[pimg]297[/pimg] Hariyama [Overview] BW2 gave Hariyama new toys in Superpower, Iron Head, and elemental punches. Receives competition from Throh as the bulky Fighting-type in Rarelyused. Massive HP stat and Thick Fat help patch up its shallow defenses, but Hariyama still cannot face off one-on-one with the powerful attackers in the tier. Ties for 6th highest attack stat in the tier with base 120 Attack, second-highest of Fighting-types in the tier. Sheer Force now has a pool of moves to pick from. Still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team. [SET] name: Status Orb move 1: Close Combat move 2: Stone Edge move 3: Fake Out / ThunderPunch move 4: Bullet Punch item: Toxic Orb / Flame Orb ability: Guts nature: Adamant evs: 252 Atk / 172 SpD / 84 Spe [SET COMMENTS] Status orb + Guts brings Hariyama's massive Attack stat to scary levels without the need for setup. Close Combat is Hariyama's choice of STAB, sporting incredible damage once Guts is activated. 2HKO's Tangrowth, Steelix, and Quagsire with Stealth Rock factored in. Stone Edge gains super effective coverage on Fire- and Flying-type switch-ins such as Entei, Moltres, and Sigilyph, and acts as a solid neutral hit. Fake Out is to guarantee that Hariyama's status orb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon. ThunderPunch may be used over Fake Out, as it does considerable damage to Slowking and acts as Hariyama's best attacks against Qwilfish, whom otherwise take this set on with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent speed. [ADDITIONAL COMMENTS] Choice of status orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer after 3 turns. EV placement maximizes Hariyama's damage output and enables Hariyama to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make as much of Hariyama's shallow bulk. Because of its low Speed, paralysis support from Ferroseed or Druddigon is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs. Physically-defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers such as Magmortar or Moltres make for good teammates as they can quickly dispose of such physical walls, giving Haryiama more room to sweep. In turn, Hariyama can take down the special walls and open holes for special attackers to begin their sweeps. [SET] name: RestTalk move 1: Whirlwind move 2: Force Palm move 3: Rest move 4: Sleep Talk item: Leftovers ability: Thick Fat nature: Careful / Impish evs: 12 HP / 244 Def / 252 SpD [SET COMMENTS] Bulkier approach to Hariyama that focuses on survivability and team support. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazards damage on the opponent. Force Palm is STAB and can spread paralysis, allowing the rest of Hariyama's team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers, such as Manectric and Slowking. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. [ADDITIONAL COMMENTS] EVs give Hariyama a Leftovers number while maximizing its shallow bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed are manditory. Without them, this set loses a lot of its merit. Steelix and Omastar resist Flying-type attacks aimed at Hariyama. Ferroseed appreciates having Hariyama sponge Fire-type attacks. Appreciates having powerful attackers such as Moltres, Swellow, or Nidoqueen removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron, "faster", allowing them to tear opposing teams apart. [Other Options] A SubPunch set is possible for Hariyama to abuse, but Hariyama has difficulties maintaining the Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in the Rarelyused tier. Hariyama has access to Bulk Up, which means a Bulk Up set could be used, but is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's released Dream World ability, Sheer Force, running moves such as Rock Slide, the Elemental Punches, and possibly Iron Head, has merit, but is outclassed by the status orb set. A Choice Band set i always plausible, but hits as hard as the status orb set and doesn't give Hariyama the freedom to switch moves. [Checks and Counters] Strong special attackers such as Moltres, Nidoqueen, and Magmortar can take advantage of Hariyama's low base Special Defence and beat it down. Defensive Pokemon such as Uxie, Mespirit, Dusknoir, and Slowking can take Hariyama's onslaughts with ease and beat Hariyama one-on-one. Will include additional emphasis on bulky Psychic- and Ghost-type Pokemon such as Musharna and Sprirtomb as they're the number one checks to Hariyama. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status orb set. Fast Pokemon such as Swellow and Scyther can come in and revenge kill Hariyama with powerful STAB Flying-type attacks.