Monotype Heatran (Steel)

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[OVERVIEW]

Steel
========
* Heatran is basically a must-have on any Steel-type team, as its unique typing in tandem with a fantastic ability in Flash Fire allows it to handle a great amount of Pokemon that would otherwise be extremely troublesome to Steel-type teams, such as Victini, Volcarona, and Salazzle.
* Heatran is a very reliable Stealth Rock setter on Steel-type teams.
* Its great natural bulk allow it to check a plethora of Pokemon that are a huge annoyance to Steel-type teams, such as Zapdos, Magnezone, and Mega Venusaur.
* Heatran is very versatile and is able to act as a Stallbreaker, Defensive Pivot, and even an Offensive Trapper with Magma Storm.
* Heatran isn't only good defensively, as its high Special Attack allows it to fill the role of a Specially Offensive Attacker.
* Its mediocre Speed stat means Heatran is easy to revenge-kill and is threatened into switching out by a lot of Pokemon faster than it.
* Weaknesses to common types such as Water, Fighting, and most notably Ground slightly hinder Heatran's viability. However, most of its weaknesses are easily covered up by teammates such as Skarmory, Ferrothorn, and Doublade.

[SET]
name: Offensive
move 1: Lava Plume
move 2: Earth Power
move 3: Stone Edge
move 4: Solar Beam / Taunt
item: Grassium Z / Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Lava Plume is a great spammable STAB attack which has a chance to heavily deter physical Pokemon from switching in, as they risk getting burned.
* Earth Power is used to hit Pokemon that are able to carelessly switch in to Lava Plume, such as Toxapex and Volcanion.
* Stone Edge is mainly used to target Mega Charizard Y, Volcarona, and Talonflame, as Heatran will almost always be your primary switch-in to both of them.
* Solar Beam, in combination with Grassium Z, will turn into 190 BP Bloom Doom, which will annihilate any otherwise safe switch-ins to Heatran, such as Slowbro and Swampert.
* Taunt + Air Balloon is another fantastic option to run on offensive Heatran; however, Heatran now faces the problem of not being able to reliably punish switch-ins like Seismitoad and Keldeo.
* Magma Storm works fantastically in combination with Bloom Doom, as it forces Pokemon like Slowbro, Gastrodon, and Rotom to stay in, stopping them from scouting for Bloom Doom and essentially guaranteeing a kill. However, Magma Storm also has multiple drawbacks, namely its low PP and inconsistency due to its 75% accuracy.
* Fire Blast is a fine option over Lava Plume to guarantee an OHKO on non-AV Magerna, as well as to hit harder against Celesteela and other Pokemon with a naturally high Special Defense stat. However, its accuracy and low PP make it undesirable, as Heatran's Fire-type STAB is supposed to be extremely spammable.

Set Details
========

* EVs are fairly standard; near max Special Attack and max Speed, with enough Attack investment to get a guaranteed OHKO on Mega Charizard Y with Stone Edge. However, since Mega Charizard Y also has a decent chance to OHKO Heatran with Focus Blast, 80 EVs can be put in HP to guarantee that Heatran will always live a Focus Blast from it and kill it in return with Stone Edge.
* Timid Nature is generally preferred over a nature that doesn't lower Heatran's Attack stat, as Stone Edge will still be strong enough to OHKO Mega Charizard Y, Volcarona, and Talonflame.
* Grassium Z with Solar Beam gives Heatran a 190 BP Bloom Doom, which is primarily used to catch bulky Water-types like Slowbro and Suicune off guard, dealing heavy damage even after Calm Mind boosts.
* Air Balloon is a great choice on offensive Heatran as it allows for a guaranteed safe switch-in to (defensive) Heatran lacking Stone Edge, while also providing a safety net against bulky Roost Volcarona, since both are completely unable to hit Heatran with any attack. Air Balloon also lets Heatran beat HP Ground variants of Volcarona, which are typically designed to beat Heatran.



Usage Tips
========

* Heatran's role on Steel-type teams is to act as a general offensive pivot, using its bulk to continuously switch in on weaker special attackers that it can beat, and supporting the team early-game with occasional Lava Plume burns.
* Switch Heatran in on attackers it can take a couple of hits from, such as Latios, Scizor, and most Fairy-types.
* Avoid revealing the fact that Heatran is carrying Z-move Bloom Doom too early by keeping your Heatran at full health. A Heatran not carrying either Air Balloon or Leftovers is almost guaranteed to have Grassium Z, meaning your opponent will be able to check for it via scouting.
* If Heatran carries Taunt, it can disrupt enemy attempts to remove entry hazards by baiting in some Defoggers that often beat Heatran, such as Mantine, and preventing them from using Defog to get rid of entry hazards on their side of the field.
* When using Air Balloon, avoid letting Heatran take hits it doesn't need to, especially when against Mega Charizard X, Volcarona, or other Pokemon which are reliant on Ground coverage to beat Heatran.
* Air Balloon also lets Heatran switch into Scarf Excadrill and Landorus-T on a predicted Earthquake, although it has to be extremely wary of its Air Balloon getting popped.

Team Options
========

* Skarmory should almost always be used in combination with Heatran, as they cover each others checks and counters quite well, with Skarmory most notably able to switch into Ground-type attacks for Heatran.
* Magearna is a great partner for Heatran as it deals with all Dark-type Pokemon Heatran struggles with, such as CM Mega Sableye and Hoopa-U.
* Ferrothorn is a perfect teammate for Offensive Heatran as it makes for a great switch-in for Pokemon that can easily scare Heatran out, such as Azumarill. It also lessens the necessity for Heatran to run Bloom Doom since it's one of the greatest Water-type checks on Steel teams.
* Heatran with Bloom Doom helps Pokemon like Scizor and Doublade sweep easier by removing bulky Water-types such as Gastrodon and Rotom.
* Mega Scizor, Mega Metagross, Excadrill, and other Steel-type Pokemon that are weak to Fire pair well with Heatran as it gives them a semi-reliable switch-in to most Fire-types in the tier. Excadrill supports this set especially well by using Rapid Spin to get rid of Stealth Rock, which annoys this Heatran set a lot due to its lack of recovery.
* Mega Metagross, Mega Scizor, and Doublade also help out with Heatran's weakness to common Fighting-type Pokemon such as Terrakion and Heracross.
* Magnezone is able to deal with most Water-types that annoy Heatran, such as Slowbro and Toxapex. In return, Heatran deals with most Electric-types that Magnezone struggles to beat.
* Bisharp works well with Bloom Doom Heatran as it lures in and removes the bulky Ground- and Water-types that Heatran has such trouble dealing with.

