Heatran [QC 3/4]

ShootingStarmie

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Overview
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Ever since the start of this generation, Heatran has been a dominating force in the metagame. The reason behind this is that Heatran is one of the best checks to top threats such as Talonflame, Aegislash, and Clefable. Due to it's typing it's also one of the best switch ins to the ever popular Fairy types. Apart from it's ability to check several threats with it's solid typing and bulk, it also has solid offensive potential with it's stellar base 130 SpAtk stat, however, it's base 77 Speed often lets it down. It's typing also leaves it weak to common Fighting, Ground, and Water type attacks. Unfortunately, Heatran doesn't have any form of reliable recovery, meaning it can be easy to wear down. However, play to Heatran's strong points, and you won't be disappointed.


Specially Defensive
########
name: Specially Defensive
move 1: Lava Plume
move 2: Protect
move 3: Taunt / Roar / Stealth Rock
move 4: Toxic / Will-O-Wisp
ability: Flash Fire
item: Leftovers
nature: Calm
evs: 248 HP / 40 Spd / 220 SDef

Moves
========

This is the standard Heatran that you'll commonly see on most teams. Lava Plume is solid consistent STAB with 30% chance of burn. Protect gains crucial Leftovers recovery and scouts the opponent's moves and works great in conjunction with Toxic. Taunt is a very interesting option for Heatran, as it really helps against more defensive teams, as well as stopping Pokemon the Bulk Up Talonflame from setting up on you (if you choose to run Will-O-Wisp). It also does really well against walls like Clefable, Mandibuzz, Chansey and Blissey. Finally, Toxic is the best last move slot for it's ability to nail bulky Water types on the switch like Jellicent, Keldeo, and Rotom-W.

Apart from these moves, Heatran has a few other options which are perfectly viable. Will-O-Wisp can be used to allow Heatran to deal with Mega Mawlie a lot easier, and softens physical blows aimed at Heatran. Physical attackers like Terrakion and Garchomp often switch in on Heatran, making Will-O-Wisp a more reliable way to deal with these switch ins. Roar is an option to rack up nice hazards damage, and allows you to phaze certain threats like Swords Dance Mawlie and Bulky Up Talonflame. Finally, Stealth Rock can be used on Heatran if you can't find room anywhere else on your team, and Heatran faces very well with most Defogers, like Latios, Zapdos, and Mandibuzz.

Set Details
========

248 EVs are used for HP number. 40 Speed EVs are used to out speed Adamant Mawile. Lava Plume is preferred STAB of choice, for it's 30% burn rate. Stealth Rock should only be an option if you can't find room anywhere else. Roar allows Heatran to rack up nice entry hazards damage nicely, as this set is generally seem on more balanced and defensive teams. Roar also phazers certain dangerous threats, such as Swords Dance Mawlie, Bulk Up Talonflame, and Quiver Dance Volcarona. Taunt is a viable option to stop Talonflame and Volcarona setting up in front of you, as well as stopping Chansey and Blissey nicely. 36 Speed EVs can be used to out speed Mandibuzz and Toxic it before it can Taunt you.

Usage Tips
========

This set is generally aimed at defensive and balanced teams. Heatran can easily tank weak Water type attacks from Jellicent and other bulky Water types, so even if you can't predict their switch in, it might be best to Toxic them regardless (as with the combination of Protect and Roar, you easily gain back health via Leftovers). Be careful when using Protect, as it can often be used as set up fodder for sweepers like Garchomp and Terrakion. Heatran can phaze Dragon Dance users, but it shouldn't be your main check, as it still does take quite a lot from boosted Outrages and it's often hit for SE damage by Dragon types coverage moves.

Team Options
========

Bulky Grass types are incredible partners for Heatran for their great synergy and their ability to deal with Ground and Water type attacks. Mega Venusaur, Celebi, Gouregiest, Amoonguss, and Trevenent are all options. Speaking of which, bulky Water types are also very good partners, making Rotom-W, Quagsire, and Keldeo optimal choices. Having a solid physical wall to take on Garchomp and Terrakion is generally a good option since they often force Heatran out. This makes Gliscor, Skarmory, Landorus-T, and Hippowdon all good team mates. Clefable is a great partner for Heatran, as it can easily take on Fighting type attacks aimed at Heatran, while also providing Wish support, while Heatran easily takes on Steel types that annoy Clefable.


