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Heatmor (Analysis)

Discussion in 'Uploaded Analyses' started by Solace, May 5, 2011.

  1. Solace

    Solace i sneezed on the beat and the beat got sicker
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    [​IMG]
    Heatmor


    [Overview]

    <p> Heatmor is an interesting Pokemon, with a niche in both Trick Room and Tailwind teams. His base 105 Special Attack and 97 Attack stats make him a decent choice if you're looking to be original. Although he is largely outclassed by Chandelure, Heatran has access to both physically and specially based moves and thus, Heatmor can serve as a great surprise factor against unprepared teams. </p>

    [SET]
    name: Mixed Attacker
    move 1: Heat Wave
    move 2: Sucker Punch
    move 3: Hidden Power Ice
    move 4: Protect
    item: Fire Gem / Dark Gem
    ability: Flash Fire
    nature: Rash
    evs: 44 HP / 212 Atk / 252 SpA
    ivs: 30 Spe

    [SET COMMENTS]

    <p>The best way to use Heatmor is to bring it in on the fairly common Heat Wave to receive a nice boost. It has decent enough stats to run a mixed set. Dark Gem Sucker Punch gives it the edge on the prevalent Ghost- types. Although it rarely packs the needed punch to KO many common threats, it certainly serves as a nice Pokemon to punch holes in the opposition for an easier time. </p>

    <p>Heat Wave allows for a powerful STAB move. Switching into a common Fire-type move from Chandelure gives a powerful boost that allows Heatmor to start shooting off its own boosted Heat Waves. It requires a bit of prediction and timing, but if executed correctly, Heatmor can become a big threat to unprepared teams. Should you choose to run Fire Gem, Heatmor can do massive damage to Pokemon that resist its moves. Heatmor's Heat Wave boosted with Fire Gem significantly damages the common Amoonguss to the point where it can be taken down by even a resisted move, making it useful for taking it down. Sucker Punch provides coverage against common Ghost- types, such as Chandelure, Jellicent, and Golurk. It often falls short in comparison to other methods of countering them, but it provides priority for an easy revenge kill. Hidden Power Ice allows for coverage against common dragons such as Hydreigon and Haxorus, who resist its Heat Wave. Protect is a key move to have in VGC, as it allows Heatmor to effectively scout for some of its opponent's moves and gain momentum in the battle. </p>


    [ADDITIONAL COMMENTS]

    <p>Although this set looks good on paper, in practice Heatmor often falls short. It has enough bulk to survive Archeops' STAB Rock Slide, but it cannot do serious damage back. Under Trick Room or Tailwind however, Heatmor is given a better chance to shine. Its Speed is nothing to write home about on its own, so if you're considering running Trick Room, Heatmor might be an interesting choice. With a Speed IV of 0 and a Quiet Nature, Heatmor reaches only 63 Speed, which makes it a strong candidate for Trick Room. When facing opposing Trick Room, Sucker Punch provides a good way to dent common Ghost- and Psychic-types in the metagame. On the other hand, it is also in an in-between stage, where it can benefit from Tailwind as well. With the set listed, Heatmor is able to outspeed many of its common counters, which allow it to be somewhat more useful. However, it still doesn't fit as strong a role as many of the other Pokemon available. Its weaknesses to the common Rock Slide, Earthquake, Surf, and Water Spout are also massive drawbacks of using Heatmor. </p>

    [Other Options]

    <p>If you're looking for someone worth some while on a sun team, Heatmor receives both Sunny Day and Solarbeam. Although there are much better members for sun teams, sometimes a Pokemon like Heatmor fits nicely. Another thing worth a mention is an all out Physical set. With its mainly physical movepool, Heatmor opens up some other options. Another thing to consider on the current set might be Focus Blast over Hidden Power Ice, but its 70% accuracy is a deterrent in the fast paced VGC metagame. Focus Sash might be something else to consider, if you're worried about getting KOed by the common Water Spout or Earthquake. </p>

