Hariyama [4F]+

cim

happiness is such hard work
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
I don't have the Team Options stuff done, but I've put a ton of time into this and I don't want anyone else to start working only to find that I already had it mostly done, so I'm putting this up before it's completely done.

Credit goes to Seven Deadly Sins for the Special Tank set and the Sub Punch testing.

http://www.smogon.com/dp/pokemon/hariyama

[SET]
name: Physical Tank
move 1: Force Palm / Brick Break / Revenge
move 2: Stone Edge / Ice Punch
move 3: Whirlwind
move 4: Knock Off / Payback
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 80 HP / 172 Atk / 252 Def / 4 Spe
[SET COMMENTS]
<p>As a defensive tank, Hariyama neuters more UU threats than just about any other Pokémon. Between Thick Fat, good defenses and unique typing, Hariyama can check or counter prominent Pokémon such as Blaziken, Pinsir, Rampardos, Registeel, Arcanine, and even Torterra in a pinch. It is also a stall team’s best hope against Clefable. Hariyama has a good offensive movepool, and for the sake of readability many options were left out of the above set. As long as you keep a STAB attack and Whirlwind, Hariyama can do its job, so feel free to mix and match attack options.</p>

<p>For your STAB move, many options were left out to make the set readable. Force Palm is a good choice, as it provides Paralysis support for Hariyama’s teammates. When more power is needed or the Paralysis is undesirable (such as on Trick Room or stall teams), Brick Break becomes Hariyama’s most reliable option. Revenge is somethimes better though, since Hariyama is usually going last. Cross Chop is usable if you want even more power, as it can threaten to cleanly OHKO Clefable that don’t invest in Defense as well as Critical Hit on Pokémon like Curse Registeel. The accuracy can and will let you down, though, so be careful. </p>

<p>The second attack depends on what threats Hariyama needs to stop. If you’re worried about Arcanine or Swords Dance Pinsir, run Stone Edge, as it’s Hariyama’s best shot at eliminating either of these pests. It also threatens a OHKO on Staraptor and Froslass switch ins and has good coverage in general with the Fighting attack of choice. Ice Punch still hits Flying types fairly hard, with the added bonus of doing major damage to Torterra and Claydol. The 100% accuracy for Flying types also matters more often than you'd think.</p>

<p>Whirlwind is a great move on Hariyama, as it allows it to phaze out Pokémon such as Curse Steelix, Curse Registeel, and Belly Drum Charizard. As for Hariyama’s fourth attack, Knock Off is a particularly annoying option. Shaymin, for example, is a lot less threatening without its Life Orb or Choice Specs. Payback smacks around Ghost types like Mismagius and Rotom. Fire Punch can be used here if you went with Ice Punch in Slot 2 in order to do some damage to Pinsir; though it won’t OHKO, it will bring it within a turn or two of Life Orb recoil knocking it out. If you went with Stone Edge, it hurts Torterra and Shaymin.</p>

<p>While the set is called “Physical Tank”, it can still take Special hits fairly well, especially Thick Fat resisted attacks. If you’re looking for something to specifically absorb strong Special hits, see the Special Tank set.</p>

<p>The attack EVs ensure Pinsir is KOed by Stone Edge, Life Orb recoil, and Stealth Rock. They also allow Hariyama to 2HKO 252 HP / 152 Def Calm Mind Clefable (252 HP / 0 Def versions take upwards of 75% from Brick Break) as well as muster about 50% to Registeel with Brick Break, depending on Registeel's EV spread. 80 HP has the advantage of hitting a Leftovers number +1.</p>

<p>This particular set works on teams as a defensive "pivot", coming in to take a few hits, dishing some out, then running away. Because of this, Wish support is highly recommended so that it can come in multiple times. Hypno is ideal for this as Hariyama resists Dark and Bug, two of Hypno's weaknesses, but Chansey and Clefable better Pokemon in general and thus are probably more useful. This set tends to lure in Psychic-types, so you can pair Hariyama with a Honchkrow or Drapion to get a free switch.</p>

[SET]
name: Special Tank
move 1: Force Palm / Brick Break / Revenge
move 2: Earthquake / Stone Edge
move 3: Whirlwind
move 4: Payback / Knock Off
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 80 HP / 172 Atk / 252 SpD / 4 Spe
[SET COMMENTS]

<p>This set, while similar to the last, serves a very different purpose. Where the previous set was meant to counter some top-tier physical threats, this one is catered toward countering the incredibly powerful special Fire, Ice, and Dark-type attackers present in UU. With Thick Fat and its Fighting typing, Hariyama is the best counter in UU to threats such as Houndoom, Magmortar, Glaceon, and especially mono-attacking variants of Spiritomb.</p>

<p>The first attack is your choice of STAB. Force Palm is the preferred option for the 30% chance of Paralysis, but there are plenty of other options. Brick Break has fair base power, and can be used to break screens set up by your opponent. Cross Chop provides solid power and critical hit, at the expense of accuracy. Whirlwind is a requirement, as it allows Hariyama PHaze out foes that it cannot deal with immediately (Spiritomb) or shuffle for entry hazard damage. Earthquake is welcome on this set, as it provides an accurate and powerful hit against the Fire-types that this set excels at walling. However, Stone Edge is also available, as it can fend off Flying-types as well as hitting opposing Fire and Ice-types. Finally, Payback is suggested in slot 4 to hit opponents such as Mismagius and Rotom. Knock Off is available as well to deprive opponents of their items, which can make it much easier for your team to handle them.</p>

<p>Largely the same teammates help this set as do the Physical set.</p>


[SET]
name: Choice Band
move 1: Close Combat
move 2: Payback
move 3: Ice Punch / ThunderPunch
move 4: Stone Edge / Fire Punch
item: Choice Band
nature: Adamant
evs: 252 Atk / 124 Def / 124 SpD / 8 Spe
[SET COMMENTS]
<p>A simple Choice Bander, this Hariyama can fully take advantage of that awesome 120 base Attack stat, hitting 558 Attack with a Choice Band. Close Combat is your main STAB move that will 2HKO anything that doesn’t resist it in UU. Payback hits for 100 Base Power on the switch or when the opponent goes before Hariyama, which is nearly all of the time.</p>

<p>The last two attacking slots can be juggled with; any combination of the four moves works. Ice Punch is Hariyama’s best option against Nidoqueen and hits Claydol harder than any other move. Stone Edge will hurt UU Bugs and Fliers and OHKOs Moltres. ThunderPunch is the most reliable option Hariyama has against the slower Slowbro. Fire Punch will hurt Toxicroak decently as well as the same Bug types that Stone Edge would hit.</p>

