A Guide to BW Underused Offense Written by Pokemazter and hilarious 1. Introduction 2. Styles of Offense Standard Offense Example Pokemon Example Team Bulky Offense Example Pokemon Example Team Hyper Offence Example Pokemon Example Team 3. Other things found on offensive teams Choice Users Choice Band Choice Specs Choice Scarf Setup Sweepers Agility Nasty Plot Rock Polish Shell Smash Swords Dance Curse Quiver Dance Bulk Up Calm Mind Dragon Dance Hone Claws Download Moxie Speed Boost Stallbreakers Priority Abusers Extremespeed Sucker Punch Aqua Jet Bullet Punch Ice Shard Mach Punch Support Pokemon Hazards Stealth Rock Spikes Toxic Spikes Trappers Dual Screens Spinblocking Rapid Spin Trick Room Baton Pass 4. Teambuilding Checklist 5. Conclusion Introduction Why play offensively? Playing offensively gives you much more momentum than playing passively or defensively ever would. In this type of play-style, you’re direct goal is to crush the opponent and win, whether it be via careful and deviant strategy or downright brute force. What makes offense superior to other play-styles? Besides creating momentum, offensive teams tend to also maintain momentum better than a Stall team would, as you’re not relying on secondary effects and entry hazards to win you the match, but rather the capabilities of your own Pokemon and how you play the game. Offense can be much harder to stop than Stall because it’s so much more direct; set-up isn’t necessary, and if it happens to be, it lasts a turn or two. Styles of Offense Standard Offense Standard offense is one of the most common playstyles in BW UU, and for good reason. It is perhaps the simplest type of offense to execute, as well as the easiest to build teams for. Most standard offensive teams consist of one or two walls that provide hazard support, a few wallbreakers to weaken the opposing team, a revenge killer, and one or two sweepers whose purpose is to sweep late game. Standard offense often utilize entry hazards, because many sweepers can become nigh unstoppable with Spikes support. Though standard offense is often too much for common teams to handle, it does have its share of weaknesses. Many full stall teams are able to wall standard offense, because it often lacks the firepower to break through six defensive pokes. Hyper offense is also a huge threat, because standard offense often lacks the bulk or speed to take repeated hits from six violent sweepers and retaliate. Nevertheless, standard offense remains one of the most consistent and effective playstyles in UU. Example Pokemon [pimg]34[/pimg] Nidoking With a Life Orb and the ability Sheer Force, Nidoking is one of the most immediately powerful Pokemon in the UU tier. With moves such as Earth Power, Thunderbolt, and Ice Beam that take advantage of its ability, Nidoking is usually able to knock out one or two Pokemon before falling. Nidoking also has a reliable base 85 Speed stat to fall back on, making it hard for the majority of the tier to stop. Nidoking is a great early-game and mid-game Pokemon, busting holes in the opposing team to allow for its teammates to clean up house. [pimg]59[/pimg] Arcanine As the only Pokemon in the UU tier with access to Extremespeed, Arcanine has the fastest priority move in all of UU. This allows it to function as a great revenge-killer and life Orb sweeper, as it can outspeed most threats and hit them back hard. With a base 110 attack stat, strong Fire-Type STAB, and access to attacks like Close Combat, Wild Charge, and Crunch, Arcanine becomes a great physical sweeper in the UU tier and an excellent asset to have. Arcanine works great in the early game, and can continue to be a force throughout a game by tearing down walls and pulling off a sweep. [pimg]497[/pimg] Shaymin By virtue of its high base stat total, actually tying for highest of all in the UU tier, Shaymin can function as a bulky, strong, and fast attacker. With Seed Flare exclusive to Shaymin it is the only special sweeper that can routinely break through Snorlax and Umbron with a couple of special defense drops. Although Shaymin faces great competition from roserade it is usually seen as the superior attacker because it has more reliable STAB and bulk which can be stressed even further with Natural Cure+Rest which allows it to work in any part of the game, although it is usually used best early game to break down special walls with Leech Seed and Seed Flare. [pimg]655[/pimg] Bisharp With unique STAB and access to Swords Dance and Substitute, Bisharp can be a very potent sweeper. As the opponent is forced to break the Substitute, Bisharp can use a +2 or +4 Sucker Punch to prevent the opponent from breaking the Substitute, and ultimately KO the opponent. Bisharp tends to do better in the later stages of the game, simply because the Dark-Steel