[SET]
name: Defensive
move 1: Lava Plume
move 2: Earth Power
move 3: Toxic / Taunt
move 4: Stealth Rock / Stone Edge / Taunt
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 136 SpD / 124 Spe

[SET COMMENTS]
Moves
========

* Lava Plume is a great STAB attack for defensive Heatran as it has the chance to heavily punish Pokemon that would normally be considered a safe switch-in to Heatran, such as Garchomp and Tyranitar, by burning them.
* Earth Power is mainly used to target Pokemon like Volcanion, Mega Charizard X, and most other Fire-type Pokemon that would otherwise easily switch in on a Lava Plume. It is also crucial to be able to hit opposing Heatran's with, as they'll otherwise be able to easily switch in without having to fear anything.
* Toxic is used to annoy Pokemon that aren't really bothered by any of Heatran's moves otherwise, such as Specially Defensive Zapdos, Mantine, and Slowbro.
* Taunt makes Heatran a decent stallbreaker, giving it the ability to completely shut down Specially Defensive walls like Chansey and Zapdos. It also shuts down any potential set-up moves, namely Calm Mind users.
* Taunt and Toxic used together make Heatran a fantastic Stallbreaker, completely shutting down common defensive cores.
* Stealth Rock is used to rack up chip-damage on opponents, as depending on the opponent's type it can heavily punish switch-ins. It is especially annoying in combination with Taunt, stopping opponents from using recovery moves or Defog to deal with Stealth Rock.
* If Stealth Rock is available elsewhere on the Steel-type team, Heatran can forego using it and replacing it with Stone Edge, which is able to break opposing Heatran's Air Balloon and deal with Charizard, Volcarona, and Talonflame.


Set Details
========

* The EV Spread is designed to make the most out of Heatran's defensive capabilities while still letting it outpace a couple of Pokemon it would otherwise be heavily annoyed by, such as Modest Magnezone and other Base 60 Speed Pokemon like Alolan Marowak and -Golem. However, this speed isn't mandatory and investing more in Special Defense is also completely fine as long as you put in at least 20 Speed EVs to outpace uninvested Buzzwole.
* Flash Fire is obviously chosen as Heatran's ability, as it has an incredibly huge niche in being the only Fire-immune Pokemon that Steel-type teams have available to work with. Getting hit with a Fire-type attack will also boost Lava Plume's power by a significant amount, making it easier to break through Specially Defensive walls.
* Calm Nature is chosen to allow Heatran to switch in on Latios, Mega Charizard Y, Magearna, and a plethora of other Specially Offensive Pokemon that Heatran is supposed to check.
* Leftovers is the preferred item on this set, as the passive recovery it provides Heatran with can be absolutely essential to keeping Heatran alive and healthy throughout the match.
* When using Stone Edge, be sure to move 24 EVs out of either Special Defense or Speed into Attack, to ensure an OHKO on Mega Charizard Y.

Usage Tips
========

* Heatran should mostly be used to pivot into Fire-type attackers that threaten the rest of the Steel-type team, such as Victini and Salazzle. From there on, it can proceed to set up Stealth Rock to support the rest of the team as well as punish switch-ins, Toxic a potential switch-in, or go for a potentially Flash Fire-boosted Lava Plume to have a chance of burning the opponent.
* Use Heatran to switch in on weaker Special Attackers that don't have a reliable way to heavily damage it, such as Latios and Zapdos.
* Taunt alone is mainly used to stop defensive Pokemon like Porygon2 and Zapdos from recovering up, as well as to prevent hazard removal via Defog. When used in combination with Toxic, it lets Heatran act as a great Stallbreaker, breaking down common defensive cores on its own.
* Avoid letting Heatran lose its item via Knock Off, as Leftovers are absolutely crucial for Heatran to stay healthy throughout the match.

Team Options
========

* Heatran's best and most obvious partner on Steel-type teams is Skarmory, as they cover eachother's weaknesses almost perfectly. Skarmory can switch in on pretty much any Ground-type Pokemon that threatens Heatran out, and Heatran can switch in on Fire-type Pokemon and most Electric-type Pokemon, although it has to watch out for Choice Band Tapu Koko and Golem-A as they both threaten the core with strong physical Electric-type attacks. Skarmory also handles most Fighting-type Pokemon that scare out Heatran, besides Special Lucario, Keldeo, and Kommo-O.
* Ferrothorn is also a fantastic partner for Heatran as they cover each others weakness to Fire and Water respectively, whilst Ferrothorn can provide Heatran with an Electric resistance, additional hazards, Leech Seed, and a Ground neutrality.
* Skarmory and Ferrothorn also free up eachothers moveslots, giving Heatran the freedom to run Stone Edge, Taunt, or any other moves it otherwise may not have been able to fit on its set by foregoing Stealth Rock.
* Doublade, Magearna, Mega Metagross, and Excadrill all support Heatran in their own ways, taking on different threats that Heatran struggles against, such as Hoopa-U, Keldeo, and Thundurus. The Rapid Spin support Excadrill provides is also a great help in keeping Heatran healthy.
* Bisharp, Mega Scizor, and Magnezone all have their own ways to deal with Pokemon that annoy Heatran, stopping threats such as Slowbro, Gliscor, and Mega Metagross.



[STRATEGY COMMENTS]
Other Options
=============

Steel
-----------
* Choice Scarf Heatran can act as an unexpected Revenge Killer, picking up KO's on Pokemon that are normally able to outpace and faint Heatran, such as Mega Metagross and Infernape. However, Heatran's Speed is only mediocre and it is still outpaced by common Choice Scarf-users like Excadrill.
* Heatran can use a Substitute + Toxic set with Lava Plume and either Earth Power or Taunt to act as an incredibly annoying stallbreaker which poses a real threat to more defensive team structures. However, Heatran already suffers from an overcrowded moveset as is, meaning it will have to give up Stealth Rock, Toxic, Earth Power, or Taunt to make room for the set.
* Protect can be added over any of the slashed moves on Heatran's set, as it eases prediction and works great in tandem with Leftovers. However, Heatran will have to give up one of its other move for Protect, which means it will be either unable to punish Bulky Water-types from switching in via Toxic, hit opposing Heatran with Earth Power, or target certain Fire-types with Stone Edge.
* To act as a great unexpected wallbreaker, Heatran can abuse Choice Specs + Eruption to plow through teams that don't have many sturdy Fire checks. However, Heatran's coverage moves are very much limited to Earth Power, HP Ice, and the occasional Ancient Power, making Heatran fairly easy to take advantage of. Magearna works great here as this set works best under Trick Room, and Magearna is the most viable Pokemon on Steel-type teams that learns it.

Checks and Counters
===================

Steel
----------
**Water-types**: Most Water-types don't really care about anything Heatran wants to throw at them, besides a Bloom Doom, and can easily spam their respective Water-type STAB attacks once switched in on Heatran. Pokemon like Keldeo and Greninja are incredibly difficult to deal with for most Steel-type Teams, and Heatran only adds up to this problem.
**Ground-types**: Any Ground-type is able to OHKO Heatran from full HP once its Air Balloon is broken. However, most Ground-type Pokemon very much despise having to switch in on Lava Plume, as they risk getting burned and damaged in the process.
**Fighting-types**: Almost any Fighting-type Pokemon is able to OHKO Heatran with their STAB attacks and are in general incredibly hard to deal with for Steel-type Teams, especially Keldeo.
**Specially Defensive walls**: If Heatran is lacking Taunt and/or Toxic, it often finds itself struggling to break through Specially Defensive Pokemon such as Chansey.
**Residual Damage**: Heatran does not have any reliable way to recover its HP, especially when not using Leftovers. Any residual damage will permanently wear it down, so avoid letting Heatran take unnecessary damage from Stealth Rock and Spikes.
**Heatran**: Heatran vs Heatran matchup is already awkward as is, but if you are using Defensive Heatran and are faced up versus an offensive Heatran with Air Balloon, the Leftovers Heatran will end up being completely walled by the opposing Heatran until their Air Balloon gets popped.
**Ground-Type move-lures**: Pokemon that are normally checked by Heatran such as Mega Charizard X and Volcarona can both run coverage moves, being Earthquake and Hidden Power Ground respectively, to find their way past Heatran. None of these work on an Air Balloon Heatran though, so it is crucial to keep Heatran's Air Balloon intact as long as possible, especially for Volcarona, which is completely walled by Heatran otherwise.
 
