Hidden Temple BETA [Rank 1] - Avnomke


Greninja M Rodan
Stats: 100/3/2-/4/3/141+ +23% accuracy 3/3 21



Abilities:
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

MC/EC/AC
0/9/5

Attacks: MAXED 65/65
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport


Chansey F Samantha
Stats: 145/1/1/3+/4/43- -10% evasion 3/3 20



Abilities:
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
MC/EC/AC
0/5/5

Attacks:

Bide
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Earthquake
Egg Bomb
Endeavor
Endure
Fire Blast
Focus Punch
Frustration
Growl
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hyper Voice
Ice Beam
Icy Wind
Last Resort
Light Screen
Metronome
Minimize
Pound
Psychic
Reflect
Refresh
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Sing
Skill Swap
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunderbolt
Thunder Wave
Toxic
Water Pulse
Wish
Zen Headbutt


"Welcome, sir, to the Hidden Temple. May I tell you the tale of how the first Blastoise gained those famous cannons?"

"Many moons ago, a war raged between
rival tribes. In an effort to win this
war, one emperor had his soldiers
graft a cannon to the body of a Blastoise.
Horrible, horrible process that resulted
in much suffering for the Blastoise.
It could not innately use the cannon. To
solve this problem, the emperor had another
cannon mounted to the Blastoise' body.
Ultimately, this failed to work as well.
The emperor concluded that Blastoise was a
failure amongst pokemon and Charizard would
be a better weapon for war. This Blastoise
was cast aside to die, as these cannons resulted
in its ostracization from other Blastoise pods.
It was through a Ditto that this Blastoise came
to father many Squirtles. These Squirtles, quite
mysteriously, evolved into Blastoise with cannons
sprouting from these shells. Generation after
generation of these Blastoise interbreeding
created a Blastoise with functioning cannons."

"Deep within the walls of this temple resides one of those first cannons."

"You might be rewarded should you find this cannon. But beware. The journey to the treasure is difficult. Many traps and guards rome the temple, keeping it safe from those with impure desires."

"If your heart is pure, please step forward and enter the Hidden Temple."

As you enter the temple, a chill crawls up your spine. Towards the west end of the room, you see a bullseye. You notice no way for you to travel to the bullseye, but you do see a cable extending from the bullseye to the door on the east. Beyond the door and the bullseye, there appears to be nothing remarkable about this room.


Temple Guard Chance (3 - 0) / 6 = 50%
Temple Guard Roll (5000): 5336 (No Temple Guard in this room so far)

Half-Life Pendant Chance: 6.25%
Half-Life Pendant Roll (625): 551 (You found a Half-Life Pendant)

Treasure Location Chance: 1 / 6 = 16.67%
Treasure Location Roll (1667): 1979 (The Treasure is not located in this room)

What do you wish to do, Avnomke?
 
Use Water Shuriken on the Bullseye
EN Check: 3 + 4 - 1 = 6


Temple Guard Roll (5000): 6658 (No Temple Guard so far)

You attempt to hit the target with Greninja's Water Shuriken.

Distance from Bullseye to Greninja: 423 Units
Max Distance of the Water Shuriken: 143
Min Distance of the Water Shuriken: 139

Actual Disatnce of the Water Shuriken (139 to 143): 141

Greninja's Water Shuriken flew 141 Units. It failed to hit the bullseye. Mysteriously, though, the target seems to be closer to you now than it was previously.

Current Distance of the Bullseye: 282 Units


Greninja
100
100 - 6 = 94
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC

+1 Half-Life Pendant


Avnomke is up to act
 
Use Water Gun on the Bullseye
EN Check: 3 + 3 - 1 = 5


Temple Guard Roll 1 (5000): 6848 (No Temple Guard so far)

You attempt to hit the target with Greninja's Water Gun.

Distance from Bullseye to Greninja: 282 Units
Max Distance of the Water Gun: 137
Min Distance of the Water Gun: 145

Actual Distance of the Water Gun (137 to 145): 142

Greninja's Water Gun flew 142 Units. It failed to hit the bullseye. Mysteriously, though, the target seems to be closer to you now than it was previously.

Current Distance of the Bullseye: 140 Units

Use Water Gun on the Bullseye
EN Check: 3 + 4 - 1 = 6


Temple Guard Roll 2 (5000): 8535 (No Temple Guard so far)

You attempt to hit the target with Greninja's Water Shuriken

Distance from Bullseye to Greninja: 140 Units
Max Distance of the Water Shuriken: 139
Min Distance of the Water Shuriken: 143

Actual Distance of the Water Shuriken (139 to 143): 140

Greninja's Water Shuriken flew 140 Units. It hit the bullseye and the door to the next room opened up.