Choice Scarf
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name: Choice Scarf
move 1: Overheat / Fire Blast
move 2: Flash Cannon
move 3: Stone Edge / Earth Power
move 4: Flamethrower / Fire Blast / Hidden Power Ice
ability: Flash Fire
item: Choice Scarf
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe


Moves
========
Overheat is the main STAB option for Choice Scarf Heatran for it's great power, and Scarf Heatran needs as much power as possible. Fire Blast is a more consistent STAB for it's ability to clean up late game. Flash Cannon is STAB and has solid base power. Stone Edge allows Heatran to revenge kill key threats, like Volcarona, Talonflame, and Charizard Y. Earth Power offers nice general coverage and allows Heatran to nail opposing Fire types like Heatran and Infernape. Flamethower is an option on the Scarf set for a weaker, yet more reliable STAB option. Fire Blast can be used here if you're not already using it in the first move-slot. Finally, Hidden Power Ice is an option for more coverage, allowing Heatran to hit Dragon types for nice damage, although it's main use is just to revenge kill Landorus-T and Gliscor.


Set Details
========

EVs are used for max power and speed. Modest is the main nature of choice for the Scarf set since it needs as much power as possible to clean up late game. The Scarf set is more suited to cleaning up late game, while also revenge killing a few threats. Heatran still reaches 378 speed, allowing it to out speed the fastest un-boosted Pokemon it can possibly out speed (Greninja) while gaining a lot of fire power. Missing out on a few things sucks, which is why Timid shouldn't be completely neglected as an option, but the extra power is more useful than the extra speed, especially when "cleaning up", which is what Heatran should aim to do. Stone Edge is an option for it's ability to easily beat Volcarona and Talonflame.


Usage Tips
========

The Scarf set is aimed more towards balanced teams. The Choice Scarf set isn't nearly as effective as it used to be, as the metagame just gets faster and faster, so keep this in mind when using Choice Scarf Heatran. Try to keep Heatran around as a late game cleaner, as that's where it's best used.

Team Options
========

Rotom-W is probably the best partner for Heatran, and this set is no exception. and other bulky Water types make for good partners. Grass types too are great partners, since this set is generally aimed more at balanced teams. The Scarf set is more suited to balanced teams and is more of a glue to a team that needs to revenge kill certain threats.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast / Overheat
move 2: Flash Cannon
move 3: Earth Power
move 4: Flamethrower / Fire Blast
ability: Flash Fire
item: Choice Specs
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe


Moves
========

This set is all about Fire power. Literally. Choice Specs Heatran is a great wall breaker, opening up holes in the opposing team. Fire Blast allows Choice Specs Heatran to easily wall break, allowing another sweeper on your team to easily plow through the rest of the team. Overheat is a second option for it's god like power, but the reason Fire Blast is the main move is to stop sweepers from setting up on you at -2. Flash Cannon is STAB and has solid base power, allowing you to hit Azumarill and Terrakion for solid damage (both common switch ins). Earth Power offers nice general coverage and allows Heatran to nail opposing Fire types like Heatran and Infernape. Finally, Flamethrower can be used for a more consistent STAB, although Fire Blast is an alternative for more power. It really comes down to if you prefer accuracy over power.


Set Details
========

The EVs are used for max power and speed. A Modest nature is the main nature for it's incredible power. The Choice Specs set is generally aimed at wall breaking, so pairing it up with sweepers that can take advantage of the weakened team is a good idea. Ancient Power is an option for it's ability to easily beat Volcarona and Talonflame.


Usage Tips
========

The Specs set is generally aimed at more offensive teams, for Heatran's ability to wall break nicely. For the Choice Specs set, you're generally going to want to just spam Fire Bast most of the time. If you can predict the Terrakion or Azumarill switch, it's advisable to go for Flash Cannon, since it's still very powerful.


Team Options
========

Because of Specs Heatran's ability to wall break, sweepers that can clean up late game are good team mates. This includes Thundurus, Landorus, Lucario, and Keldeo. Of course it can fit onto more balanced team as well, so again Rotom-W, and other bulky Water types also make for good partners. Grass types again are great partners.


Other Options
########

Heatran has a few options that aren't listed in the main sets. A Sunny Day set with Magma Storm is a possibility, but weather teams aren't nearly as common as they used to be, making this set less effective. Torment is a cool option to use on Heatran, as it was very effective back in generation 4, but generally the first defensive set fits more easier onto more teams. Power Herb Solarbeam is a neat idea to nail Water types for solid damage, but there's only one use per game. Air Balloon can be used to allow Heatran to check most Ground types nicely, but it's very easily popped.


