Hariyama (Gen 4, Lead Attacker)*

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Status: Posted

Yet another lead set I decided to write. Idea was behind Cleanup141, and I got the EVs and moveset from Bluewind (one who tested it extensively).
I've tested it as well, and its very effective. I realized that a lead Hariyama was rejected in the past (OU), but this one works like a charm in the UU tier.

www.smogon.com/dp/pokemon/hariyama


________________________________________________________________

[SET]
name: Lead Attacker
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs:
12 HP / 252 Atk / 188 Def / 56 Spe

[SET COMMENTS]

<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while
also being able to stomach hits from the opponent. Furthermore, Hariyama’s convenient ability, Guts, allows it to take advantage of status from the opponent, namely paralysis. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>

<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably Spikes-using leads. This set is notoriously effective against the annoying lead Froslass, since Hariyama can prevent it from laying down
more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass with Leftovers are not always dealt with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>

<p>Close Combat deals with Rock- and Steel-
type leads, namely Rhyperior, Registeel, and Regirock, and slow Spikes leads, like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster faints from Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by OHKOing most Flying-types. If Close Combat seems counterproductive to you because of its defense-dropping side effect, Brick Break is a weaker alternative. Brick Break also smashes screens set up by the opponent. Fake Out allows Hariyama to activate its Toxic/Flame Orb safely, while stripping Focus Sashes from particular leads as well. Sleep Talk is an alternate option for absorbing sleep from Pokemon like Venusaur, while dishing out damage with Guts activated.</p>

[ADDITIONAL COMMENTS]

<p>
There are several choices in the item slot from which to choose. Life Orb is the most desirable item since it helps boosts Close Combat’s power, and with it, Hariyama has an extremely high chance of OHKOing Omastar and Cloyster (with low Defense EVs). It also helps increase the chances of scoring the 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get-go. Leftovers makes a nice alternative if you decide to keep Hariyama around for awhile to deal with physical sweepers. Leftovers also makes Hariyama an efficient lure for Ghost-types, since opponents would assume it is running a defensive set with Thick Fat, and would be enticed into weakening Hariyama with Will-O-Wisp.</p>

<p>The
given EVs maximize its Attack, and most of the remaining EVs provide for more on its already impressive physical bulk. 188 Def EVs help Hariyama take hits from physical threats in the lead slot, namely Rhyperior. 56 Speed EVs allow it to outpace 4 Speed Rhyperior and Omastar. 12 HP EVs boosts Hariyama's HP to a Leftovers number, but if you are not running Leftovers, pour them into Defense.</p>

<p>Like any other lead, Hariyama will have certain mismatches at the start of the match, so be sure to address them. Hariyama has trouble dealing with Moltres, Spiritomb, Alakazam, Uxie, and, to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic provides an efficient way to deal with the aforementioned threats. Registeel in particular can give Stealth Rock and paralysis support to provide Hariyama with a better chance to sweep. If you decide to place Hariyama on an offensive team, Azumarill and mixed Houndoom are excellent candidates for dealing with these threats. It is important to note that opponents will generally try to avoid paralyzing Hariyama out of fear of activating Guts, not to mention that Hariyama is already slow to begin with
, so they will try and inflict it with other forms of status. Therefore, you can switch in Azumarill or Houndoom with no fear of paralysis.</p>
 

SlottedPig

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is a Tiering Contributor Alumnus
I've used a set very similar to this in around the time just after Garchomp was banned [in OU]. I can't say it works inadequately, and I'd tested another version very similar to this in UU, but it seemed slightly situational considering Froslass and Uxies are top picks in today's lead-agame.

Now I realize that, perhaps, Bullet Punch was the key. No, Uxie would not be dealt with, and certainly not DS-ers. I'd initially ran Fake Out to secure my Flame Orb activating, something you might want to consider at least putting in the paragraphs. [EDIT: Over Ice Punch / Talk. What the hell is Talk doing on a set that has a status Orb as a potential item?]

