franky
aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
Status: Posted
Yet another lead set I decided to write. Idea was behind Cleanup141, and I got the EVs and moveset from Bluewind (one who tested it extensively).I've tested it as well, and its very effective. I realized that a lead Hariyama was rejected in the past (OU), but this one works like a charm in the UU tier.
www.smogon.com/dp/pokemon/hariyama
________________________________________________________________
[SET]
name: Lead Attacker
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 12 HP / 252 Atk / 188 Def / 56 Spe
[SET COMMENTS]
<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while also being able to stomach hits from the opponent. Furthermore, Hariyama’s convenient ability, Guts, allows it to take advantage of status from the opponent, namely paralysis. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>
<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably Spikes-using leads. This set is notoriously effective against the annoying lead Froslass, since Hariyama can prevent it from laying down more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass with Leftovers are not always dealt with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>
<p>Close Combat deals with Rock- and Steel- type leads, namely Rhyperior, Registeel, and Regirock, and slow Spikes leads, like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster faints from Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by OHKOing most Flying-types. If Close Combat seems counterproductive to you because of its defense-dropping side effect, Brick Break is a weaker alternative. Brick Break also smashes screens set up by the opponent. Fake Out allows Hariyama to activate its Toxic/Flame Orb safely, while stripping Focus Sashes from particular leads as well. Sleep Talk is an alternate option for absorbing sleep from Pokemon like Venusaur, while dishing out damage with Guts activated.</p>
[ADDITIONAL COMMENTS]
<p>There are several choices in the item slot from which to choose. Life Orb is the most desirable item since it helps boosts Close Combat’s power, and with it, Hariyama has an extremely high chance of OHKOing Omastar and Cloyster (with low Defense EVs). It also helps increase the chances of scoring the 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get-go. Leftovers makes a nice alternative if you decide to keep Hariyama around for awhile to deal with physical sweepers. Leftovers also makes Hariyama an efficient lure for Ghost-types, since opponents would assume it is running a defensive set with Thick Fat, and would be enticed into weakening Hariyama with Will-O-Wisp.</p>
<p>The given EVs maximize its Attack, and most of the remaining EVs provide for more on its already impressive physical bulk. 188 Def EVs help Hariyama take hits from physical threats in the lead slot, namely Rhyperior. 56 Speed EVs allow it to outpace 4 Speed Rhyperior and Omastar. 12 HP EVs boosts Hariyama's HP to a Leftovers number, but if you are not running Leftovers, pour them into Defense.</p>
<p>Like any other lead, Hariyama will have certain mismatches at the start of the match, so be sure to address them. Hariyama has trouble dealing with Moltres, Spiritomb, Alakazam, Uxie, and, to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic provides an efficient way to deal with the aforementioned threats. Registeel in particular can give Stealth Rock and paralysis support to provide Hariyama with a better chance to sweep. If you decide to place Hariyama on an offensive team, Azumarill and mixed Houndoom are excellent candidates for dealing with these threats. It is important to note that opponents will generally try to avoid paralyzing Hariyama out of fear of activating Guts, not to mention that Hariyama is already slow to begin with, so they will try and inflict it with other forms of status. Therefore, you can switch in Azumarill or Houndoom with no fear of paralysis.</p>
Yet another lead set I decided to write. Idea was behind Cleanup141, and I got the EVs and moveset from Bluewind (one who tested it extensively).I've tested it as well, and its very effective. I realized that a lead Hariyama was rejected in the past (OU), but this one works like a charm in the UU tier.
www.smogon.com/dp/pokemon/hariyama
________________________________________________________________
[SET]
name: Lead Attacker
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 12 HP / 252 Atk / 188 Def / 56 Spe
[SET COMMENTS]
<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while also being able to stomach hits from the opponent. Furthermore, Hariyama’s convenient ability, Guts, allows it to take advantage of status from the opponent, namely paralysis. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>
<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably Spikes-using leads. This set is notoriously effective against the annoying lead Froslass, since Hariyama can prevent it from laying down more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass with Leftovers are not always dealt with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>
<p>Close Combat deals with Rock- and Steel- type leads, namely Rhyperior, Registeel, and Regirock, and slow Spikes leads, like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster faints from Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by OHKOing most Flying-types. If Close Combat seems counterproductive to you because of its defense-dropping side effect, Brick Break is a weaker alternative. Brick Break also smashes screens set up by the opponent. Fake Out allows Hariyama to activate its Toxic/Flame Orb safely, while stripping Focus Sashes from particular leads as well. Sleep Talk is an alternate option for absorbing sleep from Pokemon like Venusaur, while dishing out damage with Guts activated.</p>
[ADDITIONAL COMMENTS]
<p>There are several choices in the item slot from which to choose. Life Orb is the most desirable item since it helps boosts Close Combat’s power, and with it, Hariyama has an extremely high chance of OHKOing Omastar and Cloyster (with low Defense EVs). It also helps increase the chances of scoring the 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get-go. Leftovers makes a nice alternative if you decide to keep Hariyama around for awhile to deal with physical sweepers. Leftovers also makes Hariyama an efficient lure for Ghost-types, since opponents would assume it is running a defensive set with Thick Fat, and would be enticed into weakening Hariyama with Will-O-Wisp.</p>
<p>The given EVs maximize its Attack, and most of the remaining EVs provide for more on its already impressive physical bulk. 188 Def EVs help Hariyama take hits from physical threats in the lead slot, namely Rhyperior. 56 Speed EVs allow it to outpace 4 Speed Rhyperior and Omastar. 12 HP EVs boosts Hariyama's HP to a Leftovers number, but if you are not running Leftovers, pour them into Defense.</p>
<p>Like any other lead, Hariyama will have certain mismatches at the start of the match, so be sure to address them. Hariyama has trouble dealing with Moltres, Spiritomb, Alakazam, Uxie, and, to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic provides an efficient way to deal with the aforementioned threats. Registeel in particular can give Stealth Rock and paralysis support to provide Hariyama with a better chance to sweep. If you decide to place Hariyama on an offensive team, Azumarill and mixed Houndoom are excellent candidates for dealing with these threats. It is important to note that opponents will generally try to avoid paralyzing Hariyama out of fear of activating Guts, not to mention that Hariyama is already slow to begin with, so they will try and inflict it with other forms of status. Therefore, you can switch in Azumarill or Houndoom with no fear of paralysis.</p>