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Overview:
- Its Speed sucks. That should be mentioned for sure.
- Should say that it's a great Stealth Rock setter. Very helpful for saving a moveslot on Skarmory or Ferrothorn.

Offensive:
Set:
- You need 24 Attack EVs to OHKO Mega Charizard Y with Stone Edge.

name: Offensive
move 1: Lava Plume
move 2: Earth Power
move 3: Stone Edge
move 4: Solar Beam / Taunt
item: Grassium Z / Air Balloon
ability: Flash Fire
nature: Timid
evs: 24 Atk / 232 SpA / 252 Spe

Moves:
- Earth Power targets opposing Heatran. Definitely want to mention this.
- Bloom Doom OHKOes Hippowdon, which would cripple Sand Rush Excadrill too, so I'd add that as an example of a relevant Ground-type target.
- Although sun is more available than ever, it's still useless because Torkoal's only on Fire teams, and you really shouldn't be using Solar Beam on Fire teams. Similarly, Mega Charizard Y is only on Fire and Flying teams, and Flying teams have no Solar Beam targets.
- You could say that Fire Blast always 2HKOes specially defensive Celesteela, preventing it from switching in.
- I'm very hesitant to talk about Zapdos when it comes to Fire Blast. The issue is that Fire Blast does 2HKO Zapdos very often after Stealth Rock damage, but that assumes that it's not the SubToxic set, which will be very happy to see the mere 4 effective PP of Fire Blast. I'd recommend removing this example because of this, but it's not really a big deal if you do keep it.

Set Details:
- Just add the 24 Attack EVS to OHKO Mega Charizard Y with Stone Edge thing.
- When it comes to Volcarona, specifically say that Air Balloon lets Heatran beat Hidden Power Ground Volcarona because offensive sets can run it and some bulky sets won't.
- I kind of want to expand on the Air Balloon Heatran vs. non-Air Balloon Heatran matchup here. If you have Air Balloon and they don't, even if the opponent uses an offensive Heatran with Stone Edge, you have a huge advantage. Air Balloon's niche is in making the Steel matchup much easier followed by making it a check to the two you mentioned.

Usage Tips:
- If Heatran carries Taunt, it can disrupt attempts to remove entry hazards by baiting in some Defoggers that often beat Heatran like Mantine and Taunting them.
- I'd talk about using Heatran to spread burns by spamming Lava Plume early-game to support its team.

Team Options:
- While Bloom Doom is good, Ferrothorn is such a good Water-type check that Heatran can more easily use Taunt instead for its greater utility.
- I'd add that Heatran really takes advantage of the entry hazards that Skarmory and Ferrothorn can set by forcing switches. If it runs Taunt (sort of links with the above comment), it can even help preserve them by preventing the opponent from Defogging.
- Magearna deserves special mention for beating Dark-types like Mega Sableye, Hoopa-U, and Ash-Greninja that Heatran has trouble with.
- Because this Heatran in particular completely lacks recovery, Rapid Spin from Excadrill is greatly appreciated to allow Heatran to pivot in and out without slowly chipping itself down.

Defensive:
Set:
- I personally dislike not having Stone Edge on Heatran, so I tend to avoid using this set without an alternative Stealth Rock setter. Anyway, Stone Edge should be slashed here because otherwise Mega Charizard Y, Volcarona, and Air Balloon Heatran will really ruin this set's (and its team's) day.
- Taunt can also be used to make this set a good stallbreaker when combined with Toxic.

name: Defensive
move 1: Lava Plume
move 2: Earth Power
move 3: Toxic / Taunt
move 4: Stealth Rock / Stone Edge / Taunt
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 136 SpD / 124 Spe

Moves:
- Specially defensive Toxapex takes negligible damage from Earth Power and even physically defensive variants can't be 2HKOed regardless of Stealth Rock damage. Mega Charizard X is a fine target to replace it with.
- Add a line about using Stone Edge instead of Stealth Rock if another setter is on the team because it allows Heatran to beat Mega Charizard Y and Volcarona while also making Air Balloon Heatran wary of switching in.
- Taunt + Toxic combination makes Heatran a very reliable stallbreaker.

Set Details:
- If Stone Edge is used, 24 Attack EVs are needed again, so make that a line near the end I think.
- I guess you can add that the Speed EVs lets Heatran beat Jolly Alolan Marowak and Alolan Golem too.
- Regarding lowering Speed to improve Special Defense, note that Heatran should still use at least 20 to outspeed 0 Speed investment Buzzwole.
- Air Balloon is pretty bad on this set, I wouldn't include it here. +1 Hidden Power Ground Volcarona can't OHKO Heatran, and Hidden Power Ground Jirachi isn't a common choice. Admittedly having Air Balloon on a (maximally) specially defensive Heatran is perhaps the best possible possible anti-Steel option, it's just so specific. Heatran will also need to maximize its Special Defense and have 0 Speed investment in order to have a pretty decent chance to survive the Stone Edge + Earth Power, so it's overly specific and I think belongs in Other Options instead.

Usage Tips:
- Tapu Lele's banned. (By the way, Choice Specs Tapu Lele's Focus Blast had a chance to OHKO Heatran after Stealth Rock damage too. Good thing it's gone.)
- Mega Charizard Y 2HKOes Heatran with Focus Blast, so there should be at least some caution there. I wouldn't make it sound like Heatran easily switches in. If you need another example, Salazzle works. If Heatran ever takes a Focus Blast, it becomes very difficult for it to really ever threaten or check Mega Charizard Y again.
- The Latios and Jirachi lures really aren't common in Monotype at all, so I'd ignore them. Jirachi's Hidden Power Ground does only like 30 anyway.
- Talk about using Taunt with and without Toxic on the same set. With Toxic, use it to slowly wear down walls and prevent them from recovering. Without Toxic (So replacing it on the set), Taunt can be used as Defoggers come in to force them to take the Stealth Rock damage for free.

Team Options:
- Thunder Wave is pretty much not used on Ferrothorn anymore after the nerf to paralysis, so remove that.
- Might want to add something about how Skarmory and Ferrothorn can cover entry hazards, allowing Heatran to run Stone Edge or Taunt instead.
- I'd give Doublade its own line for being part of the immunity core: Heatran + Skarmory + Doublade.
- Excadrill too for its Rapid Spin, preserving the entry hazards Heatran sets while letting it pivot in more easily.