typing is not the greatest defensive typing, as it carries a x4 weakness to Fighting-Types. Example Team Bulky Offense If Stall and Standard Offense were to have a love-child, this would be it. It tends to carry much bulkier sweepers than Standard Offense, such as Snorlax and Rhyperior, and tends to feature all three forms of hazards to help break the opposing team down. The main difference from Standard Offense is that Bulky Offense does not rely on powerful sweepers to break through teams, but generally lighter attacks and residual damage through status and entry hazards. Much like Standard Offense, it does not go without its weaknesses. The loss of the spinner or spin-blocker can mean death for a Bulky Offense team. A combination of status, spinning away the Bulky Offense team’s entry hazards, and maintaining your entry hazards will quickly wear down a Bulky Offense team. Example Pokemon [pimg]143[/pimg] Snorlax Snorlax is unarguably one of the titans molding the UU metagame because an unrivalved combination of special bulk and power. As a bulky tank Snorlax can slowly boost its way to victory with Curse after the opponents Fighting Pokemon are gone late game or he can simply blast powerful attacks with a more offensively inclined EV spread with either Leftovers or Choice Band, doing damage early game. Snorlax's large coverage means few walls are safe, Gligar is overcome with Ice Punch and Ghosts will usually die to Crunch. Earthquake hits Rock and Steel Pokemon. If your opponent has powerful special attackers like Raikou and Chandelure it is generally wiser to play Snorlax conservatively to keep them in check. [pimg]245[/pimg] Suicune Suicune is one of the bulkiest UU Pokemon with a good support move pool but now functions best as a special attacker with Calm Mind and three attacks. Because of her bulk Suicune finds it easy to set up one or two Calm Minds and proceed to use its good 85 base speed to sweep unprepared teams. After just a single Calm Mind Suicune has enough power to OHKO most of UU's relevant offensive threats including Raikou with Hydro Pump. As with Snorlax it is usually best to save Suicune until late game if you need to use her to counter opposing Fire types like Chandelure or Darmanitan. By late game though if Suicune has managed to stay healthy she usually sweeps by taking in a couple moves from the faster part of the opponents team and then promptly OHKOing back. [pimg]260[/pimg] Swampert Swampert's combination of bulk, power and general utility makes it a favorite on many bulky offensive teams. He can set up Stealth Rocks and phaze threatening set up sweepers such as opposing Snorlax while still maintaining enough power to OHKO frail sweepers like Mienshao. Swampert does not often take the boosting route its fellow bulky offense Pokemon may choose, rather it likes to stick around to counter huge threats like Raikou and uses its already stellar attack and typing to threaten everything. Because of Swampert's general utility it is best to use it early game, where Stealth Rock will have its greatest impact and where it will have many opportunities to come in, on things like opposing Victini. Unfortunately to hit hard Swampert loses much of its physical bulk being unable to counter Flygon and Kingdra well if it chooses an offense EV spread so its important not to overestimate Swampert's bulk. [pimg]469[/pimg] Rhyperior Rhyperior is a fantastic addition to bulky offense teams that need a reliable check to any physical attacker. Because of Rhyperior's huge physical bulk, dwarfing the likes of even Hippowdon if properly EVd, as well as his Solid Rock ability, he finds it easy to take even occasional Earthquakes and Superpowers and to retaliate properly. Rhyperior has as much utility as Swampert by its move pool which includes Stealth Rock and Dragon Tail and Roar while he can also sweep in a flash with Swords Dance and Rock Polish. With so many options its not easy to find the best Rhyperior set but generally for bulky offense teams Rhyperior works amazingly when using a tanking set. Even Rhyperior's special defense is somewhat salvageable with high investment in it and HP so it can take Hidden Powers from Raikou and Zapdos. In general Rhyperior works as an attacking tank best late game where it can happily spam Earthquakes fortified by the highest Attack stat in UU and a defending tank mid game where it can absorb physical assaults with the second highest defense stat. Example Team Hyper Offense Arguably the most potent of all the offenses, Hyper Offense, also called Heavy Offense, is the most difficult to use. Typically, the team is led off by a Dual-Screens Pokemon, and is followed by 5 set-up sweepers. Hyper Offense generally tends to stick to one spectrum of the offensive range, whether it be Physical or