, which has 100% accuracy under Rrain and also comes with a neat 20% chance to confuse the opponent. This, combined with Thunder and Aqua Tail, can turn Dragonite into a very effective wallbreaker under Rrain. Dragonite can also run its bread and butter Dragon Dance set to quickly attempt a sweep. Being on a Rrain team also makes Waterfall a viable option on a DDragon Dance set, letting it blast past Gliscor which usually prevents DDragon Dance Dragonite from sweeping.


Raikou



Raikou is a very underused pPokemon, and is often considered just not quite good enough in OU. However, Raikou can really shine in a Rrain team. With its exceptional base speed of 115115 Speed, it outspeeds most of the metagame quite easily, while it can also hit hard off its base 115 SpA statecial Attack. Raikou has access to some very powerful moves in Aura Sphere and Weather Ball. In rain, Weather Ball, will turns into a wWater-type attack which will gets a powerful Rain boost. Aura Sphere, maims Tyranitar and Ferrothorn, which are both common annoyances to Rrain teams. There is a catch, however, is that; both Aura Sphere and Weather Ball are event moves, which that force Raikou to run Rash as its nature which, lowersing its sSpeed quite a bit, I; it still outspeeds base 100s, however, which is a nice benchmark to hit.

Raikou has access to Calm Mind which is an excellent boosting move for it, letting it run botheither an offensive Calm Mind sets or a slightly more defensive SubCM setset with Substitute and Calm Mind. Both sets have the potential to be equally devastating with the right support. Packing nice sSpeed and power, as well as the opportunity to spam a STAB Thunder under Rrain, Raikou can be a very strong member on a Rrain team.

Toxicroak



Toxicroak is another one of Rrain's powerful Pphysical sweepers. Toxicroak has an excellent ability in Dry Skin which lets it recover 12.5% HP each turn in rain. This is a pretty significant amount when you factor in lLeftovers as well which came make, making it exceptionally difficult to take Toxicroak down.

In the generation shiftBW, Toxicroak received the move Drain Punch, which is excellent in conjunction with Dry Skin. Drain Punch was also boosted to 75 BPase Power and, comming off Toxicroak's attack stat of 106base 106 Attack, its bound to hurt. Toxicroak also has access to the boosting move Bulk Up. When used in conjunction with Substitute, Toxicroak can attempt to create unbreakable sSubs (titutes on the physical side) while simultaneously boosting its aAttack stat as well. For maximum devastation, Toxicroak can drop the reliable Drain Punch for the slightly less accuriate but more powerful Cross Chop. Running Cross Chop also frees up Toxicroaka moveslot to run Ice Punch to hammer Gliscor. A simple Swords Dance set ofwith Cross Chop, Ice Punch, and Sucker Punch can be a real problem for many teams. Toxicroaks fFighting STAB-type STAB moves allow it to bust through the usual Rrain annoyances, BLlissey and Ferrothorn, a feat that makes it exceptionally valuable for many Rrain teams.

Dragonite



The old RBY Dragon-type is back with the massive boosts it received in BW. Dragonite received the awesome ability in Multi Sscale which lets it take half the damage it would usually take from an attackability, which cuts the damage Dragonite takes in half, provided Dragonite is at full health. This excellent ability can make it exceptionally difficult to defeat Dragonite, especially as it has access to Roost to heal off any damage it takes. Dragonite also has excellent bulk, which means it can act as a nice pivot for Rrain teams, switching into pPokemon like Celebi whichsuch as Celebi that usually give Rrain teams trouble.

Multi-Sscale wais not the only thing that Dragonite received in BW. Dragonite also received the powerful STAB move Hurricane, which has 100% accuracy under Rrain and also comes with a neat 20% chance to confuse the opponent. This, combined with Thunder and Aqua Tail, can turn Dragonite into a very effective wallbreaker under Rrain. Dragonite can also run its bread and butter Dragon Dance set to quickly attempt a sweep. Being on a Rrain team also makes Waterfall a viable option on a DDragon Dance set, letting it blast past Gliscor which usually prevents DDragon Dance Dragonite from sweeping.


Raikou



Raikou is a very underused pPokemon, and is often considered just not quite good enough in OU. However, Raikou can really shine in a Rrain team. With its exceptional base speed of 115115 Speed, it outspeeds most of the metagame quite easily, while it can also hit hard off its base 115 SpA statecial Attack. Raikou has access to some very powerful moves in Aura Sphere and Weather Ball. In rain, Weather Ball, will turns into a wWater-type attack which will gets a powerful Rain boost. Aura Sphere, maims Tyranitar and Ferrothorn, which are both common annoyances to Rrain teams. There is a catch, however, is that; both Aura Sphere and Weather Ball are event moves, which that force Raikou to run Rash as its nature which, lowersing its sSpeed quite a bit, I; it still outspeeds base 100s, however, which is a nice benchmark to hit.

Raikou has access to Calm Mind which is an excellent boosting move for it, letting it run botheither an offensive Calm Mind sets or a slightly more defensive SubCM setset with Substitute and Calm Mind. Both sets have the potential to be equally devastating with the right support. Packing nice sSpeed and power, as well as the opportunity to spam a STAB Thunder under Rrain, Raikou can be a very strong member on a Rrain team.

Jolteon



Jolteon works in a similar vein to Raikou, in that it packs incredible sSpeed packed withand decent power. Jolteon is naturally faster than most of the metagame, which lets it check pPokemon such as opposing Tornadous and Starmie from becoming threatening. Jolteon can run a LOife Orb set with Charge Beam to hit many pPokemon exceptionally hard, or a Choice Specs set with Volt Switch to retain the ability to scout while hitting hard with its STAB eElectric-type attacks.

Rotom-C



Rotom-C suffers from severe competition from Rotom-W, which has a STAB Hydro Pump that is boosted under the Rby rain. However, Rotom-C can smash Gastrodon, a problem patic Pokemon for Rotom-W and Rrain teams in general, with a STAB Leaf Storm, forcing themit to retreat. Rotom-C is also an excellent check to Rotom-W on opposing teams, which can become very threatening if Rwhen rain is up. Rotom-C booasts a x44x reisistance to eElectric-type attacks and threatens to smash Rotom-W with a Leaf Storm although it has to be said; however, a STAB Hydro Pump under Rin rain will do a fair amount of damage to Rotom-C, so be careful switching it in.

Rotom-C has access to many of the same moves as Rotom-W has, such as Will-o-wO-Wisp and Volt Switch, which really help its "hit-and-run" playstyle. While Rotom-C is a very useful pPokemon under Rrain, it really does have problems from beingis often outclassed by Rotom-W, so if you are choosing a Rotom forme for your Rrain team think carefully onabout what is best for the team.

Jirachi



Jirachi is a premier Rain abuser for all styles of Rrain teams. To begin with, Jirachi has base 100 stats across the board, as well as a very useful Steel typing, which lets it serve as an excellent checks to pPokemon such as Reuniclus, Latios, and Latias. Defensive teams really appreciate its ability to act as Wish Ssupport while also spreading paralysis with a 100% Thunder which, thanks to Serene Grace, has a 60% chance to carry paralysis. Jirachi however,of paralyzing the opponent. Furthermore, Jirachi can become exceptionally threatening if it takes an offensive route. Sets with Calm Mind +and Wish sets, have both offensive and defensive value in, passing wWishes to keep members of your team alive while also healing Jirachi and turning it into a threatening sweeper.

Jirachi can also run a fearsome Substitute + Calm Mind set. Although this set lacks recovery, it can be very devastating to many teams. Commonly, Jirachi will runs Thunder for its previously mentioned ability to paralysze foes, and commonly runs either Flash Cannon or Water Pulse as its other attacking option. Flash Cannon comes with a 20% chance to lower the opposing pPokemon's sSpecial dDefence. It alsose, as well as critically woundsing Tyranitar hopingthat hope to switch in and lower Thunder's accuracy. Water Pulse o by removing rain. On the other hand, Water Pulse has a 40% chance to cause confusion, as well as picking up a Rrain boost. Water Pulse also forms a very effective parafusion combo with Thunder, making it a large annoyance to many teams, as giving Jirachi free turns can be very devastating.

When all's said and done, Jirachi really is an outstanding pPokemon to use on a Rrain team. With its excellent typing, stats, and a wide movepool, Jirachi is very good at what it does, making it hard to pass up on any Rrain team.

Ferrothorn



Ferrothorn really is, a wonderful pPokemon on a Rrain team. It has ans outstanding typing in Grass / Steel whichtyping lets it stand up to powerful wWater-types without fear. It also has amazing 74 / 131 / 116 defensive stats of 74 / 131 / 116 which let it take repeated punishment with little fear. Under RIn rain, its weakness to fFire-type attacks is halved, which means certain threats such as Celebi and Latios (whichthat frequently run HPidden Power Fire to handle it), such as Celebi and Latios, struggle to hurt it.

However, Ferrothorn however, has more than just awesomemazing stats and a cool typing, this pokemongreat typing; it has access to an awesome supporting movepool. With moves such as Leech Seed, Spikes, and Stealth Rock, ands well as great status moves such as Thunder Wave and Toxic, Ferrothorn is one cool customer. Hazard support is very important onto many teams, and Ferrothorn remains one of the best pPokemon to set up hazards under Rin rain.

On the offensive front, Ferrothorn has access to a decent attack stat of 94, and backsbase 94 Attack and powerful STAB moves in Gyro bBall (, which comes offis boosted by Ferrothorn's pitiful sSpeed), and Power Whip, which maims wWater p-type Pokemon such as Rotom-W. Ferrothorn can even run a Choice Band set, which can surprise many pPokemon and deal massive damage.

As far as other item options go, Leftovers is the best option for Ferrothorn, although Shed Shell can be used if you are particularly worried about Magnezone. Rocky Helmet also gets decent utaility with Ferrothorns ability Iron Barbs. T's Iron Barbs ability; together, they take off a massive 25% of your opponent's health if theyit uses a contact move on Ferrothorn. Wit, which can be very annoying to teams that rely on Outrage as Ferrothorn can quickly take away 50% of thereir health. Rocky Helemmet and Iron Barbs also severely hurt pPokemon attempting to use Rapid Spin on Ferrothorn to remove its hazards it sets.

Bronzong



Bronzong is another sSteel-type whichthat loves having its firFire-type weakness removed under Rain. It has an excellent Psychic / Steel typing, as well as excellent defensive stats of 67 / 116 / 116great 67 / 116 / 116 defensive stats. Bronzong is exceptionally useful to Rrain teams as it serves as a check to pPokemon such as Landorus and Gliscor, both of which are all annoyances if for whatever reason Ssandstorm is active. Bronzong can switch in on these pPokemon without fear, and scare them away with the threat of HPidden Power Ice or Earthquake. Bronzong also serves as an excellent pPokemon to set up Stealth Rock, or Ddual Sscreens if needed.

Latias



Latias is an excellent abuser of Rrain. With an awesome typing, as well its excellent a great typing, an excellent base 110 Special Attack stat of 110, and an impressive sbase 130 Special dDefence stat of 130se, Latias can switch into pPokemon such as Rotom-W in the Rrain without fear, shrugging off a Hydro Pump and recovering off the damage. Latias can be exceptionally deadly with a Choice Specs set, firing off a powerful Draco Meteor to batter down your opponent's defensive sSteel-types, opening the way for a fast, powerful wWater pokemon-type such as Starmie to clean up late-game. Latias can also run a defensive set with Roar and Reflect, perhaps suitable a Rfor a rain Sstall team, which might enjoys having an extra phaszer.

LastFinally, Latias can be exceptionally threatening with a Calm Mind set. With Calm Mind, Recover, and Dragon Pulse, Latias can become very threatening to many teams, due to theits impressive bulk of Latias packcombined with its nice sSpeed and power. In the last slot, Latias can run Roar to phasze out pPokemon such as Jirachi or Reuniclus who might consider trying to Calm Mindtry to set up and win the Calm Mind war. Substitute can also be used as a protective buffer to prevent being revenge killed, as well as allowing lLatias to set up on pPokemon such as Ferrothorn and Bronzong by stalling it out oftheir Gyro Ball PP while Substitute prevents Leech Seed from affecting it. Latias does suffer from a bit of competition forrom its brother, Latios,; however the, Latias's extra bulk of Latias is really useful on baleanced and fully defensive teams.

Latios



While Latias is traditionally run with a more defensive mindset, Latios is all about offencse. With a massive SpA stat of 130 itsbase 130 Special Attack, its Choice Specs set is far more damaging than Latias's. Draco Meteor will smash anything that does'nn't resist it while Surf under Rrain can deal with most sSteel-types. Latios can also forgoet about Choice Specs and just run a LOife Orb set with 3 attacks +and Recover, crushing pPokemon without needing as much prediction, and opening up holes in your opponent's team for something elseanother Pokemon to clean up. Under Rrain, very little can switch into Latios safely, with Tyranitar really being the best of themption. This can work out very well on a Rrain team as Latios can be sacrificed to cripple Tyranitar enough for Politoed to win the weather wall. r.

Latios also has a nice attacking movepool. Psyshock can dent Blissey switching in to sponge a Draco Meteor, while also allowing Latios to check pPokemon such as Calm Mind Virizion, which iscan be rather threatening to a Rrain team. Latios can also run a Calm Mind set if it needs to however a LO +, but a Life Orb set with 3 attacks set is just as destructive.

Scizor



Scizor, which was one of the top pPokemon in DPP, retains its high usage in BW. Rain weakens the fFire-type attacks it dislikes, but at the cost of Scizor taking a lot more damage from Surfs. That setaid, Scizor can be very usful on a Rrain team by checking pPokemon such as Latias which can be annoyingdestructive to your team, as well as revenge killing pPokemon with its powerful STAB Bullet Punch. Scizor can also be rather useful to Rrain teams in that it can set up a Swords Dance on Ferrothorn, and, taking advantage of the weakened power of Fire-type attacks under Rrain, attempt to sweep your opponent's team. Scizor really is perfect on Rrain teams as pokemoncommon threats such as Celbeebi and Virizion, hate switching into CB Scizor making it exceptionally hard to switch intohoice Band Scizor. It's also very effective partnered with a Rotom-W with Volt Switch, as together they can force each other's counters out while weakening your opponent's team.

Parasect



Parasect is often regarded as pretty pathetic. H; however, on a Rrain team, Parasect can enjoy a rather nice niche. Dry Skin, lets it recover its health pevery turn and iwhile it's raining, and Parasect can further exploit this with Leech Seed and lLeftovers. Thanks to the low health of ParasectParasect's low base HP, Leech Seed can often recover more health than Parasect needs to make a Substitute, which makes it rather similar to Ludicolo in that both these pokemon can actually recover (sometimes) more health than they lose every time they make a substituterespect. Parasect also has access to athe 100% accurate sleep move in Spore, which, thanks to the newBW's sleep mechanics, effectively take one pokemon out of the matchputs one opposing Pokemon out of commission. Parasect can also use its STAB X-Scissor to slam gGrass pokemon-types such as Celebi whichthat switch in hoping to absorb a Leech Seed. A rather unusual pPokemon, Parasect can be very effective if used right on a Rrain team with the right support.

Jellicent



Jellicent is the new premier spinblocker in BW, and it's excellent at what it does. Jellicent has a wonderful Ghost / Water Ttyping, as well as nice defensive stats whichthat can let it take a few hits. Jellicent also has the useful ability in Water Absorb ability, which is perfect on a Rrain teams as it gives them a pivot into switching into opposing wWater-type attacks. Jellicent can ward off many physical sweepers with the threat of Will-o-wO-Wisp, or it can spam Scald which has a 30% burn rate, making it an excellent damaging attack to spam. Jellicent also has access to the wonderful healing move Recover, which heals Jellicent letting it spinblock for longer. allows it stay alive longer to spinblock.

Thanks to Jellicent's defensive stat spread, it really enjoys being on balanced or wholly defensive teams as it can prevent your entry hazards from being spun away. Jellicent can also manhandle opposing defensive teams by utiliszing the move Taunt, which limiprevents your opponent from spiketting up Spikes against Jellicent.

Despite predominantly being a defensive pokemon, Jellicent also has an option of running a powerful Choice set and spamming a powerful Water Spout to catch its counters by surprise and acting as an unexpected wallbreaker. Shadow Ball smashes Celebi and Lati@s giving Jellicent the opportunity to be, Latios, and Latias, making Jellicent an excellent lure.

Gastrodon



A common opinion onf Gastrodon is that it is only used to counter rain teams; with theits new and improved ability Storm Drain for gen 5ability letting it absorb wWater-type attacks and its sudden jump from NU to OU, this isn't an unreasonable assumption. Like all Water-types, it is gifted with an excellent defensive typing. H; however, it's unique immunities to Electric- and Water-type attacks and natural bulk make it especially talented at taking all kinds of attacks. Factor in its access to Recover and you have an excellent option to prevent opposing wWater-types from abusing the rain against you.

Gastrodon isn't limited to holding off other wWaters,-types; it can also become a very threatening oneattacker itself with Choice Specs equipped. With its resistances and bulk, Gastrodon gets plenty of chances to comeswitch in and blast the opponent with a rain-boosted Surfs, which isare nearly as powerful as a Draco Meteors from Latios. STAB Earth Power and Ice Beam provide excellent coverage, with Hidden Power options available to nail any normal counters othat aren'ter than Blissey orand Chansey and. Furthermore, Gastrodon has the option of running Recover, which Gastrodonit can impressively pull off even with a cChoice item. If your opponent makes the mistake of using a Water-type attack on Gastrodon they will be in for pain. T, as there is no pPokemon that can switch into a Choice Specs Surf stacked withboosted by Storm Drain and rain without an immunity. Even Blissey and Chansey risk being 2HKOed by it, and standard Latios is almost OHKOed, pushing the limits of how a powerful a Surf can become in OU.

Volcarona



The release of Pokemon Black & WhiteBW not only surprised us with anything Pokemon besides Kyogre getting Drizzle, itbut it also went ahead and handed us a Fire-type that can fit well in rain teams. Volcarona brings a lot to a rain team, taking care of threats likesuch as Nasty Plot Celebi and Calm Mind Virizion that generally trouble rain teams,them and providing firepower against sun teams. Volcarona also benefits from the deal gaining the cool rainrain, with access the move Hurricane and a boosted Hidden Power Water to maintain coverage against Steel-types likesuch as Skarmory and Heatran. Don't underestimate the power of Volcarona just because it's raining,; it still has Quiver Dance and enough coverage to run through teams.



Threats


Sandstorm


Tyranitar



Tyranitar is always going to be a rather large problem for a Rrain Tteam thanks to its ability in Sandstream, creatingSand Stream ability, which creates a sandstorm the moment it enters the battlefield.This, combined with its massive bulk, as well as the boost to its snd the Special dDefence thanks to the Sandstorm it bringsse boost it receives in sand, makes it a tough pPokemon to take down. Tyranitar also has a rather large aAttacking stat, as well as access to Pursuit, letting it do rather severe damage to Politoed, assuming it can catch it fleeing.

Luckily, Tyranitar is weak to wWater-type attacks, which means that it cannot realistically switch into powerful wWater attacks such as the likes of-type moves from Pokemon such as Choice Specs Politoed, without taking massive damage. A physically defensive Politoed, can also stand up to most Tyranitar without fear, utiliszing Protect to scout aTyranitar's move, Toxic to gradually wear the beast down, or justScald to threaten it with a burn via Scald. Tyranitar also has a rather large4x weakness to fFighting-type attacks, so a well-timed Focus Blast from Politoed, can nail it, winning you the weather war for you instantly. If resorting to Politoed to take down Tyranitar then you can resortFurthermore, you can use to a few other pPokemon in order to deal with it. Toxicroak for example.Tyranitar. For example, Toxicroak can switch into Tyrantiar and force it out with the threat of a Cross Chop or Drain Punch. Tornados also,us can use a Hammer Arm or Focus Blast to KO, Tyranitar or use a Ppriority Rain Dance as it switches in, nullifying its attempt at settingto set up Ssandstorm. In short, dealing with Tyrantiar is not as tricky as it appears thanks to water moves hitting it super effectivelyits weakness to Water-type moves, as well as many Rain abusers hitting hard enough, or possessing certain moves that deter it from switching in easily. Tyranitrar's biggest asset is the enormous unpredictability it brings to the table, so if you sort out its set, and dealing with it becomes much easier.

Hippowdon



Hippowdon is another weather inducer that removes the Rrain which Politoed sets up. It's far less unpredictable asthan Tyrantiar is, and is also much rarer. However, never underestimate Hippowdon as; thanks to its massive bulk, as well as Slack Off, it can really be a large problem in order to bring it down.

Again, l
bringing it down can be a large problem.

