Hitmontop (QC 3/3) (GP 2/2)

Laga

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[Overview]

  • Acts as both a supporter and an attacker
  • Fake Out provides great utility, especially with Intimidate to let it switch in easy
  • Gem Close Combat is powerful
  • Fills multiple roles with the same set
  • One of the best abilities in doubles

[SET]
name: Offensive Utility
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Sucker Punch
move 4: Wide Guard / Detect
item: Fighting Gem
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

[SET COMMENTS]
  • Hitmontop is well-known for it's Intimidate + Fake Out combination
  • Fighting Gem allows it to hit extremely hard, always OHKOing ChopleTar and having a high chance of OHKOing 4 HP Kingdra with Close Combat.
  • This makes it one of the best supportive attackers in Doubles.
  • Sucker Punch allows you to picks off weakened pokes and hit Ghost/Psychic types, Feint allows you to break Protect.
  • Wide Guard messes with spread spam; sometimes completely free turns will come, Detect is more reliable to shield Hitmontop only.
[ADDITIONAL COMMENTS]
  • Speed EVs are to outspeed min speed Rotom-W. EVs in Attack to hit stuff as hard as you can. Rest goes to HP for bulk
  • Alternative spread of 252 Atk / 252 Spe Jolly can be used for fast Fake Outs and hitting things hard with Gem CC - Catches things like Adamant Breloom off guard.
  • Sitrus Berry can be used considering that Hitmontop has some solid bulk, but again, Gem CC is hard to give up.
  • Likes team members who dispose of Flying types, but Hitmontop should usually be used to help out a teammate, not vice versa.
  • Volcarona is the pokemon that likes it's support best, since both Fake Out and Wide Guard can create a free setup turn through halving the damage possible to be dished out and then blocking Rock Slides.

[SET]
name: Support
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Helping Hand
move 4: Wide Guard / Detect
item: Sitrus Berry
ability: Intimidate
nature: Careful
evs: 252 HP / 64 Atk / 64 Def / 128 SpD

[SET COMMENTS]
  • More supportive and bulky than Supportive Attacker
  • Intimidate + Fake Out + Wide Guard + Helping Hand is a lot of supportive traits.
  • Sitrus Berry is usually the preffered item for longetivity.

[ADDITIONAL COMMENTS]
  • EVs let you survive anything Timid Latios has to throw at you (Gem Draco Meteor and Psyshock + rest in Attack.
  • Fighting Gem could be used to always OHKO non-Chople T-Tar
  • Everything likes Hitmontop support, especial frail pokemon or set-up sweepers like Deo-A and Volcarona

[Other Options]
  • Helping Hand
  • Situational items; Dark Gem for Latios, Coba Berry for Flying types
  • Stone Edge for Flying types like Zapdos, Tornadus and Thundurus.
  • Technician

[Checks and Counters]
  • Flying types like Tornadus (especially Defiant)
  • Defiant in general is kind of a pain
  • Bulky Psychic and Ghost types are a thorn in the side; Cresselia, Metagross, Jirachi, Sub Latios, Dusclops, Jellicent
  • Anything with Intimidate, mostly Landorus-T.


[Overview]

<p>Even though Hitmontop has had a mediocre reputation in singles throughout all generations, its movepool and ability make it perfect for Doubles. With access to Intimidate, Fake Out, and Wide Guard, Hitmontop is the master of creating free turns. It can switch in on the majority of physical attackers in the tier, and proceed to immobilize the more threatening half of the opposition for a turn; Hitmontop is also able to break Protect with Feint and shut down spread moves with Wide Guard. It does not end here, for Hitmontop's Fighting Gem-boosted Close Combat allows it to OHKO Chople Berry Tyranitar, Heatran, and Kingdra; the move also deals heavy damage to almost anything that doesn't resist it, allowing Hitmontop to fill the role of a supporter and a powerful attacker with the same moveset, increasing its versatility.</p>

[SET]
name: Offensive Utility
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Sucker Punch
move 4: Wide Guard / Detect
item: Fighting Gem
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

[SET COMMENTS]

