Heatran [1/2 Writing]

[OVERVIEW]
Heatran is a dominant force in the Doubles OU metagame due to its unique Fire / Steel typing and good stats across the board. It has an excellent set of resistances and immunities due to its Steel typing and ability in Flash Fire, which allows it to check a variety of top tier threats such as Mega Charizard Y, Mega Salamence, and Tapu Lele. Its Fire typing, on the other hand, allows it to beat ever present Steel-types such as Aegislash and Celesteela. Furthermore, Heatran has a sizable movepool, which allows it to fulfill a variety of roles and adapt to a team's needs. Though Heatran has a great typing backed by decent defensive stats, its double weakness to Ground means it can be cleanly OHKOed despite those aforementioned traits. Heatran can also face difficulty versus Dragon- and Water-types, unable to hit them for significant damage if using its most common sets. Finally, a speed stat of 77 leaves Heatran outsped by a large portion of the metagame.

Still, Heatran's beneficial traits far outshine its negatives. Its many viable sets and middling speed allow it to fit on a variety of teams, anything from standard builds to hyper offense to Trick Room teams. Simply put, Heatran's exceptional typing and flexibility cement its title as one of DOU's top tier threats.

[SET]
name: Substitute Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Substitute
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Heat Wave provides consistently strong spread damage capable of whittling down opposing teams, especially if Heatran is given the opportunity to set up a Substitute. Earth Power lets Heatran hit opposing Fire-types, who otherwise wall it, and also allows it to bypass Wide Guard from the likes of Aegislash. Earth Power also hits Rock-types such as Tyranitar and Terrakion for super effective damage. Heatran utilizes Substitute well, taking advantage of its excellent defensive typing to set up against foes and then fire off Heat Waves with no worries. Protect is primarily used to let Heatran shield itself from attacks while a partner deals with a threatening opposing Pokemon. It also allows it to scout moves from the likes of Choice Scarf Landorus-T or get more Leftovers recovery.

Set Details
========
Leftovers lets Heatran gain a bit of health each turn so it can set up more Substitutes. A simple EV spread of 252 SpA / 4 SpD / 252 Spe allows Heatran to hit as hard and fast as possible. Modest is the recommended nature, boosting Heatran's over all offensive presence. Alternatively Timid can be used to outspeed opposing Heatran, but the damage drop off can be noticeable.

Usage Tips
========
Substitutes Heatran makes a good switch-in due to its many resistances and immunities, which often allow it to come in and set up a Substitute for free. Substitute can also be

Team Options
========

[SET]
name: All-out Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry
ability: Flash Fire
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Set Details
========

Usage Tips
========

Team Options
========

[STRATEGY COMMENTS]
Other Options
=============

Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T and Zygarde are immensely threatening because they can OHKO Heatran due to its quadruple Ground weakness. They have to watch out for Shuca Berry sets, however. Ground-type coverage moves such as Earth Power from Kyurem-B and Shaymin-S are rather threatening too.

**Water-types**: Water-types such as Azumarill, Milotic, and Tapu Fini take negligible damage from most of Heatran's attacks, and can then proceed to set up (in the case of Azumarill and Tapu Fini), or simply attack with a super effective STAB.

**Dragon-types**: Dragon-types such as Mega Salamence, Zygarde, and Hydreigon are rather threatening because they resist Heatran's STAB and can beat it one on one. Mega Salamence and Zygarde have to wary of Hidden Power Ice, though.

**Opposing Weather**: Drizzle from Pelipper and Politoed render Heatran mostly useless, halving the power of Heat Wave and its other Fire moves.

**Wide Guard**: Wide Guard users such as Araquanid block Heatran's primary attacking move. Steel-type Wide Guard users such as Aegislash and Celesteela are also threatening, although they can't switch in on a Heat Wave and certainly can't take an Inferno Overdrive.