Other Options:
- Air Balloon defensive Heatran can go here. With maximum HP and maximum Special Defense investment, this Heatran can 1v1 pretty much every other Heatran, but it's very specific to the Steel matchup.
- The Choice Specs set only really works on Trick Room teams, so specify that. (Which are more viable than ever thanks to Magearna!)
- I'd add Protect, which helps ease prediction a lot but takes up a valuable moveslot.

Checks and Counters:
- Walls generally beat Heatran if it lacks Taunt and/or Toxic, so I'd add them.
- Residual damage also really hinders Heatran over the course of a game, as it lacks reliable recovery and sometimes recovery at all.
- Lures can be crushing due to how reliant Steel teams are on Heatran, so that could be the last check in the list. Earthquake Mega Charizard X and Hidden Power Ground Volcarona are very notable examples of viable and mildly common Pokemon that can lure and beat Heatran.

Good job. QC 1/3
 
* Heatran is very versatile and is able to act as a Stallbreaker, Defensive Pivot, and even an Offensive Trapper with Magma Storm.
You mentioned magma storm but forgot to put it in its move options. It's great paired with Bloom Doom because it doesn't allow Rotoms/slowbros/gastrodons on elec/psy/ground respectively to switch out on predicted Bloom Dooms, and helps alleviate how obvious bloom doom Tran is, like u mentioned. Also on offensive steel teams, using grassium z> air balloon makes u very weak to sanddrill, so trapping and killing Hippo is also very important. Def mention how magma storm is unreliable at times tho, cuz it misses a lot and has low PP, and Lava Plume> magma storm sometimes because like scald, lava plume has no drawbacks

* EVs are fairly standard; Near Max Special Attack, with enough Attack investment to get a guaranteed OHKO on Mega Charizard Y with Stone Edge, and Max Speed is used to make the most of Heatran's offensive capabilities.
  • 252 SpA Charizard-Mega-Y Focus Blast vs. 0 HP / 0 SpD Heatran: 290-342 (89.7 - 105.8%) -- 37.5% chance to OHKO
0/0 Heatran still has a chance at dying to focus blast from Zard Y, so if you're gonna put so much emphasis on Stone edge Heatran checking ZardY, you're gonna have to mention that roll in your usage tips, or at least suggest adding 80 or so HP evs on tran to always tank a ZardY focus blast


* The EV Spread is designed to make the most out of Heatran's defensive capabilities, while still letting it outpace a couple of Pokemon it would otherwise be heavily annoyed by, such as Modest Magnezone, Oranguru, Adamant / Modest Incineroar, and other Base 60 Speed Pokemon like Alolan Marowak and -Golem.
Oranguru is the definition of irrelevant in monotype, you don't need that example


In team options, explain how killing bulky mons with bloom doom like rotom/slowbro/gastro/hippo supports scizor/doublade sweeps


great job, didnt find many problems, qc 2/3
 

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Comments / Minor Changes omit Additions

[OVERVIEW]

Steel
========
*Heatran is basically a must-have on any Steel team, as its unique typing in tandem with a fantastic ability in Flash Fire allows it to handle a great amount of Pokemon that would otherwise be extremely troublesome to Steel-type teams, such as Victini, Volcarona, and Salazzle.
* Heatran is a very reliable Stealth Rock setter on Steel-type teams,
*Its natural great bulk allow it to check a plethora of Pokemon that are an huge annoyance to Steel-type teams, like Zapdos, Magnezone, and Mega Venusaur.
* Heatran is very versatile and is able to act as a Stallbreaker, Defensive Pivot, and even an Offensive Trapper with Magma Storm.
* Heatran's high Special Attack means it is an immense threat both offensively and defensively. unsure how high special attack makes it a big threat defensively
* Its mediocre Speed stat means Heatran is easy to revenge-kill and is threatened out by a lot of Pokemon faster than it.
*Weakness to common types such as Water, Fighting, and most notably Ground, slightly hinder its viability, although most of its weaknesses are easily covered up by teammates such as Skarmory, Ferrothorn, and Doublade.

[SET]
name: Offensive
move 1: Lava Plume
move 2: Earth Power
move 3: Stone Edge
move 4: Solar Beam / Taunt
item: Grassium Z / Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Lava Plume is a great spammable STAB which has a chance to heavily punish physical Pokemon from switching in as they risk getting burned.
* Earth Power is used to hit Pokemon that are able to carelessly switch in to Lava Plume, such as Toxapex and Volcanion.
* Stone Edge is mainly used to target Mega Charizard Y, Volcarona, and Talonflame, as Heatran will almost be your primary switch-in to both of them.
* Solar Beam, in combination with Grassium Z, will turn into 190 BP Bloom Doom, which will annihilate otherwise decently safe switch-ins to Heatran, such as Slowbro and Swampert.
* Taunt + Air Balloon is another fantastic option to run on offensive Heatran, however, Heatran now faces the problem of not being able to reliably punish switch-ins like Seismitoad and Keldeo.
* Magma Storm works fantastically in combination with Bloom Doom, as it forces Pokemon like Slowbro, Gastrodon, Rotom to stay in, meaning they won't be able to scout for Bloom Doom, basically guaranteeing a kill. However, Magma Storm also has multiple drawbacks, main ones being generally low PP and inconsistency due to its 75% accuracy.
* Fire Blast is a fine option over Lava Plume to hit Pokemon with a naturally high special defense like Celesteela harder, not always scoring a 2HKO on even Specially Defensive variants, as well as guarantee an OHKO on non-AV Magearna. However, its accuracy and low PP really hinder it as Heatran's fire STAB is mainly supposed to be extremely spammable. The lower burn chance as well

Set Details
========

* EVs are fairly standard; Near Max Special Attack, with enough Attack investment to get a guaranteed OHKO on Mega Charizard Y with Stone Edge, and Max Speed is used to make the most of Heatran's offensive capabilities. However, since Mega Charizard Y also has a decent chance to OHKO Heatran with Focus Blast, 80 EVs can be put in HP to guarantee that Heatran will always live a Focus Blast from it and kill it in return with Stone Edge.
* Timid Nature is generally preferred over a nature that doesn't lower Heatran's Attack stat, as Stone Edge will still be strong enough to OHKO Mega Charizard Y, Volcarona, and Talonflame.
* Grassium Z with Solar Beam gives Heatran a 190 BP Bloom Doom, which is primarily used to catch bulky Water-types like Slowbro and Suicune off guard, dealing heavy damage even after CM Boosts.
* Air Balloon is a great choice on offensive Heatran as it makes it a guaranteed switch-in to other (defensive) Heatrans who lack Stone Edge, as well as giving a safety net vs bulky Roost Volcarona, since both are completely unable to hit Heatran with any attack. Air Balloon also lets Heatran beat HP Ground variants of Volcarona, which are typically designed to beat it.