Checks & Counters
########

**Special Walls**: Chansey and Blissey can take anything Heatran throws at it due to their immense special bulk.

**Bulky Water types**: Bulky Water types are great switch ins to most sets, but they must be wary of Toxic. Rotom-W, Jellicent, Keldeo, and Politoed are all common Water types. Starmie gets a special mention for it's ability to spin away SR and has Natural Cure.

**Rock types**: Rock types like Tyranitar and Terrakion can check Heatran nicely, but they must be wary of Flash Cannon. However, with Sand up, their SpDef stat is increased by 50%, allowing them to easily tank a hit or two if need be.

**Fighting types**:
Fighting types like Keldeo and Conkeldurr can easily take a hit and force Heatran out with their STAB attacks. Conkeldurr can easily switch in as well due to it not fearing Toxic due to Guts.

**Dugtrio**: Finally, Dugtrio can revenge kill Heatran thanks to it's ability Arena Trap and Ground STAB.
 
Last edited:

Shroomisaur

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Team Options
========

  • Bulky Grass types are incredible partners for Heatran. Celebi, Gouregiest, Amoonguss, and Trevenent are all options.
  • Bulky Water types are also good. Rotom-W, Quagsire, Gastrodon
  • Bulky Water and Eletric types love to switch into Scizor, so Grass types make for good partners. Celebi, Mega-Venusaur, and Amoonguss are all options.
Looks like you accidentally left in this bit from your Scizor write-up, but you already mentioned bulky Grass-types above anyway. Speaking of Mega Venusaur though, it should definitely be added as a partner to Heatran. Saur easily handles Water and Fighting attacks, and tanks EQs well. Not to mention SpD Heatran absolutely hates having its Lefties removed, and with Knock Off becoming incredibly common, Mega Saur "absorbs" Knock Off/Trick attempts aimed at Heatran.

RestTalk Gyarados deserves a big mention as an excellent teammate for SpD Heatran. Gyarados also happens to be a great Counter to Tran so should be added there too.

Finally, not a single mention of Magma Storm? Because partial trapping moves were buffed, it deserves a shout-out, especially when combined with Toxic. The two combine to trap and remove things like Deo-D that think they can stay in on Tran.
 

Plus

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I don't really know about Flash Cannon on the offensive set, Fairies seem to me a bit overhyped as Florges and Sylveon are hardly threatening, while Azumarill beats you anyway. I suppose Togekiss is worth mentioning, but it's not too much of a big deal anyway.

I've had success running Will o Wisp and Toxic on the Offensive set simply because things like Mawile tend to be able to plow through Heatran with SD Sucker Punch without it. Toxic is more for things like Volcarona and SD Talonflame, also it has its uses against things like Rotom-W. At least with those status moves it's harder for things like that + Azumarill to switch in on Heatran. I'd have it look something like:

Fire Blast
Earth Power
Stealth Rock / HP Ice
Will-o-Wisp / Toxic

Fuzznip can probably back me up on this set.
 
I would slash hp rock or ancient power on the choice or offensive sets, otherwise it loses to roost talonflame. Hp rock is probably better unless you are already using hp ice (duh), as the boost is almost never going to be useful, and hp rock doesn't let them know that you are using a rock move. It also hits volcarona and molders hardest, as offensive heatran can be set up on by roost volcarona otherwise. I would also slash roar, toxic, or WoW on offensive, as if it doesn't need sr those moves help it beat certain switchins, while roar is for volcarona mostly.
 

ShootingStarmie

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Thanks for pointing that out Shroom, I've edited it out. Also I've changed the offensive set to Plus' set, as it does make more sense now that I look back on it. As for Slashing HP Rock or Ancient Power, I dunno if it should get a slash, but I'll AC it for now, thanks.
 

alexwolf

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Definitely agreeing with putting at least WoW in the offensive set to deal with Mega Mawile, burn Azumarill switch-ins, and wear down Rotom-W. Also, Leftovers needs to be slashed with Balloon. Not all teams need Balloon and Leftovers is the next best option for offensive Heatran.
 

