Hippowdon [QC 1/3]


[OVERVIEW]
  • Hippowdon is one of the best physical walls which has access to good typing,great bulk and reliable recovery in the form of slack off which enables Hippowdon to continuously check on common threats in the tier such as Mega Charizard-X, Excadrill, Tyranitar and Tapu koko.
  • It has Good Support Options In Stealth Rock and Whirlwind.
  • Hippowdon is the tier's premier Sand Stream user due to its longevity.
  • However, it has poor Special Defense which allows Special attackers like Manaphy, Latios and Mega-Alakazam to easily get past it.
  • Weak to Common types in the tier like Water and Grass which are running around everywhere and many Pokemons like Genesect and Phermosa carrying Ice Beam doesn't help it either.
  • However, Hippowdon has reliable recovery,has a higher base defensive stats though Intimidate make Landrous-T more physically bulky and it doesn't die to Ice Punch and Hp Ice as easily as Garchomp and Landorus-T do which many Pokemons like Tapu Koko,Conkeldurr and Mega Metagross carry as Hippowdon avoids the 2hko from Tapu Koko's HP Ice,Mega Metagross's and Conkeldurr's Ice Punch.
  • The addition of new weather setters such as Pelliper and Ninetales-Alola with the arrival of Generation 7 may limit the effect of the weather that Hippowdon provides.

[SET]
name: The Great Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Stone Edge / Toxic / Whirlwind
item: Leftovers
ability: Sand Stream / Sand Force
nature: Impish
evs: 248HP / 240 Def / 20 SpD

[SET COMMENTS]
Moves
========

  • Stealth Rock is a great support move, and Hippowdon is very good at setting it up due to its great bulk.
  • Slack Off provides reliable recovery, making it more difficult to wear Hippowdon down.
  • Earthquake is a strong STAB that makes sure Hippowdon is not completely useless when Taunted and allows it to hit Pokemons it can check like Mega Metagross, Mega Charizard-X, Tapu Koko, Bisharp and Diggersby.
  • Stone Edge is preferred in the last moveslot to heavily damage Thundurus, Tornadus, Mega Pinsir, Mega Charizard Y, and other Flying-types.
  • Toxic is a great move on Hippowdon that cripples opposing walls like Slowbro, Tangrowth and Landrous-T.
  • Whirlwind is a phazing move, removing your opponent's stat boosts while racking up entry hazard damage, and it is Hippowdon's best chance against bulkier setup sweepers such as Mega Scizor.

Set Details
========
  • The above Ev spread makes sure Hippowdon can always survive a grass knot from Life orb Tapu Koko after stealth rock as well as avoiding the 2HKO completely from Tapu Lele,2HKO from HP Ice by life orb Tapu Koko and the 2HKO from flash cannon by non-specs Magnezone,all after stealth rock and leftovers recovery while making it as physically bulky as possible.
  • Leftovers is used to provide passive recovery that could mean the difference between getting 2HKOed and getting 3HKOed like from Tapu-Lele's moonblast.
  • Sand Stream is the preferred ability as it lets Hippowdon replace opposing weather and double Excadrill's Speed, although Sand Force can be used if Sand Stream is detrimental to the rest of your team.
  • Smooth Rock can be used to extend the duration of Sand Stream, which can provide a sweeping opportunity for Sand Rush Excadrill, which absolutely loves the sand Hippowdon provides.
  • Rocky helmet can be used to punish and slowly wear down U-turn users like Tapu-koko, Landorus-T and Genesect along with Stealth Rock and Sandstorm damage, however lack of leftovers hurts Hippowdon a lot.
  • An alternate EV spread of 252 Hp / 188 Def / 68 Def can be run to survive a Grass Knot from Tapu Koko and Psychic from Scarf Tapu Lele, both after rocks and leftovers recovery.However,Hippowdon looses a good amount of Physical bulk and gets 2hkoed from life orb Diggersby's return and psyshock from Timid Specs Tapu Lele and Grass Knot Tapu Koko is not very common.

