Hitmonchan (Assault Vest) [GP 2/2]

Threw

cohiba
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with semi-consistent recovery. Mach Punch is a strong priority move that helps support Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge, which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch super effectively, such as Charizard, Mantine, and Pelipper. It's also a non-contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many entry hazard setters gives it many opportunities to spin throughout the course of a battle.

Set Details
========

Iron Fist raises the Base Power of Hitmonchan's punch-based attacks. 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 EVs to Speed creep Adamant Torterra and Trevenant and 208 EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.

Usage Tips
========

With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to a Pursuit trapper to take care of, as well as of chip damage from Rocky Helmet users such as Garbodor and Xatu. Although Hitmonchan's power is significantly decreased due to a lack of a power-boosting item, it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.

Team Options
========

As is the case with any spinner, but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom and Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove bothersome Poison-types such as Garbodor and Weezing which largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott which are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.
 
Last edited:

shiloh

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Tiering Lead
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch / Stone Edge
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]
Moves
========
  • Drain Punch provides Iron Fist-boosted Fighting STAB + recovery
  • Mach Punch is strong STAB priority, helps shore up Hitmonchan's poor Speed, especially uninvested this set isnt uninvested, just mention it gives hitmonchan a much needed priority attack to hit things like tauros / pyroar or something along those lines
  • Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin
  • In addition to dealing more damage to Ghost-types, Stone Edge hits several Flying-types that are neutral to Ice Punch, such as Charizard, Mantine, and Pelipper, super effectively. It also isn't a contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall. mention its lower accuracy here for a reason to not run it as usually hitmonchan prefers getting damage off w/ ice punch even if it isnt that much
  • Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many hazard setters gives it many opportunities to spin throughout the course of a battle

Set Details
========
  • Iron Fist raises the BP of Hitmonchan's punch-based attacks, giving it a helpful boost in power
  • 48 EVs in Speed outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. mention some other speed tiers it can hit, i believe 128 is one but i could be wrong
  • An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible

Usage Tips
========
  • With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow
  • Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to a Pursuit trapper to take care of, as well as chip damage from Rocky Helmet users such as Garbodor and Xatu racking up
  • Use Drain Punch whenever possible if hazards are not up, as it is Hitmonchan's only form of recovery i find this to be a bit misleading as its quite obvious to use your strongest stab whenever you dont need to spin, and the only cases people should be using ice punch is against a super effective hit / ghost type. idk this just feels really redundant and either find a way to re-word it or just remove it completely
  • Although its power is significantly decreased due to a lack of a power boosting item, Hitmonchan is still adept at revenge killing weakened and frail threats such as Lilligant and Jynx. uh idk what your definition of adept is but
    252+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 4 Def Lilligant: 94-112 (33.4 - 39.8%) -- guaranteed 3HKO isnt a lot of damage and would much rather see something like Tauros / Pyroar / something else there that fits the category

Team Options
========
  • As is the case with any Rapid Spinner but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom as well as Psychic-type threats such as Mesprit and Xatu
  • Psychic-types such as Mesprit mention xatu here as well imo, as it provides another helped for hazard control as well as checking garb / weezing can remove bothersome Poison-types in Garbodor and Weezing that largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away hazards
  • Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps
  • Because Assault Vest provides Hitmonchan with the Special Defense to absorb hits from powerful special attackers such as Swellow and Lilligant, frailer attackers that these Pokemon force out, such as Vivillon and Samurott, make for ideal partners this isn't worded that while, i would say something like "Due to its Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers like Vivillon and Samurott that are forced out by strong special attackers like Swellow and Lilligant"
implement bold and you have qc 1/3
 
Not really a fan of Stone Edge on AV Chan, usually Life Orb is more suited for it because it obviously hits a lot harder and luring stuff shouldn't be used for a set that's more about reliability. The coverage for Ice Punch is just too hard to pass up and I'd rather not have Chan being spinblocked by Golurk and walled by Vileplume (plus missing edge versus ghosts you try to catch on the switch is just the worst). So from all of this I'd just prefer to see Stone Edge as just a moves mention instead of being back slashed.

