Completed Hide your children! DarkSlay vs. C$FP (Ref: Deck Knight)

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Deck Knight

Tornadic Cyclohm
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#1
Rules:

Type: 2 V 2
Style: Singles
Recovers: 2 Recovery / 5 Chills
DQ: 2 Days Player / 3 Days Ref
no items
switch=KO
all abilities


Arena: The Daycare Playground

What a fun place to have a Pokemon battle! The old man and woman running the daycare have allowed us to spend an hour or two in their backyard to train Pokemon for our adventure. The playground is surrounded by a high fence so that Pokemon cannot escape the arena. It's a flat terrain made of grass that Pokemon can dig through, but seismic activity would crush the house, which the owners might get mad at us about! It's a small to medium sized arena - enough to house a few Pokemon, after all! Since it's a daycare, the daycare owners politely ask that we only use single stage evolving Pokemon (that means either the first of a line of two Pokemon or a line of three Pokemon). There is a small pond nearby that supplies a water source, but it's not big enough to provide multiple Surf attacks.

SUMMARY: Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions). Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.


Pawniard [Shank] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 2 / 6
MC: 1
DC: 1 / 5

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Pursuit (*)

Brick Break (*)
Taunt (*)
Dig (*)


Totodile [Gatorade] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 43

EC: 2 / 9
MC: 0
DC: 1 / 5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)

Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)

Waterfall (*)
Dig (*)
Brick Break (*)


Scratchet (Mexican Typhoon) [M]
Nature: Timid (Adds 15% to Speed. Subtracts 1 Rank from Attack.)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Roost
Confuse Ray

Toxic
Substitute
Taunt



Machop [Rocky] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Ability 3 (DW): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Fire Punch
Ice Punch
Thunder Punch

Bulk Up
Earthquake
Brick Break


Pawniard * [Soul Edge] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3 (DW): Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Scratch *
Leer *
Fury Cutter *
Torment *
Faint Attack *
Scary Face *
Metal Claw *
Night Slash
Iron Head

Psycho Cut *
Suckerpunch *
Stealth Rock *

Aerial Ace *
Swords Dance*
X-Scissor *
Brick Break


Exeggcute [Benedict] (Female)
Nature: Modest (+ to Special Attack, - from Attack)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Chlorophyll
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Ability 2: Harvest (DW)
Type:Innate
At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 1/6
MC:
0
DC:
1/5

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Solarbeam

Ancientpower
Giga Drain
Synthesis

Sunny Day
Telekinesis
Psychic
Light Screen


Darkslay will select his first Pokemon
C$4P will select his first Pokemon and actions
Darkslay will select actions
Reffing.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#2
All right, let's get this show on the road! This will be tough, but we can do this! I can feel the power of the earth...

Go, Mexican Typhoon!
 
#3
Darn it, DarkSlay! H\Why must you give your Scratchet such good egg moves and TMs?
I guess I will send out Rocky the Machop.

Use Dynamic Punch, Bulk Up, and Dynamic Punch. If he uses Taunt, replace Bulk Up with Brick Break.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#4
Okay Mexican Typhoon, he wants to play rough? It's time to show why we're the kings of strategy!

Quickly my little egg friend, use a maxed out Substitute (23 HP) to take minimum damage from that DynamicPunch while leaving the Substitute intact! DynamicPunch doesn't break the sub normally, so good for us! Then as it strengthens its muscles, go up and Yawn in its face! Maybe we can convince it to take a nap right after playtime. ^_^ Then let's go ahead and gamble Confuse Ray to see if we can keep this Substitute intact into the next round.

So:
Substitute (23 HP) -> Yawn -> Confuse Ray

(ps: As a side note, right before I finalized Scratchet, I chose Substitute over Protect. Guess who is a happy man right now? :D)
 
#5
After reading your actions, I got more pissed off than I have so far in ASB, and I wasn't sure at first if Scratchet could actually use a sub that big, and when I saw that it came out to 22.5, rounding to 23, I almost exploded. But after a few minutes, I had to admit those were some pretty amazing actions.

