Gurdurr (Analysis)

#1

Gurdurr

[Overview]

<p>Gurdurr has good physical bulk, with base stats of 85 in Defense and HP. It also resists Stealth Rock, allowing it to easily to enter the field. Although Gurdurr's Special Defense is lacking, with the new Eviolite item its Special Defense can actually reach a maximum of 327. However, with the many offensive Psychic-type Pokemon in the tier such as Azelf and Celebi, Gurdurr still has a hard time. It also has a low Speed stat, like most bulky Pokemon, but this is somewhat remedied by Mach Punch, and the lack of Leftovers is covered by Drain Punch. Bulk Up also makes sure that Gurdurr will hit hard with its great base Attack stat of 105, while boosting its already high Defense stat. At the same time, Gurdurr has the ability Guts, making it even more impressive defensively and offensively, as the opponent will be wary of inflicting it with status. Overall, Gurdurr is a dangerous offensive and defensive threat, and it shouldn't be underestimated.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Hammer Arm
move 3: Payback
move 4: Mach Punch / Rest
item: Eviolite
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This is Gurdurr's best set and the only set it should ever use. Bulk Up boosts Gurdurr's already high Attack and Defense stats to even higher levels. Drain Punch allows Gurdurr to dish out damage and make up for the lack of Leftovers and any other form of recovery outside of Rest. Payback takes care of Psychic- and Ghost-types that resist Gurdurr's Fighting-type moves. Mach Punch gives Gurdurr a welcomed priority move, and can really help take on faster and frailer opponents. Alternatively, Rest gives Gurdurr instant recovery and cures it from any status it may have, as when Gurdurr is setting up with Bulk Up, it will be worn down fast despite its bulk. Hammer Arm can be used over Drain Punch if you opt to use Rest.</p>

[ADDITIONAL COMMENTS]

<p>Stone Edge is an option to hit Flying-type Pokemon, such as Zapdos and Togekiss, harder. A Careful nature with 252 HP EVs and 252 SpD EVs is used to maximize Gurdurr's special bulk, with the rest put into Defense. With these EVs and Eviolite, Gurdurr reaches defensive stats of 374 HP, 311 Defense, 327 Special Defense, and an Attack stat of 246. Even with one or two Bulk Ups, Gurdurr will hit hard. An alternate EV spread 252 HP / 108 Atk / 148 SpD with an Adamant nature can be used to give Gurdurr a more offensive approach. With these EVs, Gurdurr will have these stats: 374 HP, 300 Attack, 309 Defense, and 260 SpD. With these EVs, Gurdurr will be able to OHKO Chansey with one Hammer Arm, after Stealth Rock and one Bulk Up boost, if it gets maximum damage output (+1 Hammer Arm vs. 252/252+ Chansey 77.3% - 90.9%).</p>

<p>Chansey is a excellent teammate for Gurdurr, able to take special hits with ease, and provide great support with Wish and Aromatherapy. Entry hazards help in taking down the opponent's Pokemon. Deoxys-D can set up Spikes and Stealth Rock, and also resists Psychic-type moves directed at Gurdurr. Drapion is immune to Psychic-type moves, and can set up Toxic Spikes. Light Screen can help Gurdurr take special moves easier. Uxie is a good teammate, as it resists Psychic-type moves, and can set up Light Screen and Stealth Rock.</p>

[Other Options]

<p>Gurdurr has a lot of Fighting-type moves that it can use, but Drain Punch, Mach Punch, and Hammer Arm are its best options; however, Brick Break, Low Sweep, and Superpower might come in handy. Focus Punch can be used in combination with Substitute. Gurdurr also has access to DynamicPunch, but can't use it successfully, as it doesn't have No Guard like Machoke has. Toxic can help take down some Pokemon easier, while Taunt shuts down Pokemon such as Chansey. Poison Jab hits Tangrowth harder than Gurdurr's other moves.</p>

[Checks and Counters]

<p>Physically defensive Celebi with Leech Seed and Psychic is a big problem for Gurdurr. Tangrowth can do about the same thing with Leech Seed, but lacks any hard hitting move to outright KO Gurdurr. It does, however, have access to Sleep Powder to put Gurdurr out of commission. If Gurdurr lacks Stone Edge, a physically defensive Zapdos will take little damage from its attacks, and Zapdos can also use Roar to force Gurdurr to switch out. Togekiss and Yanmega hit hard with Air Slash. Yanmega resists Gurdurr's Fighting-type moves, and Togekiss can paralyze Gurdurr and make it flinch until its KOed. However, Togekiss needs to be careful of Guts, and both of them need to watch out for Stone Edge. Slowbro takes little damage from Gurdurr's attacks thanks to its high Defense stat, and can threaten Gurdurr with Psychic. Pokemon that have access to Roar or Dragon Tail, and Pokemon that have access to Haze, such as Suicune and Milotic, can stop Gurdurr's attempts to set up. Also, Knock Off users make Gurdurr practically useless defensively, and any hard hitting special move will KO it.</p>

