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Hariyama (QC 3/3) (GP 2/2)

Discussion in 'Uploaded Analyses' started by Zebraiken, Dec 5, 2011.

  1. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    first analysis yeaaah
    QC'd: Windsong, Upstart, Oglemi
    GP'd: Sandshrewz, (NoBlue, RitterCat, aaaand sirndpt)

    [​IMG]

    [Overview]

    <p>True to his sumo-wrestling roots, Hariyama boasts the title of being one of bulkiest Fighting-type Pokemon in RU. He sports a superb base 144 HP stat, which makes up for his fairly mediocre defenses, as well as a wonderful ability in Thick Fat. That doesn't mean he's a slouch offensively though; Hariyama has the second highest Attack stat among RU Fighting-types, and is also the only one in the tier with access to Guts. However, although he has immense bulk and power, Hariyama's fatal flaw is his pitiful Speed. Even with access to priority moves, such as Fake Out and Bullet Punch, any remotely fast threat with a super effective attack will be able to punch through Hariyama. Despite plenty of competition from his Fighting-type brethren, Hariyama has a niche on any team that desires a powerful and bulky attacker.</p>

    [SET]
    name: RestTalk
    move 1: Whirlwind
    move 2: Force Palm
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    ability: Thick Fat
    nature: Careful / Impish
    evs: 12 HP / 244 Def / 252 SpD

    [SET COMMENTS]

    <p>If there's a set that makes the most out of Hariyama's massive bulk, this would be it. RestTalk Hariyama serves primarily as a superb defensive pivot, capable of sponging both physical and special hits, as well as phazing. With Thick Fat halving damage from Fire- and Ice-type attacks, Hariyama also acts as a hard counter to several key threats, such as Typhlosion, Lilligant, and the notorious hail teams that spam Blizzard incessantly. Whirlwind is the cornerstone of this set, as it can phaze out threats and force the opponent to take entry harzard damage. Furthermore, as Hariyama already forces multiple switches, Whirlwind can easily put the opponent in a disadvantageous position by phazing out Hariyama's counter as it switches in. Force Palm is the STAB move of choice because of its nifty secondary effect: a 30% chance of paralysis. And while Rest certainly isn't the most optimal recovery move, it maximizes Hariyama's longevity and also enables him to act as a status absorber. Sleep Talk is preferred for the last slot because it not only prevents Hariyama from being a sitting duck during slumber, but also allows him to bypass Whirlwind's negative priority, sometimes phazing out opposing Pokemon before they can even act.</p>

    [ADDITIONAL COMMENTS]

    <p>Because Hariyama's HP stat is so huge, all Hariyama needs are 12 HP EVs to give him a Leftovers number, and then the rest is placed in his defenses to maximize bulk. An Impish nature allows Hariyama to take on Pokemon such as Entei better, but Hariyama will mostly be taking special hits, so a Careful nature is generally the better choice. Hariyama can run several other STAB moves including Brick Break and Low Kick, but because this set has no Attack investment they're of little use compared to Force Palm, which has the wonderful paralysis rate. Coverage moves can be used in place of Sleep Talk, but again, Hariyama has no Attack investment and he'd rather not be a sitting duck while waiting for the Rest turns to elapse.</p>

    <p>Even with all of his EVs used to bolster his bulk, powerful Psychic- and Flying-type moves, such as Swellow's Brave Bird, will still be able to take down Hariyama. Because of this, Dark-, Rock-, and Steel-types, such as Honchkrow, Rhydon, and Steelix, are great partners for the wrestler. However, the teammates of highest priority for Hariyama are those that can lay entry hazards. Without entry hazard support, Hariyama will be rendered much less effective than he should be. Ferroseed in particular is a fantastic partner for Hariyama; it can set up Spikes and appreciates Hariyama's ability to sponge Fire-type attacks aimed at it. Omastar is yet another worthy partner, resisting the STAB Flying-type moves that Hariyama fears and having the ability to set up all three sets of hazards. With entry hazard support, Hariyama can use Whirlwind and force the opponent to take entry hazard damage repeatedly.</p>