Usage Tips
========

  • Hippowdon's bulk allows it to take almost every non-super effective physical moves easily and it doesn't get worn down fast due to reliable recovery in the form of Slack Off.
  • Use Hippowdon to take on common physical attackers such as Diggersby, Tyranitar, Excadrill, Bisharp, Dragonite, Charizard-X and also Electric type pokemon like Raikou and Tapu-koko though Hippowdon has to be vary of the grass knot variants of Tapu-Koko.
  • Hippowdon can switch on a predicted Solarbeam from Charizard-Y or Stone Edge from Kabutops and easily remove opposing weathers but has to be extremely wary in doing so as they can deal high amounts of damage to it with Fire Blast and Waterfall respectively.
  • Hippowdon can set up Stealth Rock several times throughout the match, so you don't have to worry too much about Defog or Rapid Spin.
  • If you see a Pokemon that is badly affected by sandstorm on the opposing team, such as Chansey or Mega Venusaur, always try to take advantage of it.

Team Options
========
  • Hippowdon appreciates teammates that can take on special attackers easily, such as Chansey and Mantine, as Hippowdon Special defense is quite low.The latter especially is a great partner as it gains one-fourth of its HP by switching into water type attacks aimed at Hippowdon while Hippowdon can take Rock and Electric attacks aimed at Mantine.
  • The former can also rid Hippowdon of any status effect that it might have been inflicted with which is extremely helpful as Poison and Burns are two of the best ways to wear Hippowdon down.
  • Sand Rush Excadrill absolutely loves the Sand turns that Hippowdon can provide allowing it to sweep the opposing team after its checks are worn down.
  • Hippowdon also appreciates teammates that can switch into Water-, Ice-, and Grass-type attacks, such as Ferrothorn and Mega Venusaur.
  • If you are using Mega Venusaur, be sure to use Sand Force as Hippowdon's ability because Sand Stream reduces Synthesis's recovery.
  • Ferrothorn can also lay Spikes, which can quickly wear down the opponent in conjunction with Stealth Rock, sand, and Whirlwind.
  • Skarmory also makes for a good hazard stacking core with Hippowdon and it can beat Grass types like Tapu Bulu for Hippowdon and Hippowdon can take pokemon like Mega Charizard-X and Tapu Koko for it.
  • Water type Pokemons like Tapu Fini, Toxapex and Slowking make for good defensive teammates, as they can take Water- and Ice-type attacks for Hippowdon. Tapu Fini deserves a special mentionn due to misty terrain making Hippowdon immune to being crippled by poison or burn.
  • Fairy types make for good teammates as Hippowdon is a sitting duck against Mega Sableye.
  • Mega-sableye itself is a good teammate for Hippowdon as it can shut out opposing hazard setters that beat Hippowdon such as Skarmory and Ferrothorn .

[STRATEGY COMMENTS]
Other Options
=============
  • A Special Defensive set with a Careful nature can be used to handle threats such as Specs Magnezone, Latios, Mega Alakazam, Thundurus and Mega Charizard Y as this spread allows Hippowdon to take two Fire Blasts from full health in sand, or disrupt a predicted Solar Beam with Sand Stream, which is the only ability that should be used with this spread.
  • Ice Fang can be used on either set to hit Garchomp and other Pokemon weak to Ice for heavy damage but is very weak otherwise, and it is generally better to use Toxic or Whirlwind.
Checks and Counters
===================

**Grass Types*: Grass-types such as Tangrowth, Breloom, Tapu-Bulu, Mega Venusaur, and Ferrothorn can easily switch into Hippowdon and hit back hard with their respective STAB moves. Breloom, Amoongus and Tangrowth can put Hippowdon to sleep, Mega Venusaur can use Leech Seed or deal heavy damage with Giga Drain, and Ferrothorn can set up entry hazards. Tapu Bulu deserves a strong mention as it can set up Grassy Terrain to halve Earthquake's base power and easily OHKOes Hippowdon with Wood Hammer and is generally difficult to switch into a grassy terrain boosted wood hammer coming from a base 130 Attack. However, Hippowdon's Sand Stream can lessen the recovery they all get through Synthesis.