Also, my name is C$FP, not C$4P.
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#6
Darkslay vs. C$FP

Type: 2 V 2
Style: Singles
Recovers: 2 Recovery / 5 Chills
DQ: 2 Days Player / 3 Days Ref
no items
switch=KO
all abilities


Arena: The Daycare Playground

What a fun place to have a Pokemon battle! The old man and woman running the daycare have allowed us to spend an hour or two in their backyard to train Pokemon for our adventure. The playground is surrounded by a high fence so that Pokemon cannot escape the arena. It's a flat terrain made of grass that Pokemon can dig through, but seismic activity would crush the house, which the owners might get mad at us about! It's a small to medium sized arena - enough to house a few Pokemon, after all! Since it's a daycare, the daycare owners politely ask that we only use single stage evolving Pokemon (that means either the first of a line of two Pokemon or a line of three Pokemon). There is a small pond nearby that supplies a water source, but it's not big enough to provide multiple Surf attacks.

SUMMARY:
Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions).
Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.

DarkSlay: AO

Mexican Typhoon
HP: 90
Energy: 100
Speed: 46
Nature: Timid
Status: None
Boosts: None
Substitute (23 HP) ~ Yawn ~ Confuse Ray

C$FP: AO

Rocky
HP: 100
Energy: 100
Speed: 35
Nature: Adamant
Status: None
Boosts: None
DynamicPunch ~ Bulk Up ~ DynamicPunch

Round 1 Begin!

All the children dance and sing, and think of all their wonderful things,
and now it's time for something fun, another battle has just begun!
Both the trainers take their stand, with Mexican Typhoon the Scratchet on hand,
while elsewhere stands Rocky, a Machop most cocky.

The round for Mexican Typhoon bears fruit when the Pokemon makes a large Substitute (23HP).
Rocky swings a mighty DynamicPunch, but the Sub survives on its owner's hunch.
So Mexican Typhoon ends the action unphazed; it avoided the punch and isn't locked in a daze.

With a drawling Yawn, Mexican Typhoon makes it clear, this match is quite boring, excitement- it doesn't endear.
Rocky is confident and Bulks Up his muscle, now Rocky is ready for another tussle.

Mexican Typhoon generates an eerie light, and a Confuse Ray is sent into Rocky's sight.
Though blinkered, Rocky connects with a crunch, as it launches another mighty Dynamicpunch!
Mexican Typhoon is sent back with a reel. But it's just the Sub... well, that was surreal.
Rocky is feeling quite confused, when we start the next round you won't take a snooze!
(Though for Rocky that Yawn takes effect, its something his body cannot reject.)

End Round 1!

DarkSlay: AO

Mexican Typhoon
HP: 67
Energy: 68
Speed: 46
Nature: Timid
Status: None
Boosts: None

C$FP: AO

Rocky
HP: 100
Energy: 83
Speed: 35
Nature: Adamant
Status: Confused (2 Actions), Will Sleep after 1 Action.
Boosts: +1 Atk/Def​

Ref Notes:
Action 1:
Substitute is successful (-23HP, -19EN)
Dynamicpunch (22 Damage, -6EN), Substitute survives with 1HP.

Action 2:
Yawn is successful (-6EN, Machop will sleep in 3 turns).
Bulk Up is successful( +1 Atk/Def, -5EN).

Action 3:
Confuse Ray is successful (3 Action Confusion for Machop, - 7EN).
Machop rolls above 50 for a successful attack. Dynamicpunch (23 Damage (breaks Sub), -6EN).


DarkSlay moves next.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#7
All right, let's take a risk here. Confuse Ray should have a decent chance of striking, so let's hope it hits itself Mexican Typhoon!

Start off with a nice Fury Swipes in Rocky's face. That should at least put us on the market for some damage. Then Roost on the turn it falls asleep. Then hit it with another Fury Swipes!

IF IT WAKES UP ON TURN THREE
, then make a 25 HP Substitute!
 
#8
This round won't be very good, but maybe something will happen. Use Dynamic Punch, and if you wake up by the end of the round, use Dynamic Punch again. Who knows, maybe it will hit itself trying to roost, that would make me smile.

EDIT: I only just realized that Deck Knight decided that the sub didn't break immediately, disappointing me greatly. :(
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#9
Arena: The Daycare Playground

SUMMARY:
Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions).
Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.

DarkSlay: AO

Mexican Typhoon
HP: 67
Energy: 68
Speed: 46
Nature: Timid
Status: None
Boosts: None
Fury Swipes ~ Roost ~ Fury Swipes / Substitute (25 HP)

C$FP: AO

Rocky
HP: 100
Energy: 83
Speed: 35
Nature: Adamant
Status: Confused (2 Actions), Will Sleep after 1 Action.
Boosts: +1 Atk/Def
Dynamicpunch ~ zzzz ~ Dynamicpunch

Round 2 Begin!