    [SET]
    name: Guts
    move 1: Close Combat
    move 2: Stone Edge / Ice Punch
    move 3: Bullet Punch
    move 4: Fake Out
    item: Toxic Orb / Flame Orb
    ability: Guts
    nature: Adamant
    evs: 252 Atk / 172 SpD / 84 Spe

    [SET COMMENTS]

    <p>Not only does Hariyama sport tremendous bulk, he also has an incredible base 120 Attack stat and the Guts ability—a combination no other Pokemon in RU has access to. This gives Hariyama a dual niche as a powerhouse and a status absorber. Fake Out easily creates a free turn for his status Orb to activate and can also pick off weakened threats, leaving Hariyama to go on a rampage with his absurdly strong Close Combat. For example, Hariyama can 2HKO physically defensive Tangrowth, Steelix, and Quagsire after Stealth Rock damage with his sheer power. Stone Edge gives Hariyama an answer to Flying-types that resist Close Combat; it's also his strongest option against bulky Psychic- and Ghost-types. Bullet Punch is used to bypass his low Speed and finish off weakened targets. Ice Punch is also an option, nabbing 2HKOs on Gligar and Claydol. However, Ice Punch is only useful against Pokemon that both resist Fighting and are weak to Ice, as Hariyama's Close Combat out-damages even a 2x super effective Ice Punch.</p>

    [ADDITIONAL COMMENTS]

    <p>To beef up his damage output, Hariyama's Attack stat receives the bulk of his EV investment along with an Adamant nature. Giving Hariyama 84 Speed EVs allows him to outpace uninvested base 60 Speed Pokemon and anything slower, such as Clefable, Omastar, Bouffalant, and Aggron. The rest of his EVs are dumped into Special Defense to provide Hariyama with some additional bulk. Flame Orb is worth consideration on this set, but due to Hariyama's mediocre Speed, Hariyama works best as a hit-and-run attacker rather than one to stay in the battle for long periods of time.</p>

    <p>Uxie is one of the best stops to Guts Hariyama. With its massive base 130 Defense, Uxie can easily take anything Hariyama throws at it and threaten to OHKO with STAB Psychic. Bulky Ghost-types work astoundingly well too; Cofagrigus and Dusknoir can absorb Close Combats and threaten to stall Hariyama for poison damage. Because of this, Pursuit users are perhaps the best partners to offensive Hariyama, clearing the way of bulky Psychic- and Ghost-types. Krookodile is probably the best for this duty, although Honchkrow and Drapion can also perform it fairly well. If Hariyama doesn't carry Ice Punch, he's walled endlessly by both Gligar and Claydol. A bulky Water-type to handle the aforementioned Ground-types, such as Slowking, would be an excellent idea.</p>

    [SET]
    name: SubPunch
    move 1: Substitute
    move 2: Focus Punch
    move 3: Stone Edge / Ice Punch
    move 4: Payback / Bulk Up
    item: Leftovers
    ability: Thick Fat
    nature: Adamant
    evs: 12 HP / 252 Atk / 8 Def / 236 SpD

    [SET COMMENTS]

    <p>Focus Punch is by far the most brutal move in Hariyama's repertoire, and this set aims to abuse it. After accounting for STAB, even a neutral Focus Punch will out-damage a super effective Stone Edge. Additionally, Hariyama is built almost perfectly for this role; even with little HP investment, Hariyama's substitutes will never be broken either by Seismic Toss or weak special attacks with the given EV spread. The coverage is standard: Stone Edge covers Flying-types and is his strongest option against most bulky Ghost-types, such as Cofagrigus, whereas Ice Punch nails Gligar and Claydol. Payback is Hariyama's most powerful move against Uxie and Rotom, who both outspeed him. If those two Pokemon are not of concern, Bulk Up is also an alternative to boost Hariyama's lower Defense and bolster Focus Punch's power to astronomical levels.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum Attack EV investment and an Adamant nature aim to fully utilize Hariyama's great base 120 Attack. From there, 12 HP EVs are invested to hit a Leftovers number and 8 Defense EVs prevent a Choice Scarf Krookodile's Crunch from breaking Hariyama's Substitutes. The rest is placed in Special Defense because special attacks are what Hariyama will find himself setting up on the most; weak special attacks, such as Lanturn's Scald, won't have a chance of breaking his Substitutes. Although Guts is generally interchangeable with Thick Fat, it isn't nearly as good an option on this set because Substitute already protects Hariyama from status.</p>