Your items also seem slash-itis-y. I think Leftovers is the least viable, because you aren't meant to survive. You are meant to smack things around, most likely taking out one 'mon with you and maybe knocking off 40% off another's HP. Close Combat also does little in the way of Hariyama's "bulkiness." EVs, sure, but not item.

Good luck, and great set. First post, btw.
 
"Furthermore, Hariyama’s convenient ability Guts, allows it to take advantage of paralysis from the opponent."

"Leftovers makes a nice alternative if you decide to keep Hariyama around for a while to deal with physical sweepers."

"Leftovers also makes an efficient lure to Ghost-types by fishing in their Will-O-Wisps and possibly gain an Attack boost, thanks to Guts."
I get what this sentence is trying to say, but currently it sounds like Leftovers draws in Ghosts by "fishing" in Will-o-Wisps. I would say that this sentence is best deleted.

"Alakazam, Uxie, and, to a lesser extent, Arcanine."
Necessary comma inserted.

"If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic provide an efficient way to deal with the aforementioned threats."
I don't see why Regi and Milotic were described as a "two-punch core."

"Registeel in particular can give Stealth Rock and paralysis support to provide Hariyama with a better chance to sweep."
Removed the first "support" because it was redundant.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Thanks for the comment. I decided to slash in Fake Out. It sounds like a solid choice without any testing (stripping sashes from someone like Electrode), while activating Orb. Also, Sleep Talk is listed there with Life orb obviously. Its a good move believe it or not. I'll work on the comments later today or maybe tomorrow.

Edit: I'll implement these changes later Phantom, thanks.
 
Ah, one more nitpick: "mismatches at the start of the match, so be sure to address them."
Needed a comma.

Good stuff here.
 
[SET]
name: Lead [Just call it Lead. LeadYama looks word and sounds weird.]
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out [wip] / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 12 HP/ 252 Atk / 188 Def / 56 Spe

[SET COMMENTS]

<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while being able to stomach hits from the opponent. Furthermore, Hariyama’s convenient ability Guts, allows it to take advantage of paralysis from the opponent. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>

<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably Spikes leads. This set is notoriously effective against the annoying suicide Froslass, since Hariyama can prevent it from laying down more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass are not always dealt with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>

<p>Close Combat deals with Rock- and Steel-types leads, namely Rhyperior, Registeel, and Regirock. Close Combat also provides an early dent on slower Spikes leads like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster faints from Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by dealing with most Flying-types for the swift OHKO. If Close Combat might seem counterproductive to you, Brick Break can make a safer alternative. Brick Break also smashes dual screens from the opponent. Sleep Talk makes an alternate option for absorbing sleep, while dishing out damage with Guts activated.</p>

[ADDITIONAL COMMENTS]

<p>There are several choices in the item slot to choose from. Life Orb is the more desired item from the others since it helps boosts Close Combat’s power and it has an extremely high chance to OHKO Omastar and Cloyster (with abysmal Defense EVs). It also helps increase the chances of scoring the 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get go. Leftovers makes a nice alternative if you decide to stick Hariyama around for a while to deal with physical sweepers. Leftovers also makes an efficient lure to Ghost-types by fishing in their Will-O-Wisps and possibly gain an Attack boost, thanks to Guts.</p>

<p>The EVs are tailored to maximize its Attack, while pouring most of the remaining EVs into Defense to capitalize its physical bulk. 188 Def EVs are provided to help Hariyama take hits from physical threats in the lead slot, namely Rhyperior [Does it survive anything in particular?]. 56 Speed EVs allow it to outpace Rhyperior and Omastar.</p>

<p>Like any other lead, Hariyama will have certain mismatches at the start of the match, so be sure to address them. Hariyama has troubles dealing with Moltres, Spiritomb, Alakazam, Uxie, and to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a two-punch core in the form of Registeel and Milotic provide an efficient way with the aforementioned threats. Registeel in particular can give Stealth Rock support and paralysis support to provide Hariyama with a better chance to sweep. However, if you decide to stick Hariyama on an offensive team, Azumarill and mixed Houndoom are excellent candidates for dealing with these threats. It’s important to note that Hariyama's ability acts as a safety blanket for Azumarill and Houndoom, since Uxie will avoid using Thunder Wave at the start of the match.</p>
Nice write-up franky.
 
