HLM #1 - Rising Dusk V. Deck Knight

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DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
ASB HIGHLIGHT MATCH
HLM #1 | WEEK OF 6 / 6 / 2011


This is it! The moment you all have been waiting for! These two challengers will face off in what should be an incredible fight! Which one will prove their strength to the world and make it out on top? It all comes down to this - ASB's Highlight Battles!

WEEK #1: 6/6/2011
BATTLE NAME: The Bonds of Friendship

Format:
2 v 2
Style: Singles
Chills/Recovery: 5 Chills / 2 Recoveries per Pokemon
Disqualification: 1 Day DQ / 2 Day Ref DQ
Switch Rules: Switch=KO
Item Rules: No Items
Ability Rules: All Abilities

ARENA/SPECIAL CONDITIONS: Standard tournament arena. All moves are allowed in this arena. Pokemon are restricted from leaving the arena. SPECIAL RULE: Participants must use the first three Pokemon they chose when they started ASB. If the participant(s) only started with two Pokemon, it is then the first three Pokemon on their team.
OUR MATCH: RISING DUSK vs. DECK KNIGHT
Referee:
DARKSLAY

RISING DUSK'S TEAM

Lucario (M)*

Nature: Naive
+15% Spe, +10.8% Accuracy, -1 SpD

Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Bone Rush
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere
Heal Pulse
Quick Guard
Me First
Copycat

Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick
Circle Throw
Blaze Kick
Follow Me

Magnet Rise
ThunderPunch
Magic Coat

Swords Dance*
Brick Break*
Hidden Power Ice 7*
Psychic
Substitute


Weavile (M)*

Nature: Jolly
+15% Spe, +20.7% Accuracy, -1 SpA

Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 144

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws

Ice Shard*
Ice Punch*
Pursuit*

DynamicPunch
Counter

Swords Dance*
Brick Break*
Aerial Ace*
Reflect
Hail
Snatch
Shadow Claw
Dig
Protect


Aerodactyl (F)

Nature: Jolly
+15% Spe, +22.5% Accuracy, -1 SpA

Type: Rock / Flying
Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head:
(Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (DW):
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150

MC: 0
DC: 2/5

Attacks:
Ice Fang-
Fire Fang-
Thunder Fang-
Wing Attack-
Supersonic-
Bite-
Scary Face-
Roar-
Agility-
AncientPower-
Rock Slide
Crunch

Roost-
Tailwind-
Whirlwind-

Stone Edge-
Earthquake-
Taunt-
Stealth Rock
Sky Attack
Toxic
Smack Down
Substitute
Reflect

DECK KNIGHT'S TEAM

Gastrodon(*) [AquaVelva] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 33 (39 / 1.15v = 33) (-)

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.


Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power (Fire 7)(*)
Rain Dance(*)
Body Slam
Muddy Water
Recover

Ancientpower
Clear Smog(*)
Stockpile(*)
Yawn(*)

Toxic
Ice Beam(*)
Protect
Earthquake
Sandstorm
Rest(*)
Scald(*)
Substitute


Steelix [Will Powers] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Steel/Ground
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30 / 1.15v = 26) (-)

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Knock Down
Sandstorm
Slam
Rock Polish
Dragonbreath
Curse
Crunch
Double-Edge
Sand Tomb
Iron Tail
Stone Edge

Rock Blast
Flail
Stealth Rock

Taunt
Earthquake
Dragon Tail
Explosion


Beedrill [Chew Toshio] (M)
Nature: Adamant (Adds 1 Rank to Attack; Subtracts 1 Rank from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75

EC: 5/5
MC: 0
DC: 2/5

Attacks:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twinneedle
Rage
Pursuit
Toxic Spikes
Agility
Poison Jab
Endeavor

Brick Break
Swords Dance

TURN ORDER
Rising Dusk will send out his first Pokemon.
Deck Knight will send out his first Pokemon and order attacks.
Rising Dusk will order attacks.
REFEREE

Good luck, and may the best battler win! Please, do not post unless you are battling and/or refereeing. Thanks!
 

"I was hoping we'd get to battle for the first time on our own terms, Deck, but it seems that this will have to do. It's an honor. Weavile, let's start this off right!"


