Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 30 Def / 30 SpD (Ghost)
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
Chansey is usually a staple on stall teams in any meta, so I decided to start with her. She walls almost every special attacker and doesn't give a shit about Keldeo because of the Ghost typing. The set here is pretty standard with Heal Bell to provide cleric support, Toxic to poison any non-Steel types, and Seismic Toss so she can damage Steel types.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD (Steel)
Calm Nature
IVs: 30 SpD
- Soft-Boiled
- Defog
- Thunder Wave
- Air Slash
Fairy / Flying / Steel typing is a godly defensive typing, so I picked Togekiss as my second specially defensive wall to deal with special attackers which Chansey can't deal with, mainly Knock Off Landorus which Togekiss just laughs at. This is the standard paraflinch support set. Togekiss is my hazard remover because I couldn't fit Defog anywhere else. Getting walled by Flying resists can be annoying, but that doesn't stop Togekiss from shining with its amazing defensive typing.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 30 SpA / 30 SpD (Ground)
- Earthquake
- Scald
- Recover
- Toxic
This is just Quagsire without any Hidden Type. I considered adding a Flying type to Quagsire, but I like the SR resist and Quagsire doesn't care that much about Earthquakes anyway. Like in OU, this thing just shits on any Dragonite trying to Dragon Dance (and they were really popular on the ladder). There is nothing really special about the set. Just burn Steel types and Toxic everything else.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Atk / 30 Def / 30 SpA (Water)
- Earthquake
- Slack Off
- Toxic
- Stealth Rock
Quagsire can handle the set-up sweepers, but Hippowdon is there to take on physical attackers with more immediate power. The Water / Ground typing may seem redundant with Quagsire, but it's only weak to Grass type attacks which can be walled by other members of the team, so Hippowdon and Quagsire work extremely well together in shutting down most physical attackers. Again, there is nothing special about the set. Hippowdon is the best choice to set rocks for my team. Sand Force is the ability even though most of my team is Steel or Ground type because Chansey really hates sand damage. Even though I like Hippowdon, it is probably the first Pokemon on my team which I'd replace if there is a major weakness I need to account for since Hippowdon usually did the least work in my battles.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 30 SpD (Steel)
- Giga Drain
- Knock Off
- Earthquake
- Leech Seed
Physical Wall #3. It's basically Ferrothorn with Regenerator and a usable Giga Drain. It shuts down Mega Gyarados, Gliscor, and most Leech Seeders. Knock Off is there is be generally annoying and cripple counters of their valuable items. Leech Seed is a good source of residual damage, and Earthquake helps with Fire, Steel, and Poison types. It amazes me how often people try to use Toxic on Tangrowth as if it would have any other Hidden Type besides Steel (or Poison). I considered Poison as the Hidden Type for the Fighting resist, but I like the many resistances the Steel typing provides.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Taunt
- Knock Off
- Will-O-Wisp
- Soft-Boiled
I wanted a stallbreaker and something which could spread burns as the final member of my team, so Mew was naturally the best choice for me since it has good bulk, reliable recovery, and Knock Off to make it even more annoying. I think Mew is the best Pokemon overall in Hidden Type. Look at the daily tournament replays for Hidden Type. Every winner had Mew on their team. Bad defensive typing is the only real flaw Mew has in OU, and Hidden Type helps it fix that. I didn't change the IVs at all to give Mew a Dark Hidden Type. I like having STAB on Knock Off and fewer weaknesses overall, so that's why I chose it over Steel. The only thing I don't like is the 4x U-turn weakness which cost me in a tournament when I didn't expect the opposing Mew to have U-turn. The Dark type usually confuses people especially when they have a Ground type or Fire type thinking they are going to get a kill only to end up getting burned or losing their item and being walled by Mew.