after thinking of another possible set, (the idea being stuck in my head unfortunately most of the day (lol)) i came up with a simple substitute set. substitute allows for mainly this strategy in mind. to get 2 hits on a wall that with only one u might not be able to beat. to bypass/scout scarfers that try to switch in predicting boosting sets (timid sazandora comes to mind). or to break a steels balloon with little cost to you. here's the set.
@ leftovers
Ability: mold breaker
Nature: adamant
48 hp 240 atk 220 speed
-substitute
-dragon claw
-earthquake
-brick break
the 48 evs is 305 hp, a leftovers number +1 for sub abuse. dragon claw is for that dragon stab and scarf sazandora/garchomp coming in predicting dragon dance. 220 speed evs i felt is necessary to outspeed max speed +nature base 80s by 1 point. the rest are put in attack and i doubt if onono will really miss 3 points as it already will hit incredibly hard from 429 atk. brick break will hit balloon steels or rocks harder than dragon claw. it also 2hkos 252/4 nattorei, an extremely common stop to onono, after any prior damage if im not mistaken. whom onono couldnt otherwise beat because of gyro ball or fear of thunderwave. after the first brick break though if you see it wont ko the 2nd time your betting off getting out. i do know brick break and eq have a lot of similar coverage but with the advent of balloon it seems viable when you plan on being behind a sub and your only normal hard counter is steels. that's all i really have to say about this set i came up with. tell me what you might think! (feel free to add to the analyses if its felt good enough)
Ability: mold breaker
Nature: adamant
48 hp 240 atk 220 speed
-substitute
-dragon claw
-earthquake
-brick break
the 48 evs is 305 hp, a leftovers number +1 for sub abuse. dragon claw is for that dragon stab and scarf sazandora/garchomp coming in predicting dragon dance. 220 speed evs i felt is necessary to outspeed max speed +nature base 80s by 1 point. the rest are put in attack and i doubt if onono will really miss 3 points as it already will hit incredibly hard from 429 atk. brick break will hit balloon steels or rocks harder than dragon claw. it also 2hkos 252/4 nattorei, an extremely common stop to onono, after any prior damage if im not mistaken. whom onono couldnt otherwise beat because of gyro ball or fear of thunderwave. after the first brick break though if you see it wont ko the 2nd time your betting off getting out. i do know brick break and eq have a lot of similar coverage but with the advent of balloon it seems viable when you plan on being behind a sub and your only normal hard counter is steels. that's all i really have to say about this set i came up with. tell me what you might think! (feel free to add to the analyses if its felt good enough)