[OVERVIEW]
  • Unique Fire/Steel typing and all around good stats give it a great mix of defensive and offensive attributes
  • Great set of resistances and immunities; good check to top tier threats such as Mega Charizard, Tapu Lele, etc.
  • Fire is a good offensive typing too, letting it beat ever present Steel-types
  • Fairly versatile due to its large movepool and set flexibility
  • Unfortunate 4x weakness to Ground means it can get OHKOed easily, despite its many resistances
  • Walled by Water-types and also Dragon-types (unless it's running HP Ice)
  • Its middling speed tier leaves it outrun and threatened by much of the metagame, although it also offers flexibility for Trick Room teams or standard builds.
[SET]
name: Substitute Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Substitute
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Heat Wave provides consistent spread damage easily capable of whittling down opposing teams, especially if Heatran is given the opportunity to set up a Substitute.
  • Earth Power lets Heatran hit opposing Fire-types, who otherwise wall it. It also bypasses Wide Guard from the likes of Aegislash, and lets it hit Rock-type like Tyranitar and Terrakion, who resist Fire.
  • Heatran utilizes Substitute well, taking advantage of its excellent defensive typing to set up against foes and fire off strong attacks behind the safety of a Sub.
  • Protect is primarily used to let Heatran shield itself from attacks while a partner deals with a threatening opposing Pokemon. It also allows it to scout moves from the likes of Choice Scarf Landorus-T and get more recovery from Leftovers.
Set Details
========
  • Leftovers let Heatran gain a bit of health each turn so it can set up more Substitutes.
  • A simple EV spread of 252 SpA / 4 SpD / 252 Spe allows Heatran to hit as hard and as fast as possible.
  • Modest is the recommended nature, boosting Heatran's over all offensive presence.
  • Alternatively Timid can be used to win in the case of a mirror match up, but the damage drop off can be noticeable.
Usage Tips
========
  • Heatran makes a great switch in due to its many resistances, which allows it to come in and often set up a Substitute for free.
  • It can also often act as a late game win condition, so you should try to keep it relatively healthy.
  • Predict Protects/switches and Sub
  • Don't set Sub versus attackers that beat it, but feel free to stay in if you already have a Sub up and fire off a Heat Wave
Team Options
========
  • Heatran is exceptionally easy to fit on to teams, because it doesn't require specific support and is rarely deadweight.
  • Grass-types like Bulu and Skymin to beat Water- and Ground-types. Bulu's Grassy Terrain reduces damage from Earthquake, and also provides extra recovery, which is especially useful in combination with Leftovers. Skymin, on the other hand, can provide Tailwind support and Seed Flare drops and Air Slash flinches to make it a more potent end-game cleaner
  • Water-types like Fini and Rotom-W to beat Ground-types. Fini is coolio because it also beats Zygarde, while Rotom-W is an especially good parter because of its Ground immunity. Both Pokemon threaten Rain teams, which Heatran struggles against
  • Fairy-types like Lele to beat Dragon- and Fighting-types
  • Ground immunities like Landorus-T and Rotom-W
  • Since Heatran has a rather middling speed tier, it appreciates support from the likes of Tailwind Mega Mence or Icy Wind Milotic
[SET]
name: All-out Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry
ability: Flash Fire
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Heat Wave is Heatran's primary STAB, dealing great damage to Steel-types such as Aegislash and Celesteela.
  • Earth Power lets Heatran hit opposing Fire-types, who otherwise wall it. It also bypasses Wide Guard from the likes of Aegislash, and lets it hit Rock-type like Tyranitar and Terrakion, who resist Fire.
  • Hidden Power Ice allows Heatran to deal good damage to threats such as Mega Salamence, Landorus-T, and Zygarde.
  • Protect lets you stall out field conditions or let an ally take care of a threatening opposing Pokemon.
Set Details
========
  • Shuca Berry allows Heatran to take a Ground-type attack and hit back, allowing it to effectively lure threats such as Mega Salamence, Landours-T, and Zygarde and hit them with a HP Ice.
  • A simple EV spread of 252 SpA / 4 SpD / 252 Spe allows Heatran to hit as hard and as fast as possible.
  • Modest is the recommended nature, boosting Heatran's over all offensive presence.
  • Alternatively Timid can be used to outspeed opposing Heatran, but the damage drop off can be noticeable and with Shuca Berry this set of Heatran typically beats others.
Usage Tips
========
  • Works fairly well in either early or mid game to pick up surprise KOs and whittle the opposing team down with Heat Waves.
  • Can be played somewhat similarly to the Sub set in that it works as a decent switch in and late game win con due to its multiple resistances
  • It needs to stay at high HP to utilize Shuca Berry, because otherwise it'll still be KOed by Ground-type moves
  • It can't take a single target Earthquake or a Tectonic Rage, so be mindful of that if you're banking on Heatran to live a Ground-type attack and get that KO with HP Ice
  • [Team Options 2] What would make a team better suited for ShucaTran than other sets? This could go a little bit in Usage Tips as well, but keeping the two Team Options sections exactly the same is misleading
Team Options
========
  • Heatran is exceptionally easy to fit on to teams, because it doesn't require specific support and is rarely deadweight.
  • Grass-types like Bulu and Skymin to beat Water- and Ground-types. Bulu's Grassy Terrain reduces damage from Earthquake. Skymin, on the other hand, can provide Tailwind support and Seed Flare drops and Air Slash flinches to make it a more potent end-game cleaner
  • Water-types like Fini and Rotom-W to beat Ground-types. Fini is coolio because it also beats Zygarde, while Rotom-W is an especially good parter because of its Ground immunity. Both Pokemon threaten Rain teams, which Heatran struggles against
  • Fairy-types like Lele to beat Dragon- and Fighting-types
  • Ground immunities like Landorus-T and Rotom-W
  • Since Heatran has a rather middling speed tier, it appreciates support from the likes of Tailwind Mega Mence or Icy Wind Milotic
  • [Team Options 2] What would make a team better suited for ShucaTran than other sets? This could go a little bit in Usage Tips as well, but keeping the two Team Options sections exactly the same is misleading
[STRATEGY COMMENTS]
Other Options
=============
  • Firium Z can be used on either set in place of Leftovers or Shuca Berry, and is quite useful because Heat Wave's damage output can be somewhat underwhelming at times. Inferno Overdrive also has the added benefit of bypassing Wide Guard.
  • Heatran can work as a decent Trick Room attacker with a moveset of Eruption, Heat Wave, Earth Power, and Protect. Use an EV spread of 252 HP / 252 SpA / 4 SpD with a Quiet Nature and 0 Speed IVs to take full advantage of Trick Room. This set can run a variety of items, but Firium Z, Charcoal, and Safety Goggles are all great options.
  • Grassium Z + Bloom Doom lets you pick up surprise KOs on bulky Water-types like Azumarill, Milotic, and Rotom-W
  • Overheat, Fire Blast, and Flamethrower can all be run in the third slot to hit a single target harder and also bypass Wide Guard. All of them have their benefits and drawbacks. While Overheat provides a powerful, accurate Fire STAB move, it drops Heatran's SpA by two stages. Fire Blast is as powerful as Overheat and does not drop Heatran's SpA, but it can miss due to it's shaky accuracy. Flamethrower is the most reliable option, although it comes at the cost of its comparatively lower power.
  • Flash Cannon gives Heatran better neutral coverage and also lets it hit Fairy- and Rock-types hard such as Lele and Tyranitar
  • Taunt lets you prevent status moves such as Trick Room, Wide Guard, etc.
  • Stone Edge lets you OHKO Charizard and hit other Fire-type like Volcanion for good damage.
  • Can actually utilize Stealth Rocks effectively since most Charizard will want to switch out, giving it an opportunity to set them and punish it in the late game
Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T and Zygarde are immensely threatening because they can easily OHKO Heatran due to its quadruple weakness. They have to watch out for Shuca Berry Hidden Power Ice sets, however. Ground-type coverage moves such as Earth Power from Shaymin-S and Kyurem-B are rather threatening too, because they can easily KO Heatran.

