1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Hillbilly Hareless, waterwarrior vs King Serperior

Discussion in 'ASB' started by akela, Jan 27, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    Battle Rules (open)

    6v6
    Doubles
    NFE/LC [I'll only use NFEs] (25 moves max....though none of mine have even 20 yet....)
    All Abilities
    All Items
    2/5 Recovers/Chills
    1 sub per mon


    Arena (open)

    Arena: Underground Daycare Center
    Field Type: Neutral
    Complexity: Simple
    Format: All
    An untold secret about the Daycare Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

    Pokemon belonging to two (2) egg groups gain the following effects:
    Monster Group: Increases this pokemon's accuracy by a flat 10%.
    Water 1 Group: Increases the effect chance of all moves by 200% (x2).
    Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.
    Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
    Field Group: This pokemon's STAB becomes five (5) instead of three (3).
    Fairy Group: Attraction is inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.
    Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.
    Water 3 Group: At the end of each round, there is a 50% chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
    Mineral Group: All super effective attacks against this pokemon are reduced by 3 BAP. All regular damage attacks against this pokemon are reduced by 2 BAP. All not very effective attacks against this pokemon are reduced by 1 BAP.
    Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat 5% boost in evasion.
    Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a 50% (x1.5) boost in weather to speed.
    Dragon Group: EN use is decreased by 10% (x0.1).**
    Human-Like: Increase the end damage of "Punch", "Kick", and "Chop" moves by three (3) damage.*

    Pokemon belonging to one (1) egg group gain the following effects:
    Monster Group: Increases this pokemon's accuracy by a flat 15%.
    Water 1 Group: Increases the effect chance of all moves by 200% (x2). Increases the effect chance of combo moves by 250% (x2.5)
    Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.
    Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
    Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
    Fairy Group: Attraction is inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts four (4) rounds.
    Grass Group: The pokemon heal thirty percent (x0.3) of damage inflicted to opposing pokemon with STAB moves.
    Water 3 Group: At the end of each round, there is a 50% chance of boosting ATK, DEF, SPA, or SPD two (2) stages.
    Mineral Group: All super effective attacks against this pokemon are reduced by 4 BAP. All regular damage attacks against this pokemon are reduced by 3 BAP. All not very effective attacks against this pokemon are reduced by 2 BAP.
    Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat 10% boost in evasion.
    Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a 50% (x1.5) boost to speed.
    Dragon Group: EN use is decreased by 20% (x0.2).***
    Human-Like: Increase the end damage of "Punch", "Kick", and "Chop" moves by five (5) damage.
    Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
    Undiscovered Group: This Pokemon's uniqueness has make it hardy and tough. It gains a flat 25 more HP.

    *Note: End Damage means the damage is calculated normally. Then, add 3 or 5 on to that damage to get the final damage.
    **For simple calculation, multiply the base EN by 0.9.
    ***For simple calculation, multiply the base EN by 0.8.


    Referee Cheat Sheet (open)

    Dragonair [M]
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Water 1 Group: Increases the effect chance of all moves by 200% (x2).
    Dragon Group: EN use is decreased by 10% (x0.1).
    HP: 100
    Atk: 4.5 [6]
    Def: 4.5
    SpA: 6
    SpD: 4.5
    Spe: 61
    Size Class: 3
    Weight Class: 2
    +10 ACC to all attacks targetting this pokemon
    +2 STAB

    Snorunt [F]
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
    Fairy Group: Attraction is inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.
    Mineral Group: All super effective attacks against this pokemon are reduced by 3 BAP. All regular damage attacks against this pokemon are reduced by 2 BAP. All not very effective attacks against this pokemon are reduced by 1 BAP.
    HP: 90
    Atk: 1.5
    Def: 3
    SpA: 4.5
    SpD: 3
    Spe: 50
    Size Class: 1
    Weight Class: 2
    +4 End Damage to Ice

    Eevee [M]
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2)
    Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
    HP: 90
    Atk: 1.5 [3]
    Def: 3
    SpA: 3
    SpD: 6 [7.5]
    Spe: 55
    Size Class: 1
    Weight Class: 1

    Misdreavus [F]
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat 10% boost in evasion.
    HP: 90
    Atk: 1.5
    Def: 3
    SpA: 6
    SpD: 4.5
    Spe: 85
    Size Class: 1
    Weight Class: 1

    Bolderdash [X]
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW ability- UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Undiscovered Group: This Pokemon's uniqueness has make it hardy and tough. It gains a flat 25 more HP.
    HP: 90
    Atk: 1.5
    Def: 3
    SpA: 7.5
    SpD: 3
    Spe: 110
    Size Class: 1
    Weight Class: 3

    Onix [M]
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Mineral Group: All super effective attacks against this pokemon are reduced by 4 BAP. All regular damage attacks against this pokemon are reduced by 3 BAP. All not very effective attacks against this pokemon are reduced by 2 BAP.
    HP: 90
    Atk: 4.5
    Def: 9
    SpA: 1.5
    SpD: 3
    Spe: 70
    Size Class: 7
    Weight Class: 6

    Zweilous [M]
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Dragon Group: EN use is decreased by 20% (x0.2).***
    HP: 100
    Atk: 6
    Def: 4.5
    SpA: 4.5
    SpD: 3
    Spe: 58
    Size Class: 3
    Weight Class: 3

    Pupitar [M]
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Monster Group: Increases this pokemon's accuracy by a flat 15%.
    HP: 100
    Atk: 4.5
    Def: 4.5
    SpA: 6
    SpD: 4.5
    Spe: 44
    Size Class: 3
    Weight Class: 5
    +10 ACC to all attacks targetting this pokemon
    Raises the critical hit stage of the Pokemon by one (1) and the Pokemon has a 20% chance of moving first each action.