Weavile (M)*
Abilities: Pressure, Pickpocket
Item: N/A
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"Well Dusk, time to have a taste of what I have in store. Don't bite off more than you can chew... that might be difficult. Will Powers, I choose you!"


Abilities: Rock Head, Sturdy, Sheer Force.

We'll start with Sheer Force Deactivated. Our foe is a crafty one, but he'll need a little luck, too.

Start out this round with Taunt. Follow up with Sand Tomb, and while its all wrapped up, blast it with Dragonbreath. Our foe is a speedy devil, but I doubt he'll like the effects of Dragon flames any better than the ordinary kind.

If our foe leads with his own Taunt, Smash hit with an Earthquake.

Taunt ~ Sand Tomb ~ Dragonbreath
Replace Taunt with Earthquake if Weavile Taunts.
 

"Don't doubt me yet."

Weavile:
Dig ~ Reflect ~ Hone Claws
IF (Dig would fail to block Taunt for whatever reason) THEN (Replace Dig with your own Taunt)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Weavile (Weavile) [M]
HP: 100
Energy: 100
Speed: 144
Status: None
Boosts: None
Other: None


Will Powers (Steelix) [M]
HP: 100
Energy: 100
Speed: 26
Status: None
Boosts: None
Other: None


ROUND ONE: When There's a Will, There's a Way!

Welcome, ladies and gentlemen, to the greatest ASB spectacle of them all! My name is DarkSlay, and welcome to ASB's first ever Highlight Match! On one side of the arena, we see a dashing trainer. Calculated, level-headed. Not even an Eruption would make him lose his cool! It's Rising_Dusk! He sends out his trusty friend Weavile the Weavile! In the other corner, we have a powerful opponent. Smart, refined. A true master of the Pokemon world! It's Deck Knight! He sends out his best friend Will Powers the Steelix! Weavile seems quite happy to be out on the field to battle, while Will Powers prepares itself for some heroic assaults! It's going to be one heck of a fight!

Weavile is the first one off the bat with an attack. Look at that little guy go! It furiously Digs underground, preparing for a nasty attack! Will Powers starts showing off, heartily laughing in an attempt to Taunt his opponent. Alas, the digging Weavile dug too deep to witness the Taunt, so the move missed! Weavile springs up from the ground and smashes into Will Powers with all of its might! But Will Powers just stands there and smiles, as it only took miniscule damage from the super effective hit.

Weavile takes the time to harness dark energy to surround himself. He crafts a dark Reflective barrier that surrounds himself. Physical attacks are weakened for six (6) actions! Will Powers spins around, creating ripples in the soft dirt. The ground collapses, trapping Weavile in a swirling Sand Tomb! Weavile is trapped for four (4) actions! Weavile starts to get pelted by the heavy sands, taking a bit of damage.

Weavile doesn't seem to be worried about its situation, however. It craftily puts its hands together and starts a Claw Sharpen! Its Attack and Accuracy both raise by 1 stage! Steelix takes a deep breath of air and fires a legendary DragonBreath at his opponent. The breath surrounds Weavile, taking a small amount of damage. The sands of the Sand Tomb take their toll on Weavile.

Will Powers seems to be barely harmed by the encounter, while Weavile seems to be scratched but empowered. However, how will the Sand Tomb affect Weavile as the match continues? Stay tuned to find out!

END ROUND ONE

Weavile (Weavile) [M]
HP: 87
Energy: 81
Speed: 144
Status: +1 Atk | +1 Acc
Boosts: None
Other: Trapped in a Sand Tomb (3 Actions), Reflect (4 Actions)


Will Powers (Steelix) [M]
HP: 96
Energy: 76
Speed: 26
Status: None
Boosts: None
Other: None

ACTION ONE
Weavile used Dig! It buried underground! (6 E)
Steelix used Taunt! The move missed! (12 E)
Weavile sprung up from the ground! It's super effective! [4 Dmg] (5767/10000 No Crit)

ACTION TWO
Weavile used Reflect! It surrounded itself with a protective shield! (8 E)
Steelix used Sand Tomb! Weavile is trapped by the Sand Tomb! [6 dmg] (3 E) [130/10000 Hit] (6154/10000 No Crit)
Weavile is damaged by the Sand Tomb! [2 Dmg]

ACTION THREE
Weavile used Hone Claws! Its Attack was raised! Its Accuracy was raised! (5 E)
Steelix used DragonBreath! [5 dmg] (5 E) (3057/10000 No Crit) [6182/10000 No Para]
Weavile is damaged by the Sand Tomb! [2 Dmg]
 

"Move in! Try to seize the advantage!"