[Dream World]

<p>Gurdurr gets Iron Fist as its Dream World ability. This is an interesting ability on Gurdurr, as it powers up Drain Punch, Mach Punch, and Hammer Arm, and most people expect Guts on Gurdurr and avoid inflicting it with status. This makes Iron Fist viable, as Gurdurr will hit even harder without your opponent realizing it; Iron Fist makes Gurdurr a unpredictable Pokemon to face when it's released.</p>
 

prem

failed abortion
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#2
mention a more offensive spread (conkelfuck uses max attack and some spdef evs) maybe something like that cause +1 uninvested base 105 isnt very threatening and with eviolite its still gonna be pretty bulky
 
#3
I'll look into to it.

EDIT: I think this spread is good enough:

252 HP / 108 Atk / 148 SpD with Adamant.

It's stats will be:

374 HP / 300 Atk / 309 Def / 260 SpD

Which means that Chansey will be OHKOed by Hammer Arm with Stealth Rock damage after one boost, if you get maximum damage output (+1 Hammer Arm vs. 252/252+ Chansey 77.3% - 90.9%). Then there's Spikes and Toxic Spikes as well.
 

SJCrew

Believer, going on a journey...
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#12
Gurrdurr has less HP and Special Defense than Rhyperior. Using anything besides Eviolite with heavy Sp. Def investment is tantamount to suicide.
 

Lemonade

betwixt the threads of fates untold
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#13
not-fish check
remove
add

[Overview]

<p>Gurdurr has a good, natural physical bulk, with a base stats of 85 Defense and HP.Defense stat of 85, coupled with a base HP stat of 85 as well. Gurdurr It also resist Stealth Rock, making field entry easy. it easy for it to enter the field. However, Although Gurdurr's Special Defense is lacking, but with the new Eviolite item, its Special Defense can actually reach a maximum of 327.,[punctuation stuff] but However, with the many offensive Psychic-type Pokemon in the tier, such as Azelf and Celebi, Gurdurr still has a hard time. Gurdurr It also has a low Speed stat, (like most bulky Pokemon), but this is complimented with by Mach Punch, and the lack of Leftovers is covered by Drain Punch. Bulk Up also makes sure that Gurdurr will hit hard with its great base Attack stat of 105, while boosting its already high Defense stat. At the same[space]time, Gurdurr also has the ability Guts, access to Guts as its ability, making it even more impressive defensively and offensively, as the opponent will be more careful inflicting it with status. All this makes Gurdurr a dangerous offensive and defensive threat, and it shouldn't be underestimated.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Hammer Arm
move 3: Payback
move 4: Mach Punch / Rest
item: Eviolite
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This is Gurdurr's best set and the only set it should ever use. Bulk Up boosts Gurdurr's already high Attack and Defense stats to even higher levels. Drain Punch compensate the lack of Leftovers and any other form of recovery it lacks outside of Rest, while at the same time hitting hard it hits hard. Payback takes care of Psychic- and Ghost-types that resist or are immune to Gurdurr's Fighting-type moves. Mach Punch gives Gurdurr a welcomed priority move and can really help take on faster and frailer opponents coming its way. I would personally give an example of something fast that screws Gurdurr and how Mach Punch handles it. Alternatively, Rest gives Gurdurr instant recovery and cures it from any status it may have, as when Gurdurr is setting up with Bulk Up, it will be worn weared down fast despite its bulk even though it's bulky. Hammer Arm can be used over Drain Punch if you opt to use Rest.</p

[ADDITIONAL COMMENTS]

<p>Stone Edge is an option to hit Flying-type Pokemon such as Zapdos and Togekiss harder. A Careful nature with 252 HP EVs and 252 SpD EVs is used to maximize Gurdurr's special bulk, with the rest being put into Defense. With these EVs and Eviolite, Gurdurr reaches defensive stats of 374 HP, 311 Defense, and 327 Special Defense, and an Attack stat of 246. Even with only one or two Bulk Ups, Gurdurr will hit hard. An alternate EV spread 252 HP / 108 Atk / 148 SpD with an Adamant nature can be used to give Gurdurr a more offensive approach. With these EVs, Gurdurr will have these stats: 374 HP, 300 Attack, 309 Defense, and 260 SpD. With these EVs, Such a spread will allow Gurdurr at +1 Attack to most likely OHKO Chansey after Stealth Rock damage with Hammer Arm. will be able to OHKO Chansey with one Hammer Arm, after Stealth Rock and one Bulk Up boost, if it gets maximum damage output (+1 Hammer Arm vs. 252/252+ Chansey 77.% - 90.9%).</p>

