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Hariyama (QC 6/3) (GP 3/3)

Discussion in 'Uploaded Analyses' started by Redew, Dec 30, 2012.

  1. Redew

    Redew
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    [pimg]297[/pimg]

    Hariyama

    [Overview]

    <p>While it might not seem too impressive at first glance, Hariyama's abilities and stat distribution make it more than meets the eye. Hariyama's massive HP stat and Thick Fat help to patch up its shallow defenses and lack of resistances, but despite this it still cannot face off one-on-one with the powerful attackers in the tier. However, Thick Fat also lets Hariyama perform quite well against hail, and it boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. Despite this, Gallade still poses as the superior Fighting-type in RU as it is faster, can use Swords Dance or use a Bulk Up set, and has a secondary STAB move. Hariyama still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team.</p>

    [SET]
    name: Status Orb
    move 1: Close Combat
    move 2: Stone Edge
    move 3: Fake Out / ThunderPunch
    move 4: Bullet Punch
    item: Toxic Orb / Flame Orb
    ability: Guts
    nature: Adamant
    evs: 252 Atk / 172 SpD / 84 Spe

    [SET COMMENTS]

    <p>A status Orb paired with Guts raises Hariyama's Attack stat to terrifying heights without the need of a boosting move. Close Combat is the first move on this set&mdash;as well as being a STAB move&mdash;2HKOing many Pokemon, such as Tangrowth, Steelix, and Quagsire, with Stealth Rock in play. Stone Edge gains super effective damage on Fire- and Flying-type switch-ins, such as Entei, Moltres, and Sigilyph, and acts as a solid neutral move to hit many other Pokemon. Fake Out guarantees that Hariyama's status Orb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon, such as Gavantuala and Sceptile. On the other hand, ThunderPunch deals considerable damage to Slowking and acts as Hariyama's best attack against Qwilfish, whom otherwise would wall this set with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent speed. </p>

    [ADDITIONAL COMMENTS]

    <p>The choice of status Orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer than 3 turns and sweep more effectively. The given EVs maximize Hariyama's damage output and enable it to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make the most of Hariyama's limited bulk. Bulk Up can be used instead of Bullet Punch, but Hariyama can rarely find time to set up, so it usually isn't worth it. Because of its low Speed, paralysis support from Ferroseed, Druddigon, or Uxie is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs, specifically being able to OHKO Typhlosion and Braviary with Stone Edge. Physically defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers, such as Sceptile or Lilligant, make for good teammates, as they can quickly dispose of such physical walls, giving Hariyama more room to sweep. They can switch into Poliwrath and Cryogonal, and in return, Hariyama can switch into Clefable and Cryogonal. Hariyama can also take down the special walls and open holes for special attackers to begin their sweeps.</p>

    [SET]
    name: RestTalk
    move 1: Whirlwind
    move 2: Force Palm
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    ability: Thick Fat
    nature: Careful
    evs: 12 HP / 244 Def / 252 SpD

    [SET COMMENTS]

    <p>This set focuses more on team support and prolonging Hariyama's longevity. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazard damage on the opponent. Having Whirlwind also gives Hariyama a better chance of waking up. Force Palm is a STAB move and can spread paralysis, allowing the rest of your team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers such as Manectric. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. In addition to team support and prolonging longevity, this set also takes advantage of Hariyama's good bulk. This set helps Hariyama check threats, such as Typhlosion, Lilligant, and Cryogonal, as well as Pokemon commonly used in hail.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs give Hariyama a Leftovers number while maximizing its bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed, are mandatory. Without them, this set loses a lot of its merit. Steelix and Omastar also resist the Flying-type attacks aimed at Hariyama, while Ferroseed appreciates having Hariyama sponge Fire-type attacks. Hariyama appreciates having powerful attackers, such as Moltres, Swellow, or Nidoqueen, removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron "faster," allowing them to tear opposing teams apart. Cleric support from Pokemon such as Lanturn and Clefable is also very useful because they can wake Hariyama up if it is forced to switch out.</p>

    [Other Options]