    <p>The few hard counters to this set are primarily Uxie and Gligar. Uxie resists Focus Punch and easily busts through Hariyama's defenses with STAB Psychic. Gligar also takes very little from any of Hariyama's assaults if he doesn't carry Ice Punch. Qwilfish is also notable—it can slip in an Intimidate before the Substitute is up and proceed to Taunt any of Hariyama's attempts to Bulk Up on it. Qwilfish's Waterfall will always break Hariyama's Substitute, out-damaging his Stone Edge. Cofagrigus and company aren't nearly as good of checks this time around because they only have a small chance of breaking Hariyama's Substitute; furthermore, Hariyama can simply bide his time while setting up with Bulk Up until he is strong enough to eliminate said Ghost-types.</p>

    <p>Although his Focus Punch is incredibly powerful, the biggest flaw in SubPunch Hariyama's execution would be maintaining a Substitute. Hariyama's low Speed makes it very risky to set up a Substitute against a faster opponent; a status move is always a possibility, and the last thing Hariyama needs is to be burned. Therefore, one of the best team options to consider would be Thunder Wave support. Paralysis both slows the opponent's team down and gives Hariyama more opportunities to use Substitute. Slowking is particularly notable for this role; not only does it spread paralysis very well, but it also lures Dark-type moves for Hariyama to set up on.</p>

    [SET]
    name: Bulk Up
    move 1: Bulk Up
    move 2: Force Palm / Low Kick
    move 3: Stone Edge
    move 4: Ice Punch / Payback
    item: Leftovers
    nature: Adamant
    evs: 12 HP / 252 Atk / 244 SpD

    [SET COMMENTS]

    <p>This set aims to capitalize on both of Hariyama's prominent features at once: his bulk and attacking prowess. Bulk Up is the perfect move for the job, netting Hariyama the equivalent of a Guts boost and at the same time, patching up his Defense. Force Palm is the primary STAB move because the paralysis chance it has is far more useful than anything else Hariyama can offer from his other STAB moves. Low Kick is still an option, as it attains harder hits on both Tangrowth and Steelix. Stone Edge covers the Flying-, Psychic-, and Ghost-types that his STAB attack cannot. Ice Punch covers Gligar, while Payback is optional to hit Uxie and Rotom harder than any other attack.</p>

    [ADDITIONAL COMMENTS]

    <p>One may wonder why this set would ever be used over Bulk Up Gallade. After all, Gallade does have better Special Defense, higher Speed, and more importantly Drain Punch. Hariyama's most notable advantage over Gallade is simply that he has the capacity to hit much harder off of the bat, and doesn't need to invest much in HP EVs. Hariyama also has better physical bulk to begin with and Force Palm has a neat 30% chance to paralyze.</p>

    <p>The EV spread is again fairly straightforward. Maximum Attack investment is used to allow Hariyama to hit as hard as he can, 12 HP EVs give Hariyama a Leftovers number, and the rest is placed in Special Defense to ease Hariyama's setup. Thick Fat and Guts are both equally useful abilities on this set: Thick Fat halves the damage taken from Fire- and Ice-type moves, helping Hariyama survive attacks such as Choice Band Entei's Flare Blitz, whereas Guts allows Hariyama to power through bulky Ghost-types that would love to burn him. Faster Pokemon with Flying- or Psychic-type moves are the bane of Hariyama, though they will still have to be wary of the paralysis chance from Force Palm. Pursuit support from Krookodile or Honchkrow is also much appreciated, eliminating Uxie and friends.</p>

    [Other Options]