Usage Tips
========

* Heatran's role on Steel-type teams is to mostly act as a general offensive pivot, having the bulk to continuously switch in on weaker special attackers that it can beat, and supporting the team early-game with occasional Lava Plume burns.
* Switch Heatran in on attackers it can take a couple of hits from, such as Latios, Scizor, and most Fairy-types.
* Avoid revealing the fact that Heatran is carrying Z-move Bloom Doom too early by keeping your Heatran at full for example. A Heatran not carrying either Air Balloon or Leftovers is almost guaranteed to have Grassium Z, meaning your opponent will be able to check for it via scouting.
* If Heatran carries Taunt, it can disrupt attempts to remove entry hazards by baiting in some Defoggers that often beat Heatran like Mantine and preventing them from using Defog to get rid of entry hazards on their side of the field.
* When using Air Balloon, avoid letting Heatran take hits it doesn't need to that can break its Balloon, especially with Pokemon like Mega Charizard X or Volcarona left on the opponent's team, as both of them can only really damage Heatran with Ground coverage.
* Air Balloon also lets Heatran switch into Scarf Excadrill and Landorus-T on a predicted Earthquake, although it has to be extremely wary of not letting its Air Balloon get popped.

Team Options
========

* Skarmory should almost always be used in combination with Heatran, as they cover eachothers checks and counters quite well, most notably providing the Heatran-user with a Ground-immunity.
* Magearna is a great partner for Heatran as it deals with all Dark-type Pokemon Heatran struggles with, such as CM Mega Sableye, Ash-Greninja, and Hoopa-U. That's banned
* Ferrothorn is a perfect teammate for Offensive Heatran as it makes for a great switch-in for Pokemon that can easily scare Heatran out, such as Ash-Greninja and and Azumarill. It also lessens the necessity for Heatran to run Bloom Doom since it's one of the greatest Water-type checks on Steel teams. Same as above
* Heatran with Bloom Doom helps Pokemon like Scizor and Doublade sweep easier by removing bulky Water-types such as Gastrodon and Rotom.
* Mega Scizor, Mega Metagross, Excadrill, and other Steel-type Pokemon that are weak to Fire pair well with Heatran as it obviously gives them a semi-reliable switch-in to most Fire-types in the tier. Excadrill supports this set especially by using Rapid Spin to get rid of Stealth Rock, which annoys this Heatran set a lot due to its lack of recovery.
* Mega Metagross, Mega Scizor, and Doublade also help out with Heatran's weakness to Common Fighting-type Pokemon such as Terrakion and Heracross.
* Bisharp is starting to make a comeback, so I would add it here
* Magnezone as well especially on Taunt Heatran


name: Defensive
move 1: Lava Plume
move 2: Earth Power
move 3: Toxic / Taunt
move 4: Stealth Rock / Stone Edge / Taunt
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 136 SpD / 124 Spe

[SET COMMENTS]
Moves
========

* Lava Plume is a great STAB-move for defensive Heatran as it has the chance to heavily punish Pokemon that would normally be considered a safe switch-in to Heatran, such as Garchomp and Tyranitar, by burning them.
* Earth Power is mainly used to target Pokemon like Volcanion, Mega Charizard X, and most other Fire-type Pokemon, that can all easily switch in on a Lava Plume. It is also crucial to be able to hit opposing Heatran's with, as they'll otherwise be able to easily switch in on it without having to fear anything.
* Toxic is used to annoy Pokemon that aren't really bothered by any of Heatran's moves otherwise, such as SpDef Zapdos, Mantine, and Slowbro.
* Taunt makes Heatran a decent stallbreaker, giving it the ability to completely shut down specially defensive walls like Chansey and Zapdos. It also shuts down any potential set-up moves, mainly CM users.
* Taunt and Toxic used together make Heatran a fantastic Stallbreaker, completely shutting down common defensive cores.
* Stealth Rock is used to generally rack up chip-damage on opponents as depending on the opponent's type, it can heavily punish switch-ins. It is especially annoying in combination with Taunt as it disallows Pokemon weak to Stealth Rock to heal themselves up, and also prevents Defog.
* If Stealth Rock are elsewhere on the Steel-type team, Heatran can forego using it and replacing it with Stone Edge, which is able to deal with Charizard, Volcarona, and Talonflame, as well as breaking opposing Heatran's Air Balloon.


Set Details
========

* The EV Spread is designed to make the most out of Heatran's defensive capabilities, while still letting it outpace a couple of Pokemon it would otherwise be heavily annoyed by, such as Modest Magnezone, Adamant / Modest Incineroar, and other Base 60 Speed Pokemon like Alolan Marowak and -Golem. However, this speed isn't mandatory and investing more in Special Defense is also completely fine, as long as you put in at least 20 Speed EVs, to outpace any Buzzwole why doesn't invest in Speed. Incineroar isn't really relevant
* Flash Fire is obviously chosen as Heatran's ability as it has an incredibly huge niche in being the only Fire-immune Pokemon that Steel-type teams have to work with. Getting hit with a Fire-type attack will also boost Lava Plume's power by a significant amount, making it easier to break through Specially Defensive walls.
* Calm Nature is chosen to make Heatran switch in on Latios, Mega Charizard Y, Magearna, and a plethora of other Special Pokemon that Heatran is supposed to check.
* Leftovers is the preferred item on this set as the passive recovery it provides Heatran with can be absolutely detrimental to keep Heatran alive and healthy throughout the match.
* When using Stone Edge, be sure to put 24 EVs out of either Special Defense or Speed, and put them in Attack. The 24 attack EVs are for Charizard-Y so it can always OHKO with Stone Edge

Usage Tips
========

* Heatran should mostly be used to pivot into Fire-type attackers that threaten the rest of the Steel team, like Victini and Salazzle. From there on, it can proceed to set up Stealth Rock to support the rest of the team as well as punish switch-ins, Toxic a potential switch-in, or go for a potentially Flash Fire-boosted Lava Plume to have a chance of burning the targeted Pokemon.
* Use Heatran to switch in on weaker Special Attackers that don't have a reliable way to heavily damage it, such as Latios and Zapdos.
* Taunt alone is mainly used to stop defensive Pokemon like Porygon2 and Zapdos from recovering up, as well as to prevent hazard removal via Defog. When used in combination with Toxic, it lets Heatran act as a great Stallbreaker, breaking down common defensive cores on its own.
* Avoid letting Heatran lose it's item via Knock Off, as Leftovers are absolutely needed for Heatran to stay healthy throughout the match.