<p>Both abilities work nicely here. Guts has the potential to raise Hariyama’s power to extraordinary levels (837 Attack), while Thick Fat allows for more resistances and thus easier switch-ins.</p>

[SET]
name: Sleep Talk
move 1: Force Palm / Cross Chop
move 2: Whirlwind / Stone Edge
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 80 HP / 172 Atk / 252 Def / 4 Spe
[SET COMMENTS]
<p>This set attempts to use the best Hariyama has to offer defensively and combine it with Rest and Sleep Talk to give Hariyama some much needed recovery. Cross Chop is much more useful as a STAB Fighting move on this set, with Sleep Talk counteracting its low PP and the recovery allowing Hariyama to be able to afford a miss every once in awhile. Force Palm is still the best choice for most teams, unless you need to OHKO Clefable or have no n eed for paralysis.</p>

<p>Slot 2 takes something that Hariyama does well on the Defensive set over to the Rest Talk set. Whirlwind is generally the best choice, as Hariyama’s psuedo-Hazing powers prevent Registeel and Steelix from attempting to Curse on it. However, if you’re in need of something to handle Pinsir and Arcanine, Stone Edge is a good secondary option.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Force Palm / Brick Break
move 3: Payback / Ice Punch
move 4: Rest
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 112 HP / 140 Def / 252 SpD / 4 Spe
[SET COMMENTS]
<p>Bulk Up Hariyama plays in a matter very similar to Curse Snorlax, but with less Special Defense. This set is most useful in the later stages of battle, when Psychic attackers like Slowbro and Espeon are sufficiently weakened or dead, as well as Fliers like Honchkrow. Pairing this set with a Pursuiter (Drapion, Honchkrow, Absol) and Stealth Rock support is highly recommended; SR will make wearing down Flying types significantly easier while Pursuit nails those pesky Psychics.</p>

<p>From there, stat up, Rest when needed, and then attack with boosted attacks from behind boosted defenses. Force Palm is still preferred here as the paralysis is extremely helpful to finish off a foe, however Brick Break can be used for additional power. Cross Chop is not an option because of the low PP and accuracy. The third attack covers Fighting resists; Payback hits Claydol, Slowbro, and Mismagius while Ice Punch hits Nidoqueen while still doing good damage to Claydol.</p>

<p>The given EVs will give Hariyama close to ideal defensive capability after one Bulk Up. They also guarantee that a Slowbro Psychic from minimum Special Attack will never manage 50% on Hariyama; by extension Claydol and Uxie's Psychics will never 2HKO unboosted.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Payback
move 4: Stone Edge / Ice Punch / Earthquake
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 80 HP / 172 Atk / 252 Def / 4 Spe

[SET COMMENTS]
<p>Hariyama is an excellent SubPuncher. With massive HP allowing it to create 112 HP Substitutes combined with good defenses, Hariyama has the ability to produce huge 112 HP Substitutes that are close to unbreakable by most physical-based walls in UU. Bring Hariyama in on any of the Rock or Steel-type walls, such as Steelix, Registeel, or Regirock, and set up a Substitute. Without attack investment, none of the aforementioned walls can break Hariyama's Substitutes in one hit. From there, you can proceed to fire off incredibly powerful STAB Focus Punches off of 319 attack.</p>

<p>Payback is used as the secondary attack, as it gives excellent coverage alongside Focus Punch, covering Psychics and Ghosts. Since Hariyama is quite slow, it will almost always hit the opponent for 100 base power. The final attack is a matter of choice. Stone Edge can hit flying-types for SE damage, such as Moltres. Ice Punch also hits fliers, but also gives you an option to hit either of the Nidos. Finally, Earthquake hits Toxicroak and the Nidos for SE damage, and can also catch a roosting Crobat. Toxicroak is 2HKOed by Focus Punch, however.</p>

<p>The EVs give optimal attack while making sure that Steelix's Earthquake with 0 Attack EVs fails to break the substitute in one hit. 4 Speed EVs allows Hariyama to outspeed Registeel, Regirock, and Chansey to get a Substitute up before they can Status you.</p>

<p>This set is even better with Light Clay Screen support from Uxie. Behind a Reflect, Azumarill's Focus Punch and Regice's Explosion are just some of the powerful moves that will not break Hariyama's Substitute. In addition, Hariyama can switch in on most of Uxie's common responses, and in general the two of them make a great defensive combination.</p>

[Team Options]
<p>In general Hariyama's a Pokémon you throw onto a team to balance it, not a Pokémon you build a team around, but Hariyama needs some suppoort to do its job as effectively as possible. As the Defensive sets all pack Whirlwind, Stealth Rock and Spikes support is much appreciated as it makes beating foes like Spiritomb much easier. On more defensively oriented teams that want Hariyama sticking around for awhile, Wish support isn't a bad idea. Chansey is ideal for this because she attracts strong physical hits that Hariyama can take with ease; Hypno may be slightly better as it attracts attacks that Hariyama resists, but Hypno overall is a worse Pokémon and the most common Dark attacker, Honchkrow, is a huge threat to Hariyama. Since Hariyama is really slow, Paralysis support, especially with the Bulk Up set, helps Hariyama sweep significantly more easily with the more offensive mided sets.</p>

<p>More offensive minded Hariyama have trouble with sturdy Psychic types like Claydol, Uxie, and Slowbro, as well as Spiritomb. Offensive support from Dark types can be useful, especially Pokémon with Pursuit. The problem with this is that Drapion and Honchkrow are hit hard by Claydol's Earth Power and Ice Beam respectively. Regardless a Pursuiter is the most reliable way to weaken these threats that might stop a CB Close Combat from wrecking a team. Pairing Hariyama with a bulky Pokémon with high Special Defense (and optionally a resistance to Psychic), such as Lapras, Registeel, or Chansey, allows Hariyama's team to take on more threats. Hariyama + Registeel is particularly effective as the Fire attacks used to beat Registeel give Hariyama free switch-ins.</p>

[Other Options]
<p>Bullet Punch in general gets thrown around every so often as a theorymon move for Hariyama, but it's surprisingly weak and in general not very useful.</p>

<p>Close Combat is a popular option on the Defensive sets. Since Hariyama's slower than most Pokémon it goes up against, the Defense drops won't effect it the turn it attacks, and the added power creates more OHKOs than Brick Break would. However, it's not recommended as it makes it so that Hariyama is almost forced to switch out net turn or risk taking a heavy hit. It also creates problems for Pokémon like Registeel that can take one Close Combat, live, and hit your weakened defenses.</p>

