out of 40 packs this was the highlight
Maybe, but making a really strong 9 mana card with a super unique effect was the goal :P I definitely don't think it'd be so OP that it would break the game. It's kinda of an interesting option in place of Ysera, and the main body is very easy to remove. It's very comparable to Cenarius, the trade-off being you get extra bodies but the 8/5 is much worse than the 5/8 and there's no option to get the board buffYogg-Saron looks a bit OP, 9 mana 13/8 with good text on cards(one of which has immediate effect) >.>
Other than that I like the pirate theme and you even included inspire/jousting, good stuff my dude
Well the drawback of Flame Channeling is that your opponent would know with 100% certainty that there's a Flamestrike in your hand. The card would definitely be super sick in Tempo or Control Mages though that's fo sho. Oceanwell's interesting because you're paying 5 mana for something with 0 attack, it's insanely slow but extremely powerful if it lives for a while. Not sure if decks would run it over Antique Healbot.Maybe I'm missing something, but it seems like Flame Channeling is just a strict upgrade to Flamestrike, letting you play that on 7 or 5 with an unstable portal like benefit on 2, plus it lets you put 2 more flamestrikes in your deck as control mage. I like a lot of the designs. Oceanwell seems incredibly powerful, though, especially as a neutral card.
Yeah I think Plunderer's design is super cool too. Get dat Gorehowl back in the meta! :oLost Plunderer is by far the most interesting card in the set since it's reasonable balanced by class card standards. The rest are pretty damn good. Almost too good I'm
haha it's really hard to find good cardgame art, so in a lot of cases I caved and used some of MTG's beautiful images :Dmtg art :D
To get the Flamestrike for 5 you're taking the tempo loss of spending 2 mana earlier in the game to accomplish nothing. And there is certainly things the opponent can do when they know there's a Flamestrike in the opponent's hand, I've played enough arena to know how to do that :P I really like the design because it would be a card that rewards skillful and timely playing both with and against it, which is something Hearthstone needs more of imoI guess but even if they know there's a 5 mana flamestrike in your hand there's not a whole lot they can do. There's a reason Flamestrike costs 7 instead of 5, it's pretty impossible not to get blown out by it on 5 mana unless you essentially skip turns or run a very specific deck. Even then if you really care about the information you can always just play it on 7 like a normal flamestrike. Unstable portal gives a similar advantage, sure, but if it draws Antonidas every time for 2 less for example it'd be OP. The randomness offsets the advantage. I think to design a card like flame channeling, assuming flamestrike is costed effectively (imo it is) it needs more of a drawback. Maybe the flamestrike you draw costs 1 less for a total of 8.