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WIP Heatran (revamp) unqc1/3

Discussion in 'OU Analyses' started by Leo, Oct 12, 2017.

  1. Leo

    Leo you are badges will get stripped
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    [OVERVIEW]

    Heatran is a phenomenal balance and stall breaker due to its great Special Attack stat, above average bulk, and expansive movepool. Magma Storm's secondary trapping effect allows Heatran to effectively take out Pokemon such as Toxapex with Earth Power, as well as cripple bulky Water-types with Toxic that otherwise might try to switch out. Heatran's great offensive capabilities allow it to run a multitude of Z Crystals to lure some of its common defensive checks; Bloom Doom can heavily damage bulky Water-types, Corkscrew Crash can OHKO Tyranitar as well as deal massive damage to Zygarde, and Tectonic Rage can help with Toxapex. Furthermore, Heatran can fulfill a multitude of support roles for a team such as setting up Stealth Rock, shutting down support Pokemon with Taunt, and spreading status. Heatran does suffer, however, because of its mediocre Speed and the use of coverage moves for it on Pokemon that it should check such as Volcarona and Magearna.

    [SET]
    name: Utility
    move 1: Magma Storm
    move 2: Earth Power
    move 3: Taunt
    move 4: Toxic / Stealth Rock
    item: Leftovers
    ability: Flash Fire
    nature: Timid
    evs: 252 HP / 4 SpA / 252 Spe

    [SET COMMENTS]
    Moves
    ========
    • Magma Storm is a high Base Power STAB move that traps the foe and deals good residual damage
    • Earth Power provides crucial coverage for opposing Heatrans and Toxapex. Other targets include Tyranitar and Mega Charizard X
    • Taunt is a great utility move, as it stops recovery from the likes of Chansey, Toxapex, and non EQ Mega Venusaur. Also prevents mons like Mew and Clefable from PP stalling Magma Storm
    • Toxic chips at switchins like Zygarde and Keldeo, also helps 1v1ing Chansey. Annoys bulky waters like mantine and gastro too
    • rocks is rocks
    • Due to its typing, Heatran can find plenty of opportunities to set up a sub against Grass- and Steel-types like Ferrothorn, Celesteela, and Scizor, which eases prediction against the incoming switch-in.

    Set Details
    ========
    • Max hp gives it decent bulk, takes hits from lele and SG magearna decently well, reduces damage from stoss from chansey and scald from pex
    • Max Speed Timid outspeeds Jolly Bulu and Timid Magearna
    • lefties+tran=unkillable
    • Flash Fire is its only ability available, powers up magma if hit by a Fire-type move.

    Usage Tips
    ========
    • Switch it into mons that can't touch it like Scizor Ferrothorn Celesteela etc and start throwing out Attacks, tho be careful when switching it into Leech Seed users like Ferro and Celesteela
    • Scout for coverage moves like Earthquake Mew, Surf Latios, Earthquake Mega Venusaur, and Focus Punch Mawile
    • Avoid Knock Off at all costs because Heatran relies on Leftovers recovery to keep itself healthy. Some mons that usually can't touch it like Clefable and Ferrothorn can cripple it severely with Knock Off
    • Use Toxic or set up rocks on predicted switches to Water-types that can take it on
    • When 1v1ing special Walls like Chansey and Toxapex, time Taunt precisely on a predicted recovery move to avoid taking extra damage from Seismic Toss and Sclad respectively

    Team Options
    ========
    • Grass-types like Tangrowth and Mega Venusaur can act as switchins for offensive Water-types that threaten Heatran such as Ash Greninja and Keldeo. Meanwhile, Sub SD Tapu Bulu can use the bulky Water-types that don't mind switching into Magma Storm like Mantine and Gastrodon as set-up fodder. It also provides extra passive recovery for Heatran with its Grassy Terrain
    • Ground-types like Landorus-T and Zygarde are another nuisance for Heatran, as they force it out and can use that turn to set up with Swords Dance and Dragon Dance respectively. Ground resists or immunities like defensive Landorus-T and Tangrowth can deal with them, thought they have to be wary of Z-Moves
    • Heatran is a great balance breaker but struggles against offense so teammates that can patch this matchup like Ash Greninja and Tapu Koko are appreciated. Additionally, they invite in Grass-types Heatran beats.
    • Due to the lack of SpA investment, Heatran can't do much to Stall teams because it's walled by Sableye-M. Wallbreakers that can pressure this archetype like Choice Specs Tapu Lele and SD Landorus-T make for good partners