L
ike Tyranitar, Hippowdon also suffers from a weakness to Water-type attacks. INn addition, its sSpecial dDefence,se is much lower than Tyranitar's as it does not gettingreceive the Special Defencse boost (under Ssand) that Tyrantiar gets. This gives rain teams an exceptionally large advantage, as it means that Hippowdon will rarely be switching into your Rrain abusers, for in fear of taking critical damage from a STAB Water-type attack.

Hippowdon commonly carries moves such as Stealth Rock and Slack Off, as well as offensive options such as Earthquake and Ice Fang. This makes pokemon such as Rotom W,Rotom-W an excellent options to deal with it, as it can threaten to cripple it with a WoW, or justill-O-Wisp or KO with a STAB Hydro Pump. Politoed itself, can also go toe to -to-toe with the mighty Hippowdon, again dealing massive damage with a Choice Specs Sset, or just crippling it with a well-timed Toxic if running a defensive set. Politoed can also rRest off any damage it might take from say, switching in on an Earthquake, by running a ChestoRest set, to heal off damage.

As far as other pokemon on a Rain team that are useful in taking it down, S
.

In addition to Politoed, s
pecially-based Water pokemon-types are your best bet to take down Hippowdon. Certain phyical powerhouses under Rrain, such as CBhoice Band Azumarrill, can also do o.kkay, but target Hippowdon's much higher dDefence stat, making special attacks the way to gose stat. Starmie, and the previously mentioned Rotom-W are excellent options, with Rotom W walling pretty muchthe latter walling every common move Hippowdon runs, and Starmiethe former having access to rRecover, to heal off damage as well as Rapid Spin to remove Stealth Rock with Rapid Spin.

Landorus



Landorus is a second,nother popular abuser of Ssandstorm andthat can hit extremely hard if Sandstorm is up thanks to its ability Sand Force ability, which effectively gives its Rock- and Ground-type attacks a Life Orb boost if Ssandstorm is in play. With a Ground / Flying typing, Landorus is weak to wWater-type attacks under Rain,; however, it can still switch into Electric-type attacks for free, and then threaten a team back with its STAB Earthquake.

While Landorus does struggles to switch in cleanly against a Rrain team, what makes it so dangerous is its versatility. Scarf sets for example,For example, Choice Scarf sets can out-speed your rain sweepers and revenge kill them, while U-Turning on the popular Starmie for easy momentum. Landorus can also run a Swords Dance set, as well as Substitute, which can prevent it from being revenge killed as easily.

In order to deal with Landorus, you first need to find out its set. Choice Scarf sets can be played around with prediction, while Swords Dance sets can be revenge killed by fast pPokemon such as Starmie orand Jolteon. Sets with Substitute are a little more troublesome however something such as, but Rotom-W works very well, oras does Gliscor if Landorus lacks HPidden Power Ice. Azumarill is also an excellent check to Landorus as it can revenge kill it with a powerful Aqua Jet.

Sun

Ninetales



Ninetales is a rather large threat to rain teams. Merely switching in causes Drought to activate, which is immeasurably crippling to a rain team, as moves such as Thunder and Hurricane become inaccurate while Water-types have their STAB attacks halved in power. The real problem that sun brings, though, are the powerful Grass-types, all of which can be a handful if sun is up. In practice, fighting a sun team is more about eliminating the abusers such as Venusaur than it is about eliminating Ninetales, due to Ninetales being a rather sub-par pPokemon.

In terms of beating Ninetales, however, you have a few options. Politoed can do massive damage to it with Hydro Pump if it's a Choice Specs variant or just has high Special Attack investment, even with Drought reducing its Base Power. Defensive Politoed can freely switch in on Ninetales, only really fearing the rare Energy Ball, and can Refresh or Rest off any status that Ninetales throws at it. Speaking of status, hitting Ninetales with a Toxic is a great way to deal with it as it will be gradually weakened. Powerful Pokemon such as Choice Band Gyarados can still smash Ninetales with Earthquake or Stone Edge even if it's burned, and Stealth Rock will also cripple Ninetales whenever it switches in. Ninetales has only average bulk, so a few hard hits should be enough to take it down.

Venusaur



Venusaur is one of the most common Grass-types seen on sun teams and can be exceptionally threatening. What also makes it a problem, is itsthe unpredictability in its moveset, which can make it slightly tricky to deal with. Venusaur also resists Water-type moves and can often quite easily switch in against certain Rrain abusers even if Ssunlight is not up, forcing a switch. Its STAB Grass-type attacks also threaten Politoed, the centerpiece of a rain team, while its Poison typing absorbs any Toxic Spikes that more defensive Rain teams might employ.

In order to counter Venusaur, you do have to scout its moveset. In general, many Venusaur run a Grass-type attack such as Energy Ball or SolarbBeam, as well as Hidden Power Fire to hit opposing Grass-type Pokemon such as Ferrothorn. The final two attacks, however, can be rather tricky. Venusaur can run moves such as Growth to increase its attacking stats under sunlight, Sludge Bomb for an extra coverage move, or more utility moves such as Synthesis to heal healthitself, Sleep Powder to cripple a counter, and even Sunny Day to set up sunlight when it scares Politoed away.

Despite its rather wide movepool, Venusaur does struggle with a few pPokemon. For example, Venusaur can struggles against certain Grass-type Pokemon such as Ferrothorn if rain is active, as it can only fire off a weakened Hidden Power Fire while Ferrothorn can Thunder Wave in order to cripple Venusaur'its Speed. Jirachi, too, can deal with it rather well if rain is active, also threatening to paralyze with Body Slam or Thunder, while some Wish + CMalm Mind sets can simply hit Venusaur with a super effective Psychic. Latias is also an amazing counter, and can shrug off an attack or two while threatening to set up a few Calm Minds. In a similar vein, Latios can also take a hit (although a Sludge Bomb will hurt), will outspeed if rain is up, and can hammer Venusaur with a Draco Meteor. Dragonite and Tornadus can also threaten to OHKO Venusaur with their STAB Hurricanes, although both require rain in order to avoid Hurricane's rather poor accuracy under sun. In addition, Venusaur is not particularly bulky, so a few powerful neutral hits will bring it down.

Sawsbuck



Sawsbuck is another one of those tricky Grass-types that rain teams hate to face. Sawsbuck has the stats of a physical sweeper, which means that it commonly runs a Swords Dance set. It's Grass / Normal typing gives it pretty solid coverage, and it can run through a weakened Rrain team with ease.

The first step to beating Sawsbuck is taking away the Ssunlight which activates its Chlorophyll ability. T; this is not essential, however, but it does make it slightly easier to revenge kill. Sawsbuck also really hates Steel-types such as Skarmory, Bronzong, and Ferrothorn, as most run Nature Power,which transforms into Earthquake when used in simulator play. The aboveforementioned three Pokemon tdo a pretty decent job at walling it and can set up hazards or cripple it with their STAB attacks such as Brave Bird (for Skarmory) or Gyro Ball (Bronzong and Ferrothorn). Dragonite can try and revenge kill it if its Multi-Sscale is intact, smashing Sawsbuck with a STAB Hurricane. Tornadus can do the same, although it has to be noted that rain needs to be up for Tornadous to outspeed and then KO with Hurricane. If you can predict a Swords Dance, aChoice Scarf Politoed can switch in and launch a well-timed Ice Beam to cripple Sawsbuck, but it really needs to watch out for a STAB Horn Leech on the switch.

Tangrowth



Tangrowth is another one of those dangerous Chlorophyll abusers that give rain teams trouble. Like Venusaur, Tangrowth can also be slightly unpredictable in that it can hit on either side of the attacking spectrumphysically or specially due to its excellent offensive stats. Tangrowth also has excellent physical bulk, which lets it switch into Pokemon such as Azumarill with little fear. Once in, it can use Growth to boost both of its offensive stats and then hit back with a STAB move of choice.

Despite Tangrowth looking rather threatening on paper, in practice it's not asso difficult to deal with. Tangrowh is rather slow, even after a Chlorophyll boost, so Choice Scarf Pokemon such as Rotom-W can still outspeed and KO with Hidden Power Ice. Choice Scarf Politoed can also remove the sunlight and revenge kill Tangrowth with Ice Beam, making it a decent check. Dragon-type Pokemon such as Latios or Latias are also rather good bets as both resist many of the common moves Tangrowth usually run. runs.

When dealing with Tangrowth, remember that it it has a pathetic Special Defense stat, which means that it cannot really switch in on special attacks. Even Water-type attacks will hurt if rain is up, and Ice Beam will cripple it. Tangrowth will likely switch in when sun is up, so use this to your advantage when dealing with it. Winning the weather war will greatly weaken Tangrowth's potential to hurt your rain team.

Volcarona



Being a Fire-type, you would hardly consider Volcarona as a threat to your standard rain team. Volcarona also packs a massive4x weakness towards Stealth Rock, which limits its opportunities to switch in. However, it can be exceptionally difficult for rain teams to deal with, as it puts significant pressure on Politoed in order to keep it in check, and it's movepool isn't quite emptied however as it can abuse Hurricane in rain.

Stat-wise, Volcarona is blessed with great Special Attack, Special Defencse, and Speed, while in other areas its stats are sadly rather lacking. Volcarona did, however, get given one of the greatest stat-boosting moves of all time in Quiver Dance, which boosts its Special Attack, Special Defencse, and Speed by one stage each. Combined with excellent STAB options in Bug Buzz and Fiery Dance (which boosts the users Special Attack stage one stage 50% of the time) make it very hard to handle. This, combined with that—Volcarona is very hard to handle. Considering the fact that Volcarona is often used on a sun team, it can make itbe a headache for rain teams to deal with.

Like Venusaur, Volcarona can be rather unpredictable with its moveset. While Quiver Dance, Bug Buzz, and a Fire-type attack are standard, Volcarona can choose to run Hidden Power Rock (or Ground), Morning Sun, Rest (with a Chesto Berry), or Substitute. It can also run sliightly different EV spreads, sometimes going fully offensive, while other times the EV spread might gravitateing towards bulk. These subtle changes limit what counters Volcarona and what doesn't.

On a rain team, the best weapon against Volcarona is Azumarill. Azumarill has priority Aqua Jet, which bypasses any Speed boosts Volcarona might have obtained, as well as hitting Volcarona's weak dDefense stat. It can OHKO so long as Ssun is not up, although Substitute Volcarona can be irritating if Flame Body kicks in and burns Azumarill. Gyarados, Salamence, and Dragonite are also excellent bets to beat Volcarona. All of them greatly dislike Hidden Power Rock, as well as and the possibility of Volcarona's ability in Flame Body ability kicking in, but they resist its STAB options and can hit it hard with their STAB attacks. Defensive Politoed can attempt to switch in and Toxic Volcarona variants that run Morning Sun, or use Perish Song to limit the amount of turns Volcarona is in play and force it out. Choice Scarf Landorus and Terrakion, also outspeed Volcarona even after a Quiver Dance and can OHKO with Stone Edge, although neither of them like switching into Volcarona if it chooses to scout with Substitute.

When facing Volcarona, perhaps the important thing is to keep Stealth Rock up on the field, which really hurts Volcarona and makes it much easier to handle after it has lost 50% of its health. Preventing sunlight and keeping up Drizzle is also recommended, although be warned that many smart players may bring in Volcarona early, to forceing Politoed in so they can weaken it with STAB Bug Buzz before switching back out. Volcarona is very likely the strongest and most dangerous threats a sun team can unleash against a Rrain team. Underestimate it at your peril.

Miscellaneous Threats

Abomasnow



Abomasnow is very likely the most annoying weather inducer that rain teams will have to face. Upon entering the field, it calls forth a hailstorm, removing the rain that Politoed that sets up. To make matters worse, Abomasnow actually resists Water-type attacks thanks to its Grass / Ice typing, which means that it can switch in on pPokemon such as Starmie and such, resisting itstheir attacks and threatening to hit back with one of its powerful Grass STAB-type STAB moves.

Abomasnow commonly runs two sets,: a defensive set with Leech Seed, and an offensive Choice Scarf set, which can hit extremely hard with STAB Wood Hammer and Blizzard. These two sets often involhave slightly different counters; however, in general, Steel-types are your best weapons against Abomasnow. Pokemon such as Jirachi and Bronzong are excellent initial switches into Abomasnow, while Ferrothorn and Scizor also work well provided they avoid a Hidden Power Fire from the Choice Scarf set. Defensive rain teams can switch in Tentacruel, who can Rapid Spin away Leech Seed and set up Toxic Spikes, which will make dealing with the support variant of Abomasnow much easier. Speaking of hazards, Stealth Rock will really hurt Abomasnow whenever it switches in. If you have Spikes support, it will only make things more difficult for Abomasnow. Abomasnow's only method of recovery is Leech Seed. I, so if you can limit it from healing and then force it out, Abomasnow will struggle to keep up for the rest of the match so long as Stealth Rock is present. Lastly, Abomasnow possesses rather average defenses, so powerful, neutral hits will gradually take it down.

Virizion



Virizion can be exceptionally irritating to rain teams. With a massive base 129 Special Defense, it can easily shrug off most of the attacks that rain teams can level at it. It also possesses powerful STAB attacks, which can rip through rain teams very easily. When combined with Swords Dance and Calm Mind, Virizion can be a handful to deal with.

The best way to deal with Virizion is to inflict it with status it. Paralysis hampers its Speed, and burn cripples physical sets that run Swords Dance, while Toxic wrecks both sets. Once statused, Virizion becomes much easier to deal with. Failing that, there are a few other pPokemon that can take on Virizion and eliminate it. Latios and Latias have bulk similar to Virizion, and can get intowin a Calm Mind war and win, barring an untimely critical hit. Both also have access to a STAB Psyshock, which hits Virizion's weaker dDefense stat, making it much easier to deal with. Dragonite can handle Virizion so long as Multi-Sscale is active, and can OHKO with Hurricane. Tornadus hates switching into a Hidden Power Ice, but can switch in on most of Virizion's other attacks, outspeed, and then hit it with a STAB Hurricane as well. Specially defensive Jirachi can play the odds and aim for a oparalysis so it can flinch Virizion to death, while Forretress is not weak to Fighting-type attacks, has Sturdy, and can strike back with Gyro Ball, doing massive damage.

Virizion has a rather weak Defense, so powerfulpriority attacks will also do a lot of damage. For example, Choice Band Scizor can deal significant damage to Virizion, taking out weakened ones. Virizion can also cannot switch into certain physical attacks such as a Choice Band Azumarill's Waterfall, which will flat-out cripple it beyond measure, nullifying it as a threat.

Ferrothorn



Ferrothorn, the most popular Spikes user in the game, is also a menace to rain teams. Ferrothorn can turn the rain against you with, as rain reducinges its weakness to Fire-type attacks, making it much harder to deal with. In addition, Ferrothorn can scare away Politoed with the threat of a Power Whip, and can cripple fast Pokemon with a well-timed Thunder Wave. Leech Seed will also makes dealing with it even more of an annoyance, as it can heal itself while setting up hazards to further hurt your team.

Despite being an extreme annoyance to rain teams, Ferrothorn can be dealt with. The first and often forgotten method, is to spam high-powered Water-type attacks at it. People tend to forget that while Ferrothorn might resist rainWater-type attacks, they still deal solid damage. Throwing out Choice Specs-boosted Hydro Pumps and sacrificing a Water-type to cripple Ferrothorn might not be a bad idea but; furthermore, Fire- and Fighting-type attacks still deal quite a bit of damage. Ferrothorn also hates being burnted, and Rotom-W can make an excellent lure for Ferrothorn, burning it as it tries to switch in. A burn will make dealing with Ferrothorn much easier, as it gradually loses health each turn and its offensive capabilities will be significantly hampered. Defensive rain teams can also attempt to burn Ferrothorn by throwing multiple Scalds at it, while Tentacruel can safely spin away any hazards it might set up.

The final way to deal with Ferrothorn is to include Pokemon in your rain team that can set up on Ferrothornit, and then eventually beat it. This actually forces the Ferrothorn in question to become a hindrance as you can use Ferrothorn as a free tool to set up on and then break down your opponent's team. Pokemon such as Substitute Calm Mind Mind Jirachi, Swords Dance Toxicroak, and Subsititute Calm Mind Latias can all set up on Ferrothorn, and threaten a sweep. Reuniclus has Magic Guard and therefore is unaffected by Leech Seed, and if all else fails powerful fFighting-types such as Conkeldurr or Lucario will force Ferrothorn to switch out. Lastly, Magic Bounce Pokemon such as Xatu can switch into Ferrothorn, reflect its hazards right back at it, and can set up screens during the turn it switches out, preventing it from being a threat.

Kingdra



Kingdra is a rather rare threat to rain teams. It's mostly chucked onto certain teams just because it can screw over rain teams thanks to Drizzle activating its ability, Swift Swim. This makes it near impossible to revenge kill and quite difficult to take down. Kingdra can run many sets, but chances are you are most probably going to see a Dragon Dancing set since thae set, as it works best on the teams that use Kingdra (as itand gives it a niche when not battling a Rrain team). Usually, it's runnings Outrage and Waterfall as its primary STAB attacks sinceas, thanks to its awesome coverage, it doesn't need really to run anything else. Rest is usually a common option for Kingdra, so paralyszing it is not usually recommended, as Kingdra can just rRest off the damageparalysis and reawaken with a Chesto Berry.

Your best way of beating Kingdra is to pretty much to slam it withswitch in Ferrothorn and wear it down with Leech Seed and Power Whip. Gyro Ball also works sinceas Kingdra gets that powerful sSpeed boost under rain. Skarmory can also phasze away certain sets provided it avoids Waterfall's flinch chance, while Jellicent can play mindgames with Will-O-Wisp and Taunt (preventing Rest). Empoleon is also another excellent choice that also pretty much walls Kingdra, but it has a limited niche outside of this. All in all, it's pretty tough for a rain team to handle Kingdra,; however, on the bright side, it's quite rare, so you shouldn't have to face it often regardless.

Raikou



With access to Calm Mind and powerful Electric-type attacks, Raikou is already a difficult prospect for rain teams to handle. Raikou also has base 115 Speed, which Speed ties with Starmie, making it somewhat difficult to revenge kill was well. Raikou can get some pretty decent coverage with Hidden Power Ice, and can also run Aura Sphere as well if it wants to (however, it should be noted that this lowers its Speed as Aura Sphere is lockeds it into a Rash nature). Despite being fast, Raikou can get worn down gradually, and it cannot really switch into boosted Water-type attacks, as it does not resist them and needs all of the health it can get. Special walls such as Blissey and Chansey handle Raikou very well, as do Choice Scarf Pokemon such as Landorus, which outspeeds Raikou and can KO with Earthquake. Latias can also get into a Calm Mind war and then Roar Raikou back out. Lastly, Raikou has an average Defense, so powerful physical attacks such as Choice Band Azumarill's Aqua Jet can do heavy damage.

Toxicroak



Toxicroak is a perfect example of a Pokemon that works both for and against rain. With Dry Skin, Toxicroak heals 12.5% of its HP each turn. When you add in Leftovers recovery, Toxicroak can become a difficult Pokemon to beat down, especially when it has tools such as Drain Punch, to heal itself even more.

Toxicroak is commonly seen running either a Bulk Up or Life Orb set. BotSwords Dance set. Each of these two sets haves slightly different counters; however;, they both sets love setting up on some of the more defensive Pokemon seen on rain teams. For example, Pokemon such as Ferrothorn and Tentacruel lack the effective means to hurt Toxicroak and must switch out, giving Toxicroak the free turn to set up. The Bulk Up set usually has Substitute as well as Drain Punch and Sucker Punch to deal with teams. This means that something like Gliscor can pretty muchGliscor can wall it, Taunting it or setting up a Swords Dance, while scaring it away with the threat of a STAB Earthquake. Dragonite also works well as it can make use of a STAB Hurricane and can always Roost off any damage taken from Sucker Punch at a later dattime.

Swords Dance Toxicroak is far more threatening, since it commonly runs Ice Punch to hammer Gliscor and Dragonite. It's harder to wall as well, with your best bets being somethingPokemon such as Skarmory, who can OHKO with Brave Bird. When dealing with Life Orb Toxicroak, remember that it lacks Substitute, which makes it a lot easier to wear down and deal with. Choice Specs Starmie, for example, can bypass Sucker Punch and Trick Toxicroak into Sucker Punchit, and powerful priority such as Dragonite's ExtremeSpeed will also take away a significant portion of Toxicroak's health. Choice Scarf users that don't mind Sucker Punch can also revenge kill Toxicroak,. Terrakion needs Earthquake, but gets a Justified aAttack boost if Toxicroak makes the mistake of Sucker Punching it. At +2, Sucker Punch will hurt Landorus, but it can still outspeeds Toxicroak and nails it with an Earthquake; it can also play mindgames with Toxicroak if it has Substitute, which lets it shield itself from Sucker Punch to some degree. It should be noted, however, that many of these Pokemon have to be careful not to switch in on the wrong move.