<p>Chansey is a excellent teammate for Gurdurr, taking special hits with ease, and provides great support with Wish and Aromatherapy. Entry hazards help in taking down the opponent'[apost]s Pokemon. Deoxys-D can set up Spikes and Stealth Rock, while and also resists resisting Psychic-type moves directed at Gurdurr. Drapion is immune to Psychic-type moves, and can set up Toxic Spikes. Light Screen can help Gurdurr special moves easier. Uxie is a good teammate, as it resist Psychic-type moves, and can set up Stealth Rock alongside besides Light Screen.</p>

[Other Options]

<p>Gurdurr has a lot of Fighting-type moves that it can use, but Drain Punch, Mach Punch, and Hammer Arm are its best options. Brick Break, Low Sweep, and Superpower might come in handy with their different attributes. maybe mention why these are worse such as "low base power or undesirable side effects" Focus Punch can be used in combination with Substitute. Gurdurr also has access to DynamicPunch but can't use it successfully, as it doesn't have No Guard like Machoke has. Toxic can help take down some Pokemon easier, while Taunt shuts down Pokemon such as Chansey. Poison Jab hits Tangrowth harder than Gurdurr's other moves.</p>

[Checks and Counters]

<p>Physically defensive Celebi with Leech Seed and Psychic is are a big problem for Gurdurr. Tangrowth can do[?] about[???] the same thing with Leech Seed, but lacks any hard hitting move to outright KO Gurdurr. It does, however, have access to Sleep Powder to put Gurdurr to sleep. If Gurdurr lacks Stone Edge,[comma] a physically defensive Zapdos will take little damage from its attacks, and Zapdos can also use Roar to phaze Gurdurr out. force Gurdurr to switch out. Togekiss and Yanmega hits hard with Air Slash. Yanmega resist Gurdurr's Fighting-type moves, and Togekiss can paralyze Gurdurr and flinch it to death. make it flinch until its KOed. However, Togekiss needs to be careful of Guts, and while both of them needs to be careful of Stone Edge. Slowbro takes little damage from Gurdurr's attacks, thanks to its high Defense stat and can threaten Gurdurr with Psychic. Pokemon that have has access to Roar or Dragon Tail, and Pokemon that have has access to Haze, such as Suicune and Milotic, can stop Gurdurr's attempts to set up. Also, Pokemon with access to Knock Off makes Gurdurr practically useless defensively, and any hard hitting special move will KO it.</p>

[Dream World]

<p>Gurdurr gets Iron Fist as its Dream World ability. It's This is an interesting ability on Gurdurr,[comma] as it powers up will make it hit harder with Drain Punch, Mach Punch, and Hammer Arm,[comma] and most people expect Guts on Gurdurr and avoids inflicting it with status. This makes Iron Fist viable, as Gurdurr will hit even harder without your opponent realizing it; doesn't have Guts until it's too late. Iron Fist makes Gurdurr a unpredictable Pokemon to face when it's released.</p>
 

Snorlaxe

2 kawaii 4 u
is a Contributor Alumnus
#19
GP CHECK 2/2

additions
removals

[Overview]

<p>Gurdurr has good, natural good physical bulk, with base stats of 85 in Defense and HP. It also resists Stealth Rock, making it easy for it to allowing it to easily enter the field. Although, Although Gurdurr's Special Defense is lacking, with the new Eviolite item its Special Defense can actually reach a maximum of 327. However, with the many offensive Psychic-type Pokemon in the tier, such as Azelf and Celebi, Gurdurr still has a hard time. It also has a low Speed stat, like most bulky Pokemon, but this is complimented somewhat remedied by Mach Punch, and the lack of Leftovers is covered by Drain Punch. Bulk Up also makes sure that Gurdurr will hit hard with its great base Attack stat of 105, while boosting its already high Defense stat. At the same time, Gurdurr has the ability Guts, making it even more impressive defensively and offensively, as the opponent will be more careful wary of inflicting it with status. All this makes Overall, Gurdurr is a dangerous offensive and defensive threat, and it shouldn't be underestimated.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Hammer Arm
move 3: Payback
move 4: Mach Punch / Rest
item: Eviolite
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This is Gurdurr's best set and the only set it should ever use. Bulk Up boosts Gurdurr's already high Attack and Defense stats to even higher levels. Drain Punch compensate allows Gurdurr to dish out damage and make up for the lack of Leftovers and any other form of recovery it lacks outside of Rest, while at the same time hitting hard. Rest. Payback takes care of Psychic- and Ghost-types that resist Gurdurr's Fighting-type moves. Mach Punch gives Gurdurr a welcomed priority move, and can really help take on faster and frailer opponents. coming its way. Alternatively, Rest gives Gurdurr instant recovery and cures it from any status it may have, as when Gurdurr is setting up with Bulk Up, it will be worn down fast despite its bulk. Hammer Arm can be used over Drain Punch if you opt to use Rest.</p>

