Hello everyone, im brand new in the forums and also in the "competitive" game
This is my very first team, and im having troubles finding the 2 last slots (currently latias and keldeo), but im open to rebuild if necesary
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
The star of the team, a typical spread and set
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The main use is will-o-wisp and then volt switch altaria on a weakened or resisted mon
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Usually this just defog and die wishing a better life to altaria or magnezone, i choose this because i used to have a lot of troubles with special atacks and entry hazards, but its not working at 100% and im out of better ideas
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
This guy kill every metal that trubles altaria but heatran, typical build
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Light Screen
- Reflect
- Thunder Wave
Lead with a screen (maybe a wave too) and change to keldeo or altaria, phisical def was my choice to resist garchomp earthquake
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Calm Mind
- Substitute
second win condition, calm mind set abussing of screens
This is my very first team, and im having troubles finding the 2 last slots (currently latias and keldeo), but im open to rebuild if necesary
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
The star of the team, a typical spread and set
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The main use is will-o-wisp and then volt switch altaria on a weakened or resisted mon
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Usually this just defog and die wishing a better life to altaria or magnezone, i choose this because i used to have a lot of troubles with special atacks and entry hazards, but its not working at 100% and im out of better ideas
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
This guy kill every metal that trubles altaria but heatran, typical build
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Light Screen
- Reflect
- Thunder Wave
Lead with a screen (maybe a wave too) and change to keldeo or altaria, phisical def was my choice to resist garchomp earthquake
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Calm Mind
- Substitute
second win condition, calm mind set abussing of screens
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