**Water Types**: Almost all common Water-types, such as Azumarill, Gyarados, Suicune, Tapu Fini, Manaphy, and Rotom-W, force Hippowdon out with their respective STAB moves, and Hippowdon can't do much to them in return. However, all except Tapu Fini, must be wary of Toxic.

**Powerful Special Attackers**: Strong special attackers such as Greninja, Latios and Mega Charizard Y can break through Hippowdon with strong special attacks

**Ice-types**: Common Ice-types, such as Kyurem-B and Ninetales-Alola can easily KO Hippowdon with their STAB moves, although most of them have to be wary of switching into Stone Edge..

**Status and Taunt**: Toxic and Will-O-Wisp are very detrimental to Hippowdon, slowly wearing it down so that a strong attacker can overwhelm it. Because most Taunt users, such as Azelf and Tapu Koko, are faster than Hippowdon, they can stop it from setting up Stealth Rock, healing, or spreading status.
 
Last edited:

antemortem

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This is pretty solid from my skimming.

I would argue that currently Tapu Koko and Azelf are more common Taunt users than Mandibuzz and maybe even Thundurus.

Mention specific Water-type teammates such as Tapu Fini, which is especially good due to Misty Terrain making Hippo immune to being crippled by poison or burn.
 
This is pretty solid from my skimming.

I would argue that currently Tapu Koko and Azelf are more common Taunt users than Mandibuzz and maybe even Thundurus.

Mention specific Water-type teammates such as Tapu Fini, which is especially good due to Misty Terrain making Hippo immune to being crippled by poison or burn.
Thanks!!! and Implemented but I am still wondering if I should Include Tapu Koko over Aerodactyl as Tapu-koko would try to switch out with u-Turn in the first place when facing Hippowdon.
 

Lemonade

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Double weather is worth some discussion imo. Iirc back in XY the standard Zard-Y teams cited double weather as a strength because it essentially lets you reset Drought turns in certain situations (though I think most of them used TTar for Pursuit). Regardless, maybe being able to switch in with 1 or 2 rain turns left and then going immediately to Pelipper is useful. Don't have any experience myself (yet) but maybe someone else has thoughts.
 

busyguy

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The above Ev spread makes Hippowdon as physically bulky as possible with it even being able to avoid the 2hko from timid Specs Tapu Lele
which move ?
Use Hippowdon to take on common physical attackers such as Diggersby, Tyranitar, Excadrill, Bisharp, Dragonite, Charizard-X and also Electric type pokemon like Tapu-koko and Raikou
mention that Wisp Zard can heavily cripple it, that Tapu Koko or other Electrics can carry Grass Knot and Air Baloon SD Exca can set up and do a lot of damage
Adamant LO DIggersby can 2hko too
Hippowdon can set up Stealth Rock several times throughout the match, so you don't have to worry too much about Defog or Rapid Spin.
the first part is true, the second not. you actually have to worry about spins and defog, since the most common hazard removers beat hippo ( Lati, starmie, Tapu Fini... ), so you may trap those, which keeps rocks up and you don't have to worry about them switching into hippo and removing your hazards. but one needs to be careful of especially trick lati which cripples Hippo

in intro: should be used on balance teams, not so much on offense as it saps momentum and needs water/ice/grass switchins
ALolan Marowak deserves a mention too, you kinda take it on, but there is WIllO and max attack Flare Blitz 2hkos you

Hippowdon is one of the best physical walls in the game.
I woudln't say that in the current meta
 
Last edited:

p2

Banned deucer.