<p>When it comes to shutting down physical attackers in Doubles, Hitmontop is one of the best due to its access to the notorious combination of Intimidate and Fake Out. This moveset allows Hitmontop to effectively utilize its access to Intimidate, Fake Out, and Close Combat to the fullest extent. Thanks to the Fighting Gem, Close Combat will be hitting hard, even off of Hitmontop's below average base 95 Attack stat. Feint is useful for breaking the ever so common Protect, allowing Hitmontop's partner to snipe down the cowardly Pokemon. Sucker Punch is a good alternate option, as it lets Hitmontop pick off weakened threats; it also forms the extremely effective Fighting + Dark coverage along with Close Combat, and is especially useful for hitting Latios and Latias hard. In the last spot, Wide Guard is usually the preferred option, as it lets Hitmontop create protect itself and its teammate from Blizzards, Rock Slides and Surfs. Teammates weak to these common spread moves love the support it can provide; however, if you don't feel comfortable with Wide Guard or if your team isn't weak to spread moves at all, Detect is a great option. Detect is used over Protect because it stops Hitmontop from being hampered by the combination of Protect + Imprison.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow Hitmontop to outspeed standard Rotom-W whilst optimizing its attacking prowess. The rest of its EVs are invested into HP to utilize its decent bulk and access to Intimidate. An alternative spread of 252 HP / 252 Atk / 4 Spe could be used to completely optimize Hitmontop's bulk, but missing out on Rotom-W and things slower than it is usually not worth the extra bulk. If you want Hitmontop to last longer, Sitrus Berry is a viable option, but Hitmontop loves to fire off a powerful first hit, making Fighting Gem the better option.</p>

<p>Almost any Pokemon can use the massive support that comes from Intimidate and Fake Out, making Hitmontop really easy to fit on a lot of teams. A noteworthy partner that works wonders alongside Hitmontop is Quiver Dance Volcarona; the combination of Fake Out and Wide Guard will help shield Volcarona from its despised spread weaknesses to Rock Slide and Surf.</p>

[SET]
name: Supporter
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Helping Hand
move 4: Wide Guard / Detect
item: Sitrus Berry
ability: Intimidate
nature: Careful
evs: 252 HP / 64 Atk / 64 Def / 128 SpD

[SET COMMENTS]

<p>This set lets Hitmontop survive hits that would otherwise OHKO a more offensive variant. You will often see Hitmontop switch in many times in a match and immobilize the opposition for at least a turn, aiming to provide as many free turns as possible for a teammate to dish out damage or set up with moves such as Trick Room, Tailwind, or even Quiver Dance, in Volcarona's case. Fake Out and Close Combat are obligatory, as they prevent the foe from moving for a turn and dish out heavy damage respectively. When it comes to choosing between Feint and Helping Hand, you really should consider what fits your team best. Feint is a great option if you have problems with offensive Pokemon that like to use Protect, as it can expose unsuspecting victims, such as Deoxys-A, that feel they're safe behind a Protect. Helping Hand is awesome for Pokemon that like to use spread moves, as it easily patches up the 25% power drop, even boosting the moves past their normal base power.</p>

[ADDITIONAL COMMENTS]

<p>With the given spread, Hitmontop will be able to take both Psyshock and Dragon Gem-boosted Draco Meteor from Latios, whilst healing a portion of its health back up with the Sitrus Berry. The remaining EVs are dumped into Attack to hit things harder with Close Combat. You could alternatively try shifting the EVs from Attack to Special Defense, just to have overall better bulk after Intimidate. This new spread would be 252 HP / 64 Def / 192 SpD; however, the extra attack could prove useful against Pokemon weak to Close Combat, such as Tyranitar, Heatran, and Terrakion.</p>

<p>As this set revolves more around supporting teammates, Hitmontop is now the optimal Volcarona partner if Hitmontop has Helping Hand, as Volcarona can do tons of damage with Helping Hand-boosted +1 STAB Heat Wave. This Hitmontop also pairs extremely well with Substitute + Protect Heatran, as Hitmontop can block incoming Earthquakes with Wide Guard whilst using Fake Out to create a free turn to set up a Substitute. Other than that, Hitmontop generally supports almost any Pokemon extremely well, especially with its newfound bulk.</p>

[Other Options]

