RU Heracross

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QC Stamps: MrAldo / Arikado / col49
GP Stamps: Kris / Fireflame479
AM GP Stamps: Conor3197

[OVERVIEW]

Heracross stands out as a fearsome, offensive threat in the current metagame by virtue of its high base Attack and adequate Speed. It holds a great offensive Bug / Fighting typing that helps it break through the various Rock-, Psychic-, and Steel-types in the metagame and also gives it resistances to numerous common offensive types such as Dark, Fighting, Grass, and Ground. Having access to two great abilities in Moxie and Guts allows Heracross to turn into either a great revenge killer that can sweep late-game or a powerful wallbreaker that is stronger with a status condition.

Nonetheless, Heracross is weak to other prominent offensive types in Flying, Psychic, Fire, and Fairy, making it quite hard to bring in consistently. Although its Speed is above average, it still falls short of outspeeding other common offensive threats such as Swellow, Salazzle, Zoroark, and Bruxish unless it is running a Choice Scarf. Heracross is also susceptible to being worn down quickly by entry hazards and status conditions, meaning that revenge killers can often pick it off rather easily thanks to Heracross's average bulk alongside the defense drops from Close Combat.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Stone Edge
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat is the main Fighting-type STAB move of this set, allowing Heracross to dent walls such as Gigalith, Porygon2, and Registeel. Megahorn is Heracross's secondary STAB move that allows it to target the Grass- and Psychic-types that resist Fighting-type moves such as Venusaur, Necrozma, and Cresselia. Knock Off complements Heracross's STAB moves extremely well, as it allows it to target Ghost-types such as Doublade, Cofagrigus, and Jellicent, which are immune to Fighting-type moves and resistant to Bug-type moves. It also lets Heracross hit Psychic-types such as Bronzong and Hoopa for more damage. Stone Edge is another great coverage move that allows Heracross to hit Flying-types such as Noivern, Mantine, and Moltres, as they can all comfortably switch into Heracross otherwise.

Set Details
========

Choice Scarf is equipped to turn Heracross into a potent revenge killer, allowing it to outspeed threats such as Rotom-H, Espeon, and Meloetta. Moxie is used as Heracross's ability, since it functions well alongside Choice Scarf, allowing Heracross to raise its Attack after each threat that it KOes, thus turning Heracross into a a fast and powerful wallbreaker simultaneously. EVs have been maxed out in Attack and Speed with a Jolly nature to maximize Heracross's sweeping capabilities.

Usage Tips
========

Heracross is best used late-game once its checks have been weakened or KOed, since it can proceed to sweep after gaining Attack boosts from Moxie. More often than not, if Heracross is unable to achieve the KO on certain offensive threats with Close Combat, it risks getting revenge killed itself due to the Defense and Special Defense drops. Although Heracross can outspeed the majority of the unboosted metagame with a Choice Scarf, it still fears being revenge killed by priority moves from common users such as Comfey, Linoone, and Mega Glalie, since the Defense and Special Defense drops from Close Combat can leave Heracross prone to being KOed. Therefore, if Heracross is severely weakened, it should switch out immediately if it is facing the aforementioned threats. Heracross can also be forced out if it locks itself into Close Combat, since it allows Ghost-types such as Doublade and Mismagius to setup Swords Dance and Nasty Plot, respectively. Therefore, it should be wary of spamming Close Combat if opposing Ghost-types are still active.

Team Options
========

Due to Heracross's critical weakness to Flying-type attacks, Rock-types like Diancie, Gigalith, and Rhyperior that can switch into threats such as Moltres, Yanmega, and Noivern can be beneficial; they can also set up Stealth Rock. Electric-types such as Heliolisk and Rotom-H resist Flying-type attacks as well and can provide momentum with Volt Switch. Rotom-H is especially useful, since it also resists Fairy-type attacks. Other wallbreakers such as Swellow, Kingdra, and Salazzle can help break through Heracross's checks such as Doublade, Florges, and Nidoqueen. Entry hazard removers like Gligar, Mantine, and Dhelmise can also be useful to grant Heracross more opportunities to switch in. Setup sweepers such as Bruxish, Florges, and Snorlax appreciate Heracross's ability to take out offensive threats, and they can break through defensive walls in return.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Facade
move 3: Knock Off
move 4: Swords Dance / Megahorn
item: Flame Orb / Choice Band
ability: Guts
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat acts as the Fighting-type STAB move on this set, dealing immense damage in conjunction with the Attack boost from Guts. Facade is a great coverage move, as it allows Heracross to fire off a powerful 140-Base Power attack that can target Fairy- and Flying-types for neutral damage, which would otherwise switch in on Heracross's STAB attacks, once it is statused. Knock Off is a useful attack, as it can help Heracross dent the Ghost-types that can otherwise wall it such as Doublade, Mismagius, and Dhelmise; it can also cripple defensive threats that rely on their item such as Gligar. Swords Dance turns Heracross into a monstrous attacker, since very few walls can avoid getting OHKOed after it garners the +2 Attack boost alongside the Guts boost. Megahorn is an alternative STAB option that allows Heracross to hit Dark- and Psychic-type Pokemon such as Sableye and Slowbro for more damage.

