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Hazards- speed- attacking My OU team

Discussion in 'BW OU Teams' started by susspect, Mar 17, 2013.

  1. susspect


    Jan 19, 2013
    Hey guys Suspect here with my first rate my team
    ive played OU for the past few weeks and changed my team back and forth and have found the most success with this team so far
    but i still have alot to learn and would appreciate any help

    my team is basically about setting up hazards then hitting hard with high speed

    im ranked about 1500 in OU
    and here is my team

    Big Bird (Skarmory) @ Custap Berry
    Trait: Sturdy
    EVs: 252 Def / 4 SDef / 252 HP
    Impish Nature
    IVs: NaN Atk / NaN SAtk
    - Spikes
    - Stealth Rock
    - Whirlwind
    - Roost

    Originally i ran forretress with rapid spin and all the hazards but i found he was dying way to easy and he was just basically fodder with skarmory at least he has whirlwind and roost to stay alive for longer
    hes here to rack up stealth rocks damage and generally to be a pain in the ass. Custap berry ensures i almost always get at minimum a layer of spikes up against rocks

    ( Custap BerryHolder moves first in its priority bracket when at 1/4 max HP or less. Single use )

    SarahJessicaParker (Tentacruel) (F) @ Leftovers
    Trait: Rain Dish
    Shiny: Yes
    EVs: 4 HP / 252 SAtk / 252 SDef
    Modest Nature
    IVs: NaN Atk
    - Giga Drain
    - Ice Beam
    - Rapid Spin
    - Scald

    With Forretress gone i needed a good spinner with some bulk
    im happy to change him and he does do a pretty good job at staying alive in the rain, im also not sure if i should use scald or sludge bomb
    i force alot of fire type switches such as heatran with tentacruel so i always get away with not running a water move despite being completely walled by heatran without one


    headonlymumwudlove (Garchomp) @ Choice Scarf
    Trait: Rough Skin
    EVs: 252 Atk / 252 Spd / 4 HP
    Jolly Nature
    - Earthquake
    - Outrage
    - Fire Fang
    - Stone Edge

    ah l love scarfchomp, i have him set to timid to out speed all dragons with the exception of timid scarf latias/latios, the set is pretty standard and if i can get any steel types off the field it means scarfchomp just sweeps with outrage
    earthquake hits heatran pretty well and personally i think fire fang is pretty useless it doesn't do all that much to foretress or ferrothorn which is originally why i had it there
    and i have only ever used stone edge i think once in about 100 games


    BlueScreenOfDeath (Porygon2) @ Eviolite
    Trait: Download
    EVs: 4 SAtk / 252 HP / 252 SDef
    Calm Nature
    IVs: NaN Atk
    - Thunder Wave
    - Recover
    - Discharge
    - Ice Beam

    i put porygon in the team basicly to take hits and twave pokes
    more than happy to get rid of him im just not to sure what this team needs, ive used dragonite, keledo heatran and terrakon before him and personally dont think they gel all to well

    possibly a jellicent so i can swap into rapid spinner ?

    ron jeremy (Alakazam) @ Focus Sash
    Trait: Magic Guard
    EVs: 252 SAtk / 252 Spd / 4 HP
    Timid Nature
    IVs: NaN Atk
    - Psyshock
    - Shadow Ball
    - Charge Beam
    - Hidden Power [Fire]

    alakazam is such a beast, i never get sick of sending him out into hazards and toxic
    psyshock is for blisseys shadow ball for ghost coverage
    hp fire is absolute gold due to 1hko`ing scizor and ferrothorn after rocks damage
    i recently changed energy ball to charge beam because i like the 70% chance of a SPA boost


    cutelildarling (Jolteon) @ Life Orb
    Trait: Volt Absorb
    EVs: 252 SAtk / 252 Spd / 4 HP
    Timid Nature
    IVs: NaN Atk
    - Thunderbolt
    - Charge Beam
    - Hidden Power [Ice]
    - Signal Beam

    ever since i discovered jolteon i have loved him
    he just butchers teams who arent prepared for him
    signal beam is great for celebi
    hp ice hits dragons who arent scarfed pretty hard
    tbolt is my primary stab
    and if i can find the opportunity to revenge kill with charge beam the extra boost is always handy.