    [Checks and Counters]

    <p>Most Pokemon that outspeed Heatmor can either check or counter it. Some of the common counters are Terrakion and Gigalith, and for the most part, any Rock-type. Samurott, Alomomola, and Darmanitan also take small amounts of damage from Heatmor's attacks and hit back harder. Common checks are also bulkier Jellicent and Hydreigon variants. For the most part, most commonly seen Pokemon in VGC 2011 will be able to beat Heatmor with very little issue.</p>
  2. muffinhead

    muffinhead b202 wifi vgc
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    I might suggest using a sash in OO purely because it has dreadful typing and speed.
    also mention what KOes the EVs get in ac :D if sucker punch doesn't grab any notable, OHKOes then Fire Gem should be the main slash, especially with the spread attack power drop in doubles.
    also order should be
    heat wave / hidden power / sucker punch / protect
    (i think O.o)

    also should be listed as:
    IVs: 30 Spe

    also check the spacing: Dark Gem / Fire Gem, same thing with EVs
    and the brackets for hp ice aren't needed.

    10billionth edit xD : alomomola is mamanbou or whatever
  3. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
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    EVs are out of order: they should be in the order of HP / Atk / Def / Satk / SDef / Spe.
  4. Alakapimp

    Alakapimp All washed up
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    Should mention that this can help versus trick room on tailwind teams by sucker punching away chand, and other tr psychics/ghosts
  5. Solace

    Solace i sneezed on the beat and the beat got sicker
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    edited in!
  6. cosmicexplorer

    cosmicexplorer pewpewpew
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    Rash Fire Gem Heat Wave wrecks shroom; while it won't OHKO, it'll do severe damage, making it very easy to pick off with a teammate's Rock Slide or whatever. I think that's important enough to mention.
  7. lucariojr

    lucariojr quell the storm and ride the thundurus
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    while i am not at all opposed to 'mor gettin his BLING on, focus sash deserves a slash since it goes down awfully easily to EQ/water spout/rock slide, etc
  8. Solace

    Solace i sneezed on the beat and the beat got sicker
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    @cosmicexplorer- will add in
    @lucariojr- I've listed it in other options, as I think it's more important to gain extra hitting power than to hang on by 1 HP. It's really not going to be outspeeding much, so in certain cases all it does it let it stay around one move longer. For Heatmor, being able to hit harder is more important.
  9. Alakapimp

    Alakapimp All washed up
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  10. Huy

    Huy INSTANT BALLS
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  11. Solace

    Solace i sneezed on the beat and the beat got sicker
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    alright i'll ask some gp'ers for some checks then :D
  12. NixHex

    NixHex A new vice president erryday to keep me busy
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    omit
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    Cap/decap

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    [Overview]

    <p> Heatmor is an interesting Pokemon, with a niches in both Trick Room and Tailwind teams. His base 105 SpAtk Special Attack and 97 Atk Attack stats make him a decent choice if you're looking to be original. Although he is largely outclassed by Chandelure, access to both Physical physically and Special specially based moves, Heatmor can serve as a great surprise factor in against unprepared teams. </p>

    [SET]
    name: Mixed Attacker
    move 1: Heat Wave
    move 2: Sucker Punch
    move 3: Hidden Power Ice
    move 4: Protect
    item: Fire Gem / Dark Gem
    ability: Flash Fire
    nature: Rash
    evs: 44 HP / 212 Atk / 252 SpAtk
    ivs: 30 Spe

    [SET COMMENTS]

    <p>Heatmor's best use is to use the fairly common Heat Wave as a way to gain a nice boost of its own. The best way to use Heatmor is to bring it in on the fairly common Heat Wave to receive a nice boost. It has decent enough stats that it can abuse to run a mixed set as well. Dark Gem Sucker Punches gives it the edge on the prevalent Ghost-(hyphen)types. Although it rarely packs the needed punch to KO many of the common threats, it certainly serves as a nice Pokemon to punch holes in the opposition for your team to have an easier time sweeping. </p>