Rotom-W



Rotom-W can be a real pain for rain teams. Volt Switch is essentially an Electric-type U-turn, which means that Choice Scarf Rotom-W can gain some excellent momentum against rain teams, as Volt Switch forces switches and hits many rain Pokemon hard. A STAB Hydro Pump in the rain also hurts, and Rotom-W can always cripple a defensive Pokemon with Trick, or Will-O-Wisp.

To deal with Rotom-W, you're usually better off with a bulky Grass-type that doesn't mind Will-O-Wisp. Something such as Celebi is an excellent choice, as it can switch into Rotom-W without trouble, fearing only the rare Signal Beam. Shaymin and Roserade also do pretty well, although unlike Celebi, they lack Recover like Celebi has, and thus have to rely on Natural Cure +and Rest for healing. Gastrodon also walls Rotom-W's STAB attacks, and doesn't mind holding a Choice Specs. I; it can also hit hard under rain and can Toxic to cripple Rotom-W while mitigating possible burn damage with Recover. Ferrothorn is also a decent counter, resisting Rotom-W's STAB moves; however, it doesn't really enjoy being tricked a Choice item, and a burn from Will-O-Wisp will gradually wear it down over the course of the match.


Dragonite



Dragonite can be a rather annoying Pokemon for rain teams to face. Its impressive bulk and Multi-Sscale let it survive an impressive amount of punishment. In particular, it loves switching in on Rotom-W, as it fears only Will-O-Wisp and the rare Hidden Power Ice. From there, Dragonite can use a free turn to set up a Dragon Dance, and then either go for a sweep or set up a Substitute and attempt to stall the opponent out while constantly boosting. Dragonite, however, does have a large amount of versatility, which lets it run other sets such as Choice Band, or even MixNite.

Due to
mixed sets.

Because
Dragonite havings many sets it can run, it’s very difficult to counter. Setting up Stealth Rock is one of the best ways to handle Dragonite, as it breaks Multi-Sscale, which means that Dragonite often needs to Roost back up to full health or risk having a harder time setting up. Scouting Dragonite's set is also something that should be done. In general, Steel-types such as Ferrothorn are good bets, as rain will halfhalves the damage of Fire Punch, if Dragonite is running it. SubDD sets can, however, set up on Ferrothorn, so again, scouting itDragonite's set is heavily recommended. A fast Choice Scarf user with access to Ice Beam can usually revenge kill Dragon Dance sets with access to Ice Beam. Cloyster can also do quite well against Dragonite as it can bypass Multi-Sscale with Icicle Spear, and thanks to its impressive physical bulk it can take an attack if needed. Choice Band Dragonite has massive physical power, but can be dealt with by prediction.

Latias



Latias is always going to be a Pokemon rain teams need to be prepared for. With its massive Special Defense as well as an excellent Dragon / Psychic typing, Latias resists the STAB attacks from your rain sweepers and can rRecover off damage without trouble. Latias also has Calm Mind, which increases its Special Defense to astronomical levels as it slowly boosts itself up before sweeping a team. The tricky thing about Latias is that it can actually set up on common Pokemon seen on rain teams (, such as certain Politoed sets, Ferrothorn, and Rotom-W), which can make it somewhat of a handful. Latias often runs Substitute or Refresh whichto prevents status from affecting it, which means your best bet at handling it is hammering it with powerful physical attacks, which is easier said than done.

However, Latias does have problems with Steel-types, as it mostly relies on Dragon Pulse to do damage. Pokemon such as Jirachi and Scizor can force Latias out, and Politoed can scare it away with Perish Song. Special walls such as Blissey and Chansey can recover off a +6 Dragon Pulse and can usually beat most Latias that lack Refresh, while Dragonite can survive a Dragon Pulse provided Multi-Sscale is intact and that Latias has not amassed enough Calm Mind boosts. Quagsire also ignores any boosts Latias might havehas received thanks to Unaware and can stall out Dragon Pulse's rather average PP.

Latios



Latios is one of those Pokemon that is a terror to counter, and rain makes it even harder. Traditionally, one of the best counters to Latios has been Tyranitar, which is off-limits when using a rain team. LOife Orb Latios can almost 2HKO the entire metagame thanks to Surf receiving a boost, smashing past any specially defensive Steel-types that get in its way. That said, Latios does not have the bulk of its sister, which means that powerful, boosted Water-type attacks, while "resisted," can quickly wear Latios down. In addition, Life Orb recoil damage will slowly eat away at its HP, making dealing with it an easier task.

Latios possesses an excellent base 110 Speed stat of 110; however, fast Choice Scarf users can revenge kill it, and certain Pokemon such as Starmie naturally outspeed it and can aim for a quick revenge kill. Ferrothorn is also a decent way of checking Latios as it does an excellent job at resistings Surf and Draco Meteor, while HPidden Power Fire has its damage output halved if rain is up. Latios is best dealt with via prediction; as long as you play carefully around it you should be fine.

Jirachi



Jirachi is an exceptionally versatile Pokemon that can actually cause a significant amount of damage to rain teams. Jirachi packs excellent bulk and Speed, which means that a Calm Mind set with Thunder or Thunderbolt can rip through an unprepared rain team with ease. Calm Mind Jirachi usually runs Calm Mind and an Electric-type move, and then either Water Pulse (if used on a rain team) or other moves such as Psyshock or Flash Cannon. Commonly, Jirachi chooses to run Substitute or Wish as its last option, which actually has a rather large impact on countering Jirachi.

Wish Jirachi sets can heal off damage but can be statused or hit with Leech Seed. This is one of the best ways of handling Jirachi has residual damage will eventually stack up, allowing you to muscle through it. Wish Jirachi can also be handled by Trick, locking it uinto an attack, which can then be played around. Substitute + Calm Mind Jirachi is trickier to handle for rain teams; however, it cannot repeatedly switch in and out of boosted Surfs, and it lacks recovery. Latias can boost up alongside Jirachi and Roar it out, making it a semi decent Pokemon to handle it. Quagsire is an excellent option for more defensive teams as it ignores any CMalm Mind boosts Jirachi may havehas accrued and can threaten back with Earthquake.

Gastrodon



Gastrodon is rather odd when discussed with rain. During the Thundurus era, it received a massive boost in popularity, as it could handle both rain and (sometimes) Thundurus. Even now, with Thundurus gone, Gastrodon is actually a rather strong check to rain thanks to its ability to absorb Water-type attacks, taking no damage and receiving a Special Attack boost. Gastrodon's Water / Ground typing lets it wall powerful rain sweepers such as Starmie and Rotom-W, and it also hinders Pokemon such as Calm Mind Jirachi.

Lures are always going to be the best way of handling it. Gastrodon will often switch into Starmie and Rotom-W as it walls common sets. A surprise Hidden Power Grass will smash Gastrodon aside, and let Starmie or Rotom-W sweep. Besides a surprise Hidden Power Grass, Pokemon such as Virizion, Celebi, and Ferrothorn will all make Gastrodon switch out, and they all can take advantage of the free switch by either boosting, or setting up entry hazards such as Spikes. In addition, hitting Gastrodon with a Toxic will greatly weaken it, making it much easier to deal with.

Jellicent



Jellicent is in a similar boat to Gastrodon in that it’s very good at walling select rain sweepers. With Water Absorb, Jellicent can switch into Water-type attacks with ease, and threaten to burn common Pokemon on a rain team such as Toxicroak, Ferrothorn, and Azumarill. Jellicent can even be a pain to non-physical Pokemon, as Politoed will not appreciate getting burnted if it’s attempting to win a weather war.

Jellicent ha's access to Recover, which combined with great bulk, and a Water / Ghost typing combine to make its an excellent spinblocker. This can make it a significant problem to rain teams as it forms a dangerous duo with Ferrothorn, which can prove exceptionally difficult to handle. Jellicent even has access to Taunt, and can therefore cause rain stall a large amount of problems, burning members and slowly weakening them down. .

To handle Jellicent, a special sweeper is usually best. A Pokemon such as Celebi fFor example, Celebi can scare off Jellicent with the threat of Giga Drain and use the free turn to set up Nasty Plot. Virizion can do a similar job, but must watch out for Will-O-Wisp if running Swords Dance. Both of the above Pokemon are excellent choices for also being able to handleing Ferrothorn decently, limiting the effectiveness of FerroCentthe aforementioned combo. Besides Grass T-types, Rotom-W and Starmie can do excellent jobs of scaring away Jellicent with a powerful Thunder, making them somewhat useful options.

Celebi



Celebi was an excellent Pokemon in HGSSDPP and not much has changed in BW. It has excellent base 100 stats across the board, and access to Recover to further increase its defensive abilities. Celebi has experienced an upsurge in popularity sincbecause it can switch into top-tier Pokemon such as Rotom-W and Ferrothorn freely and set up a Nasty Plot, instantly making it a powerful threat if you are unprepared for it. Against rain teams, Celebi can be a rather large hassle since it can shrug off boosted wWater-type attacks and Recover off the damage, while threatening any wWater-types with a STAB Giga Drain.

Thankfully, Celebi has many weaknesses and it's not too difficult for rain teams to deal with, provided they prepare for it. Celebi hates Flying-type attacks, so Pokemon such as Tornadus and Dragonite can smash it with little effort. Latios and Latias also resist most of Celebi's attacks and can threaten to smack it with a Draco Meteor, or set up with Calm Mind against it. Scizor also doesn't really fear Hidden Power Fire so long as rain is up and can gain free momentum, forcing it out with U-Tturn and gaining an advantage. While somewhat uncommon on a rain Tteam, Volcarona doesn’t fear much from Celebi and has a fair amount of options available to it: it is able to either boost with Quiver Dance, or just smash itCelebi with either Hurricane or Bug Buzz. Lastly, for more defensive rain teams, Chansey or Blissey tdo an excellent job of dealing with the Nasty Plot set, hitting it with a Toxic and slowly wearing it down with Seismic Toss.

Shaymin



Though Shaymin is a rather uncommon sight in BW OU, it plays very similarly to Celebi, but without access to moves such as Nasty Plot and Recover. It can threaten Politoed and other Water-types with a powerful Seed Flare while still retaining excellent coverage attacks, abuseing Leech Seed to give it a fighting chance against special walls such as Chansey, and being generally annoying against anything else.

When dealing with Shaymin, remember that—by and large—it’s less threatening than Celebi and that similar counters for Celebi also work well against Shaymin. As such, Scizor, Volcarona, and Latias all do well against Shaymin. Tornadus and Dragonite are also good choices, although Shaymin sometimes runs Hidden Power Ice to deal with them. Although not exactly "beating" Shaymin, Ferrothorn can wall Shayminit if it lacks Hidden Power Fire (and under rain Hidden Power Fire doesn't hurt too much) and set up hazards against it. Shaymin also lacks recovery (besides Rest and Leech Seed), which means that it’s slightly easier to wear down than Celebi, especially sinceas Rest usually forces it to switch out.

Blissey / Chansey



Blissey and Chansey are always going to be a slight problem to rain teams due to their impressive HP and Special Defense stats, letting them wall the common special attackers used underin rain.

Blissey and Chansey usually rely on Softboiled or Wish to heal themselves, and Toxic and Seismic Toss to better handle Pokemon that switch into them. Their Defense is quite low, so Pokemon such as Toxicroak can switch in and, shrug off almost everything they can throw at it, and threaten to use them as setup fodder.

Calm Mind variants of Reuniclus and Jirachi don't tend to worry about them either, slowly setting up and then gradually blasting through them with their Calm Mind sets. Ferrothorn might not directly threaten to KO them, howeverbut it can prove an annoyance with Leech Seed, and threaten to use them as set up fodder for it to set up Spikes. For more defensive teams, Jellicent can Taunt them and gradually wear them down with Will-O-Wisp, or Tentacruel can set up Toxic Spikes to wear them down.

All in all, it's not particularly difficult to handle the special walls of OU; most physical attackers will do the job nicely if you want to take them down.

Porygon2



Porygon2 is a rather underrated Pokemon that can prove a real hassle to certain rain teams. BW brought itintroduced the fantastic item in Eviolite, item, which significantly boostings the defenses of NFE Pokemon. This item lets Porygon2 take some massive hits, while being a general annoyance with Thunder Wave.

Porygon2 has access to Recover, as well as its marvelous ability in Trace, which means certain Pokemon such as Gyarados have their abilities used against them, making them less than ideal choices to handle Porygon2. Water-types are a little tricky to use against Porygon2 as well, sinceas it often runs Thunderbolt as a coverage attack along with Ice Beam. Therefore, something likesuch as Ferrothorn can work well against Porygon2, Leech Seeding it before using it as Spikes fodder. Hitting Porygon2 with Toxic or a burn is also an excellent way of wearing the cyber duck down, since it forces it to use Recover in order to tank hits better. Powerful Fighting-types such as Toxicroak (although it greatly dislikes Thunder Wave) can also threaten Porygon2 enough to force it out.

In general, Porygon2 can and will be an annoyance to a rain team, but it cannot reliably switch into powerful Water-type attacks from Pokemon such as Choice Specs Politoed. Don't let it switch in easily, and force it out with powerful fFighting-types (or Pokemon not vulnerable to its special attacks such as Calm Mind Reuniclus) and you should be fine.


Team Building Tips

General

When building a rain team, there are a few things you have to bear in mind. Most of the below tips are essential for a rain team to function to its fullest potential, so be sure to bearkeep these points in mind when building a rain team.

1. Abuse the rain.

This is a rather obvious point, but it should not be taken lightly. Rain is an exceptionally powerful weather, and while Swift Swim is barred from it (unless you run Damp Rockdon't run Politoed) the massive power Water-type attacks can wield is astonishing. Therefore, it is important to make sure that your team does enough to abuse rain. For offensive teams, it might be running a couple of wWater pokemon-types to overload Ferrothorn with repeated assaults, or making the most of Tornadous being an absolute terror under rain. For rain stall teams, it's a little different. Y; you have to bear in mind that you are using a rather subpar pPokemon on your stall team, so its very important to remember that this is rain stall, and having pPokemon that abuse rain defensively is an absolute must. Pokemon such as Tentacruel and Ferrothorn are good options to consider.

2. Balance your team

This rule is exceptionally important to rain teams, and it's also a rule often broken by people "new" to rain. It's not uncommon for players to run Politoed, chuck five other Water-types on their team, and call it a day. The initial problem with this is that once you lose momentum, opposing pPokemon such as Rotom-W can run cleanly run through you. It's important that rain teams have a solid core to fall back on. Remember that weather is a two-way street; both players can abuse it, so thinking offensively and defensively is essential when building a team.

3. Dealing with the Wweather Wwar

This too is essential in a rain team. You can have a rain team full of the most powerful threats in the game, but it will all be worth nothing if you cannot bring your weather in play and keep it up. Opposing weather inducers—Abomasnow, Ninetales, Hippowdon, and Tyranitar—must all be dealt with. In part, this is helped by the fact that the most common inducers all hate switching into Water-type attacks; however, it's still a good idea to prepare for the inducers. Sun teams are perhaps one of your biggest obstacles as they are often paired with Grass-type Chlorophyll users, which can be very threatening under sun with both the sSpeed boost and the fact that they can hammer Politoed with their STAB attacks, so the right team support is needed in order to win the weather war,. Politoed cannot be relied on to weaken them with the rain, so you need to have them covered by the team.

4. Dealing with weather abusers

This point kind of goes with the one above it. IWhen running rain, you have to accept the possibility that you may not have rain up for the entire match. More often than not, it will be a war between two teams, both actively trying to batter away at the opposing weather inducer so they can win the weather war. Therefore, it is important that your team can handle threats such as Terrakion, Landorus, Venusaur, and Volcarona when rain is not up. Provided you have the opposing weather abusers checked, controlling the weather war will be remarkably easier.

5. Be able to switch into powerful Water- and Electric-type attacks.

Again, as hpointed aout above, rain can be a double-edged sword. While you hold a slight advantage in that you are often more prepared than your opponent is to battle under rain, having something to pivotswitch in to take repeated Water-attacks is needed to prevent opposing rain teams from steamrolling over you. Pokemon such as Ferrothorn or Gastrodon are good bets, as both can switch into Rotom-W and Starmie, forcing them both out. As a bonus, Gastrodon also helps check Rotom-W and op(note: i have no idea why diff formatted this part like this, but I deleted the last sentence of this paragraph because it said the exact same thing as the previous sentence)

6. Support it!

This is perhaps less crucial than the previous
posing Starmie which can be exceptionally threatening to rain teams.

6. Support it!

This is perhaps less crucial than the previous points, but bear in mind that rain teams enjoy similar things that other,
ts, but bear in mind that rain teams enjoy similar support as non-weather teams like. For example, Stealth Rock and Spikes are excellent options to wear down the opposing weather inducers. Running a Rapid Spin user might also be a decent option to prevent your own weather inducer from being crippled by your opponent's hazards. Dual screens and Wish support are helpful for lessening the blow a rain sweeper or Politoed might take switching in, while having a revenge killer that functions outside of rain is also a rather useful option to have in case something looks threatening.

Offensive Rain Teams

Offensive rain teams were once a commonly seen force, and although less popular in the post-Deoxys-S metagame, they are still one of the most powerful team archetypes around. They make use of Pokemon such as Starmie and Gyarados to take advantage of the extra 50% boost rain provides to Water-type attacks, as well as Tornadus and Jolteon for the boost in accuracy to Hurricane and Thunder. The power boost is so significant that when the weather war is won, either by Politoed outlasting the opposing weather inducers or by Dugtrio trapping and killing them, the game is almost always won as well.

Example Team

Politoed @ Leftovers
Ability: Drizzle
EVs: 136 HP / 56 Def / 252 SpA
Modest Nature (+SpA, -Atk)
- Scald
- Ice Beam
- Hidden Power Grass
- Perish Song

While it may seem like Politoed should be holding a Choice item on an offensive team, Leftovers is also one of the best choices available: it is vital that Politoed lasts long enough to win a weather war, and Leftovers makes sure of that. On this team, in addition to summoning rain, Politoed also plays the role of a bulky attacker. Hidden Power Grass hits Gastrodon to prevent it from absorbing Water-type attacks all game, and Perish Song helps combat Baton Pass chains.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is almost as much of a staple on offensive rain teams as Politoed is. Early-game, it holds off powerful Dragon- and Water-type attacks with its typing and huge defenses while stacking Stealth Rock and Spikes. While it often takes these hits and faints in the process, Ferrothorn almost always leaves the opponent's field littered with hazards, and it can deal a hit back with either Gyro Ball or Power Whip. The only spinner that Ferrothorn has a lot of trouble stopping on its own is Forretress, whoich in return has to contend with Starmie, whoich is almost impossible to spinblock: in rain, no Ghost-type can both block Starmie from spinning while beingand be able to keep up with the offensive pace of this team.

Scizor @ Choice Scarf
Ability: Technician
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature (+Spe, -SpA)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Choice Scarf Scizor is a rare sight on rain teams, because Choice Band and Swords Dance sets are usually preferred. Scizor is normally used as a backup Steel-type for these teams, but if weakened, the other sets can't check fast and bulky threats such as Latias and Celebi, making Choice Scarf Scizor the more practical choice for the team. U-turn is a standard move on any Scizor wielding a Choice item and helps you get into a more favorable position, while the other moves enable Scizor to revenge kill or trap Pursuit-weak threats.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin

With base 115 Speed, base 100 Special Attack, Natural Cure, and excellent coverage, Starmie is a no-brainer as the Rapid Spin user of this team. With Hydro Pump and Thunder boosted by rain, Starmie can blast its way through any Ghost-types attempting to block Rapid Spin. This helps Scizor and Tornadus in particular by allowing the former to U-turn many more times throughout the game, and by preventing the latter from losing a quarter of its health from Stealth Rock alone. Starmie isn't bad as a sweeper either, with Life Orb stacking with rain to send Hydro Pump's power to incredible levels, and BoltBeam coverage to complement it.

Tornadus @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- U-turn
- Hurricane
- Focus Blast
- Tailwind

Tornadus is one of the scariest Pokemon to face in all of OU because of one move: Hurricane. Tornadus's Hurricane is one of the hardest moves to switch into in the entire metagame, because not only is it ridiculously powerful with excellent neutral coverage, even its best counters have to deal with the 30% confusion chance; in rain, there's no chance of it missing either. Focus Blast complements it perfectly coverage-wise, and U-turn can put Tornadus's team in a good spot against the very few Pokemon that can actually tank a hit. Tailwind is a good closing move with the ability Prankster to ensure that the team will always have the sSpeed to revenge kill any threat that comes up.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower

Azumarill is another one of the most powerful Pokemon a rain team can use. It is normally chosen to patch up weaknesses to Pokemon such as Landorus and Terrakion with its extremely powerful Aqua Jet, but its utility goes further than that. Azumarill's powerful Waterfall hurts any Pokemon that's no isn't immune to Water-type moves, and with the listed coverage moves rounding out the set, only Jellicent can comfortably take it on. Azumarill serves as a powerful late-game cleaner with Aqua Jet finishing off weakened Water-type resists;, and with Tailwind support, it can potentially finish a team by spamming Waterfall.

