Handling Deoxys-D After the banishment of his brethren, Deoxys-D has taken the OU metagame by surprise. Unusually, it has become the primary suicide lead for HO teams with its good speed and access to Spikes and Stealth Rock. Having unmatched effectiveness as a hazard lead, Deoxys-D has attracted quite a bit of hate from OU players. People have gone to say that the teams that it spawns are unimaginative and some have gone to say it is broken. In whatever capacity you hate Deoxys-D, I believe that the difficulty in dealing with it is not taking into account as a threat when team-building. In a sense, we are the unimagitive ones since many team builders have taken negligence for accounting Deoxys-D in teambuilding (almost like not taking into account Stall). I have come to find that the solutions for handling Deoxys-D aren't entirely obvious. Hopefully with this thread it can become more transparent on how to deal with this (annoying) threat in the OU metagame! You guys are encouraged to share how you deal with it or ideas on how to deal with it on your teams. Of note is that Deoxys-D carries many different variants. What can beat one variant could be the foil of another. For this thread, we will consider the most used set of: Deoxys (Deoxys-D) @ Rocky Helmet Trait: Pressure EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Spikes - Stealth Rock - Taunt - Night Shade However the different variants such as the Life Orb variant should be kept in mind! I would also like to note we should try to aim for Pokemon that are found on balanced teams. Faster Taunt Taunt is the go to move to stop set up of any kind and is a key factor to beating Deoxys-D. With a Taunt user, the goal is to reach above base 90 speed and to use a +speed nature (in other words >306 speed stat). Luckily the distribution of Taunt extends beyond to many Pokemon above base 90, most notably to the Pokemon listed above. Of note is that the Pokemon that have Taunt above either have a free moveslot to incorporate the move with or make it apart of their standard moveset. So far, Tornadus-T on rain teams and Terrakion are the most popular Pokemon to have Taunt to beat Deoxys-D. While on Terrakion it is filler or made apart of its newfound lead set, Tornadus-T can use it to beat Blissey and Chansey 1 vs 1. In a similar fashion, Alakazam can make great use of the move especially on Sand teams. Often teams rely upon Chansey to wall Alakazam and flonder when Taunt prevents their healing while in Sandstorm. Thanks to Prankster, Sableye can Taunt Deoxys-D before it tries to set up and is probably the best option for a stall team to carry in order to beat it. Other Pokemon that can make use of a faster Taunt include Thunderus-T, Keldeo, Zoroark, Gengar, and the (hopefully soon released) Contrary Serperior. However, a fast Taunt user can fall to Metal Herb variants of Deoxys-D or offensive varaints if it has the right coverage move Magic Bounce Perhaps the most consistent way to deal with Deoxys-D; a Magic Bounce user can prevent Deoxys-D from setting up on the field even on the switch in. Both Xatu and Espeon have the coveted ability and each have their advantages. Xatu's has a secondary-typing with Flying, reliant recovery in Roost, and the ability to beat Baton Pass teams with Haze. However, Espeon can play much more offensively, can escape Pursuit with Baton Pass (or pass CM's), and use Heal Bell to support its team mates. While great for dealing with Deoxys-D, their use is somewhat limited to support team mates or act as an offensive Pokemon. Their susceptibility to the omnipresent Pursuit does not aid them either. Outright OHKO'ing This is probably the most inefficient and limited way to beat Deoxys-D, but it can be done. In order to kill one has to be faster than Deoxys-D and have the right STAB's. Powerful STAB, Choice-boosted, super-effective attacks can wipe Deoxys-D right off the map. The two best are Choice Specs Zoroark and Choice Band Geneset. With an unconventional set, Genesect can hit Deoxys-D with a Download boosted U-turn since the standard set has been EV'ed to give an attack boost. Meanwhile, with a Modest Nature, Zoroark can make Deoxys-D stay in with Illusion and OHKO with Nigh Daze (unfortunately not Dark Pulse). Remember, one has to go to pretty extreme length's to OHKO Deoxys-D so it isn't the best way to go. Trick+Rapid Spin Trick can leave Deoxys-D in a state of being locked into one move. It is especially effective if it goes for Taunt. However, since Deoxys-D still has the ability to use Stealth Rock, a Rapid Spin user has to be paired with the Trick user to get rid of Stealth Rock. Starmie is paticularly effective for its ability to beat Gengar that is often paired with Deoxys-D. Tricking a Scarf is best since this will leave the Rapid Spinner slower than Deoxys-D so Rapid Spin will always go last. While this can stop Deoxys-D from setting up hazards, it will leave you without the utility of the Choice User and can be stopped if the Deoxys-D user predicts the trick (this is why Zoroark is effective in Tricking Deoxys-D). __________________________ Those are the main ways I have thought with dealing with it. How about you?