Set Details
========

Guts is chosen to convert Heracross into a powerful wallbreaker once it becomes statused, meaning that it can avoid the Attack drop from being burned. Flame Orb is equipped to ensure that Heracross is inflicted by status to take advantage of the effects of Guts. Choice Band can be equipped instead to allow Heracross to potentially fire off more-than-twice-as-strong attacks if it manages to get statused. EVs have been fully invested in Attack and Speed with a Jolly nature to allow Heracross to hit as hard as possible while enabling it to outspeed as many threats as it can.

Usage Tips
========

Once Heracross becomes burned by the Flame Orb, it can act as a great status absorber, meaning that it can switch in versus threats such as Jellicent, Milotic, and Sableye, which commonly use status moves to weaken or cripple the foe. However, Heracross does not appreciate being paralyzed due to it diminishing its Speed stat greatly. Heracross's underwhelming Speed prevents it from threatening offensive threats such as Salazzle, Swellow, and Flygon, meaning that it should pivot out when facing these threats to avoid the risk of getting KOed. However, it does possess enough Speed to threaten more defensive teams and is extremely difficult to wall if it manages to set up a Swords Dance. Defensive walls with recovery moves such as Mantine, Milotic, and Gligar can all stall out Heracross and leave it to wear itself down with residual burn damage if it does not run Swords Dance. Therefore, Heracross should only attack the aforementioned threats after they have been weakened.

Team Options
========

Steel-types such as Registeel, Doublade, and Bronzong are great partners for Heracross, as they can switch into Fairy- and Flying-type attacks. They also appreciate Heracross's resistances to Ground- and Dark-type moves in return. Entry hazard removers like Mantine, Dhelmise, and Gligar are vital in order to sustain Heracross's longevity, since it can otherwise be weakened significantly by entry hazard and burn damage. Special attacking wallbreakers such as Gardevoir, Swellow, and Nidoqueen are valuable teammates as well, as they can help Heracross break through defensive walls like Chestnaught, Gligar, and Qwilfish much more easily, while Heracross can break through specially defensive walls in return. Nidoqueen is especially credible, since it can also set up Stealth Rock, allowing Heracross to break through its checks more consistently. Wish and Healing Wish support from Pokemon such as Umbreon, Shaymin, and Gardevoir, or Lunar Dance in the case of Cresselia, can also be useful to increase Heracross's sustainability immensely and allows it to play more aggressively.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake could be utilized on any set, allowing Heracross to break through defensive Poison-types such as Nidoqueen and Qwilfish more easily. It can also be paired with Groundium Z on Moxie sets, allowing Heracross to KO checks such as Nidoqueen and Doublade after a bit of chip damage, although its other options generally grant it more coverage. A bulky Swords Dance set with an EV spread consisting of 240 HP / 136 Atk / 132 Spe with an Adamant nature can be used, turning Heracross into a bulky setup sweeper that can obtain more setup opportunities; however, it leaves Heracross outsped by many threats. Aerial Ace is another coverage option that can be used to break through Fighting-types such as Chestnaught and opposing Heracross, although it is rather niche and is only useful for specific circumstances.

Checks and Counters
===================

**Bulky Ghost-types**: Ghost-types such as Doublade, Cofagrigus, Dhelmise, and Jellicent can switch into Heracross due to their immunity to Fighting and resistance to Bug; however, they struggle to check Heracross reliably if it chooses to run Knock Off.

**Fairy-types**: Fairy-types such as Florges, Granbull, and Comfey all resist both of Heracross's STAB attacks and threaten to KO it with their own STAB attacks.

**Flying-types**: Gligar, Noivern, and Yanmega all threaten to KO Heracross with their STAB Flying-type attacks, although Heracross can outspeed them and hit them hard with Stone Edge if it runs a Choice Scarf for the last two examples.

**Faster Threats**: Faster, offensive Pokemon such as Salazzle, Shaymin, and Rotom-H can outspeed all Heracross variants if they choose to run a Choice Scarf and can threaten to OHKO it with their STAB or coverage moves.

**Residual Damage*: Guts sets can be worn down rather quickly by residual damage, including burn damage, entry hazard damage, and weather effects like sand.
 
Last edited:

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
- On Team Options for the Choice Scarf set, you mention covering its Flying-type weakness and while I agree Rock-types arent the only Pokemon that cover that weakness. Electric-types like Rotom-Heat and Heliolisk can definitely go here, with Rotom-Heat resisting fairy which is nice for heracross.

- Not a fan of stone edge on the guts set, it has no purpose cause many of the Stone Edge targets are hit really hard by Facade already and Air Slash Mantine isnt the norm so you beat it with facade alone or its other moves regardless. Remove it.

- I think it would be fair to mention that, while Guts allows Heracross to become a good status absorber, it definitely dont appreciate taking a thunder wave. Would like that detail to be pointed out on Usage Tips.

- On Team Options for Guts Heracross the wish passers is no good. Aromatisse is terrible and doesnt deserve a mention and Vaporeon is pretty lackluster and being an inferior choice compared to other bulky waters. Umbreon can stay but add that it just doesnt provide wish but also it is a good partner to cover the psychic weakness.