    <p>A SubPunch set is possible for Hariyama to use, but Hariyama has difficulties maintaining a Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in RU. Hariyama has access to Bulk Up, but is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's Dream World ability, Sheer Force, running Rock Slide, the elemental punches, or Iron Head has merit, but is outclassed by the status Orb set. A Choice Band set is always plausible, but only hits as hard as the status Orb set without giving Hariyama the freedom to switch moves.</p>

    [Checks and Counters]

    <p>Strong special attackers such as Moltres, Nidoqueen, and Magmortar can take advantage of Hariyama's low base Special Defense and beat it down. Defensive Pokemon, such as Uxie, Mesprit, Dusknoir, and Slowking, can take Hariyama's onslaughts with ease and beat Hariyama one-on-one. Bulky Psychic- and Ghost-types such as Musharna and Sprirtomb are the number one checks to Hariyama, as they resist or are immune to his STAB moves, respectively. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status Orb set. Fast Pokemon, such as Swellow and Scyther, can come in and revenge kill Hariyama with powerful STAB Flying-type attacks but have to watch out for priority attacks.</p>
  2. Redew

    Redew
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    This is written, but DC said that QC is going to take another look at this. So, until then, it will still be in QC.
  3. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
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    [QC]4/3[/QC]

    Went over this with Redew on IRC, only change to the sets themselves was deslashing Impish from RestTalk (if I wanted a physical wall that can phaze I'd use Poliwrath). Other than that, the changes are all concerning the writeup (editing for accuracy and just beefing up some parts of the analysis).
  4. cim

    cim happiness is such hard work
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    minor correction - hariyama already had the elemental punches from an earlier tutor, all BW2 gave it was the ability to use them with some new stuff
  5. DittoCrow

    DittoCrow
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    I would take out that sentence as a whole, since none of the listed sets even have Superpower or Iron Head. Try to grab the reader's attention with the first sentence!
  6. Redew

    Redew
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    posting for windong

    <windsong> consider that
    <windsong> *QC APPROVED 5/3*
  7. Molk

    Molk Crustle knocked off the opposing Rhydon's Assault Vest!
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    This looks pretty good imo


    QC Approved 6/3
  8. Redew

    Redew
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    ty

    This is ready for GP unless another QC member wants to check it
  9. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Diff (open)

    [Overview]

    <p>As with many, BW2 gave Hariyama new toys in Superpower, Iron Head, and the elemental punches. I find this to be a bit useless, none of these moves are on the main sets, and doesn't really grab the readers attention. Something like: Hariyama is more than meets the eye, thanks to its abilities and stat distribution In addition to these awesome moves, it hits hard right off the bat. Nevertheless, Hariyama has a Mmassive HP stat and Thick Fat helps to patch up its shallow defenses and lack of resistances, but it still cannot face off one-on-one with the powerful attackers in the tier; however, Thick Fat also givets it the added benefit of being able to go againsHaryiama combat hail pretty well. Gallade poses as the superior Fighting-type Pokemon, though, as it is faster, can use Swords Dance or use a Bulk Up set, and has a secondary STAB move. Hatriyama boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. In addition, Sheer Force gives Hariyama a nice selection of moves to choose from. Even with these downsides to Hariyama, it still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team.</p>

    [SET]
    name: Status Orb
    move 1: Close Combat
    move 2: Stone Edge
    move 3: Fake Out / ThunderPunch
    move 4: Bullet Punch
    item: Toxic Orb / Flame Orb
    ability: Guts
    nature: Adamant
    evs: 252 Atk / 172 SpD / 84 Spe

    [SET COMMENTS]

    <p>Status Orb paired with Guts raises Hariyama's Attack stat to terrifying heights without the need of a boosting move. Close Combat is the first move on this set&mdash;as well as being a STAB move&mdash;2HKOing many Pokemon, such as Tangrowth, Steelix, and Quagsire with Stealth Rocks in play. Stone Edge gains super effective damage on Fire- and Flying-type switch-ins, such as Entei, Moltres, and Sigilyph, respectively, and acts as a solid neutral move to hit many other Pokemon. Fake Out is usedserves to guarantee that Hariyama's status orb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon, such as Galvantula and Sceptile. On the other hand, ThunderPunch may be used over Fake Out, as it doedeals considerable damage to Slowking and acts as Hariyama's best attacks against Qwilfish, whomich otherwise would take this set on with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent sSpeed. </p>