<p>Bulk Up / (Fighting attack) / Rest / Sleep Talk sounds really good on paper, but rarely works due to an entire type being immune to its STAB. Spiritomb and Mismagius can both come in and stall it out (Spiritomb) or set up on it (Mismagius), and Spiritomb isn't even weak to Pursuit.</p>

<p>Every once in awhile you might see a Fake Out / Close Combat / Facade / Bullet Punch Hariyama equipped with a Flame Orb. This set could fare decently as a lead but usually doesn't accomplish much; Bullet Punch is pretty weak without a STAB boost, and the coverage offered by Fighting / Normal leaves something to be desired against foes like Spiritomb. Its low Speed is a huge problem as well. Hitmontop actually has a more powerful Fake Out and Mach Punch for abuse of this style of set.</p>

[EVs]
<p>Hariyama’s defensive sets go against the general defensive guideline of “max HP first” due to his already massive HP stat and fairly low defensive stats. Generally, it is best to max out one defensive stat, complete with nature boost, then place the remaining EVs in Attack or HP. Aiming for “magic numbers” is recommended; getting enough attack to 2HKO Registeel or Clefable, for example, is a great way to take advantage of Hariyama’s unusually large Attack for a defensive Pokemon. </p>


<p>A common proposal is to run an Adamant nature on Hariyama’s defensive sets, then split EVs between the defenses. It’s important to note, though, that a 252 HP / 4 Atk / 252 Def Adamant Hariyama actually has less physical defense and Attack than an 80 HP / 176 Atk / 252 Def Impish Hariyama. Obivously the same thing goes for a Careful Hariyama. If one wants to split EVs evenly between both defenses, an Adamant nature isn’t a bad choice, however.</p>

[Opinion]
<p>As underrated as it is, Hariyama is a fantastic Pokemon through and through. Boasting an incredible support movepool in Force Palm, Knock Off, Whirlwind, and other moves, as well as a plethora of offensive attacks such as Close Combat, elemental Punches, Stone Edge, and Payback, Hariyama is versatile enough to fit into any team. Its Fighting typing combined with Thick Fat allows it to defend itself effortlessly from some of the most powerful attackers in the metagame. In OU, Hariyama is the undisputed best Tyranitar counter in existence, as well as an excellent counter or check to Weavile and other foes. It truly shines in UU play, however, where it provides a stalwart defense against some of the metagame’s most vicious threats, including Blaziken, Pinsir, and Rampardos on the physical side, and Pokemon such as Glaceon, Typhlosion, and Houndoom on the Special side. Combine that with base 120 attack, one of the highest in the entire metagame, and you have a wall that can dish out pain just as easily as it can take it. Hariyama is the single reason that stall is not beaten by Clefable and is the only reason Pokémon like Rampardos run random moves like Zen Headbutt.</p>

[Counters]
<p>Hariyama can mess up any Pokémon in the game with Knock Off, Force Palm, or prediction on the Choice Band set, so don’t think you’re out of the woods entirely with these Pokémon. Spiritomb is the best general counter, being immune to STAB Fighting attacks and taking little from anything else. Sturdy Psychics such as Uxie and Mesprit make excellent counters to most sets, hitting back with a faster STAB Psychic while taking little damage from unboosted Payback. Claydol works in largely the same way.</p>


<p>The Choice Band set is beaten by predicting the attack and sending in something that resists it. Spiritomb is the #1 safe switch-in, taking little damage from anything and hurting Hariyama with Pain Split. In general Slowbro works fine too, as it is slower than Hariyama and thus minds Payback a lot less. If Hariyama predicts and uses ThunderPunch, that's a free switch in for a Ground type, so you should be safe with Slowbro. Nidoqueen can work in largely the same way, with Ice Punch buying a Water-type a free turn.</p>


<p>Honchkrow and Swellow can't come in on any attack, but they seriously threaten Hariyama's wellbeing with strong STAB Flying attacks. Other fast, frail Pokémon can bring down a weakened Hariyama, as it is a very slow Pokémon that usually has no recovery.</p>

<p>Hariyama rarely, if ever, has any form of recovery, so repeatedly throwing boosted STAB attacks in its general vicinity will bring the enourmously fat man-beast down eventually. <!-- how's that for ridiculous hyperbole aldaron :P--></p>
 
You should also mention that the "Special Tank" set does NOT make such a good switch in to Blaziken, but on the Physical Tank set, mention how it makes a great switch in to the common Blaziken sets, but should watch out for Swords Dance, Brave Bird and Choice Specs variants.

Add Moltres to Counters, as it has high Defense and resists Fighting attacks, which it can shrug off with Roost, or possibly OHKO with Air Slash. I guess you could mention Charizard too.

In the team options, make sure you mention Wish as great support for Hariyama, while Registeel or Steelix can take the Flying and Psychic attacks aimed at Hariyama well.
 
Needs more Revenge, make it into an option on the Rest Talker as it is a more or less reliable 120 BP attack and will at least take advantage of the 176 Atk EVs.

On the Bulk Up set I don't think Payback is a good option as it only really hits Slowbro and Mismagmius the latter of which won't like a +1 attack from it and doesn't have recovery. ThunderPunch can threaten both Slowbro and Crobat and does more damage to Spiritomb over the space of 3 turns than Payback which isn't too bad as Dark Pulse does jackshit anyway, especially with 252 SpD EVs.
 

vashta

"It was pretty cool to watch Tim Duncan from afar"
is a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
just some nitpicks.

second paragraph of the first set:

<p>For your STAB move, Force Palm is a good choice, as it provides paralysis support for Hariyama’s teammates. When more power is needed or the paralysis is undesirable (such as on Trick Room or stall teams), Brick Break becomes Hariyama’s most reliable option. Cross Chop is usable if you want even more power, as it can threaten to cleanly OHKO Clefable that don’t invest in Defense as well as critical hit on Pokémon like Curse Registeel. The accuracy can and will let you down, though, so be careful. </p>
third paragraph of the first set:

<p>The second attack depends on what threats Hariyama needs to stop. If you’re worried about Arcanine or Swords Dance Pinsir, run Stone Edge, as it’s Hariyama’s best shot at eliminating either of these pests. It also threatens a OHKO on Staraptor and Froslass switch-ins and has good coverage in general with the Fighting-type attack of choice. Ice Punch still hits Flying-types fairly hard, with the added bonus of doing major damage to Torterra and Claydol. The 100% accuracy for Flying-types also matters more often than you'd think.</p>
in the fourth paragraph of the first set:

Payback smacks around Ghost-types like Mismagius and Rotom. Fire Punch can be used here if you go with Ice Punch in slot 2 in order to do some damage to Pinsir; though it won’t OHKO, it will bring it within a turn or two of Life Orb recoil knocking it out.
fifth paragraph of set one:

<p>While the set is called “Physical Tank”, it can still take special hits fairly well, especially Thick Fat resisted attacks. If you’re looking for something to specifically absorb strong special hits, see the Special Tank set.</p>
first paragraph of the second set:

<p>This set, while similar to the last, serves a very different purpose. Where the previous set was meant to counter some top-tier physical threats, this one is catered toward countering the incredibly powerful special Fire-, Ice-, and Dark-type attackers present in UU. With Thick Fat and its (removed "Fighting" -- sounds iffy, imo) typing, Hariyama is the best counter in UU to threats such as Houndoom, Magmortar, Glaceon, and especially mono-attacking variants of Spiritomb.</p>
first sentence of the second set:

<p>The first attack is your choice of STAB. Force Palm is the preferred option for the 30% chance of paralysis, but there are plenty of other options.
second paragraph of the RestTalk set:

<p>Slot 2 takes something that Hariyama does well on the defensive set over to the RestTalk set. Whirlwind is generally the best choice, as Hariyama’s pseudo-Hazing powers prevent Registeel and Steelix from attempting to Curse on it. However, if you’re in need of something to handle Pinsir and Arcanine, Stone Edge is a good secondary option.</p>
just to point out that there seems to be an inconsistency (though it is minor) between "PHaze" and "pseudo-Hazing"; using one or the other removes this. consider using the latter (pseudo-Hazing) as it is the correct, non-abbreviated form -- this is optional, though.

first paragraph of the bulk up set:

<p>Bulk Up Hariyama plays in a matter very similar to Curse Snorlax, but with less Special Defense. This set is most useful in the later stages of battle, when Psychic-type attackers like Slowbro and Espeon are sufficiently weakened or dead, as well as Flying-type ( or fliers > Fliers) like Honchkrow. Pairing this set with a Pursuiter (Drapion, Honchkrow, Absol) and Stealth Rock support is highly recommended; Stealth Rock will make wearing down Flying-types significantly easier while Pursuit nails those pesky Psychic-types.</p>
second and third paragraph of the bulk up set:

<p>From there, stat up, Rest when needed, and then attack with boosted attacks from behind boosted defenses. Force Palm is still preferred here as the paralysis is extremely helpful to finish off a foe, however, Brick Break can be used for additional power. Cross Chop is not an option because of the low PP and accuracy. The third attack covers Fighting-type resists; Payback hits Claydol, Slowbro, and Mismagius, while Ice Punch hits Nidoqueen, and deals good damage to Claydol.</p>

<p>The given EVs will give Hariyama close to ideal defensive capability after one Bulk Up. They also guarantee that a Psychic from Slowbro with minimum Special Attack investment will never manage to do more than 50% on Hariyama; by extension, Claydol and Uxie's Psychics will never 2HKO unboosted.</p>
second paragraph of the SubPunch set:

<p>Payback is used as the secondary attack, as it gives excellent coverage alongside Focus Punch, covering Psychic- and Ghost-types. Since Hariyama is quite slow, it will almost always hit the opponent for 100 base power. The final attack is a matter of choice. Stone Edge can hit Flying-types for super effective damage, such as Moltres. Ice Punch also hits fliers, but also gives you an option to hit Nidoking. Finally, Earthquake hits Toxicroak, Nidoqueen, and Nidoking for super effective damage, and can also catch a Roosting Crobat. Toxicroak is 2HKOed by Focus Punch, however.</p>
"Roosting" is a condition, and therefore, should be capitalized.

last sentence of the third paragraph -- SubPunch set:

4 Speed EVs allows Hariyama to outspeed Registeel, Regirock, and Chansey to get a Substitute up before they can status you.</p>
[Team Options]
<p>In general Hariyama's a Pokémon you throw onto a team to balance it, not a Pokémon you build a team around, but Hariyama needs some support (one "o") to do its job as effectively as possible. As the defensive sets all pack Whirlwind, Stealth Rock and Spikes support is much appreciated as it makes beating foes like Spiritomb much easier. On more defensively oriented teams that want Hariyama sticking around for awhile, Wish support isn't a bad idea. Chansey is ideal for this because she attracts strong physical hits that Hariyama can take with ease; Hypno may be slightly better as it attracts attacks that Hariyama resists, but Hypno overall is a worse Pokémon, and the most common Dark-type attacker, Honchkrow, is a huge threat to Hariyama. Since Hariyama has mediocre Speed, paralysis support, especially with the Bulk Up set, helps Hariyama sweep significantly more easily with the more offensive minded sets.</p>
first and second sentences of the second paragraph in the "Other Options" section:

<p>Close Combat is a popular option on the defensive sets. Since Hariyama's slower than most Pokémon it goes up against, the drops in its defenses won't effect it the turn it attacks, and the added power creates more OHKOs than Brick Break would.
defensive > Defensive unless you're specifically identifying (a) set(s), and "Defenses" isn't capitalized, so I re-wrote that phrase.

second paragraph of "Other Options":

<p>Bulk Up / (Fighting-type attack) / Rest / Sleep Talk sounds really good on paper, but rarely works due to an entire type being immune to its STAB: Ghost. Spiritomb and Mismagius can both come in and stall it out, or set up on it, respectively</p>
personally, I would remove "and Spiritomb isn't even weak to Pursuit." because I think reader's would be aware of Spiritomb's typing as a Pokémon that has no weaknesses.

last sentence of the last paragraph in the "EVs" section:

The same thing goes for a Careful Hariyama. If one wants to split EVs evenly between both defenses, an Adamant nature isn’t a bad choice, however.</p>
"Obviously" somewhat demoralises certain readers... if you know what I mean. :P

in opinion:

[Opinion]
<p>As underrated as it is, Hariyama is a fantastic Pokémon through and through.
still first paragraph:

It truly shines in UU play, however, where it provides a stalwart defense against some of the metagame’s most vicious threats, including Blaziken, Pinsir, and Rampardos on the physical side, and Pokémon such as Glaceon, Typhlosion, and Houndoom on the special side.
second to last paragraph in counters:

<p>Honchkrow and Swellow can't come in on any attack, but they seriously threaten Hariyama's wellbeing with strong STAB Flying-type attacks. Other fast, frail Pokémon can bring down a weakened Hariyama, as it is a very slow Pokémon that usually has no form recovery.</p>
okay, more nitpicks than I imagined -- nice write-up regardless, though. ^^

just some notes: there were some inconsistencies with "Pokémon", and "Pokemon"; the former got the primary use.