"Mismatches at the start of the match" sounds a bit awkward, doesn't it? Perhaps remove that sentence? It doesn't add too much content-wise, and most readers know that all leads have weaknesses.

The sentence immediately after should say "Hariyama has trouble dealing with..."
(troubles --> trouble)
 

Bluewind

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Proofreading apart, as my grammar sucks, I'll be nitpicking some small things:

- It should be noted that those 56 Speed EVs not only put it ahead of Rhyperior by one speed point, but by two, meaning any lead trying to get smart (namely other Periors and Omastars) by running 4 extra speed EVs/ enough to outspeed standart LeadPerior are still defeated.
- Additionally, the observation regarding the eventual need of making a dual Payback opening only refers to those who carry Leftovers (not really sure of that, so confirming that would be nice).
- When you mention Brick Break as a possible replacement for Close Combat, stating that it'll be far less effective than the last sounds appropriate.
- As you are using Life Orb/ Flame Orb as main items (which is actually correct, as Leftovers should only be employed on teams that need the extra bulk/ the bait for Ghosts), all the EVs on HP should be transfered to Defense, as all they are doing is increasing Recoil/ poison damage respectively. The 12 HP EVs are meant to achieve the closest Leftovers recovery number, thus should only get a small mention, and the oficial EV spread should be: 252 Atk/ 200 Def/ 56 Spe.
- I saw no mention to Sleep Talk, so I guess you should write a line or two about how that can turn out to be great being Venusaur the most common poké.
- Spinners in general, especially Blastoise, are great partners to Hariyama, mainly those who run Leftovers and bait status around, meaning Ghost-types will have to eat a boosted Payback, opening a spinning opportunity for Blastoise. Blastoise can also take on Arcanine and, to an extent, Moltres, making it work even better in tandem with Hariyama.
-Also, as an answer to Fuzznip's observation, the Defense EVs allow Hariyama to survive Rhyperior's EQ after CC drops and check some other threats throughout the game, like Azumarill,Torterra and such.

That's all I could find. Great write-up, franky; I'm happy someone decided to write about the great lead Hariyama is =).
 

yond

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is a Three-Time Past WCoP Champion
[SET]
name: LeadYama
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out [wip] / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 12 HP/ 252 Atk / 188 Def / 56 Spe

[SET COMMENTS]

<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while being able to stomach hits from the opponent. Furthermore, Hariyama’s convenient ability Guts, allow it to take advantage of paralysis status(He can take Burns and Toxis as well ?)from the opponent. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>

<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably, Spike leads. This set is notoriously effective against the annoying suicide lead Froslass, since Hariyama can prevent it from laying down no more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass’s are not always dealt with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>

<p>Close Combat deals with Rock- and Steel-types leads, namely Rhyperior, Registeel, and Regirock. Close Combat also provides an early dent on slower Spike leads like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster faints from Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by dealing with most Flying-types for the swift OHKO. If Close Combat might seems counterproductive to you, Brick Break can make a safer alternative. Brick Break also smashes dual screens from the opponent. Sleep Talk makes an alternate option for absorbing sleep, while dishing out damage with Guts activated.</p>

[ADDITIONAL COMMENTS]

<p>There are several choices in the item slot to choose from. Life Orb is the more most desired item from the others since it helps boosts Close Combat’s power and it has an extremely high chance of OHKOing Omastar and Cloyster (with abysmal Defense EVs). It also helps increase the chances of scoring the 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get go. Leftovers makes a nice alternative if you decide to stick Hariyama around for a while to deal with physical sweepers. Leftovers also makes an efficient lure to Ghost-types by fishing in their Will-O-Wisps and possibly gain an Attack boost, thanks to Guts.</p>

<p>The EVs are tailored to maximize its Attack, while pouring most of the remaining EVs into Defense to capitalize its physical bulk. 188 Def EVs are provided to help Hariyama take hits from physical threats in the lead slot, namely Rhyperior. 56 Speed EVs allow it to outpace Rhyperior and Omastar.</p>