    <p>A Choice Band set is a possibility for Hariyama, but you must also consider that Guts gives an equivalent power boost and allows Hariyama to switch attacks. Belly Drum is also a move that would seem great on Hariyama, but his abysmal Speed and lack of powerful priority attacks prevent such a set from functioning effectively. Rock Slide can be used over Stone Edge if you have concerns about accuracy, although one of the reasons Stone Edge is used in the first place is its higher Base Power over Ice Punch. Knock Off, Toxic, and Seismic Toss cap off the list of competitive moves that Hariyama can run, but it's not advisable to use them simply because he has better options.</p>

    [Checks and Counters]

    <p>Bulky Psychic- and Ghost-types are often the most reliable counters to Hariyama due to their resistance and immunity to his Fighting-type attacks, respectively. Uxie and other Psychic-types threaten to KO him with their STAB moves, whereas Cofagrigus and Dusknoir can burn Hariyama with Will-O-Wisp, effectively crippling non-Guts variants. Gligar walls every set not running Ice Punch and has no trouble Taunting any attempts to use Bulk Up. Tangrowth and other physically defensive walls, such as Weezing, can handle Hariyama in a pinch, but cannot live up to repeated blows from a Guts-boosted Close Combat. Due to Hariyama's middling speed, he often won't have a chance to avoid being revenge killed. Swellow, Archeops, Medicham, Scyther, and Honchkrow are all Pokemon that can outspeed and OHKO Hariyama with their respective STAB moves.</p>
  2. Windsong

    Windsong .dancin
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    I'd add in Bulk Up set, since it's not entirely inferior to Gallade - Hariyama's bulkier on the physical side, meaning that stuff like Entei can't just power through it even at +1, and Hariyama hits harder off the bat than Gallade does as well. You lose out on Drain Punch, which sucks, but yeah, still worth including.

    Other than that, looks excellent.

    QC APPROVED 1/3
  3. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    Alrighty, done. Thanks!
  4. Agonist

    Agonist Minutes become hours when you wait, hope and regret
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    Maybe Careful on the Bulk Up set, to better take random Special Attacks? Other than that, good work!
  5. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    Even with a Careful nature, standard Bulk Up Gallade still has superior special bulk and only slightly better attacking prowess considering Force Palm (60 BP) vs Drain Punch (75 BP). The biggest inclination for one to pick Hariyama as a Bulk Up user should be Thick Fat giving it more handy resistances and the fact that it hits harder than Gallade does. Correct me if I'm wrong, but I think Adamant should still be the primary option because that's what helps differentiate BU Hariyama from Gallade.
  6. Upstart

    Upstart Copy Cat

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    QC APPROVED 2/3
  7. Oglemi

    Oglemi Die you bastards!
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    I'd say both abilites are equally useful on the Bulk Up set, since I played it more as a tank than anything, and benefitting from status is always a plus.

    [​IMG]

    QC APPROVED 2/3
  8. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
    is a member of the Site Staffis an official Team Rateris a Super Moderatoris a Community Contributoris a Pokemon Researcheris a Tiering Contributoris a Contributor to Smogonis a Battle Server Moderator
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    Will make those changes and start write-up shortly. Thanks guys!
  9. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    Written. Hopefully this isn't too awful. u_u
  10. sandshrewz

    sandshrewz
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    remove add comments

    GP check :) (open)

    [Overview]

    <p>True to his sumo-wrestling roots, Hariyama boasts the title of being one of bulkiest Fighting-type Pokemon in RU. He flaunts sports a superb base 144 HP stat,<comma> which makes up for his fairly mediocre defenses, as well as a wonderful ability in Thick Fat. That doesn't mean he's a slouch offensively though; Hariyama has the second-<hyphen>highest Attack stat among Fighting-types, as well as being the only one with access to Guts in the tier.<period>, as well as being the only one with access to Guts. However, although it has immense bulk and power, Hariyama's fatal flaw is its pitiful Speed. Even with access to priority with moves, such as Fake Out and Bullet Punch, any remotely fast attacker with a super-<hyphen>effective attack will be able to punch through Hariyama. Despite plenty of competition from his Fighting-typed brethren, Hariyama has a niche on any team that desires a powerful and bulky attacker.</p>

    [SET]
    name: RestTalk
    move 1: Whirlwind
    move 2: Force Palm
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    ability: Thick Fat
    nature: Careful / Impish
    evs: 12 HP / 244 Def / 252 SpD