"special" > "Special" when you're not referring to stats; same with "physical" and "Physical", and "defenses" / "defensive" and "Defenses" / "Defensive" in general.

thanks.
 

cim

happiness is such hard work
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
personally, I would remove "and Spiritomb isn't even weak to Pursuit." because I think reader's would be aware of Spiritomb's typing as a Pokémon that has no weaknesses.
Well, the statement is more to stress how unviable the set is, that there's not even an easy way to remove the set's main counter.

Rest of the nitpicks are great catches, thanks a ton.
 
[SET COMMENTS]
<p>Hariyama is an excellent SubPuncher. With massive HP allowing it to create 112 HP Substitutes combined with good defenses and terrible Speed, Hariyama has the ability to produce huge 112 HP Substitutes that are close to unbreakable by most physical-based walls in UU.
I think you understand. Take out the first bolded part and it's fine. Great write up, many creative and effective sets here.
 

cim

happiness is such hard work
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Silly Seven Deadly Sins and his redundant writing style. Fixed.

Am I missing any popular or effective Hariyama sets?
 
Shouldn't you just refer to them as 101 HP Subs, as above that, it becomes redundant to mention that, unless of course, you can make 201 HP Subs, which is currently impossible. All other articles don't give the HP number, they just call it 101 HP Subs.
 

cim

happiness is such hard work
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Shouldn't you just refer to them as 101 HP Subs, as above that, it becomes redundant to mention that, unless of course, you can make 201 HP Subs, which is currently impossible. All other articles don't give the HP number, they just call it 101 HP Subs.
The subs have more than 101 HP though. All other articles involves Subs that actually only have 101 HP!
 

Seven Deadly Sins

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Shouldn't you just refer to them as 101 HP Subs, as above that, it becomes redundant to mention that, unless of course, you can make 201 HP Subs, which is currently impossible. All other articles don't give the HP number, they just call it 101 HP Subs.
I agree with Chris. Why be inaccurate and underrepresent your awesome subs by 11 HP when you can instead show off your massive subs in style for no additional cost in words?
 

haunter

Banned deucer.
I believe that every set, not only the subpunch one, should have at least 4 speed EVs. According to my in-battle experience I can say that sacrificing 4 EVs to be sure to outspeed the Regi trio (especially Registeel and Regirock) is not a waste. If your opponent decides to sacrifice them and explodes, being sure to outspeed them and KO with your fighting move can save Haryama in some situations. The same can be said for a weakened Chansey which may status you winning a speed tie (though this may not be a problem for every set that includes rest).
 
As a defensive tank, Hariyama neuters more UU threats than just about any other Pokémon. Between Thick Fat, good defenses and unique typing, Hariyama can check or counter prominent Pokémon such as Blaziken, Pinsir, Rampardos, Registeel, Arcanine, and even Torterra in a pinch.
As someone who constantly tells people not to include too much hype in their analysis, this sentence sure was loaded with it.

Pinsir and Rampardos are NU. Hardly "prominent".

Hariyama can check CB or Physical Scarf Blaziken, but mixed Blaziken's Fire Blast (a minimum of around ~44% IIRC) or Specs Blaziken's Focus Blast still does a lot of damage.

Registeel, Arcanine, Torterra, fine. Just beware of Arcanine's Will-O-Wisp.

I don't think that Hariyama manages to check more Pokemon than any other UU Pokemon. That is blatant hype too. Just say "quite a few" or "a significant portion of the metagame".
 

cim

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As someone who constantly tells people not to include too much hype in their analysis, this sentence sure was loaded with it.
That's actually SDS's work.

Pinsir and Rampardos are NU. Hardly "prominent".
Well they were when I wrote this.

Hariyama can check CB or Physical Scarf Blaziken, but mixed Blaziken's Fire Blast (a minimum of around ~44% IIRC) or Specs Blaziken's Focus Blast still does a lot of damage.
Special Tank set. Different sets for different Blazikens.

I don't think that Hariyama manages to check more Pokemon than any other UU Pokemon. That is blatant hype too. Just say "quite a few" or "a significant portion of the metagame".
I actually calculated this out (granted it was when Crobat was banned) with the top 25 or so UU Pokémon, and Hariyama checked more of them than any of the other 30 or so Pokémon I looked at. Lapras was a close second though.

Anyhow, :(

supermarth64 said:
You mention Staraptor and Frosslass in the Physical tank set even though they're BL. Why?
I wrote this a few months before we were allowed to post them. (Well and Froslass shouldn't be BL but that's for another thread ^_^)
 
hmm, just a sugestion and possibly an other option on the EV spread section, but the Resttalk set, mainly, can work very well with 76 HP, 252 Def and 176 SpD with an Impish Nature, serving as an all purpose tank (basically the first and second sets EVs combined)

I've used him in an older version of a stall team of mine and he countered very well everything he's supposed to counter and Whirlwinded the fuck out of everything with boosted defenses in both sides (i.e bulky waters using Surf, Mismagius' Shadow Ball etc).

for a set that isn't supposed to be attacking everything, the attack EVs weren't of much use.
 

cim

happiness is such hard work
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can you give a specific reason to use that spread?

hariyama is supposed to be attacking everything. it's used as a stalling pokemon that kills clefable. The EVs are mostly for that.
 

Seven Deadly Sins

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Haha, Hariyama is totally an "attack everything" mon. That's why I use Close Combat on mine. People usually bring in a counter afterwards anyway, why am I staying in?

So yeah, Hariyama isn't bulky enough to take hits on both sides effectively and still be useful. If you're looking for that, go have a gander at Hitmontop. Hariyama provides punch and defense on a single side., which is what the EVs are tailored for.
 

Colonel M

I COULD BE BORED!
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I know you mentioned the Flame Orb in Other Options, but couldn't it be an option on the... *cringes*... Choice Band set? Think of it like this: it's a Choice Band that allows one to attack freely. Close Combat / Stone Edge / Facade / Filler would work. Ice Punch, Protect, Payback, or I guess lolFake Out could work in that slot. Not sure about Bulk Up (kind of redundant with Close Combat, but I bet the +1 Attack could do SOMETHING).

Just throwing this out here.
 

Seven Deadly Sins

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Seems okay, but CB Hariyama loves trading on its excessive bulk, and Flame Orb sacrifices one of the things that Hariyama has going for him.
 

cim

happiness is such hard work
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So yeah, Hariyama isn't bulky enough to take hits on both sides effectively and still be useful. If you're looking for that, go have a gander at Hitmontop. Hariyama provides punch and defense on a single side., which is what the EVs are tailored for.
Hitmontop actually takes hits less well from both sides ?