**Water-types**: Water-types such as Azumarill, Milotic, and Rotom-W take negligible damage from most of Heatran's attacks, and can then heavily damage it with a Water-type attack.

**Dragon-types**: Dragon-types such as Mega Salamence, Zygarde, and Hydreigon are rather threatening because they resist Heatran's STAB and can beat it one on one. Mega Salamence and Zygarde have to wary of Hidden Power Ice if Heatran is running it, though.

**Opposing Weather**: Rain setters such as Pelipper and Politoed render Heatran mostly useless, halving the power of Heat Wave and its other Fire moves.

**Wide Guard**: Wide Guard users such as Araquanid block Heatran's primary attacking move. Steel-type Wide Guard users such as Aegislash and Celesteela are also threatening, although they can't switch in on Heat Wave and certainly can't take an Inferno Overdrive if Heatran happens to be running Firium Z.
 
Last edited:

talkingtree

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  • [Overview] HP Ice is on one of Heatran's sets, so clarify that it's not always walled by Dragon-types
  • [Overview] Middling Speed tier also offers flexibility for Trick Room or standard builds
  • [Moves 1] Earth Power also hits Tyranitar / Terrakion / Muk-A and most foes that resist Fire
  • [Team Options 1] Skymin also supports Heatran by giving Seed Flare drops and Air Slash flinches to make it a more potent end-game cleaner
  • [Team Options 1] Fini and Washtom also shore up Heatran's terrible rain matchup
  • [Team Options 1] Talk a little bit about how easy the set is to fit onto teams, it doesn't need much support and is rarely deadweight
  • [Set 2] Make the title All-out Attacker and remove the brackets around Hidden Power Ice (I know GP is later but I see it now and I can't help myself)
  • [Usage Tips 2] You can't really claim that it picks up "surprise" KOes, as any half-decent player will scout for or even potentially assume Shuca
  • [Usage Tips 2] Heatran can take a single-target Thousand Arrows unless Zygarde is boosted, so rewrite that bit
  • [Team Options 2] Don't get lazy - you c/p'd the first bullet from section 1 and mentioned Leftovers, which is irrelevant for this set. Just be careful in writeup.
  • [Team Options 2] What would make a team better suited for ShucaTran than other sets? This could go a little bit in Usage Tips as well, but keeping the two Team Options sections exactly the same is misleading
  • [Other Options] Ancient Power is a roll on 0/0 Zard Y, whereas Stone Edge kills even bulky sets. Also useful for set-up Volcarona, so replace Ancient Power with Stone Edge.
  • [Other Options] Fire Blast isn't quite as powerful as Overheat (110 BP vs 130 BP)
Do those for QC 1/2 and the go-ahead to write up!
 

Pocket

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Eruptran deserves a set imo. It's a notable set that is commonly paired with Hoopa-TR.
 

GenOne

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Eruptran deserves a set imo. It's a notable set that is commonly paired with Hoopa-TR.
He mentions it in OO. I always think of Eruptran as a standalone set though, since eruption is a move exclusive to quiet tran.
 

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