Current Distance of the bullseye: 0 Units

Go through the door into the next room
EN Check: 2


Temple Guard Chance: (3 - 0) / 5 = 60%
Temple Guard Roll (6000): 6852 (No Temple Guard so far)

Half-Life Pendant Roll (625): 3739 (No)

Treasure Location Chance: 1/5 = 20%
Treasure Location Roll (2000): 6389 (Treasure is not located in this room)

Upon entering the next room, you notice five bulbous masses scattered around the room. A cable seems to extend from each mass to the door on the northern side.


Greninja
100
94 - (5 + 6 + 2) = 81
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC

+1 Half-Life Pendant


Avnomke is up to act
 
Use Surf
EN Check: 3 + 7 - 1 = 9


Temple Guard Roll (6000): 8272 (No Temple Guard so far)

You've ordered Greninja to use Surf, for whatever reason. I guess you are trying to hit a mass.

Surf hit all 5 masses, causing the door to the next room to open.

Go through the door
EN Check: 2


You go through the now open door.

Temple Guard Chance (3 - 0) / 4 = 75%
Temple Guard Roll (7500): 8272 (No Temple Guard so far)

Half-Life Pendant Roll (625): 4156 (No Half-Life Pendant in this room)

Treasure Location Chance: 1/4 = 25%
Treasure Location Roll (2500): 5843 (The treasure is not located in this room).

To the West you notice a door near the ceiling and a door near the floor. To the East, you see a statue of Moltres. To the North, you see a statue of Articuno. To the South, you see a statue of Zapdos. Because of the locations of the statues, you see no way to interact with more than one statue at a time.


Greninja
100
81 - (9 + 2) = 70
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC

+1 Half-Life Pendant


Avnomke is up to act
 
Use Bubble on Moltres
EN Check: 3 + 3 - 1 = 5


Temple Guard Roll (7500): 8110 (No Temple Guard so far)

You have ordered Greninja to use Bubble on the Moltres statue, apparently thinking that attacking the statues will do something amazing.

Does Bubble Affect The Door (3333): 8714 (NO)

Well, you attacked the Moltres statue. Congratulations. Now the room smells soapy.


Greninja
100
70 - 5 = 65
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC

+1 Half-Life Pendant


Avnomke is up to act
 
Last edited:
Use Struggle on the Articuno statue
EN Check: 3 + 5 = 8


Temple Guard Roll 1 (7500): 9645 (No Temple Guard Yet)

You have ordered Greninja to use Hidden Power on the Articuno statue

Does Hidden Power Affect The Door (0): 8905 (NO)

Well, you attacked the Articuno statue. Congratulations.

Use Ice Beam on the Zapdos Statue
EN Check: 3 + 7 = 10


Temple Guard Roll 2 (7500): 4366 (AMBUSH)

Greninja is about to use Ice Beam on the Zapdos statue when a Temple Guard attacked from behind it!



Greninja
100
65 - 8 = 57
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC

+1 Half-Life Pendant


Guard's Pokemon (Miltank, Cofagrigus, Tomohawk, Magnezone, Carracosta, Fidgit, Tentacruel, Cloyster, Dusknoir, Dragonite, Blissey, Archeops, Colossoil, Necturna, Aurumoth): 14 (Necturna)

Necturna [F]

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Grass/Ghost

Ability: Forewarn

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Speed: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
-10% EVA

Attacks:
Pre-Level 26 Moves
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Absorb

Post-Level 25 Moves
Horn Leech
Pain Split
Shadow Ball
Power Whip
Forest's Curse

Egg Moves
Curse
Giga Drain
Gravity
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Natural Gift
Nightmare
Sketch (Parabolic Charge)
Swift

Tutor Moves
Bind
Covet
Giga Drain
Knock Off
Pain Split
Seed Bomb
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Super Fang
Synthesis
Trick
Worry Seed

TM/HM Moves
Attract
Calm Mind
Confide
Cut
Double Team
Dream Eater
Energy Ball
Façade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power Ghost
Hyper Beam
Infestation
Nature Power
Payback
Protect
Psych Up
Psychic
Rest
Return
Round
Shadow Ball
Shadow Claw
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Telekinesis
Thief
Torment
Toxic
Will-O-Wisp


Arena Effect: The Effectiveness of super effective attacks are increased by one stage.