    [SET COMMENTS]

    <p>If there's any set that makes the most out of Hariyama's massive bulk, this would be it. RestTalk Hariyama serves primarily as a superb defensive pivot, absorbing capable of sponging both physical and special hits,<comma>and as well as phazing, With Thick Fat giving him the extra resistances to Ice and Fire benefit of halving damage from Fire- and Ice-type attacks, Hariyama also acts as a hard counter to several key threats,<comma> such as Typhlosion, Lilligant, and the notorious blizzspam teams not a coined term :/ hail teams that use Blizzard excessivly. Whirlwind is the cornerstone of this set, and as such a hefty emphasis is placed on having entry hazards on your team. Hariyama already forces quite a number of switches, leaving Whirlwind to rack up even more hazard damage. Whirlwind is the cornerstone of this set as it can phaze out threats and force the opponent to take entry harzard damage. Furthermore, as Hariyama already forces multiple switches, Whirlwind can easily put the opponent in a disadvantageous position by phazing out Hariyama's counter. entry hazards support should be in AC; feel free to change what i wrote Force Palm is the STAB move of choice because of its nifty side secondary effect: a 30% chance of paralysis. And while Rest certainly isn't the most optimal recovery move, it maximizes Hariyama's longevity and also enables him to absorb status act as a status absorber. Sleep Talk is preferred for the last slot because it both not only prevents Hariyama from being a dud during Rest turns setting duck while it is in slumber, but also and allows him to bypass Whirlwind's negative priority, sometimes phazing out opposing Pokemon before they can even attack.</p>

    [ADDITIONAL COMMENTS]

    <p>Because Hariyama's HP stat is so monstrous huge monstrous =/= big... you might want to say his HP is as large as he is :P haha, all Hariyama needs are 12 HP EVs to give him a Leftovers number, and then the rest is placed in his defenses to maximize bulk. Impish is an option to take on nature allows Hariyama to take on Pokemon like such as Entei better,<comma> but since Hariyama will mostly be taking special hits, Careful nature is generally the better choice. Hariyama can run several other STAB moves including Brick Break and Low Kick, but because this set has no Attack investment they're of little utility compared to the paralysis rate of Force Palm, which has the wonderful parlysis rate. Coverage moves can also be ran used in place of Sleep Talk,<comma> but again, Hariyama has no Attack investment and he'd rather not be a sitting duck while waiting for the Rest turns to elapse.</p>

    <p>Even with all of his EVs invested into bulk bulk is not a collective for defensive stats :/ used to bolster his bulk, powerful STAB Psychic- and Flying-type moves,<comma> such as Guts Swellow's Brave Bird,<comma> will still be able to down Hariyama. Because of this, Dark-, Rock-, and Steel-types partners,<comma> such as Honchkrow, Rhydon, and Steelix,<comma> are some of the most useful for great partners to the wrestler. However, of the highest priority for Hariyama are partners who can lay entry hazards. the teammates of highest priority for Hariyama are those that can lay entry hazards. Without them, entry hazard support, did you mean the teammates or the entry hazards? Hariyama will be rendered much less effective than it should be. Ferroseed in particular is a fantastic partner to Hariyama;<semicolon>, setting up Spikes while Hariyama resists Ferroseed's only weakness and phazes Pokemon with Whirlwind. it can set up Spikes and appreciates Hariyama's ability to sponge Fire-type attacks aimed at it. Omastar is also a yet another worthy partner, resisting the STAB Flying-type moves that Hariyama fears and having the capability to set up all three sets of hazards. With entry hazard support, Hariyama can use Whirlwind and force the opponent to take entry hazard damage repeatedly.</p>

    [SET]
    name: Guts Abuser
    move 1: Close Combat
    move 2: Stone Edge / Ice Punch
    move 3: Bullet Punch
    move 4: Fake Out
    item: Toxic Orb / Flame Orb
    ability: Guts
    nature: Adamant
    evs: 252 Atk / 172 SpD / 84 Spe

    [SET COMMENTS]