<p>Like any other lead, Hariyama will have certain mismatches at the start of the match so be sure to address them. Hariyama has troubles dealing with Moltres, Spiritomb, Alakazam, Uxie, and to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a two-punch core in the form of Registeel and Milotic provide an efficient way with the aforementioned threats. Registeel in particular can give Stealth Rock support and paralysis support to provide Hariyama with a better chance to sweep. However, if you decide to stick Hariyama on an offensive team, Azumarill and Mixed Houndoom are excellent candidates for dealing with these threats. It’s important to note that Hariyama's ability acts as a safety blanket for Azumarill and Houndoom, since Uxie will avoid using Thunder Wave at the start of the match.</p>


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I hardly found much, good job!
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
Bumping this for more feedback and grammar checks.
 

Snorlaxe

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is a Top Contributor Alumnus
[SET]
name: Lead Attacker
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 12 HP/ 252 Atk / 188 Def / 56 Spe

[SET COMMENTS]

<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while being able to take hits from the opponent. Furthermore, Hariyama’s convenient Guts ability allows it to take advantage of status from the opponent, namely paralysis. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>

<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably Spike leads. This set is notoriously effective against Froslass leads, since Hariyama can prevent it from laying down no more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass with Leftovers are not always dealt by with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>

<p>Close Combat deals with Rock- and Steel-type leads, namely Rhyperior, Registeel, and Regirock. Close Combat also provides an early dent on slower Spikes leads like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster is OHKOed by Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by dealing with most Flying-types for a swift OHKO. If Close Combat seems counterproductive to you, Brick Break can make a weaker alternative without any drawbacks. Brick Break also smashes dual screens set up by the opponent. Fake Out allows Hariyama to activate its Toxic / Flame Orb safely, while possibly stripping Focus Sash from the opponent as well. Sleep Talk makes an alternate option for absorbing sleep from Pokemon like Venusaur, while dishing out damage with Guts activated.</p>

[ADDITIONAL COMMENTS]

<p>There are several options to use for the item. Life Orb is the most desired item from the others since it helps boosts Close Combat’s power and it has an extremely high chance of OHKOing Omastar and Cloyster (with no Defense EVs). It also helps increase the chances of scoring a 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get go. Leftovers makes a nice alternative if you decide to keep Hariyama around for a while to deal with physical sweepers. Leftovers also makes an efficient lure to Ghost-types since the opponent would assume it is running a defensive set, and they would be tempted to use Will-O-Wisp on Hariyama.</p>

<p>The EVs are tailored to maximize Hariyama's Attack, while pouring most of the remaining EVs into Defense to capitalize its physical bulk. 188 Def EVs are provided to help Hariyama take hits from physical threats in the lead slot, namely Rhyperior. 56 Speed EVs allow it to outpace Rhyperior and Omastar by two points, allowing Hariyama to safely outpace them should they invest 6 more Speed EVs. If you are not running Leftovers, pouring the 12 HP EVs into Defense would be a good idea.</p>

<p>Like any other lead, Hariyama will have certain mismatches at the start of the match, so be sure to address them. Hariyama has trouble dealing with Moltres, Spiritomb, Alakazam, Uxie, and, to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic will provide an efficient way to deal with the aforementioned threats. Registeel in particular can provide Stealth Rock and paralysis support to provide Hariyama with a better chance to sweep. Rapid Spin Blastoise makes an excellent lure to defensive Ghost-types as well, since this allows Hariyama to deliver the OHKO with Payback on any Ghost-types attempting to cripple it. However, if you decide to place Hariyama on an offensive team, Azumarill and mixed Houndoom are excellent candidates for dealing with these threats. It’s important to note that Hariyama’s ability acts as a safety blanket for Azumarill and Houndoom, since Uxie will avoid using Thunder Wave at the start of the match.</p>

Changes in black
Removals in red
 

Eo Ut Mortus

Elodin Smells
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[SET]
name: Lead Attacker
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 12 HP / 252 Atk / 188 Def / 56 Spe