Hariyama is basically played like a Bulky Water that punches you in the face, rather than a super tank.

Oh that reminds me I should make a mixed defender / anti blaziken set or something soon.
 
So yeah, Hariyama isn't bulky enough to take hits on both sides effectively and still be useful.
what do you mean by useful? Whirlwinding everything with better defenses seems very useful, at least for me (remembering that those EVs are better on the Resttalk set together with Spikes support - it's better to WW eveything to rack up residual damage than to attack a Crobat/Spiritomb/Slowbro/etc swich-in, for example).

also, if i'm not mistaken, you don't even need attack evs to OHKO the standard Clefable (not that Clefable can do anything against you...) with Close Combat/Cross Chop (Force Palm is terrible, honestly).

i'm not saying the attack EVs are bad, in any way, but if the user wants more bulk to counter BOTH physical and special threats (especially in a set with such longetivity as the resttalk one) those EVs are (and were for me) pretty useful.

As I said, you can sit there and WW everything without boosted/SE attacks like CM Mismagius, bulky waters' Surf etc. Being the best Mixed Blaziken counter barring Altaria also helps.

it's used as a stalling pokemon that kills clefable.
doesn't those EVs to these things, and even helps him stall better?

Hitmontop doesn't have WW or Thick Fat, so...
 
*wonders why this hasn't gone through the Jumpluff treatment yet...

[SET]
name: Physical Tank
move 1: Force Palm / Revenge
move 2: Stone Edge / Ice Punch
move 3: Whirlwind
move 4: Knock Off / Payback
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 80 HP / 172 Atk / 252 Def / 4 Spe
[SET COMMENTS]
<p>As a defensive tank, Hariyama neuters more UU threats than just about any other Pokémon. Between Thick Fat, good defenses, [emphasizing the comma] and unique typing, Hariyama can check or counter prominent Pokémon such as Blaziken, Pinsir, Rampardos, Registeel, Arcanine, and even Torterra in a pinch. It is also a stall team’s best hope against Clefable. Hariyama has a good offensive movepool, and for the sake of readability many options were left out of the above set. As long as you keep a STAB attack and Whirlwind, Hariyama can do its job, so feel free to mix and match attack options.</p>

<p>For your STAB move, many options were left out to make the set readable. Force Palm is a good choice, as it provides paralysis support for Hariyama’s teammates. When more power is needed or the paralysis is undesirable (such as on Trick Room or stall teams), Brick Break becomes Hariyama’s most reliable option. Revenge is sometimes better, though, since Hariyama is usually going last. Cross Chop is usable if you want even more power, as it can threaten to cleanly OHKO Clefable that don’t invest in Defense as well as critical hit on Pokémon like Curse Registeel. The accuracy can and will let you down, though, so be careful. </p>

<p>The second attack depends on what threats Hariyama needs to stop. If you’re worried about Arcanine or Swords Dance Pinsir, run Stone Edge, as it’s Hariyama’s best shot at eliminating either of these pests. It also threatens an OHKO on Staraptor and Froslass switch-ins and has good coverage in general with the Fighting attack of choice. Ice Punch still hits Flying-types fairly hard, with the added bonus of doing major damage to Torterra and Claydol. The 100% accuracy for Flying-types also matters more often than you'd think.</p>

<p>Whirlwind is a great move on Hariyama, as it allows it to phaze out Pokémon such as Curse Steelix, Curse Registeel, and Belly Drum Charizard. As for Hariyama’s fourth attack, Knock Off is a particularly annoying option. Shaymin, for example, is a lot less threatening without its Life Orb or Choice Specs. Payback smacks around Ghost-types like Mismagius and Rotom. Fire Punch can be used here if you go with Ice Punch in slot 2 in order to do some damage to Pinsir; though it won’t OHKO, it will bring it within a turn or two of Life Orb recoil knocking it out. If you went with Stone Edge, it hurts Torterra and Shaymin.</p>

<p>While the set is called “Physical Tank”, it can still take Special hits fairly well, especially Thick Fat resisted attacks. If you’re looking for something to specifically absorb strong Special hits, see the Special Tank set.</p>

<p>The attack EVs ensure Pinsir is KOed by Stone Edge, Life Orb recoil, and Stealth Rock. They also allow Hariyama to 2HKO 252 HP / 152 Def Calm Mind Clefable (252 HP / 0 Def versions take upwards of 75%) as well as muster about 50% to Registeel with Brick Break, depending on Registeel's EV spread. 80 HP has the advantage of hitting a Leftovers number +1.</p>

<p>This particular set works on teams as a defensive "pivot", coming in to take a few hits, dishing some out, and then running away. Because of this, Wish support is highly recommended so that it can come in multiple times. Hypno is ideal for this as Hariyama resists Dark and Bug, two of Hypno's weaknesses, but Chansey and Clefable are better Pokemon in general and thus are probably more useful. This set tends to lure in Psychic-types, so you can pair Hariyama with a Honchkrow or Drapion to get a free switch.</p>

[SET]
name: Special Tank
move 1: Force Palm / Revenge
move 2: Earthquake / Stone Edge
move 3: Whirlwind
move 4: Payback / Knock Off
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 80 HP / 172 Atk / 252 SpD / 4 Spe
[SET COMMENTS]

<p>This set, while similar to the last, serves a very different purpose. Where the previous set was meant to counter some top-tier physical threats, this one is catered toward countering the incredibly powerful special Fire, Ice, and Dark-type attackers present in UU. With Thick Fat and its Fighting typing, Hariyama is the best counter in UU to threats such as Houndoom, Magmortar, Glaceon, and especially mono-attacking variants of Spiritomb.</p>

<p>The first attack is your choice of STAB. Force Palm is the preferred option for the 30% chance of paralysis, but there are plenty of other options. Brick Break has fair base power and can be used to break screens set up by your opponent. Cross Chop provides solid power and an increased critical hit chance at the expense of accuracy. Whirlwind is a requirement, as it allows Hariyama to phaze out foes that it cannot deal with immediately (Spiritomb) or shuffle for entry hazard damage. Earthquake is welcome on this set, as it provides an accurate and powerful hit against the Fire-types that this set excels at walling. However, Stone Edge is also available, as it can fend off Flying-types as well as hitting opposing Fire and Ice-types. Finally, Payback is suggested in slot 4 to hit opponents such as Mismagius and Rotom. Knock Off is available as well to deprive opponents of their items, which can make it much easier for your team to handle them.</p>

