Haste makes waste: a Trick Room RMT Hi Smogoners, this is my first RU RMT, and also my first around a Trick Room team, since this is my first successful TR team. BW2 created a lot of aggressive metagames, from Ubers to NU, and RU is no exception. Trick Room is, basically, an anti-metagame way to play pokémon, since almost everything is based in who hit first, and Trick Room completely disrupts this. Trick Room is so awkward that it even let rain, sand and sun stays at the same time. So,now I presents my team "Haste makes waste". Team building Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Trick Room is similiar to a weather, so I need someone to set it. Uxie is one of the best weather setuppers around, packing nice bulk and support moves, being both a Stealth Rocks and Trick Room setupper. Trick Room, unfortunately, doesn't have a rock like the others weathers, so another setupper was needed. Oddly, Uxie's broher, Mesprit, can do a similar role, but packing more power in exchange of some bulky. The emotion siblings are nice setuppers, but lack power to sweep. Slowking, on the other hand, can both setup Trick Room and be a threat right away thanks to its STABs and high SAtk. Also, thanks to Regenerator, Slowking still is kind of a bulky water. With all the TR setuppers chosen I needed the TR abusers. Aggron is one of the most famous of them. Quite "fast" and packing nice coverage moves, at the same time it can wall the common normal sweepers of the tier are the points that got him this spot. Everyone knows that dragons have the best coverage around, not hitting only steels for neutral damage. And most players know that good steel types are quite rare outside the OU environment. This way, Druddigon have everything a TR sweeper needs: nice coverage, low speed and a nice STAB with great Atk status. The idea of making a whole team dependant to Trick Room never made may mind, so I decided to chose a poke that could have decent coverage and Atk and a nice Spe status. Scarf Cinccino was my choice, since, thanks to its speed, it can finish the work my sweepers couldn't finish before, being vulnerable only to (really) fast Scarfers and priority moves. The Team Uxie @ Leftovers Trait: Levitate EVs: 252 HP / 252 Def / 4 SDef Impish Nature (+Def, -SAtk) - Trick Room - U-turn - Toxic - Stealth Rock Uxie is my main lead thanks to its bulk. With these EVs Uxie can take some hits before fainting, setting Trick Room at least twice since it is quite hard to 2HKO this guy, even with some super-effective moves. Notice that both nature and IVs doesn't lower Spe, this way Uxie can use a "slow" U-Turn, being able to hit after some pokes and protecting my sweppers from damage, making them more durable. Heal Bell is kind of a filler move, but a nice one, getting rid of burns from my team, even though they doesn't mind burns so much. Stealth Rocks helps making some 2HKO in OHKO, and thanks to the power of the other team members many switchs are forced, giving more free damage. If Uxie is defeated too fast I can get in trouble, since the other can't set Trick Room as well as this one. As said by col49 and supported by Texas Cloverleaf, and later also noticed by myself, Heal Bell wasn't doing anything for me. This opened a slot for Psychic, and also a change in nature because of this. I ended giving up in Psychic and putting Toxic instead thanks to the low SAtk of Uxie, not giving enough damage to justify the use of the STAB. Toxic, otherwise, give me a way to break Cresselia, that can hold the whole team alone. Aggron (F) @ Choice Band Trait: Rock Head EVs: 252 HP / 252 Atk / 4 SDef IVs: 0 Spe Brave Nature (+Atk, -Spd) - Earthquake - Fire Punch - Head Smash - Heavy Slam Aggron is an awesome pokemon in paper: carries a steel type, packs nice Def and Atk base status and have a large movepool. Unfortunately,Aggron has many downsides: 4x weakness to fighting and ground and low SDef and Spe. Even though, under a Trick Room, Banded Aggron is a monster. Head Smash and Heavy Slam are the STABs moves, and the main one to use; Head Smash can even 2HKO some fightings it hit in the switch, while Heavy Slam is, most of the times, a reliable 100 accuracy move. Earthquake is for coverage, hitting opposing steels harder than its STABs moves would. Fire Punch is only a filler at all, since even Tangela get more damage from Head Smash. Predict here isn't quite needed since Head Smash is the prefered move; both Hitmons are easily 2HKO, while the others fights are easily countered by Mesprit, while the emotion siblings can take Earthquakes all day long. The current IVs are for max "speed" with Trick Room, while the EVs are for better bulk, since Aggron can't take even some resisted special moves, this way Aggron can retaliate priority moves, except for Mach Punch and Vaccum Wave. Changes in the EVs spread, also thanks to col49 and Texas Cloverleaf, so Aggron could cover Hail teams wasier. Mesprit @ Leftovers Trait: Levitate EVs: 252 HP / 4 Def / 252 SAtk IVs: 0 Atk / 0 Spe Quiet Nature (+SAtk, -Spd) - Trick Room - Healing Wish - Psychic - Thunderbolt Mesprit is the second Trick Room setupper, but, even similar, it is completely different to Uxie. Mesprit still carry some bulk since the offensive sibling is Azelf, but is way more offensive than Uxie. Psychic can hit hard enough, netting a 2HKO in Tangela, one of the few things that can wall both Druddigon and Aggron; Psychic is preferable instead of Psyshock because my other attackers are physical oriented, otherwise making physical walls hard to take down. Healling Wish works similar as U-Turn in Uxie, but with a bonus: making the incoming sweeper being able to fight again, despite status or current HP. Thunderbolt is the only move I'm not quite sure since Psychic getall the coverage I want from it, and the bulky water mons that can give me some problems are the ones that carries a ground type. Druddigon (M) @ Choice Band Trait: Rough Skin EVs: 252 HP / 252 Atk / 4 SDef IVs: 0 Spe Brave Nature (+Atk, -Spd) - Outrage - Sucker Punch - Superpower - Dragon Claw Druddigon may be completely outclassed in OU, but in the lower tiers it is awesome. With the lack of good defensive steel types both Outrage and Dragon Claw can hit almost the whole tier for neutral damage; Outrage, also, has a nice think: even though you lose control of Druddigon for 2-3 turns, most of the times Trick Room will be avaiable for the dragon for 3 turns, so with a 2-turn Outrage I can switch it back and set Trick Room again, while with a 3-turn Outrage I will get at least 2 KOs. Sucker Punch is a way to counter opposing priority moves, since under Trick Room it is hard to hit before Druddigon. Superpower is also for coverage since there still is a few steel in the tier that can't be 2HKO'ed by Outrage, like Aggron. Just like Aggron, predict isn't so needed, but here is thanks to Outrage coverage. Slowking (M) @ Life Orb Trait: Regenerator EVs: 248 HP / 252 SAtk / 8 SDef IVs: 0 Atk / 0 Spe Quiet Nature (+SAtk, -Spd) - Trick Room - Surf - Fire Blast - Psychic Slowking is already quite famous with this set. Now, with RU without Cofragigus, Slowking is the best special Trick Room sweeper around. Like most Trick Room sweepers Slowking will not hit more than 3 times per switch, this way Regenerator can recover the damage Life Orb did to Slowking. Just like Mesprit, Psychic is prefered so I can hit SDef instead. Surf is here for the STAB, and Fire Blast is to hit the biggest threat to the team, named Tangela. Obviously, EVs, IVs and nature are these so I can get the best of Slowking under Trick Room, while avoiding further damage from confusion. Cinccino (M) @ Choice Scarf Trait: Skill Link EVs: 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Bullet Seed - Rock Blast - Tail Slap - U-Turn This italian bunny is here thanks to a prefereance of me. Most Trick Rooms teams carries only sweepers that works under Trick Room or a poke that carriy a nice priority like Sucker Punch or Extremespeed. But sometimes things doesn't go the way you wish, and a backup plan is needed. Scarf Cinccino can be a great revenge killer and late game sweeper. Thanks to its amazing 115 speed base status it is quite hard to outspeed it, even without a Jolly nature. Skill Link transformed the average Technician buld and a real threat, giving 125 BP to Bullet Seed and Rock Blast, and an even more stronger Tail Slap. Despite the bad accuracy of the moves Cinccino can deal with many flying, ground and frail sweepers, making easier to deal with most teams, even without Trick Room. For real, U-Turn is a real filler, since the bunny only enters the field to get a KO. Threats Untill now the only thing that really gave me a real hard time was Tangela; Eviolite, Regenerator and Leech Seed made him a hard pokemon to deal. Crescelia is another problem, but really easier to deal than Tangela, but not less annoying since without a super-effective move it is hard to take it down. Otherwise most offensive threats are destroyed by Trick Room. If you read till here, I really thank you. If you can make a comment, being it a compliment or a criticism, with or without a change, I would appreciate even more. Lastly, if you liked it you can always Luvdisc.