Rain Stall

Rain stall is a very uncommon playstyle, but it can be very effective in the right hands. The basic idea is to utilize Pokemon such as Ferrothorn and Tentacruel to their fullest potential with the benefits that rain gives them. For example, in Ferrothorn's case, the decreased power of Fire-type attacks gives it greater staying power, which in turn grants it more opportunities to set up hazards and wall threats with Leech Seed. Rain stall teams are by their namesake very defensive, so be sure to bear this in mind when building a rain stall team. one.

Example Team

Rain! (Politoed) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 156 Def / 64 SpA / 40 Spe
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

Politoed often leads the team due to its Drizzle ability, which activates rain upon entering the field. For a rain stall team, Politoed is essential for the permanent rain, which improves the stalling abilities of the Pokemon chosen. The set is defensive to maximize Politoed's durability and ability to keep rain up. The defensive EVs give it enough physical bulk to survive Haxorus's Choice Band-boosted Outrage, letting Politoed safely use Toxic on it, and enabling the team to efficiently combat Dragon-based offense teams. The Special Attack EVs give Politoed a better chance of OHKOing Gliscor and Landorus with Scald. Toxic combines with the Speed investment to let Politoed outrun and hit Jellicent before it is Taunted, which in turn lets the team force it out—or KO it—and spin away hazards. Perish Song acts as a check to Baton Pass teams and serves a back-up check to other stat-boosters.

Sushi (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Protect
- Rapid Spin

With Drizzle support, Tentacruel becomes one of the scariest forces of a rain stall team. With both Rain Dish and Black Sludge providing recovery and Protect to letting it safely recover even more health, Tentacruel can heal off residual damage quickly. Tentacruel provides valuable Toxic Spikes support, which greatly helps its team win the weather war. Toxic Spikes are generally useful for stalling too, putting defensive pressure on stallbreakers trying to break through the team. Tentacruel is also an ideal user of Rapid Spin, with due to its ability to remain healthy easily, beat common hazard setters, namely Forretress and Skarmory, and spin easily against teams lacking Jellicent.

Rain Dogs (Quagsire) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 10 SpD
Relaxed Nature (+Def, -Spe)
- Toxic
- Scald
- Earthquake
- Recover

Quagsire is a very rarely seen Pokemon; in fact, it had made its home in the NU tier during the time this team was made. However, its niche ability, Unaware, easily sepearates it from any other physical wall available. Pokemon such as Landorus, Toxicroak, and Dragonite have the power and coverage to break through the rest of the team with Attack boosts; however, none of their popular offensive sets can 2HKO Quagsire. In fact, this holds true for almost any non-Grass-type boosting sweeper. A; as they will rarely be able to 2HKO it, Quagsire's presence provides the team with a safety net. Toxic and Scald let it spread damaging status, while Recover enables it to outstall its burnted or poisoned foes. Finally, Earthquake provides another reliable STAB move with which to hit Toxicroak.

Old Times (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 108 SpA / 148 SpD
Calm Nature (+SpD, -Atk)
- Hurricane
- Thunder
- Roost
- Dragon Tail

This variant of Dragonite takes advantage of the rain very well while helping the team defensively. Pokemon such as Celebi and Virizion, whomich rain stall teams would normally be hard-pressed to directly take out, don't take Hurricane too well. Thunder provides a way to heavily damage Jellicent without relying on Toxic. With Multiscale and Roost, Dragonite is capable of taking extremely powerful hits multiple times; for example, Choice Specs Latios can't 2HKO a full health Dragonite with Draco Meteor. Lastly, Dragon Tail lets Dragonite force out dangerous boosters whomthat Chansey can't beat, such as Reuniclus, early on; it also helps immensely against Baton Pass chains, because it is extremely hard for them to avoid being phazed while taking Hurricanes and Thunders.

JoyToy (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature (+Def, -Atk)
- Toxic
- Seismic Toss
- Softboiled
- Wish

Chansey is the premier special wall of the team, easily sponging the most powerful special hits in the game while not being overly bothered by status thanks to Natural Cure. It is chosen over Blissey in this team because of its incredible ability to take physical hits too—for instance, mixed Salamence can't 2HKO it with Outrage! The vast majority of special attackers are easily beaten with a combination of Toxic, Seismic Toss, and Softboiled, while Wish provides a massive amount of recovery for the rest of the team—it will almost always bring each member back to full health when successfully passed.

BS (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Ferrothorn is the main entry hazard stacker of the team, and for good reason. Grass / Steel typing combined with excellent mixed defenses let it easily survive many hits under rain, giving it plenty of time to set themhazards up. It is also capable of functioning as a pseudo-spinblocker, as Iron Barbs and Rocky Helmet do over 29% to any Pokemon using a contact move on Ferrothorn. This is also especially useful for wearing down Pokemon using U-turn; the combination of entry hazards, Iron Barbs, and Rocky Helmet quickly whittles down the foe's health, breaking down common VoltTurn chains. Power Whip and Gyro Ball are two powerful STAB moves that let Ferrothorn fight back against Pokemon it is capable of walling, particularly bulky Water-types and Dragon-type foes, whoich can't bring down Ferrothorn with Fire-type attacks as effectively in rain.

One last note: for those who want to use this team, keep the nicknames for its creator!

Conclusion

Hopefully this guide has given you all some inspiration in order to build your own rain teams. Rain still remains one of the strongest team archetypes in the game due to not only the sheer power it brings to the table, but also the defensive possibilities it opens up. Remember that this is first and foremost a guide; therefore, its purpose is merely to give you an idea of what to do. Feel free to try out new Pokemon or sets not already explored in this guide,; a little variation in a rain team never hurts! Hopefully you have enjoyed this guide,; now go out and have fun with rain!
 
Yes, Abomasnow should be in a seperate category lol, personally I would just remove the sandstorm and sun headings from the other pokes because they're all general threats to rain. Just need a 2nd opinion to be sure.
 
My plan was to add a "Miscellaneous Threats" heading or something similar that would encompass everything from Aboma down, but your idea works too. It doesn't really matter to me either way lol.
 
Wow, huge article. No way I can do an Amcheck without making it awful, but I did notice something:
yee said:
Raikou



Raikou is a very underused pokemon, often considered just not quite good enough in OU. However, Raikou can really shine in a Rain team. With its exceptional base speed of 115, it outspeeds most of the metagame quite easily, while it can also hit hard off its 115 SpA stat. Raikou has access to some very powerful moves in Aura Sphere and Weather Ball. Weather Ball, will turn into a water attack which will get a powerful Rain boost. Aura Sphere, maims Tyranitar and Ferrothorn, common annoyances to Rain teams. The catch however, is that both Aura Sphere and Weather Ball are event moves, which force Raikou to run Rash as its nature which lowers its speed quite a bit, It still outspeeds base 100s however, which is a nice benchmark to hit.

Raikou has access to Calm Mind which is an excellent boost for it, letting it run both offensive Calm Mind sets or a slightly more defensive SubCM set. Both sets have the potential to be equally devastating with the right support. Packing nice speed and power, as well as the opportunity to spam a STAB Thunder under Rain, Raikou can be a very strong member on a Rain team
Isn't Rash +Special Attack, -Special Defense? And not +Special Attack, -Speed? Sorry if someone already pointed this out.
 

Tolan

Wi-Fi Blacklisted
Implented everything to qualify for 1/2! I changed the "defemse" part of Raikou and "Shaymin is a rather uncommon sight in B/W OU but it plays very similarly to Celebi, but without access to moves such as Nasty Plot and Recover." from the Shaymin part to get rid of the double but.
You need to implement my changes for GP 1/2...
 
oh

Okay, so I talked to yee today, and he said he's been too busy with irl stuff to implement it. Since I'd like to continue checking and get this done asap, I've gone back and made sure Tolan's check was accounted for in the part I've checked so far, and I'm just going to keep adding in Tolan's changes as I go through and check it myself. If this is a problem in any way I guess someone let me know?

eta: also confirming that i am the man
 
Confirming Stalfos is the man, I can be more active now and would implement the check if he hadn't already started.
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Anything is small
After uber stall

should be done, some 5th gen sprites are messed so yeah .-.


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Guide to BW Rain Article
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<meta name="description" content="A guide to using rain in BW OU, thanks to yee" />
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<div class="author">by <a href="/forums/member.php?u=43461">yee</a></div>

<h2>Overview</h2>

<p>Rain has always been a powerful weather across the generations, although it suffered in ADV when the powerful Tyranitar gained the ability to set up permanent sandstorm upon switching in, which made it difficult for rain to have lasting effectiveness. Things shifted in DPP when hail gained a permanent weather inducer in Abomasnow and sand gained Hippowdon as an alternative weather inducer if Tyranitar was unsatisfactory. That said, rain did get boosts as the likes of Kingdra became more powerful, but despite this, rain struggled with the ubiquity of sandstorm and instead became dominant in UU.</p>

<p>BW, however, gave rain a massive boost with the introduction of Dream World abilities. Suddenly, rain has a weather inducer of its own in Drizzle Politoed, letting it keep its weather up for longer periods. In addition, more Pokemon received abilities such as Dry Skin, Rain Dish, and Swift Swim. These abilities give rain an excellent niche as rain teams can run both defensive and offensive playstyles which other weathers struggle to match.</p>

<p>However, rain teams do have their problems. After the ban of Drizzle and Swift Swim on the same team, massively powerful abusers such as Kingdra suddenly suffered. In addition, BW brought a powerful threat to rain teams in the Grass / Steel Pokemon Ferrothorn, which can threaten to paralyze, weaken teams with Leech Seed, set up entry hazards, or even strike back with a STAB Power Whip. Virizion also poses a threat to rain teams with its excellent Speed, Special Defense, and ability to abuse Calm Mind to boost its impressive Special Defense stat to high levels. Lastly, rain still has to compete with other weathers such as sun and sandstorm, creating "weather wars" as both sides struggle to keep their weather up for the duration of the battle.</p>



<h3>Rain Effects</h3>

<p>Here is a list of the basic effects rain brings to the table:</p>

<ul>
<li>The Base Power of Water-type moves is increased by 50%</li>

<li>The Base Power of Fire-type moves is decreased by 50%</li>

<li>SolarBeam is forced into its charge turn</li>

<li>Hurricane and Thunder have 100% accuracy</li>

<li>Weather Ball becomes a Water-type move with double its default Base Power</li>

<li>Synthesis, Moonlight, and Morning Sun recover 25% of the user's HP</li>

<li>Pokemon with the ability Swift Swim have their Speed doubled</li>

<li>Pokemon with the ability Hydration have all status healed during the rain</li>

<li>Pokemon with Dry Skin gain 12.5% HP per turn</li>

<li>Pokemon with Rain Dish gain 6.25% HP per turn</li>

<li>Castform changes forme</li>
</ul>



<h3>The Drizzle Inducer</h3>

<img src="/download/sprites/bw/186.png" alt="" />

<p>Politoed is the thing rain teams needed. With its ability, it summons permanent rain, making it a key member of any rain team. Politoed has well-balanced stats, giving it some nice bulk while also granting it the ability to hit very hard with a Choice Specs Hydro Pump. Politoed also has a fair amount of coverage options, such as Focus Blast, Ice Beam, and a generic Hidden Power to hit opposing Water-types. Lastly, Politoed has the option of running a support move instead of an offensive attack if it wishes.</p>

<p>Furthermore, Politoed has a myriad of options in the support department. While not strictly a "support move," it can abuse Scald for a STAB attack that has a nice 30% chance to burn. It can run Perish Song to crush any Baton Pass chain or to force out a dangerous boosting sweeper. It can also run Encore to lock an opponent into an attack, giving you a free turn to abuse. Politoed also has a nice variety of status attacks, such as Toxic and (if it's feeling lucky) Hypnosis. Toxic can be further abused with Protect to help stall out certain Pokemon. Politoed lacks in the recovery department, but it can always run Rest with a Chesto Berry which can aid it in outlasting the other weather starters.</p>

<p>In the item department, Politoed has a large range of options. If it wants to be defensively focused, Leftovers is the best option for it, though as explained above, Chesto Berry can be used if one wishes to run Rest. Politoed can also run a Choice item such as Choice Scarf, which patches up its average Speed, allowing it to act as a revenge killer to get a few surprise KOs on your opponent expecting a slightly slower Politoed. Politoed can also hit extremely hard with Choice Specs. Its rain-boosted STAB Hydro Pump deals massive damage even to Pokemon that resist it!</p>

<p>In conclusion, Politoed is an excellent rain inducer. It caters to rain's style of play as it can run both offensive and defensive sets to suit your team's needs. Politoed also has a nice bonus of getting super effective hits on other common weather inducers, such as Ninetales, Tyranitar, and Hippowdon. Its solid bulk lets it take a hit if needed which is very important in cases of weather wars.</p>

<h3>Swift Swim and Damp Rock</h3>

<p>Under Aldaron's proposal, Drizzle and Swift Swim cannot be used on the same team. This has the unfortunate result of limiting the effectiveness of powerful Swift Swim users such as Kabutops, Ludicolo, Omastar, and Kingdra. To get around this, it is possible to build a rain team without Politoed. Instead, you can run Rain Dance and Damp Rock on many of your Pokemon in order to keep your rain up for as long as possible. This has the benefit of being able to abuse some extremely powerful sweepers that become tough to revenge kill at the cost of struggling with teams with weather inducers of their own. More amusingly, teams of this nature have an advantage against other rain teams with Politoed as they can benefit from the Speed boost which the other team lacks.</p>

<h4>Building a Damp Rock Rain Team</h4>

<p>If you are building a rain team without Politoed, you need to have a large number of rain inducers to prevent your opponent from switching in their weather inducer to remove your rain. There is no "perfect number" of Rain Dance users to go for, but having at least half your team able to set up Rain Dance is a nice benchmark. Generally, you will also want to have a fast lead; something such as Zapdos or Azelf is a good choice due to their high Speed. Tornadus is also a good option as thanks to its Prankster ability, Rain Dance will have +1 priority. Espeon is also nice for its Magic Mirror ability, which prevents many non-damaging moves from affecting it and reflects them back at the opponent. Magic Mirror renders Taunt ineffective, as well as preventing your opponent from setting up hazards on Espeon, as they too get reflected back.</p>

<p>Once you have your lead, you need a good, solid core of bulky Pokemon that can take a hit and refresh your rain. Deoxys-D, Bronzong, Cressilia, Uxie, Celebi, Rotom-W, Scizor, Slowbro, Latias, Dragonite, Mew, Jirachi, Zapdos, and Porygon2 are all examples of such Pokemon. Usually, these Pokemon set up rain and then attempt to support the team in another way, such as setting up hazards (with Pokemon such as Jirachi and Deoxys-D) or dual screens (with Pokemon such as Bronzong and Latias). Some might even run U-turn or Volt Switch to refresh the rain and then use the next turn to get a sweeper in safely.</p>

<p>Lastly, you need a strong offensive core of rain abusers. They don't need to all be Swift Swim users-although if you don't carry many you're better off running Politoed-but they need to hit hard and hit fast. Pokemon such as Kingdra and Ludicolo are excellent choices as they can threaten many teams once rain is up. Sometimes, your opponent might switch a weather inducer in and then double switch it out, making your Pokemon easier to revenge kill. In this situation, it's sometimes a good idea to have Rain Dance on one of your sweepers to constantly refresh rain and to prevent permanent weather inducers from getting the upper hand.</p>

<p>Damp Rock rain teams have both pros and cons. On the positive side, it's more difficult for opposing teams to win the weather war as you have more opportunities to set up Rain Dance. In addition, you have a very large advantage against opposing rain teams as your Swift Swim users enjoy the Speed boost. Other teams are also less prepared to face a Damp Rock team, making it possible for you to enjoy a slight advantage. However, Damp Rock teams do have disadvantages; the most pressing problem is that your own rain is on a timer. 8 turns might seem like a lot, but in a metagame where Pokemon that resist Water-type attacks and weather inducers are everywhere, it's not too difficult for your opponent to aim to stall out your rain long enough to counterattack. When using a rain team based around Damp Rock, you need to play the game like you would with a hyper offense team. As you're on a timer, utilizing prediction to hit your opponent's Water-type resists on the switch-in, or sacrificing a sweeper to weaken a wall such as Jellicent or Ferrothorn are things you should bear in mind when trying this style of play. Damp Rock rain can be very rewarding to use, as well as being hard to stop; however, it still boils down to how well you use it.</p>

<h3>Offensive</h3>

<p>Offensive teams are easily the most commonly seen examples of rain teams. The basic principal is to get rain up by either using the move Rain Dance or using Politoed, and then to take advantage by spamming powerful Water-type attacks to blast through your opponent's team. Any Water-type resistant Pokemon gradually get worn down by repeated assaults, meaning that offensive rain teams can quickly power through the opposition. This is a very easy style of play as all the rain user has to do is spam Water-type attacks until all members of your opponent's team have fainted.</p>

<h3>Swift Swim Abusers</h3>

<h4>Kingdra</h4>

<img src="/download/sprites/bw/230.png" alt="" />

<p>Kingdra is the premier Swift Swim abuser. With the fantastic coverage of Water- and Dragon-type STAB attacks, only Pokemon such as Empoleon and Ferrothorn can switch in safely. Under rain, Kingdra hits a mind-blowing 590 Speed. It is also exceptionally difficult to revenge kill Kingdra, as it has decent bulk for a sweeper and packs 1 weakness to Dragon-type attacks. With excellent resistances to Water- and Fire-type attacks, it is very easy to switch Kingdra in safely and start unleashing its powerful attacks.</p>

<p>Kingdra might not have the biggest movepool, but its offensive stats are good enough to hit most opponents exceptionally hard. It can run Dragon Dance sets to abuse moves such as Outrage and Waterfall, or it can take a special route, abusing Hydro Pump and Draco Meteor with Choice Specs to do massive damage to your opponent's team. To give you an example of the sheer power Choice Specs Kingdra can wield, 252 HP / 252 SpD Sassy Ferrothorn gets 3KOed by Hydro Pump under rain. Kingdra also has the rather useful ability to go mixed, allowing it to act as a powerful wallbreaker to smash through a team's defensive backbone.</p>

<h4>Omastar</h4>

<img src="/download/sprites/bw/139.png" alt="" />

<p>Omastar is a rather odd case. In DPP it suffered from severe competition with Kabutops for a place on a rain team, and it was often relegated to Spiking duties. However, everything has changed in BW, as Omastar was given one of the best boosting moves available: Shell Smash. Shell Smash raises a user's Speed, Attack, and Special Attack 2 stages while lowering its Defense and Special Defense 1 stage. This excellent move patches up Omastar's rather lackluster Speed and turns it into a threatening sweeper. The bonus of running Omastar on a rain team without Politoed is that you can freely abuse Swift Swim, giving Omastar a Speed boost to help it get off that crucial Shell Smash. If rain is up and Omastar sets up a Shell Smash, its Speed gets a massive 4-stage boost. After a Shell Smash, Omastar also hits like a truck. For example, a Modest Life Orb +2 Hydro Pump 2HKOes Blissey without a rain boost. With exceptional Speed inside rain as well as the ability to blast through many walls, Omastar is an excellent choice on a rain team that lacks Politoed.</p>

<h4>Gorebyss</h4>

<img src="/download/sprites/bw/368.png" alt="" />

<p>Gorebyss is pretty similar to Omastar. It too can use the absurdly powerful boosting move Shell Smash, and like Omastar, it can aim for a sweep once it gets that Shell Smash off. It can even hit just as hard as Omastar if it wants, but is a little bit slower and slightly less bulky. However, Gorebyss has access to the move Baton Pass, letting it pass a Shell Smash-a term often referred to as SmashPassing-to some other powerful sweeper, giving it that massive boost. Swift Swim gives Gorebyss an initial Speed boost before it uses Shell Smash, which can aid it in outspeeding a few threats before it sets up. Swift Swim also allows one to run a slightly slower, more bulky Gorebyss, as Swift Swim allows it to fix its Speed problem. With the ability to pass Shell Smashes, Gorebyss can very easily turn the game on its head by giving a powerful boost to another team member, putting your opponent under real pressure.</p>

<h4>Kabutops</h4>

<img src="/download/sprites/bw/141.png" alt="" />

<p>Kabutops is one of the old classics of DPP rain teams. Kabutops packs a base 115 Attack stat, as well as having access to Swords Dance to boost that Attack even further. With Swift Swim taking care of its average Speed, Kabutops can pile on the hurt very quickly, making it tough to deal with.</p>