<p>Largely the same teammates help this set as do the Physical set.</p>


[SET]
name: Choice Band
move 1: Close Combat
move 2: Payback
move 3: Ice Punch / ThunderPunch
move 4: Stone Edge / Fire Punch
item: Choice Band
nature: Adamant
evs: 252 Atk / 124 Def / 124 SpD / 8 Spe
[SET COMMENTS]
<p>A simple Choice Bander, this Hariyama can fully take advantage of that awesome 120 base Attack stat, hitting 558 Attack with a Choice Band. Close Combat is your main STAB move that will 2HKO anything that doesn’t resist it in UU. Payback hits for 100 Base Power on the switch or when the opponent goes before Hariyama, which is nearly all of the time.</p>

<p>The last two attacking slots can be juggled with; any combination of the four moves works. Ice Punch is Hariyama’s best option against Nidoqueen and hits Claydol harder than any other move. Stone Edge will hurt UU Bugs and Fliers and OHKOs Moltres. ThunderPunch is the most reliable option Hariyama has against the slower Slowbro. Fire Punch will hurt Toxicroak decently as well as the same Bug-types that Stone Edge would hit.</p>

<p>Both abilities work nicely here. Guts has the potential to raise Hariyama’s power to extraordinary levels (837 Attack), while Thick Fat allows for more resistances and thus easier switch-ins.</p>

[SET]
name: Sleep Talk
move 1: Force Palm / Cross Chop
move 2: Whirlwind / Stone Edge
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 80 HP / 172 Atk / 252 Def / 4 Spe
[SET COMMENTS]
<p>This set attempts to use the best Hariyama has to offer defensively and combine it with Rest and Sleep Talk to give Hariyama some much needed recovery. Cross Chop is much more useful as a STAB Fighting move on this set, with Sleep Talk counteracting its low PP and the recovery allowing Hariyama to be able to afford a miss every once in awhile. Force Palm is still the best choice for most teams, unless you need to OHKO Clefable or have no need for paralysis.</p>

<p>Slot 2 takes something that Hariyama does well on the Defensive set over to the Rest Talk set. Whirlwind is generally the best choice, as Hariyama’s pseudo-hazing powers prevent Registeel and Steelix from attempting to Curse on it. However, if you’re in need of something to handle Pinsir and Arcanine, Stone Edge is a good secondary option.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Force Palm / Brick Break
move 3: Payback / Ice Punch
move 4: Rest
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 112 HP / 140 Def / 252 SpD / 4 Spe
[SET COMMENTS]
<p>Bulk Up Hariyama plays in a matter very similar to Curse Snorlax, but with less Special Defense. This set is most useful in the later stages of battle, when Psychic attackers like Slowbro and Espeon are sufficiently weakened or dead, as well as Fliers like Honchkrow. Pairing this set with a Pursuiter (Drapion, Honchkrow, Absol) and Stealth Rock support is highly recommended; SR will make wearing down Flying-types significantly easier while Pursuit nails those pesky Psychics.</p>

<p>From there, stat up, Rest when needed, and then attack with boosted attacks from behind boosted defenses. Force Palm is still preferred here as the paralysis is extremely helpful to finish off a foe; however, Brick Break can be used for additional power. Cross Chop is not an option because of the low PP and accuracy. The third attack covers Fighting resists; Payback hits Claydol, Slowbro, and Mismagius while Ice Punch hits Nidoqueen while still doing good damage to Claydol.</p>

<p>The given EVs will give Hariyama close to ideal defensive capability after one Bulk Up. They also guarantee that a Slowbro Psychic from minimum Special Attack will never manage 50% on Hariyama; by extension Claydol and Uxie's Psychic will never 2HKO unboosted.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Payback
move 4: Stone Edge / Ice Punch / Earthquake
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 80 HP / 172 Atk / 252 Def / 4 Spe

[SET COMMENTS]
<p>Hariyama is an excellent SubPuncher. With massive HP allowing it to create 112 HP Substitutes combined with good defenses, Hariyama has the ability to produce huge 112 HP Substitutes that are close to unbreakable by most physical-based walls in UU. Bring Hariyama in on any of the Rock or Steel-type walls, such as Steelix, Registeel, or Regirock, and set up a Substitute. Without Attack investment, none of the aforementioned walls can break Hariyama's Substitutes in one hit. From there, you can proceed to fire off incredibly powerful STAB Focus Punches off of 319 Attack.</p>

<p>Payback is used as the secondary attack, as it gives excellent coverage alongside Focus Punch, covering Psychics and Ghosts. Since Hariyama is quite slow, it will almost always hit the opponent for 100 base power. The final attack is a matter of choice. Stone Edge can hit Flying-types for SE damage, such as Moltres. Ice Punch also hits fliers, but also gives you an option to hit either of the Nidos. Finally, Earthquake hits Toxicroak and the Nidos for SE damage, and can also catch a roosting Crobat. Toxicroak is 2HKOed by Focus Punch, however.</p>

<p>The EVs give optimal Attack while making sure that Steelix's Earthquake with 0 Attack EVs fails to break the Substitute in one hit. 4 Speed EVs allows Hariyama to outspeed Registeel, Regirock, and Chansey to get a Substitute up before they can Status you.</p>

<p>This set is even better with Light Clay Screen support from Uxie. Behind a Reflect, Azumarill's Focus Punch and Regice's Explosion are just some of the powerful moves that will not break Hariyama's Substitute. In addition, Hariyama can switch in on most of Uxie's common responses, and in general the two of them make a great defensive combination.</p>

[Team Options]
<p>In general, Hariyama's a Pokémon you throw onto a team to balance it, not a Pokémon you build a team around, but Hariyama needs some support to do its job as effectively as possible. As the Defensive sets all pack Whirlwind, Stealth Rock and Spikes support is much appreciated as it makes beating foes like Spiritomb much easier. On more defensively oriented teams that want Hariyama sticking around for awhile, Wish support isn't a bad idea. Chansey is ideal for this because she attracts strong physical hits that Hariyama can take with ease; Hypno may be slightly better as it attracts attacks that Hariyama resists, but Hypno overall is a worse Pokémon and the most common Dark attacker, Honchkrow, is a huge threat to Hariyama. Since Hariyama is really slow, paralysis support, especially with the Bulk Up set, helps Hariyama sweep significantly more easily with the more offensive-minded sets.</p>