- Healing Wish users would be nice to add for the Team Options on the guts set, which allows this set to be played more aggresively on more offensive teams. Mention Pokemon like Shaymin, Gardevoir and Cresselia as good partners and mention that Cresselia runs lunar dance.

- Remove Aromatisse mentions in general.

- Heracross isnt necessarily weak to priority, by that logic anything that gets weakened is and that type of information can be shared better on Usage tips to keep heracross healthy in order to avoid getting revenge killed by priority. Remove it, and add comfey to the fairy types section.

Good stuff, QC 1/3 once implemented.
 

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Add a faster mons section in c&c. the scarf set still fails to outspeed 2 other prominent scarfers (shaymin and flygon) and the guts set is fairly slow.

also maybe rename the 2nd set to Wallbreaker or smth, i dont like guts attacker with cb slashed lol

QC approved 2/3
 
AMCHECK
remove add change capitalization (comment)


[OVERVIEW]

Heracross stands out as a fearsome,(AC) offensive threat in the current metagame by virtue of its it's high base Attack and adequate speed. It holds a great Bug / Fighting offensive typing that not only helps it breaks through the various amount of Rock-, Psychic-, and Steel-types within the metagame, but also allows it to resist numerous common offensive typings such as Dark, Fighting, Grass and Ground. Having access to two great abilities in Moxie and Guts allows Heracross to turn into either a great revenge killer that can sweep late game, or a powerful wallbreaker that is "immune" to boosted by status conditions.

Nonetheless, Heracross is weak to prominent offensive typings such as Flying, Psychic, Fire, and Fairy, making it quite hard to bring in consistently. Although it's speed is above average, it still falls short from outspeeding other common offensive threats such as Swellow, Salazzle, Zoroark, and Bruxish unless it is running a Choice Scarf. Heracross is also susceptible to being worn down quickly by entry hazards and status conditions, meaning that revenge killers can often pick it off rather easily thanks to Heracross's average bulk alongside the defense drops from Close Combat.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Stone Edge
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat is the main Fighting-type STAB move of this set, allowing Heracross to dent walls such as Gigalith, Porygon2, and Registeel. Megahorn is its secondary STAB move that which allows Heracross to target Grass- and Psychic-types that resist Fighting-type moves such as Venusaur, Necrozma, and Cresselia. Knock Off compliments Heracross's STAB moves extremely well, as it allows it to target Ghost-types that resist both Fighting- and Bug-type moves such as Doublade, Cofagrigus, and Jellicent. It also lets it hit Psychic-types such as Bronzong and Hoopa for more damage. Stone Edge is another great coverage move that allows Heracross to hit Flying-types such as Noivern, Mantine, and Moltres, as they can all comfortably switch into Heracross's STAB moves otherwise.

Set Details
========

Choice Scarf is equipped to turn Heracross into a potent revenge killer, allowing it to outspeed threats such as Rotom-H, Espeon, and Meloetta. Moxie is used as its ability since it functions well alongside Choice Scarf, allowing Heracross to raise its Attack after each opposing threat it KOes.(Remove Period) ;(SC) thus turning Heracross into a a fast and powerful wallbreaker simultaneously. EVs have been maxed out in Attack and Speed with a Jolly nature to maximize Heracross's sweeping capabilities.

Usage Tips
========

Heracross is best used late game once its checks have been weakened down or KOed, since it can proceed to sweep after gaining Attack boosts from Moxie. More often then not, if Heracross is unable to achieve the KO on certain offensive threats with Close Combat, it risks getting revenge killed itself due to the defence drops. Although Heracross can outspeed the majority of the unboosted metagame with a Choice Scarf equipped, it still fears being revenge kiled by priority moves from common users such as Comfey, Linoone, and Mega Glalie.(Remove Period) ,(AC) since the defense drops from Close Combat can leave Heracross proned prone to being KO. KOed. Therefore, if Heracross is severly weakened, it should switch out immediately if it is facing the aforementioned threats. Heracross can also be forced to switch out if it locks itself into its Fighting-type STAB move, Close Combatt, since it allows Ghost-types such as Doublade and Mismagius to setup Swords Dance and Nasty Plot ,(AC) respectably. Therefore, it should be wary from of spamming Close Combat if opposing Ghost-types are still active.

Team Options
========

Due to Heracross's critical weakness to Flying-type attacks, Rock-types who can switch into threats such as Moltres, Yanmega, and Noivern can be beneficial. With examples being Diancie, Gigalith, and Rhyperior, as not only do they check the aforementioned threats, but they also can also set up Stealth Rock. Electric-types such as Heliolisk and Rotom-H can(this is a fact) resist Flying-type attacks as well ,(AC) and can provide momentum with Volt Switch. Rotom-H is especially useful since it can also resist Fairy-type attacks. Other wallbreakers such as Swellow, Kingdra, and Salazzle can help break through Heracross's checks such as Doublade, Florges, and Nidoqueen. Entry hazard removal such as Gligar, Mantine, and Dhelmise can also be useful to grant Heracross many more switchin opportunities. Setup sweepers such as Bruxish, Florges, and Snorlax appreciate Heracross's ability to take out offensive threats, while they can break through defensive walls in return.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Facade
move 3: Knock Off
move 4: Swords Dance / Megahorn
item: Flame Orb / Choice Band
ability: Guts
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat acts as the Fighting-type STAB move on this set, dealing immense damage in conjunction with the Attack boost from Guts. Facade is a great coverage move,(RC) as although Normal does not grant it the ability to hit anything super effectively, it still allows it Heracross to fire off a powerful 140 Base Power attack , (AC) once Heracross it is statused , (AC) that can target Fairy- and Flying-types that can for neutral damage, which would otherwise switchin on Heracross's STAB attacks. Knock Off is a a useful attack as it can help Heracross dent Ghost-types that can otherwise wall it such as Doublade, Mismagius, and Dhelmise. It also can cripple defensive threats that rely on their item such as Gligar. Swords Dance is an impactful set up move that turns Heracross into a monstrous attacker, since very few walls can avoid the OHKO after it garners the +2 Attack raise alongside the Guts boost. Megahorn is an alternative STAB option that allows Heracross to hit Dark- and Psychic-type Pokemon such as Sableye and Slowbro for more damage.