Weavile:
DynamicPunch ~ Hail ~ DynamicPunch
IF (Steelix uses Taunt) THEN (Substitute Taunt for your action; if Steelix is not confused on the action where you make this substitution, use DynamicPunch the action after)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
(side note: Shouldn't Weavile's Speed be 144, not 124?)

"I think it's time for a big break."

Fortunately Will Powers, Weavile is a little tied up in Sand Tomb right now, but we can give it a little push out. Start with Dragon Tail to reset Weavile's senses, it'll have difficulty punching through while it's trapped in sand. Then use Sandstorm to counteract your opponent's Hail, and finish with Stealth Rock.

If you've been confused and hit yourself in confusion on the second action, use Sandstorm as your third action.

Dragon Tail ~ Sandstorm ~ Stealth Rock
If you hit yourself in confusion the second action, use Sandstorm as your third action.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Weavile (Weavile) [M]
HP: 87
Energy: 81
Speed: 144
Status: +1 Atk | +1 Acc
Boosts: None
Other: Trapped in a Sand Tomb (3 Actions), Reflect (4 Actions)


Will Powers (Steelix) [M]
HP: 96
Energy: 76
Speed: 26
Status: None
Boosts: None
Other: None

ROUND TWO: Seeing Stars!

Welcome back viewers as we continue this exciting Highlight Match between two ASB heavyweights! Weavile winces as it looks for escape from the Sand Tomb, but manages to use its blinding speed to get close to Will Powers and smash it with a DynamicPunch right on the head! It hits for decent damage, but Steelix seems a bit shaken up after the hit. It became confused (3 Actions)! Will Powers stumbles around looking to regain its senses. As it stumbles around, its large tail swings back and forth, smashing into the trapped Weavile with a Dragon Tail! It's slowed down by the Reflect, but the force of the impact flings Weavile to the other side of the arena, causing it to lose the hard work it put into the previous round. Weavile loses its boosts, but is knocked out of the Sand Tomb! Weavile peels itself from the end of the arena and stands ready to fight.

Weavile starts shooting a massive amount of icicle blasts into the air, creating cold currents within the clouds. The clouds above the arena swirl and twirl, and seconds later, a massive Hail storm begins! Hail is in effect for six (6) rounds! Will Powers is still stumbling, but its wild movements have led it to spin rapidly around in the dirt. Dust, dirt, and sand gets kicked into the air, and the weather immediately changes to a Sandstorm! Sand is in effect for six (6) rounds!

Furious that its freezing tactics became futile, Weavile runs at full speed towards its opponent, smashing it in with another DynamicPunch! The force of the blow distorts Will Powers' vision, and it hits itself in confusion! However, Will Powers comes to his senses after realizing that it hit itself. It's been a confusing round, but which Pokemon will take advantage of this cat-and-mouse approach their opponent is giving them?

END ROUND TWO


Weavile (Weavile) [M]
HP: 80
Energy: 56
Speed: 144
Status: None
Boosts: None
Other: Reflect (1 Action)


Will Powers (Steelix) [M]
HP: 77
Energy: 55
Speed: 26
Status: None
Boosts: None
Other: None

ARENA EFFECT: Sandstorm (Five Rounds)

ACTION ONE
Weavile used DynamicPunch! It's super effective! [9 Dmg] (8 E) [5700/10000 Three Action Confusion] (5721/10000 No Crit)
Steelix is confused! Steelix used Dragon Tail! [3 Dmg] (8 E) (7643/10000 No Confusion) [6745/10000 Hit] (2100/10000 No Crit) (12 E)
Weavile was forced out by Dragon Tail! Weavile's Boosts were eliminated! Weavile is free from the Sand Tomb!

