Most of the counters you listed, however, can not compete with Sacred Fire/Whirlwind/Safeguard/Roost Ho-oh, though. With SR and Spikes support killing Ho-oh is a pain. You can't status Ho-oh as long as Safeguard is up, and Ho-oh can outstall Rhy's EQs and Stone Edges with Roost if it's burned (unless there's a CH). Whirlwind just runs over potential threats such as Suicune who'd otherwise love to set up on it.
Just think about this for a moment; would a Deoxys lead going into a Ho-oh really be enough to make Ho-oh seem like an Uber? This is a two-part team, and Deoxys is probably the more broken of the two. I did consider how potent a Ho-oh with Safeguard could be, but at the same time I thought it to be horribly limiting. You can Whirlwind a team around all you like, but just about every team runs something with Stone Edge that will eventually come out for free as you Whirlwind it in. Stone Edge Pokémon aren't the only counters, either. That turn where you have to use (or Refresh) Safeguard is a risky waste of a turn where something can switch in for free, or get that extra hit through that Ho-oh would need to Roost to save itself from. This set is "a very good shuffler, complete with ability to burn threats" - and I don't doubt that it is a very good set, but its flaws aren't too hard to exploit. Something like a Shuffler Suicune is good in theory too because it can Stat up and hit switch-ins with very powerful Surfs (whereas Ho-oh hits them with an unboosted 100BP move and hopes to Burn).
I love the set though. But, especially with all the turns recovering, safeguarding and whirlwinding, I think it could easily be exploited. That doesn't hit me as something that makes it deserves Uber status.
Actually, having a HUGE movepool is a strength, not a weakness! Do we say this to the mix-sweepers that run rampant in OU? Infernape, for example, between all the suggested move lists, it lists a combination of 14 moves. Do we say that Infernape is horrible because of the 4 move syndrome? Absolutely not!! We fear it because it can hit very strong from either the physical or special attack damage.
[words]
Yeah, I shouldn't have said that. The versatility isn't a weakness, but neither does it make it Uber. Infernape, in order to run a decent Mixed Sweeper, has to put all its EVs between Attack, Special Attack and Speed. Ho-oh is much like that, except in order to be nice and bulky it needs HP EVs too. In addition, Infernape has better moves to use (Grass Knot and Close Combat, for example), whereas Ho-oh's strongest physical move other than SF is Return, or Earthquake for the option of better coverage. After the first three moves, Sacred Fire, EQ and Thunderbolt, there is no one move that fits into the other slot that can make it uncounterable [or, if you prefer, extremely difficult to deal with]. I would want it stay as an Uber it learnt Brave Bird or Superpower, but only because lots of the counters I've listed in this thread could be massacred by them.
And there are a lot of common threats that fall into the speed area Ho-oh, Lucario, Suicune and Salamence are in. There are even more for Ho-oh, generally, because in most cases it would be more worth having EVs in HP than in something like speed. Lucario would be nowhere near as good without Swords Dance and Extremespeed (and all-out attack sets have better options than Ho-oh does).
You mean you'd need to fit Forretress and Ho-oh on the same team?
Sounds extremely difficult... Don't know how you'll be able to do it.
Ho-oh and Forretress require more support than each other to work together. A lot of limits are on any two-piece strategy involving Ho-oh, so then it branches into a third pokémon being needed, and then a fourth, until you think you have just about everything covered in a six-piece team. And you won't until you do go that far (I'd be interested to see a combination of four or less pokémon that could be near-unbeatable with Ho-oh around).
Long, but I read it. My opinion is that if Ho-Oh were to be moved to OU, every team would have to carry a counter. Yes, Stealth Rock cuts its immense HP in half, but Ho-Oh can still rain fiery death down on a team with no bulky water. Most Pokemon that can OHKO it are slower and are likely to be hit hard in return.
Actually I stopped talking about Bulky Waters quite some time ago, entirely because of Thunderbolt (though they still counter practically every set without it, as long as they have Toxic or some way of boosting their moves).
http://www.smogon.com/forums/showpost.php?p=1535103&postcount=102
And that post shows plenty of things that aren't Bulky Waters that can wall it too (the mixed set with Thunderbolt, anyway).
Ho-oh's main STAB might "only" be 100 base, but it is SE against all the high defense steel pokemon that populate OU. It does not suffer from outrage lock, megahorn's rubbish coverage or close combat's stat drops.