<p>Kabutops has excellent STAB moves to rely on, such as Waterfall and Stone Edge, which cover a wide range of Pokemon. It also has the ability to do severe damage one of the major problems to rain teams: Ferrothorn. With Low Kick in its arsenal, Ferrothorn cannot risk switching in for fear of being crippled, thus forcing your opponent to find alternative means of bringing it down. Kabutops also has access to moves such as Aqua Jet to bypass opposing super effective priority moves, such as Conkeldurr's Mach Punch, as well as X-Scissor, which it can use to take down Celebi, another common counter to Kabutops.</p>

<p>However, despite its widespread coverage, Kabutops has an unfortunate case of four-moveslot syndrome. This means that no matter what moves you put on Kabutops, something will always wall it. For example, a moveset of Swords Dance, Stone Edge, Waterfall, and Low Kick makes Celebi a severe problem, while running X-Scissor over Low Kick causes Ferrothorn to become an issue. In addition, the shaky accuracy of Stone Edge can easily let you down in a battle. In an ironic twist, Kabutops now struggles with Omastar for a spot on rain teams as they share similar weaknesses. Kabutops certainly has some problems, but it still works just fine on a rain team provided you have methods to take down the bulky Grass-types that threaten it.</p>

<h4>Ludicolo</h4>

<img src="/download/sprites/bw/272.png" alt="" />

<p>Ludicolo is another DPP rain classic. It has a rather modest base 90 Special Attack stat, but it has an excellent Grass / Water typing which allows it to fear Ferrothorn much less than many of its rain brethren. Its typing also grants Ludicolo an awesome STAB combination, giving it wide coverage and the ability to check many bulky Water-types that can be problems to other rain sweepers. Not being weak to Electric- and Grass-type moves is a great advantage, as well as having a nice Special Defense which let it take a few hits. Ludicolo might not have the highest attacking stats around, but it does have nice versatility in running either physical and special sets, making it tough to counter as it can hit very hard.</p>

<p>Ludicolo also is blessed with the ability to use a few Fighting-type attacks, letting it defeat Ferrothorn, an eternal pain to rain teams. It also packs Ice-type attacks to scare away other bulky Grass-types that are problems to rain. In a metagame where Gastrodon is a common rain check, Ludicolo can force it out with the threat of a powerful STAB Grass-type attack. To this end, Ludicolo shines at checking many threats to rain teams, as well as abusing rain very well with Swift Swim and its STAB Water-type attacks.</p>

<h3>The Water Types</h3>

<h4>Starmie</h4>

<img src="/download/sprites/bw/121.png" alt="" />

<p>With high Speed and Special Attack, as well as superb coverage, Starmie is an excellent sweeper on a rain team. While BW gave Starmie a new counter in Ferrothorn, it is still a fearsome sweeper once Ferrothorn has been sufficiently weakened. Its base 115 Speed lets it outrun most of the metagame, making it tough to revenge kill. Starmie is blessed with excellent coverage moves in Ice Beam and Thunder; in combination with Surf or Hydro Pump, there are very few Pokemon that can switch in safely on Starmie.</p>

<p>Starmie has a few options it can run on a rain team. It has access to Recover, which allows it to heal Life Orb damage easily and continue to threaten your opponent's team. Starmie also has Trick to cripple a wall such as Blissey with a Choice item and Psyshock to deal with special walls.</p>

<p>As Ferrothorn walls many members of a rain team, it has several opportunities to set up Spikes, which can be a major issue to rain teams. Starmie helps fix this as it has access to Rapid Spin, giving it the opportunity to remove those hazards while your other team members concentrate on wearing down Ferrothorn. The ability to spin is excellent on Starmie as it is one of the few Pokemon that can both spin and scare away common spinblockers that fear being KOed by Starmie's powerful attacks. For example, one of the more common Ghost-types, Jellicent, finds it difficult to spinblock against Starmie as it hates getting smacked with a Thunder. Starmie can run Life Orb or Choice Specs to hit foes even harder, or Leftovers if you want extra survivability on Starmie. If you need a spinner, a catch-all revenge killer, or a powerful sweeper-or any combination of these-Starmie is the perfect choice.</p>

<h4>Rotom-W</h4>

<img src="/download/sprites/bw/503.png" alt="" />

<p>With its awesome Electric / Water typing, as well as excellent bulk and power, it's hard to ignore Rotom-W when considering Pokemon for a rain team. Under rain, its Hydro Pump does massive damage to anything that does not resist it, making it exceptionally difficult to switch into. Rotom-W also has access to some powerful Electric-type attacks, such as Thunder-which reaches 100% accuracy under rain-and Volt Switch, an Electric-type version of U-turn which turns Rotom-W into an excellent scout.</p>

<p>Rotom-W has access to a few support moves which help it be a pain to many opposing teams. For example, Rotom-W can run a Choice Specs or Choice Scarf set with Trick, crippling special walls such as Blissey and Chansey. Rotom-W also has access to Pain Split which provides a nice method of recovering health. When combined with Rotom-W's excellent bulk and typing, Pain Split lets it stay around for quite a while. Lastly, Rotom-W has access to Will-O-Wisp, which discourages Pokemon such as Ferrothorn or Tyranitar from switching in for fear of being burned. All in all, Rotom-W is an excellent Pokemon that functions exceptionally well both inside and outside rain.</p>

<h4>Azumarrill</h4>

<img src="/download/sprites/bw/184.png" alt="" />

<p>At first glance, Azumarill doesn't look like much. It has nice bulk but pretty poor offensive stats. However, Azumarill has access to an excellent ability in Huge Power which doubles its Attack, transforming it into a terrifying physical sweeper in rain.</p>

<p>Azumarill doesn't have a massive movepool, but it doesn't really need one. Holding a Choice Band, its Waterfall is boosted to incredible power, and when rain is active even Pokemon such as Latias, which can usually shrug off Water-type attacks, take massive damage switching in. Azumarill can bypass its low Speed by running Aqua Jet, which lets it act as a powerful revenge killer. As far as coverage options go, Azumarill has access to Ice Punch to hammer Pokemon such as Celebi on the switch-in, or Superpower to maim Ferrothorn. It can even run Toxic to handle Water Absorb Jellicent, which can otherwise wall Azumarill easily. Azumarill is lacking a little in coverage moves, but packs enough of a punch in rain that you won't miss them.</p>

<h4>Gyarados</h4>

<img src="/download/sprites/bw/130.png" alt="" />

<p>Gyarados plays a very similar game to Azumarill, so be careful when deciding spots on your rain team. Unlike Azumarill, Gyarados lacks the ability Huge Power; however, with a base 125 Attack stat, it hardly needs it. Gyarados also struggles to overcome Ferrothorn, as well as being weak to Stealth Rock, which costs it 25% of its health when it switches in. Azumarill can nail Ferrothorn with a well-predicted Superpower; however, Gyarados is forced to batter away at it with Waterfall or resort to using Bounce to try and win.</p>

<p>However, it's not all bad for Gyarados. It has the powerful boosting move Dragon Dance, which boosts its Attack and Speed stats one stage each, making it very threatening very quickly. Gyarados also has access to two wonderful abilities: Intimidate and Moxie. Intimidate lets Gyarados switch into physical blows more easily, which can aid it in getting a free Dragon Dance. Moxie increases Gyarados's Attack one stage every time it gets a KO. When combined with Dragon Dance, it can be very difficult to stop.</p>

<p>Gyarados also has enough coverage options to run a Choice Band set in a similar fashion to Azumarill. Waterfall packs huge power under rain, 3HKOing certain versions of Ferrothorn and potentially 2HKOing some Rotom-W sets with Stealth Rock damage. Gyarados can run Earthquake and Stone Edge as coverage options on a Choice set, with Payback and Outrage both working in the last slot. In short, Gyarados is an excellent physical sweeper in rain, hitting like a truck with a Choice set, or threatening a sweep with Dragon Dance. If you can keep Stealth Rock off the field, Gyarados will rarely let you down.</p>

<h4>Vaporeon</h4>

<img src="/download/sprites/bw/134.png" alt="" />

<p>When picking Pokemon for an offensive rain team, Vaporeon is often ignored. Vaporeon is often used as a physical wall, so when your opponent sees it in the Team Preview, it's often underrated as an offensive threat. However, it is often forgotten that Vaporeon has a massive base 110 Special Attack-the same as Latias. Vaporeon might not have great coverage options, but in rain with either a Life Orb or Choice Specs, its STAB Water-type attacks will hurt. Vaporeon also has access to the ability Hydration which heals status effects while rain is active, letting Vaporeon use Rest to fully heal itself while Hydration will cure it of sleep. Low Speed tends to prevent Vaporeon from utterly sweeping a team, but it can still be very effective at quickly breaking down your opponent's team with its boosted Water-type attacks.</p>

<h4>Lapras</h4>

<img src="/download/sprites/bw/131.png" alt="" />

<p>Lapras is an often overlooked threat under rain. BW gave it the wonderful Hydration ability, which lets Lapras abuse the same HydraRest combo as Vaporeon. Lapras, however, has access to an excellent boosting move in Dragon Dance, which boosts its Attack and Speed stats one stage each. When combined with Rest and Hydration, Lapras can fully heal itself, as well as having no problems with status. Lapras also has a few other options, such as running a Curse set to increase its bulk and Attack, or running a special set with Thunder to abuse rain. However, Dragon Dance in combination with Hydration and Rest is Lapras's best shot in OU, and is something that should be remembered if you use Lapras.</p>

<h4>Ludicolo</h4>

<img src="/download/sprites/bw/272.png" alt="" />

<p>Ludicolo was mentioned above thanks to its awesome Swift Swim ability. However, Ludicolo also functions very well in rain with its secondary ability: Rain Dish. Rain Dish recovers 6.25% of Ludicolo's HP per turn while it's raining. When combined with Leftovers, Substitute, and Protect, Ludicolo functions very much like your average Substitute Gliscor, in that-thanks to the recovery it receives-Ludicolo can keep creating Substitutes in an attempt to stall your opponent out. Ludicolo has the great healing move Leech Seed, which drains health from the target while healing even more of Ludicolo's HP. The end result is that with a combination of Rain Dish, Leftovers, Protect, and Leech Seed, it's possible for Ludicolo to gain more health than it loses creating a Substitute. This set is vulnerable to opposing Grass-types, including Ferrothorn, but Toxic Spikes can help wear down Pokemon such as Shaymin, while Magnezone could trap Ferrothorn.</p>

<p>Ludicolo can always take an offensive route, even on a Drizzle team, but it really suffers from competition with other Water-types which hit harder or faster. Despite its great typing, losing the Speed boost from Swift Swim to work in a Drizzle team really hurts Ludicolo's chances, and there are usually better Pokemon to use in an offensive role.</p>

<h4>Tentacruel</h4>

<img src="/download/sprites/bw/73.png" alt="" />

<p>Tentacruel also gets Rain Dish, which makes it exceptionally popular on rain teams for its ability to regain free health. Toxic Spikes help Tentacruel wear opposing Pokemon down, letting your team slowly stall them out. Tentacruel also has as nice base 100 Speed, so it can run an offensive set with Hydro Pump and Giga Drain in order to surprise would-be counters and hit exceptionally hard. Tentacruel also has access to Rapid Spin, which lets it help rain teams with the ever-annoying Ferrothorn by spinning away the hazards it sets up.</p>

<p>As far as STAB moves go, Tentacruel has the awesome Scald, which comes with a 30% burn rate which is useful for crippling physical Pokemon. Surf is also available if Tentacruel wants a little more power, but Scald's burn rate is hard to pass up. Tentacruel is an underrated Pokemon; Rain Dish and Leftovers greatly help its vitality on defensive teams, while Rapid Spin, Toxic Spikes, and Scald are excellent moves on it. If you're looking for Pokemon for a rain stall team, then look no further, for Tentacruel will rarely let you down.</p>

<h3>Other Abusers</h3>

<h4>Tornadus</h4>

<img src="/download/sprites/bw/671.png" alt="" />

<p>Tornadus is an excellent offensive abuser of rain. Its biggest selling point is its exceptionally powerful STAB Hurricane, which does massive damage to Pokemon that do not resist it. Hurricane has 100% accuracy in rain, and also comes with a handy 20% chance of confusion, which is a side effect that could help you out in a close battle. Tornadus also has powerful Fighting-type attacks such as Hammer Arm and Focus Blast to hurt Steel-types that hope to switch in on a resisted Hurricane. Hammer Arm and Focus Blast also maim Tyranitar, dissuading it from switching in and removing rain.</p>

<p>Other than Hurricane and Fighting-type attacks, Tornadus lacks decent attacking moves. However, it doesn't need much as Focus Blast and Hurricane cover most threats and it can always resort to Hidden Power to cover something crucial. Tornadus makes a great transitional Pokemon in rain teams as it can run U-turn to ensure that you maintain momentum, and it can even set up rain itself. This makes it a great choice on Swift Swim teams too, as priority Rain Dance is exceptionally useful. Lastly, Tornadus can run Tailwind, which has been boosted to a duration of 4 turns in BW. Tailwind could be used in a late-game scenario or in emergency situations to allow a teammate to get a crucial Speed boost, letting it revenge kill something it otherwise could not or sweep late-game. All in all, Tornadus is very useful on rain teams, and should be considered for a spot on your offensive rain team.</p>

<h4>Toxicroak</h4>

<img src="/download/sprites/bw/459.png" alt="" />

<p>Toxicroak is another one of rain's powerful physical sweepers. Toxicroak has an excellent ability in Dry Skin which lets it recover 12.5% HP each turn in rain. This is a pretty significant amount when you factor in Leftovers as well, making it exceptionally difficult to take Toxicroak down.</p>

<p>In BW, Toxicroak received the move Drain Punch, which is excellent in conjunction with Dry Skin. Drain Punch was also boosted to 75 Base Power and, coming off Toxicroak's base 106 Attack, is bound to hurt. Toxicroak also has access to the boosting move Bulk Up. When used in conjunction with Substitute, Toxicroak can attempt to create unbreakable Substitutes on the physical side while simultaneously boosting its Attack stat. For maximum devastation, Toxicroak can drop the reliable Drain Punch for the slightly less accurate but more powerful Cross Chop. Running Cross Chop also frees up a moveslot to run Ice Punch to hammer Gliscor. A simple Swords Dance set with Cross Chop, Ice Punch, and Sucker Punch can be a real problem for many teams. Toxicroaks Fighting-type STAB moves allow it to bust through the usual rain annoyances Blissey and Ferrothorn, a feat that makes it exceptionally valuable for many rain teams.</p>

<h4>Dragonite</h4>

<img src="/download/sprites/bw/149.png" alt="" />

<p>The old RBY Dragon-type is back with the massive boosts it received in BW. Dragonite received the awesome Multiscale ability, which cuts the damage Dragonite takes in half, provided it is at full health. This excellent ability can make it exceptionally difficult to defeat Dragonite, especially as it has access to Roost to heal off any damage it takes. Dragonite also has excellent bulk, which means it can act as a nice pivot for rain teams, switching into Pokemon such as Celebi that usually give rain teams trouble.</p>

<p>Multiscale is not the only thing that Dragonite received in BW. Dragonite also received the powerful STAB move Hurricane, which has 100% accuracy under rain and also comes with a 20% chance to confuse the opponent. This, combined with Thunder and Aqua Tail, can turn Dragonite into a very effective wallbreaker under rain. Dragonite can also run its bread and butter Dragon Dance set to quickly attempt a sweep. Being on a rain team makes Waterfall a viable option on a Dragon Dance set, letting it blast past Gliscor which usually prevents Dragon Dance Dragonite from sweeping.</p>

<h4>Raikou</h4>

<img src="/download/sprites/bw/243.png" alt="" />

<p>Raikou is a very underused Pokemon, and is often considered not quite good enough in OU. However, Raikou can really shine in a rain team. With its exceptional base 115 Speed, it outspeeds most of the metagame quite easily, while it can also hit hard off its base 115 Special Attack. Raikou has access to some very powerful moves in Aura Sphere and Weather Ball. In rain, Weather Ball turns into a Water-type attack which gets a powerful boost. Aura Sphere maims Tyranitar and Ferrothorn, which are both common annoyances to rain teams. There is a catch, however; both Aura Sphere and Weather Ball are event moves that force Raikou to run Rash as its nature, lowering its Speed quite a bit; it still outspeeds base 100s, however, which is a nice benchmark to hit.</p>

<p>Raikou has access to Calm Mind which is an excellent boosting move for it, letting it run either an offensive Calm Mind set or a slightly more defensive set with Substitute and Calm Mind. Both sets have the potential to be equally devastating with the right support. Packing nice Speed and power, as well as the opportunity to spam STAB Thunder under rain, Raikou can be a very strong member on a rain team.</p>

<h4>Jolteon</h4>

<img src="/download/sprites/bw/135.png" alt="" />

<p>Jolteon works in a similar vein to Raikou in that it packs incredible Speed and decent power. Jolteon is naturally faster than most of the metagame, which lets it check Pokemon such as opposing Tornadus and Starmie. Jolteon can run a Life Orb set with Charge Beam to hit many Pokemon exceptionally hard, or a Choice Specs set with Volt Switch to retain the ability to scout while hitting hard with its STAB Electric-type attacks.</p>

<h4>Rotom-C</h4>

<img src="/download/sprites/bw/500.png" alt="" />

<p>Rotom-C suffers from severe competition from Rotom-W, which has a STAB Hydro Pump that is boosted by rain. However, Rotom-C can smash Gastrodon-a problematic Pokemon for Rotom-W and rain teams in general-with a STAB Leaf Storm, forcing it to retreat. Rotom-C is also an excellent check to Rotom-W on opposing teams, which can become very threatening when rain is up. Rotom-C boasts a 4x resistance to Electric-type attacks and threatens to smash Rotom-W with a Leaf Storm; however, a STAB Hydro Pump in rain will do a fair amount of damage to Rotom-C, so be careful switching it in.</p>

<p>Rotom-C has access to many of the same moves as Rotom-W, such as Will-O-Wisp and Volt Switch, which really help its hit-and-run playstyle. While Rotom-C is a very useful Pokemon under rain, it is often outclassed by Rotom-W, so if you are choosing a Rotom forme for your rain team think carefully about what is best for the team.</p>

<h4>Jirachi</h4>

<img src="/download/sprites/bw/385.png" alt="" />

<p>Jirachi is a premier abuser for all styles of rain teams. To begin with, Jirachi has base 100 stats across the board, as well as a very useful Steel typing, which lets it serve as an excellent check to Pokemon such as Reuniclus, Latios, and Latias. Defensive teams really appreciate its ability to act as Wish support while also spreading paralysis with a 100% Thunder which, thanks to Serene Grace, has a 60% chance of paralyzing the opponent. Furthermore, Jirachi can become exceptionally threatening if it takes an offensive route. Sets with Calm Mind and Wish have both offensive and defensive value, passing Wishes to keep members of your team alive while also healing Jirachi and turning it into a threatening sweeper.</p>

<p>Jirachi can also run a fearsome Substitute + Calm Mind set. Although this set lacks recovery, it can be very devastating to many teams. Commonly, Jirachi runs Thunder for its previously mentioned ability to paralyze foes, and either Flash Cannon or Water Pulse as its other attacking option. Flash Cannon comes with a 20% chance to lower the opposing Pokemon's Special Defense, as well as critically wounding Tyranitar that hope to switch in and lower Thunder's accuracy by removing rain. On the other hand, Water Pulse has a 40% chance to cause confusion, as well as picking up a rain boost. Water Pulse also forms a very effective parafusion combo with Thunder, making it a large annoyance to many teams, as giving Jirachi free turns can be very devastating.</p>

<p>When all's said and done, Jirachi is an outstanding Pokemon to use on a rain team. With its excellent typing, stats, and movepool, Jirachi is very good at what it does, making it hard to pass up on any rain team.</p>

<h4>Ferrothorn</h4>

<img src="/download/sprites/bw/628.png" alt="" />

<p>Ferrothorn is a wonderful Pokemon on a rain team. Its outstanding Grass / Steel typing lets it stand up to powerful Water-types without fear. It also has amazing 74 / 131 / 116 defensive stats which let it take repeated punishment with little fear. In rain, its weakness to Fire-type attacks is halved, which means certain threats that frequently run Hidden Power Fire to handle it, such as Celebi and Latios, struggle to hurt it.</p>

<p>However, Ferrothorn has more than just amazing stats and a great typing; it has access to an awesome supporting movepool. With moves such as Leech Seed, Spikes, and Stealth Rock, as well as great status moves such as Thunder Wave and Toxic, Ferrothorn is one cool customer. Hazard support is very important to many teams, and Ferrothorn remains one of the best Pokemon to set up hazards in rain.</p>

<p>On the offensive front, Ferrothorn has access to a decent base 94 Attack and powerful STAB moves in Gyro Ball, which is boosted by Ferrothorn's pitiful Speed, and Power Whip, which maims Water-type Pokemon such as Rotom-W. Ferrothorn can even run a Choice Band set, which can surprise many Pokemon and deal massive damage.</p>