ACTION TWO
Weavile used Hail! It began to hail! (9 E)
Steelix is confused! Steelix used Sandstorm! A sandstorm brewed! (10 E) (5345/10000 No Confusion)
Weavile is buffeted by the Sandstorm! (2 Dmg)

ACTION THREE
Weavile used DynamicPunch! It's super effective! [9 Dmg] (8 E) [4557/10000 Hit] (676/10000 No Crit)
Steelix is confused! It hurt itself in its confusion! [1 dmg] (3 E)
Weavile is buffeted by the Sandstorm! [2 Dmg]
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"It would appear we are evenly matched. Let's change that."

Excellent work Will Powers. Let's continue the attack now that the weather is in our favor. Sheer Force will remain Deactivated for the next two rounds.

Begin by ensnaring Weavile with Sand Tomb, and while it's kept in place by your the whirling sands, chomp down from above with Fire Fang and finish with Dragonbreath. If Weavile attempts to escape Sand Tomb with Dig, Earthquake it instead.

Sand Tomb ~ Fire Fang ~ Dragonbreath
IF Weavile attempts to Dig away from Sand Tomb, Earthquake it instead.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Weavile (Weavile) [M]
HP: 80
Energy: 56
Speed: 144
Status: None
Boosts: None
Other: Reflect (1 Action)


Will Powers (Steelix) [M]
HP: 77
Energy: 55
Speed: 26
Status: None
Boosts: None
Other: None

ARENA EFFECT: Sandstorm (Five Rounds)

BEGIN ROUND THREE

Weavile begins the round by using its Dark energy to create a Protective shield around itself. Looks like it's bracing for an attack! Will Powers once again spins around, creating a Sand Tomb that surrounds Weavile! However, Weavile uses its its shield as a platform, and jumps off it safely and out of danger. Weavile protected itself! The reflective shield that surrounded Weavile's side of the field has disappeared! The Sandstorm rages, buffeting Weavile!

Weavile takes the time to, once again, shoot small shards of freezing ice into the air, creating cold currents in the air and summoning a Hail storm! Hail will be in effect for six (6) rounds! Will Powers creeps close to Weavile and lights its fangs on fire. It chomps down on the small Weavile with its Fire Fangs! It hits for good damage. The Hail rages, buffeting Will Powers!

Weavile dances around Will Powers, sticking out its tongue in a Taunting fashion. Will Powers takes notice of Weavile's antics, and falls for the Taunt! Will Powers uses this anger to draw mystical powers from within itself once again, and fires a Dragonbreath at Weavile. This time, the Dragonbreath's power leaves Weavile stunned, and Weavile is paralyzed!

END ROUND THREE

Weavile (Weavile) [M]
HP: 60
Energy: 29
Speed: 144 (36 Paralysis)
Status: Paralyzed (20%)
Boosts: None
Other: None


Will Powers (Steelix) [M]
HP: 73
Energy: 36
Speed: 26
Status: None
Boosts: None
Other: Taunted (5 Actions)

ARENA EFFECT: Hail (Five Rounds)

ACTION ONE
Weavile used Protect! It protected itself! (9 E)
Steelix used Sand Tomb! Weavile protected itself! (5 E)
Weavile is buffeted by the sandstorm! [2 Dmg]

ACTION TWO
Weavile used Hail! It started to hail! (9 E)
Steelix used Fire Fang! It's super effective! [13 Dmg] (7 E) [6323/10000 Hit] (7409/10000 No Crit) [3767/10000 No Burn]
Steelix is buffeted by the hail! [2 Dmg]

ACTION THREE
Weavile used Taunt! Steelix fell for the taunt! (9 E)
Steelix used Dragonbreath! [5 Dmg] (7 E) (6602/10000 No Crit) [281/10000 Paralyzed]
Weavile is paralyzed! It may not attack! (20%)
Steelix is buffeted by the hail! [2 Dmg]
 

"Great..."

Reflect ~ Chill ~ Hone Claws
IF (Steelix uses Dragon Tail against Hone Claws) THEN (Replace that action with Chill)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"So its offense he wants, eh..."

Alright Will Powers, time to assert yourself. Begin with Sand Tomb, then use Iron Tail and Rock Tomb.