Well that was fun opening verse. Now that the kiddies are satisfied, its time to get down to business. Mexican Typhoon opens with Fury Swipes, slashing Rocky a total of 3 times. Rocky, still locked in the grip of confusion throws a punch, but other-throws and ends up striking itself. Rocky comes to its senses just long enough to take a snooze. The sleep however will be temporary, as the Yawn causes only light sleep.

Mexican Typhoon takes its opportunity to Roost, restoring a large portion of the HP Rocky took from it earlier. Rocky sleeps blissfully in the meantime, but its light sleep comes to an end almost as soon as it began. Rocky hones its senses once more on Mexican Typhoon, who is happy to have had the breather.

Mexican Typhoon creates a larger Substitute this time than last, and finishes it just in time. Rocky's Dynamicpunch comes crashing into the Sub with explosive force, stripping it of an immense amount of HP. It still stands, and Mexican Typhoon looks on with relief. Still, all of these high-energy attacks are starting to take their toll, and Mexican Typhoon looks for a way to win the battle decisively. For its part, Rocky is refreshed from its nap and ready to continue.

End Round 2!

DarkSlay: AO

Mexican Typhoon
HP: 62
Energy: 33
Speed: 46
Nature: Timid
Status: Substitute (2 HP)
Boosts: None

C$FP: AO

Rocky
HP: 85
Energy: 75
Speed: 35
Nature: Adamant
Status: None
Boosts: None

Ref Notes:
Action 1:
Fury Swipes rolls 6/8, for 3 hits. (8 Damage, -3EN).
Machop rolls below 51, hitting itself in confusion (7 Damage to self, -2EN). It's Yawn roll is 1/3, for one action.

Action 2:
Roost is successful (+20 HP, -11EN).
Machop is sleeping (1 Action) Machop wakes up.

Action 3:
Substitute is successful (-25HP, -21EN, 25HP Substitute).
Dynamicpunch is successful (23 Damage, -6EN). Machops Atk/Def reset.


C$FP moves next.
 
#10
I thought substitutes could only go up to 25%, and 25% of 90 is 23. Anyway, there is really hardly any point for us to be boosting in this battle, Rocky, we should probably just go on the offensive.

Dynamic Punch, Brick Break, Dynamic Punch.
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#11
I thought substitutes could only go up to 25%, and 25% of 90 is 23. Anyway, there is really hardly any point for us to be boosting in this battle, Rocky, we should probably just go on the offensive.
It's 15-25 HP, the old verbiage used (flat) for that early period where I was still using HP as percentages. When I realized how stupid that was, not all of the attacks (there's 500+) got caught in the update. Thus why it's called a Data Audit Thread, not a Sent From the Heavens Thread. Anyway, 25% of 90 is 22.5, and if you followed in-game mechanics that'd make Subs a maximum of 22 HP anyway. Why? Because if you used 23 HP Substitutes 4 times, you'd lose 92 HP. 92 > 90.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#12
Unfortunately, while it looks like we're ahead in the count, we really can't do much to Machop. .-.

Confuse Ray -> Chill -> Fury Swipes
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#13
SUMMARY:
Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions).
Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.

DarkSlay: AO

Mexican Typhoon
HP: 62
Energy: 33
Speed: 46
Nature: Timid
Status: Substitute (2 HP)
Boosts: None
Confuse Ray ~ Chill ~ Fury Swipes

C$FP: AO

Rocky
HP: 85
Energy: 75
Speed: 35
Nature: Adamant
Status: None
Boosts: None
Dynamicpunch ~ Brick Break ~ Dynamicpunch

Round 3 Begin!

Mexican Typhoon continues playing coy and inflicts another Confuse Ray on Rocky. Rocky is severely confused again, and not liking it one bit. He strikes himself again, but the hit isn't quite hard enough to knock him out of confusion completely.

Mexican Typhoon prays for an intervention as it leaves itself open to Chill. Rocky continues his merciless assault against himself, and snaps out of confusion angrily. He glares at Mexican Typhoon, who laughs behind his Substitute.

Mexican Typhoon goes on the offensive again, in a furious assault of Fury Swipes that lands all 5 times. Rocky is knocked back, but finally pulls off a DynamicPunch that hits home. The Substitute is blasted to shreds, leaving Mexican Typhoon open again.

Rocky is incensed now, while Mexican Typhoon is enjoying its game of cat and mouse.

End Round 3!