    <p>Although Hariyama has tremendous bulk, he still boasts both an incredible base 120 Attack and Guts, Not only does Hariyama sport tremendous bulk, he aslso has an incredible base 120 Attack and Gutsa combination no other Pokemon in RU or unique to Hariyama in RU has access to. This gives Hariyama a dual niche as a powerhouse and a status absorber. Fake Out activates his status orb Fake Out easily creates a free turn for his status Orb to activate and can also picks off weakened threats, leaving Hariyama to go on a rampage with its his absurdly strong Close Combat. To give an example, For example, Hariyama can 2HKO physically defensive Tangrowth, Steelix, and Quagsire,<comma> after Stealth Rock damage, demonstrating the prowess of Hariyama. Stone Edge provides coverage gives Hariyama an answer to against Flying-types that would otherwise resist Hariyama's STAB Close Combat;<semicolon> -<remove hyphen> it's also his strongestbest option against bulky Psychic- and Ghost-types. Bullet Punch is used to bypass his low Speed, finishing and finsh off weakened sweepers targets. Ice Punch is also an option, nabbing 2HKOs on both Claydol and Gligar.<period> for 2HKOs. However, Ice Punch should only be used is only useful against Pokemon that both resist Fighting and are weak to Ice; thanks to its STAB boost, Hariyama's Close Combat outdamages even a 2x super-<hyphen>effective Ice Punch.</p>

    [ADDITIONAL COMMENTS]

    <p>To beef up his damage output, Hariyama's Attack stat receives the bulk of his EV investment along with an Adamant nature. Giving Hariyama 84 Speed EVs allows him to outpace uninvested base 60s Speed Pokemon, such as Clefable, as well as uninvested Omastar, Bouffalant, and Aggron. er... they aren't at base 60 >.> The rest of his EVs are dumped into Special Defense, keeping his defenses intact to provide Hariyama with some additional bulk. Flame Orb is worth consideration on this set, but due to Hariyama's mediocre Speed and Fake Out fake out isn't mediocre >.>, Hariyama is designated to be more of a best used as a hit-and-run attacker than one to stay in the battle for long periods of time.</p>

    <p>Uxie is one of the best stops to Guts Hariyama. With its massive base 130 Defense, Uxie can easily take anything Hariyama throws at it and threaten to OHKO with STAB Psychic. Bulky Ghost-types work astoundingly well too; Cofagrigus, Dusknoir, and Dusclops can all absorb Close Combats and threaten to stall Hariyama out of poison damage. i would put this in checks and counters Because of this, Pursuit users are perhaps the best partners to offensive Hariyama, clearing the way of bulky Psychic-<hyphen>and Ghost-types. Krookodile is notably probably the best for this duty, although Honchkrow and Drapion can also perform it fairly well. If Hariyama doesn't carry Ice Punch, he's walled endlessly by both Gligar and Claydol who resist both his coverage moves. Having A bulky Water-type,<comma> such as Slowking,<comma> to handle both Pokemon the aforementioned Ground-types would be an excellent idea.</p>

    [SET]
    name: SubPunch
    move 1: Substitute
    move 2: Focus Punch
    move 3: Stone Edge / Ice Punch
    move 4: Payback / Bulk Up
    item: Leftovers
    ability: Thick Fat
    nature: Adamant
    evs: 12 HP / 252 Atk / 8 Def / 236 SpD

    [SET COMMENTS]

    <p>Focus Punch is by far the most brutal move in Hariyama's repertoire,<comma> and this set aims to abuse it. With its STAB boost, After accounting for STAB, even a neutral Focus Punch will outdamage a super-<hyphen>effective Stone Edge. Hariyama is built almost perfectly for this role as well; even with minimum little HP investment, Hariyama's substitutes will never be broken by neither Seismic Toss,<comma> nor most weaker special attacks,<comma> with the given EV spread. The coverage is mostly the same as the previous set: Stone Edge covers Flying-types and is his strongest option versus against most bulky Ghost-types,<comma> like such as Cofagrigus, whereas Ice Punch nails Gligar and Claydol. Payback is Hariyama's most powerful move against Uxie and Rotom, who both outspeed it. If hitting those two isn't really your thing If those two Pokemon are not of concern, Bulk Up is also an alternative to boost Hariyama's lower Defense and boost bolsters repeated word Focus Punch's power to monstrous astronomical levels.</p>