Team Options
========

* Heatran's best and most obvious partner on Steel-type teams is Skarmory, as they cover eachother's weaknesses almost perfectly. Skarmory can switch in on pretty much any Ground-type Pokemon that threatens Heatran out, ans Heatran can switch in on Fire-type Pokemon and most Electric Pokemon too, although it has to watch out for CB Tapu Koko and Golem-A since they both threaten the core with strong physical Electric attacks. Skarmory also handles most Fighting-type Pokemon that scare out Heatran, besides Special Lucario, Keldeo, and Kommo-O.
* Ferrothorn is also a fantastic partner for Heatran, as they cover eachothers weakness to Fire and Water respectively, an Electric resistance, as well as providing Heatran with additional hazards, Leech Seed, and a Ground neutrality.
* Skarmory and Ferrothorn also free up each-others moveslots, giving Heatran the freedom to run Stone Edge, Taunt, or any other moves it otherwise may not have been able to fit on its set, by foregoing Stealth Rock.
* Doublade, Magearna, Mega Metagross, and Excadrill all support Heatran in their own ways, taking on different threats that Heatran struggles against, like Hoopa-U, Keldeo, and Thundurus, as well as providing Heatran with additional support in Rapid Spin for example.
* Bisharp, Mega Scizor, and Magnezone should be added


[STRATEGY COMMENTS]
Other Options
=============

Steel
-----------
* Choice Scarf Heatran can act as an unexpected Revenge Killer, picking up KO's on Pokemon that are normally able to outpace and faint Heatran, such as Mega Metagross, Infernape, and Garchomp, with the correct coverage move chosen. However, Heatran's speed is only mediocre and is still outsped by common Choice Scarf-users like Excadrill.
* Heatran can use a Substitute + Toxic set with Lava Plume and either Earth Power or Taunt to act as an incredibly annoying stallbreaker that is quite difficult to deal with for more defensive team structures. How is it outclassed?
* Protect can be added over any of the slashed moves on Heatran's set, as it eases prediction and works great in tandem with Leftovers. Same as above
* To act as a great unexpected wallbreaker, Heatran can abuse Choice Specs + Eruption to plow through teams that don't have many sturdy Fire checks. However, Heatran's coverage moves are very much limited to Earth Power, HP Ice, and the occasional Ancient Power, and is fairly easy to take advantage of. Magearna works great with this set as it works best under Trick Room, Magearna being the most viable Pokemon on Steel-type teams that learns it.

Checks and Counters
===================

Steel
----------
**Water-types**: Most Water-types don't really care about anything Heatran wants to throw at them, besides a Bloom Doom, and can easily spam their respective Water-STABs once switched in on Heatran. Pokemon like Keldeo and Greninja are incredibly difficult to deal with for most Steel-type Teams, and Heatran only adds up to this problem.
**Ground-types**: Any Ground-type is able to OHKO Heatran from full HP, once its Air Balloon is broken obviously. However, most Ground-type Pokemon very much despice having to switch in on Lava Plume as they risk getting burned and damaged in the process. Examples?
**Fighting-types**: Almost any Fighting-type Pokemon is able to OHKO Heatran and are in general incredibly hard to deal with for Steel-type Teams, especially Keldeo. Add with STAB moves somewhere in here.
**Specially Defensive walls**: If Heatran is lacking Taunt and/or Toxic, it often finds itself struggling to break through Specially Defensive Pokemon such as Chansey.
**Residual Damage**: Especially if Heatran is not using Leftovers, it does not have any way to recover its HP. Any chip damage will permanently wear it down, so avoid letting Heatran take unnecessary damage. What Chip Damage? Stealth Rock? Spikes?
**Heatran**: Heatran vs Heatran matchup is already awkward as is, but if you are using Defensive Heatran and are faced up versus an offensive Heatran with Air Balloon, your Heatran will end up being completely walled by the opposing Heatran until their Air Balloon gets popped. avoid using your
**Ground-Type move-lures**: Pokemon that are normally checked by Heatran, such as Mega Charizard X and Volcarona can both run coverage moves, being Earthquake and Hidden Power Ground respectively, to find their way past Heatran. I would add how they often fear Air Balloon Heatran especially Volcarona
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[OVERVIEW]

Steel
========
*(space here, just mentioning it so the formatting looks consistent, idk if it gets fixed when it's uploaded) Heatran is basically a must-have on any Steel-type team, as its unique typing in tandem with a fantastic ability in Flash Fire allows it to handle a great amount of Pokemon that would otherwise be extremely troublesome to Steel-type teams, such as Victini, Volcarona, and Salazzle.
* Heatran is a very reliable Stealth Rock setter on Steel-type teams,. (remove comma add period)
*(space) Its natural great natural (slightly less awkward) bulk allow it to check a plethora of Pokemon that are an huge annoyance to Steel-type teams, like such as Zapdos, Magnezone, and Mega Venusaur.
* Heatran is very versatile and is able to act as a Stallbreaker, Defensive Pivot, and even an Offensive Trapper with Magma Storm.
* Heatran's high Special Attack means it isn't only good defensively, but can also be used as its high Special Attack allows it to fill the role of (phrase that bit however you want, just to avoid the slightly clumsy "but can also be") a Specially Offensive Attacker.
* Its mediocre Speed stat means Heatran is easy to revenge-kill and is threatened into switching out by a lot of Pokemon faster than it.
*(space) Weaknesses to common types such as Water, Fighting, and most notably Ground, slightly hinder its Heatran's viability,. (remove comma add period) although However, most of its weaknesses are easily covered up by teammates such as Skarmory, Ferrothorn, and Doublade.

[SET]
name: Offensive
move 1: Lava Plume
move 2: Earth Power
move 3: Stone Edge
move 4: Solar Beam / Taunt
item: Grassium Z / Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Lava Plume is a great spammable STAB attack which has a chance to heavily punish deter physical Pokemon from switching in,(comma) as they risk getting burned.
* Earth Power is used to hit Pokemon that are able to carelessly switch in to Lava Plume, such as Toxapex and Volcanion.
* Stone Edge is mainly used to target Mega Charizard Y, Volcarona, and Talonflame, as Heatran will almost always be your primary switch-in to both of them.
* Solar Beam, in combination with Grassium Z, will turn into 190 BP Bloom Doom, which will annihilate any otherwise decently safe switch-ins to Heatran, such as Slowbro and Swampert.
* Taunt + Air Balloon is another fantastic option to run on offensive Heatran,; (remove comma / add semicolon) however, Heatran now faces the problem of not being able to reliably punish switch-ins like Seismitoad and Keldeo.
* Magma Storm works fantastically in combination with Bloom Doom, as it forces Pokemon like Slowbro, Gastrodon, and Rotom to stay in, meaning they won't be able to scout for Bloom Doom, basically stopping them from scouting for Bloom Doom and essentially guaranteeing a kill (few too many commas). However, Magma Storm also has multiple drawbacks, main ones being generally namely its low PP and inconsistency due to its 75% accuracy.
* Fire Blast is a fine option over Lava Plume to guarantee an OHKO on non-AV Magearna, as well as to hit harder against Celesteela and other Pokemon with a naturally high Special Defense stat. like Celesteela harder, not always scoring a 2HKO on even Specially Defensive variants, (i shuffled most of this around to avoid awkward commas but i excluded this part because i don't understand it. are you saying it doesn't 2HKO ever? or is that meant to be "now" scoring a 2HKO? if that's the case you could replace "hit harder" with "2HKO Specially Defensive Celesteela) as well as guarantee an OHKO on non-AV Magearna. However, its accuracy and low PP really hinder it make it undesirable, as Heatran's Fire-type STAB is mainly supposed to be extremely spammable. Lava Plume also has little to no drawbacks as it has a high chance to Burn too. (this has been covered)