DarkSlay: AO

Mexican Typhoon
HP: 62
Energy: 35
Speed: 46
Nature: Timid
Status: None
Boosts: None

C$FP: AO

Rocky
HP: 58
Energy: 63
Speed: 35
Nature: Adamant
Status: None
Boosts: None​

Ref Notes:

Action 1:
Confuse Ray inflicts Severe Confusion (3 actions) (-7EN)
Machop rolls 50, hitting itself in Confusion. (7 Damage to self, -3EN)

Action 2:
Chill is successful (+12 EN)
Machop rolls 31, hitting itself in Confusion. (7 damage to self, -3EN)

Action 3:
Fury Swipes rolls 8/8, for 5 hits. (13 Damage, -3EN)
Machop breaks Sub with Dynamicpunch (22 damage absorbed by Sub, -6EN)

HAX :(


DarkSlay is up.
 
#15
If confusion doesn't strike, this could be it, Rocky! Just keep your wits about you -- remember, Mexican Typhoon is your target, not yourself!

Dynamic Punch, Brick Break, Dynamic Punch
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#16
SUMMARY:
Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions).
Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.

DarkSlay: AO

Mexican Typhoon
HP: 62
Energy: 35
Speed: 46
Nature: Timid
Status: None
Boosts: None
Confuse Ray ~ Chill ~ Yawn

C$FP: AO

Rocky
HP: 58
Energy: 63
Speed: 35
Nature: Adamant
Status: None
Boosts: None
Dynamicpunch ~ Brick Break ~ Dynamicpunch

Round 4 Begin!

That tricky scamp Mexican Typhoon continues its trickery, launching Confuse Ray at Rocky. Rocky is finding all of this very trifling, but he is confident that another movie about him will be made, so he stands ready to take the strange beam of light again. Unfortunately for him, this time Mexican Typhoon's Confuse Ray is intense. Rocky attempts an attack and ends up striking himself again.

Hoping he is safe, Mexican Typhoon Chills to regain his energy. He is fortunate that Rocky is still bashing his head in confusion, but the repeated blows snap Rocky out of it. He glares at Mexican Typhoon and readies his next strike.

Mexican Typhoon begins a gaping Yawn that makes Rocky drowsy. in before Rocky delivers a crushing blow with a deftly aimed Dynamicpunch. This time, Mexican Typhoon's confusion is intense! Turnabout is fair play I suppose.

Even after four rounds of play the arena is basically pristine and untouched. The battlers on the other hand are weary.

End Round 4!

DarkSlay: AO

Mexican Typhoon
HP: 40
Energy: 34
Speed: 46
Nature: Timid
Status: Confused (4 Actions)
Boosts: None

C$FP: AO

Rocky
HP: 44
Energy: 51
Speed: 35
Nature: Adamant
Status: Yawned (will activate in 2 actions)
Boosts: None​

Ref Notes:
Action 1:
Confuse Ray rolled severity 3 for Intense Confusion. (-7EN)
Machop rolled 22, hitting itself in Confusion. (7 damage to self, -3EN)

Action 2:
Chill is successful (+12EN)
Machop rolled 50, hitting itself in Confusion. (7 damage to self, -3EN)

Action 3:
Yawn is successful (begins countdown). (-6EN)
Dynamicpunch rolled severity 3 for Intense Confusion (22 damage, -6EN)


C$FP is up.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#18
Thought I posted....

Okay Mexican Typhoon, I want you use a Substitute (15 HP) to try and reduce damage enough to last the round. Then use Rock Smash. If you are somehow alive by the third action, finish up with another Fury Swipes.
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#19
Right, I'm a bit late with this.



SUMMARY:
Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions).
Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.

DarkSlay: AO

Mexican Typhoon
HP: 40
Energy: 34
Speed: 46
Nature: Timid
Status: Confused (4 Actions)
Boosts: None
Substitute (15 HP) ~ Rock Smash ~ Fury Swipes

C$FP: AO

Rocky
HP: 44
Energy: 51
Speed: 35
Nature: Adamant
Status: Yawned (will activate in 2 actions)
Boosts: None
DynamicPunch ~ Brick Break ~ DynamicPunch

Round 5 Begin!

Mexican Typhoon begins the round in a state of confusion, and as he attempts to create a Substitute he falters, damaging himself in confusion. With the shoe on the other foot, Rocky smirks gleefully as he launches another DynamicPunch at Mexican Typhoon, striking for heavy damage.

Mexican Typhoon recoils from the blow, but still confused it then attempts a Rock Smash. The shattering attack hits home, and the force lowers Rocky's Defense. Rocky retaliates with Brick Break, and the force finally overwhelms Mexican Typhoon, who can take no more. As the round ends, Machop goes to sleep... but having been asleep before, it quickly comes to its senses.