    [ADDITIONAL COMMENTS]

    <p>Again, Hariyama runs maximum Attack investment and an Adamant nature in order to fully utilize its base 120 Attack. Maximum Attack EVs investment and an Adamant nature aim to fully utilize Hariyama's great base 120 Attack. From there, 12 HP EVs are invested to hit a Leftovers number and 8 Defense EVs prevent Choice Scarf Krookodile's Crunch from breaking a Hariyama's Substitutes. at +0. The rest is placed into Special Defense because that is special attacks are what Hariyama will find himself setting up on the most; weaker Scalds such as Lanturn's special attacks, such as Lanturn's Scald, won't have a chance of breaking his Substitute. Although Guts is generally interchangeable with Thick Fat, it isn't nearly as good of an option on this set because Substitute already protects Hariyama from status.</p>

    <p>The few full-stops hard counters to SubPunch Hariyama this set are primarily Uxie and Gligar. Cofagrigus and company aren't nearly as good of checks this time around because they only have a small chance of breaking Hariyama's sub Substitute;<semicolon> -<hypehen> furthermore, Hariyama can simply bide its his time while setting up with Bulk Up until it's he is strong enough to eliminate said Ghost-types. Uxie resists Focus Punch and easily busts through Hariyama's defenses with STAB Psychic. Without Ice Punch, Gligar also takes very little from any every of Hariyama's assaults other than Ice Punch. err... put this on top? Qwilfish is also notable—<em dash>it can slip in an Intimidate before the Substitute is up and proceed to Taunt any of Hariyama's attempts to Bulk Up on it. Qwilfish's Waterfall will also always break Hariyama's Substitute, outdamaging his Stone Edge.</p>

    <p>Although his Focus Punch is incredibly powerful, the biggest flaw in SubPunch Hariyama's execution would be maintaining a Substitute. Hariyama's slow Speed makes it veru risky to set up a Substitute against a faster opponent; a status move is always a possibility, and the last thing Hariyama needs is to be burned and behind a sub. Therefore, one of the best team options to consider when running Focus Punch Hariyama would be Thunder Wave support. Paralysis both slows the opponent's team down to Hariyama's level and gives him Hariyama an opportunity more opportunitites to use Substitute. Slowking is particularly notable for this role;<semicolon> not only does it spread paralysis very well, but it also lures Dark-type moves for Hariyama to set up on.</p>

    [SET]
    name: Bulk Up
    move 1: Bulk Up
    move 2: Force Palm / Low Kick
    move 3: Stone Edge
    move 4: Ice Punch / Payback
    item: Leftovers
    ability: Guts / Thick Fat
    nature: Adamant
    evs: 12 HP / 252 Atk / 244 SpD

    [SET COMMENTS]

    <p>This set aims to capitalize on both of Hariyama's prominent features at once: his bulk and attacking prowess. Bulk Up is the perfect move for the job, netting Hariyama the equivalent of a Guts boost and at the same time,<comma> improving his lesser lower Defense. Force Palm is again the primary STAB move because the paralysis support it brings chance it has is far more useful than anything else Hariyama can offer. better to say than any of Hariyama's other STAB attacks Low Kick is still an option, however;,<comma> it attains harder hits on both heavy foes, such as Tangrowth and Steelix. As usual Stone Edge covers the Flying-, Psychic- and Ghost-types that his Fighting STAB attack cannot. misses out on. Ice Punch covers Gligar, while Payback is optional to hit Uxie and Rotom harder than anything else other attack.</p>

    [ADDITIONAL COMMENTS]

    <p>After looking at Hariyama, one may wonder why this set would ever be used over Bulk Up Gallade. After all, Gallade does have better Special Defense, higher Speed, and more importantly Drain Punch. Hariyama's most notable advantage over Gallade is simply that it has the capacity to hit much harder off of the bat, and not needing to invest much in HP EVs. Hariyama also has better physical bulk to begin with and Force Palm's paralysis-spreading effect has a neat secondary effect of 30% chance to paralyze.</p>

