Spent a bit at the top spot of the ladder and other than that bouncing around the top 5 (PS: CamelCreator). My team is Ambipom, Thundurus, Talonflame, Gengar, Mega-Scizor, Zoroark. Some comments about the metagame right now.
- I said Gengar is the best pokemon in the metagame, but just recently I've been seeing Feint Skuntanks pop up. Two of the three matches I didn't at least take my opponent to their last pokemon was because I undrestimated this beast. Extremely potent threat that is developing and it is the first thing that is making me actually consider Inner Focus. Don't run Muk over this.
- I've seen plenty of slow pokemon without priority being used in this metagame. I can't remember a single one that did decently. It doesn't matter how much power you have, if you are slow you will be flinched out (barring the appropriate ability), so don't even bother. 100 Speed is still pretty slow...I scarf my Zoroark at 105.
- There are a lot of sashes running around and not a lot of rocks running around. Burn and poison can do wonders and are far more useful than special defense drops (I'm looking at you Gengars who run Shadow Ball over Sludge Bomb, although personally I run neither).
- Stop using Krookodile. It is bad, especially if it is not scarfed. Tauros completely outclasses it by actually having a chance of not being flinched out (but even then it is probably worth scarfing it).
- In a metagame that is so heavily based around speed, paralysis is a complete death sentence to anything that doesn't have priority. Treat it that way. Similarly, T-Wave on Thundurus is still amazing even while running always-paralyzing Tbolt.
- I'm just going to repeat this again GENGAR IS SO GOOD. Amazing speed boosting and attacking move in Ominous Wind, can outspeed and Ice Punch anything that it can't flinch out with Dark Pulse, and even has Sucker Punch which, although weak, can come in a lot of handy as one of the fastest priority moves in the tier to finish off weak pokemon. Immunity to Fake Out and Extreme Speed and Mach Punch and Vacuum Wave and Quick Attack and Feint is far more useful than immunity to flinching or crits.
- Despite the crits radically increasing damage output, I would not consider this a metagame about power or OHKOing things. It is an absolute speed and priority war, and I can't think of any pokemon not built in that mold that will be worth it on a team.