Everything else looks good 2/3
 

etern

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NU Leader
Set Details:
Examples include running 96 EVs to creep uninvested Torterra and 156 EVs to do the same for uninvested Xatu.
  • Pretty sure you meant to say max speed adamant Torterra here, chan doesnt need investment to outpace uninvested tort
  • also add Trevenant with Torterra since they both hit that benchmark and its pretty important to know that you outspeed a spinblocker
  • get rid of the Xatu mention, 0 speed xatu is really bad and not mentioned on the main analysis sets for it anyway
Team Options:
Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott that are forced out by strong special attackers like Swellow and Lilligant.
  • mention Aurorus as another strong special attacker here since a lot of teams use this set as a check to Ice-types like it
good job, QC 3/3
 

Fireflame

Silksong when
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[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with an Iron Fist-boosted STAB attack as well as semi-consistent recovery (flows better). Mach Punch is a strong priority move that helps shore up Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge,(AC) which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch super effectively, such as Charizard, Mantine, and Pelipper,(RC) super effectively (one less break in the sentence). It also isn't a contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many hazard setters gives it many opportunities to spin (don't know if this term is allowed. If it isn't, then say: "...many opportunities to use Rapid Spin...") throughout the course of a battle.

Set Details
========

Iron Fist raises the BP Base Power of Hitmonchan's punch-based attacks, giving it a helpful boost in power. 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 EVs to Speed creep Adamant Torterra and Trevenant and 208 EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.

Usage Tips
========

With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to a Pursuit trapper to take care of, as well as chip damage from Rocky Helmet users such as Garbodor and Xatu racking up. Although its Hitmonchan's power is significantly decreased due to a lack of a power-(add hyphen)boosting item, Hitmonchan it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.

Team Options
========

As is the case with any Rapid Spinner but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom as well as and (the "as well as" sounded really awkward, especially with the following sentence) Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove bothersome Poison-types in Garbodor and Weezing that largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott that are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.
 
AMCHECK:
This will(also) not count as one of the two required checks unless it is stamped by an official GP member.Edit: It is advised not to stack these which i was unaware of so sorry. I guess we can just ignore this till the first one is implemented.

Remove Add Comments (AC)= add comma(RC)= remove comma
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with semi-consistent recovery. Mach Punch is a strong priority move that helps shore up Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge, which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch super effectively, such as Charizard, Mantine, and Pelipper. It also isn't a contact is a non-contact (sounds better, removed also because the sentence doesn't sound proper as a whole)move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage,(RC). although However,(more appropriate) it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many hazard setters gives it many opportunities to spin throughout the course of a battle.

Set Details
========


Iron Fist raises the Base Power of Hitmonchan's punch-based attacks, giving it a helpful boost in power. 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 EVs to Speed creep Adamant Torterra and Trevenant,(AC) and running 208 EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.

Usage Tips
========


Equipped with Assault Vest equipped(Keep it Simple!) and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to into a Pursuit trapper to take care of, as well as. Also beware of chip damage from Rocky Helmet users such as Garbodor and Xatu . Although Hitmonchan's power is significantly decreased due to a the lack of a power-boosting item, it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.

Team Options
========


As is the case with any Rapid Spinner but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom and Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove check bothersome Poison-types in Garbodor and Weezing that largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott that are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.
 
Last edited:

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 1/2

Fireflame479: Remove Add Comments (AC)= add comma (RC)= remove comma
RP: add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with an Iron Fist-boosted STAB attack as well as semi-consistent recovery (flows better). Mach Punch is a strong priority move that helps shore up support Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge,(AC) which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch super effectively, such as Charizard, Mantine, and Pelipper,(RC) super effectively (one less break in the sentence). It's also isn't a non-contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many entry hazard setters gives it many opportunities to spin (don't know if this term is allowed. If it isn't, then say: "...many opportunities to use Rapid Spin...") (spin is okay!) throughout the course of a battle.

Set Details
========

Iron Fist raises the BP Base Power of Hitmonchan's punch-based attacks, giving it a helpful boost in power. 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 EVs to Speed creep Adamant Torterra and Trevenant and 208 EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.

Usage Tips
========

With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to a Pursuit trapper to take care of, as well as chip damage from Rocky Helmet users such as Garbodor and Xatu racking up. Although its Hitmonchan's power is significantly decreased due to a lack of a power-(add hyphen)boosting item, Hitmonchan it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.

Team Options
========

As is the case with any Rapid Spinner but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom as well as and (the "as well as" sounded really awkward, especially with the following sentence) Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove bothersome Poison-types in Garbodor and Weezing that largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott that are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.


nicely done Fireflame479
prof.dragonite I couldn't do my check on top of yours this time, but feel free to join our Discord server and ask one of us if you want feedback on your check. Alternatively, you can post in Rate My Check.
 

dhelmise

banend doosre
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Social Media Head
amcheck standard colors
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with semi-consistent recovery. Mach Punch is a strong priority move that helps support (add space) Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on for (flow) Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge, which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch, (AC) such as Charizard, Mantine, and Pelipper, (AC) (i know this was just undone in RP's check but it is generally better to have the list come after the description of the pokemon in the list) super effectively, such as Charizard, Mantine, and Pelipper. It's also a non-contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many entry hazard setters gives it many opportunities to spin throughout the course of a battle.