    Servine [M]
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Field Group: This pokemon's STAB becomes five (5) instead of three (3).
    Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.
    HP: 90
    Atk: 3
    Def: 4.5 [7.5]
    SpA: 3
    SpD: 3 [4.5]
    Spe: 96
    Size Class: 2
    Weight Class: 2
    +16 ACC to all attacks

    Kadabra [M]
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Human-Like: Increase the end damage of "Punch", "Kick", and "Chop" moves by five (5) damage.
    HP: 90
    Atk: 3
    Def: 4.5
    SpA: 7.5 [9]
    SpD: 4.5 [6]
    Spe: 91
    Size Class: 2
    Weight Class: 3
    +10 ACC to all attacks targetting this pokemon

    Togetic [F]
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
    Fairy Group: Attraction is inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.
    HP: 90
    Atk: 3
    Def: 4.5
    SpA: 6
    SpD: 4.5
    Spe: 40
    Size Class: 1
    Weight Class: 1
    +2 to SE Attack

    Vigoroth [M]
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
    HP: 100
    Atk: 6
    Def: 4.5
    SpA: 1.5
    SpD: 3
    Spe: 90
    Size Class: 3
    Weight Class: 3

    Items:
    Expert Belt: Super Effective moves + 2 BAP


    waterwarrior's Pokemon
    Alduin the Dragonair (open)

    [​IMG]
    Dratini (Alduin) Male
    Nature: Quiet (+SpA, -Spe, -10% evasion)
    Type: Dragon
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW ability, LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 61 (70/1.15) (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks: (17/ 116 total moves)
    Physical:
    Aqua Tail
    Dragon Rush
    Dragon Tail
    ExtremeSpeed
    Outrage
    Slam
    Waterfall
    Wrap

    Special:
    Dragon Rage
    Hyper Beam
    Twister

    Status:
    Agility
    Dragon Dance
    Leer
    Safeguard
    Thunder Wave
    Toxic

    Wispmother the Snorunt (open)


    [​IMG]
    Snorunt (Wispmonther) Female
    Nature: Modest (+SpA, -Atk)
    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
    Moody: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    EC: 0/5

    Attacks: (13 total)
    Physical:
    Bide
    Bite
    Headbutt

    Special:
    Blizzard
    Ice Beam
    Icy Wind
    Powder Snow
    Shadow Ball

    Status:

    Disable
    Double Team
    Leer
    Protect
    Spikes

    White Wolfos the Eevee (open)

    [​IMG]
    Eevee (White Wolfos) Male
    Nature: Calm (+SpD, -Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2)
    Anticipation (DW Ability- LOCKED): (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 0
    DC: 0/5

    Attacks: (15 total)
    Physical:
    Bite
    Covet
    Quick Attack
    Tackle
    Take Down

    Special:
    Shadow Ball

    Status:
    Endure
    Growl
    Helping Hand
    Protect
    Sand-Attack
    Substitute
    Tail Whip
    Wish
    Yawn

    Raven the Misdreavus (open)

    [​IMG]
    Misdreavus (Raven) Female
    Nature: Modest (+SpA, - Def)
    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks: (13 total)
    Physical:
    Astonish

    Special:
    Hex
    Shadow Ball
    Thunderbolt
    Psychic
    Psywave

    Status:
    Confuse Ray
    Destiny Bond
    Growl
    Imprison
    Mean Look
    Nasty Plot
    Spite

    Turret the Bolderdash (open)


    [​IMG]
    Bolderdash (Turret) - (Sprite made by Ziposaki)
    Nature: Modest
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW ability- UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks: (16 total)
    Physical:
    Rollout
    Rock Blast
    Tackle

    Special:
    Ancientpower
    Earth Power
    Energy Ball
    Heat Wave
    Mud Shot
    Paleo Wave
    Power Gem
    Shadow Ball
    Vacuum Wave

    Status:
    Accupressure
    Defense Curl
    Disable
    Substitute

    Shi Huangdi the Onix (open)

    [​IMG]
    Onix (Shi Haungdi) Male
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Rock/Ground
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Weak Armor (DW ability- LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 3/6
    MC: 2
    DC: 2/5

    Attacks: (19/ 87 total moves)
    Physical:
    Bind
    Double-Edge
    Earthquake
    Flail
    Heavy Slam
    Iron Tail
    Rage
    Rock Tomb
    Rock Throw
    Smack Down
    Stone Edge
    Tackle

    Special:

    Status:
    Harden
    Mud Sport
    Protect
    Sandstorm
    Screech
    Stealth Rock
    Taunt



    King Serperior's Pokemon
    Blue-Eyes the Zweilous (open)

    [​IMG]
    Zweilous [Blue-Eyes] (Male)
    Nature: Naughty (+Atk, -Sp.Def)

    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 7/9
    MC: 15
    DC: N/A
    KOC: 0

    Attacks:
    1). Tackle
    2). Dragon Rage
    3). Focus Energy
    4). Bite
    5). Headbutt
    6). Dragonbreath
    7). Roar
    8). Crunch
    9). Earth Power
    10). Dark Pulse
    11). Head Smash
    12). Protect
    13). Substitute
    14). Thunder Wave

    Greymon the Pupitar (open)

    [​IMG]
    Pupitar [Greymon] (Male)
    Quiet (-Speed, +Sp.Atk)