Colonel M

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Taunt isn't bad with Heatran either. At worst deserves a mention in OO / defensive set descriptions. Completely crippling Pokemon like Vaporeon from using Toxic, Wish, or Protect on your switch-in is pretty nice. Scald sucks I guess, but w/e.
 

alexwolf

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Oh and separate the two Choice sets, they play entirely different roles on a team. Magma Storm should be slashed with Fire Blast on the Choice Specs, for the much great damage output and the ability to prevent your opponent from making a double switch while you safely bring in a check. Flash Cannon deserves to be slashed alone on the Specs set, as it is Heatran's best move against Azumarill, Tyranitar, Togekiss, Latios, Latias, Sylveon, and Clefable (being able to 2HKO CM Clefable after one CM is great).
 
I feel like I don't really see a true bulky offense set as the defensive set has defensive moves and the offensive set has +speed and max speed EVs. I'd say something like modest blast/wow/earth power/rocks with no speed EVs would be a good addition
 

UltiMario

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With the trap moves buff I've been using Magma Storm tran to some success

like SpD with Storm/Toxic/Protect/Taunt

You get some hella chip and 120 power + 12.5% damage even uninvested actually rips through most walls, especially with Taunt and Toxic eliminating any chance of outhealing you. Heatran has tons of utility as a trapper now imo.
 

Jukain

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Okay I'm just gonna go out on a limb and say that the majority of players run Toxic, Lava Plume, and Roar on their Heatran, and that the last slot is the only toss-up. I for one require these moves for my SDef Heatran to function as best it can. The last slot, imo, should be Stealth Rock / Protect / Will-O-Wisp. SR first because Heatran is an amazing SR setter that realistically tends to end up using it. Next is Protect because scouting/Toxic stalling. Last is Will-O-Wisp to let you deal with Aegislash and be a general nuisance. Earth Power is omitted because, let's face it, other Heatran are not worth the massive utility loss from getting rid of one of the proposed slashed moves.

Someone else mentioned it, but the two choice sets are ridic different. Scarf is a clutch cleaner and great (if often a surprise) RK'er. Specs just smashes stuff to pieces. The lack of Quiet Eruption anywhere, though, I don't understand. It's such a powerful move that's at least worth a set details mention. Some calcs for posterity:
252+ SpA Choice Specs Heatran Earth Power vs. 252 HP / 4 SpD Dragalge: 270-318 (80.8 - 95.2%) -- 50% chance to OHKO after Stealth Rock

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Garchomp: 231-272 (64.5 - 75.9%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Gastrodon: 237-280 (55.6 - 65.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Greninja: 267-315 (93.3 - 110.1%) -- guaranteed OHKO after Stealth Rock

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Jellicent: 193-228 (47.7 - 56.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 0 HP / 4 SpD Keldeo: 219-258 (67.8 - 79.8%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Latios: 186-219 (61.5 - 72.5%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 4 SpD Mega Blastoise: 178-210 (49.1 - 58%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Mega Charizard Y: 178-210 (59.7 - 70.4%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Mega Garchomp: 210-248 (58.6 - 69.2%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Mega Tyranitar: 172-203 (50.2 - 59.3%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 0 HP / 4 SpD Noivern: 242-285 (77.8 - 91.6%) -- guaranteed OHKO after Stealth Rock

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 248 HP / 8 SpD Rotom-W: 189-222 (62.3 - 73.2%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Slowbro: 242-285 (61.4 - 72.3%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Sylveon: 243-286 (61.6 - 72.5%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 48 HP / 0 SpD Talonflame: 273-321 (88.3 - 103.8%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Togekiss: 264-312 (70.5 - 83.4%) -- 62.5% chance to OHKO after Stealth Rock

252+ SpA Choice Specs Heatran Earth Power vs. 252 HP / 0 SpD Assault Vest Tyranitar: 216-256 (53.4 - 63.3%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Tyrantrum: 154-181 (50.3 - 59.1%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Vaporeon: 210-248 (45.2 - 53.4%) -- 91.8% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 0 SpD Zygarde: 210-248 (58.6 - 69.2%)
These are what are common Heatran switch-ins/checks. Eruption is seriously difficult to play with, but it's strength makes it worth Set Details at least IMHO.

C&C is missing stuff like the Mega Zards, Zygarde, and Tyrantrum.

I feel like you did an excellent job cleaning up the set overload from last gen, but don't forget Magma Storm trapper, Substitute, and TormenTran. Weigh their pros/cons, and make sure you properly assess them! Just making sure you do so.
 
Considering that you mention 2 certain slashes on Choice go either with specifically Specs or Scarf, plus the fact that even the natures are different for each set, means the two should probably be separated, in addition to the general guideline that they shouldn't be combined.
 

alexwolf

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Yeah i already said that the choice sets shouldbe separated.