    [ADDITIONAL COMMENTS]

    <p>The choice of status Orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer after 3 turns and sweep fully. The given EVs maximize Hariyama's damage output and enable it to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make as muchuse of Hariyama's shallow bulk. Bulk Up can be used instead of Bullet Punch, but Hariyama can rarely find time to set it up, so it usually isn't worth it. Because of its low Speed, paralysis support from Ferroseed or ,Druddigon, or Uxie is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon, such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs, specifically being able to OHKO Typhlosion and Braviary with Stone Edge. Physically defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers, such as Sceptile or Lilligant, make for good teammates, as they can quickly dispose of such physical walls, giving Haryiama more room to sweep. They can switch into Poliwrath and Cryogonal, and in return In turn, Hariyama can switch into Clefable and Cryogonal. Hariyama can also take down the special walls and open holes for special attackers to begin their sweeps. </p>

    [SET]
    name: RestTalk
    move 1: Whirlwind
    move 2: Force Palm
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    ability: Thick Fat
    nature: Careful
    evs: 12 HP / 244 Def / 252 SpD

    [SET COMMENTS]

    <p>This set focuses more on team support and prolonging longevity. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazards damage on the opponent. Having Whirlwind also allows for Hariyama a better chance to wake up. Force Palm is a STAB move and can spread paralysis, allowing the rest of your team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers, such as Manectric. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. What's the risk? In addition to team support and prolonging longevity, this set also takes advantage of Hariyama's good bulk. This set helps Hariyama check threats, such as Typhlosion, Lilligant, and Cryogonal, as well as Pokemon commonly used in hail.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs give Hariyama a Leftovers number while maximizing its shallow bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed, are mandatory. Without them, this set loses a lot of its merit. Steelix and Omastar resist Flying-type attacks aimed at Hariyama. Ferroseed appreciates having Hariyama sponge Fire-type attacks. Hariyama appreciates having powerful attackers, such as Moltres, Swellow, or Nidoqueen, removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron, "faster", allowing them to tear opposing teams apart. Cleric support from Pokemon, such as Lanturn and Clefable, is also very useful to Hariyama because they can wake Hariyama up.</p>

    [Other Options]

    <p>A SubPunch set is possible for Hariyama to abuse, but Hariyama has difficulties maintaining the Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in the Rarelyused tierU. Hariyama has access to Bulk Up, which means a Bulk Up set could be used, but is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's Dream World ability, Sheer Force, running Rock Slide, the Elemental Punches or Iron Head has merit, but is outclassed by the status Orb set. A Choice Band set is always plausible, but hits as hard as the status orb set and doesn't give Hariyama the freedom to switch moves.</p>

    [Checks and Counters]

    <p>Strong special attackers, such as Moltres, Nidoqueen, and Magmortar, can take advantage of Hariyama's low base Special Defense and beat it down. Defensive Pokemon, such as Uxie, Mespirit, Dusknoir, and Slowking, can take Hariyama's onslaughts with ease and beat Hariyama one-on-one. Bulky Psychic- and Ghost-type Pokemon, such as Musharna and Sprirtomb, are the number one checks to Hariyama, as they resist and are not hit by his STAB moves, respectively. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status orb set. Fast Pokemon, such as Swellow and Scyther, can come in and revenge kill Hariyama with powerful STAB Flying-type attacks, but have to watch out for priority attacks.</p>


    Good job writing this n.n

    [gp]1/2[/gp]
  10. Redew

    Redew
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    Oops I forgot about the first sentence. DC said to remove it. Sorry! :(

    Implemented!~
  11. NixHex

    NixHex musty_yugoslavian_teacher
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    gp (open)
    [Overview]