[OVERVIEW]
  • Hippowdon is one of the best physical walls in the game.
  • Has a Good typing,great bulk and reliable recovery. what does its typing provide for the team, what threats does it enable hippo to check?
  • It has Good Support Options In Stealth Rock and Whirlwind.
  • Having Sand Stream as an ability is a great asset for sand teams. what benefits does setting sand bring? theres nothing about weather disruption or any mentions of excadrill
  • Its attack also pack quite a punch for a defensive Pokemon. no it doesn't
  • Weak to Common types in the tier, such as Water and Grass. v a g u e. there's 0 mention on how common grasses/waters/ all the shit firing off ice beams are in the meta right now which is pretty important
  • Faces tough competition from Landorus-T and Garchomp as a defensive ground type in the tier.
  • The addition of new weather setters such as Pelliper and Ninetales-Alola with the arrival of Generation 7 may limit some of Hippowdon's potential. these don't limit hippo, they limit the effect of its weather
this paragraph overall is pretty vague and it's not going into enough depths on its flaws, it's far too positive. there's no mentions of its piss poor spdef which is barely passable. it's also not telling me what threats it can handle, this needs to be covered.

[SET]
name: The Great Physical Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Stone Edge / Toxic / Whirlwind
item: Leftovers
ability: Sand Stream / Sand Force
nature: Impish
evs: 252 HP / 188 Def / 68 SpD

[SET COMMENTS]
Moves
========

  • Stealth Rock is a great support move, and Hippowdon is very good at setting it up due to its great bulk.
  • Slack Off provides reliable recovery, making it more difficult to wear Hippowdon down.
  • Earthquake is a strong STAB attack that deters frail sweepers from setting up on Hippowdon. its not just frail ones, give examples
  • Stone Edge is preferred in the last moveslot to heavily damage Thundurus, Tornadus, Mega Pinsir, Mega Charizard Y, and other Flying-types.
  • Toxic is a great move on Hippowdon that cripples opposing walls. examples
  • Whirlwind is a phazing move, removing your opponent's stat boosts while racking up entry hazard damage, and it is Hippowdon's best chance against bulkier setup sweepers such as Mega Scizor.

Set Details
========
  • The above Ev spread makes Hippowdon as physically bulky as possible with it even being able to avoid the 2hko from timid Specs Tapu Lele while at the same time makes sure it doesn't get 2HKOed by life orb Tapu-Koko's HP Ice and Flash cannon from non-specs modest Magnezone, both after Stealth Rock and leftovers recovery.
  • i changed the ev spread, it provides enough spdef so that hippo can survive a grass knot after sr from lo tapu koko as well as avoiding the 2hko completely from tapu lele after sr with lefties included
  • Leftovers is used to provide passive recovery that could mean the difference between getting OHKOed and getting 2HKOed. ^use the above lele calc as an example
  • Sand Stream is the preferred ability as it lets Hippowdon replace opposing weather and double Excadrill's Speed, although Sand Force can be used if Sand Stream is detrimental to the rest of your team.
  • Smooth Rock can be used to extend the duration of Sand Stream, which can provide a sweeping opportunity for Sand Rush Excadrill, which absolutely loves the sand Hippowdon provides.
mention rocky helmet here too, it's not a bad option that allows hippo to punish uturns from gene / lando-t

Usage Tips
========

  • Hippowdon's bulk allows it to take almost every non-super effective physical moves easily and it doesn't get worn down fast due to reliable recovery in the form of Slack Off.
  • Use Hippowdon to take on common physical attackers such as Diggersby, Tyranitar, Excadrill, Bisharp, Dragonite, Charizard-X and also Electric type pokemon like Tapu-koko and Raikou.
  • Hippowdon can switch on a predicted Solarbeam from Charizard-Y or Stone Edge from Kabutops and easily remove opposing weathers but has to be extremely wary in doing so as they can deal high amounts of damage to it with Fire Blast and Waterfall respectively.
  • Hippowdon can set up Stealth Rock several times throughout the match, so you don't have to worry too much about Defog or Rapid Spin.
  • If you see a Pokemon that is badly affected by sandstorm on the opposing team, such as Chansey or Mega Venusaur, always try to take advantage of it.