Special. The theory is, even if they have a dedicated wall to that part of the spectrum, it can’t survive an onslaught from 5 Pokemon, and will then just proceed to break through said dedicated wall, and the rest of the team. Synergy is not typically required for this type of team. Generally faster Pokemon and Brick Break tend to trouble Hyper Offense teams, as well as ludicrously strong Pokemon, such as Choice Band Darmanitan or Choice Specs Chandelure. Prankster Sableye also handles HO Teams very well, especially those attacking from the physical side of the spectrum. Example Pokemon [pimg]230[/pimg] Kingdra Kingdra is probably the most versatile Pokemon in UU being able to attack from the physical or special side and being able to run defensive UU boosting sets to very offensive boosting sets or just a Choice Specs set. Hyper offense will usually favor a variant of Rain Dance Kingdra which gives it the most immediate power and speed boost, it can outrun the entire UU metagame after single boost and proceed to OHKO almost every attacker in UU with special Rain Dance. Physical Rain Dance is less common but has the luxury of using more reliable moves accuracy wise and further boosting with a double dance set consisting of both Dragon and Rain Dance. Both sets are best played late game to ensure a clean sweep when things like opposing bulky waters and Roserade are heavily weakened. Kingdra can also make use of Substitute and Dragon Dance as well as Rest and Dragon Dance both of which can get past physical walls like Slowbro and Suicune with good prediction, especially in a last Pokemon scenario. These Kingdra may be played in mid game to wreck plenty of havoc and to gain an advantage by just having more Pokemon to work with than you opponent afterwards. [pimg]435[/pimg] Honchkrow Honchkrow is one of those Pokemon that can get a clean sweep in the first few turns of the game if your opponent lacks a very solid response to it. His ability Moxie further boosts his already high 125 base Attack to levels that OHKO anything that doesn't resist his STAB except the bulkiest of physical walls. Honchkrow also has no coverage problems with Superpower and Moxie being legal together with the release of BW2 move tutors so Honchkrow can effectively target some of his old counters such as Bronzong and Rhyperior for very good damage. Honchkrow also has the most powerful priority in all of UU, STAB Sucker Punch, which has the ability to KO even Pokemon that resist it like Mienshao after a Moxie boost. Despite his low bulk and unsavory speed, Honchkrow can still be a menace anywhere from early to late game with the ability to use strong STAB moves off a strong Attack stat. [pimg]469[/pimg] Rhyperior Rhyperior despite often one of the hall marks of a bulky offense team can also find a comfy place on hyper offensive teams. Here he wants to focus on his mammoth attack over the ability to absorb hits, emphasizing this by holding a Life Orb with max Attack. Instead of working to salvage his special defense stat here he rather work with his low speed with Rock Polish, allowing him to outspeed fast threats up to Weavile which does pittance damage with Ice Shard despite the lack of bulk investment. Crobat outspeeds RHyperior but has little effect on him. Rhyperior can lure in checks like Zapdos and Raikou who were hoping to out speed and OHKO Rhyperior only to be out sped and OHKOd themselves. Do not be fooled into thinking a Choice Band set works on hyper offense teams; using its STAB and coverage moves allows many Pokemon to set up on Rhyperior which often leads to the death of a purely offensive team. Hyper Offense does not distinguish much between late game and early game, it just tries to seize the opportunity to set up and sweep, but Rhyperior generally works better late game as then it has a good chance to achieve a clean sweep. [pimg]668[/pimg] Cobalion Hyper offense does not always require high Attacking stats to deal damage, speed and quick boosting can be just effective as using powerful attacks. Cobalion can be one of those speedy attackers, having 108 base speed and a powerful move pool that allows it to take down most physical walls after boosting. His high defense makes setting up Swords Dance very simple and allows it to absorb Earthquakes from Gligar and promptly dispatch it. Fighting STAB is very important to Cobalion and allows him to take down most bulky waters that think defense alone is enough to wall Cobalion. Thanks to its movepool, Slowbro, a Pokemon that would have no issues stomaching a Close Combat, can be lured out with X-Scissors if it threatens your team. One of Cobalion's main niches on a hyper offense team is its many resistances which allows you to set up on things that had to lock themselves in a move to revenge kill one