[ADDITIONAL COMMENTS]

<p>Stone Edge is an option to hit Flying-type Pokemon, such as Zapdos and Togekiss, harder. A Careful nature with 252 HP EVs and 252 SpD EVs is used to maximize Gurdurr's special bulk, with the rest put into Defense. With these EVs and Eviolite, Gurdurr reaches defensive stats of 374 HP, 311 Defense, 327 Special Defense, and an Attack stat of 246. Even with one or two Bulk Ups, Gurdurr will hit hard. An alternate EV spread 252 HP / 108 Atk / 148 SpD with an Adamant nature can be used to give Gurdurr a more offensive approach. With these EVs, Gurdurr will have these stats: 374 HP, 300 Attack, 309 Defense, and 260 SpD. With these EVs, Gurdurr will be able to OHKO Chansey with one Hammer Arm, after Stealth Rock and one Bulk Up boost, if it gets maximum damage output (+1 Hammer Arm vs. 252/252+ Chansey 77.3% - 90.9%).</p>

<p>Chansey is a excellent teammate for Gurdurr, taking able to take special hits with ease, ease and provides provide great support with Wish and Aromatherapy. Entry hazards help in taking down the opponent's Pokemon. Deoxys-D can set up Spikes and Stealth Rock, and also resists Psychic-type moves directed at Gurdurr. Drapion is immune to Psychic-type moves, and can set up Toxic Spikes. Light Screen can help Gurdurr stomach special moves easier. Uxie is a good teammate, as it resists Psychic-type moves, and can set up Stealth Rock alongside and Light Screen.</p>

[Other Options]

<p>Gurdurr has a lot of Fighting-type moves that it can use, but Drain Punch, Mach Punch, and Hammer Arm are its best options. options; however, Brick Break, Low Sweep, and Superpower might come in handy. with their different attributes. Focus Punch can be used in combination with Substitute. Gurdurr also has access to DynamicPunch, but can't use it successfully, as it doesn't have No Guard like Machoke has. Toxic can help take down some Pokemon easier, while Taunt shuts down Pokemon such as Chansey. Poison Jab hits Tangrowth harder than Gurdurr's other moves.</p>

[Checks and Counters]

<p>Physically defensive Celebi with Leech Seed and Psychic is a big problem for Gurdurr. Tangrowth can do about the same thing with Leech Seed, but lacks any hard hitting move to outright KO Gurdurr. It does, however, have access to Sleep Powder to put Gurdurr to sleep. out of commission. If Gurdurr lacks Stone Edge, a physically defensive Zapdos will take little damage from its attacks, and Zapdos can also use Roar to force Gurdurr to switch out. Togekiss and Yanmega hit hard with Air Slash. Yanmega resists Gurdurr's Fighting-type moves, and Togekiss can paralyze Gurdurr and make it flinch until its KOed. However, Togekiss needs to be careful of Guts, and both of them need to be careful of watch out for Stone Edge. Slowbro takes little damage from Gurdurr's attacks thanks to its high Defense stat, and can threaten Gurdurr with Psychic. Pokemon that have access to Roar or Dragon Tail, and Pokemon that have access to Haze, such as Suicune and Milotic, can stop Gurdurr's attempts to set up. Also, Pokemon with access to Knock Off users make Gurdurr practically useless defensively, and any hard hitting special move will KO it.</p>

[Dream World]

<p>Gurdurr gets Iron Fist as its Dream World ability. This is an interesting ability on Gurdurr, as it powers up Drain Punch, Mach Punch, and Hammer Arm, and most people expect Guts on Gurdurr and avoid inflicting it with status. This makes Iron Fist viable, as Gurdurr will hit even harder without your opponent realizing it; Iron Fist makes Gurdurr a unpredictable Pokemon to face when it's released.</p>


havent gped anything in ages, might be a little rusty~