<p>Almost all of Hitmontop's other options don't really shine in Doubles. You could, of course, run some extremely situational items, such as Coba Berry for Flying-types on the bulky set or Dark Gem on the offensive set to KO Latios, but item-wise, Hitmontop usually won't utilize anything as consistently as Fighting Gem or Sitrus Berry. Stone Edge can be used specifically to hit Flying-types, such as Zapdos and Thundurus, who would otherwise give Hitmontop a lot of trouble. A spread of 4 HP / 252 Atk / 252 Spe is also usable to avoid other Hitmontop's Fake Outs, whilst catching Pokemon such as Breloom off guard with a Fighting Gem-boosted Close Combat.</p>

<p>A completely different set would be a priority attacking set with Life Orb and Technician. It takes a completely different approach to using Hitmontop, and could provide strong Fake Outs and Mach Punches, which, when used alongside Sucker Punch, would create perfect neutral priority coverage. This would of course, mean that Hitmontop would have to give up Intimidate, and because Intimidate is one of the best abilities in the metagame, it would be a harsh loss to suffer.</p>

[Checks and Counters]

<p>Perhaps Hitmontop's biggest problem is sturdy, hard-hitting Flying-types with STAB moves. Zapdos or Thundurus carrying Hidden Power Flying will severely damage Hitmontop, and Hitmontop cannot do much in return bar hitting them with the rare Stone Edge. Even if it has Stone Edge, it won't be able to OHKO Zapdos, and only has a 12.5% chance to OHKO 4 HP / 0 Def Thundurus. Defiant Tornadus is the most problematic Flying-type, considering it not only ignores Intimidate, but gains a boost from it, allowing it to easily OHKO Hitmontop with Flying Gem-boosted Acrobatics. Bisharp will make the Hitmontop user think twice about switching it in, as Bisharp also has access to Defiant. Bulky Psychic-types, such as Cresselia, Jirachi, and Metagross, will also be able to completely stop Hitmontop in its tracks, whilst usually 2HKOing in return. Ghost-types with Will-O-Wisp, Dusclops and Jellicent, can prove to be a living hell for Hitmontop, as there is no way Hitmontop can touch them. The presence of Ghost- and Psychic-types alone will usually allow said Pokemon to take advantage of the team spot that is now filled with dead weight.</p>
 
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nyttyn

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  • Volcarona is the pokemon that likes it's support best.
Talk about why Volcarona is an optimal partner for Hitmontop.

  • Alternative spread of 252 Atk / 252 Spe Jolly can be used for fast Fake Outs and hitting things hard with Gem CC before moving.
What, exactly, is 252 Spe jolly Hitmontop outrunning? 70 Speed is really bad - mention what it gets the jump on that makes 252 Spe jolly worthwhile. In addition, go into why both sets are EV'd the way they are - why that much HP? Why that much speed? Why those specific numbers?

I don't see enough difference inbetween the two sets to make having two sets worthwhile - just mention the EV spread in AC and keep Sitrus Berry as a slash or an AC mention. Remove Eject Button, it is an entirely inferior option and not worth talking about.


Don't mention Dark Gem, unless there is some specific KO it obtains I am unaware of.

Technician is absolutely horrible and has no merits over Intimidate, it would be best not to mention it.

What does Stone Edge bring to the table that makes it worth mentioning in OO? Does it manage to KO any specific fliers, or did you just add it as a generic answer to flying types?

Make sure to mention the importance of playing Hitmontop carefully against Defiant leads. In addition, mention a few pokemon Hitmontop goes well with, such as Deoxys-A.
 
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Joim

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Nevermind put technitop at OO.

Mention that, while Bisharp is 4x weak to it, its defiant and Detect use might mean that his partner gets rid of Hitmontop and then Bisharp is free to wreck.

Also supporting the following statements from Nyttyn:
- Talk about why Volcarona is an optimal partner for Hitmontop.
- Mention what it gets the jump on that makes 252 Spe jolly worthwhile. In addition, go into why both sets are EV'd the way they are, why that HP, why that speed? Why those specific numbers?
- Remove Eject Button
- Comment what Dark Gem achieves

Detect over Protect should be Doubles 101 and not analisys material. Mention it if you want in the write up, but you can as well ignore it as any basic metagame guide should mention the quirks of Imprison. Also mention as a teammate that Scrafty is an interesting counterpart that's weak to fighting but can damage Cresselia severely.
 