    <p>The EV spread is again fairly straightforward. Maximum Attack investment is used to allow Hariyama to hit as hard as it can, 12 HP EVs gives you a Leftovers number, and the rest is placed in Special Defense to ease Hariyama's setup. Thick Fat and Guts are both equally useful abilities on this set; Thick Fat gives useful resistances not a resistance :/ to Fire- and Ice-type moves, helping Hariyama live attacks like such as Choice Band Entei's Flare Blitz, whereas Guts allows Hariyama to power through bulky Ghost-types that would love to burn him. Faster Pokemon with STAB Flying- and Psychic-type moves are once again the bane of Hariyama, though most they will still have to be wary of the paralysis chance from Force Palm. Pursuit assistance weird choice of word :/ from Krookodile or Honchkrow is also much appreciated, eliminating Uxie and friends.</p>

    [Other Options]

    <p>A Choice Band set is a possibility on Hariyama, but you must also consider that Guts gives the same power boost and allows Hariyama to switch attacks. Belly Drum is also a move that would seem astounding not surprising :/ great on Hariyama, but his abysmal Speed and pitiful priority coverage lack of powerful priority attacks prevent such a set from functioning effectively. Rock Slide can be ran used over Stone Edge if you have concerns about accuracy, although one of the reasons Stone Edge is used in the first place is its higher Base Power over Ice Punch. Knock Off, Toxic, and Seismic Toss cap off the list of competitive moves that Hariyama can run, but it's not advisable to use them simply because he has better options to rely on.</p>

    [Checks and Counters]

    <p>Bulky Psychic- and Ghost-types are often the most reliable counters to Hariyama due to their resistance and immunity to his Fighting-type attacks, respectively. Uxie and other Psychic-types threaten to KO it with their STAB moves, whereas Cofagrigus, Dusknoir, and Dusclops can all burn non-Guts sets burn at your own risk! :) Hariyama with Will-O-Wisp, effectively crippling non-Guts variants. and stall him out of health. Gligar walls every set not running Ice Punch and has no trouble Taunting any attempts to use Bulk Up. Tangrowth and other physically defensive walls,<comma> such as Weezing<comma> can do the trick what trick? in a pinch, but cannot live up to repeated blows from a Guts-boosted Close Combat. Due to Hariyama's middling speed, he often won't have a chance to avoid being revenge killed. Guts Swellow, Archeops, Medicham, Scyther, and Honchkrow,<comma> are all Pokemon that will outspeed and OHKO Hariyama with their respective STAB moves.</p>


    your <p></p> tags! :o good job though! :)

    [​IMG]

    GP Approved 1/2
  11. November Blue

    November Blue NO YOUTUBE, I DO NOT WANT TO WATCH VIDEOS AT MAX VOLUME!!
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    I've implemented sand's check. Zebraiken, you can just copypaste this into the OP. If there's anything you want to leave out, feel free to do so. :)

  12. November Blue

    November Blue NO YOUTUBE, I DO NOT WANT TO WATCH VIDEOS AT MAX VOLUME!!
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    Updated Hariyama Analysis (open)


    Proofreading...

    Proofread and Finalized.
  13. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    Both checks are implemented, thank you. There were very few occasions where I simply changed the wording slightly but otherwise I stuck with what you guys said.

    I blame the fact that I left off the <p> tags on the fact that I finished writing it at 2 am. ;-;
  14. RitterCat

    RitterCat
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  15. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    Thanks for the check. I implemented most of it, save the changes I made to this portion:
    I greatly prefer the phrase "will never be broken" as opposed to "neither". Is that ^ grammatically correct?

    edit: I also removed the ability slot on Bulk Up, as both are viable.
  16. sirndpt

    sirndpt
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    great work, Zebraiken and everyone!

    [​IMG]

    gp approved 2/2
  17. Zebraiken

    Zebraiken is it true what they say, that words are weapons?
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    woot implemented + done
  18. Komodo

    Komodo I have a custom title?
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