    [SET]
    name: Z-Move Trapper
    move 1: Magma Storm
    move 2: Earth Power
    move 3: Toxic / Stealth Rock
    move 4: Taunt
    item: Firium Z / Groundium Z
    ability: Flash Fire
    nature: Timid
    evs: 252 SpA / 4 SpD / 252 Spe

    [SET COMMENTS]
    Moves
    ========
    • Magma Storm is Fire-type STAB, traps foes and deals residual damage
    • Earth Power hits Heatran Toxapex and Tyranitar. When paired with a Groundium Z it can destroy Pex and Tyranitar, thus avoiding Scald or Pursuit damage
    • Toxic wears down switchins
    • Rocks is rocks 2.0
    • Taunt prevents recovery n stuff I already mentioned

    Set Details
    ========
    • Max SpA for maximized damage output, deals with walls like Mega Sableye better
    • Max Speed Timid for Bulu and Magearna
    • Firium Z turns Magma Storm into a powerful nuke, capable of KOing Mega Sableye after Magma Storm and OHKOing Tangrowth to avoid taking an Earhquake. It also has a chance to KO defensive Landorus-T in a one-on-one situation.
    • Groundium Z for Tectonic Rage, blows Toxapex to avoid Scald damage and deals with Tyranitar.
    • Flash Fire only ability

    Usage Tips
    ========
    • Try to bring Heatran into the field through double switches or VoltTurn
    • This set lacks the sustain of Leftovers and the bulk of max HP investment so you need to play more conservatively with Heatran, avoid taking damage even from resisted hits (I'll reword this later)
    • Dont let too many hazards go up because spikes damage can stack pretty quickly on non-Leftovers Heatran
    • Scout for super effective coverage on mons that usually can't touch Heatran at all like Mew (pretty much same line as other tran but reworded)
    • Magma Storm is a pretty safe move if the opponent has an offensive switch-in like Greninja or Keldeo since it does decent damage thanks to the SpA investment and the immediate chip from Magma can be more helpful than Toxic in the long run
    • Just like Utility Heatran, Toxic or get rocks up if the opponent has a bulky Water-type
    • When facing Stall, try to bluff Leftovers Heatran by not taking any damage at all and only use the zmove after baiting Sableye's Protect
    Team Options
    ========
    • Another Steel-type that can check Lele like Celesteela or Magearna. Celesteela can act as a Ground immunity (though it doesn't check Zyg or grav Lando) and they both bait Fire-type moves for Heatran to come in and get a boost
    • Same deal as Utility Tran with bulky Grass types. Stressing Bulu support because recovery is important
    • Pivots to bring it in like defensive Landorus-T and AV Gears
    • Mons that can deal with Offense and clean up after Heatran break stuff like Ash Gren and Scarf Lele
    [SET]
    name: Specially Defensive
    move 1: Lava Plume
    move 2: Toxic / Will-O-Wisp
    move 3: Protect / Earth Power
    move 4: Stealth Rock
    item: Leftovers
    ability: Flash Fire
    nature: Calm
    evs: 248 HP / 220 SpD / 40 Spe

    [SET COMMENTS]
    Moves
    ========
    • Lava Plume is the Fire STAB of choice due to its high burn chance and decent Base Power
    • Toxic wears down switchins, specially bulky Water-types that force it out
    • Will-O-Wisp lets it deal with Mega Mawile and surprises some switchins like Zygarde and Garchomp
    • Protect lets Heatran regain extra HP and scout for super effective coverage. It can also catch Mega Medicham and Mega Lopunny off guard, dodging their hjk and inflicting recoil
    • Earth Power hits opposing Heatrans
    • generic rocks description 3.0 except its bulkier so it gets more opportunities to get them up
    • Taunt is an option on this Heatran too despite the lack of offensive presence and its main goal being walling stuff. Does pretty much the same as the other sets, annoys walls like Chansey and Mew by preventing them from recovering. It can also prevent rocks from smt like rocks clef if timed correctly

    Set Details
    ========

    • The given spread and nature maximizes Heatran's special bulk with just enough Speed to outpace maximum Speed invested Mega Mawile
    • Leftovers is Heatran's only way of recovering its health and has good synergy with Protect because of the extra recovery turns
    • Flash Fire only ability etc. The boost isn't that important because this set isn't meant to wallbreak