Hidden Power Type: 9 (Ghost)
Sketch: 366 (Parabolic Charge)


Greninja
100
58
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC



Necturna
100
100
5/4/4/5/70|23|S3W3
Status: Forewarn
-10% EVA

Payback > Infestation > Payback

IF Damaging Evasive Maneuver, THEN Shadow Sneak instead
IF Protective/Evasive Maneuver is used successfully, THEN Power Whip instead

Avnomke is up
 

Greninja
100
58
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC



Necturna
100
100
5/4/4/5/70|23|S3W3
Status: Forewarn
-10% EVA

Action 1
Greninja's Dark Pulse
Crit Check (625): 645 (NO)
Effect Chance (2000): 2887 (NO)
Damage: (8 + 3 + 6 - 7.5) * 2.25 = 21.375
EN Check: 6 - 1 = 5

Necturna's Payback
Crit Check (625): 8758 (NO)
Damage: (10 + 7.5 - 3) * (2/3) = 9.66667
EN Check: 7

Action 2
Greninja's Lick
Crit Check (625): 7805 (NO)
Effect Chance (3000): 3895 (NO)
Damage: (4 + 3 + 4.5 - 6) * 2.25 = 12.375
EN Check: 3

Necturna's Infestation
Crit Check (625): 684 (NO)
Damage: (4 + 6 - 4.5) * (2/3) = 3.66667
EN Check: 5

-2 HP Greninja

Action 3
Greninja's Dark Pulse
Crit Check (625): 3656 (NO)
Effect Chance (2000): 4471 (NO)
Damage: (8 + 3 + 6 - 7.5) * 2.25 = 21.375
EN Check: 6

Necturna's Payback
Crit Check (625): 873 (NO)
Damage: (10 + 7.5 - 3) * (2/3) = 9.66667
EN Check: 7

-2 HP Greninja



Greninja
100 - (9.66667 + 3.66667 + 2 + 9.66667 + 2) = 72.99999
58 - (5 + 3 + 6) = 44
3/2/4/3/141|21|S3W3
Status: Protean (Currently Dark-Type)
+23% ACC
Trapped for 2 actions (2 DPA)



Necturna
100 - (21.375 + 12.375 + 21.375) = 44.875
100 - (7 + 5 + 7) = 81
5/4/4/5/70|23|S3W3
Status: Forewarn
-10% EVA



Greninja
73
44
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC
Trapped for 2 actions (2 DPA)



Necturna
45
81
5/4/4/5/70|23|S3W3
Status: Forewarn
-10% EVA

Avnomke is up
 
Blizzard ~ Dark Pulse ~ Blizzard
If Toxic, then use Protect the first and third times, and Bounce the second time
If successful P/E, then chill
 
Pain Split > Synthesis > Stone Edge + Stone Edge


Greninja
73
44
3/2/4/3/141|21|S3W3
Status: Protean
+23% ACC
Trapped for 2 actions (2 DPA)



Necturna
45
81
5/4/4/5/70|23|S3W3
Status: Forewarn
-10% EVA

Action 1
Greninja's Blizzard
Crit Check (625): 1061 (NO)
Effect Chance (1000): 1974 (NO)
Damage: (11 + 3 + 6 - 7.5) * 2.25 = 28.125
EN Check: 8

Necturna's Pain Split
Damage: (73 - (45 - 28.125)) / 2 [Max 25] = 28.0625
Heal: 25
EN Check: 6 + (73 - (45 - 28.125)) / 3 = 24.70833

-2 HP Greninja

Action 2
Greninja's Dark Pulse
Crit Check (625): 2801 (NO)
Effect Chance (2000): 5051 (NO)
Damage: (8 + 3 + 6 - 7.5) * 2.25 = 21.375
EN Check: 6

Necturna's Synthesis
Heal: 20
EN Check: 100/10 + 5 - 1 = 14

-2 HP Greninja

Action 3
Greninja's Blizzard
Crit Check (625): 9181 (NO)
Effect Chance (1000): 5171 (NO)
Damage: (11 + 3 + 6 - 7.5) * 2.25 = 28.125
EN Check: 8

Necturna's Stone Edge + Stone Edge
Accuracy Check (6400): 1247 (HIT)
Crit Check (1250): 2519 (NO)
Damage: (10 * 2.25 + 7.5 - 3) * 2.25 = 60.75
EN Check: (8 + 8 + 4) * 1.75 = 35



Greninja
73 - (25 + 60.75) = -16.75
44 - (8 + 6 + 8) = 22
3/2/4/3/141|21|S3W3
Status: Protean
KO



Necturna
45 - 28.125 + 25 - 21.375 + 20 - 28.125 = 12.375
81 - (24.70833 + 14 + 35) = 7.29167
5/4/4/5/70|23|S3W3
Status: Forewarn
-10% EVA



Greninja
-17
22
3/2/4/3/141|21|S3W3
Status: Protean
KO



Necturna
12
7
5/4/4/5/70|23|S3W3
Status: Forewarn
-10% EVA

---

You find yourself outside of the temple.