    <p>Hariyama is more than meets the eye thanks to its abilities and stat distribution; it hits hard right off the bat. Nevertheless, Hariyama has a massive HP stat and Thick Fat helps to patch up its shallow defenses and lack of resistances, but it still cannot face off one-on-one with the powerful attackers in the tier; h. However, Thick Fat also lets Hariyama go against hail pretty well. Gallade poses as the superior Fighting-type Pokemon as it is faster, can use Swords Dance or use a Bulk Up set, and has a secondary STAB move. Hariyama boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. In addition, Sheer Force gives Hariyama a nice selection of moves to choose from. Even with these downsides to Hariyama, (You didn't even name any downsides, I don't get it) it still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team.</p>

    [SET]
    name: Status Orb
    move 1: Close Combat
    move 2: Stone Edge
    move 3: Fake Out / ThunderPunch
    move 4: Bullet Punch
    item: Toxic Orb / Flame Orb
    ability: Guts
    nature: Adamant
    evs: 252 Atk / 172 SpD / 84 Spe

    [SET COMMENTS]

    <p>Status Orb paired with Guts raises Hariyama's Attack stat to terrifying heights without the need of a boosting move. Close Combat is the first move on this set&mdash;as well as being a STAB move&mdash;2HKOing many Pokemon, such as Tangrowth, Steelix, and Quagsire with Stealth Rock in play. Stone Edge gains super effective damage on Fire- and Flying-type switch-ins, such as Entei, Moltres, and Sigilyph, and acts as a solid neutral move to hit many other Pokemon. Fake Out serves to guarantee that Hariyama's status orb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon, such as Gavantuala and Sceptile. On the other hand, ThunderPunch deals considerable damage to Slowking and acts as Hariyama's best attacks against Qwilfish, whom otherwise would take this set on with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent speed.</p>

    [ADDITIONAL COMMENTS]

    <p>The choice of status Orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer after 3 turns and sweep fulmost effectively. The given EVs maximize Hariyama's damage output and enable it to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make usthe most of Hariyama's shallowlimited bulk. Bulk Up can be used instead of Bullet Punch, but Hariyama can rarely find time to set up, so it usually isn't worth it. Because of its low Speed, paralysis support from Ferroseed, Druddigon, or Uxie is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon, such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs, specifically being able to OHKO Typhlosion and Braviary with Stone Edge. Physically defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers, such as Sceptile or Lilligant, make for good teammates, as they can quickly dispose of such physical walls, giving Haryiyama more room to sweep. They can switch into Poliwrath and Cryogonal, and in return, Hariyama can switch into Clefable and Cryogonal. Hariyama can also take down the special walls and open holes for special attackers to begin their sweeps.</p>

    [SET]
    name: RestTalk
    move 1: Whirlwind
    move 2: Force Palm
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    ability: Thick Fat
    nature: Careful
    evs: 12 HP / 244 Def / 252 SpD

    [SET COMMENTS]

    <p>This set focuses more on team support and prolonging longevity. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazards damage on the opponent. Having Whirlwind also allows for Hariyama a better chance to wake up. Force Palm is a STAB move and can spread paralysis, allowing the rest of your team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers, such as Manectric. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. In addition to team support and prolonging longevity, this set also takes advantage of Hariyama's good bulk. This set helps Hariyama check threats, such as Typhlosion, Lilligant, and Cryogonal, as well as Pokemon commonly used in hail.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs give Hariyama a Leftovers number while maximizing its shallow bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed, are mandatory. Without them, this set loses a lot of its merit. Steelix and Omastar resist Flying-type attacks aimed at Hariyama. Ferroseed appreciates having Hariyama sponge Fire-type attacks. Hariyama appreciates having powerful attackers, such as Moltres, Swellow, or Nidoqueen, removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron "faster"," allowing them to tear opposing teams apart. Cleric support from Pokemon, such as Lanturn and Clefable, is also very useful to Hariyama because they can wake Hariyama up.</p>

    [Other Options]