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Laga

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I am having a hard time seeing what you guys want; I updated the OP a little in explaining why Volcarona loves Top support and why Dark Gem could be used. I'd like to see some more firm comments on exactly what you want changed, and a bit of discussion whether or not there is agreement here. I, myself believe that Technician is only worth mention in OO, considering the fact that Intimidate just is better. I also removed Eject Button because lol. As said, I'd like some more specific comments on what you want seen changed :]
 

Mizuhime

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Mention the plethora of priority moves that Techni Top can use in the OO
other then that, I see nothing wrong with this thread


QC: [1/3]
 

Laga

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Alright, got it written up finally ;p

Ready for some error checking and final-stamping etc.
 
Oblidged, looking good.
Some capitalization issues, mostly "Physical attackers" which needs to be "physical attackers" (Overview & Set # 1), and one of the "flying types" needs to be capitalized (in Checks & Counters). Get that done, and I will:

QC Approved 3/3
 

Stratos

Banned deucer.
MORE QC:

- mention its plethora of support moves in overview—feint, sucker punch, and wide guard especially
- mention sucker punch hitting the common Latis for SE in first set comments
- Don't just use wide guard to protect volcarona from rock slides: it often buys you a completely free turn if your opponent plans to pick off both weakened pokes with a spread move (more common than you'd think). Picking detect over it isn't a decision i'd make lightly.
- I'd remove the first sentence of paragraph 2 of set 1's AC because you're not using teammates to support hitmontop you're using hitmontop to support teammates.
- hh more than patches up a 25% drop it's a huge boost
- zach would kill you for not mentioning a max spe hitmontop in oo
- in C&C, don't forget to mention Bisharp (just mention it alongside Tornadus bc defiant is really a big boner to top).
- in C&C, emphasize just how silly hitmontop feels when against flying or psychic special attackers because it can do literally nothing, so they don't even need to worry about attacking it, they can just let it waste space and turns
 

Arkian

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Got Laga's request to GP the first Doubles analysis :D

GP Check

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COMMENTS


[Overview]

<p>ConsideringAlthough Hitmontop' has had a mediocre reputation in singles throughout all generations, it has a movepool and ability tailored for doubles. With Intimidate, Fake Out,(AC) and Wide Guard, Hitmontop is the master of creating free turns. It can switch in on the majority of physical attackers in the tier, and proceed to immobilize the more threatening half of the opposition for a turn, whilst also being able to break Protect with Feint and shut down spread moves with Wide Guard. Even with all of these goodies, its list of meritsIt does not end here though, for Hitmontop's Fighting Gem-(hyphen)boosted Close Combat allows it to OHKO Chople Berry Tyranitar, Heatran, and Kingdra, and deal heavy damage to almost anything that doesn't resist it, allowing it to fill the role of a supporter and a powerful attacker with the same moveset, increasing it'(RA)s versatility.</p>

[SET]
name: Offensive Utility
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Sucker Punch
move 4: Wide Guard / Detect
item: Fighting Gem
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

[SET COMMENTS]

<p>When it comes to shutting down Pphysical attackers in doubles, Hitmontop is usually first on the lifirst pick due to its access to the notorious combination of Intimidate and Fake Out. This moveset allows Hitmontop to effectively abusutilize (Never use the word "abuse" in analyses, as it means to misuse something; try to replace it with "utilize" or another synonym.) its access Intimidate, Fake Out,(AC) and the powerful Close Combat to the fullest extent. Thanks to the boost from Fighting Gem, Close Combat will be hittings hard, even off of Hitmontop's below average Attack stat of 95, due to the boost from Fighting Gem. Feint is useful for breaking the extremely common Protect, allowing your partner to snipe down the pPokemon that thinks it is safe. Sucker Punch is a good alternate option, as it picks off weakened threats, and forms the extremely effective Fighting + Dark coverage, and is especially useful for hitting the Lati twinos and Latias hard. In the last spot, Wide Guard is usually the prefferred option, due toas it letting makings Hitmontop create a completely free turn against Blizzards, Rock Slides,(AC) and Surfs, and teammates weak to these common spread moves love the support it can provide. If you don't feel comfortable with Wide Guard or if your team isn't weak to spread moves at all, Detect is a great option too. Detect is used over Protect, sinc because it saves you from the Protect + Imprison strategy.</p> Remember, Smogon uses the serial comma (the comma before "and" in a list). (I went to the store with Bob, Jane, and Mike.). (c/ped from Smogon's Spelling and Grammar Standards)