<p>As far as item options go, Leftovers is the best option for Ferrothorn, although Shed Shell can be used if you are particularly worried about Magnezone. Rocky Helmet also gets decent utility with Ferrothorn's Iron Barbs ability; together, they take off a massive 25% of your opponent's health if it uses a contact move on Ferrothorn, which can be very annoying to teams that rely on Outrage as Ferrothorn can quickly take away 50% of their health. Rocky Helmet and Iron Barbs also severely hurt Pokemon attempting to use Rapid Spin Ferrothorn to remove hazards it sets.</p>

<h4>Bronzong</h4>

<img src="/download/sprites/bw/442.png" alt="" />

<p>Bronzong is another Steel-type that loves having its Fire-type weakness removed under Rain. It has an excellent Psychic / Steel typing, as well as great 67 / 116 / 116 defensive stats. Bronzong is exceptionally useful to rain teams as it serves as a check to Pokemon such as Landorus and Gliscor, both of which are annoyances if sandstorm is active. Bronzong can switch in on these Pokemon without fear and scare them away with the threat of Hidden Power Ice or Earthquake. Bronzong also serves as an excellent Pokemon to set up Stealth Rock or dual screens if needed.</p>

<h4>Latias</h4>

<img src="/download/sprites/bw/380.png" alt="" />

<p>Latias is an excellent abuser of rain. With a great typing, an excellent base 110 Special Attack stat, and an impressive base 130 Special Defense, Latias can switch into Pokemon such as Rotom-W in the rain without fear, shrugging off a Hydro Pump and recovering the damage. Latias can be exceptionally deadly with a Choice Specs set, firing off a powerful Draco Meteor to batter down your opponent's defensive Steel-types, opening the way for a fast, powerful Water-type such as Starmie to clean up late-game. Latias can also run a defensive set with Roar and Reflect, perhaps suitable for a rain stall team, which enjoys having an extra phazer.</p>

<p>Finally, Latias can be exceptionally threatening with a Calm Mind set. With Calm Mind, Recover, and Dragon Pulse, Latias can become very threatening to many teams due to its impressive bulk combined with its nice Speed and power. In the last slot, Latias can run Roar to phaze out Pokemon such as Jirachi or Reuniclus who might try to set up and win the Calm Mind war. Substitute can also be used as a protective buffer to prevent being revenge killed, as well as allowing Latias to set up on Pokemon such as Ferrothorn and Bronzong by stalling out their Gyro Ball PP while Substitute prevents Leech Seed from affecting it. Latias does suffer from a bit of competition from its brother, Latios; however, Latias's extra bulk is really useful on balanced and fully defensive teams.</p>

<h4>Latios</h4>

<img src="/download/sprites/bw/381.png" alt="" />

<p>While Latias is traditionally run with a more defensive mindset, Latios is all about offense. With a massive base 130 Special Attack, its Choice Specs set is far more damaging than Latias's. Draco Meteor will smash anything that doesn't resist it while Surf under rain can deal with most Steel-types. Latios can also forget about Choice Specs and just run a Life Orb set with 3 attacks and Recover, crushing Pokemon without needing as much prediction and opening up holes in your opponent's team for another Pokemon to clean up. Under rain, very little can switch into Latios safely, with Tyranitar really being the best option. This can work out very well on a rain team as Latios can be sacrificed to cripple Tyranitar enough for Politoed to win the weather war.</p>

<p>Latios also has a nice attacking movepool. Psyshock can dent Blissey switching in to sponge a Draco Meteor, while also allowing Latios to check Pokemon such as Calm Mind Virizion, which can be rather threatening to a rain team. Latios can also run a Calm Mind set if it needs to, but a Life Orb set with 3 attacks is just as destructive.</p>

<h4>Scizor</h4>

<img src="/download/sprites/bw/212.png" alt="" />

<p>Scizor, which was one of the top Pokemon in DPP, retains its high usage in BW. Rain weakens the Fire-type attacks it dislikes, but at the cost of Scizor taking a lot more damage from Surfs. That said, Scizor can be very usful on a rain team by checking Pokemon such as Latias which can be destructive to your team, as well as revenge killing Pokemon with its powerful STAB Bullet Punch. Scizor can also be useful to rain teams in that it can set up a Swords Dance on Ferrothorn and, taking advantage of the weakened power of Fire-type attacks under rain, attempt to sweep your opponent's team. Scizor is perfect on rain teams as common threats such as Celebi and Virizion hate switching into Choice Band Scizor. It's also very effective partnered with a Rotom-W with Volt Switch, as together they can force each other's counters out while weakening your opponent's team.</p>

<h4>Parasect</h4>

<img src="/download/sprites/bw/47.png" alt="" />

<p>Parasect is often regarded as pretty pathetic; however, on a rain team, Parasect can enjoy a rather nice niche. Dry Skin lets it recover its health every turn while it's raining, and Parasect can further exploit this with Leech Seed and Leftovers. Thanks to Parasect's low base HP, Leech Seed can often recover more health than Parasect needs to make a Substitute, which makes it similar to Ludicolo in that respect. Parasect also has access to the 100% accurate sleep move Spore which, thanks to BW's sleep mechanics, effectively puts one opposing Pokemon out of commission. Parasect can also use its STAB X-Scissor to slam Grass-types such as Celebi that switch in hoping to absorb a Leech Seed. A rather unusual Pokemon, Parasect can be very effective on a rain team with the right support.</p>

<h4>Jellicent</h4>

<img src="/download/sprites/bw/623.png" alt="" />

<p>Jellicent is the new premier spinblocker in BW, and it's excellent at what it does. Jellicent has a wonderful Ghost / Water typing, as well as nice defensive stats that can let it take a few hits. Jellicent also has the useful Water Absorb ability, which is perfect on rain teams as it gives them a pivot to switch into opposing Water-type attacks. Jellicent can ward off many physical sweepers with the threat of Will-O-Wisp, or it can spam Scald which has a 30% burn rate. Jellicent also has access to the wonderful healing move Recover, which allows it stay alive longer to spinblock.</p>

<p>Thanks to Jellicent's defensive stat spread, it really enjoys being on balanced or wholly defensive teams as it can prevent your entry hazards from being spun away. Jellicent can also manhandle opposing defensive teams by utilizing Taunt, which prevents your opponent from setting up Spikes against Jellicent.</p>

<p>Despite predominantly being a defensive pokemon, Jellicent also has an option of running a Choice set and spamming a powerful Water Spout to catch its counters by surprise and act as an unexpected wallbreaker. Shadow Ball smashes Celebi, Latios, and Latias, making Jellicent an excellent lure.</p>

<h4>Gastrodon</h4>

<img src="/download/sprites/bw/428.png" alt="" />

<p>A common opinion of Gastrodon is that it is only used to counter rain teams; with its new and improved Storm Drain ability letting it absorb Water-type attacks and its sudden jump from NU to OU, this isn't an unreasonable assumption. Like all Water-types, it is gifted with an excellent defensive typing; however, its unique immunities to Electric- and Water-type attacks and natural bulk make it especially talented at taking all kinds of attacks. Factor in its access to Recover and you have an excellent option to prevent opposing Water-types from using the rain against you.</p>

<p>Gastrodon isn't limited to holding off other Water-types; it can also become a very threatening attacker itself with Choice Specs equipped. With its resistances and bulk, Gastrodon gets plenty of chances to switch in and blast the opponent with rain-boosted Surfs, which are nearly as powerful as Draco Meteors from Latios. STAB Earth Power and Ice Beam provide excellent coverage, with Hidden Power options available to nail any normal counters other than Blissey and Chansey. Furthermore, Gastrodon has the option of running Recover, which it can impressively pull off even with a Choice item. If your opponent makes the mistake of using a Water-type attack on Gastrodon they will be in for pain, as there is no Pokemon that can switch into a Choice Specs Surf boosted by Storm Drain and rain without an immunity. Even Blissey and Chansey risk being 2HKOed by it, and standard Latios is almost OHKOed, pushing the limits of how a powerful a Surf can become in OU.</p>

<h4>Volcarona</h4>

<img src="/download/sprites/bw/667.png" alt="" />

<p>The release of BW not only surprised us with a Pokemon besides Kyogre getting Drizzle, but it also went ahead and handed us a Fire-type that can fit well in rain teams. Volcarona brings a lot to a rain team, taking care of threats such as Nasty Plot Celebi and Calm Mind Virizion that generally trouble them and providing firepower against sun teams. Volcarona also benefits from rain, with access the move Hurricane and a boosted Hidden Power Water to maintain coverage against Steel-types such as Skarmory and Heatran. Don't underestimate the power of Volcarona just because it's raining; it still has Quiver Dance and enough coverage to run through teams.</p>



<h2>Threats</h2>


<h3>Sandstorm</h3>


<h4>Tyranitar</h4>

<img src="/download/sprites/bw/248.png" alt="" />

<p>Tyranitar is always going to be a rather large problem for a rain team thanks to its Sand Stream ability, which creates a sandstorm the moment it enters the battlefield. This, combined with its massive bulk and the Special Defense boost it receives in sand, makes it a tough Pokemon to take down. Tyranitar also has a rather large Attack stat, as well as access to Pursuit, letting it do severe damage to Politoed, assuming it can catch it fleeing.</p>

<p>Luckily, Tyranitar is weak to Water-type attacks, which means that it cannot realistically switch into powerful Water-type moves from Pokemon such as Choice Specs Politoed without taking massive damage. A physically defensive Politoed can also stand up to most Tyranitar without fear, utilizing Protect to scout Tyranitar's move, Toxic to gradually wear the beast down, or Scald to threaten it with a burn. Tyranitar also has 4x weakness to Fighting-type attacks, so a well-timed Focus Blast from Politoed can nail it, winning the weather war for you instantly. Furthermore, you can use to a few other Pokemon to deal with Tyranitar. For example, Toxicroak can switch into Tyrantiar and force it out with the threat of a Cross Chop or Drain Punch. Tornadus can use Hammer Arm or Focus Blast to KO Tyranitar or use a priority Rain Dance as it switches in, nullifying its attempt to set up sandstorm. In short, dealing with Tyrantiar is not as tricky as it appears thanks to its weakness to Water-type moves, as well as many Rain abusers hitting hard enough or possessing certain moves that deter it from switching in. Tyranitrar's biggest asset is the enormous unpredictability it brings to the table, so if you sort out its set, dealing with it becomes much easier.</p>

<h4>Hippowdon</h4>

<img src="/download/sprites/bw/455.png" alt="" />

<p>Hippowdon is another weather inducer that removes the rain which Politoed sets up. It's far less unpredictable than Tyrantiar, and is also much rarer. However, never underestimate Hippowdon; thanks to its massive bulk, as well as Slack Off, bringing it down can be a large problem.</p>

<p>Like Tyranitar, Hippowdon suffers from a weakness to Water-type attacks. In addition, its Special Defense is much lower than Tyranitar's as it does not receive the Special Defense boost under sand that Tyrantiar gets. This gives rain teams an exceptionally large advantage, as it means that Hippowdon will rarely be switching into your rain abusers in fear of taking critical damage from a STAB Water-type attack.</p>

<p>Hippowdon commonly carries moves such as Stealth Rock and Slack Off, as well as offensive options such as Earthquake and Ice Fang. This makes Rotom-W an excellent option to deal with it, as it can threaten to cripple it with a Will-O-Wisp or KO with a STAB Hydro Pump. Politoed itself can also go toe-to-toe with the mighty Hippowdon, dealing massive damage with a Choice Specs set or crippling it with a well-timed Toxic if running a defensive set. Politoed can also Rest off any damage it might take by running a ChestoRest set.</p>

<p>In addition to Politoed, specially-based Water-types are your best bet to take down Hippowdon. Certain phyical powerhouses under rain, such as Choice Band Azumarill, can also do okay, but target Hippowdon's much higher Defense stat. Starmie and the previously mentioned Rotom-W are excellent options, with the latter walling every common move Hippowdon runs, and the former having access to Recover to heal off damage as well as Rapid Spin to remove Stealth Rock.</p>


<h4>Landorus</h4>

<img src="/download/sprites/bw/675.png" alt="" />

<p>Landorus is another popular abuser of sandstorm that can hit extremely hard thanks to its Sand Force ability, which effectively gives its Rock- and Ground-type attacks a Life Orb boost if sandstorm is in play. With a Ground / Flying typing, Landorus is weak to Water-type attacks; however, it can switch into Electric-type attacks for free and then threaten a team back with its STAB Earthquake.</p>

<p>While Landorus struggles to switch in cleanly against a rain team, what makes it so dangerous is its versatility. For example, Choice Scarf sets can outspeed your rain sweepers and revenge kill them, while U-Turning on the popular Starmie for easy momentum. Landorus can also run a Swords Dance set, as well as Substitute, which can prevent it from being revenge killed as easily.</p>

<p>In order to deal with Landorus, you first need to find out its set. Choice Scarf sets can be played around with prediction, while Swords Dance sets can be revenge killed by fast Pokemon such as Starmie and Jolteon. Sets with Substitute are a little more troublesome, but Rotom-W works very well, as does Gliscor if Landorus lacks Hidden Power Ice. Azumarill is also an excellent check to Landorus as it can revenge kill it with a powerful Aqua Jet.</p>

<h3>Sun</h3>

<h4>Ninetales</h4>

<img src="/download/sprites/bw/38.png" alt="" />

<p>Ninetales is a rather large threat to rain teams. Merely switching in causes Drought to activate, which is immeasurably crippling to a rain team, as Thunder and Hurricane become inaccurate while Water-types have their STAB attacks halved in power. The real problem that sun brings, though, are the powerful Grass-types, all of which can be a handful if sun is up. In practice, fighting a sun team is more about eliminating the abusers such as Venusaur than it is about eliminating Ninetales, due to Ninetales being a rather subpar Pokemon.</p>

<p>In terms of beating Ninetales, however, you have a few options. Politoed can do massive damage to it with Hydro Pump if it's a Choice Specs variant or just has high Special Attack investment, even with Drought reducing its Base Power. Defensive Politoed can freely switch in on Ninetales, only fearing the rare Energy Ball, and can Refresh or Rest off any status that Ninetales throws at it. Speaking of status, hitting Ninetales with Toxic is a great way to deal with it as it will be gradually weakened. Powerful Pokemon such as Choice Band Gyarados can still smash Ninetales with Earthquake or Stone Edge even if it's burned, and Stealth Rock will also cripple Ninetales whenever it switches in. Ninetales has only average bulk, so a few hard hits should be enough to take it down.</p>

<h4>Venusaur</h4>

<img src="/download/sprites/bw/3.png" alt="" />

<p>Venusaur is one of the most common Grass-types seen on sun teams and can be exceptionally threatening. What makes it a problem is the unpredictability in its moveset, which can make it slightly tricky to deal with. Venusaur also resists Water-type moves and can often quite easily switch in against certain rain abusers even if sunlight is not up, forcing a switch. Its STAB Grass-type attacks also threaten Politoed, the centerpiece of a rain team, while its Poison typing absorbs any Toxic Spikes that more defensive Rain teams might employ.</p>

<p>In order to counter Venusaur, you have to scout its moveset. In general, many Venusaur run a Grass-type attack such as Energy Ball or SolarBeam, as well as Hidden Power Fire to hit opposing Grass-type Pokemon such as Ferrothorn. The final two attacks, however, can be rather tricky. Venusaur can run moves such as Growth to increase its attacking stats under sunlight, Sludge Bomb for an extra coverage move, or utility moves such as Synthesis to heal itself, Sleep Powder to cripple a counter, and even Sunny Day to set up sunlight when it scares Politoed away.</p>

<p>Despite its rather wide movepool, Venusaur does struggle with a few Pokemon. For example, Venusaur struggles against certain Grass-type Pokemon such as Ferrothorn if rain is active, as it can only fire off a weakened Hidden Power Fire while Ferrothorn can Thunder Wave in order to cripple its Speed. Jirachi, too, can deal with it rather well if rain is active, also threatening to paralyze with Body Slam or Thunder, while some Wish + Calm Mind sets can simply hit Venusaur with a super effective Psychic. Latias is also an amazing counter, and can shrug off an attack or two while threatening to set up a few Calm Minds. In a similar vein, Latios can take a hit (although a Sludge Bomb will hurt), will outspeed if rain is up, and can hammer Venusaur with a Draco Meteor. Dragonite and Tornadus can also threaten to OHKO Venusaur with their STAB Hurricanes, although both require rain in order to avoid Hurricane's poor accuracy under sun. In addition, Venusaur is not particularly bulky, so a few powerful neutral hits will bring it down.</p>

<h4>Sawsbuck</h4>

<img src="/download/sprites/bw/616.png" alt="" />

<p>Sawsbuck is another one of those tricky Grass-types that rain teams hate to face. Sawsbuck has the stats of a physical sweeper, which means that it commonly runs a Swords Dance set. It's Grass / Normal typing gives it pretty solid coverage, and it can run through a weakened rain team with ease.</p>

<p>The first step to beating Sawsbuck is taking away the sunlight which activates its Chlorophyll ability; this is not essential, but it does make it slightly easier to revenge kill. Sawsbuck also really hates Steel-types such as Skarmory, Bronzong, and Ferrothorn, as most run Nature Power, which transforms into Earthquake when used in simulator play. The aforementioned three Pokemon do a pretty decent job at walling it and can set up hazards or cripple it with their STAB attacks such as Brave Bird (for Skarmory) or Gyro Ball (Bronzong and Ferrothorn). Dragonite can try and revenge kill it if its Multiscale is intact, smashing Sawsbuck with a STAB Hurricane. Tornadus can do the same, although it has to be noted that rain needs to be up for Tornadus to outspeed and then KO with Hurricane. If you can predict a Swords Dance, Choice Scarf Politoed can switch in and launch a well-timed Ice Beam to cripple Sawsbuck, but it really needs to watch out for a STAB Horn Leech on the switch.</p>

<h4>Tangrowth</h4>

<img src="/download/sprites/bw/470.png" alt="" />

<p>Tangrowth is another dangerous Chlorophyll abusers that give rain teams trouble. Like Venusaur, Tangrowth can also be slightly unpredictable in that it can hit either physically or specially due to its excellent offensive stats. Tangrowth also has excellent physical bulk, which lets it switch into Pokemon such as Azumarill with little fear. Once in, it can use Growth to boost both of its offensive stats and then hit back with a STAB move of choice.</p>

<p>Despite Tangrowth looking rather threatening on paper, in practice it's not so difficult to deal with. Tangrowh is rather slow, even after a Chlorophyll boost, so Choice Scarf Pokemon such as Rotom-W can still outspeed and KO with Hidden Power Ice. Choice Scarf Politoed can also remove the sunlight and revenge kill Tangrowth with Ice Beam, making it a decent check. Dragon-type Pokemon such as Latios or Latias are also good bets as both resist many of the common moves Tangrowth runs.</p>

<p>When dealing with Tangrowth, remember that it has a pathetic Special Defense stat, which means that it cannot really switch in on special attacks. Even Water-type attacks will hurt if rain is up, and Ice Beam will cripple it. Tangrowth will likely switch in when sun is up, so use this to your advantage when dealing with it. Winning the weather war will greatly weaken Tangrowth's potential to hurt your rain team.</p>

<h4>Volcarona</h4>

<img src="/download/sprites/bw/667.png" alt="" />

<p>Being a Fire-type, you would hardly consider Volcarona as a threat to your standard rain team. Volcarona also packs a 4x weakness to Stealth Rock, which limits its opportunities to switch in. However, it can be exceptionally difficult for rain teams to deal with, as it puts significant pressure on Politoed to keep it in check, and its movepool isn't quite emptied as it can abuse Hurricane in rain.</p>

<p>Stat-wise, Volcarona is blessed with great Special Attack, Special Defense, and Speed, while in other areas its stats are sadly rather lacking. Volcarona did, however, get one of the greatest stat-boosting moves of all time in Quiver Dance, which boosts its Special Attack, Special Defense, and Speed by one stage each. Combined with excellent STAB options in Bug Buzz and Fiery Dance-which boosts the users Special Attack stage one stage 50% of the time-Volcarona is very hard to handle. Considering the fact that Volcarona is often used on a sun team, it can be a headache for rain teams to deal with.</p>

<p>Like Venusaur, Volcarona can be rather unpredictable with its moveset. While Quiver Dance, Bug Buzz, and a Fire-type attack are standard, Volcarona can choose to run Hidden Power Rock or Ground, Morning Sun, Rest with a Chesto Berry, or Substitute. It can also run slightly different EV spreads, sometimes going fully offensive, while other times gravitating towards bulk. These subtle changes limit what counters Volcarona and what doesn't.</p>

