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Hippowdon [QC 2/2] [GP 2/2]

Discussion in 'Uploaded Analyses' started by Infinity.Cypher, Sep 20, 2011.

  1. Infinity.Cypher

    Infinity.Cypher

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    [​IMG]
    Hippowdon

    [Overview]

    <p>The slowest fully evolved weather inducer with a base Speed of 47, Hippowdon can typically be relied upon to set up its sandstorm, as well as function in Trick Room. While Hippowdon's support option are less useful in doubles play than in singles, the sand hippo takes physical hits like a boss thanks to its great physical bulk, and retaliates back with an above average base 112 Attack and powerful spread moves. Although Tyranitar is most often picked as the sandstorm inducer for a sand team, Hippowdon is still worth considering.</p>

    [SET]
    name: Physical Tank
    move 1: Earthquake
    move 2: Ice Fang
    move 3: Crunch
    move 4: Protect / Slack Off
    item: Sitrus Berry / Passho Berry / Leftovers
    nature: Brave
    ability: Sand Stream
    evs: 252 HP / 252 Atk / 4 Def
    ivs: 0 Spe

    [SET COMMENTS]

    <p>This set utilizes Hippowdon's slow speed and strong attack to function as a bulky physical sweeper. Earthquake is Hippowdon's strongest STAB spread move, as well as its most reliable way of dealing damage. Ice Fang complements Earthquake nicely, hitting the Flying-types that are immune to Earthquake, as well as Latios. In addition, Ice Fang decimates Garchomp, which has high bulk to take Earthquake and has Sand Veil to abuse sandstorm. Crunch hits bulky Psychic-types for super effective damage and Levitate Bronzong for neutral damage. Protect is a staple for doubles, but Slack Off can be used to provide Hippowdon with recovery. Leftovers is recommended in conjunction with Slack Off in order to assist in stalling.</p>

    [ADDITIONAL COMMENTS]

    <p>Sitrus Berry is the recommended item for Hippowdon due to the instant recovery it provides. However, if you already have Sitrus Berry on another Pokemon, Passho Berry is a useful alternative, allowing Hippowdon to take common Water-type attacks. However, a 252 HP / 0 SpD Hippowdon can survive even relatively strong STAB Scalds, such as from Politoed, Ludicolo, and Suicune without relying on Passho Berry.</p>

    <p>252 HP EVs and 4 Def Evsgive Hippowdon more bulk, buffering it against the likes of a Dragon Claw from Garchomp and a Close Combat from Terrakion. 252 Attack EVs along with a Brave nature allow Hippowdon to hit as hard as possible. An alternative spread of 252 HP / 4 Atk / 252 Def can be used with a Relaxed nature, to increase Hippowdon's physical bulk, although its damage is decreased significantly. Another alternative spread is 252 HP / 36 Def / 220 SpD with a Relaxed nature; this enables Hippowdon to easily survive a max Special Attack Abomasnow's Grass Knot and Blizzard, allowing Hippowdon to survive and switch out, living to start the Sandstorm for another day. In addition, when armed with a Passho Berry, this Hippowdon can survive a rain boosted Hydro Pump from Kingdra.</p>

    <p>Hippowdon appreciates Trick Room support due to its low base Speed. Therefore, partners such as Bronzong, Cresselia, and Musharna are great teammates because they not only can set up Trick Room, but are also immune to Earthquake thanks to their abilities. Furthermore, they have high bulk and access to Light Screen, which allows Hippowdon to take more special attacks. Cresselia and Musharna both have Helping Hand, increasing Hippowdon's damage output.</p>

    <p>Zapdos can help Hippowdon by striking Water-types with its strong Electric-type moves and OHKO Abomasnow with a super effective Heat Wave. Conversely, Hippowdon can support Zapdos by threatening Rock-type Pokemon such as Tyranitar with Earthquake. Furthermore, Hippowdon and Zapdos can utilize the Discharge and Earthquake combo due to immunity to each other's STAB moves.</p>

    [Other Options]