[ADDITIONAL COMMENTS]

<p>The EVs are modifiedllow Hitmontop to outspeed standard Rotom-W, whilst optimizing its attacking prowess. The rest of it'(RA)s EVs are invested into HP to utilize it'(RA)s decent bulk and Intimidate. An alternative spread of 252 HP / 252 Atk / 4 Spe could be used to completely optimize it'(RA)s bulk, but missing out on Rotom-W and things slower than it is usually not worth the extra bulk. <SincBecause the ability to tank hits is appreciated, Sitrus Berry is a viable option,> (The part of the sentence enclosed in <> is kinda confusing, so I suggest rewording it because I admittedly have no idea how to reword it to match your thought, sorry :<) but since Hitmontop loves to firinge off a powerful hit outside of supportfirst hit, making, Fighting Gem is usually the better option.</p> Here's a handy link to learn which "its" to use and when to use it.

<p>Almost any pPokemon can use the massive support that comes from Intimidate and Fake Out, making it really easy to fit on a lot of teams. A noteworthy partner that works wonders alongside Hitmontop is Quiver Dance Volcarona,(AC) as the combination of Fake Out and Wide Guard will help shield Volcarona from it'(RA)s despised spread weaknesses into Rock Slide and Surf.</p> I didn't see the name "Hitmontop" here at all, just the pronoun "it". Remember, it's good to keep referring to the actual Pokemon's name to not confuse the reader.

[SET]
name: Supporter
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Helping Hand
move 4: Wide Guard / Detect
item: Sitrus Berry
ability: Intimidate
nature: Careful
evs: 252 HP / 64 Atk / 64 Def / 128 SpD

[SET COMMENTS]

<p>This set aims to utilize it's capabilities of using Intimidate + Fake Out, as it willHitmontop survive hits that would otherwise OHKO a more offensive EV spread (both sets utilize Intimidate + Fake Out, so that's why I changed it, however, feel free to reword it to fit your writing style.). You will often see Hitmontop able to switch in many times in a match and immobilize + nerf the opposition for at least a turn, aiming to provide as many free turns as possible for a teammate to dish out damage or set up withings like moves such as Trick Room, Tailwind, (AC) or even Quiver Dance in Volcarona's case. Fake Out and Close Combat are obligatory Hitmontop moves, as they prevent the foe from moving a turn and dish out damage,(AC) respectively. When it comes to choosing between Feint and Helping Hand, you really should consider what fits your team best. Feint is a great option if you have problems with offensive pPokemon that like to use Protect, as it can expose unsuspecting victims, such as Deoxys-A, that feel they're safe like Deoxys-Abehind a Protect. Helping Hand is awesome for pPokemon that like to use spread moves, as it easily patches up the 25% power drop, even boosting it past it'(RA)s normal base power.</p>

[ADDITIONAL COMMENTS]

<p>With a defensivthe ginvestment of 252 HP, 64 Def and 128 SpD and a Calm natun EV spread, Hitmontop will be able to take both Psychock and Dragon Gem-(hyphen)boosted Draco Meteor from Latios, whilst healing a portion of its health back up with the held Sitrus Berry. It then proceeds to dump the remaining EVs into attack to hit things harder with Close Combat. You could alternatively try shifting the EVs from attack to Special Defense, just to have overall better bulk after Intimidate, so that spread would be 252 HP / 64 Def / 192 SpD, but the extra attack could prove useful against pPokemon weak to it like, (AC) such as Tyranitar, Heatran,(AC) and Terrakion.</p>

<p>As this set revolves more around supporting teammates, it is now the completely optimal Volcarona partner if Hitmontop has Helping Hand, as youVolcarona can do tons of damage with Helping Hand-boosted +1 STAB Heat Wave. It also pairs extremely well with SubProtect Heatran, as it can block incoming Earthquakes with Wide Guard, whilst Intimidate + (Intimidate doesn't directly create free turns, Fake Out does.) Fake Out could create a free setup turn for a Substitute. Other than that, Hitmontop generally supports almost any pPokemon extremely well, especially with the newfound bulk coming through the significant investment.</p> The "P" in "Pokemon" is always capitalized.