Set Details
========

Guts is chosen to convert Heracross into a powerful wallbreaker once it becomes statused, meaning that it can avoid the Attack drop from being burned. Flame Orb is equipped to ensure that Heracross is inflicted by status, abusing the effects of Guts. Choice Band can be equipped instead to allow Heracross to potentially fire of x2.25 attacks if it manages to get statused. EVs have been fully invested in Attack and Speed with a Jolly nature to allow Heracross to hit as hard as possible, while enabling it to outspeed as many threats as it can.

Usage Tips
========

Once Heracross becomes burned by the Flame Orb, it can act as a great status absorber. Meaning it can switch in versus threats such as Jellicent, Milotic, and Sableye, who commonly use status moves to weaken down or cripple the opposing enemy. However, Heracross does not appreciate being paralyzed due to it diminishing its Speed stat greatly. Heracross's underwhelming speed prevents it from threatening offensive threats such as Salazzle, Swellow, and Flygon, meaning that Heracross should pivot out when facing these threats due to it it risking to take a lot of damage or possibly even be KOed. However, it does possess enough speed to threaten more defensive teams, being extremely difficult to wall if it manages to set up a Swords Dance. Defensive walls with recovery moves such as Mantine, Milotic, and Pyukumuku can all stall out Heracross and risk leave it to wear itself down with residual burn damage , (AC) if it does not run Swords Dance. Therefore, Heracross should only attack the aforementioned threats after they have taken been weakened down.

Team Options
========

Steel-types such as Registeel, Doublade, and Bronzong are great partners for Heracross, as they can switch into Fairy- and Flying-type attacks. They also appreciate Heracross's resistances to Ground- and Dark-type moves in return. Entry hazard removers are vital in order to sustain Heracross's longevity, since it can otherwise be weakened significantly by entry hazard and burn residual damage. Great examples include Mantine, Dhelmise, and Gligar. Special attacking wallbreakers such as Gardevoir, Swellow, and Nidoqueen are valuable teammembers as well, as they can help Heracross break through defensive walls such as Chestnaught, Gligar, and Qwilfish much more easily, while Heracross can break through specially defensive walls in return. Nidoqueen is especially credible, since it can also set up Stealth Rocks, allowing Heracross to break through its checks more consistently. Wish and Healing Wish support from Pokemon such as Umbreon, Shaymin, and Gardevoir, and or Lunar Dance in the case of Cresselia , (AC) (although it uses Lunar Dance instead) can also be useful to increase Heracross's sustainability immensely and allows it to play more aggressively.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake could be utilized on any set, allowing Heracross to break through defensive Poison-types such as Nidoqueen and Qwilfish more easily. It can also be paired with Groundium Z on Moxie sets, allowing Heracross to KO checks such as Nidoqueen and Doublade after a bit of chip damage.(Remove Period) ,(AC) Although its other options generally grant it more coverage. A bulky Swords Dance set with an EV spread consisting of 240 HP / 136 Atk / 132 Spe with an Adamant nature can be used, (RC) turning Heracross into a bulky setup sweeper that can obtain more setup opportunities. (Remove Period) ;(SC) However, it leaves it to be outspeed outsped by many more threats. Aerial Ace is another coverage option that can be used to break through Fighting-types such as Chestnaught and opposing Heracross, although it is rather niche and is only useful for specific circumstances.

Checks and Counters
===================

**Bulky Ghost-types**: Ghost-types such as Doublade, Cofagrigus, Dhelmise, and Jellicent can switch into Heracross due to their immunity to Fighting and their resistance to Bug.(Remove Period),(AC) however, they struggle to check Heracross reliably if it chooses to run Knock Off.

**Fairy-types**: Fairy-types such as Florges, Granbull, and Comfey can all resist both of Heracross's STAB attacks and threaten to KO it with their own STAB Fairy-type attacks.

**Flying-types**: Gligar, Noivern, and Yanmega can all threaten to sustain a hit and KO Heracross with their STAB Flying-type attacks. Although, Heracross can outspeed them and hit them hard with Stone Edge if it runs a Choice Scarf for the last latter two examples.

**Faster Threats**: Faster offensive Pokemon such as Salazzle, Shaymin, and Rotom-H can outspeed all Heracross variants if they choose to run a Choice Scarf and can threaten to OHKO it with their STAB or coverage moves.