    <p>A SubPunch set is possible for Hariyama to use, but Hariyama has difficulties maintaining the Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in RU. Hariyama has access to Bulk Up, which means a Bulk Up set could be used, buut it is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's Dream World ability, Sheer Force, running Rock Slide, the Elemental Ppunches, or Iron Head has merit, but is outclassed by the status Oorb set. A Choice Band set is always plausible, but hits as hard as the status orb set and doesn't give Hariyama the freedom to switch moves.</p>

    [Checks and Counters]

    <p>Strong special attackers, such as Moltres, Nidoqueen, and Magmortar, can take advantage of Hariyama's low base Special Defense and beat it down. Defensive Pokemon, such as Uxie, Mespirit, Dusknoir, and Slowking, can take Hariyama's onslaughts with ease and beat Hariyamait one-on-one. Bulky Psychic- and Ghost-type Pokemon,s such as Musharna and Sprirtomb, are the number one checks to Hariyama, as they resist and are not hit by his STAB moves, respectively. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status orb set. Fast Pokemon, such as Swellow and Scyther, can come in and revenge kill Hariyama with powerful STAB Flying-type attacks but have to watch out for priority attacks.</p>

    One other remark on the Overview; you mentioned Sheer Force as a viable option but it was left to OO. You should probably just remove it from the Overview because you don't make it seem very viable. I'd like to request a third check on this just so everything is taken care of because there was some weird choice of prose throughout.
    [gp]2/3[/gp]
  12. Redew

    Redew
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    - Downsides was from something I removed when going through QC. I forgot to take that out.
    - The prose was combined of Mazz's and mine, so it was going to be a bit different.

    Ty, Nix. Implemented.
  13. RitterCat

    RitterCat
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    Mainly edited prose, the Overview was REALLY weird. Also the capitalisation of status Orb was all over the place

    /me pet Redew n_n

    gp (open)
    [Overview]

    <p>Hariyama is more than meets the eye thanks to itWhile it might not seem too impressive at first glance, Hariyama's abilities and stat distribution; it hits hard right off make it more the bat. Neveran meets theless, eye. Hariyama ha's a massive HP stat and Thick Fat helps to patch up its shallow defenses and lack of resistances, but despite this it still cannot face off one-on-one with the powerful attackers in the tier. However, Thick Fat also lets Hariyama goperform quite well against hail pretty well, and it boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. Despite this, Gallade still poses as the superior Fighting-type Pokemoin RU as it is faster, can use Swords Dance or use a Bulk Up set, and has a secondary STAB move. Hariyama boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. Hariyama still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team.</p>

    [SET]
    name: Status Orb
    move 1: Close Combat
    move 2: Stone Edge
    move 3: Fake Out / ThunderPunch
    move 4: Bullet Punch
    item: Toxic Orb / Flame Orb
    ability: Guts
    nature: Adamant
    evs: 252 Atk / 172 SpD / 84 Spe

    [SET COMMENTS]

    <p>SA status Orb paired with Guts raises Hariyama's Attack stat to terrifying heights without the need of a boosting move. Close Combat is the first move on this set&mdash;as well as being a STAB move&mdash;2HKOing many Pokemon, such as Tangrowth, Steelix, and Quagsire, with Stealth Rock in play. Stone Edge gains super effective damage on Fire- and Flying-type switch-ins, such as Entei, Moltres, and Sigilyph, and acts as a solid neutral move to hit many other Pokemon. Fake Out serves to guarantees that Hariyama's status oOrb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon, such as Gavantuala and Sceptile. On the other hand, ThunderPunch deals considerable damage to Slowking and acts as Hariyama's best attacks against Qwilfish, whom otherwise would takewall this set on with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent speed. </p>

    [ADDITIONAL COMMENTS]

