Status: Done
GP Checked: 2/2
(Fatecrashers)
(bugmaniacbob)
I am taking over Hariyama for RaikouLover. I have taken the moveset, and started from scratch. Here it is!
[SET]
name: OU Attacking Lead
move 1: Fake Out
move 2: Close Combat / Low Kick
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Toxic Orb / Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe
[SET COMMENTS]
<p>Hariyama is a Pokemon with lots of attacking power and bulk; its movepool is wide enough to cover the majority of common leads, while its superb HP allows it to emerge victorious from the exchange. Thanks to Fake Out, Hariyama can break the opposing lead’s Focus Sash while activating Guts and blocking status from leads like Smeargle and Roserade. Hariyama can then proceed to use one of its other three powerful moves to defeat the opponent.</p>
<p>Close Combat is your main STAB attack, dealing heavy blows to almost every lead. Low Kick is a good alternative, allowing Hariyama to hit most leads for the same amount of damage without the side-effect of lowering its defenses, although the drop in power is noticeable against leads such as Swampert and Machamp. Payback allows you to hit Azelf and Uxie super effectively while Ice Punch rounds out the coverage, annihilating leads such as Gliscor and Dragonite. Stone Edge is an alternative, allowing Hariyama to hit Flying-types out of the sky later in the game, but the ability to OHKO Gliscor with a Guts-boosted Ice Punch is usually too good to give up. However, Stone Edge allows it to take on Gyarados, one of Hariyama's biggest counters, later in the game, dealing 55% - 65.3% after Intimidate (assuming Guts has been activated).</p>
[ADDITIONAL COMMENTS]
<p>The main reason to use Hariyama over Machamp is because of its natural bulk. Hariyama has much more HP than Machamp, allowing Hariyama to invest EVs in its defenses and Speed, one thing Machamp misses out on. Hariyama has access to Fake Out, something that Machamp does not have, which allows Hariyama to break the opposing lead's Focus Sash before the pummeling begins, which is definitely a big bonus. Machamp, on the other hand, must bring the opponent's lead down to its Focus Sash before it can Bullet Punch, leaving it vulnerable to a counter switching in. With Hariyama as a lead, you can now utilize Machamp late game; Substitute Machamp makes a great partner to Hariyama. Machamp is usually checked by faster or bulky Pokemon such as Azelf, Heatran, and Gliscor; Hariyama can take them out at the start of the battle, thereby easing Machamp's sweep.</p>
<p>Metagross and Infernape are troublesome leads. Metagross has enough bulk to survive a Fake Out followed by a Close Combat, therefore Close Combat should not be so hastily used, as after the Defense drop Hariyama has a good chance of getting OHKOed by Meteor Mash. The best course of action against Metagross would be to Payback first, followed by a Close Combat to take it out. It should be noted however, that Metagross can beat Hariyama if it chooses to attack outright instead of setting up Stealth Rock. The same strategy applies to Infernape. Due to Infernape's faster Fake Out, Hariyama cannot break Infernape's Focus Sash; Hariyama must resort to using Payback on the second turn to break Infernape's Focus Sash, and then finish it off with Close Combat.</p>
<p>Starmie is a great partner to Hariyama as it checks Infernape and Metagross well. It can switch in on Infernape's Fake Out, Hydro Pump Infernape down its Focus Sash as Infernape sets up Stealth Rock, and then proceed to outspeed and kill Infernape with Rapid Spin while clearing the rocks. Starmie can also switch into Metagross as it uses Stealth Rock, then Hydro Pump for a 2HKO while Metagross fails to knock out Starmie with Earthquake. Starmie can then perform its spinner duties regardless.</p>
<p>The item Hariyama holds is up to the user’s preference. Flame Orb should be used if Hariyama is planning to stay on the field for a while, otherwise Toxic Orb is the item of choice. If the user opts for Close Combat as its main STAB move, then Toxic Orb should be used, as Hariyama won’t be staying in for more than two turns. On the other hand Flame Orb should be used in conjunction with Low Kick, as this variation of Hariyama is not likely to switch out fast, and Flame Orb's burn is more conducive to long-term survival than the accumulating damage of Toxic.</p>
GP Checked: 2/2
I am taking over Hariyama for RaikouLover. I have taken the moveset, and started from scratch. Here it is!