**Residual Damage*: Guts sets can be worn down rather quickly by residual damage from including being burned, burn damage, entry hazard, and weather effects like Sand.

This does not count as one of your GP stamps unless stamped by a GP member.
 
Last edited:

dhelmise

banend doosre
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[OVERVIEW]

Heracross stands out as a fearsome, offensive threat in the current metagame by virtue of it's its (it's = it is; its = something that "it" owns) high base Attack and adequate Speed. It holds a great offensive Bug / Fighting offensive typing that not only helps it breaks break through the various amount of Rock-, Psychic-, and Steel-types within in the metagame, (RC) but and also allows it to resist gives it resistances to numerous common offensive typings types such as Dark, Fighting, Grass, (AC) (Smogon uses the Oxford comma) and Ground. Having access to two great abilities in Moxie and Guts allows Heracross to turn into either a great revenge killer that can sweep late-game (AH), (RC) or a powerful wallbreaker that is boosted by stronger with a status conditions condition.

Nonetheless, Heracross is weak to other prominent offensive typings such as types in Flying, Psychic, Fire, and Fairy, making it quite hard to bring in consistently. Although it's its Speed is above average, it still falls short from of outspeeding other common offensive threats such as Swellow, Salazzle, Zoroark, and Bruxish unless it is running a Choice Scarf. Heracross is also susceptible to being worn down quickly by entry hazards and status conditions, meaning that revenge killers can often pick it off rather easily thanks to Heracross's average bulk alongside the defense drops from Close Combat.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Stone Edge
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat is the main Fighting-type STAB move of this set, allowing Heracross to dent walls such as Gigalith, Porygon2, and Registeel. Megahorn is its Heracross's secondary STAB move, (AC) which allows Heracross it to target the Grass- and Psychic-types that resist Fighting-type moves such as Venusaur, Necrozma, and Cresselia. Knock Off compliments complements ("compliments" = a compliment like "you look nice"; "complements" = goes well with) Heracross's STAB moves extremely well, as it allows it to target Ghost-types, (AC) which are immune to that resist both Fighting-type moves and resistant to Bug-type moves ones, (AC) such as Doublade, Cofagrigus, and Jellicent. It also lets it hit Psychic-types such as Bronzong and Hoopa for more damage. Stone Edge is another great coverage move that allows Heracross to hit Flying-types such as Noivern, Mantine, and Moltres, as they can all comfortably switch into Heracross's STAB moves Heracross otherwise.

Set Details
========

Choice Scarf is equipped to turn Heracross into a potent revenge killer, allowing it to outspeed threats such as Rotom-H, Espeon, and Meloetta. Moxie is used as its Heracross's ability, (AC) since it functions well alongside Choice Scarf, allowing Heracross to raise its Attack after each opposing threat that it KOes, (AC) . ; thus turning Heracross into a a fast and powerful wallbreaker simultaneously. EVs have been maxed out in Attack and Speed with a Jolly nature to maximize Heracross's sweeping capabilities.

Usage Tips
========

Heracross is best used late game once its checks have been weakened down or KOed, since it can proceed to sweep after gaining Attack boosts from Moxie. More often then than not, if Heracross is unable to achieve the KO on certain offensive threats with Close Combat, it risks getting revenge killed itself due to the defence Defense and Special Defense (Smogon uses American English) drops. Although Heracross can outspeed the majority of the unboosted metagame with a Choice Scarf equipped (implied), it still fears being revenge kiled killed by priority moves from common users such as Comfey, Linoone, and Mega Glalie, (AC); (RSC) since the Defense and Special Defense drops from Close Combat can leave Heracross prone to being KOed. Therefore, if Heracross is severly weakened, it should switch out immediately if it is facing the aforementioned threats. Heracross can also be forced to switch out if it locks itself into Close Combat, since it allows Ghost-types such as Doublade and Mismagius to setup Swords Dance and Nasty Plot, respectably respectively. Therefore, it should be wary of spamming Close Combat if opposing Ghost-types are still active.

Team Options
========

Due to Heracross's critical weakness to Flying-type attacks, Rock-types who like Diancie, Gigalith, and Rhyperior that can switch into threats such as Moltres, Yanmega, and Noivern can be beneficial; (ASC) they can also set up Stealth Rock. With examples being Diancie, Gigalith, and Rhyperior, not only do they check the aforementioned threats, but they can also set up Stealth Rock. (RP) Electric-types such as Heliolisk and Rotom-H resist Flying-type attacks as well, (RC) and can provide momentum with Volt Switch. Rotom-H is especially useful, (AC) since it can also resist resists Fairy-type attacks. Other wallbreakers such as Swellow, Kingdra, and Salazzle can help break through Heracross's checks such as Doublade, Florges, and Nidoqueen. Entry hazard removal removers such as Gligar, Mantine, and Dhelmise can also be useful to grant Heracross many more switchin opportunities to switch in. Setup sweepers such as Bruxish, Florges, and Snorlax appreciate Heracross's ability to take out offensive threats, while and they can break through defensive walls in return.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Facade
move 3: Knock Off
move 4: Swords Dance / Megahorn
item: Flame Orb / Choice Band
ability: Guts
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat acts as the Fighting-type STAB move on this set, dealing immense damage in conjunction with the Attack boost from Guts. Facade is a great coverage move, (AC) as it allows Heracross to fire off a powerful 140-Base (AH) Power attack, (RC) once it is statused, (RC) that can target Fairy- and Flying-types for neutral damage (space), which would otherwise switch (space) in on Heracross's STAB attacks, (AC) once it is statused. Knock Off is a a useful attack, (AC) as it can help Heracross dent the Ghost-types that can otherwise wall it such as Doublade, Mismagius, and Dhelmise; (ASC). (RP) it can also can cripple defensive threats that rely on their item such as Gligar. Swords Dance is an impactful set up move that (also impactful isn't a word) turns Heracross into a monstrous attacker, since very few walls can avoid the OHKO getting OHKOed after it garners the +2 Attack raise boost alongside the Guts boost. Megahorn is an alternative STAB option that allows Heracross to hit Dark- and Psychic-type Pokemon such as Sableye and Slowbro for more damage.