    <p>The choice of status Orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer afterthan 3 turns and sweep mostre effectively. The given EVs maximize Hariyama's damage output and enable it to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make the most of Hariyama's limited bulk. Bulk Up can be used instead of Bullet Punch, but Hariyama can rarely find time to set up, so it usually isn't worth it. Because of its low Speed, paralysis support from Ferroseed, Druddigon, or Uxie is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon, such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs, specifically being able to OHKO Typhlosion and Braviary with Stone Edge. Physically defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers, such as Sceptile or Lilligant, make for good teammates, as they can quickly dispose of such physical walls, giving Hariyama more room to sweep. They can switch into Poliwrath and Cryogonal, and in return, Hariyama can switch into Clefable and Cryogonal. Hariyama can also take down the special walls and open holes for special attackers to begin their sweeps.</p>

    [SET]
    name: RestTalk
    move 1: Whirlwind
    move 2: Force Palm
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    ability: Thick Fat
    nature: Careful
    evs: 12 HP / 244 Def / 252 SpD

    [SET COMMENTS]

    <p>This set focuses more on team support and prolonging Hariyama's longevity. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazards damage on the opponent. Having Whirlwind also allows forgives Hariyama a better chance tof wakeing up. Force Palm is a STAB move and can spread paralysis, allowing the rest of your team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers such as Manectric. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. In addition to team support and prolonging longevity, this set also takes advantage of Hariyama's good bulk. This set helps Hariyama check threats, such as Typhlosion, Lilligant, and Cryogonal, as well as Pokemon commonly used in hail.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs give Hariyama a Leftovers number while maximizing its bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed, are mandatory. Without them, this set loses a lot of its merit. Steelix and Omastar also resist the Flying-type attacks aimed at Hariyama., while Ferroseed appreciates having Hariyama sponge Fire-type attacks. Hariyama appreciates having powerful attackers, such as Moltres, Swellow, or Nidoqueen, removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron "faster," allowing them to tear opposing teams apart. Cleric support from Pokemon such as Lanturn and Clefable is also very useful to Hariyama because they can wake Hariyama up if it is forced to switch out.</p>

    [Other Options]

    <p>A SubPunch set is possible for Hariyama to use, but Hariyama has difficulties maintaining thea Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in RU. Hariyama has access to Bulk Up, but is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's Dream World ability, Sheer Force, running Rock Slide, the elemental punches, or Iron Head has merit, but is outclassed by the status Orb set. A Choice Band set is always plausible, but only hits as hard as the status oOrb set and doesn'without giveing Hariyama the freedom to switch moves.</p>

    [Checks and Counters]

    <p>Strong special attackers such as Moltres, Nidoqueen, and Magmortar can take advantage of Hariyama's low base Special Defense and beat it down. Defensive Pokemon, such as Uxie, Mesprit, Dusknoir, and Slowking, can take Hariyama's onslaughts with ease and beat Hariyama one-on-one. Bulky Psychic- and Ghost-types such as Musharna and Sprirtomb are the number one checks to Hariyama, as they resist andor are not hit byimmune to his STAB moves, respectively. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status oOrb set. Fast Pokemon, such as Swellow and Scyther, can come in and revenge kill Hariyama with powerful STAB Flying-type attacks but have to watch out for priority attacks.</p>

    c/p (open)
    [Overview]

    <p>While it might not seem too impressive at first glance, Hariyama's abilities and stat distribution make it more than meets the eye. Hariyama's massive HP stat and Thick Fat help to patch up its shallow defenses and lack of resistances, but despite this it still cannot face off one-on-one with the powerful attackers in the tier. However, Thick Fat also lets Hariyama perform quite well against hail, and it boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. Despite this, Gallade still poses as the superior Fighting-type in RU as it is faster, can use Swords Dance or use a Bulk Up set, and has a secondary STAB move. Hariyama still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team.</p>

    [SET]
    name: Status Orb
    move 1: Close Combat
    move 2: Stone Edge
    move 3: Fake Out / ThunderPunch
    move 4: Bullet Punch
    item: Toxic Orb / Flame Orb
    ability: Guts
    nature: Adamant
    evs: 252 Atk / 172 SpD / 84 Spe

    [SET COMMENTS]