Team Options
========
  • Hippowdon appreciates teammates that can take on special attackers easily, such as Chansey and Mantine, as Hippowdon Special defense is quite low.The latter especially is a great partner as it gains one-fourth of its HP by switching into water type attacks aimed at Hippowdon while Hippowdon can take Rock and Electric attacks aimed at Mantine.
  • The former can also rid Hippowdon of any status effect that it might have been inflicted with which is extremely helpful as Poison and Burns are two of the best ways to wear Hippowdon down.
  • Sand Rush Excadrill absolutely loves the Sand turns that Hippowdon can provide allowing it to sweep the opposing team after its checks are worn down.
  • Hippowdon also appreciates teammates that can switch into Water-, Ice-, and Grass-type attacks, such as Ferrothorn and Mega Venusaur.
  • If you are using Mega Venusaur, be sure to use Sand Force as Hippowdon's ability because Sand Stream reduces Synthesis's recovery.
  • Ferrothorn can also lay Spikes, which can quickly wear down the opponent in conjunction with Stealth Rock, sand, and Whirlwind. add skarmory too for hazards
  • Water type Pokemons like Tapu Fini, Toxapex and Slowking make for good defensive teammates, as they can take Water- and Ice-type attacks for Hippowdon. Tapu Fini deserves a special mention due to misty terrain making Hippowdon immune to being crippled by poison or burn.
add fairy types because hippo is a sitting duck against mega sab, msableye itself is good with hippo because it shuts out hazard setters that beat hippo like skarmory/ferro too.

[STRATEGY COMMENTS]
Other Options
=============
  • A Special Defensive set with a Careful nature can be used to handle threats such as Specs Magnezone, Latios, Mega Alakazam, Thundurus and Mega Charizard Y as this spread allows Hippowdon to take two Fire Blasts from full health in sand, or disrupt a predicted Solar Beam with Sand Stream, which is the only ability that should be used with this spread.
  • Iron Tail can be used to deal high damage to Clefable,Tapu Lele and 1HKO Alolan Ninetales while also being able to hit Tapu Bulu hard on the switch in.However,its accuracy is not reliable and it misses on the wonderful coverage that Stone Edge provides along with Earthquake.
  • Ice Fang can be used on either set to hit Garchomp and other Pokemon weak to Ice for heavy damage while Fire Fang can be used for Ferrothorn and Scizor, but both are very weak otherwise, and it is generally better to use Toxic or Whirlwind.
  • An offensive set can be used due to Hippowdon's good offensive movepool but compromising its bulk is not optimal.
Checks and Counters
===================
**Tapu Bulu**: Tapu Bulu is easily the most troublesome Pokemon to face as it can set up Grassy Terrain to halve Earthquake's base power and can easily ohko Hippowdon with Wood Hammer.A team with Hippowdon must necessarily have a counter to Tapu-Bulu. merge this into grass types, just give bulu a strong mention because i dont see the need in giving it its own section

**Opposing Weather Setters**:Alolan Ninetales, Pelliper, Politoed and Charizard-Y can all replace Sandstorm with their own weather conditions and threaten to OHKO Hippowdon with their Moves.However, Hippowdon can also replace their weather conditions to Sandstorm through Sand Stream.

**Grass Types*: Grass-types such as Tangrowth, Breloom, Amoongus, Mega Venusaur, and Ferrothorn can easily switch into Hippowdon and hit back hard with their respective STAB moves. Breloom, Amoongus and Tangrowth can put Hippowdon to sleep, Mega Venusaur can use Leech Seed or deal heavy damage with Giga Drain, and Ferrothorn can set up entry hazards.However, Hippowdon's Sand Stream can lessen the recovery they get from Synthesis.

**Water Types**: Almost all common Water-types, such as Azumarill, Gyarados, Suicune, Tapu Fini, Manaphy, and Rotom-W, force Hippowdon out with their respective STAB moves, and Hippowdon can't do much to them in return. However, all except Tapu Fini, must be wary of Toxic.