[SET COMMENTS]

<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while being able to stomach hits from the opponent. Furthermore, Hariyama’s convenient ability, Guts, allows it to take advantage of status from the opponent, namely paralysis. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>

<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably Spike leads. This set is notoriously effective against the annoying lead Froslass, since Hariyama can prevent it from laying down no more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass with Leftovers are not always dealt with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>

<p>Close Combat deals with Rock- and Steel-types leads, namely Rhyperior, Registeel, and Regirock, and slow Spikes leads like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster faints from Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by OHKOing most Flying-types. If Close Combatseems counterproductive to you because of its defense-dropping side effect, Brick Break is a weaker alternative[lower power is a drawback]. Brick Break also smashes screens set up by the opponent. Fake Out allows Hariyama to activate its Toxic/Flame Orb safely, while stripping Focus Sashes from particular leads as well. Sleep Talk is an alternate option for absorbing sleep from Pokemon like Venusaur, while dishing out damage with Guts activated.</p>

[ADDITIONAL COMMENTS]

<p>There are several choices in the item slot to choose from. Life Orb is the most desirable item since it helps boosts Close Combat’s power, and with it, Hariyama has an extremely high chance of OHKOing Omastar and Cloyster (with abysmal Defense EVs). It also helps increase the chances of scoring the 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get go. Leftovers makes a nice alternative if you decide to keep Hariyama around for awhile to deal with physical sweepers. Leftovers also makes Hariyama an efficient lure for Ghost-types since opponents[plurality agreement] would assume it is running a defensive set with Thick Fat, and would be enticed into weakening Hariyama with Will-O-Wisp.</p>

<p>The EVs are tailored to maximize its Attack, and most of the remaining EVs are poured into Defense to capitalize its physical bulk. 188 Def EVs are provided to help Hariyama take hits from physical threats in the lead slot, namely Rhyperior. 56 Speed EVs allow it to outpace 4 Speed Rhyperior and Omastar. 12 HP EVs boosts Hariyama's HP to a Leftovers number, but if you are not running Leftovers, pour them into Defense.</p>

<p>Like any other lead, Hariyama will have certain mismatches at the start of the match, so be sure to address them. Hariyama has trouble dealing with Moltres, Spiritomb, Alakazam, Uxie, and, to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic provides[packing (subject)...provides] an efficient way to deal with the aforementioned threats. Registeel in particular can give Stealth Rock and paralysis support to provide Hariyama with a better chance to sweep. Rapid Spin Blastoise makes an excellent lure to defensive Ghost-types as well, since it allows Hariyama to deliver the OHKO with Payback on any Ghost-types attempting to cripple it.[I'm not sure what you mean by this] If you decide to place Hariyama on an offensive team, Azumarill and mixed Houndoom are excellent candidates for dealing with these threats. It's important to note that Hariyama's ability acts as a safety blanket for Azumarill and Houndoom, since Uxie will avoid using Thunder Wave at the start of the match.[what do you mean by this?]</p>
Mostly prose/stylistic changes. There are two sentences that seem a bit ambiguous at the end, though. Good job.
 

breh

強いだね
"Furthermore, Hariyama’s convenient ability Guts (no comma here or 2 commas around guts) allows it to take advantage of status from the opponent, namely paralysis.

"If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic provides (add an s) an efficient way to deal with the aforementioned threats."

Why is toxic orb reccomended over burn orb?

"Leftovers also makes an efficient lure to Ghost-types since the opponent would assume it is running a defensive set, and they would be tempted to use Will-O-Wisp to weaken Hariyama."

Not really IMO... it's not safe to status Hariyama based on item choice... That's a really major assumption there. The only way one can truly find out is to ice beam/flamethrower it and go from there.