[Other Options]

<p>Almost anything not menll of Hitmontop's other optioned is nodon't really somethinge in that shines in doubles metagame. You could, of course, run some extremely situational items like Coba Berry for fFlying -(hyphen)types on the bulky set or Dark Gem on the offensive set to KO Latios, but item-wise, Hitmontop will usually nowon't really utilize anything else as consistently thanas Fighting Gem or Sitrus Berry. A move not mentioned, that it could use, is Stone Edge, which would be can be used to specifically to hit Flying -(hyphen)types likesuch as Zapdos and Thundurus, who would otherwise give Hitmontop a lot of trouble. A spread of 252 Atk / 252 Spe / 4 HP is also optionalusable to avoid Fake Outspeed other from opposing Hitmontop's Fake Outs, whilst catching thingsPokemon like Breloom off guard with a Fighting Gem -(hyphen)boosted Close Combat.</p>

<p>A completely different set would be a priority attacking set with Life Orb and the ability Technician. It takes a completely different ideapproach ofn using Hitmontop, and wcould provide strong Fake Out,s and Mach Punches, which,(AC) when used alongside Sucker Punch, which actually togetherould create perfect neutral priority coverage. This would of course, mean that Hitmontop would have to give up Intimidate of course, and sincbecause Intimidate is one of the best abilities in the metagame, it would be a harsh loss to suffer for Hitmontop.</p>

[Checks and Counters]

<p>Perhaps Hitmontop's larbiggest problem, perhaps, are is facing sturdy, hard -(hyphen)hitting Flying -(hyphen)types with STAB moves. Zapdos or Thundurus carrying Hidden Power Flying will severely damage Hitmontop, and it cannot do much in return bar hitting them with the rare Stone Edge. Even if it has Stone Edge, it won't be able to OHKO Zapdos, and you need a lucky damage roll to KO 4/0 Thundurus -Hitmontop only has a 12.5% chance to OHKO 4/0 Thundurus. Defiant Tornadus is the most problematic Flying -(hyphen)type, considering it not only ignores Intimidate, but gains a boost from it, easily OHKOing with Flying Gem boosted Acrobatics. Since Defiant makes it a bad idea to switch in, Bisharp will put pressure on you to not switch in Hitmontop, as it also has access to Defiant. Bulky Psychic -(hyphen)types likesuch as (Try to replace the word "like" with "such as" when giving examples.) Cresselia, Jirachi,(AC) and Metagross will also be able to completely stop Hitmontop in it'(RA)s tracks, whilst usually 2HKOing in return. Ghost -(hyphen)types with Will-O-Wisp likesuch as Dusclops and Jellicent can produce ave to be living hell for Hitmontop, as there is literally no way youit can touch them, and the presence of Ghost-(hyphen) and Psychic -(hyphen)types alone will usually allow said pPokemon to take advantage of your team spot that is filled with dead weight.(AP)</p> When saying "something-type" you should always remember to capitalize (eg. Psychic-types or Flying-types.). Also, don't refer to Pokemon as "you", only refer to the trainer/battler that way.

There were some odd spelling mistakes in the beginning, as well as a lot of choppy wordings near the end. You might also want to take a look at this guide when writing an analysis. Other comments like these will be inside the check. Great job otherwise :]

GP Approved 1/2
 
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Laga

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Alright, made all the changes above, this just needs a single GP stamp, and it's ready.
 