Set Details
========

* EVs are fairly standard; near max Special Attack and max Speed, with enough Attack investment to get a guaranteed OHKO on Mega Charizard Y with Stone Edge,. (remove comma / add period) and Max Speed is used to make the most of Heatran's offensive capabilities. However, since Mega Charizard Y also has a decent chance to OHKO Heatran with Focus Blast, 80 EVs can be put in HP to guarantee that Heatran will always live a Focus Blast from it and kill it in return with Stone Edge.
* Timid Nature is generally preferred over a nature that doesn't lower Heatran's Attack stat, as Stone Edge will still be strong enough to OHKO Mega Charizard Y, Volcarona, and Talonflame.
* Grassium Z with Solar Beam gives Heatran a 190 BP Bloom Doom, which is primarily used to catch bulky Water-types like Slowbro and Suicune off guard, dealing heavy damage even after CM Boosts Calm Mind boosts.
* Air Balloon is a great choice on offensive Heatran as it makes it allows for a guaranteed safe switch-in to other (bit pedantic but these aren't other DEFENSIVE heatrans) (defensive) Heatrans who lacking Stone Edge, as well as while also providing giving a safety net vs against bulky Roost Volcarona, since both are completely unable to hit Heatran with any attack. Air Balloon also lets Heatran beat HP Ground variants of Volcarona, which are typically designed to beat it Heatran.



Usage Tips
========

* Heatran's role on Steel-type teams is to mostly act as a general offensive pivot, having the using its bulk to continuously switch in on weaker special attackers that it can beat, and supporting the team early-game with occasional Lava Plume burns.
* Switch Heatran in on attackers it can take a couple of hits from, such as Latios, Scizor, and most Fairy-types.
* Avoid revealing the fact that Heatran is carrying Z-move Bloom Doom too early by keeping your Heatran at full health for example. A Heatran not carrying either Air Balloon or Leftovers is almost guaranteed to have Grassium Z, meaning your opponent will be able to check for it via scouting.
* If Heatran carries Taunt, it can disrupt enemy attempts to remove entry hazards by baiting in some Defoggers that often beat Heatran,(comma) such as like Mantine,(comma) and preventing them from using Defog to get rid of entry hazards on their side of the field.
* When using Air Balloon, avoid letting Heatran take hits it doesn't need to that can break its Balloon, especially with when against Pokemon like Mega Charizard X,(comma) or Volcarona,(comma) or other Pokemon which are reliant on Ground coverage to beat Heatran left on the opponent's team, as both of them can only really damage Heatran with Ground coverage.
* Air Balloon also lets Heatran switch into Scarf Excadrill and Landorus-T on a predicted Earthquake, although it has to be extremely wary of not letting its Air Balloon getting popped. (you're wary of the threat)

Team Options
========

* Skarmory should almost always be used in combination with Heatran, as they cover each(space)others checks and counters quite well, with Skarmory most notably able to switch into Ground-type attacks for Heatran. (since it's not the player that is immune to ground) providing the Heatran-user with a Ground-immunity.
* Magearna is a great partner for Heatran as it deals with all Dark-type Pokemon Heatran struggles with, such as CM Mega Sableye and Hoopa-U.
* Ferrothorn is a perfect teammate for Offensive Heatran as it makes for a great switch-in for Pokemon that can easily scare Heatran out, such as Azumarill. It also lessens the necessity for Heatran to run Bloom Doom since it's one of the greatest Water-type checks on Steel teams.
* Heatran with Bloom Doom helps Pokemon like Scizor and Doublade sweep easier by removing bulky Water-types such as Gastrodon and Rotom.
* Mega Scizor, Mega Metagross, Excadrill, and other Steel-type Pokemon that are weak to Fire pair well with Heatran as it obviously gives them a semi-reliable switch-in to most Fire-types in the tier. Excadrill supports this set especially well by using Rapid Spin to get rid of Stealth Rock, which annoys this Heatran set a lot due to its lack of recovery.
* Mega Metagross, Mega Scizor, and Doublade also help out with Heatran's weakness to common Fighting-type Pokemon such as Terrakion and Heracross.
* Magnezone is able to deal with most Water-types that annoy Heatran, such as Slowbro and Toxapex. In return, Heatran deals with most Electric-types that Magnezone struggles to beat.
* Bisharp works well with Bloom Doom Heatran as it lures in and removes the bulky Ground- and Water-types that Heatran has such trouble dealing with which annoy it heavily and it struggles to break through on its own.

name: Defensive
move 1: Lava Plume
move 2: Earth Power
move 3: Toxic / Taunt
move 4: Stealth Rock / Stone Edge / Taunt
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 136 SpD / 124 Spe

[SET COMMENTS]
Moves
========

* Lava Plume is a great STAB-move attack for defensive Heatran as it has the chance to heavily punish Pokemon that would normally be considered a safe switch-in to Heatran, such as Garchomp and Tyranitar, by burning them.
* Earth Power is mainly used to target Pokemon like Volcanion, Mega Charizard X, and most other Fire-type Pokemon, that can all that would otherwise easily switch in on a Lava Plume. It is also crucial to be able to hit opposing Heatran's with, as they'll otherwise be able to easily switch in on it without having to fear anything.
* Toxic is used to annoy Pokemon that aren't really bothered by any of Heatran's moves otherwise, such as SpDef Specially Defensive Zapdos, Mantine, and Slowbro.
* Taunt makes Heatran a decent stallbreaker, giving it the ability to completely shut down Specially Defensive walls like Chansey and Zapdos. It also shuts down any potential set-up moves, mainly CM namely Calm Mind users.
* Taunt and Toxic used together make Heatran a fantastic Stallbreaker, completely shutting down common defensive cores.
* Stealth Rock is used to generally rack up chip-damage on opponents,(comma) as depending on the opponent's type,(remove comma) it can heavily punish switch-ins. It is especially annoying in combination with Taunt,(comma) stopping opponents from using recovery moves or Defog to deal with Stealth Rock. as it disallows Pokemon weak to Stealth Rock to heal themselves up, and also prevents Defog.
* If Stealth Rock are is available elsewhere on the Steel-type team, Heatran can forego using it and replacing it with Stone Edge, which is able to break opposing Heatran's Air Balloons and deal with Charizard, Volcarona, and Talonflame, as well as breaking opposing Heatran's Air Balloon.


Set Details
========

* The EV Spread is designed to make the most out of Heatran's defensive capabilities,(remove comma) while still letting it outpace a couple of Pokemon it would otherwise be heavily annoyed by, such as Modest Magnezone and other Base 60 Speed Pokemon like Alolan Marowak and -Golem. However, this speed isn't mandatory and investing more in Special Defense is also completely fine,(remove comma) as long as you put in at least 20 Speed EVs,(remove comma) to outpace any Buzzwole why doesn't invest in Speed uninvested Buzzwole.
* Flash Fire is obviously chosen as Heatran's ability,(comma) as it has an incredibly huge niche in being the only Fire-immune Pokemon that Steel-type teams have available to work with. Getting hit with a Fire-type attack will also boost Lava Plume's power by a significant amount, making it easier to break through Specially Defensive walls.
* Calm Nature is chosen to make allow Heatran to switch in on Latios, Mega Charizard Y, Magearna, and a plethora of other Specially Offensive Pokemon that Heatran is supposed to check.
* Leftovers is the preferred item on this set,(comma) as the passive recovery it provides Heatran with can be absolutely detrimental essential (detriment = bad) to keeping Heatran alive and healthy throughout the match.
* When using Stone Edge, be sure to put move 24 EVs out of either Special Defense or Speed,(remove comma) and put them into Attack, to ensure an OHKO on Mega Charizard Y.