**Powerful Special Attackers**: Strong special attackers such as Greninja, Latios and Mega Charizard Y can break through Hippowdon with strong special attacks

**Ice-types**: Common Ice-types, such as Kyurem-B and Ninetales-Alola can easily KO Hippowdon with their STAB moves, although most of them have to be wary of switching into Stone Edge..

**Opposing Entry Hazard Setters**: Skarmory, Ferrothorn, and Clefable,Celesteela can set up entry hazards, while Hippowdon can't do much to them in return besides phazing them out. Though Celesteela can't set up Hazards it is troublesome as it can Leech Seed Hippowdon and Hippowdon can do nothing against it.

**Status and Taunt**: Toxic and Will-O-Wisp are very detrimental to Hippowdon, slowly wearing it down so that a strong attacker can overwhelm it. Because most Taunt users, such as Azelf and Tapu Koko, are faster than Hippowdon, they can stop it from setting up Stealth Rock, healing, or spreading status.

**Trick and Switcheroo**: Trick and Switcheroo users can cripple Hippowdon for the rest of the match by giving it a Choice item as it can't wall opposing threats if it is locked into one move.


k i think i covered everything

implement and 1/3
 
k i think i covered everything

implement and 1/3
Implemented all except 2 things which I need to ask you.
  • I don't know if I am doing something wrong in the damage calculator but I found out that Moonblast from Tapu-lele has a 20% chance to 2hko Hippodon after stealth rock and leftovers recovery.
252 SpA Tapu Lele Moonblast vs. 252 HP / 68 SpD Hippowdon: 186-220 (44.2 - 52.3%) -- 19.1% chance to 2HKO after Stealth Rock and Leftovers recovery

  • Also Hippowdon definitely needs leftovers recovery to take on Tapu-lele so am wondering if rocky helmet should be mentioned in the set details or other options or anywhere in the first place?
 

p2

Banned deucer.
Implemented all except 2 things which I need to ask you.
  • I don't know if I am doing something wrong in the damage calculator but I found out that Moonblast from Tapu-lele has a 20% chance to 2hko Hippodon after stealth rock and leftovers recovery.
252 SpA Tapu Lele Moonblast vs. 252 HP / 68 SpD Hippowdon: 186-220 (44.2 - 52.3%) -- 19.1% chance to 2HKO after Stealth Rock and Leftovers recovery

  • Also Hippowdon definitely needs leftovers recovery to take on Tapu-lele so am wondering if rocky helmet should be mentioned in the set details or other options or anywhere in the first place?
er, never mind on the 68 spdef spread, the calc keeps being a shit and not including psychic terrain (i had calced for psychic)

anyway i re-did the calcs and this benchmark seems aite
252 SpA Tapu Lele Moonblast vs. 252 HP / 112 SpD Hippowdon: 177-208 (42.1 - 49.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

it's the same spread as last gen, but i guess its also worth being a nice safety net against thundurus since you avoid the 2hko from lo hp ice. however you can wait for other qc input on an ev spread.


rocky helm should be in set details, but mention that the lack of lefties recovery is going to hurt hippo
 
er, never mind on the 68 spdef spread, the calc keeps being a shit and not including psychic terrain (i had calced for psychic)

anyway i re-did the calcs and this benchmark seems aite
252 SpA Tapu Lele Moonblast vs. 252 HP / 112 SpD Hippowdon: 177-208 (42.1 - 49.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

it's the same spread as last gen, but i guess its also worth being a nice safety net against thundurus since you avoid the 2hko from lo hp ice. however you can wait for other qc input on an ev spread.


rocky helm should be in set details, but mention that the lack of lefties recovery is going to hurt hippo
er, never mind on the 68 spdef spread, the calc keeps being a shit and not including psychic terrain (i had calced for psychic)

anyway i re-did the calcs and this benchmark seems aite
252 SpA Tapu Lele Moonblast vs. 252 HP / 112 SpD Hippowdon: 177-208 (42.1 - 49.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

it's the same spread as last gen, but i guess its also worth being a nice safety net against thundurus since you avoid the 2hko from lo hp ice. however you can wait for other qc input on an ev spread.