"I see your luck was not entirely well. But do not worry sir, you have another chance to explore the Temple and find the ash. Your Greninja will remain here to rest and your Chansey will now accompany you. Please sir, re-enter the temple"

You re-enter the temple. The room seems unchanged. The door is even open to the next room.


Chansey
145
100
1/1/3/4/43|20|S3W3
Status: Serene Grace
-10% EVA

+1 Half-Life Pendant

Avnomke is up
 
Walk through the doors until you come to a closed door
EN Check: 2 + 2 = 4

You walk through the room with the faraway target and through the room of the bulbous mass before reaching the room of the fowl trio.

Chansey
145
100 - 4 = 96
1/1/3/4/43|20|S3W3
Status: Serene Grace
-10% EVA

+1 Half-Life Pendant

Avnomke is up
 
Last edited:
Rock Slide Zapdos ~ Water Pulse Moltres ~ Rock Slide Articuno
If one of the doors open, go through it (the bottom one if both open)
 
Rock Slide on Zapdos Statue
EN Check: 3 + 6 = 9


You have ordered Chansey to use Rock Slide on the Zapdos Statue.

Does Rock Slide affect the door (5000): 5146 (NO)

Well, you attacked the Zapdos statue. Congatulations.

Water Pulse on Moltres Statue
EN Check: 3 + 4 = 7


You have ordered Chansey to use Rock Slide on the Zapdos Statue.

Does Water Pulse affect the door (10000): 4578 (YES)

The doors to the next room open. You have elected to go through the bottom door.

Go through the door
EN Check: 2


As you enter the room you notice a rattling sound in the air. To your left you see a series of five holes, which is where the rattling sound it coming from, and a cable leading from those whole to the door on your right.

Half Life Pendant Roll (625): 3331 (NO)

Treasure Location Chance: 1/3 = 33%
Treasure Location Chance (3333): 8210 (NO)

Temple Guard Chance (3 - 1) / (6 - 3) = 67%
Temple Guard Roll (6667): 6859 (NO)


Chansey
145
96 - (9 + 7 + 2) = 78
1/1/3/4/43|20|S3W3
Status: Serene Grace
-10% EVA

+1 Half-Life Pendant


Avnomke is up
 
Peer into the holes
EN Check: 3


Temple Guard Roll (6667): 7325 (NO)

You look into the holes. Two of them are empty. The other three you see something inside, but you cannot really tell what it is that you see.

Chansey
145
78 - 3 = 75
1/1/3/4/43|20|S3W3
Status: Serene Grace
-10% EVA

+1 Half-Life Pendant


Avnomke is up
 
Feel around in the empty holes
If the door opens, go through it
If nothing happens, feel around in one of the holes with something in it
 
Feel around in one empty hole
EN Check: 3


Temple Guard Roll (6667): 8880 (NO)

You insert your arm into one of the empty holes. It was empty. Not sure why you did it. Maybe it was part of your pokephilia mating ritual. I don't know why you do what you do or what you are into.

Feel around in other empty hole
EN Check: 3


Temple Guard Roll (6667): 9619 (NO)

You insert your arm into the other empty hole. It was empty. Not sure why you did it. Chansey is feeling aroused.


Feel around in an occupied hole
EN Check: 3


Temple Guard Roll (6667): 6717 (NO)

Actuator? (3333): 4344 (NO)

You insert your arm into one of the occupied holes. An Ekans launches out and bites you. Oddly, it does not hurt you, but Chansey seems to feel the effect instead.

Damage: 5
Chansey is now poisoned (2 DPA)

-2 HP Chansey

Chansey
145 - (5 + 2) = 138
75 - (3 + 3 + 3) = 66
1/1/3/4/43|20|S3W3
Status: Serene Grace
-10% EVA
Poisoned (2 DPA)

+1 Half-Life Pendant


Avnomke is up
 
Feel around in another occupied hole
EN Check: 3


Temple Guard Roll (6667): 8670 (NO)

Actuator? (5000): 8026 (NO)

You insert your arm into one of the occupied holes. An Ekans launches out and bites you. Oddly, it does not hurt you, but Chansey seems to feel the effect instead.

Damage: 5
Chansey is now Badly Poisoned (2 DPA)

-2 HP Chansey


Chansey
138 - (5 + 2) = 131
66 - 3 = 63
1/1/3/4/43|20|S3W3
Status: Serene Grace
-10% EVA
Badly Poisoned (2 DPA)

+1 Half-Life Pendant


Avnomke is up
 

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