Approved by Articblast I found inspiration while playing Call of Duty's hardcore mode and I was like "imagine competitive pokemon with no aids and no healing?", and this came to life. Once a pokemon gets damaged, it stays damaged. It will resort to coverage moves and it's core abilities and stats to make it shine, while also eliminating as much outside factors as possible such as protect hax, type disadvantage caused by hazards, etc. Rules: *Each tier (eg. OU) follows the current smogon clauses and ban lists except for the following: Not Allowed: 1) No hazards: Stealth Rock / Spikes / Toxic Spikes 2) No boosting moves: Tailwind / Light Screen / Reflect / Flamecharge/ Charge / Curse / Skull Bash / Autotomize / Agility / Rock Polish / Amnesia / Tail Glow / Nasty Plot / Calm Mind / Harden / Withdraw / Cotton Guard / Acid Armor / Barrier / Defense Curl / Defend Order / Cosmic Power / Iron Defense / Shell Smash / Coil / Swords Dance / Meditate / Howl / Sharpen / Rage / Dragon Dance / Work Up / Bulk Up / Quiver Dance / Stockpile / Shift Gear / Minimize / Double Team / Focus Energy / Growth / Hone Claws / Acupressure 3) No healing moves: Pain Split / Lunar Dance / Healing Wish / Moonlight / Morning Sun / Heal Order / Heal Pulse / Wish / Softboiled / Recover / Slack Off / Milk Drink / Roost / Swallow / Ingrain / Aqua Ring / Dream Eater / Mega Drain / Drain Punch / Absorb / Giga Drain / Leech Life / Horn Leech / Leech Seed/Synthesis/Rest 4) No healing abilities: Dry Skin / Ice Body / Poison Heal / Rain Dish / Regenerator / Volt Absorb / Water Absorb 5) Other banned abilities: Speed Boost, Prankster. 6) No items. 7) Banned moves: Substitute/Protect / Detect / Endure / Quick Guard / Wide Guard/Safe Guard 8) No team preview. 9) No auto-weather abilities: Drizzle / Drought / Sand Stream / Snow Warning Allowed: 1) Status (T-wave, Toxic, etc.) 2) Stat lowering moves (Screch, Snarl, etc.) 3) Status healing moves and abilities (Heal Bell, Natural Cure, etc.) 4) Abilities that lower stats (eg. Intimidate) or grant type immunity and/or circumstantial stat increases (Lightning Rod, Defiant) are allowed. 5) Trick room and Gravity are allowed just like Rain Dance, Sunny Day, Sand Storm and Hail Unbaned Pokemon from Ubers to OU: Excadrill ---------------------- Anyone who expressed interest in this thread can be considered as participating players :) You can play this at either the PS site and ask for a Hardcore (insert tier here) battle or go to Oia's new OM server: ---------------------- Q: What pokemon should be banned or will rule their respective tiers, for example OU? ---------------------- Promising Sets: Ability: Serene Grace Jolly 252 Atk, 252 Speed, 4 HP Iron Head Body Slam Ice Punch Fire Punch The paraflincher is here! With no healing allowed and secondary effects being doubled, this pokemon looks like trouble, not mention good stats all around. However, seeing that it has no scarf to aid it, it should be wary of pokemon with intimidate or outspeed it like Garchomp. Ability: Rough Skin Jolly/Naive 252 Atk, 252 Speed, 4 HP Earthquake Outrage/Dual Chop Fire Fang/Blast Aqua Tail Being fast, ability to hit steels hard and using coverage moves to take advantage of all situations is Garchomp's strongest points, he has to be wary though of those way ward ice shards... Ability: Flame Body Timid 252 SpA, 252 Speed, 4 HP Fire Blast/Fiery Dance Bug Buzz Hurricane Hidden Power Ice No more SR, yes! This pokemon has an great speed stat and an amazing SpA, and will be seeking to hurt things as soon as it enters the field. Coverage moves replace QD as it also seeks to take advantage of every situation, just don't run into a pink blob and you'll be fine.. Ability: Iron Barbs Brave 248 HP / 252 Atk / 8 SpD Gyro Ball Power Whip Thunder Wave Bulldoze Ferrothorn might be disadvantaged at first look, but since it's opponents can't boost their stats and it has no hazards to lay, it can go on to do other things, make physical pokemon suffer, paralyzing others and hitting hard with it's stabs. Ability: Natural Cure Calm 4 HP / 252 Def / 252 SpD Aromatherapy Toxic Seismic Toss Flame Thrower With status being allowed and some powerful special attackers being released, you need all the support you can get (punny)! On the side, you pink blob can also annoy and surprise with both toxic and flamethrower being handy. (Courtesy of The Reptile) Victini EVs: 252 Spd / 252 Atk / 4 SDef Jolly / Hasty - V-create - Bolt Strike - U-turn / Glaciate / HP Ice - Zen Headbutt / Trick Room / Brick Break This thing has no reason not to just come in and smash something in with a V-Create. Thanks to the lack of hazards, Victini is no longer punished for it's nuke-and-switch strategy. V-Create from a base 100 Atk is going to hurt something hard, while the powerful Bolt Strike will smash Water-types who try and resist V-Create. Last 2 moves are more or less filler, but they can be important. U-Turn lets you do chip damage while switching you out. Glaciate has a nice speed drop and hits Dragon-types that resist both Fire- and Electric-type moves. Speed drop lets you try and hit them twice, although you have to hit them on the switch HP Ice is slightly more powerful and accurate, but doesn't have that nice speed drop. Zen Headbutt is secondary STAB. Trick Room lets you use the speed drops from V-Create to you advantage. Brick Break is for Heatran, and only Heatran. ----------------- Good luck!