    <p>Hippowdon does not have a great offensive movepool, and its great support movepool is admittedly more useful in singles than doubles. Rock Slide, Fire Fang, and Thunder Fang are options that can be used over Ice Fang and Crunch. As with Ice Fang, Rock Slide complements Earthquake well, together forming the QuakeSlide combo, which provides great neutral coverage barring Pokemon such as Breloom. Fire Fang is an option because a max Attack can OHKO a 252 HP / 0 Def Abomasnow with Fire Fang, while surviving Abomasnow's assaults. In addition, Fire Fang hits Steel-types super effectively, most notably Bronzong, which resists both Earthquake and Ice Fang. Thunder Fang alternatively, gains super effective coverage on Water-types, most notably Gyarados, which can Intimidate and wall Hippowdon. Yawn can be used over Crunch to force switches, and is especially effective due to the lack of sleep clause. Roar or Whirlwind can be used in order to phase out Trick Room setters that threaten your team.</p>

    <p>A specially defensive set consisting of 252 HP / 4 Def / 252 SpD Sassy nature can be used with a Sassy nature to help take on rain teams. With this EV spread, Hippowdon can survive a Rain boosted Surf without any recovery moves, and can survive two Surfs outside of rain from Kingdra. However, there is a small chance of being 2HKOed, so a Sitrus Berry or Passho Berry can be used to reliably survive. In addition, outside of rain, Hippowdon holding a Passho Berry can survive an assault of Hydro Pump followed by Surf.</p>

    <p>Rindo Berry can be used to take Grass-type attacks, but Grass-type attacks are not common in VGC 2012. If you want to make absolutely sure that Hippowdon sets up Sandstorm, Iron Ball can be used. This will drop Hippowdon’s Speed to a paltry 23 than all weather starters bar the virtually nonexistent Snover, along with most Trick Room sweepers.</p>

    <p>Hippowdon's Dream World ability is Sand Force, which boosts its Ground-, Rock-, and Steel-type attacks by 50% in sandstorm. This will boost Hippowdon's Earthquake and Rock Slide, but another Pokemon will have to set up sandstorm for Hippowdon to abuse this ability. In addition, this removes Hippowdon's niche in the metagame as the slowest weather inducer. On the other hand, the lack of sandstorm may be a boon to some teams that need a physically bulky Pokemon but do not appreciate the introduction of the residual damage.</p>

    [Checks and Counters]

    <p>Powerful special attacks such as Hydro Pump and Grass Knot can take down Hippowdon. The majority of bulky Water-types, such as Suicune and Gyarados, can shrug off Hippowdon's attacks and swiftly KO with their own STAB moves. In addition, burn hurts Hippowdon badly, depleting its health and limiting its damage output.</p>
  2. cosmicexplorer

    cosmicexplorer pewpewpew
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    Ice Fang and Rock Slide have completely overlapping coverage, and Ice Fang is more powerful and has a cool side effect, as well as hitting Latios and Latias (which is mostly what you'd want to use Crunch on outside of bulky TR users), and hits other Dragon-types harder than Rock Slide anyway. Move Ice Fang to slot two, and move Rock Slide to OO, and put Fire Fang in the third slot, with Crunch slashed, since OHKOing Abomasnow is huge and Hippo can take a Blizzard easily (and GK too if it has Rindo).

    220 SpD EVs is cool for surviving Quiet Abomasnow GK (unless you use Rindo, which should also be mentioned at least in OO for this very reason) and OHKOing back with Fire Fang (although Hippo needs Lefties or Sitrus to pull this off). A fully Specially Defensive spread should also be mentioned in OO, as it allows Hippo to take two Surfs without any sort of recovery item, which is really huge. Sitrus (or Passho) Berry with this spread allows Hippowdon to take a Surf + Hydro Pump from Politoed + Ludicolo.