    <p>Heat Wave allows for a powerful STAB move. Switching into a common fire move from Chandelure gives a powerful boost that can in turn lead Heatmor into shooting off its own,(comma) more powerful Heat Waves.(period) with a stronger force. It requires a bit of prediction and timing, but if executed correctly, it can become a big threat to unprepared teams. Should you choose to run Fire Gem, Heatmor can be doing do massive damage to Pokemon that resist its moves. Heatmor's Heat Wave boosted with Fire Gem significantly damages the common Amoonguss to the point where it can be taken down by even a resisting resisted move, making it useful for taking it down. Sucker Punch provides coverage against common Ghost-(hyphen)types, such as Chandelure, Jellicent, and Golurk. It often falls short in comparison to some other moves to be used against them, but it provides priority for an easy revenge kill. Hidden Power Ice allows for coverage against common dragons like such as Hydreigon and Haxorus, who resist its Heat Wave. Protect is a key move to have in VGC, as it allows Heatmor to effectively scout out for some of its opponent's moves and gain momentum in the battle. </p>


    [ADDITIONAL COMMENTS]

    <p>Although its this set looks good on paper, in practice Heatmor often falls short. It has enough bulk to live an Archeop's Archeops's STAB Rock Slide, but it cannot do serious damage back. Under Trick Room or Tailwind, however, Heatmor is given a better chance to shine. Its Speed is nothing to write home about on its own, so if you're considering running Trick Room, Heatmor might be an interesting choice. With a Speed IV of 0 and a Quiet Nature, Heatmor only reaches only 63 Speed, which makes it a strong candidate for Trick Room. When faced against facing opposing Trick Room teams, Sucker Punch provides a good way to dent the opponent's team, because of the common Ghost and Psychic types being weak to it. common Ghost- and Psychic-types in the metagame. On the other side of things, hand, it is also in an in-(hyphen)between stage, where it can benefit from Tailwind as well. With the set listed, Heatmor is able to outspeed many of its common counters, which allow it to be somewhat more useful. However, it still doesn't fit as strong a role as many of the other Pokemon available. Its weaknesses to the common Rock Slide, Earthquake, Surf, and Water Spout are also massive drawbacks of using Heatmor. </p>

    [Other Options]

    <p>If you're looking for someone worth some while in on a Sunny Day sun team, Heatmor receives both Sunny Day and Solar Beam. Although there are much better members for those teams out there, sun teams, sometimes a Pokemon like Heatmor fits nicely. Another thing worth a mention is an all out physical set. With its mainly physical movepool, Heatmor opens up some other options. Another thing to consider on the current set might be Focus Blast over Hidden Power Ice, however but the its 70% accuracy is a deterrent in the fast paced VGC metagame. Focus Sash might be something else to consider, if you're worried about getting KO'd KOed by the common Water Spout or Earthquake. </p>

    [Checks and Counters]

    <p>Most Pokemon that outspeed it Heatmor can either check or counter it. Some of the common counters are Terrakion and Gigalith, and for the most part,(comma) any Rock-type. Samurott, Alomomola, and Darmanitan also take small amounts of damage from Heatmor's attacks and hit back harder. Common checks are also bulkier Jellicents and Hydreigon variants. For the most part, the commonly scene seen Pokemon in VGC 2011 will be able to beat Heatmor with very little issue.</p>

    A few awkward phrases here and there, but overall good.

    [​IMG]

    [GP 1/2]
  13. elDino

    elDino Deal With It.
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    ppppplaceholderrrrrrrr

    EDIT: Actually, you should probably implement NixHex's check first...
    :D
  14. Solace

    Solace i sneezed on the beat and the beat got sicker
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    finally implemented the first gp check, ready for a 2nd so i'll talk to a gp'er
  15. Eraddd

    Eraddd One Pixel
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    [​IMG]

    GP 2 / 2

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