That's all I can suggest really.
 

bojangles

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[SET]
name: Lead Attacker
move 1: Close Combat
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Fake Out / Sleep Talk
item: Life Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 12 HP / 252 Atk / 188 Def / 56 Spe

[SET COMMENTS]

<p>Hariyama’s high Attack stat coupled with its superb 144/60/60 defenses allow it to dish out damage while also being able to stomach hits from the opponent. Furthermore, Hariyama’s convenient [removed extra spaces] ability, Guts, allows it to take advantage of status from the opponent, namely paralysis. This set can play multiple roles outside of the lead slot: status absorbing, baiting in Ghost-types (with Leftovers), and checking a couple of physical threats to a good extent.</p>

<p>Hariyama is capable of matching up with the most popular leads in the UU metagame, most notably Spikes-using leads. This set is notoriously effective against the annoying lead Froslass, since Hariyama can prevent it from laying down [remove "no", redundant] more than one layer of Spikes with the combination of Payback and Bullet Punch. However, take note that bulkier Froslass with Leftovers are not always dealt with this combination, and you might have to use two consecutive Paybacks to secure yourself a 2HKO.</p>

<p>Close Combat deals with Rock- and Steel-type leads, namely Rhyperior, Registeel, and Regirock, [removed extra spaces] and slow Spikes leads, like Omastar and Cloyster. With Life Orb equipped, Close Combat has a high chance of taking down Omastar with a single strike, while Cloyster faints from Close Combat if it isn't packing any Defense EVs. Ice Punch rounds off the coverage by OHKOing most Flying-types. If Close Combat seems counterproductive to you because of its defense-dropping side effect, Brick Break is a weaker alternative. Brick Break also smashes screens set up by the opponent. Fake Out allows Hariyama to activate its Toxic/Flame Orb safely, while stripping Focus Sashes from particular leads as well. Sleep Talk is an alternate option for absorbing sleep from Pokemon like Venusaur, while dishing out damage with Guts activated.</p>

[ADDITIONAL COMMENTS]

<p>There are several choices in the item slot from which to choose [removed "from"]. Life Orb is the most [removed extra spaces] desirable item since it helps boosts Close Combat’s power, and with it, Hariyama has an extremely high chance of OHKOing Omastar and Cloyster (with low [abysmal isn't a measure of quantity] Defense EVs). It also helps increase the chances of scoring the 2HKO on bulky Froslass with Payback and Bullet Punch. Toxic Orb and Flame Orb could be used as other options if you want the immediate boost from the get-go. Leftovers makes a nice alternative if you decide to keep Hariyama around for awhile to deal with physical sweepers. Leftovers also makes Hariyama an efficient lure for Ghost-types, since opponents would assume it is running a defensive set with Thick Fat, and would be enticed into weakening Hariyama with Will-O-Wisp.</p>

<p>The given EVs [passive voice] maximize its Attack, [remove extra spaces] and most of the remaining EVs provide for more [passive voice] Defense to capitalize on its already impressive physical bulk. 188 Def EVs [removed "are provided to", passive voice and unnecessary] help Hariyama take hits from physical threats in the lead slot, namely Rhyperior. 56 Speed EVs allow it to outpace 4 Speed Rhyperior and Omastar. 12 HP EVs boosts Hariyama's HP to a Leftovers number, but if you are not running Leftovers, pour them into Defense.</p>

<p>Like any other lead, Hariyama will have certain mismatches at the start of the match, so be sure to address them. Hariyama has trouble dealing with Moltres, Spiritomb, Alakazam, Uxie, and, to a lesser extent, Arcanine. If you decide to use Hariyama on a balanced team, packing a defensive core in the form of Registeel and Milotic [extra spaces] provides an efficient way to deal with the aforementioned threats. Registeel in particular can give Stealth Rock and paralysis support to provide Hariyama with a better chance to sweep. If you decide to place Hariyama on an offensive team, Azumarill and mixed Houndoom are excellent candidates for dealing with these threats. It is important to note that opponents will generally try to avoid paralyzing Hariyama out of fear of activating Guts, not to mention that Hariyama is already slow to begin with, so they will try and inflict it with other forms of status [clarifying]. Therefore, you can switch in Azumarill or [one or the other] Houndoom with no fear of paralysis.</p>
nice job, comments in brackets.
 

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