<p>On a rain team, the best weapon against Volcarona is Azumarill. Azumarill has priority Aqua Jet, which bypasses any Speed boosts Volcarona might have obtained, as well as hitting Volcarona's weak Defense stat. It can OHKO so long as sun is not up, although Substitute Volcarona can be irritating if Flame Body kicks in and burns Azumarill. Gyarados, Salamence, and Dragonite are also excellent bets to beat Volcarona. All of them greatly dislike Hidden Power Rock and the possibility of Volcarona's Flame Body ability kicking in, but they resist its STAB options and can hit it hard with their STAB attacks. Defensive Politoed can attempt to switch in and Toxic Volcarona variants that run Morning Sun, or use Perish Song to limit the amount of turns Volcarona is in play and force it out. Choice Scarf Landorus and Terrakion also outspeed Volcarona even after a Quiver Dance and can OHKO with Stone Edge, although neither of them like switching into Volcarona if it chooses to scout with Substitute.</p>

<p>When facing Volcarona, perhaps the important thing is to keep Stealth Rock up on the field, which really hurts Volcarona and makes it much easier to handle after it has lost 50% of its health. Preventing sunlight and keeping up Drizzle is also recommended, although be warned that many smart players may bring in Volcarona early, forcing Politoed in so they can weaken it with STAB Bug Buzz before switching back out. Volcarona is very likely the strongest and most dangerous threat a sun team can unleash against a rain team. Underestimate it at your peril.</p>

<h3>Miscellaneous Threats</h3>

<h4>Abomasnow</h4>

<img src="/download/sprites/bw/465.png" alt="" />

<p>Abomasnow is very likely the most annoying weather inducer that rain teams will have to face. Upon entering the field, it calls forth a hailstorm, removing the rain that Politoed sets up. To make matters worse, Abomasnow resists Water-type attacks thanks to its Grass / Ice typing, which means that it can switch in on Pokemon such as Starmie, resisting their attacks and threatening to hit back with one of its powerful Grass-type STAB moves.</p>

<p>Abomasnow commonly runs two sets: a defensive set with Leech Seed, and an offensive Choice Scarf set, which can hit extremely hard with STAB Wood Hammer and Blizzard. These two sets often have slightly different counters; however, in general, Steel-types are your best weapons against Abomasnow. Pokemon such as Jirachi and Bronzong are excellent initial switches into Abomasnow, while Ferrothorn and Scizor also work well provided they avoid a Hidden Power Fire from the Choice Scarf set. Defensive rain teams can switch in Tentacruel, who can Rapid Spin away Leech Seed and set up Toxic Spikes, which will make dealing with the support variant of Abomasnow much easier. Speaking of hazards, Stealth Rock will really hurt Abomasnow whenever it switches in. If you have Spikes support, it will only make things more difficult for Abomasnow. Abomasnow's only method of recovery is Leech Seed, so if you can limit it from healing and then force it out, Abomasnow will struggle to keep up for the rest of the match so long as Stealth Rock is present. Lastly, Abomasnow possesses rather average defenses, so powerful neutral hits will gradually take it down.</p>

<h4>Virizion</h4>

<img src="/download/sprites/bw/670.png " alt="" />

<p>Virizion can be exceptionally irritating to rain teams. With a massive base 129 Special Defense, it can easily shrug off most of the attacks that rain teams can level at it. It also possesses powerful STAB attacks which can rip through rain teams very easily. When combined with Swords Dance and Calm Mind, Virizion can be a handful to deal with.</p>

<p>The best way to deal with Virizion is to inflict it with status. Paralysis hampers its Speed and burn cripples physical sets that run Swords Dance, while Toxic wrecks both sets. Once statused, Virizion becomes much easier to deal with. Failing that, there are a few other Pokemon that can take on Virizion and eliminate it. Latios and Latias have bulk similar to Virizion, and can win a Calm Mind war barring an untimely critical hit. Both also have access to STAB Psyshock, which hits Virizion's weaker Defense stat, making it much easier to deal with. Dragonite can handle Virizion so long as Multiscale is active, and can OHKO with Hurricane. Tornadus hates switching into a Hidden Power Ice, but can switch in on most of Virizion's other attacks, outspeed, and then hit it with a STAB Hurricane as well. Specially defensive Jirachi can play the odds and aim for a paralysis so it can flinch Virizion to death, while Forretress is not weak to Fighting-type attacks, has Sturdy, and can strike back with Gyro Ball, doing massive damage.</p>

<p>Virizion has a rather weak Defense, so powerful priority attacks will also do a lot of damage. For example, Choice Band Scizor can deal significant damage to Virizion, taking out weakened ones. Virizion also cannot switch into certain physical attacks such as a Choice Band Azumarill's Waterfall, which will flat-out cripple it beyond measure, nullifying it as a threat.</p>

<h4>Ferrothorn</h4>

<img src="/download/sprites/bw/628.png" alt="" />

<p>Ferrothorn, the most popular Spikes user in the game, is also a menace to rain teams. Ferrothorn can turn the rain against you, as rain reduces its weakness to Fire-type attacks, making it much harder to deal with. In addition, Ferrothorn can scare away Politoed with the threat of a Power Whip, and can cripple fast Pokemon with a well-timed Thunder Wave. Leech Seed makes dealing with it even more of an annoyance, as it can heal itself while setting up hazards to further hurt your team.</p>

<p>Despite being an extreme annoyance to rain teams, Ferrothorn can be dealt with. The first and often forgotten method is to spam high-powered Water-type attacks at it. People tend to forget that while Ferrothorn might resist Water-type attacks, they still deal solid damage. Throwing out Choice Specs-boosted Hydro Pumps and sacrificing a Water-type to cripple Ferrothorn might not be a bad idea; furthermore, Fire- and Fighting-type attacks still deal quite a bit of damage. Ferrothorn also hates being burned, and Rotom-W can make an excellent lure for Ferrothorn, burning it as it tries to switch in. A burn will make dealing with Ferrothorn much easier, as it gradually loses health each turn and its offensive capabilities will be significantly hampered. Defensive rain teams can also attempt to burn Ferrothorn by throwing multiple Scalds at it, while Tentacruel can safely spin away any hazards it might set up.</p>

<p>The final way to deal with Ferrothorn is to include Pokemon in your rain team that can set up on it, and then eventually beat it. This actually forces the Ferrothorn in question to become a hindrance as you can use Ferrothorn as a free tool to set up on and then break down your opponent's team. Pokemon such as Substitute Calm Mind Jirachi, Swords Dance Toxicroak, and Subsititute Calm Mind Latias can all set up on Ferrothorn and threaten a sweep. Reuniclus has Magic Guard and therefore is unaffected by Leech Seed, and if all else fails powerful Fighting-types such as Conkeldurr or Lucario will force Ferrothorn to switch out. Lastly, Magic Bounce Pokemon such as Xatu can switch into Ferrothorn, reflect its hazards right back at it, and set up screens during the turn it switches out, preventing it from being a threat.</p>

<h4>Kingdra</h4>

<img src="/download/sprites/bw/230.png" alt="" />

<p>Kingdra is a rather rare threat to rain teams. It's mostly chucked onto certain teams just because it can screw over rain teams thanks to Drizzle activating its ability, Swift Swim. This makes it near impossible to revenge kill and quite difficult to take down. Kingdra can run many sets, but chances are you are going to see a Dragon Dance set, as it works best on the teams that use Kingdra and gives it a niche when not battling a rain team. Usually, it runs Outrage and Waterfall as its primary STAB attacks as, thanks to its awesome coverage, it doesn't need really to run anything else. Rest is usually a common option for Kingdra, so paralyzing it is not usually recommended as Kingdra can just Rest off the paralysis and reawaken with a Chesto Berry.</p>

<p>Your best way of beating Kingdra is to switch in Ferrothorn and wear it down with Leech Seed and Power Whip. Gyro Ball also works as Kingdra gets that powerful Speed boost under rain. Skarmory can also phaze away certain sets provided it avoids Waterfall's flinch chance, while Jellicent can play mind games with Will-O-Wisp and Taunt (preventing Rest). Empoleon is another excellent choice that walls Kingdra, but it has a limited niche outside of this. All in all, it's pretty tough for a rain team to handle Kingdra; however, on the bright side, it's quite rare, so you shouldn't have to face it often regardless.</p>

<h4>Raikou</h4>

<img src="/download/sprites/bw/243.png" alt="" />

<p>With access to Calm Mind and powerful Electric-type attacks, Raikou is already a difficult prospect for rain teams to handle. Raikou also has base 115 Speed, which Speed ties with Starmie, making it somewhat difficult to revenge kill was well. Raikou can get pretty decent coverage with Hidden Power Ice, and can also run Aura Sphere if it wants to-however, it should be noted that this lowers its Speed as Aura Sphere locks it into a Rash nature. Despite being fast, Raikou can get worn down gradually, and it cannot really switch into boosted Water-type attacks, as it does not resist them and needs all of the health it can get. Special walls such as Blissey and Chansey handle Raikou very well, as do Choice Scarf Pokemon such as Landorus, which outspeeds Raikou and can KO with Earthquake. Latias can also get into a Calm Mind war and then Roar Raikou back out. Lastly, Raikou has an average Defense, so powerful physical attacks such as Choice Band Azumarill's Aqua Jet can do heavy damage.</p>

<h4>Toxicroak</h4>

<img src="/download/sprites/bw/459.png" alt="" />

<p>Toxicroak is a perfect example of a Pokemon that works both for and against rain. With Dry Skin, Toxicroak heals 12.5% of its HP each turn. When you add in Leftovers recovery, Toxicroak can become a difficult Pokemon to beat down, especially when it has tools such as Drain Punch to heal itself even more.</p>

<p>Toxicroak is commonly seen running either a Bulk Up or Swords Dance set. Each of these sets has slightly different counters; however, they both love setting up on some of the more defensive Pokemon seen on rain teams. For example, Pokemon such as Ferrothorn and Tentacruel lack the effective means to hurt Toxicroak and must switch out, giving Toxicroak the free turn to set up. The Bulk Up set usually has Substitute as well as Drain Punch and Sucker Punch to deal with teams. This means that Gliscor can wall it, Taunting it or setting up a Swords Dance while scaring it away with the threat of a STAB Earthquake. Dragonite also works well as it can make use of a STAB Hurricane and can always Roost off any damage taken from Sucker Punch at a later time.</p>

<p>Swords Dance Toxicroak is far more threatening, since it commonly runs Ice Punch to hammer Gliscor and Dragonite. It's harder to wall as well, with your best bets being Pokemon such as Skarmory, who can OHKO with Brave Bird. When dealing with Life Orb Toxicroak, remember that it lacks Substitute, which makes it a lot easier to wear down and deal with. Choice Specs Starmie, for example, can bypass Sucker Punch and Trick Toxicroak into it, and powerful priority such as Dragonite's ExtremeSpeed will take away a significant portion of Toxicroak's health. Choice Scarf users that don't mind Sucker Punch can also revenge kill Toxicroak. Terrakion needs Earthquake, but gets a Justified Attack boost if Toxicroak makes the mistake of Sucker Punching it. At +2, Sucker Punch will hurt Landorus, but it still outspeeds Toxicroak and nails it with Earthquake; it can also play mind games with Toxicroak if it has Substitute, which lets it shield itself from Sucker Punch to some degree. It should be noted, however, that many of these Pokemon have to be careful not to switch in on the wrong move.</p>

<h4>Rotom-W</h4>

<img src="/download/sprites/bw/503.png" alt="" />

<p>Rotom-W can be a real pain for rain teams. Volt Switch is essentially an Electric-type U-turn, which means that Choice Scarf Rotom-W can gain some excellent momentum against rain teams, as Volt Switch forces switches and hits many rain Pokemon hard. A STAB Hydro Pump in the rain also hurts, and Rotom-W can always cripple a defensive Pokemon with Trick or Will-O-Wisp.</p>

<p>To deal with Rotom-W, you're usually better off with a bulky Grass-type that doesn't mind Will-O-Wisp. Something such as Celebi is an excellent choice, as it can switch into Rotom-W without trouble, fearing only the rare Signal Beam. Shaymin and Roserade also do pretty well, although unlike Celebi, they lack Recover and thus have to rely on Natural Cure and Rest for healing. Gastrodon also walls Rotom-W's STAB attacks and doesn't mind holding a Choice Specs; it can also hit hard under rain and can Toxic to cripple Rotom-W while mitigating possible burn damage with Recover. Ferrothorn is also a decent counter, resisting Rotom-W's STAB moves; however, it doesn't really enjoy being tricked a Choice item, and a burn from Will-O-Wisp will gradually wear it down over the course of the match.</p>

<h4>Dragonite</h4>

<img src="/download/sprites/bw/149.png" alt="" />

<p>Dragonite can be a rather annoying Pokemon for rain teams to face. Its impressive bulk and Multiscale let it survive an impressive amount of punishment. In particular, it loves switching in on Rotom-W, as it fears only Will-O-Wisp and the rare Hidden Power Ice. From there, Dragonite can use a free turn to set up a Dragon Dance, and then either go for a sweep or set up a Substitute and attempt to stall the opponent out while constantly boosting. Dragonite, however, does have a large amount of versatility, which lets it run other sets such as Choice Band or mixed sets.</p>

<p>Because Dragonite has many sets it can run, it's very difficult to counter. Setting up Stealth Rock is one of the best ways to handle Dragonite, as it breaks Multiscale, which means that Dragonite often needs to Roost back up to full health or risk having a harder time setting up. Scouting Dragonite's set is also something that should be done. In general, Steel-types such as Ferrothorn are good bets, as rain halves the damage of Fire Punch. SubDD sets can, however, set up on Ferrothorn, so again, scouting Dragonite's set is heavily recommended. A fast Choice Scarf user with access to Ice Beam can usually revenge kill Dragon Dance sets. Cloyster can also do quite well against Dragonite as it can bypass Multiscale with Icicle Spear, and thanks to its impressive physical bulk it can take an attack if needed. Choice Band Dragonite has massive physical power, but can be dealt with by prediction.</p>

<h4>Latias</h4>

<img src="/download/sprites/bw/380.png" alt="" />

<p>Latias is always going to be a Pokemon rain teams need to be prepared for. With its massive Special Defense as well as an excellent Dragon / Psychic typing, Latias resists the STAB attacks from your rain sweepers and can Recover off damage without trouble. Latias also has Calm Mind, which increases its Special Defense to astronomical levels as it slowly boosts itself up before sweeping a team. The tricky thing about Latias is that it can actually set up on common Pokemon seen on rain teams, such as certain Politoed sets, Ferrothorn, and Rotom-W, which can make it somewhat of a handful. Latias often runs Substitute or Refresh to prevent status from affecting it, which means your best bet at handling it is hammering it with powerful physical attacks, which is easier said than done.</p>

<p>However, Latias does have problems with Steel-types, as it mostly relies on Dragon Pulse to do damage. Pokemon such as Jirachi and Scizor can force Latias out, and Politoed can scare it away with Perish Song. Special walls such as Blissey and Chansey can recover off a +6 Dragon Pulse and can usually beat most Latias that lack Refresh, while Dragonite can survive a Dragon Pulse provided Multiscale is intact and that Latias has not amassed enough Calm Mind boosts. Quagsire also ignores any boosts Latias has received thanks to Unaware and can stall out Dragon Pulse's rather average PP.</p>

<h4>Latios</h4>

<img src="/download/sprites/bw/381.png" alt="" />

<p>Latios is one of those Pokemon that is a terror to counter, and rain makes it even harder. Traditionally, one of the best counters to Latios has been Tyranitar, which is off-limits when using a rain team. Life Orb Latios can almost 2HKO the entire metagame thanks to Surf receiving a boost, smashing past any specially defensive Steel-types that get in its way. That said, Latios does not have the bulk of its sister, which means that powerful, boosted Water-type attacks, while resisted, can quickly wear Latios down. In addition, Life Orb recoil damage will slowly eat away at its HP, making dealing with it an easier task.</p>

<p>Latios possesses an excellent base 110 Speed stat; however, fast Choice Scarf users can revenge kill it, and certain Pokemon such as Starmie naturally outspeed it and can aim for a quick revenge kill. Ferrothorn is also a decent way of checking Latios as it resists Surf and Draco Meteor, while Hidden Power Fire has its damage output halved if rain is up. Latios is best dealt with via prediction; as long as you play carefully around it you should be fine.</p>

<h4>Jirachi</h4>

<img src="/download/sprites/bw/385.png" alt="" />

<p>Jirachi is an exceptionally versatile Pokemon that can cause a significant amount of damage to rain teams. Jirachi packs excellent bulk and Speed, which means that a Calm Mind set with Thunder or Thunderbolt can rip through an unprepared rain team with ease. Calm Mind Jirachi usually runs an Electric-type move and either Water Pulse (if used on a rain team) or other moves such as Psyshock or Flash Cannon. Commonly, Jirachi chooses to run Substitute or Wish as its last option, which actually has a rather large impact on countering Jirachi.</p>

<p>Wish Jirachi sets can heal off damage but can be statused or hit with Leech Seed. This is one of the best ways of handling Jirachi as residual damage will eventually stack up, allowing you to muscle through it. Wish Jirachi can also be handled by Trick, locking it into an attack, which can then be played around. Substitute + Calm Mind Jirachi is trickier to handle for rain teams; however, it cannot repeatedly switch in and out of boosted Surfs and it lacks recovery. Latias can boost up alongside Jirachi and Roar it out, making it a decent Pokemon to handle it. Quagsire is an excellent option for more defensive teams as it ignores any Calm Mind boosts Jirachi has accrued and can threaten back with Earthquake.</p>

<h4>Gastrodon</h4>

<img src="/download/sprites/bw/428.png" alt="" />

<p>Gastrodon is rather odd when discussed with rain. During the Thundurus era, it received a massive boost in popularity, as it could handle both rain and (sometimes) Thundurus. Even now, Gastrodon is a rather strong check to rain thanks to its ability to absorb Water-type attacks, taking no damage and receiving a Special Attack boost. Gastrodon's Water / Ground typing lets it wall powerful rain sweepers such as Starmie and Rotom-W, and it also hinders Pokemon such as Calm Mind Jirachi.</p>

<p>Lures are always going to be the best way of handling it. Gastrodon will often switch into Starmie and Rotom-W as it walls common sets. A surprise Hidden Power Grass will smash Gastrodon aside and let Starmie or Rotom-W sweep. Besides a surprise Hidden Power Grass, Pokemon such as Virizion, Celebi, and Ferrothorn will all make Gastrodon switch out, and they all can take advantage of the free switch by either boosting or setting up entry hazards such as Spikes. In addition, hitting Gastrodon with a Toxic will greatly weaken it, making it much easier to deal with.</p>

<h4>Jellicent</h4>

<img src="/download/sprites/bw/623.png" alt="" />

<p>Jellicent is in a similar boat to Gastrodon in that it's very good at walling select rain sweepers. With Water Absorb, Jellicent can switch into Water-type attacks with ease, and threaten to burn common Pokemon on a rain team such as Toxicroak, Ferrothorn, and Azumarill. Jellicent can even be a pain to non-physical Pokemon, as Politoed will not appreciate getting burned if it's attempting to win a weather war.</p>

<p>Jellicent's access to Recover, great bulk, and Water / Ghost typing combine to make it an excellent spinblocker. This can make it a significant problem to rain teams as it forms a dangerous duo with Ferrothorn, which can prove exceptionally difficult to handle. Jellicent even has access to Taunt, and can therefore cause rain stall a large amount of problems, burning members and slowly weakening them.</p>

<p>To handle Jellicent, a special sweeper is usually best. For example, Celebi can scare off Jellicent with the threat of Giga Drain and use the free turn to set up Nasty Plot. Virizion can do a similar job, but must watch out for Will-O-Wisp if running Swords Dance. Both of the above Pokemon are excellent choices for handling Ferrothorn, limiting the effectiveness of the aforementioned combo. Besides Grass-types, Rotom-W and Starmie can do excellent jobs of scaring away Jellicent with a powerful Thunder, making them somewhat useful options.</p>

<h4>Celebi</h4>

<img src="/download/sprites/bw/251.png" alt="" />

<p>Celebi was an excellent Pokemon in DPP and not much has changed in BW. It has excellent base 100 stats across the board, and access to Recover to further increase its defensive abilities. Celebi has experienced an upsurge in popularity because it can switch into top-tier Pokemon such as Rotom-W and Ferrothorn freely and set up a Nasty Plot, instantly making it a powerful threat if you are unprepared for it. Against rain teams, Celebi can be a rather large hassle since it can shrug off boosted Water-type attacks and Recover off the damage, while threatening any Water-types with a STAB Giga Drain.</p>

<p>Thankfully, Celebi has many weaknesses and it's not too difficult for rain teams to deal with provided they prepare for it. Celebi hates Flying-type attacks, so Pokemon such as Tornadus and Dragonite can smash it with little effort. Latios and Latias also resist most of Celebi's attacks and can threaten to smack it with a Draco Meteor or set up with Calm Mind against it. Scizor also doesn't really fear Hidden Power Fire so long as rain is up and can gain free momentum, forcing it out with U-turn and gaining an advantage. While somewhat uncommon on a rain team, Volcarona doesn't fear much from Celebi and has a fair amount of options available to it: it is able to either boost with Quiver Dance or just smash Celebi with either Hurricane or Bug Buzz. Lastly, for more defensive rain teams, Chansey or Blissey do an excellent job of dealing with the Nasty Plot set, hitting it with a Toxic and slowly wearing it down with Seismic Toss.</p>