    the problems so far ive had with this team is my lack of fighting moves
    and lack of priority attacks ever since i took out my dragonite

    the biggest threats to this team have been
    mamoswine who is just a beast lol
    breeloom with spore because spore is way OP
    heatran when played correctly can be a pain to my team
    jiratchi is just painful to play against no matter what i do haha
    donphan just spins my hazards and hits me with ice shard

    thats all i can think of atm
    i look forward to feedback and learning some more
    please be gentle, im no expert on the forums yet
  2. Emolgathesquirrel


    Feb 12, 2013
  3. Nemusus


    Mar 2, 2013
    It's a fairly solid team, I just see a couple of issues: Landorus-I and Dragonite both pose serious threats. Landorus can 2HKO Skarmory and Porygon-2 with Focus Blast, and OHKOs everything else. Skarmory can't do anything back to Landorus, so there's little help there. Porygon 2 OHKO Landorus back, but it can't switch in, meaning something has to die to the genie.

    Dragonite is a threat with Dragon Dance, if Stealth Rocks are spun away. It can DD on the switch to Garchomp, Dragon Dance because Garchomp can't OHKO through Multiscale, and OHKO back with outrage. At that point, nothing really stops it. Since this relies on Stealth Rocks being down, this is a secondary threat.

    Giving Jolteon a Choice Specs can sort out Landorus, and it can revenge-kill Dragonite as well. You'd have to switch Charge Beam though, it's a tad unreliable for a Choice user. You can try using Volt Switch there, though, for scouting. Jolteon's speed means it can act as a revenge killer without the scarf, except against other scarfers, so you have a choice there.

    Make your Tentacruel more standard. It has pathetic attacking stats, so you should run a set like this:
    Show Hide

    Tentacruel @ Black Sludge
    EVs: 252 HP| 236 Def | 20 Speed
    Ability: Rain Dish
    -Toxic Spikes/Toxic
    -Rapid Spin

    Scald gives you a burn chance, which can cripple physical attackers. The choice between toxic spikes and toxic depends on how often your team forces switches. Note that toxic gives you the freedom to choose the status you inflict. Rapid Spin keeps his original purpose, and Protect lets you stall and/or scout your opponents move. Scald also stops you from being Taunt bait. The EVs maximise health, and balance your defences. (tentacruel has very high Sp.Def, but low Def)

    If you decide to go with Jolteon as your revenge killer, that frees up Garchomp to employ a Swords Dance sweeping moveset:
    Show Hide

    Garchomp @ Life Orb/Yache Berry
    EVs: 252 Atk, 252 Speed, 4 HP
    Ability: Rough Skin
    -Swords Dance
    -Fire Fang/Substitute

    Garchomp has decent bulk, so it can set up a swords dance fairly easily. Earthquake and Outrage give you scary strong STAB attacks. After a Swords Dance, Fire Fang will hit plenty hard, believe you me, although substitute lets you cushion powerful attacks. The choice of items is up to you: Life Orb gives you added firepower at the cost of a little health, while the Yache Berry gives you a chance to take an unexpected ice move.

    Good luck with whatever you choose! :)
  4. susspect


    Jan 19, 2013
    hey can i jusk ask on tentacruel whats the extra 20evs in speed for
    who would i out speed with it
  5. Nemusus


    Mar 2, 2013
    Oh, sorry about that. The speed EV's let you outrun max speed Adamant Breloom. Since most Breloom these days are Technician, hitting it with toxic lets you poison it before it Spores something. Then you can easily stall it out with Skarmory. You also outrun max speed timid Magnezone, but there's little point to it.

    Hope this helps :)

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