of your Pokemon. For example, a Flygon locked into Outrage is set-up bait for Cobalion. Because of Cobalion's rather low initial power before a Swords Dance boost, Cobalion works best mid game. Example Team Choice Users A common staple on offense teams, choice users function as powerful wallbreakers and revenge killers. They provide momentum and offensive support to their teammates, knocking down bulky Pokemon that inhibit a sweep or picking off speedy threats that would otherwise hurt the team. With the use of a Choice Band, Choice Specs, or Choice Scarf, the user will see a x1.5 increase on their Attack, Special Attack, or Speed stat, depending on the item. However, the user is locked into a single move, so choice users need to be cautious if they are weak to Pursuit. Users of Choice Band [pimg]214[/pimg] Heracross [pimg]260[/pimg] Swampert [pimg]584[/pimg] Darmanitan Users of Choice Specs [pimg]230[/pimg] Kingdra [pimg]479[/pimg] Porygon-Z [pimg]639[/pimg] Chandelure Users of Choice Scarf [pimg]243[/pimg] Raikou Choice Scarf users tend to high have a high attacking stat and reliable STABs, and Raikou is no exception. It has no coverage issues with the addition of Aura Sphere in its move pool which along Thunderbolt and Hidden Power Ice. The pseudo BoltBeam coverage allows Raikou to hit everything in the Underused tier for at least neutral damage, which stings coming off of 115 base Special Attack. Raikou is one of the faster Choice Scarf users exclusive to UU, outpacing even Jolly Scarf Flygon if it uses a Modest nature and outpaces Swift Swim Kingdra and Choice Scarf Mienshao with a timid nature, something no other common scarfer can boast. Because Raikou is very strong it puts pressure on the opponent, Raikou can easily gain momentum with Volt Switch. Raikou is best used early game but should always be conserved for the mid- to late-game as you may need to rely on it for revenge killing purposes. [pimg]330[/pimg] Flygon Flygon makes for a reliable Choice Scarf user thanks to its excellent dual STAB and base 100 Attack and Speed stats, especially coupled with the fact it takes almost no entry hazard damage so switching in and out is not a problem. Flygon's dual STAB hits everything in UU for neutral damage bar Bronzong. Much like Raikou, Flygon can abuse his good coverage and power to force switches and use U-Turn to gain momentum. Flygon is a natural fit on almost any offensive team, being especially devastating during the late-game when it can easily clean up opposing teams with its strong Outrage. [pimg]650[/pimg] Mienshao Mienshao is one of the strongest abusers of Choice Scarf due to its high Attack stat and powerful STAB Hi Jump Kick. Mienshao is also the fastest common user of Choice Scarf, as he outpaces Modest Choice Scarf Raikou. Mienshao too can use its power to force switches with U-Turn but with an added twist; Mienshao takes no real residual damage thanks to Regenerator healing it whenever it switches out. Mienshao thrives closer towards the late-game when the opponent lacks Ghost-types and Protect users so it can freely spam STAB Hi Jump Kicks. Setup Sweepers Another frequent staple on offensive teams, setup sweepers are the Pokemon that boost their offensive stats, Attack, special Attack and or Speed, in order to beat down the opposing team. With 16 different types of setup available to UU, a vast amount of Pokemon available to the UU tier are capable of performing as a setup sweeper. [pimg]398[/pimg][pimg]479[/pimg] Agility [pimg]473[/pimg][pimg]487[/pimg][pimg]601[/pimg] Nasty Plot [pimg]469[/pimg][pimg]668[/pimg] Rock Polish [pimg]139[/pimg][pimg]368[/pimg][pimg]588[/pimg] Shell Smash [pimg]466[/pimg][pimg]650[/pimg][pimg]655[/pimg] Swords Dance [pimg]143[/pimg] Curse [pimg]49[/pimg][pimg]577[/pimg] Quiver Dance [pimg]590[/pimg] Bulk Up [pimg]80[/pimg][pimg]243[/pimg][pimg]245[/pimg] Calm Mind [pimg]230[/pimg][pimg]590[/pimg] Dragon Dance [pimg]662[/pimg] Hone Claws [pimg]233[/pimg][pimg]479[/pimg] Download [pimg]214[/pimg][pimg]582[/pimg] Moxie [pimg]319[/pimg][pimg]474[/pimg] Speed Boost Stall Breakers [pimg]169[/pimg] Crobat [pimg]302[/pimg] Sableye [pimg]473[/pimg] Togekiss Priority Abusers [pimg]59[/pimg] Extremespeed [pimg]229[/pimg][pimg]435[/pimg][pimg]655[/pimg] Sucker Punch [pimg]184[/pimg][pimg]319[/pimg] Aqua Jet [pimg]68[/pimg][pimg]237[/pimg] Bullet Punch [pimg]466[/pimg] Ice Shard [pimg]107[/pimg][pimg]237[/pimg] Mach Punch Conclusion In short, the offensive play-style is one of the best available in UU, and should always be considered when building a team. Backed by a strong support core, an offensive team can quite easily overthrow any opponent. With a plethora of attacking options, and numerous opportunities to generate its own momentum, offensive teams are here to stay in the UU metagame.