Set Details
========

Iron Fist raises the Base Power of Hitmonchan's punch-based attacks, (RC) giving it a helpful boost in power (this is redundant at this point, maybe say "letting it hit more foes for more damage" which is still choppy, but you get the idea). 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 Speed EVs to Speed (flow) creep Adamant Torterra and Trevenant and 208 Speed EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.

Usage Tips
========

With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius and chip damage from Rocky Helmet users such as Garbodor and Xatu, which as they (minor factual mistake with this addition but you can always change "they" to "the former" and after the comma add "and the latter [reasoning]"; regardless, i believe that this is a major improvement to flow) may require an Ice Punch or a double switch to a Pursuit trapper to take care of, (RC) as well as chip damage from Rocky Helmet users such as Garbodor and Xatu. Although Hitmonchan's power is significantly decreased due to a lack of a power-boosting item, it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.

Team Options
========

As is the case with any Rapid Spinner spinner—(no space)("Rapid Spin user" or "spinner"; not a combination of them) but especially with a Fighting-type one—,(RC; no space)Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom and Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove bothersome Poison-types such as in Garbodor and Weezing, (AC) which that largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott, (AC) which that are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.
 

P Squared

a great unrecorded history
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2/2

[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: Rapid Spin
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe

[SET COMMENTS]
Moves
========

Drain Punch is a STAB move boosted by Iron Fist that provides Hitmonchan with semi-consistent recovery. Mach Punch is a strong priority move that helps support Hitmonchan's poor Speed by letting it revenge kill offensive threats such as Tauros and Shiftry. Ice Punch provides neutral coverage on Pokemon that resist Hitmonchan's STAB attacks and allows Hitmonchan to deter Ghost-types from blocking Rapid Spin. Another option is Stone Edge, which, in addition to dealing more damage to Ghost-types, hits several Flying-types that are neutral to Ice Punch super effectively, such as Charizard, Mantine, and Pelipper. It's also a non-contact move and therefore preserves Hitmonchan from Rocky Helmet and Aftermath damage, although it loses coverage against Grass-types such as Vileplume and is less reliable overall due to its low accuracy. Rapid Spin constitutes much of Hitmonchan's value in NU, as its favorable matchup against many entry hazard setters gives it many opportunities to spin throughout the course of a battle.

Set Details
========

Iron Fist raises the Base Power of Hitmonchan's punch-based attacks, (RC) giving it a helpful boost in power (this is redundant at this point). 48 EVs in Speed allow Hitmonchan to outpace Adamant Aggron; however, depending on how much bulk you desire or what threats you believe are worth outspeeding, the amount of Speed is highly customizable. Examples include running 96 EVs to Speed creep Adamant Torterra and Trevenant and 208 EVs to do the same for neutral-natured Samurott and Ludicolo. An Adamant nature along with maximum Attack investment gives Hitmonchan the greatest ability to pressure opposing teams, and the remaining EVs are dumped into HP to allow Hitmonchan to sponge hits as well as possible.

Usage Tips
========

With Assault Vest equipped and some HP investment, Hitmonchan can pivot into numerous special attackers in the tier, such as Magmortar and Swellow. Rapid Spin will often be the move of choice when entry hazards are up, but be wary of opposing spinblockers such as Rotom and Mismagius, which may require an Ice Punch or a double switch to a Pursuit trapper to take care of, as well as of chip damage from Rocky Helmet users such as Garbodor and Xatu. Although Hitmonchan's power is significantly decreased due to a lack of a power-boosting item, it is still adept at revenge killing weakened and frail attackers such as Pyroar and Jynx.

Team Options
========

As is the case with any Rapid Spinner spinner, but especially with a Fighting-type one, Pursuit support from the likes of Skuntank and Liepard is key for dealing with Ghost-type spinblockers such as Rotom and Psychic-type threats such as Mesprit and Xatu. Psychic-types such as the aforementioned Mesprit and Xatu can remove bothersome Poison-types such as in Garbodor and Weezing, (AC) which that largely wall Hitmonchan and can even chip away at its health with Rocky Helmet, punishing it for spinning away entry hazards. Scyther, Charizard, and other Flying-types greatly benefit from Hitmonchan's ability to keep Stealth Rock off the field and pressure the Rock- and Steel-types that can easily thwart their sweeps. Due to the Special Defense boost from Assault Vest, Hitmonchan pairs well with frailer attackers such as Vivillon and Samurott, (AC) which that are forced out by strong special attackers like Swellow, Lilligant, and Aurorus.
 
Last edited:

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