rocky helm should be in set details, but mention that the lack of lefties recovery is going to hurt hippo
Thnx!! I'll wait for other QC inputs but I'll keep my Original EV spread of 248HP /240 Def /20 SpD for now as it can avoid the 2hko from Adamant Diggersby and psyshock from Timid Specs Tapu-Lele after stealth rock and leftovers recovery as I find the Insurance against Thundurus is not great enough as it relies on rocks not being on the field and with Gengar and Raikou being speculated to drop to UU and Manectice and Diancite not even being released the extra SpDef is not worth in most cases.
 

GMars

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Thnx!! I'll wait for other QC inputs but I'll keep my Original EV spread of 248HP /240 Def /20 SpD for now as it can avoid the 2hko from Adamant Diggersby and psyshock from Timid Specs Tapu-Lele after stealth rock and leftovers recovery as I find the Insurance against Thundurus is not great enough as it relies on rocks not being on the field and with Gengar and Raikou being speculated to drop to UU and Manectice and Diancite not even being released the extra SpDef is not worth in most cases.
Just a heads up, right now the OP has 252 HP
 

PK Gaming

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Plagiarism

  • Sand Stream is the preferred ability as it lets Hippowdon replace opposing weather and double Excadrill's Speed, although Sand Force can be used if Sand Stream is detrimental to the rest of your team.
This line and almost the entirety of Set Details and Checks and Counters section were copied wholesale from the gen VI analysis. I won't mince words; this is a bad look. Not only did you plagiarize, it's clear that you haven't made the effort to use Hippowdon in the current metagame. Ordinarily i'd immediately reassign this, but i'm willing to give you another chance. In addition to the changes outlined below, remove each and every single instance of plagiarism or this analysis will be reassigned.

Overview

  • Hippowdon is one of the best physical walls which has access to reliable recovery in the game.
  • Has a Good typing,great bulk and reliable recovery in the form of Slack Off which enables Hippowdon to continuously check on common threats in the tier such as Mega Charizard-X, Excadrill, Tyranitar and Tapu koko.
You can definitely combine these 2 lines.

  • Having Sand Stream as an ability allows it to disrupt other weathers,helps the team in breaking down opposing walls and sand teams which generally use Excadrill absolutely love it as Excadrill's speed is doubled in Sand allowing it to easily sweep after its few checks are removed.
This is way too long. You can just mention that it's a premier Sand Stream user due to its longevity, but that's about it.

However, it has poor Special Defense which allows Special attackers like Manaphy, Latios and Mega-Alakazam to easily get past it
It would be more accurate to say that it's vulnerable on the Special Defense side. It's mixed walling potential is actually quite high (Mega Alakazam does 50 - 58.8% with Psychic)

  • Faces tough competition from Landorus-T and Garchomp as a defensive ground type in the tier as they have better abilities and a secondary typing which gives them more resistances.
Absolutely not. Hippowdon functions differently from these Pokemon and has a strong niche as a Sand setter. Landorus-T is more appealing on faster paced teams, but it in no way "competes" with Hippowdon for a team slot. Remove this line.

  • However, Hippowdon has reliable recovery,has a higher base defensive stats though Intimidate make Landrous-T more physically bulky and it doesn't die to Ice Punch and Hp Ice as easily as Garchomp and Landorus-T do which many Pokemons like Tapu Koko,Conkeldurr and Mega Metagross carry as Hippowdon avoids the 2hko from Tapu Koko's HP Ice,Mega Metagross's and Conkeldurr's Ice Punch.
Remove this.