Practically no Close Combat users fear those Defence drops anyway, as they wouldn't take a hit with or without them. In Heracross' case, it has Megahorn to take out Psychic types and it still hits neutral on a lot just as Fire does. Adamant CBHera does more damage than CBHo-oh, it's just less bulky and not as able to spread status (not that it needs to, its counters are hurt enough by it already). It also runs similar speed to Ho-oh, especially if Ho-oh wants to be bulky and use some HP.
Why does it need to? Is there a checklist for uber that states "must be able to sweep"?
No. But aside from sweeping (and there have been posts in here saying that Ho-oh can "sweep" any team without Stealth Rock), Ho-oh just spreads status, walls some threats with its bulkiness and has 130 base attack to help it do damage, but this is quite overrated if Ho-oh isn't running max attack to back it up.
I think you are underestimating the benefit of 50% burn... only Milotic likes it.
I think you are underestimating the amount of things that aren't bothered by it. Things with Rest, Lum Berry or Fire types, for starters.
Yes, because Ho-oh works alone and it has no support at all... Ho-oh does not have to beat everything to to be broken, and 50% is hardly "hax". Is either dragon happy to switch in with that risk of burn? Lum berry means no leftovers so all damage racks up. I don't see why it can't run HPice instead of AP/GD anyway.
Dragonite normally runs Lum Berry and often has Roost too, and the lack of decent offence coming back at it would still be letting it get it a few DDs before it began to be worried about its remaining HP. Oh, and even if it does run HPIce it still gets countered by a lot of things [see link earlier on in this post], including some new things now that it doesn't have AP or GD.
Damage is almost a secondary concern here. What is stopping a specs Ho-oh running sacred fire? That burn rate is simple too good to pass up.
Choice Ho-oh kinda sucks. If it was really that good I'm pretty sure Pokémon like Houndoom would fly up in usage thanks to being a Flash Fire Pokémon that gets to make its foe useless and get free Nasty Plots as it switches out. That's just one scenario. Would this Ho-oh be running two Fire moves? That still makes it easy to wall. Specs Ho-oh is actually walled by a Blissey even with Sacred Fire.
I absolutely disagree here. If Ho-oh became OU, I would build a team loosely around it and expect to win. I might lead with it, because that becomes an immediate dilemma for my opponent. Or I could lead with taunt Deoxys to delay stealth rock and find a way to bring Ho-oh into a favourable match up. Hell, who even cares about stealth rock? As long as Ho-oh is in play, I just need one good prediction or a lucky burn and I am crippling the opposing team. If you have any skill, Ho-oh is always at least punching a gaping hole that another team member can exploit.
This applies to a huge number of pokémon. Heatran can cripple an opposing team with "clever prediction", like using Earth Power to take out a Heatran switch-in. That's no good argument. And I'm sure you could make a pretty good team based loosely around Ho-oh, is there any reason to state this? You can make a good team based loosely around anything.
Just name a few "counters" that enjoy the 50% burn rate when they try to switch into sacred fire.
Nothing enjoys it, but again, look at that link earlier in the post. Plenty of things don't mind it much. I love the way you put counter in inverted commas, despite the fact that most of them are totally legitimate.
What on earth are you going to do if and when Ho-oh is on the field?
Switch to a counter.
I disagree with any bulky water as a "counter" (are we forgetting that Ho-oh has thunderbolt access too?), because only Milotic likes the burn from sacred fire (actually, name ANY other potential switch that likes burn... maybe rest/talk Rhyperior/Swampert/Cresselia but that is not so much "like" as "tolerates").
Yet again, I find myself having to direct somebody to that link earlier in the posts. Why on earth does it matter if something "tolerates" it instead of "liking it"? Blissey doesn't like switching into Heatran's Fire Blast, but it doesn't have any problem with it.
Will-o-wisp is 75% accurate and you are never letting a physical attacker get burned by anything likely to use it. The difference is that sacred fire is hitting many physical Pokemon on the switch and therefore has the opportunity to cripple them, whereas you will switch e.g. Rhyperior out of will-o-wisp. Moreover, Heracross can abuse one but not the other and that makes a big difference.
So the fact that Guts users aren't counters to Sacred Fire makes it broken? I don't see what you're getting at.