Set Details
========

Guts is chosen to convert Heracross into a powerful wallbreaker once it becomes statused, meaning that it can avoid the Attack drop from being burned. Flame Orb is equipped to ensure that Heracross is inflicted by status, abusing the effects of Guts. Choice Band can be equipped instead to allow Heracross to potentially fire of x2.25 off more-than-twice-as-strong attacks if it manages to get statused. EVs have been fully invested in Attack and Speed with a Jolly nature to allow Heracross to hit as hard as possible, (RC) while enabling it to outspeed as many threats as it can.

Usage Tips
========

Once Heracross becomes burned by the Flame Orb, it can act as a great status absorber, (AC). (RP) meaning that it can switch in versus threats such as Jellicent, Milotic, and Sableye, who which commonly use status moves to weaken down or cripple the opposing enemy foe. However, Heracross does not appreciate being paralyzed due to it diminishing its Speed stat greatly. Heracross's underwhelming Speed prevents it from threatening offensive threats such as Salazzle, Swellow, and Flygon, meaning that Heracross it should pivot out when facing these threats to avoid the risk of getting KOed due to it risking to take a lot of damage or possibly even be KOed. However, it does possess enough Speed to threaten more defensive teams, (RC) being and is extremely difficult to wall if it manages to set up a Swords Dance. Defensive walls with recovery moves such as Mantine, Milotic, and Pyukumuku can all stall out Heracross and leave it to wear itself down with residual burn damage, (RC) if it does not run Swords Dance. Therefore, Heracross should only attack the aforementioned threats after they have been weakened down. (This still doesn't make sense; doesn't Pyukumuku run Unaware, effectively rendering any Swords Dance boosts useless?)

Team Options
========

Steel-types such as Registeel, Doublade, and Bronzong are great partners for Heracross, as they can switch into Fairy- and Flying-type attacks. They also appreciate Heracross's resistances to Ground- and Dark-type moves in return. Entry hazard removers like Mantine, Dhelmise, and Gligar are vital in order to sustain Heracross's longevity, since it can otherwise be weakened significantly by entry hazard and burn residual damage. Great examples include Mantine, Dhelmise, and Gligar. (RP) Special attacking wallbreakers such as Gardevoir, Swellow, and Nidoqueen are valuable teammembers teammates as well, as they can help Heracross break through defensive walls such as Chestnaught, Gligar, and Qwilfish much more easily, while Heracross can break through specially defensive walls in return. Nidoqueen is especially credible, since it can also set up Stealth Rocks Rock, allowing Heracross to break through its checks more consistently. Wish and Healing Wish support from Pokemon such as Umbreon, Shaymin, and Gardevoir, or Lunar Dance in the case of Cresselia, can also be useful to increase Heracross's sustainability immensely and allows it to play more aggressively.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake could be utilized on any set, allowing Heracross to break through defensive Poison-types such as Nidoqueen and Qwilfish more easily. It can also be paired with Groundium Z on Moxie sets, allowing Heracross to KO checks such as Nidoqueen and Doublade after a bit of chip damage, although its other options generally grant it more coverage. A bulky Swords Dance set with an EV spread consisting of 240 HP / 136 Atk / 132 Spe with an Adamant nature can be used, (AC) turning Heracross into a bulky setup sweeper that can obtain more setup opportunities; however, it leaves it to be outspeed Heracross outsped by many more threats. Aerial Ace is another coverage option that can be used to break through Fighting-types such as Chestnaught and opposing Heracross, although it is rather niche and is only useful for specific circumstances.

Checks and Counters
===================

**Bulky Ghost-types**: Ghost-types such as Doublade, Cofagrigus, Dhelmise, and Jellicent can switch into Heracross due to their immunity to Fighting and their resistance to Bug; (ASC), (RC) however, they struggle to check Heracross reliably if it chooses to run Knock Off.

**Fairy-types**: Fairy-types such as Florges, Granbull, and Comfey can all resist both of Heracross's STAB attacks and threaten to KO it with their own STAB Fairy-type attacks.

**Flying-types**: Gligar, Noivern, and Yanmega can all threaten to sustain a hit and KO Heracross with their STAB Flying-type attacks, (AC) although. (RP) Although, (RC) Heracross can outspeed them and hit them hard with Stone Edge if it runs a Choice Scarf for the latter last two examples.