    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin (DW) (Locked): (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 51 -> 44 (-15% Speed, -10 evasion)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 5/9
    DC: 4/5
    MC: 13
    KOC: 0

    Moves:
    1). Bite
    2). Leer
    3). Sandstorm
    4). Screech
    5). Chip Away
    6). Rock Slide
    7). Scary Face
    8). Curse
    9). Iron Head
    10). Pursuit
    11). Protect
    12). Earthquake
    13). Double Team

    KS the Servine (open)

    [​IMG]
    Servine [KS] (Male)
    Naive (+15% Speed, +17ACC, -1 SP.Def)

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary(DW-Locked): (Can be Enabled)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 96 (+16% Acc)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/9
    DC: 4/5
    MC: 8
    KOC: 0

    Moves:
    1). Tackle
    2). Leer
    3). Vine Whip
    4). Wrap
    5). Growth
    6). Leaf Tornado
    7). Leech Seed
    8). Mega Drain
    9). Slam
    10). Glare
    11). Mirror Coat
    12). Pursuit
    13). Protect
    14). Double Team
    15). Substitute

    Darth Plagueis the Kadabra (open)

    [​IMG]
    Kadabra [Darth Plagueis] (Male)
    Nature: Relaxed (+Def, -10 Evasion, -15% Speed)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard: (innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 91 (-15% Speed, -10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 5/9
    MC: 7
    DC: 3/5
    KOC: 0

    Moves:
    1). Teleport
    2). Encore
    3). Guard Split
    4). Ice Punch
    5). Psyshock
    6). Shadow Ball
    7). Energy Ball
    8). Kinesis
    9). Confusion
    10). Disable
    11). Miracle Eye
    12). Ally Switch
    13). Psychic

    Darth Zannah the Togetic (open)

    [​IMG]
    Togetic [Darth Zannah] (Female)
    Rash (+1 SpA, -1 SpD)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 3 (-1)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 5/9
    MC: 2
    DC: 3/5
    KOC: 0

    Moves:
    1). Growl
    2). Charm
    3). Metronome
    4). Sweet Kiss
    5). Encore
    6). Yawn
    7). Ancientpower
    8). Follow Me
    9). Bestow
    10). Roost
    11). Wish
    12). Nasty Plot
    13). Extrasensory
    14). Morning Sun
    15). Flamethrower
    16). Shadow Ball
    17). Protect

    El Gigante the Vigoroth (open)

    [​IMG]
    Vigoroth [El Gigante] (Male)
    Nature: Adamant (+Attack, -Sp.Atk)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 4 (+Atk)
    Def: Rank 3
    SpA: Rank 1 (-Sp.Atk)
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 13
    DC: N/A
    KOC: 1

    Moves:
    1). Scratch
    2). Yawn
    3). Encore
    4). Slack Off
    5). Faint Attack
    6). Amnesia
    7). Counter
    8). Focus Energy
    9). Uproar
    10). Fury Swipes
    11). Endure
    12). Hammer Arm
    13). Body Slam
    14). Sleep Talk
    15). Rest
    16). Rock Slide
    17). Protect



    Bench:

    [​IMG]
    Dratini
    100|100

    [​IMG]
    Snorunt
    90|100

    [​IMG]
    Eevee
    90|100

    [​IMG]
    Misdreavus
    90|100

    [​IMG]
    Bolderdash
    90|100

    [​IMG]
    Onix
    90|100



    [​IMG]
    Zweilous
    100|100

    [​IMG]
    Pupitar
    100|100

    [​IMG]
    Servine
    90|100

    [​IMG]
    Kadabra
    90|100

    [​IMG]
    Togetic
    90|100

    [​IMG]
    Vigoroth
    100|100

    Active:






    Orders:
    1) King Serperior sends out pokemon and equips.
    2) waterwarrior sends out pokemon, equips, and orders.
    3) King Serperior orders.
    4) I spend 6 hours keeping this straight and reffing.
  2. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Hmm....interesting competition. WW, let's go!"

    Kadabra @ Link Cable
    Vigoroth @ Amulet Coin
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    Before we begin, would you mind if we make this Switch = OK, since neither of us specified?

    Anyways, interesting competition indeed... Well then, no time to dawdle! We may not be selecting the best choices here, but Raven @ Expert Belt and Shi Haungdi @ Amulet Coin, come out and set the stage for this battle! We're facing some fierce competition right off the bat, but let's see how much they can really do!

    Raven: Shadow Ball (Kadabra) -> Confuse Ray (Kadabra) -> Shadow Ball (Kadabra)
    If Ally Switch A1 or A3, change that action to Shadow Ball (Vigoroth)

    Shi Huangdi: Stealth Rock -> Earthquake -> Double-Edge (Vigoroth)
    If Counter A2 or A3, change that action to Stone Edge (Kadabra) the first time and Double-Edge (Kadabra) the second

    I know there are quite a few ways you can screw me up here, but let's hope none of them are too disastrous...
  4. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Switch = OK is fine by me."