Agreeing with UltiMario that a dedicated trapping set needs to be added, Magma Storm is ridiculous if you don't mind the high miss chance. Don't know the exact moves and spread, so we have to do some practicing and discussion about it.

Also, agreing with Jukain that Earth Power is really not such a big deal on SpD Heatran. Lava Plume + SR / Protect + Roar + Toxic is the set i use on SpD Heatran 99% of the time. WoW has some merit against SD Mega Mawile, but i am not sure if it's main set material.
 

UltiMario

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I'm not seeing where Plume/[SR/Protect]/Roar/Toxic are the only things worth running. Heatran vs Heatran is not only dumb, but so incredibly common of a happenstance simply for other Heatran trying to wall you that it makes EP viable by itself. Taunt is also a great move on Tran. Toxic is super replaceable if you're running SR.
 
hey so im not or anything but i think you REALLY need to stress the importance of protect on spdeftran; its like THE reason it works. scouting coverage moves + gaining lefties recovery is really important and lets it recover a bit even at low health. it can also come in on a resisted move, protect, and switch out on a super effective move; i think it should be in the first slot but qc can decide on that
 

ShootingStarmie

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So I was talking with darkie on IRC about what I should do with the Choice'd sets before I wrote this up, and we both agreed that they should be merged, but since everyone else thinks other wise I've spilt the two. I've also added a trapper set, but if I'm honest I'm not too familiar with the set, so if I missed some crucial information, please tell me. Other than that, I think this is ready for checks.
 
wish clefable is a really really nice partner for heatran, especially the first set. it easily tanks the fighting type moves aimed at tran, while heatran is immune and 4x resistant to clefables weaknesses, which allows her to heal him up to tip top shape, which a tank like heatran really appreciates
 
How about a defensive set? I have used a defensive set a couple of times to be a better counter to talonflame.
So i haven't done any math of its ev's and just kind of made my randomly off the top of my head, but I would imagine you could just copy the spc def spread and move the spc def to def.
and the move set would be something like
lava plum
earth power
stealth rocks/ancient power
roar/toxic

I think ancient power makes sense of this set since its made to be a counter to talonflame and ancient power is a ohkp vs talonflame.
 

ShootingStarmie

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A defensive set is the first option. Do you mean physically defensive? I'm not too sure, since Heatran can already deal with Talonflame, and Heatran can't take too many physical hits (since it's typing leaves it weak to common physical attacks, like Earthquake and Close Combat).

Edit: I've mentioned Clefable.
 
Will-o-Wisp deserves a slash in the Defensive Set, having a reliable move that can stop a +2 Aegislash/Bisharp is always handy.

Also Fire Blast on the defensive set is a nice gimmick that can help keeping some pressure on the enemy team.

(PS : Don't forget to stress how TormenTran is amazing.)
 

Colonel M

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To at least be fair the trapping moves do a bit more damage over time than before and shit. I don't know though because the accuracy is still really low. Eugh.

Probably is fine to just drop to OO.
 

alexwolf

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I'm tempted to say enough to just drop the set

Effective 75 Power with 12.5% damage a turn

Sounds a lot like Lava Plume

Trapping vs attack drop I guess is the main difference with it now but

man, that sucks
Protect + SR + alone equal to a total of 37.5% of residual damage over two turns (one as the target switches in, one as you use Protect). Add to this the damage from Magma Storm and the guaranteed switch to your check while your opponent is unable to switch out and i think that the low accuracy is definitely worth it. I don't know about main set, but it surely needs a slash on the Specs set, probably after Fire Blast (often the 12.5% residual from Magma Storm makes up for the 10 BP difference between Fire Blast). Also, Overheat should not be on the Specs set. Two Fire Blast are stronger than two Overheat, and because this set is about power and breaking walls, you want the more power over two hits. On the last slot you should slash Flamethrower and Hidden power Ice, as there is already a powerful non 100% accurate move on the set, so the only reason to use two Fire moves is for reliability. So, make the Specs set like this:

Choice Specs
########
name: Choice Specs
move 1: Fire Blast / Magma Storm
move 2: Flash Cannon
move 3: Earth Power
move 4: Hidden Power Ice / Flamethrower
ability: Flash Fire
item: Choice Specs
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

Finally, on the Scarf set, Overheat > Fire Blast. When revenge killing stuff you want all the power you can get for OHKOes, so Overheat is superior.
 

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