    <p>A status Orb paired with Guts raises Hariyama's Attack stat to terrifying heights without the need of a boosting move. Close Combat is the first move on this set&mdash;as well as being a STAB move&mdash;2HKOing many Pokemon, such as Tangrowth, Steelix, and Quagsire, with Stealth Rock in play. Stone Edge gains super effective damage on Fire- and Flying-type switch-ins, such as Entei, Moltres, and Sigilyph, and acts as a solid neutral move to hit many other Pokemon. Fake Out guarantees that Hariyama's status Orb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon, such as Gavantuala and Sceptile. On the other hand, ThunderPunch deals considerable damage to Slowking and acts as Hariyama's best attack against Qwilfish, whom otherwise would wall this set with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent speed. </p>

    [ADDITIONAL COMMENTS]

    <p>The choice of status Orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer than 3 turns and sweep more effectively. The given EVs maximize Hariyama's damage output and enable it to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make the most of Hariyama's limited bulk. Bulk Up can be used instead of Bullet Punch, but Hariyama can rarely find time to set up, so it usually isn't worth it. Because of its low Speed, paralysis support from Ferroseed, Druddigon, or Uxie is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs, specifically being able to OHKO Typhlosion and Braviary with Stone Edge. Physically defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers, such as Sceptile or Lilligant, make for good teammates, as they can quickly dispose of such physical walls, giving Hariyama more room to sweep. They can switch into Poliwrath and Cryogonal, and in return, Hariyama can switch into Clefable and Cryogonal. Hariyama can also take down the special walls and open holes for special attackers to begin their sweeps.</p>

    [SET]
    name: RestTalk
    move 1: Whirlwind
    move 2: Force Palm
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    ability: Thick Fat
    nature: Careful
    evs: 12 HP / 244 Def / 252 SpD

    [SET COMMENTS]

    <p>This set focuses more on team support and prolonging Hariyama's longevity. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazard damage on the opponent. Having Whirlwind also gives Hariyama a better chance of waking up. Force Palm is a STAB move and can spread paralysis, allowing the rest of your team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers such as Manectric. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. In addition to team support and prolonging longevity, this set also takes advantage of Hariyama's good bulk. This set helps Hariyama check threats, such as Typhlosion, Lilligant, and Cryogonal, as well as Pokemon commonly used in hail.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs give Hariyama a Leftovers number while maximizing its bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed, are mandatory. Without them, this set loses a lot of its merit. Steelix and Omastar also resist the Flying-type attacks aimed at Hariyama, while Ferroseed appreciates having Hariyama sponge Fire-type attacks. Hariyama appreciates having powerful attackers, such as Moltres, Swellow, or Nidoqueen, removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron "faster," allowing them to tear opposing teams apart. Cleric support from Pokemon such as Lanturn and Clefable is also very useful because they can wake Hariyama up if it is forced to switch out.</p>

    [Other Options]

    <p>A SubPunch set is possible for Hariyama to use, but Hariyama has difficulties maintaining a Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in RU. Hariyama has access to Bulk Up, but is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's Dream World ability, Sheer Force, running Rock Slide, the elemental punches, or Iron Head has merit, but is outclassed by the status Orb set. A Choice Band set is always plausible, but only hits as hard as the status Orb set without giving Hariyama the freedom to switch moves.</p>

    [Checks and Counters]

    <p>Strong special attackers such as Moltres, Nidoqueen, and Magmortar can take advantage of Hariyama's low base Special Defense and beat it down. Defensive Pokemon, such as Uxie, Mesprit, Dusknoir, and Slowking, can take Hariyama's onslaughts with ease and beat Hariyama one-on-one. Bulky Psychic- and Ghost-types such as Musharna and Sprirtomb are the number one checks to Hariyama, as they resist or are immune to his STAB moves, respectively. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status Orb set. Fast Pokemon, such as Swellow and Scyther, can come in and revenge kill Hariyama with powerful STAB Flying-type attacks but have to watch out for priority attacks.</p>


    [gp]Three out of three[/gp]
  14. Redew

    Redew
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    Ritter >:(

    Implemented ty

    this is now done
  15. DittoCrow

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