    Kadabra: Teleport (Evasive) ~ Disable (Shadow Ball; Raven) ~ Shadow Ball (Raven)
    Vigoroth: Faint Attack (Raven) ~ Encore (Onix) ~ Faint Attack (Raven)
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Bench (open)


    [​IMG]
    Dratini
    100|100

    [​IMG]
    Snorunt
    90|100

    [​IMG]
    Eevee
    90|100

    [​IMG]
    Bolderdash
    90|100


    [​IMG]
    Zweilous
    100|100

    [​IMG]
    Pupitar
    100|100

    [​IMG]
    Servine
    90|100

    [​IMG]
    Togetic
    90|100


    Active:

    [​IMG]
    Misdreavus
    90|100

    [​IMG]
    Onix
    90|100

    [​IMG]
    Kadabra
    90|100

    [​IMG]
    Vigoroth
    100|100

    Ingredients:
    Both competitors agreed, it is an interesting competition. Kadabra opened the events with an Evasive Teleport while Vigoroth's Faint Attack nailed Misdreavus. I am going to guess Misdreavus was knocked for a loop, as it tried to unleash a Shadow Ball upon Kadabra. Onix speckled the corners of the Daycare with Stealth Rocks. Unfortunately, this pissed off the Daycare owner since it scratched an egg. Kadabra and Vigoroth followed things up by Disabl(e)ing Misdreavus's Shadow Ball and Encor(e)ing Onix's Stealth Rock. Misdreavus gained some revenge, confusing Kadabra with Confuse Ray. Onix spent the rest of the round trying to stack rocks like building blocks. Kadabra hurt itself in confusion. I guess having a high IQ doesn't stop one from being confused and doing foolish things. Misdreavus tried to use its Shadow Ball, forgetting that it forgot how to use it. Vigoroth used another Faint Attack on Misdreavus, and Onix stared at its amazing Stealth Rock castle, wondering why the heck it built a castle.

    What will happen next? Hopefully nothing too complicated.
    Battle Calculations (open)

    Action 1
    Kadabra's Teleport
    EN Check: 7 - 1 = 6

    Vigoroth's Faint Attack on Misdreavus
    Crit Check (625): 7344 (NO)
    Damage: (6 + 6 - 3) * 1.5 = 13.5
    EN Check: 4

    Misdreavus's Shadow Ball on Kadabra (MISS)
    EN Check: 6 - 1 = 5

    Onix's Stealth Rock
    EN Check: 12 - 1 = 11

    Action 2
    Kadabra's Disable on Misdreavus's Shadow Ball
    Accuracy Check (9000): 2818 (HIT)
    EN Check: 7

    Vigoroth's Encore on Onix
    EN Check: 10 - 1 = 9

    Misdreavus's Confuse Ray on Kadabra
    Confusion Level (<3333, 3333<>6666, 6666<): 9791 (Intense Confusion)
    EN Check: 5 - 1 = 4

    Onix's Stealth Rock
    EN Check: 12 - 1 = 11

    Action 3
    Confusion Check (5000): 29 (Confused)
    Kadabra hurt itself in its confusion
    -4 HP, -3 EN

    Vigoroth's Faint Attack on Misdreavus
    Crit Check (625): 3868 (NO)
    Damage: (6 + 6 - 3) * 1.5 = 13.5
    EN Check: 4

    Misdreavus attempts to use its disabled Shadow Ball.

    Onix's Stealth Rock
    EN Check: 12 - 1 = 11


    Stat Calculations (open)

    Misdreavus
    90 - (13.5 + 13.5) = 73
    EN: 100 - (4 + 5) = 91

    Onix
    HP: 90
    EN: 100 - (11 + 11 + 11) = 67

    Kadabra
    HP: 90 - 4 = 86
    EN: 100 - (6 + 7 + 3) = 84
    Status: Confused for 3 more actions

    Vigoroth
    HP: 100
    EN: 100 - (4 + 4 + 9) = 83



    [​IMG]
    Misdreavus
    73|91
    Status: Shadow Ball Disabled for 4 more actions

    [​IMG]
    Onix
    90|67

    [​IMG]
    Kadabra
    86|84
    Status: Confused for 3 more actions

    [​IMG]
    Vigoroth
    100|83​

    Field: Stealth Rock

    Orders:
    1) KS
    2) ww
    3) Ref
  6. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Okay, we have rocks on the field and no way to remove them. However, all is not lost."

    Kadabra: Shadow Ball ~ Psyshock ~ Shadow Ball (Raven)
    Sub: If Raven Imprisons Shadow Ball, change all actions to: Psyshock (Raven)~ Energy Ball (Onix) ~ Psyshock (Raven)

    Vigoroth: Yawn (Onix) ~ Focus Energy ~ Faint Attack (Raven)
    Sub: If Taunted, change all actions to: Faint Attack (Raven) ~ Hammer Arm (Onix) ~ Faint Attack (Raven)
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    Uuuuuuuhh... Shiit. So much shit. /me thinks about ways to get out... and can't really think of anything

    STOP BEING SUCH A FRESHMON, RAVEN.

    Raven: Confuse Ray (Vigoroth) -> Hex (Kadabra) -> Thunderbolt (Kadabra)

    Shi: Double-Edge (Kadabra) -> Stone Edge (Kadabra) -> Double-Edge (Kadabra)
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    [​IMG]
    Misdreavus
    73|91
    Status: Shadow Ball Disabled for 4 more actions

    [​IMG]
    Onix
    90|67

    [​IMG]
    Kadabra
    86|84
    Status: Confused for 3 more actions

    [​IMG]
    Vigoroth
    100|83​

    Ingredients:
    Battle Calculations (open)

    Action 1
    Vigoroth's Yawn on Onix
    EN Check: 7 - 1 = 6

    Kadabra's Shadow Ball on Misdreavus
    Confusion Check (5000): 6795 (NO)
    Accuracy Check (9000): 5650 (HIT)
    Crit Check (625): 459 (YES)
    Effect Check (2000): 2228 (NO)
    Damage: (8 + 3 + 9 - 4.5) * 1.5 = 23.5
    EN Check: 6