    Sitrus is almost strictly better than Leftovers unless Hippowdon is trying to stall with Slack Off, since the immediate HP recovery helps when taking strong super effective attacks, and is quite useful against rain teams, as Hippowdon can take two Surfs with a Sitrus Berry and do good damage in return with Earthquake, or just survive to set up sand a few turns later.
  3. breh

    breh ● ︿ ●
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    make sure to mention yache in OO.
    Double Edge in OO?
    Natural gift (I dunno what type, but it may be useful)?

    not much else to say.
  4. cosmicexplorer

    cosmicexplorer pewpewpew
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    Yache is useless because Hippowdon already survives Blizzard with just 252 HP, and literally any other item is more useful than it is, since Abomasnow will just Grass Knot Hippowdon instead of using Blizzard, especially if sand is up (Rindo, for example, allows Hippowdon to take Aboma's GK). Double-Edge hits nothing important noticeably harder than Ice Fang or Earthquake, and Natural Gift is useless because the elemental fangs give Hippowdon any coverage it might want with Natural Gift.

    Thunder Fang, on the other hand, hits Gyarados for an easy 2HKO, and should definitely be mentioned in OO, since otherwise Gyarados easily walls and KOes Hippowdon.
  5. soul_survivor

    soul_survivor

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    How about sitrus berry? It gives instant recovery, which at times is way more useful than leftovers, though LO has its own perks. Also I agree on mentioning fire fang, as ice fang, and rock slide pretth much have the same coverage.
  6. Eraddd

    Eraddd One Pixel
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    Honestly, using Hippo, my experiences were that Rock Slide > Ice Fang, as Rock Slide does good damage to things like Zapdos, Chandelure, Gyarados (without intimidate drop), and the like. Ice Fang was mainly used for Garchomp, who'll still survive with Yache Berry, which everyone runs.

    Mention Zapdos as a great partner with Hippo. Discharge allows it to take out any Water-types that might try to KO Hippo, while Hippo can kill things like Tyranitar who'll inevitably try Rock Sliding Zapdos. Plus, two STAB spread attacks each turn are incredibly powerful.
  7. cosmicexplorer

    cosmicexplorer pewpewpew
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    Earthquake OHKOes Chandelure anyway, though, and Ice Fang does more damage to Zapdos than Rock Slide. While Rock Slide hits Gyarados for more damage than Ice Fang, it's still a 5HKO against the standard spread after an Intimidate (EDIT: it 3HKOes Gyara without Intimidate but the opponent will probably just switch Gyara out to get an Intimidate once you start using Rock Slide). Ice Fang actually 2HKOes Garchomp through Yache, while Hippowdon easily survives two Earthquakes/Dragon Claws. In addition, Ice Fang hits Latios for an easy 2HKO, and the chance to freeze is always useful.
  8. Eraddd

    Eraddd One Pixel
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    I find the problem with Earthquake is, either you need a partner who can levitate/has telepathy, or protect on that turn, which can be pretty dangerous, especially if all your opponents target Hippo, as opposed to your partner. Rock Slide, while being weaker and generally more inferior on Hippodown, allows it to hit its opponents without harming your partner. The chance of flinch never hurts either, especially under Trick Room.

    Of course, when team building with Hippo, planning for Earthquake is pretty crucial.
  9. Infinity.Cypher

    Infinity.Cypher

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    Bumping
    Updated with Special Defensive Spread and items
    Changed Moves
  10. muffinhead

    muffinhead b202 wifi vgc
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    I personally have found this moveset most effective:

    move 1: Earthquake
    move 2: Ice Fang / Crunch
    move 3: Slack Off
    move 4: Protect

    The main reason to use Hippowdon is for sand with electric immunity. Zapdos is the best teammate hands down. Fire Fang overlaps with heat wave, hippo can outlive bronzong and scizor, ferrothorn is the only thing fire fang would ever be for. Please move rock slide to OO and also add roar for beating trick room users (yes i know its roar, but it works pretty well with everyone relying on mental herb).
  11. Infinity.Cypher