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[Overview]

<p>Although Even though Hitmontop has had a mediocre reputation in singles throughout all generations, its has a movepool and ability make it perfect tailored for doubles. With access to Intimidate, Fake Out, and Wide Guard, Hitmontop is the master of creating free turns. It can switch in on the majority of physical attackers in the tier, and proceed to immobilize the more threatening half of the opposition for a turn; (semicolon) Hitmontop is , (comma) whilst also being able to break Protect with Feint and shut down spread moves with Wide Guard. It does not end here, for Hitmontop's Fighting Gem-boosted Close Combat allows it to OHKO Chople Berry Tyranitar, Heatran, and Kingdra; (semicolon) the move also , (comma) and deals heavy damage to almost anything that doesn't resist it, allowing it Hitmontop to fill the role of a supporter and a powerful attacker with the same moveset, increasing its versatility.</p>

[SET]
name: Offensive Utility
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Sucker Punch
move 4: Wide Guard / Detect
item: Fighting Gem
ability: Intimidate
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

[SET COMMENTS]

<p>When it comes to shutting down physical attackers in doubles, Hitmontop is usually the first pick one of the best due to its access to the notorious combination of Intimidate and Fake Out. This moveset allows Hitmontop to effectively utilize its access to Intimidate, Fake Out, and the powerful Close Combat to the fullest extent. Thanks to the Fighting Gem, Close Combat will be hitting hard, even off of Hitmontop's below average base 95 Attack stat of 95. Feint is useful for breaking the extremely ever so common Protect, allowing your Hitmontop's partner to snipe down the cowardly Pokemon that thinks it is safe. Sucker Punch is a good alternate option, as it lets Hitmontop picks off weakened threats; (semicolon) it also , (comma) and forms the extremely effective Fighting + Dark coverage along with Close Combat, and is especially useful for hitting Latios and Latias hard. In the last spot, Wide Guard is usually the preferred option, as it lets Hitmontop create a completely free turn against protect itself and its teammate from Blizzards, Rock Slides and Surfs.(period) ,(comma) and tTeammates weak to these common spread moves love the support it can provide; (semicolon) however, (comma) . (period) Iif you don't feel comfortable with Wide Guard or if your team isn't weak to spread moves at all, Detect is a great option. Detect is used over Protect, (comma) because it saves you stops Hitmontop from being hampered by the combination of Protect + Imprison.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow Hitmontop to outspeed standard Rotom-W, (comma) whilst optimizing its attacking prowess. The rest of its EVs are invested into HP to utilize its decent bulk and access to Intimidate. An alternative spread of 252 HP / 252 Atk / 4 Spe could be used to completely optimize it's Hitmontop's bulk, but missing out on Rotom-W and things slower than it is usually not worth the extra bulk. If you want Hitmontop to last longer, Sitrus Berry is a viable option, but Hitmontop loves to fire off a powerful first hit, making Fighting Gem the better option.</p>

<p>Almost any Pokemon can use the massive support that comes from Intimidate and Fake Out, making it Hitmontop really easy to fit on a lot of teams. A noteworthy partner that works wonders alongside Hitmontop, (comma) is Quiver Dance Volcarona; (semicolon) as the combination of Fake Out and Wide Guard will help shield Volcarona from its despised spread weaknesses to Rock Slide and Surf.</p>

[SET]
name: Supporter
move 1: Fake Out
move 2: Close Combat
move 3: Feint / Helping Hand
move 4: Wide Guard / Detect
item: Sitrus Berry
ability: Intimidate
nature: Careful
evs: 252 HP / 64 Atk / 64 Def / 128 SpD

[SET COMMENTS]

<p>This set lets Hitmontop to survive hits that would otherwise OHKO a more offensive EV spread variant. You will often see Hitmontop switch in many times in a match and immobilize the opposition for at least a turn, aiming to provide as many free turns as possible for a teammate to dish out damage or set up with moves such as Trick Room, Tailwind, or even Quiver Dance, (comma) in Volcarona's case. Fake Out and Close Combat are obligatory, as they prevent the foe from moving for a turn and dish out heavy damage respectively. When it comes to choosing between Feint and Helping Hand, you really should consider what fits your team best. Feint is a great option if you have problems with offensive Pokemon that like to use Protect, as it can expose unsuspecting victims, such as Deoxys-A, that feel they're safe behind a Protect. Helping Hand is awesome for Pokemon that like to use spread moves, as it easily patches up the 25% power drop, even boosting it the moves past its their normal base power.</p>

[ADDITIONAL COMMENTS]