    Misdreavus's Confuse Ray on Vigoroth
    EN Check: 5 - 1 = 4

    Onix's Double-Edge on Kadabra
    Crit Check (625): 588 (YES)
    Damage: (10 + 6/1.5 + 3 + 4.5 - 4.5) = 17
    EN Check: 6 + 6/2.5 = 8.4

    Action 2
    Vigoroth's Focus Energy
    Confusion Check (5000): 6942 (NO)
    EN Check: 12 - 1 = 11

    Confusion Check (5000): 1049 (Confused)
    Kadabra hurt itself in its confusion
    -4 HP, -3 EN

    Misdreavus's Hex on Kadabra
    Crit Check (625): 78 (CRIT)
    Damage: (5 + 2 + 6 + 3 + 3 - 6) * 1.5 = 19.5
    EN Check: 7 - 1 = 6

    Onix's Stone Edge on Kadabra
    Accuracy Check (8000): 9542 (MISS)
    EN Check: 7 - 1 = 6

    Action 3
    Vigoroth's Faint Attack on Misdreavus
    Confusion Check (5000): 9603 (NO)
    Damage: (6 + 6 + 3 + 3 - 3) * 1.5 = 22.5
    EN: 4

    Kadabra's Shadow Ball on Misdreavus
    Confusion Check (5000): 9280 (NO)
    Accuracy Check (9000): 8893 (HIT)
    Crit Check (625): 559 (YES)
    Effect Check (2000): 4402 (NO)
    Damage: (8 + 3 + 9 - 4.5) * 1.5 = 23.5
    EN Check: 6

    Misdreavus's Thunderbolt on Kadabra
    Crit Check (625): 8322 (NO)
    Effect Check (1000): 7175 (NO)
    Damage: (10 + 6 - 6) = 10
    EN Check: 7

    Onix's Double-Edge on Kadabra
    Crit Check (625): 3 (YES)
    Damage: (10 + 6/1.5 + 3 + 4.5 - 4.5) = 17
    EN Check: 6 + 6/2.5 = 8.4



    Stat Calculations (open)

    Misdreavus
    HP: 73 - (23.5 + 22.5 + 23.5) = 3.5 rounded to 3
    EN: 91 - (7 + 6 + 4) = 74
    Status: Shadow Ball Disabled for 1 more action

    Onix
    HP: 90
    EN: 67 - (8.4 + 6 + 8.4) = 44.2 rounded to 44

    Kadabra
    HP: 86 - (4 + 19.5 + 10 + 17 + 17) = 18.5 rounded to 18
    EN: 84 - (6 + 3 + 6) = 69

    Vigoroth
    HP: 100
    EN: 83 - (6 + 11 + 4) = 62
    Status: All crits for 5 more actions
    Confused for 2 more Actions



    [​IMG]
    Misdreavus
    3|74
    Status: Shadow Ball Disabled for 1 more action

    [​IMG]
    Onix
    90|44
    Status: Drowsy

    [​IMG]
    Kadabra
    18|69

    [​IMG]
    Vigoroth
    100|62
    Status: All crits for 5 more actions
    Confused for 2 more actions

    Field: Stealth Rock

    Orders:
    waterwarrior
    king serperior
    I ref
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    -The only Pokemon immune to Confuse Ray are Pokemon that can not be confused, so that entire thing should be redone
    -Yawn was also done incorrectly. Yawn causes the Pokemon to fall asleep at the end of A1 of the next round. I have no idea where you got the beginning of the next action from @_@
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    Well, we're still in a ridiculously rough spot, but maybe we can get ourselves out of it...

    Shi Huangdi -> Alduin @ Rare Candy

    Care to counter-switch?
  11. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Counter-Switch, Denied."
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    Oh hey, I should probably order now.

    Alduin: ExtremeSpeed + ExtremeSpeed (Kadabra) -> cooldown (ExtremeSpeed Kadabra) -> Dragon Rush (Vigoroth)
    If Vigoroth uses Counter A3, change that action to Toxic (Vigoroth)

    Raven: Destiny Bond (Vigoroth) -> Thunderbolt (Vigoroth) -> Psychic (Vigoroth)
    If Vigoroth uses a successful P/E move without transfer A1, change that action to Thunderbolt and push actions back

    Let's see what you do about this!
  13. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Okay, so you are depending on Hax?"

    Kadabra: Psyshock (Dragonair) ~ Psychic (Dragonair) ~ Psyshock (Dragonair)

    Vigoroth: Faint Attack (Raven) ~ Body Slam (Dragonair) ~ Fury Swipes (Dragonair)
    Sub: If, A1, you are hit yourself in your confusion, use Encore A2 on Raven and push back.