    Infinity.Cypher

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    Muffinhead, you mean Fire Fang to OO, not Rock Slide, right? Also, updated with your post.
  12. muffinhead

    muffinhead b202 wifi vgc
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    heh yeah my bad

    looks solid, qc 1 / 2
  13. Solace

    Solace some legends are told some turn to dust or to gold
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  14. MMX

    MMX

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    Remove
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    GP Check in progress

    EDIT: done
  15. Infinity.Cypher

    Infinity.Cypher

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    Added the GP Check. Thanks MeGaMaN X!
  16. sirndpt

    sirndpt
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    remove add comments

    GP Approved (1/2)

    [​IMG]
  17. Infinity.Cypher

    Infinity.Cypher

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    A lot of rewording!
    Thanks sirndpt!
    GP: 1/2
  18. NixHex

    NixHex what is béisbol
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    Show Hide

    [Overview]

    <p>The slowest fully evolved weather inducer with a base Speed of 47, Hippowdon can typically be relied upon to set up its sandstorm, as well as function in Trick Room. While Hippowdon's(no curly apost.) support option are less useful in doubles play than in singles, the sand hippo takes physical hits like a boss thanks to its great physical bulk, and retaliates back with an above average base 112 Attack and powerful spread moves. Although Tyranitar is most often picked as the sandstorm inducer for a sand team, Hippowdon is still worth considering.</p>

    [SET]
    name: Physical Tank
    move 1: Earthquake
    move 2: Ice Fang
    move 3: Crunch
    move 4: Protect / Slack Off
    item: Sitrus Berry / Passho Berry / Leftovers
    nature: Brave
    ability: Sand Stream
    evs: 252 HP / 252 Atk / 4 Def
    ivs: 0 Spe

    [SET COMMENTS]

    <p>This set utilizes Hippowdon's slow speed and strong attack to function as a bulky physical sweeper. Earthquake is Hippowdon's strongest STAB spread move, as well as its most reliable way of dealing damage. Ice Fang complements Earthquake nicely, hitting the Flying-types that are immune to Earthquake, as well as Latios. In addition, Ice Fang decimates Garchomp, which has high bulk to take Earthquake and has Sand Veil to abuse sandstorm. Crunch hits bulky Psychic-types for super effective damage and Levitate Bronzong for neutral damage. Protect is a staple for doubles, but Slack Off can be used to provide Hippowdon with recovery. Leftovers is recommended in conjunction with Slack Off in order to assist in stalling.</p>

    [ADDITIONAL COMMENTS]

    <p>Sitrus Berry is the recommended item for Hippowdon due to the instant recovery it provides. However, if you already have Sitrus Berry on another Pokemon, Passho Berry is a useful alternative, allowing Hippowdon to take common Water-type attacks. However, a 252 HP / 0 SpD Hippowdon can survive even relatively strong STAB Scalds, such as from Politoed, Ludicolo, and Suicune without relying on Passho Berry.</p>

    <p>252 HP EVs and 4 Def Evsgive EVs give Hippowdon more bulk, buffering it against the likes ofa Dragon Claw from Garchomp and a Close Combat from Terrakion. 252 Attack EVs along with a Brave nature allows Hippowdon to do more damage. hit as hard as possible. An alternative spread,(no comma) of 252 HP / 4 Atk / 252 Def,(no comma) can be used with a Relaxed nature,(no comma) to increase Hippowdon's physical bulk, while reducing although its damage output is decreased significantly. Another alternative spread is 252 HP / 36 Def / 220 SpD with a Relaxed nature(no space); this enables Hippowdon to easily survive a max Special Attack Abomasnow's Grass Knot and Blizzard,(comma) allowing Hippowdon to survive and switch out, living to start the Sandstorm for another day. In addition, when armed with a Passho Berry, this Hippowdon can survive a rain-(no hyphen)boosted Hydro Pump from Kingdra.</p>

    <p>Hippowdon appreciates Trick Room support due to its low base Speed. Therefore, partners such as Bronzong, Cresselia, and Musharna are great teammates because they not only can set up Trick Room, but are also immune to Earthquake thanks to their abilities. Furthermore, they have high bulk and access to Light Screen, which allows Hippowdon to take more special attacks. Cresselia and Musharna both have Helping Hand, increasing Hippowdon's damage output.</p>