**Faster Threats**: Faster offensive Pokemon such as Salazzle, Shaymin, and Rotom-H can outspeed all Heracross variants if they choose to run a Choice Scarf and can threaten to OHKO it with their STAB or coverage moves.

**Residual Damage*: Guts sets can be worn down rather quickly by residual damage including burn damage, entry hazard damage, and weather effects like sand.
GP 1/2
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Heracross stands out as a fearsome, offensive threat in the current metagame by virtue of its high base Attack and adequate Speed. It holds a great offensive Bug / Fighting typing that helps it break through the various Rock-, Psychic-, and Steel-types in the metagame and also gives it resistances to numerous common offensive types such as Dark, Fighting, Grass,(AC) and Ground. Having access to two great abilities in Moxie and Guts allows Heracross to turn into either a great revenge killer that can sweep late-game or a powerful wallbreaker that is stronger with a status condition.

Nonetheless, Heracross is weak to other prominent offensive types in Flying, Psychic, Fire, and Fairy, making it quite hard to bring in consistently. Although its Speed is above average, it still falls short of outspeeding other common offensive threats such as Swellow, Salazzle, Zoroark, and Bruxish unless it is running a Choice Scarf. Heracross is also susceptible to being worn down quickly by entry hazards and status conditions, meaning that revenge killers can often pick it off rather easily thanks to Heracross's average bulk alongside the defense drops from Close Combat.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Stone Edge
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat is the main Fighting-type STAB move of this set, allowing Heracross to dent walls such as Gigalith, Porygon2, and Registeel. Megahorn is Heracross's secondary STAB move,(RC) which that allows it to target the Grass- and Psychic-types that resist Fighting-type moves such as Venusaur, Necrozma, and Cresselia. Knock Off complements Heracross's STAB moves extremely well, as it allows it to target Ghost-types,(RC) such as Doublade,(AC) Cofagrigus,(AC) and Jellicent,(AC) which are immune to Fighting-type moves and resistant to Bug-type moves ones,(RC) such as Doublade, Cofagrigus, and Jellicent. (clarity) It also lets it Heracross hit Psychic-types such as Bronzong and Hoopa for more damage. Stone Edge is another great coverage move that allows Heracross to hit Flying-types such as Noivern, Mantine, and Moltres, as they can all comfortably switch into Heracross otherwise.

Set Details
========

Choice Scarf is equipped to turn Heracross into a potent revenge killer, allowing it to outspeed threats such as Rotom-H, Espeon, and Meloetta. Moxie is used as Heracross's ability, (AC) (keep comma but remove the "AC") since it functions well alongside Choice Scarf, allowing Heracross to raise its Attack after each threat that it KOes, thus turning Heracross into a a fast and powerful wallbreaker simultaneously. EVs have been maxed out in Attack and Speed with a Jolly nature to maximize Heracross's sweeping capabilities.

Usage Tips
========

Heracross is best used late-(AH)game once its checks have been weakened down or KOed, since it can proceed to sweep after gaining Attack boosts from Moxie. More often than not, if Heracross is unable to achieve the KO on certain offensive threats with Close Combat, it risks getting revenge killed itself due to the Defense and Special Defense drops. Although Heracross can outspeed the majority of the unboosted metagame with a Choice Scarf, it still fears being revenge killed by priority moves from common users such as Comfey, Linoone, and Mega Glalie, since the Defense and Special Defense drops from Close Combat can leave Heracross prone to being KOed. Therefore, if Heracross is severly severely weakened, it should switch out immediately if it is facing the aforementioned threats. Heracross can also be forced out if it locks itself into Close Combat, since it allows Ghost-types such as Doublade and Mismagius to setup Swords Dance and Nasty Plot, respectively. Therefore, it should be wary of spamming Close Combat if opposing Ghost-types are still active.

Team Options
========

Due to Heracross's critical weakness to Flying-type attacks, Rock-types like Diancie, Gigalith, and Rhyperior that can switch into threats such as Moltres, Yanmega, and Noivern can be beneficial; they can also set up Stealth Rock. Electric-types such as Heliolisk and Rotom-H resist Flying-type attacks as well and can provide momentum with Volt Switch. Rotom-H is especially useful, since it also resists Fairy-type attacks. Other wallbreakers such as Swellow, Kingdra, and Salazzle can help break through Heracross's checks such as Doublade, Florges, and Nidoqueen. Entry hazard removers such as like (repetition) Gligar, Mantine, and Dhelmise can also be useful to grant Heracross more opportunities to switch in. Setup sweepers such as Bruxish, Florges, and Snorlax appreciate Heracross's ability to take out offensive threats, and they can break through defensive walls in return.