    Usage Tips
    ========
    • Never let this take a Knock Off, always scout for it when facing Pokemon that may carry it like Clefable and Ferrothorn
    • Use Protect to scout for super effective coverage on mons like Mew Latios and Mega Venusaur. This also gives Heatran extra recovery from Leftovers, so you can use it against Pokemon that naturally force you out to get extra HP, tho you have to be careful when using it against mons that could set up on you like dd gyarados because it just gives them free set up turns
    • Get rocks up asap to start chipping at the opposing team
    • Use Toxic or Will-O-Wisp on predicted switchins to bulky Waters like Mantine or offensive Grounds like Zygarde and Landorus-T

    Team Options
    ========

    • SpDef Heatran is a good start to a solid defensive backbone that can fit in both bulky offense and balance archetypes
    • Pokemon that struggle with Tapu Lele and Magearna but can deal with Water-types and Ground-types pair well with Heatran, pretty much bulky Grass-types like Tangrowth and Mega Venusaur and bulky Water-types like Mantine and Toxapex
    • Mew and Clefable are solid switchins to Mega Medicham and Mega Lopunny, the most relevant Fighting-types in the tier. They also check some Ground-types like Zygarde and Landorus-T (I'll specify Clef only checks zyg), tho SD Garchomp remains a threat to them.
    • This Heatran set provides little offensive presence if any at all, so it's going to need strong wallbreakers as teammates to aply pressure
    • Mons like Specs Lele, SD Bulu and SD Landorus-T worke here. The former 2 also appreciate Heatran's ability to handle Magearna. Tapu Bulu is a notable partner because of its Grassy Surge ability, summons Grassy Terrain to give Heatran extra recovery
    [SET]

    name: Choice Scarf
    move 1: Fire Blast
    move 2: Flash Cannon
    move 3: Earth Power
    move 4: Stone Edge / Will-O-Wisp
    item: Choice Scarf
    ability: Flash Fire
    nature: Timid
    evs: 252 SpA / 4 SpD / 252 Spe

    [SET COMMENTS]
    Moves
    ========
    • Fire Blast is Heatran's strongest Fire-type move and is used instead of Overheat for consistency
    • Flash Cannon is Steel STAB and hits Tapu Lele and Tyranitar super effectively. It also has good neutral coverage, which can be useful for late-game cleaning
    • Earth Power nails opposing Heatrans and OHKOs Tapu Koko
    • Stone Edge is aimed at Charizard-Y and Volcarona
    • Will-O-Wisp allows Heatran to check Mega Mawile more effectively as +2 Sucker can do quite a lot of damage and also prevents mons like zygarde and chomp from freely switching in, tho its obviously not an ideal move to be locked into
    • HP Ice deals with Landorus-T, Zygarde, and Garchomp, 3 Ground-types that normally force it out, thought it needs some prior damage to kills defensive Landorus variants and both zyg and chomp

    Set Details
    ========

    • Max Speed with a Timid nature and a Choice Scarf lets it hit a nice Speed tier, outspeeding Koko and everything slower
    • Max Special Attack for damage
    • Flash Fire is its only available ability, quite useful for pivoting into a Fire-type move from Zard Y or opposing Heatran and forcing them out

    Usage Tips
    ========

    • Take advantage of the better Speed Tier to revenge kill or force out the likes of Tapu Lele and Tapu Koko.
    • Dont reveal its a Scarf variant if possible because you can do stuff like switch into Lele take a hit and get a surprise KO or surprise a Charizard Y trying to 1v1
    • You can also pivot into resisted moves like Kartanas Leaf Blade or Tapu Kokos HP Ice and force them out, tho you have to be careful when doing this because it can backfire if they predict it. Basically dont do it if you need your Heatran lol
    • When facing a boosted Mawile, use Will-O-Wisp on a predicted Sucker Punch to avoid taking damage and neutralize it for the rest of the game. Will-O-Wisp can also be used on a predicted switch to Zygarde or Garchomp, though locking yourself into it is risky


    Team Options
    ========


    [STRATEGY COMMENTS]
    Other Options
    =============
    • Bloom Doom on Z-Move Heatran for coverage against Water-types like Gastrodon Quagsire, and Tapu Fini. Hits ttar too.
    • Flash Cannon can be used alongside Steelium Z to deal massive damage to the likes of Tyranitar, Latios, Mega Sableye as well as hitting Ground-types like Zygarde and Landorus-T on the switch
    • Modest on max SpA for extra damage
    • Devastating Drake on Z-Move Trapper to bop Zygarde, Latis and Zard X switchins
    • Choice Scarf
    • Roar shuffles opposing mons around, requires hazards to be effective