    KO: If Raven faints, target Dragonair.
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Bench:

    [​IMG]
    Snorunt
    90|100

    [​IMG]
    Eevee
    90|100

    [​IMG]
    Bolderdash
    90|100

    [​IMG]
    Onix
    90|59
    Status:



    [​IMG]
    Zweilous
    100|100

    [​IMG]
    Pupitar
    100|100

    [​IMG]
    Servine
    90|100

    [​IMG]
    Togetic
    90|100

    Active:

    [​IMG]
    Misdreavus
    3|74
    Status: Shadow Ball Disabled for 1 more action

    [​IMG]
    Dragonair
    100|100

    [​IMG]
    Kadabra
    18|69

    [​IMG]
    Vigoroth
    100|62
    Status: All crits for 5 more actions
    Confused for 2 more actions

    Ingredients:

    Battle Calculations (open)

    Action 1
    Dragonair's ExtremeSpeed*2 on Kadabra
    Crit Check (625): 739 (NO)
    Damage: (8 * 2.25 + 6 - 4.5) = 19.5
    EN Check: (6 * 0.9 + (6 * 0.9 + 4)) * 1.75 = 25.9

    Vigoroth's Faint Attack on Misdreavus
    Confusion Check (5000): 7108 (NO)
    Damage: (6 + 6 + 3 + 3 - 3) * 1.5 = 22.5
    EN: 4 + 4 = 8

    Action 2
    Vigoroth's Body Slam on Dragonair
    Confusion Check (5000): 5045 (NO)
    Effect Check (3000): 6445 (NO)
    Damage: (7 + 3/2.5 + 7 + 6 + 3 - 4.5) = 20.5
    EN Check: 5 + 3/3 - 1 = 5

    Dragonair cools down

    Action 3
    Vigoroth's Fury Swipes on Dragonair
    Accuracy Check (8000): 2428 (HIT)
    3 Hit Check (3750): 3231 (HIT)
    4 Hit Check (1250): 18 (HIT)
    5 Hit Check (1250): 896 (HIT)
    Damage: (2 * 5 + 1 * 5 + 7 + 6 + 3 - 4.5) = 26.5
    EN Check: 4 - 1 = 3

    Dragonair's Dragon Rush on Vigoroth
    Accuracy Check (7500): 9816 (MISS)
    EN Check: 7 * 0.9 - 1 = 5.3


    Stat Calculations (open)

    Misdreavus
    HP: 3 - 22.5 = -19.5 rounded to -20
    EN: 74
    Status: KO

    Dragonair
    HP: 100 - (20.5 + 26.5) = 53
    EN: 100 - (25.9 + 5.3) = 68.8 rounded to 70
    Status: 1 KOC

    Kadabra
    HP: 18 - 19.5 = -1.5 rounded to -2
    EN: 69
    Status: KO

    Vigoroth
    HP: 100
    EN: 62 - (3 + 5 + 8) = 46
    Status: All crits for 2 more actions
    1 KOC



    [​IMG]
    Misdreavus
    -20|74
    Status: KO

    [​IMG]
    Dragonair
    53|70
    Status: 1 KOC

    [​IMG]
    Kadabra
    -2|69
    Status: KO

    [​IMG]
    Vigoroth
    100|46
    Status: All crits for 2 more actions
    1 KOC

    Orders:
    You point out errors
    Switching Phase (Waterwarrior then KS)
    KS Orders
    Waterwarrior orders
    I ref
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    ARE YOU SHITTING ME?! >.<
    RAGE RAGE RAGE RAGE RAAAAAAAAAAAAAAAAAGGGEEE!!

    Oy... Shi Huangdi, now that you're not drowsy anymore, get yourself back out there!
  16. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "I will be sending out KS the Servine @ Evolite."

    Vigoroth: Hammer Arm ~ Body Slam ~ Chill (All Dragonair)
    Sub: If P/E move is used by Dragonair, use Chill that action and push back.
    Servine: Leaf Tornado ~ Vine Whip ~ Leaf Tornado (All Onix)
    Sub: If Dragonair uses Thunder Wave on Servine, use Magic Coat that action (Once) and push back.
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    Yeah I totally didn't think I ordered already on anything >.>

    Anyways, saying as Sturdy and the Egg group boost cancel out STAB, Shi is pretty good for this round. Yippee! Unfortunately, Vigoroth getting an instant +10 DMG on all Normal-type attacks is quite frankly major BS -.-

    Shi Huangdi: Stone Edge -> Double-Edge -> Stone Edge (all Servine)

    Alduin: Dragon Rush (Vigoroth) -> Agility (evasive) -> Dragon Tail (Vigoroth)

    Let's hope this works...
  18. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Bench:

    [​IMG]
    Misdreavus
    -20|74
    Status: KO

    [​IMG]
    Snorunt
    90|100

    [​IMG]
    Eevee
    90|100

    [​IMG]
    Bolderdash
    90|100


    [​IMG]
    Kadabra
    -2|69
    Status: KO

    [​IMG]
    Zweilous
    100|100

    [​IMG]
    Pupitar
    100|100

    [​IMG]
    Togetic
    90|100

    Active:

    [​IMG]
    Onix
    90|44
    Status:

    [​IMG]
    Dragonair
    53|70
    Status: 1 KOC


    [​IMG]
    Servine
    90|100

    [​IMG]
    Vigoroth
    100|46
    Status: All crits for 2 more actions
    1 KOC

    Ingredients:

    Battle Calculations (open)

    Action 1
    Servine's Leaf Tornado on Onix
    Crit Check (625): 4207 (NO)
    Effect Check (3000): 2801 (BLIND!)
    Damage: (7 + 3 + 5 - (4 + 1 + 4.5)) * 2.25 = 12.375
    EN Check: 5 - 1 = 4
    -1 ACC Onix (Whatever the fuck this means)

    Vigoroth's Hammer Arm on Dragonair
    Crit Check (625): 7429 (NO)
    Damage: (10 + 6 + 3 - 4.5) = 14.5
    EN Check: 7
    -1 Speed Vigoroth

    Onix's Stone Edge on Servine
    Accuracy Check (8000): 9274 (MISS)
    EN Check: 7 - 1 = 6

    Dragonair's Dragon Rush on Vigoroth
    Accuracy Check (7500): 8916 (MISS)
    EN Check: 7 * 0.9 - 1 = 5.3