Guys, Hariyama is not a counter for one simple reason: It can't run Thick Fat and Guts at the same time! I don't even get why he's even CONSIDERED a counter by anyone. If he's Burnt, he'll have trouble KOing Ho-oh with Thick Fat. If no Thick Fat, easy 2HKO.
It doesn't need to OHKO it, though it can do that with a Sleep Talked Stone Edge. It just needs to Whirlwind it out, and things aren't as simple as "I'll just switch it straight back in."
Not if you Roost. Hey, wow, that's even better than I thought it would be as a strategy, since on the first Roost you negate SR damage BEFORE taking the Stone Edge. Which only has 4 PP and might miss.
If you Roost up to 100% health when Stone Edge misses, you are in fact setting yourself up for the KO, as Roost is now useless and you're set up for the full 4x damage. In that sense, it makes no difference if it misses.
Without sacred fire, Ho-oh is merely a more versatile Moltres; but with sacred fire, it is monstrous. It is a huge deterrent to physical Pokemon, and special attackers are not scoring OHKOs through that ridiculous special defense. +Speed/life orb could be the way to go or just leftovers is fine to ensure two switch ins with SR + sandstream up; something like sacred fire/earthquake/thunderbolt/hpice.
Once again, an easily walled set. And not bulky enough to take Rock moves or physical Electric/Water moves afterwards.
With scarf/band I am probably always using earthquake first up for Heatran switches etc. and because not one flying nor levitate Pokemon is surviving sacred fire/willing to risk a coin toss for burn (except bulky rest/talkers). After that, I can just spam sacred fire; it's powerful enough to kill a whole bunch of stuff, and if not, a critical burn could win the match.
I'm sure spamming Sacred Fire and its 8PP will absolutely slaughter all enemy opposition. You cannot get away with spamming Sacred Fire and saying that the fact you could hit something physical on the switch means that it isn't a counter. Hold on, I'm going to have to put that in bold so people just skipping half my posts or forgetting what I've said in this thread already won't miss it.
You cannot use Sacred Fire 24/7. Just because you have a move that can burn things does not mean physically-based counters are suddenly not counters.
Absolutely not. Roosting here and giving your opponent a free switch achieves nothing. This assumption is absurd. If you are to use Ho-oh effectively, you should be looking to get it into play before stealth rock, because after the rocks are down, it becomes a suicide Pokemon. I am attacking in this scenario 100%. Actually, I would not even bother with a recovery attack in the first place as it wastes a slot.
In that case, special attackers with Surf
can beat you. And the fact that you mentioned Ho-oh becoming a suicide pokémon after SR is up only further makes Ho-oh look bad. Yeah, you can get your Ho-oh in without suffering SR damage, but then what do you when one of the pokémon I metioned in that link from earlier on comes out on it?
Forcing Suicune to rest turns it into a liability (it's like forcing Regice to rest back in the 200 metagame). That could be all the edge that a skilled battler needs to win the battle. Ho-oh is not going to try and square off against a Suicune anyway. It is getting burned on the switch if anything.
So don't switch in on Sacred Fire, if it really bothers you? Suicune without Rest or Substitute is pretty terrible, and Sub blocks status and isn't broken by SF. Besides, requiring Suicune to use Rest isn't asking for much at all.
Edit: I think the only thing this thread has established is the difference in thinking between an average battler and the better battler. Honestly, I fail to understand how you people can think that sacred fire Ho-oh is not ridiculous in OU. If it was demoted, I would jump at the opportunity to abuse it.
Why do feel the need to attack your opposition personally for their comments? I thought some of your comments on my opinions and your assumptions that I'm (and others who agree with me) a poor battler were quite offensive.
How 'bout we don't keep Ho-Oh in? How 'bout I switch in, take 50% Damage. During the turn of you switching in Rhyperior, I roost off damage, and after that, I can still SWITCH OUT to something like Suicune to kill your stupid Rhyperior?
How 'bout we don't keep Rhyperior in? How 'bout I switch in, take 6% Damage. During the turn of you switching in Suicune, I use Roar and might see Ho-oh again, or hit your CMCune hard on the switch, or quite simply
switch to a Suicune counter and do the exact same thing you did.
This theorymon will go nowhere. If you're somebody who has time to run one,
some of us in this thread would be very appreciative if you could run a Ho-oh tournament or the like, whether you think it will stay Uber or not.