End Round 5!

DarkSlay: XO

Mexican Typhoon
HP: KO
Energy: KO
Speed: 46
Nature: Timid
Status: None
Boosts: None

C$FP: AO

Rocky
HP: 37
Energy: 36
Speed: 35
Nature: Adamant
Status: None
Boosts: Def -1

Ref Notes:
Ref Notes:

Action 1:
Scratchet rolls 46, hitting self in confusion. (3 damage to self, -3EN)
DynamicPunch is successful (22 damage, -10 EN [consecutive use])

Action 2:
Scracthet rolls 75, Rock Smash is successful, and rolls 6 for Def drop (7 damage, -2EN)
Brick Break is successful. (19 damage, KO Scratchet, -5 EN)
Yawn rolls severity 1 for 1 action, but as this is the second time Machop is put to sleep, the counter rolls to 0 and Machop wakes up.)


Machop gets One KO Counter.

DarkSlay sends next mon and actions.
C$FP sends actions.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#21
Go, Gatorade!

Quick, use Waterfall, then Ice Punch, followed by another Waterfall.

IF (Machop uses DynamicPunch), THEN (use Dig).
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#23

SUMMARY:
Only first stage Pokemon (that means only the first of a line of two or the first of a line of three, not no evolutions).
Dig is allowed. Earthquake / Earth Power / Magnitude are disallowed. Surf is limited.

DarkSlay: XA

Gatorade
HP: 90
Energy: 100
Speed: 43
Nature: Adamant
Status: None
Boosts: None
Waterfall ~ Ice Punch ~ Dig


C$FP: AO

Rocky
HP: 37
Energy: 36
Speed: 35
Nature: Adamant
Status: None
Boosts: Def -1
Low Sweep ~ Brick Break ~ DynamicPunch

Round 6 Begin!

DarkSlay sends out a fresh Pokemon with the refreshing name Gatorade. Hopefully he will quench our thirst for battle. Rocky stands by, tired but ready to keep going.

Gatorade begins its assault with a quick rush of water and a heavy charge, battering Rocky with Waterfall. Rocky takes the assault in stride, and responds by tripping up Gatorade with a Low Sweep. The sudden drop causes Gatorade some pain in its legs, and its speed is lowered.

Rocky takes the initiative from there, striking Gatorade with Brick Break. Gatorade glares back and strikes with Ice Punch, and both Pokemon stand in proximity.

Totodile attempts to escape Rocky with Dig, but in such close range and with lower speed, Rocky's deftly aimed DynamicPunch strikes home leaves Gatorade mildly confused. Gatorade manages to execute the Dig in the end, and, weakened from its earlier encounter with Mexican Typhoon, Rocky goes down for the count. Gatorade comes to its senses.

End Round 6!

DarkSlay: XA

Gatorade
HP: 52
Energy: 83
Speed: 28 (43 * 2/3)
Nature: Adamant
Status: None
Boosts: -1 Spe


C$FP: XO

Rocky
HP: KO
Energy: KO
Speed: 35
Nature: Adamant
Status: None
Boosts: None​

Ref Notes:
Action 1:
Waterfall is successful (15 Damage, -5EN), 37 on flinch (fail)
Low Sweep is successful (10 Damage, -4EN)

Action 2:

Brick Break is successful (13 Damage, -5EN)
Ice Punch is successful (13 damage, -6EN) 38 on freeze (fail)

Action 3:
Dynamicpunch is successful (15 Damage, -6EN) Severity confusion: 1 (2 actions)
Dig Successful (confusion roll 68) (12 Damage (KO), -6EN)


Totodile gets 1 KO Counter.

C$FP sends next mon and attacks.
DarkSlay sends attacks
 
#24
Totodile should be confused the first action, right? It doesn't make a big difference, but I was just wondering. Go, Benedict the Exeggcute! It looks like we pretty much have this, but DarkSlay is a sly one! Start off with a Psychic before he can do anything. Then use Solarbeam, which should leave just enough health for another Psychic to finish off Gatorade.

Psychic, Solarbeam, Psychic
IF Totodile uses Dig on the second action, THEN use Sunny Day the second action and Solarbeam the third action.

Alright, thanks for the clarification, the confusion mechanics confuse me a bit. :)
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#25
Since Totodile moved after Dynamicpunch and its counter was set to two actions, its counter is down to 1. The confusion counter clicks down before the Pokemon takes its action, so Totodile will snap out of confusion the first action of the next round.
 
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