Sand Tomb ~ Iron Tail ~ Rock Tomb
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Weavile (Weavile) [M]
HP: 60
Energy: 29
Speed: 144 (36 Paralysis)
Status: Paralyzed (20%)
Boosts: None
Other: None


Will Powers (Steelix) [M]
HP: 73
Energy: 36
Speed: 26
Status: None
Boosts: None
Other: Taunted (5 Actions)

BEGIN ROUND FOUR

Weavile begins the round by once again using dark energy to create a Reflective shield to surround its side of the field with. Weavile stands in the middle, laughing evilly at its cunning tactics. Will Powers, however, smashes through the reflective shield and spins around Weavile tightly, creating a Sand Tomb that forces Weavile to its knees, striking a CRITICAL HIT as it makes its way to the middle of the shifting sand.

Weavile tries to relax itself to regain some of the energy it has lost, but its body stiffens up, and Weavile becomes fully paralyzed! Steelix quickly takes advantage of the opportunity by aiming at Weavile and unleashing a mighty Iron Tail attack! However, the Sand Tomb's strength kicked up a bit too much dust and sand, blinding Will Powers from its target and making the move miss!

Weavile decides once again to prepare itself for battle by Honeing its Claws. It clinks and clanks its sharp claws together, making them sharper than swords. Steelix manages to shift its tail around to a nearby pile of hard rocks. He throws the rocks down the Sand Tomb, engulfing Weavile in a Rock Tomb! The rocks crumble over Weavile, pinning it down and lowering its Speed by one stage!

END ROUND FOUR


Weavile (Weavile) [M]
HP: 42
Energy: 16
Speed: 144 (24 Paralysis + -1 Spe)
Status: Paralyzed (15%)
Boosts: +1 Atk | -1 Spe | +1 Acc
Other: Reflect (3 Actions), Sand Tomb (1 Action)


Will Powers (Steelix) [M]
HP: 67
Energy: 17
Speed: 26
Status: None
Boosts: None
Other: Taunted (2 Actions)

ARENA EFFECT: Hail (Four Rounds)

ACTION ONE
Weavile used Reflect! It surrounded itself with a protective shield! (8 E) [2014/10000 No Para]
Steelix used Sand Tomb! A critical hit! [12 Dmg] (5 E) [2593/10000 Hit] (164/10000 Crit)
Weavile is trapped by the Sand Tomb! [2 Dmg]
Steelix is buffeted by the Hail! [2 Dmg]

ACTION TWO
Weavile is paralyzed! It cannot move! (1973/10000 Para)
Steelix used Iron Tail! The move missed! (8 E) [8927/10000 Miss]
Weavile is trapped by the Sand Tomb! [2 Dmg]
Steelix is buffeted by the Hail! [2 Dmg]

ACTION THREE
Weavile used Claw Sharpen! Its Attack and Accuracy is raised! (5 E)
Steelix used Rock Tomb! It's super effective! Weavile's Speed is lowered! [2 Dmg] (6 E) [639/10000 Hit] (7953/10000 No Crit)
Weavile is trapped by the Sand Tomb! [2 Dmg]
Steelix is buffeted by the Hail! [2 Dmg]
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"Tighten your grip, Will Powers"

We'll have Sheer Force Deactivated once again.

Will Powers, lets clean this up. Begin with Fire Fang, follow up with Thunder Fang, and end the action with a Chill. Since you lowered Weavile's Speed the last action of last round, it should have some difficulty stopping your onslaught. If Weavile successfully manages to Taunt you before you can Chill, use Sand Tomb as your last action instead.

Fire Fang ~ Thunder Fang ~ Chill
If you are Taunted before your third action, use Sand Tomb on your third action instead.
 

"This is a hopeless cause if you get fully paralyzed here, but maybe we can pull something out, Weavile."