<h4>Shaymin</h4>

<img src="/download/sprites/bw/497.png" alt="" />

<p>Though Shaymin is a rather uncommon sight in BW OU, it plays very similarly to Celebi but without access to moves such as Nasty Plot and Recover. It can threaten Politoed and other Water-types with a powerful Seed Flare while still retaining excellent coverage attacks, abusing Leech Seed to give it a fighting chance against special walls such as Chansey, and being generally annoying against anything else.</p>

<p>When dealing with Shaymin, remember that-by and large-it's less threatening than Celebi and that similar counters for Celebi also work well against Shaymin. As such, Scizor, Volcarona, and Latias all do well against Shaymin. Tornadus and Dragonite are also good choices, although Shaymin sometimes runs Hidden Power Ice to deal with them. Although not exactly "beating" Shaymin, Ferrothorn can wall it if it lacks Hidden Power Fire (and under rain Hidden Power Fire doesn't hurt too much) and set up hazards against it. Shaymin also lacks recovery besides Rest and Leech Seed, which means that it's slightly easier to wear down than Celebi, especially as Rest usually forces it to switch out.</p>

<h4>Blissey / Chansey</h4>

<img src="/download/sprites/bw/242.png" alt="" /><img src="/download/sprites/bw/113.png" alt="" />

<p>Blissey and Chansey are always going to be a slight problem to rain teams due to their impressive HP and Special Defense stats, letting them wall the common special attackers used in rain.</p>

<p>Blissey and Chansey usually rely on Softboiled or Wish to heal themselves, and Toxic and Seismic Toss to handle Pokemon that switch into them. Their Defense is quite low, so Pokemon such as Toxicroak can switch in, shrug off almost everything they can throw at it, and threaten to use them as setup fodder.</p>

<p>Calm Mind variants of Reuniclus and Jirachi don't tend to worry about them either, slowly setting up and then gradually blasting through them with their Calm Mind sets. Ferrothorn might not directly threaten to KO them, but it can prove an annoyance with Leech Seed and threaten to use them as fodder for it to set up Spikes. For more defensive teams, Jellicent can Taunt them and gradually wear them down with Will-O-Wisp, or Tentacruel can set up Toxic Spikes to wear them down.</p>

<p>All in all, it's not particularly difficult to handle the special walls of OU; most physical attackers will do the job nicely if you want to take them down.</p>

<h4>Porygon2</h4>

<img src="/download/sprites/bw/233.png" alt="" />

<p>Porygon2 is a rather underrated Pokemon that can prove a real hassle to certain rain teams. BW introduced the fantastic Eviolite item, which significantly boosts the defenses of NFE Pokemon. This item lets Porygon2 take some massive hits, while being a general annoyance with Thunder Wave.</p>

<p>Porygon2 has access to Recover, as well as its marvelous ability in Trace, which means certain Pokemon such as Gyarados have their abilities used against them, making them less than ideal choices to handle Porygon2. Water-types are a little tricky to use against Porygon2 as well, as it often runs Thunderbolt as a coverage attack along with Ice Beam. Therefore, something such as Ferrothorn can work well against Porygon2, Leech Seeding it before using it as Spikes fodder. Hitting Porygon2 with Toxic or a burn is also an excellent way of wearing the cyber duck down, since it forces it to use Recover in order to tank hits better. Powerful Fighting-types such as Toxicroak (although it greatly dislikes Thunder Wave) can also threaten Porygon2 enough to force it out.</p>

<p>In general, Porygon2 can and will be an annoyance to a rain team, but it cannot reliably switch into powerful Water-type attacks from Pokemon such as Choice Specs Politoed. Don't let it switch in easily, and force it out with powerful Fighting-types or Pokemon not vulnerable to its special attacks such as Calm Mind Reuniclus and you should be fine.</p>


<h4>Team Building Tips</h4>

<h3>General</h3>

<p>When building a rain team, there are a few things you have to bear in mind. Most of the below tips are essential for a rain team to function to its fullest potential, so be sure to keep these points in mind when building a rain team.</p>

<dl>
<dt>1. Abuse the rain</dt>

<dd>This is a rather obvious point, but it should not be taken lightly. Rain is an exceptionally powerful weather, and while Swift Swim is barred from it (unless you don't run Politoed) the massive power Water-type attacks can wield is astonishing. Therefore, it is important to make sure that your team does enough to abuse rain. For offensive teams, it might be running a couple of Water-types to overload Ferrothorn with repeated assaults, or making the most of Tornadus being an absolute terror under rain. For rain stall teams, it's a little different; you have to bear in mind that you are using a rather subpar Pokemon on your stall team, so having Pokemon that abuse rain defensively is an absolute must. Pokemon such as Tentacruel and Ferrothorn are good options to consider.</dd>

<dt>2. Balance your team</dt>

<dd>This rule is exceptionally important to rain teams, and it's also a rule often broken by people "new" to rain. It's not uncommon for players to run Politoed, chuck five other Water-types on their team, and call it a day. The initial problem with this is that once you lose momentum, opposing Pokemon such as Rotom-W can cleanly run through you. It's important that rain teams have a solid core to fall back on. Remember that weather is a two-way street; both players can abuse it, so thinking offensively and defensively is essential when building a team.</dd>

<dt>3. Dealing with the weather war</dt>

<dd>This too is essential in a rain team. You can have a rain team full of the most powerful threats in the game, but it will all be worth nothing if you cannot bring your weather in play and keep it up. Opposing weather inducers-Abomasnow, Ninetales, Hippowdon, and Tyranitar-must all be dealt with. In part, this is helped by the fact that the most common inducers all hate switching into Water-type attacks; however, it's still a good idea to prepare for the inducers. Sun teams are perhaps one of your biggest obstacles as they are often paired with Grass-type Chlorophyll users, which can be very threatening under sun with both the Speed boost and the fact that they can hammer Politoed with their STAB attacks, so the right team support is needed in order to win the weather war. Politoed cannot be relied on to weaken them with the rain, so you need to have them covered by the team.</dd>

<dt>4. Dealing with weather abusers</dt>

<dd>This point kind of goes with the one above it. When running rain, you have to accept the possibility that you may not have rain up for the entire match. More often than not, it will be a war between two teams, both actively trying to batter away at the opposing weather inducer so they can win the weather war. Therefore, it is important that your team can handle threats such as Terrakion, Landorus, Venusaur, and Volcarona when rain is not up. Provided you have the opposing weather abusers checked, controlling the weather war will be remarkably easier.</dd>

<dt>5. Be able to switch into powerful Water- and Electric-type attacks</dt>

<dd>Again, as pointed out above, rain can be a double-edged sword. While you hold a slight advantage in that you are often more prepared than your opponent is to battle under rain, having something to switch in to take repeated Water-attacks is needed to prevent opposing rain teams from steamrolling over you. Pokemon such as Ferrothorn or Gastrodon are good bets, as both can switch into Rotom-W and Starmie, forcing them both out.</dd>

<dt>6. Support it!</dt>

<dd>This is perhaps less crucial than the previous points, but bear in mind that rain teams enjoy similar support as non-weather teams. For example, Stealth Rock and Spikes are excellent options to wear down the opposing weather inducers. Running a Rapid Spin user might also be a decent option to prevent your own weather inducer from being crippled by your opponent's hazards. Dual screens and Wish support are helpful for lessening the blow a rain sweeper or Politoed might take switching in, while a revenge killer that functions outside of rain is also a rather useful option to have in case something looks threatening.</dd>
</dl>

<h3>Offensive Rain Teams</h3>

<p>Offensive rain teams were once a commonly seen force, and although less popular in the post-Deoxys-S metagame, they are still one of the most powerful team archetypes around. They make use of Pokemon such as Starmie and Gyarados to take advantage of the extra 50% boost rain provides to Water-type attacks, as well as Tornadus and Jolteon for the boost in accuracy to Hurricane and Thunder. The power boost is so significant that when the weather war is won-either by Politoed outlasting the opposing weather inducers or by Dugtrio trapping and killing them-the game is almost always won as well.</p>

<h3>Example Team</h3>

<img src="/download/sprites/bw/186.png" alt="" />
<p>Politoed @ Leftovers<br />
Ability: Drizzle<br />
EVs: 136 HP / 56 Def / 252 SpA<br />
Modest Nature (+SpA, -Atk) <br />
- Scald<br />
- Ice Beam<br />
- Hidden Power Grass<br />
- Perish Song</p>

<p>While it may seem like Politoed should be holding a Choice item on an offensive team, Leftovers is one of the best choices available: it is vital that Politoed lasts long enough to win a weather war, and Leftovers makes sure of that. On this team, in addition to summoning rain, Politoed also plays the role of a bulky attacker. Hidden Power Grass hits Gastrodon to prevent it from absorbing Water-type attacks all game, and Perish Song helps combat Baton Pass chains.</p>


<p>Ferrothorn @ Leftovers<br />
Ability: Iron Barbs<br />
EVs: 224 HP / 32 Def / 252 SpD<br />
Sassy Nature (+SpD, -Spe) <br />
- Stealth Rock<br />
- Spikes<br />
- Gyro Ball<br />
- Power Whip</p>

<p>Ferrothorn is almost as much of a staple on offensive rain teams as Politoed is. Early-game, it holds off powerful Dragon- and Water-type attacks with its typing and huge defenses while stacking Stealth Rock and Spikes. While it often takes these hits and faints in the process, Ferrothorn almost always leaves the opponent's field littered with hazards, and it can hit back with either Gyro Ball or Power Whip. The only spinner that Ferrothorn has a lot of trouble stopping on its own is Forretress, which in return has to contend with Starmie, which is almost impossible to spinblock: in rain, no Ghost-type can both block Starmie from spinning and be able to keep up with the offensive pace of this team.</p>

<img src="/download/sprites/bw/212.png" alt="" />
<p>Scizor @ Choice Scarf<br />
Ability: Technician<br />
EVs: 8 HP / 252 Atk / 248 Spe<br />
Jolly Nature (+Spe, -SpA) <br />
- U-turn<br />
- Bullet Punch<br />
- Superpower<br />
- Pursuit</p>

<p>Choice Scarf Scizor is a rare sight on rain teams, because Choice Band and Swords Dance sets are usually preferred. Scizor is normally used as a backup Steel-type for these teams, but if weakened, the other sets can't check fast and bulky threats such as Latias and Celebi, making Choice Scarf Scizor the more practical choice for the team. U-turn is a standard move on any Scizor wielding a Choice item and helps you get into a more favorable position, while the other moves enable Scizor to revenge kill or trap Pursuit-weak threats.</p>

<img src="/download/sprites/bw/121.png" alt="" />
<p>Starmie @ Life Orb<br />
Ability: Natural Cure<br />
EVs: 252 SpA / 4 Def / 252 Spe<br />
Timid Nature (+Spe, -Atk) <br />
- Hydro Pump<br />
- Ice Beam<br />
- Thunder<br />
- Rapid Spin</p>

<p>With base 115 Speed, base 100 Special Attack, Natural Cure, and excellent coverage, Starmie is a no-brainer as the Rapid Spin user of this team. With Hydro Pump and Thunder boosted by rain, Starmie can blast its way through any Ghost-types attempting to block Rapid Spin. This helps Scizor and Tornadus in particular by allowing the former to U-turn many more times throughout the game, and by preventing the latter from losing a quarter of its health from Stealth Rock alone. Starmie isn't bad as a sweeper either, with Life Orb stacking with rain to send Hydro Pump's power to incredible levels, and BoltBeam coverage to complement it.</p>

<p>Tornadus @ Choice Specs<br />
Ability: Prankster<br />
EVs: 252 SpA / 4 SpD / 252 Spe<br />
Timid Nature (+Spe, -Atk) <br />
- U-turn<br />
- Hurricane<br />
- Focus Blast<br />
- Tailwind</p>

<p>Tornadus is one of the scariest Pokemon to face in all of OU because of one move: Hurricane. Tornadus's Hurricane is one of the hardest moves to switch into in the entire metagame, because not only is it ridiculously powerful with excellent neutral coverage, even its best counters have to deal with the 30% confusion chance; in rain, there's no chance of it missing either. Focus Blast complements it perfectly coverage-wise, and U-turn can put Tornadus's team in a good spot against the very few Pokemon that can actually tank a hit. Tailwind is a good closing move with Prankster to ensure that the team will always have the Speed to revenge kill any threat that comes up.</p>

<img src="/download/sprites/bw/184.png" alt="" />
<p>Azumarill @ Choice Band<br />
Ability: Huge Power<br />
EVs: 252 HP / 252 Atk / 4 Def<br />
Adamant Nature (+Atk, -SpA) <br />
- Aqua Jet<br />
- Waterfall<br />
- Ice Punch<br />
- Superpower</p>

<p>Azumarill is another one of the most powerful Pokemon a rain team can use. It is normally chosen to patch up weaknesses to Pokemon such as Landorus and Terrakion with its extremely powerful Aqua Jet, but its utility goes further than that. Azumarill's powerful Waterfall hurts any Pokemon that isn't immune to Water-type moves, and with the listed coverage moves rounding out the set, only Jellicent can comfortably take it on. Azumarill serves as a powerful late-game cleaner with Aqua Jet finishing off weakened Water-type resists, and with Tailwind support, it can potentially finish a team by spamming Waterfall.</p>

<h2>Rain Stall</h2>

<p>Rain stall is a very uncommon playstyle, but it can be very effective in the right hands. The basic idea is to utilize Pokemon such as Ferrothorn and Tentacruel to their fullest potential with the benefits that rain gives them. For example, in Ferrothorn's case, the decreased power of Fire-type attacks gives it greater staying power, which in turn grants it more opportunities to set up hazards and wall threats with Leech Seed. Rain stall teams are by their namesake very defensive, so be sure to bear this in mind when building one.</p>

<h3>Example Team</h3>

<img src="/download/sprites/bw/186.png" alt="" />
<p>Rain! (Politoed) @ Leftovers<br />
Ability: Drizzle<br />
EVs: 248 HP / 156 Def / 64 SpA / 40 Spe<br />
Bold Nature (+Def, -Atk) <br />
- Scald<br />
- Toxic <br />
- Protect<br />
- Perish Song </p>

<p>Politoed often leads the team due to its Drizzle ability, which activates rain upon entering the field. For a rain stall team, Politoed is essential for the permanent rain, which improves the stalling abilities of the Pokemon chosen. The set is defensive to maximize Politoed's durability and ability to keep rain up. The defensive EVs give it enough physical bulk to survive Haxorus's Choice Band-boosted Outrage, letting Politoed safely use Toxic on it, and enabling the team to efficiently combat Dragon-based offense teams. The Special Attack EVs give Politoed a better chance of OHKOing Gliscor and Landorus with Scald. Toxic combines with the Speed investment to let Politoed outrun and hit Jellicent before it is Taunted, which in turn lets the team force it out-or KO it-and spin away hazards. Perish Song acts as a check to Baton Pass teams and serves a back-up check to other stat-boosters.</p>

<img src="/download/sprites/bw/73.png" alt="" />
<p>Sushi (Tentacruel) @ Black Sludge<br />
Ability: Rain Dish<br />
EVs: 252 HP / 212 Def / 44 Spe<br />
Bold Nature (+Def, -Atk) <br />
- Toxic Spikes<br />
- Scald<br />
- Protect<br />
- Rapid Spin</p>

<p>With Drizzle support, Tentacruel becomes one of the scariest forces of a rain stall team. With both Rain Dish and Black Sludge providing recovery and Protect letting it safely recover even more health, Tentacruel can heal off residual damage quickly. Tentacruel provides valuable Toxic Spikes support, which greatly helps its team win the weather war. Toxic Spikes are generally useful for stalling too, putting defensive pressure on stallbreakers trying to break through the team. Tentacruel is also an ideal user of Rapid Spin due to its ability to remain healthy easily, beat common hazard setters, namely Forretress and Skarmory, and spin easily against teams lacking Jellicent.</p>

<img src="/download/sprites/bw/195.png" alt="" />
<p>Rain Dogs (Quagsire) @ Leftovers<br />
Ability: Unaware<br />
EVs: 248 HP / 252 Def / 10 SpD<br />
Relaxed Nature (+Def, -Spe) <br />
- Toxic<br />
- Scald<br />
- Earthquake<br />
- Recover</p>

<p>Quagsire is a very rarely seen Pokemon; in fact, it had made its home in the NU tier during the time this team was made. However, its niche ability, Unaware, easily separates it from any other physical wall available. Pokemon such as Landorus, Toxicroak, and Dragonite have the power and coverage to break through the rest of the team with Attack boosts; however, none of their popular offensive sets can 2HKO Quagsire. In fact, this holds true for almost any non-Grass-type boosting sweeper; as they will rarely be able to 2HKO it, Quagsire's presence provides the team with a safety net. Toxic and Scald let it spread damaging status, while Recover enables it to outstall its burned or poisoned foes. Finally, Earthquake provides another reliable STAB move with which to hit Toxicroak.</p>

<img src="/download/sprites/bw/149.png" alt="" />
<p>Old Times (Dragonite) @ Leftovers<br />
Ability: Multiscale<br />
EVs: 252 HP / 108 SpA / 148 SpD<br />
Calm Nature (+SpD, -Atk) <br />
- Hurricane<br />
- Thunder<br />
- Roost<br />
- Dragon Tail</p>

<p>This variant of Dragonite takes advantage of the rain very well while helping the team defensively. Pokemon such as Celebi and Virizion, which rain stall teams would normally be hard-pressed to directly take out, don't take Hurricane too well. Thunder provides a way to heavily damage Jellicent without relying on Toxic. With Multiscale and Roost, Dragonite is capable of taking extremely powerful hits multiple times; for example, Choice Specs Latios can't 2HKO a full health Dragonite with Draco Meteor. Lastly, Dragon Tail lets Dragonite force out dangerous boosters that Chansey can't beat, such as Reuniclus, early on; it also helps immensely against Baton Pass chains, because it is extremely hard for them to avoid being phazed while taking Hurricanes and Thunders.</p>

<img src="/download/sprites/bw/113.png" alt="" />
<p>JoyToy (Chansey) @ Eviolite<br />
Ability: Natural Cure<br />
EVs: 240 HP / 252 Def / 16 SpD<br />
Bold Nature (+Def, -Atk) <br />
- Toxic<br />
- Seismic Toss<br />
- Softboiled<br />
- Wish</p>

<p>Chansey is the premier special wall of the team, easily sponging the most powerful special hits in the game while not being overly bothered by status thanks to Natural Cure. It is chosen over Blissey in this team because of its incredible ability to take physical hits too-for instance, mixed Salamence can't 2HKO it with Outrage! The vast majority of special attackers are easily beaten with a combination of Toxic, Seismic Toss, and Softboiled, while Wish provides a massive amount of recovery for the rest of the team-it will almost always bring each member back to full health when successfully passed.</p>

<img src="/download/sprites/bw/628.png" alt="" />
<p>BS (Ferrothorn) @ Rocky Helmet<br />
Ability: Iron Barbs<br />
EVs: 252 HP / 88 Def / 168 SpD<br />
Relaxed Nature (+Def, -Spe) <br />
- Stealth Rock<br />
- Spikes<br />
- Gyro Ball<br />
- Power Whip</p>

<p>Ferrothorn is the main entry hazard stacker of the team, and for good reason. Grass / Steel typing combined with excellent mixed defenses let it easily survive many hits under rain, giving it plenty of time to set hazards up. It is also capable of functioning as a pseudo-spinblocker, as Iron Barbs and Rocky Helmet do over 29% to any Pokemon using a contact move on Ferrothorn. This is also especially useful for wearing down Pokemon using U-turn; the combination of entry hazards, Iron Barbs, and Rocky Helmet quickly whittles down the foe's health, breaking down common VoltTurn chains. Power Whip and Gyro Ball are two powerful STAB moves that let Ferrothorn fight back against Pokemon it is capable of walling, particularly bulky Water-types and Dragon-type foes, which can't bring down Ferrothorn with Fire-type attacks as effectively in rain.</p>

<p>One last note: for those who want to use this team, keep the nicknames for its creator!</p>

<h4>Conclusion</h4>

<p>Hopefully this guide has given you all some inspiration in order to build your own rain teams. Rain still remains one of the strongest team archetypes in the game due to not only the sheer power it brings to the table, but also the defensive possibilities it opens up. Remember that this is first and foremost a guide; therefore, its purpose is merely to give you an idea of what to do. Feel free to try out new Pokemon or sets not already explored in this guide; a little variation in a rain team never hurts! Hopefully you have enjoyed this guide; now go out and have fun with rain!</p>
 

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