Usage Tips
========

* Heatran should mostly be used to pivot into Fire-type attackers that threaten the rest of the Steel-type (i just noticed i've probably missed a few of these "Steel team" things, i'm not sure how monotype treats it but just make sure whichever you choose is consistent i guess) team, like such as Victini and Salazzle. From there on, it can proceed to set up Stealth Rock to support the rest of the team as well as punish switch-ins, Toxic a potential switch-in, or go for a potentially Flash Fire-boosted Lava Plume to have a chance of burning the opponent targeted Pokemon.
* Use Heatran to switch in on weaker Special Attackers that don't have a reliable way to heavily damage it, such as Latios and Zapdos.
* Taunt alone is mainly used to stop defensive Pokemon like Porygon2 and Zapdos from recovering up, as well as to prevent hazard removal via Defog. When used in combination with Toxic, it lets Heatran act as a great Stallbreaker, breaking down common defensive cores on its own.
* Avoid letting Heatran lose it'(remove apostrophe, possessive)s item via Knock Off, as Leftovers are absolutely needed crucial (if you wanna say absolutely) for Heatran to stay healthy throughout the match.

Team Options
========

* Heatran's best and most obvious partner on Steel-type teams is Skarmory, as they cover eachother's weaknesses almost perfectly. Skarmory can switch in on pretty much any Ground-type Pokemon that threatens Heatran out, and Heatran can switch in on Fire-type Pokemon and most Electric-type Pokemon too, although it has to watch out for Choice Band Tapu Koko and Golem-A since as they both threaten the core with strong physical Electric-type attacks. Skarmory also handles most Fighting-type Pokemon that scare out Heatran, besides Special Lucario, Keldeo, and Kommo-O.
* Ferrothorn is also a fantastic partner for Heatran,(remove comma) as they cover each(space)others weakness to Fire and Water respectively, whilst Ferrothorn can provide Heatran with an Electric resistance, as well as providing Heatran with additional hazards, Leech Seed, and a Ground neutrality.
* Skarmory and Ferrothorn also free up each-others moveslots, giving Heatran the freedom to run Stone Edge, Taunt, or any other moves it otherwise may not have been able to fit on its set,(remove comma) by foregoing Stealth Rock.
* Doublade, Magearna, Mega Metagross, and Excadrill all support Heatran in their own ways, taking on different threats that Heatran struggles against, like such as Hoopa-U, Keldeo, and Thundurus, as well as providing Heatran with additional support in Rapid Spin for example. The Rapid Spin support they provide is also a great help in keeping Heatran healthy. (just a bit too long of a sentence)
* Bisharp, Mega Scizor, and Magnezone all have their own ways to deal with Pokemon that annoy Heatran, like stopping threats such as Slowbro, Gliscor, and Mega Metagross.



[STRATEGY COMMENTS]
Other Options
=============

Steel
-----------
* Choice Scarf Heatran can act as an unexpected Revenge Killer, picking up KO's on Pokemon that are normally able to outpace and faint Heatran, such as Mega Metagross, Infernape, and Garchomp, with the correct coverage move chosen. However, Heatran's Speed is only mediocre and it is still outsped outpaced (avoiding repetition) by common Choice Scarf-users like Excadrill.
* Heatran can use a Substitute + Toxic set with Lava Plume and either Earth Power or Taunt to act as an incredibly annoying stallbreaker that is quite difficult to deal with for which poses a real threat to more defensive team structures,(remove comma) although However, Heatran already suffers from a 4MSS an overcrowded moveset as is (just simplicity for all the new players checking this gen out), meaning it will have to give up Stealth Rock, Toxic, Earth Power, or Taunt,(remove comma) to make room for the set.
* Protect can be added over any of the slashed moves on Heatran's set, as it eases prediction and works great in tandem with Leftovers. However, Heatran however, will have to give up one of its other move for Protect, which means it will be either unable to punish Bulky Water-types from switching in via Toxic, hit opposing Heatran with Earth Power, or target Mega Charizard Y, Volcarona, and Talonflame, Fire-types with Stone Edge (too run on, all the info's already here anyway).
* To act as a great unexpected wallbreaker, Heatran can abuse Choice Specs + Eruption to plow through teams that don't have many sturdy Fire checks. However, Heatran's coverage moves are very much limited to Earth Power, HP Ice, and the occasional Ancient Power, and is making Heatran fairly easy to take advantage of. Magearna works great with this set as it here as this set works best under Trick Room, Magearna being and Magearna is the most viable Pokemon on Steel-type teams that learns it.

Checks and Counters
===================

Steel
----------
**Water-types**: Most Water-types don't really care about anything Heatran wants to throw at them, besides a Bloom Doom, and can easily spam their respective Water-STABs Water-type STAB attacks once switched in on Heatran. Pokemon like Keldeo and Greninja are incredibly difficult to deal with for most Steel-type Teams, and Heatran only adds up to this problem.
**Ground-types**: Any Ground-type is able to OHKO Heatran from full HP,(remove comma) once its Air Balloon is broken obviously. However, most Ground-type Pokemon very much despise having to switch in on Lava Plume,(comma) as they risk getting burned and damaged in the process.
**Fighting-types**: Almost any Fighting-type Pokemon is able to OHKO Heatran with their STAB-Moves STAB attacks and are in general incredibly hard to deal with for Steel-type Teams, especially Keldeo.
**Specially Defensive walls**: If Heatran is lacking Taunt and/or Toxic, it often finds itself struggling to break through Specially Defensive Pokemon such as Chansey.
**Residual Damage**: Especially if Heatran is not using Leftovers, it Heatran does not have any reliable way to recover its HP, especially when not using Leftovers. Any chip residual damage will permanently wear it down, so avoid letting Heatran take unnecessary damage(space)from Stealth Rock and Spikes for example.
**Heatran**: Heatran vs Heatran matchup is already awkward as is, but if you are using Defensive Heatran and are faced up versus an offensive Heatran with Air Balloon, the Leftovers'(remove apostrophe) Heatran will end up being completely walled by the opposing Heatran until their Air Balloon gets popped.
**Ground-Type move-lures**: Pokemon that are normally checked by Heatran,(remove comma) such as Mega Charizard X and Volcarona can both run coverage moves, being Earthquake and Hidden Power Ground respectively, to find their way past Heatran. None of these work on an Air Balloon Heatran though, so it is crucial to keep Heatran's Air Balloon intact as long as possible, especially for Volcarona,(add comma) which is completely walled by Heatran otherwise.


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