Weavile:
Agility ~ Chill ~ Taunt
IF (You're fully paralyzed on your first action) THEN (Use DynamicPunch on your second action instead of your action)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Weavile (Weavile) [M]
HP: 42
Energy: 16
Speed: 144 (24 Paralysis + -1 Spe)
Status: Paralyzed (15%)
Boosts: +1 Atk | -1 Spe | +1 Acc
Other: Reflect (3 Actions), Sand Tomb (1 Action)


Will Powers (Steelix) [M]
HP: 67
Energy: 17
Speed: 26
Status: None
Boosts: None
Other: Taunted (2 Actions)

ARENA EFFECT: Hail (Five Rounds)

BEGIN ROUND FOUR

With both Pokemon low on energy, it seems that this match-up will be decided by the Pokemon with the most willpower! Will Powers, who somehow has found itself to be more agile than Weavile this time around, bites into its foe with a menacing Fire Fang. It hist for moderate damage, but fails to faze Weavile. Weavile paces back and forth at a decent speed, making itself a bit faster with boosted Agility, enough to once again out-pace Will Powers.

Weavile once again tries to relax itself to regain energy, but its muscles tighten up too much, and it becomes fully paralyzed! Steelix responds with a menacing Thunder Fang, biting deep into Weavile for laughable damage. Seems that the Reflective shield has made Steelix a bit toothless!

Weavile, on its last legs, issues one last challenge towards Will Powers. It raises its head, waves its fingers for more, and successfully Taunts its opponent before valiantly fainting in front of its trainer. WEAVILE HAS RAN OUT OF ENERGY! Steelix paces in frustration, knowing that its enemy has fainted but still lusts for blood and damage!

END ROUND FOUR


Weavile (Weavile) [M]
HP: KO
Energy: KO
Speed: 144
Status: None
Boosts: None
Other:
None



Will Powers (Steelix) [M]
HP: 61
Energy: 3
Speed: 26
Status: None
Boosts: None
Other: Taunted (6 Actions)


ARENA EFFECT: Hail (Four Rounds)


ACTION ONE
Steelix used Fire Fang! It's super effective! [5 Dmg] (7 E) Fire Fang Hit: 989/10000 Fire Fang Crit: 7496/10000 Fire Fang Flinch: 4551/10000 Fire Fang Burn: 8335/10000
Weavile used Agility! It sharply raised its Speed! Para: 5276/10000
Weavile is hurt by the Sand Tomb)! [2 Dmg]
Steelix is hurt by the Hail! [2 Dmg]
The Sand Tomb dissipates!

ACTION TWO
Weavile is paralyzed! It cannot attack! Para: 1065/10000
Steelix used Thunder Fang! [4 Dmg] (7 E)
Steelix is hurt by the Hail! [2 Dmg]

ACTION THREE
Weavile used Taunt! Steelix fell for the Taunt! (9 E)
Weavile fainted!
Steelix is hurt by the Hail! [2 Dmg]


Rising Dusk sends out his Pokemon and orders, then Deck responds.
 

"The chance at victory in that match-up was snatched away by paralysis. At the very least, we can set up for our next plan! Go, Lucario!"


Lucario (M)*
Abilities: Steadfast, Inner Focus, Justified
Item: N/A

Lucario:
Substitute (20) ~ Chill ~ Chill
IF (Steelix uses Earthquake on the first action) THEN (Replace first action with Magnet Rise)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"Your Will proved superior, time to end this."

You're low on energy Will Powers, but you've earned your rest. Finish up with an Earthquake and we'll send in some relief.

Earthquake ~ Earththquake ~ Earthquake
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Lucario (Lucario) [M]
HP: 100
Energy: 100
Speed: 104
Status: None
Boosts: None
Other:
None



Will Powers (Steelix) [M]
HP: 61
Energy: 3
Speed: 26
Status: None
Boosts: None
Other: Taunted (6 Actions)

ARENA EFFECT: Hail (Four Rounds)

BEGIN ROUND FIVE

Will Powers, weak from exhaustion yet furious about its opponent, issues one final attempt to Earthquake Lucario before it faints. However, Lucario creates a magnetic current within its steel bindings, lifting him above the ground with a Magnet Rise. The ground releases a large tremor, but Lucario float above it without taking much damage at all. Will Powers spins about, then falls to the ground in exhaustion. WILL POWERS HAS FAINTED

END ROUND FIVE

Lucario (Lucario) [M]
HP: 98
Energy: 95
Speed: 104
Status: None
Boosts: None
Other:
Magnet Rise
(5 Actions)

Will Powers (Steelix) [M]
HP: KO
Energy: KO
Speed: 26
Status: None
Boosts: None
Other: None


ARENA EFFECT: Hail (Three Rounds)


Deck Knight will send out his next Pokemon and order. Rising Dusk will then respond.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"Time for a fresh face on this battle. AquaVelva, you're up."