<p>More offensive-minded Hariyama have trouble with sturdy Psychic-types like Claydol, Uxie, and Slowbro, as well as Spiritomb. Offensive support from Dark-types can be useful, especially Pokémon with Pursuit. The problem with this is that Drapion and Honchkrow are hit hard by Claydol's Earth Power and Ice Beam respectively. Regardless a Pursuiter is the most reliable way to weaken these threats that might stop a CB Close Combat from wrecking a team. Pairing Hariyama with a bulky Pokémon with high Special Defense (and optionally a resistance to Psychic), such as Lapras, Registeel, or Chansey, allows Hariyama's team to take on more threats. Hariyama + Registeel is particularly effective as the Fire attacks used to beat Registeel give Hariyama free switch-ins.</p>

[Other Options]
<p>Bullet Punch in general gets thrown around every so often as a theorymon move for Hariyama, but it's surprisingly weak and in general not very useful.</p>

<p>Close Combat is a popular option on the Defensive sets. Since Hariyama's slower than most Pokémon it goes up against, the Defense drops won't affect it the turn it attacks, and the added power creates more OHKOs than Brick Break would. However, it's not recommended as it makes it so that Hariyama is almost forced to switch out net turn or risk taking a heavy hit. It also creates problems for Pokémon like Registeel that can take one Close Combat, live, and hit your weakened defenses.</p>

<p>Bulk Up / (Fighting attack) / Rest / Sleep Talk sounds really good on paper, but rarely works due to an entire type being immune to its STAB. Spiritomb and Mismagius can both come in and stall it out (Spiritomb) or set up on it (Mismagius), and Spiritomb isn't even weak to Pursuit.</p>

<p>Every once in awhile you might see a Fake Out / Close Combat / Facade / Bullet Punch Hariyama equipped with a Flame Orb. This set could fare decently as a lead but usually doesn't accomplish much; Bullet Punch is pretty weak without a STAB boost, and the coverage offered by Fighting / Normal leaves something to be desired against foes like Spiritomb. Its low Speed is a huge problem as well. Hitmontop actually has a more powerful Fake Out and Mach Punch for abuse of this style of set.</p>

[EVs]
<p>Hariyama’s defensive sets go against the general defensive guideline of “max HP first” due to its [used his nowhere else] already massive HP stat and fairly low defensive stats. Generally, it is best to max out one defensive stat, complete with nature boost, then place the remaining EVs in Attack or HP. Aiming for “magic numbers” is recommended; getting enough attack to 2HKO Registeel or Clefable, for example, is a great way to take advantage of Hariyama’s unusually large Attack for a defensive Pokemon. </p>


<p>A common proposal is to run an Adamant nature on Hariyama’s defensive sets, then split EVs between the defenses. It’s important to note, though, that a 252 HP / 4 Atk / 252 Def Adamant Hariyama actually has less physical defense and Attack than an 80 HP / 176 Atk / 252 Def Impish Hariyama. Obviously the same thing goes for a Careful Hariyama. If one wants to split EVs evenly between both defenses, an Adamant nature isn’t a bad choice, however.</p>

[Opinion]
<p>As underrated as it is, Hariyama is a fantastic Pokemon through and through. Boasting an incredible support movepool in Force Palm, Knock Off, Whirlwind, and other moves, as well as a plethora of offensive attacks such as Close Combat, elemental Punches, Stone Edge, and Payback, Hariyama is versatile enough to fit into any team. Its Fighting typing combined with Thick Fat allows it to defend itself effortlessly from some of the most powerful attackers in the metagame. In OU, Hariyama is the undisputed best Tyranitar counter in existence, as well as an excellent counter or check to Weavile and other foes. It truly shines in UU play, however, where it provides a stalwart defense against some of the metagame’s most vicious threats, including Blaziken, Pinsir, and Rampardos on the physical side, and Pokemon such as Glaceon, Typhlosion, and Houndoom on the Special side. Combine that with base 120 Attack, one of the highest in the entire metagame, and you have a wall that can dish out pain just as easily as it can take it. Hariyama is the single reason that stall is not beaten by Clefable and is the only reason Pokémon like Rampardos run random moves like Zen Headbutt.</p>

[Counters]
<p>Hariyama can mess up any Pokémon in the game with Knock Off, Force Palm, or prediction on the Choice Band set, so don’t think you’re out of the woods entirely with these Pokémon. Spiritomb is the best general counter, being immune to STAB Fighting attacks and taking little from anything else. Sturdy Psychics such as Uxie and Mesprit make excellent counters to most sets, hitting back with a faster STAB Psychic while taking little damage from unboosted Payback. Claydol works in largely the same way.</p>


<p>The Choice Band set is beaten by predicting the attack and sending in something that resists it. Spiritomb is the #1 safe switch-in, taking little damage from anything and hurting Hariyama with Pain Split. In general Slowbro works fine too, as it is slower than Hariyama and thus minds Payback a lot less. If Hariyama predicts and uses ThunderPunch, that's a free switch in for a Ground type, so you should be safe with Slowbro. Nidoqueen can work in largely the same way, with Ice Punch buying a Water-type a free turn.</p>


<p>Honchkrow and Swellow can't come in on any attack, but they seriously threaten Hariyama's wellbeing with strong STAB Flying attacks. Other fast, frail Pokémon can bring down a weakened Hariyama, as it is a very slow Pokémon that usually has no recovery.</p>

<p>Hariyama rarely, if ever, has any form of recovery, so repeatedly throwing boosted STAB attacks in its general vicinity will bring the enormously fat man-beast down eventually.</p>
That was about a 7 on the 10-point scale of nitpicking; it probably still needs the Jumpluff treatment. XD
 
In my opinion , the Bulk Up set needs 0 Speed IV's. That grants it 94 speed with a Sassy nature, making it slower than Bold , 0 speed EV's , 31 Speed IV's Slowbro which has 96 speed and allows you to hit it with 100 Base Powered Paybacks. It makes you slower than all the Spiritombs , allowing you to hit them with 100 BP Paybacks as well. It works against stall , I have beaten many stall teams this way.


Other than that , congratulations , excellent write up. :)
 

Toothache

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From the Physical Tank set:

<p>The attack EVs ensure Pinsir is KOed by Stone Edge, Life Orb recoil, and Stealth Rock. They also allow Hariyama to 2HKO 252 HP / 152 Def Calm Mind Clefable (252 HP / 0 Def versions take upwards of 75%) as well as muster about 50% to Registeel with Brick Break, depending on Registeel's EV spread. 80 HP has the advantage of hitting a Leftovers number +1.</p>
This entire paragraph is wrong and out of place. First of all, the set does not use Life Orb, so dont mention it. It does also not mention Brick Break in the moves. And 252 HP / 0 Def Clefable takes 58.38% - 68.78% from this Hariyama's Force Palm, not the 75% minimum you mentioned. You can mention that 80 HP EV makes it reach a Leftovers number +1 though.
 

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