    Action 2
    Servine's pointless Vine Whip on Onix
    Crit Check (625): 9931 (NO)
    Damage: (4 + 3 + 5 - (1 + 4 + 9)) * 2.25 = -3.375 rounded to 1
    Heal: 1 * 0.2 = 0.2
    EN Check: 3 - 1 = 2

    Onix's Double Edge on Servine
    Accuracy Check (-1): Shrugs
    Crit Check (625): 9536 (NO)
    Damage: (10 + 6/1.5 + 4.5 - 7.5) = 12
    EN Check: 6 + 6/2.5 = 8.4

    Dragonair's Evasive Agility
    EN Check: 7 * 0.9 = 6.3

    Vigoroth Chills out
    +12 EN

    Action 3
    Servine's Leaf Tornado on Onix
    Crit Check (625): 4207 (NO)
    Damage: (7 + 3 + 5 - (4 + 1 + 4.5)) * 2.25 = 12.375
    Heal: 12.375 * 0.2 = 2.475
    EN Check: 5 - 1 = 4

    Onix's Stone Edge on Servine
    Accuracy (8000): 8289
    EN Check: 7 - 1 = 6

    Vigoroth's Body Slam on Dragonair
    Crit Check (625): 4393 (NO)
    Effect Check (3000): 5953 (NO)
    Damage: (6 + 3/2.5 + 7 + 6 - 4.5) = 16.5
    EN Check: 5 + 1 - 1 = 5

    Dragonair's Dragon Tail on Vigoroth
    Accuracy Check (9000): 3031 (HIT)
    Crit Check (625): 8526 (NO)
    Damage: (6 + 3 + 6 - 4.5) = 10.5
    EN Check: 5 - 1 = 3.5
    Switch (P,Z): P (PUPITAR)

    Pupitar is hurt by Stealth Rock
    -9 HP


    Stat Calculations (open)

    Onix
    HP: 90 - (12.375 + 1 + 12.375) = 64.25 rounded to 64
    EN: 44 - (6 + 8.4 + 6) = 23.6 rounded to 24
    Status:

    Dragonair
    HP: 53 - (14.5 + 16.5) = 22
    EN: 70 - (5.3 + 6.3 + 3.5) = 54.9 rounded to 55.
    Status: 1 KOC

    Servine
    HP: 90 - 12 + (0.2 + 2.475) = 80.675 rounded to 81.
    EN: 100 - (4 + 2 + 4) = 90

    Vigoroth
    HP: 100 - 10.5 = 89
    EN: 46 - (5 + 7) + 12 = 46
    Status: All crits for 2 more actions
    1 KOC

    Pupitar
    HP: 100 - 9 = 91
    EN: 100


    Bench:

    [​IMG]
    Misdreavus
    -20|74
    Status: KO

    [​IMG]
    Snorunt
    90|100

    [​IMG]
    Eevee
    90|100

    [​IMG]
    Bolderdash
    90|100


    [​IMG]
    Kadabra
    -2|69
    Status: KO

    [​IMG]
    Zweilous
    100|100

    [​IMG]
    Togetic
    90|100

    [​IMG]
    Vigoroth
    89|46
    Status: 1 KOC

    Active:

    [​IMG]
    Onix
    64|24
    Status: A pointless -1 ACC for 2 more actions

    [​IMG]
    Dragonair
    22|55
    Status: 1 KOC


    [​IMG]
    Servine
    81|90

    [​IMG]
    Pupitar
    91|100

    Field: Stealth Rock

    Orders:
    You point out errors (Most likely in orders)
    Switch Phase
    -King Serperior decides on switch (at least equips Pupitar with something)
    -waterwarrior decides on counterswitch
    Waterwarrior orders
    King Serperior orders
    I ref

    I shudder to think of the counter payout at the end of all this.
  19. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "I see no errors, nor shall I switch. Pupitar shall hold my Quick Claw!"
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    DO I HAVE TO USE PERFECT ACCURACY ATTACKS FOR FUCK'S SAKE?!

    Shi Huangdi: Chill-> Double-Edge -> Stone Edge (all Servine)
    If Servine is under the effects of Protect A2 or A3, change that action to Chill

    Alduin: Waterfall (Pupitar) x3
    If Pupitar is under the effects of Protect when you would act, change that action to Dragon Rush (Servine)

    I know these actions are shitty, but just... this match is a train wreck.
  21. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Worry not, Waterwarrior, for the Hax-Gods may yet cover you in blessings."

    Servine: Leaf Tornado ~ Mega Drain ~ Leaf Tornado (Onix)
    Pupitar: Earthquake ~ Rock Slide ~ Earthquake

    "With Servine's new absorbing techniques gained via this arena, Resisted Earthquakes are all very useful for chipping away at one's defenses."
  22. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Bench:

    [​IMG]
    Misdreavus
    -20|74
    Status: KO

    [​IMG]
    Snorunt
    90|100

    [​IMG]
    Eevee
    90|100

    [​IMG]
    Bolderdash
    90|100


    [​IMG]
    Kadabra
    -2|69
    Status: KO

    [​IMG]
    Zweilous
    100|100

    [​IMG]
    Togetic
    90|100

    [​IMG]
    Vigoroth
    89|46
    Status: 1 KOC

    Active:

    [​IMG]
    Onix
    64|24
    Status: -1 ACC for 2 more actions

    [​IMG]
    Dragonair
    22|55
    Status: 1 KOC


    [​IMG]
    Servine
    81|90

    [​IMG]
    Pupitar
    91|100

    Ingredients:

    Battle Calculations (open)

    Action 1
    Pupitar's Speed Check (2000): 8125 (NO)

    Servine's Leaf Tornado on Onix
    Crit Check (625): 5494 (NO)
    Effect Check (3000): 8573 (NO)
    Damage: (7 + 3 + 5 - (4 + 1 + 4.5)) * 2.25 = 12.375
    Heal: 12.375 * 0.2 = 2.475
    EN Check: 5 + 4 - 1 = 8

    Onix Chills
    +12 EN

    Dragonair's Waterfall on Pupitar
    Crit Check (625): 8346 (NO)
    Effect Check (6000): 1065 (FLINCH!)
    Damage: (8 + 6 - 4.5) * 2.25 = 21.375
    EN Check: 6 * 0.9 = 5.4

    Action 2
    Pupitar's Speed Check (2000): 2002 (NO)

    Servine's Mega Drain
    Crit Check (625): 9115 (NO)
    Damage: (6 + 3 + 5 - (4.5 + 1 + 4.5)) * 2.25 = 9
    Heal: 9 * 0.7 = 6.3
    EN Check: 9 - 1 = 8

    Onix's Double-Edge on Servine
    Accuracy Check (6667): 8074 (MISS)
    EN Check: 6 + 6/2.5 = 8.4

    Dragonair's Waterfall on Pupitar
    Crit Check (625): 1883 (NO)
    Effect Check (6000): 12 (FLINCH!)
    Damage: (8 + 6 - 4.5) * 2.25 = 21.375
    EN Check: 6 * 0.9 + 4 = 9.4

    Action 3
    Pupitar's Speed Check (2000): 3584 (NO)

    Servine's Leaf Tornado on Onix
    Crit Check (625): 9861 (NO)
    Effect Check (3000): 2721 (BLIND!)
    Damage: (7 + 3 + 5 - (4 + 1 + 4.5)) * 2.25 = 12.375
    Heal: 12.375 * 0.2 = 2.475
    EN Check: 5 - 1 = 4
    -1 ACC on Onix

    Onix's Stone Edge on Servine
    Accuracy Check (5333): 1987 (HIT)
    Crit Check (1250): 6418 (NO)
    Damage: (10 + 3 + 4.5 - 7.5) = 10
    EN Check: 7 - 1 = 6

    Dragonair's Waterfall on Pupitar
    Crit Check (625): 5939 (NO)
    Effect Check (6000): 97 (FLINCH!)
    Damage: (8 + 6 - 4.5) * 2.25 = 21.375
    EN Check: 6 * 0.9 + 4 + 4 = 13.4


    Stat Calculations (open)

    Onix
    HP: 64 - (12.375 + 9 + 12.375) = 30.25 rounded to 30
    EN: 24 - (6 + 8.4 - 12) = 21.6 rounded to 22
    Status: -1 ACC for 4 more actions

    Dragonair
    HP: 22
    EN: 55 - (5.4 + 9.4 + 13.4) = 26.8 rounded to 27
    Status: 1 KOC

    Servine
    HP: 81 - (10 - (2.475 + 2.475 + 6.3)) = 80.05 rounded to 80
    EN: 90 - (8 + 8 + 4) = 70

    Pupitar
    HP: 91 - (21.375 + 21.375 + 21.375) = 26.875 rounded to 27
    EN: 100



    Bench:

    [​IMG]
    Misdreavus
    -20|74
    Status: KO

    [​IMG]
    Snorunt
    90|100

    [​IMG]
    Eevee
    90|100

    [​IMG]
    Bolderdash
    90|100


    [​IMG]
    Kadabra
    -2|69
    Status: KO

    [​IMG]
    Zweilous
    100|100

    [​IMG]
    Togetic
    90|100

    [​IMG]
    Vigoroth
    89|46
    Status: 1 KOC

    Active:

    [​IMG]
    Onix
    30|22
    Status: -1 ACC for 3 more actions

    [​IMG]
    Dragonair
    22|27
    Status: 1 KOC


    [​IMG]
    Servine
    80|70

    [​IMG]
    Pupitar
    27|100

    Field: Stealth Rock

    Orders:
    You point out errors
    -Optional- Switch Phase (Waterwarrior then KS)
    KS Orders
    WW orders
    I ref
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    Well, on one hand, MORE FUCKING MISSES FUUUUUUUUUUUUUUUUCK.
    On the other, Alduin is the new Iron Head spamming Jirachi

    Anyways, since KS orders first, he has to confirm whether or not he's switching first, not me.
  24. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Ah, well, I won't be switching. That will allow you to counter switch. No, Greymon will die, then Dragonair/Onix will die. That is how life works. Will you switch, waterwarrior?"

    Pupitar: Iron Head ~ Bite ~ Iron Head (All Dragonair)
    Sub: If Dragonair uses Waterfall in a Combo, use Protect that action and push back.
    Servine: Glare ~ Leech Seed ~ Slam (All Dragonair)
    Sub: If Pupitar faints, change all actions to Leaf Tornado ~ Mega Drain ~ Leaf Tornado (All Onix)
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,550
    Slightly less of a lost cause!

    Shi: Heavy Slam (Pupitar) -> Double-Edge (Servine) -> Chill
    If Heavy Slam misses A1, redirect A2 to Pupitar

    Alduin: Waterfall (Pupitar) -> Agility (evasive) -> Chill
    If fully paralyzed A1, curse the world and push actions back

Users Viewing Thread (Users: 0, Guests: 0)