Gastrodon (AquaVelva) (F)
Abilities: Storm Drain, Sticky Hold, Sand Force
Nature: Quiet
Item: N/A

I think its best if we show Lucario it's all washed up. Begin with Rain Dance, then Scald, and follow up with Water Pulse.

If Lucario successfully uses Substitute, create your own Substitute (25 HP) that action and move your original action back.

Rain Dance ~ Scald ~ Water Pulse

If Lucario successfully uses Substitute, create your own Substitute (25 HP) and move your original action back.
 

"Let's pull him into that plot of his. We'll be better off as a result of this!"

Lucario:
Hi Jump Kick ~
Substitute (20) ~ Hi Jump Kick
 

Lucario (Lucario) [M]
HP: 98
Energy: 95
Speed: 104
Status: None
Boosts: None
Other:
Magnet Rise
(5 Actions)


AquaVelva (Gastrodon) [F]
HP: 110
Energy: 100
Speed: 33
Status: None
Boosts: None
Other:
None



BEGIN ROUND SIX

Deck Knight looks fondly upon Will Powers' pokeball as he recalls the massive steel snake. In response, he sends out AquaVelva the Gastrodon to take on Rising_Dusk's Lucario.

Lucario is not intimidated by the Gastrodon's display of blobiness, and leaps in for a powerful Hi Jump Kick, sending a rebounding wobble on to AquaVelva's soft face. AquaVelva shrugs off the powerful attack, and she begins a strange ceremony, Dancing about to bring on the Rain. The hail suddenly subsides as the clouds open up into a torrential storm.

Lucario halts his attacking momentarily and prepares a defensive Substitute with some of his own life force. AquaVelva sees her opponents choice, and creates a stronger Substitute of her own. Both battlers are now safely behind substitutes.

Lucario then continues the offense with another Hi Jump Kick, arcing across the arena towards AquaVelva. Just before the kick connects, the Gastrodon slides behind her substitute and the doll takes the damage for her. As Lucario sprints back towards his side of the field, AquaVelva sends a blast of Scalding water towards him. He managed to get behind substitute in time and the fake Lucario was pounded with the burning water, empowered by the rain around it.

END ROUND SIX

Lucario (Lucario) [M]
HP: 78
Energy: 63
Speed: 104
Status: None
Boosts: None
Other:
Magnet Rise
(2 Actions),Substitute (3 HP)


AquaVelva (Gastrodon) [F]
HP: 67
Energy: 62
Speed: 33
Status: None
Boosts: None
Other:
Substitute(7 HP)



Arena Affect:Rain (5 Rounds)

ACTION ONE
Lucario used Hi Jump Kick! [18 Damage] (7 EN) Crit=no (4293/10000)
AquaVelva used Rain Dance (9 EN) It began to rain.

ACTION TWO
Lucario used Substitute-20! [-20 HP] (18 EN) Lucario created a Substitute.
AquaVelva used Substitute-25! [-25 HP] (24 EN) AquaVelva created a substitute.

ACTION THREE
Lucario used Hi Jump Kick! [18 Damage] (7 EN) Crit=no (1397/10000) AquaVelva's Substitute took the damage.
AquaVelva used Scald! [17 Damage] (5 EN) Crit=no (1577/10000) Lucario's Substitute took the damage.
 
(Thanks for taking initiative and reffing this; I'll happily accept your work.)

"Okay, we need to break that Substitute and set things up for ourselves! Keep the pressure hot, Lucario!"

Lucario:
Force Palm ~ Hi Jump Kick ~ Aura Sphere
IF (Gastrodon successfully uses Protect) THEN (Replace action with Feint)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"Alright AquaVelva, you can take the heat."

Begin with Protect. Your opponent is strong, but not strong enough to break your Sub with Feint. How unfortunate. Then break Lucario's Substitute with an Ancientpower! If we're lucky we'll get a godsend, literally. Finish the round with Scald. We're gonna burn like Disco Inferno!

Protect ~ Ancientpower ~ Scald
 
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