    Checks and Counters
    ===================

    **Water-type Pokemon and Coverage**: Without Bloom Doom, Heatran can't do much to Water-types like Tapu Fini, Gastrodon, and Quagsire, which come in on it and force it out. Offensive Water-types like Ash Greninja and Keldeo can switch into it a couple of times and force it out too

    **Ground-type Pokemon and Coverage**: Ground-types like Landorus-T, Zygarde, and Garchomp force it out pretty easily. Other Pokemon such as Mew, Volcarona, and Venusaur may carry Ground coverage for Heatran too, so it has to be careful when switching into them

    **Knock Off**: Utility and specially defensive Heatran rely on their Leftovers to regain health and become much more susceptible to residual damage without it. Therefore, it has to watch out for Knock Off from the likes of Clefable and Ferrothorn.

    **Fighting-type Pokemon and Coverage**: Fighting-types such as Mega Medicham, Keldeo, and Mega Gallade naturally force Heatran out. Pokemon like Magearna and Mega Charizard Y usually pack Focus Blast for Heatran too

    **Strong Attackers**: As Leftovers is Heatran's only source of recovery, it can't afford to take strong neutral hits like Choice Band Tyranitar's Stone Edge or Choice Band Hoopa's Hyperspace Fury
    Last edited: Oct 21, 2017 at 3:29 PM
    Hootie, Eclipse, The Cruelest and 2 others like this.
  2. Exploudit

    Exploudit

    Joined:
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    Well done analysis, I just have a couple of minor and rather personal nitpicks.
    I'd mention Suicune and Quagsire here, they are more relevant then Rotom-W and Fini in my opinion.

    Also, I personally feel like Tapu Bulu should have a section of its own in Team Options since they forme pretty arguably the best offesnve core in the tier speically now that Duggy is gone.
    I'd also mention Focus Punch Mega Mawile since it is also one of the most notable Heatran lures.
  3. Leo

    Leo you are badges will get stripped
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    Yea forgot about Quagsire, added it there. Idk about Suicune, Vincune's usually faster and will use Sub to avoid a Toxic before Heatran can touch it. I might mention it as a target on the switch when I write it up tho. I'm stressing Tapu Bulu as a teammate after 2/3 too. Focus Punch Mawile added, thanks
    Exploudit likes this.
  4. Gary

    Gary Can be abrasive at times (no joke)
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    I don't like the name Taunt Trapper. Just has a weird sound to it and it's like oddly specific. The Offensive Z move set also runs Taunt on it so it just doesn't seem right to call it that. I think just calling it like Utility Trapper or just simply Utility would be fine, cause the set is heavily centered around utility with trapping + rocks + taunt and shit. You could say that its SpD set is also "utility" but like its main focus is SpD investment, whereas the first set is a mixture of everything.

    • Mention more advantages to running Firium on Heatran. At the moment it mostly just talks about Mega Sab, when there are plenty of other useful OHKOs it gets.
    • Remove Steelium z mentions from set details of the Z move set and just keep it in OO with Bloom Doom.
    • Mention Taunt on the SpD set, and its merits
    • Actually slash Taunt with Protect and drop Earth Power to move options
    • Remove Wisp from OO, because it's already slashed on the SpD set anyway
    • Remove Edge from OO. Only ever used on Choice Scarf and it's bad on there anyway.
    QC 1/3
    Last edited: Oct 18, 2017 at 12:15 AM
    Leo likes this.
  5. sedertz

    sedertz

    Joined:
    Nov 16, 2012
    Messages:
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    Not QC but...

    include scarftran. It's better than spdef and has seen legit tour play, especially on ABR balance which has been spammed in stour the last week by abr/tdk/teal/etc. Cdumas had a very convincing win over updated kanto with this team in olt playoffs too, and abr brought it to snake and had another very convincing win.

    but scarftran isnt specific to just that team. tricking beat ojama with a really nice looking team in snake just today, and its seen other spotty usage

    scarftran is a great pivot into kartana, especially when u have a lando or pex out, and it also nicely revenges lele, koko, and other goons. scarftran has actual defensive utility for a scarfer in being able to pivot nicely into kart ferro and throw off overheats or wisps or stuff
    Last edited: Oct 18, 2017 at 1:22 AM
    Exploudit, Leo, Hootie and 1 other person like this.
  6. Leo

    Leo you are badges will get stripped
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    Scarftran is being added below spd soon(tm)
    sedertz and Exploudit like this.

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