<p>With the given spread, Hitmontop will be able to take both Psyshock and Dragon Gem-boosted Draco Meteor from Latios, whilst healing a portion of its health back up with the held Sitrus Berry. It then proceeds to dump tThe remaining EVs are dumped into aAttack to hit things harder with Close Combat. You could alternatively try shifting the EVs from aAttack to Special Defense, just to have overall better bulk after Intimidate. (period), (comma) so that This new spread would be 252 HP / 64 Def / 192 SpD; (semicolon) however, but the extra attack could prove useful against Pokemon weak to Close Combat it, such as Tyranitar, Heatran, and Terrakion.</p>

<p>As this set revolves more around supporting teammates, Hitmontop is now the completely optimal Volcarona partner if it Hitmontop has Helping Hand, as Volcarona can do tons of damage with Helping Hand-boosted +1 STAB Heat Wave. It This Hitmontop also pairs extremely well with Substitute + Protect Heatran, as it Hitmontop can block incoming Earthquakes with Wide Guard, (comma) whilst using Fake Out could to create a free setup turn for to set up a Substitute. Other than that, Hitmontop generally supports almost any Pokemon extremely well, especially with the its newfound bulk coming through the significant investment.</p>

[Other Options]

<p>Almost all of Hitmontop's other options don't really shine in doubles. You could, of course, run some extremely situational items, (comma) such as like Coba Berry for fFlying-(hyphen)types on the bulky set or Dark Gem on the offensive set to KO Latios, but item-wise, Hitmontop usually won't utilize anything as consistently as Fighting Gem or Sitrus Berry. Stone Edge, (comma) can be used specifically to hit Flying-types, (comma) such as Zapdos and Thundurus, who would otherwise give Hitmontop a lot of trouble. A spread of 4 HP / 252 Atk / 252 Spe / 4 HP is also usable to avoid other Hitmontop's Fake Outs, whilst catching Pokemon such as like Breloom off guard with a Fighting Gem-boosted Close Combat.</p>

<p>A completely different set would be a priority attacking set with Life Orb and the ability Technician. It takes a completely different approach of to using Hitmontop, and could provide strong Fake Outs and Mach Punches, which, when used alongside Sucker Punch, would create perfect neutral priority coverage. This would of course, mean that Hitmontop would have to give up Intimidate, and because Intimidate is one of the best abilities in the metagame, it would be a harsh loss to suffer for Hitmontop.</p>

[Checks and Counters]

<p>Perhaps Hitmontop's biggest problem, (comma) perhaps, (comma) is sturdy, hard-hitting Flying-types with STAB moves. Zapdos or Thundurus carrying Hidden Power Flying will severely damage Hitmontop, and it Hitmontop cannot do much in return bar hitting them with the rare Stone Edge. Even if it has Stone Edge, it won't be able to OHKO Zapdos, and only has a 12.5% chance to OHKO 4 HP / 0 Def Thundurus. Defiant Tornadus is the most problematic Flying-type, considering it not only ignores Intimidate, but gains a boost from it, allowing it to easily OHKOing Hitmontop with Flying Gem-(hyphen)boosted Acrobatics. Bisharp will make the Hitmontop user think twice about switching it in put pressure on you to not switch in Hitmontop, as it Bisharp also has access to Defiant. Bulky Psychic-types, (comma) such as Cresselia, Jirachi, and Metagross, (comma) will also be able to completely stop Hitmontop in its tracks, whilst usually 2HKOing in return. Ghost-types with Will-O-Wisp, (comma) like Dusclops and Jellicent, (comma) can prove to be a living hell for Hitmontop, as there is literally no way it Hitmontop can touch them. (period), (comma) and tThe presence of Ghost- and Psychic-types alone will usually allow said Pokemon to take advantage of your the team spot that is now filled with dead weight.</p>


GP APPROVED 2/2
 
Last edited:

Arkian

this is the state of grace
is a Contributor Alumnus
One more thing: capitalize the "D" in "Doubles" when referring to it as a metagame.
 

Laga

Forever Grande
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
crap it's already on-site; i'll update it in the OP and see if Joim would like to change it :)
 
I changed the mentions of "doubles" to "Doubles" on-site. Also @Level 51 it's 2 QC -> written -> 1 QC -> GP so the changes from the 3rd QC check can be GP'd.

I guess I'll move this to the uploaded section since it seems done ?_?

Also wow Shake GP'd something after a year !
 

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