[SET]
name: Wallbreaker
move 1: Close Combat
move 2: Facade
move 3: Knock Off
move 4: Swords Dance / Megahorn
item: Flame Orb / Choice Band
ability: Guts
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Close Combat acts as the Fighting-type STAB move on this set, dealing immense damage in conjunction with the Attack boost from Guts. Facade is a great coverage move, as it allows Heracross to fire off a powerful 140-Base Power attack that can target Fairy- and Flying-types for neutral damage,(AC) which would otherwise switch in on Heracross's STAB attacks, once it is statused. Knock Off is a useful attack, as it can help Heracross dent the Ghost-types that can otherwise wall it such as Doublade, Mismagius, and Dhelmise; it can also cripple defensive threats that rely on their item such as Gligar. Swords Dance turns Heracross into a monstrous attacker, since very few walls can avoid getting OHKOed after it garners the +2 Attack boost alongside the Guts boost. Megahorn is an alternative STAB option that allows Heracross to hit Dark- and Psychic-type Pokemon such as Sableye and Slowbro for more damage.

Set Details
========

Guts is chosen to convert Heracross into a powerful wallbreaker once it becomes statused, meaning that it can avoid the Attack drop from being burned. Flame Orb is equipped to ensure that Heracross is inflicted by status,(RC) abusing to take advantage of the effects of Guts. Choice Band can be equipped instead to allow Heracross to potentially fire off more-than-twice-as-strong attacks if it manages to get statused. EVs have been fully invested in Attack and Speed with a Jolly nature to allow Heracross to hit as hard as possible while enabling it to outspeed as many threats as it can.

Usage Tips
========

Once Heracross becomes burned by the Flame Orb, it can act as a great status absorber, meaning that it can switch in versus threats such as Jellicent, Milotic, and Sableye, which commonly use status moves to weaken or cripple the foe. However, Heracross does not appreciate being paralyzed due to it diminishing its Speed stat greatly. Heracross's underwhelming Speed prevents it from threatening offensive threats such as Salazzle, Swellow, and Flygon, meaning that it should pivot out when facing these threats to avoid the risk of getting KOed. However, it does possess enough Speed to threaten more defensive teams and is extremely difficult to wall if it manages to set up a Swords Dance. Defensive walls with recovery moves such as Mantine, Milotic, and Gligar can all stall out Heracross and leave it to wear itself down with residual burn damage if it does not run Swords Dance. Therefore, Heracross should only attack the aforementioned threats after they have been weakened.
[add line break]
Team Options
========

Steel-types such as Registeel, Doublade, and Bronzong are great partners for Heracross, as they can switch into Fairy- and Flying-type attacks. They also appreciate Heracross's resistances to Ground- and Dark-type moves in return. Entry hazard removers like Mantine, Dhelmise, and Gligar are vital in order to sustain Heracross's longevity, since it can otherwise be weakened significantly by entry hazard and burn damage. Special attacking wallbreakers such as Gardevoir, Swellow, and Nidoqueen are valuable teammates as well, as they can help Heracross break through defensive walls such as like (repetition) Chestnaught, Gligar, and Qwilfish much more easily, while Heracross can break through specially defensive walls in return. Nidoqueen is especially credible, since it can also set up Stealth Rock, allowing Heracross to break through its checks more consistently. Wish and Healing Wish support from Pokemon such as Umbreon, Shaymin, and Gardevoir, or Lunar Dance in the case of Cresselia, can also be useful to increase Heracross's sustainability immensely and allows it to play more aggressively.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake could be utilized on any set, allowing Heracross to break through defensive Poison-types such as Nidoqueen and Qwilfish more easily. It can also be paired with Groundium Z on Moxie sets, allowing Heracross to KO checks such as Nidoqueen and Doublade after a bit of chip damage, although its other options generally grant it more coverage. A bulky Swords Dance set with an EV spread consisting of 240 HP / 136 Atk / 132 Spe with an Adamant nature can be used, turning Heracross into a bulky setup sweeper that can obtain more setup opportunities; however, it leaves Heracross outsped by many threats. Aerial Ace is another coverage option that can be used to break through Fighting-types such as Chestnaught and opposing Heracross, although it is rather niche and is only useful for specific circumstances.

Checks and Counters
===================

**Bulky Ghost-types**: Ghost-types such as Doublade, Cofagrigus, Dhelmise, and Jellicent can switch into Heracross due to their immunity to Fighting and their resistance to Bug; however, they struggle to check Heracross reliably if it chooses to run Knock Off.

**Fairy-types**: Fairy-types such as Florges, Granbull, and Comfey all resist both of Heracross's STAB attacks and threaten to KO it with their own STAB attacks.

**Flying-types**: Gligar, Noivern, and Yanmega all threaten to KO Heracross with their STAB Flying-type attacks, although Heracross can outspeed them and hit them hard with Stone Edge if it runs a Choice Scarf for the last two examples.

**Faster Threats**: Faster,(AC) offensive Pokemon such as Salazzle, Shaymin, and Rotom-H can outspeed all Heracross variants if they choose to run a Choice Scarf and can threaten to OHKO it with their STAB or coverage moves.

**Residual Damage*: Guts sets can be worn down rather quickly by residual damage,(AC) including burn damage, entry hazard damage, and weather effects like sand.
GP 2/2
 

ManOfMany

I can make anything real
is a Tiering Contributor
hold up one sec! :p

is it possible you could mention Pursuit Heracross in OO? It can be useful on CB so you can trap some bulky mons like Reuniclus, Bronzong, Jellicent, etc. Not super relevant but probably worth a mention, since no one would expect the Pursuit on Hera
 

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