[SET]
name: OU Attacking Lead
move 1: Fake Out
move 2: Close Combat / Low Kick
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Toxic Orb / Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe
[SET COMMENTS]
<p>Hariyama is a Pokemon with lots of attacking power and bulk; its movepool is wide enough to cover the majority of common leads, while its superb HP allows it to emerge victorious from the exchange. Thanks to Fake Out, Hariyama can break the opposing lead’s Focus Sash while activating Guts and blocking status from leads like Smeargle and Roserade. Hariyama can then proceed to use one of its other three powerful moves to defeat the opponent.</p>
<p>Close Combat is your main STAB attack, dealing heavy blows to almost every lead. Low Kick is a good alternative, allowing Hariyama to hit most leads for the same amount of damage without the side-effect of lowering its defenses, although the drop in power is noticeable against leads such as Swampert and Machamp. Payback allows you to hit Azelf and Uxie super effectively while Ice Punch rounds out the coverage, annihilating leads such as Gliscor and Dragonite. Stone Edge is an alternative, allowing Hariyama to hit Flying-types out of the sky later in the game, but the ability to OHKO Gliscor with a Guts-boosted Ice Punch is usually too good to give up. However, Stone Edge allows it to take on Gyarados, one of Hariyama's biggest counters, later in the game, dealing 55% - 65.3% after Intimidate (assuming Guts has been activated).</p>
[ADDITIONAL COMMENTS]
<p>The main reason to use Hariyama over Machamp is because of its natural bulk. Hariyama has much more HP than Machamp, allowing Hariyama to invest EVs in its defenses and Speed, one thing Machamp misses out on. Hariyama has access to Fake Out, something that Machamp does not have, which allows Hariyama to break the opposing lead's Focus Sash before the pummeling begins, which is definitely a big bonus. Machamp, on the other hand, must bring the opponent's lead down to its Focus Sash before it can Bullet Punch, leaving it vulnerable to a counter switching in. With Hariyama as a lead, you can now utilize Machamp late game; Substitute Machamp makes a great partner to Hariyama. Machamp is usually checked by faster or bulky Pokemon such as Azelf, Heatran, and Gliscor; Hariyama can take them out at the start of the battle, thereby easing Machamp's sweep.</p>
<p>Metagross and Infernape are troublesome leads. Metagross has enough bulk to survive a Fake Out followed by a Close Combat, therefore Close Combat should not be so hastily used, as after the Defense drop Hariyama has a good chance of getting OHKOed by Meteor Mash. The best course of action against Metagross would be to Payback first, followed by a Close Combat to take it out. It should be noted however, that Metagross can beat Hariyama if it chooses to attack outright instead of setting up Stealth Rock. The same strategy applies to Infernape. Due to Infernape's faster Fake Out, Hariyama cannot break Infernape's Focus Sash; Hariyama must resort to using Payback on the second turn to break Infernape's Focus Sash, and then finish it off with Close Combat.</p>
<p>Starmie is a great partner to Hariyama as it checks Infernape and Metagross well. It can switch in on Infernape's Fake Out, Hydro Pump Infernape down its Focus Sash as Infernape sets up Stealth Rock, and then proceed to outspeed and kill Infernape with Rapid Spin while clearing the rocks. Starmie can also switch into Metagross as it uses Stealth Rock, then Hydro Pump for a 2HKO while Metagross fails to knock out Starmie with Earthquake. Starmie can then perform its spinner duties regardless.</p>
<p>The item Hariyama holds is up to the user’s preference. Flame Orb should be used if Hariyama is planning to stay on the field for a while, otherwise Toxic Orb is the item of choice. If the user opts for Close Combat as its main STAB move, then Toxic Orb should be used, as Hariyama won’t be staying in for more than two turns. On the other hand Flame Orb should be used in conjunction with Low Kick, as this variation of Hariyama is not likely to switch out fast, and Flame Orb's burn is more conducive to long-term survival than the accumulating damage of Toxic.</p>