  • The addition of new weather setters such as Pelliper and Ninetales-Alola with the arrival of Generation 7 may limit the effect of the weather that Hippowdon provides.
Take out Alolan Ninetales.
  • Add that certain new physical attackers such as Tapu Bulu, Buzzwole, Kartana and 50% Zygarde have made it more difficult for Hippowdon to function as a wall.
  • There needs to be more of an emphasis on its mixed walling capabilities

Mixed Wall
  • Use 252 HP / 144 Def / 112 SpD spread and rename the set to "Mixed Wall"
  • Remove all mentions of Diggersby since it's irrelevant
  • You need to mention Pokemon such as Sub Buzzwole, SD Kartana, and 50% Zygarde as Whirlwind targets
  • Update the set details to reflect the new EV spread (also what are you avoiding the 2HKO from?)
 
Plagiarism



This line and almost the entirety of Set Details and Checks and Counters section were copied wholesale from the gen VI analysis. I won't mince words; this is a bad look. Not only did you plagiarize, it's clear that you haven't made the effort to use Hippowdon in the current metagame. Ordinarily i'd immediately reassign this, but i'm willing to give you another chance. In addition to the changes outlined below, remove each and every single instance of plagiarism or this analysis will be reassigned.

Overview



You can definitely combine these 2 lines.



This is way too long. You can just mention that it's a premier Sand Stream user due to its longevity, but that's about it.



It would be more accurate to say that it's vulnerable on the Special Defense side. It's mixed walling potential is actually quite high (Mega Alakazam does 50 - 58.8% with Psychic)



Absolutely not. Hippowdon functions differently from these Pokemon and has a strong niche as a Sand setter. Landorus-T is more appealing on faster paced teams, but it in no way "competes" with Hippowdon for a team slot. Remove this line.



Remove this.



Take out Alolan Ninetales.
  • Add that certain new physical attackers such as Tapu Bulu, Buzzwole, Kartana and 50% Zygarde have made it more difficult for Hippowdon to function as a wall.
  • There needs to be more of an emphasis on its mixed walling capabilities

Mixed Wall
  • Use 252 HP / 144 Def / 112 SpD spread and rename the set to "Mixed Wall"
  • Remove all mentions of Diggersby since it's irrelevant
  • You need to mention Pokemon such as Sub Buzzwole, SD Kartana, and 50% Zygarde as Whirlwind targets
  • Update the set details to reflect the new EV spread (also what are you avoiding the 2HKO from?)
Will implement the changes.I just used the generation 6 analysis as a base for my checks and counter from where I took the relevant points and added my own input from my experience and it was a way lot similar to gen 6 and I recommended a fully defensive spread and not a mixed wall as if i felt it has a lot of merits bcoz wat do u really gain from running a mixed wall spread?U can't switch into mega alakazam nor the other electric types this gen and u loose ur ability to take on Diggersby(it avoids the 2hko from its return),buzzwole,50% Zygarde and a reliable physical type switch in in general.

Further on Plagiarism,that sand stream line is extremely important. The main purpose of these analysis to my knowledge is to help out the newbies to competitive battling and they understanding about the pokemon is much more important than not having the same information from the previous generation analysis.Though I'll change the lines to avoid accusations of Plagiarism further I feel that sticking onto the important infos from the previous anlaysis is needed to help those new to tier.
 

Gary

Can be abrasive at times (no joke)
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Lmao it doesn't matter how important something is, you don't plagiarize period. You could have easily reworded that entire Sand Stream line and gotten the same point across without just c/p it word for word. It just screams laziness, it's unprofessional, and it's obvious that you don't have enough knowledge on Hippo yourself that you are relying on someone else's work to do it for you. There's nothing wrong with referencing someone else's work to help you, but this bullshit is completely unacceptable. You're not helping anyone out by writing analysis this way, in fact you're just setting a bad example. I don't want the "newbies" to look at this analysis, I'd rather them look at one that's actually good and has effort put into it.

I just don't understand why you people even bother wanting to write an analysis if you're not going to put any effort into it and copy other people's work. It's seriously such a huge waste of time for you and the entire C&C process. Next time you want to write an analysis play a few more matches with the Pokemon before you start writing it up, and make sure everything is in your own words.

QC reject 1/3
 
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