Challenging Tortferngatr 1v1 Singles DQ: 1 Day 3 Recovers/5 Chills It is the Australian Outback. There are cactuses (or is it cacti?), plenty of soil to dig into and Sunny Day is always in effect. There is a chance that a Sandstorm will occur at the start of a round (80% chance), and when it does, it lasts for a furious 5 Rounds. Water Types do not thrive in these conditions, thus have a 5% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 5% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack). Ground and Rock types receive 1 less Damage (this does not stack) in these conditions. All abilities No Items Switch=do I really have to specify this? Fire Blast (Move your mouse to reveal the content) Fire Blast (open) Fire Blast (close) Gligar (Batman) (M) Nature: Impish (+1 Defense, -1 Special Attack) Type: Ground/Flying Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 85 EC: 3/6 MC: 0 DC: 2/5 Attacks: Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Acrobatics Counter Night Slash Cross Poison Stone Edge Earthquake Taunt Roost Tortferngatr (Move your mouse to reveal the content) Tortferngatr (open) Tortferngatr (close) Sealeo Flotsam (M) Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense) Type: Ice/Water Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 70/60/70/75/70+/45- HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 4(+) Spe: 39 (-) EC: 5/9 MC: 2 DC: 3/5 Abilities: Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm. Attacks: Defense Curl Powder Snow Growl Water Gun Encore Ice Ball Body Slam Aurora Beam Hail Blizzard Rest Signal Beam Curse Yawn Earthquake Rock Slide Waterfall Protect Cranidos (Fracture) (M) Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank) Type: Rock Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: 67/125/40-/30+/30/58 HP: 100 Atk: Rank 5 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 58 EC: 1/6 MC: 0 DC: 1/5 Ability: Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Ability 2: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Zen Headbutt Crunch Hammer Arm Iron Head Blizzard Fire Blast Rock Slide Earthquake Thunderbolt Monohm (Flash) M Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +17% increase in accuracy (69^2/290, rounded up) on this Pokemon's attacks) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: 48/50-/68/62/40/60+ HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 69 (+) EC: 2/9 MC: 0 DC: 1/5 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Heal Bell Hydro Pump Magnet Rise Fire Blast Thunder Volt Switch Taunt Tort chooses mons and orders, Blast orders, I ref. GO.