    <p>Zapdos can help Hippowdon by striking Water-types with its strong Electric-type moves and OHKO Abomasnow with a super effective Heat Wave. Conversely, Hippowdon can support Zapdos by threatening Rock-type Pokemon such as Tyranitar with Earthquake. Furthermore, Hippowdon and Zapdos can utilize the Discharge and Earthquake combo due to immunity to each other's STAB moves.</p>

    [Other Options]

    <p>Hippowdon does not have a great offensive movepool, and its great support movepool is admittedly more useful in singles than doubles. Rock Slide, Fire Fang, and Thunder Fang are options that can be used over Ice Fang and Crunch. As with Ice Fang, Rock Slide complements Earthquake well.,(comma) The two together forming the QuakeSlide combo, which provides great neutral coverage barring Pokemon such as Breloom. Fire Fang is an option because a max Attack can OHKO a 252 HP / 0 Def Abomasnow with Fire Fang, while surviving Abomasnow's assaults. In addition, Fire Fang hits Steel-types super effectively, most notably Bronzong, which resists both Earthquake and Ice Fang. Thunder Fang alternatively, gains super effective coverage on Water-types, most notably Gyarados, which can Intimidate and wall Hippowdon. Yawn can be used over Crunch,(no comma) to force switches, and is especially effective due to the lack of sleep clause. Roar or Whirlwind can be used in order to phase out Trick Room setters that threaten your team.</p>

    <p>A specially defensive set consisting of 252 HP / 4 Def / 252 SpD Sassy nature can be used with a Sassy nature to help take on rain teams. With this EV spread, Hippowdon can survive a Rain-boosted Surf without any recovery moves, and can survive two Surfs outside of rain.(from whom?) However, there is a small chance of being 2HKOed, so a Sitrus Berry or Passho Berry can be used to reliably survive. In addition, outside of rain, Hippowdon holding a Passho Berry can survive an assault of a Hydro Pump followed by a Surf.(period, no space)</p>

    <p>Rindo Berry can be used to take Grass-type attacks;,(comma) however, but Grass-type attacks are not common in VGC 2012. If you want to make extremely absolutely sure that Hippowdon sets up Sandstorm, Iron Ball can be used. This will drop Hippowdon’s Speed to a paltry 23, making it slower than all weather starters bar the virtually nonexistent Snover, along with most Trick Room sweepers.(It makes more sense to focus this sentence more on the guaranteed weather starting capabilities)</p>

    <p>Hippowdon's Dream World ability is Sand Force, which boosts its Ground-, Rock-, and Steel-type attacks by 50% in sandstorm. This will boost Hippowdon's Earthquake and Rock Slide, but another Pokemon will have to set up sandstorm for Hippowdon to abuse this ability. In addition, this removes Hippowdon's niche in the metagame as the slowest weather inducer. On the other hand, the lack of sandstorm may be a boon to some teams that need a physically bulky Pokemon but do not appreciate the introduction of the residual damage.</p>

    [Checks and Counters]

    <p>Powerful special attacks such as Hydro Pump and Grass Knot can take down Hippowdon. The majority of bulky Water-types, such as Suicune and Gyarados, can shrug off Hippowdon's attacks and swiftly KO with their own STAB moves. In addition, burn hurts Hippowdon badly, depleting its health and limiting its damage output.(no space)</p>

    I made a few more changes than I usually do but nothing drastic. This was still very good.
    [​IMG]
    [GP 2/2]
  19. Infinity.Cypher

    Infinity.Cypher

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    IMPLEMENTED CHANGES, THANKS NixHex!

    FINISHED! FIRST ANALYSIS DONE! W00T
  20. muffinhead

    muffinhead b202 wifi vgc
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    uploadedddddddddd

    good job :D! hippo is cool ttar is lame

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