Hoopa

rs

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QC: NV and dodmen / Bouffalant / YABO
GP: The Dutch Plumberjack / Snobalt
taken over from DaSpoofy

[OVERVIEW]

Hoopa is a fearsome wallbreaker with an extremely high Special Attack stat as well as fantastic coverage moves in Psyshock, Shadow Ball, and Focus Blast. With access to Nasty Plot and Trick Room, Hoopa can put severe dents in certain playstyles, with Nasty Plot beating more defensively-oriented teams and Trick Room punishing more offensive teams. Hoopa also also sports a nice Special Defense stat, allowing it to take hits from a wide variety of special attackers such as Suicune and Florges and thus easily set up Trick Room or Nasty Plot. Although Hoopa does have some nice strengths, its Defense and Speed stats are hardly desirable, as it's outsped and KOed by the majority of physical attackers in the tier, forcing Hoopa to have Trick Room up much of the time. Its Psychic / Ghost typing can be a blessing as well as a condemnation, as it allows Hoopa to come in safely on common bulky setup sweepers such as Reuniclus, Florges, and Snorlax but also leaves it susceptible to potential Pursuit users such as Krookodile and Mega Aerodactyl.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Psyshock / Psychic
move 4: Focus Blast
item: Life Orb
ability: Magician
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Trick Room allows Hoopa to move first against many of its usual checks. Shadow Ball is Hoopa's most spammable STAB move with neutral coverage on most types and the added benefit of being super effective against bulky Psychic-types such as Cresselia and Reuniclus. Psyshock allows Hoopa to break through more specially defensive Pokemon such as Snorlax and Florges. Psychic is a nice alternative that has more power but prevents Hoopa from hitting walls like Blissey and Florges on their weaker defensive stat. Focus Blast is Hoopa's coverage move to hit Dark- and Steel-types such as Krookodile and Cobalion. Energy Ball could be used as a way to ensure an OHKO on Krookodile without running the risk of missing with Focus Blast and to check bulky Water-types such as Suicune and Swampert.

Set Details
========

Life Orb increases Hoopa's already exceptional wallbreaking prowess. A Modest nature and maximum investment in Special Attack further increases its wallbreaking abilities. The EVs make sure Hoopa is not entirely dependent on Trick Room, letting it outspeed common walls outside of Trick Room such as Umbreon and Florges. Alternatively, maximum HP and no Speed investment could be used to outpace these walls under Trick Room while also providing Hoopa with some bulk. Magician is Hoopa's only ability; it's not very useful for this specific set, unless Hoopa's running a Berry of some sort to help facilitate its sweep.

Usage Tips
========

Hoopa is best used as a revenge killer and a wallbreaker against more defensively-minded teams. Trick Room is best used against more offensively-minded ones. When trying to set up Trick Room, always try to use it when Hoopa forces a switch or is facing a weaker special attacker such as Salamence or any of the Rotom formes. As for teams Hoopa can fit on, hyper offense and Hoopa complement each other by the offensive playstyle wearing teams down for an eventual Hoopa sweep. Trick Room teams can benefit from Hoopa's exceptional power and special bulk. Generally, Trick Room teams lack offensive Trick Room setters, but Hoopa can really excel at that role. Always be wary of Pursuit; notably, Trick Room being up can prevent Hoopa from being forced out by a potential Pursuit user.

Team Options
========

Entry hazard setters such as Froslass, Forretress, and Azelf all work great with Hoopa, inducing chip damage on the opposing team to make Hoopa's job as a sweeper easier. Trick Room sweepers such as Pangoro and Escavalier can capitalize on Hoopa's Trick Room support. Strong special attackers such as Porygon-Z, Nidoking, and Nidoqueen can consistently put pressure on opposing special walls, paving the way for a Hoopa sweep. Memento users such as Whimsicott and Chandelure can allow Hoopa to set up Trick Room with ease on a weakened foe.

[SET]
name: Substitute Attacker
move 1: Shadow Ball
move 2: Focus Blast
move 3: Psyshock / Nasty Plot
move 4: Substitute / Nasty Plot
item: Salac Berry / Life Orb / Leftovers
ability: Magician
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Hoopa's main STAB move and provides neutral coverage across most types. Focus Blast helps immensely with taking out walls that Hoopa's STAB moves can't take on, such as Porygon2 and Umbreon. Psyshock gives Hoopa the ability to hit special walls such as Blissey and Florges on their weaker Defense stat. As Hoopa forces a ton of switches, Substitute gives it the ability to get a free hard hit off on anything. It also ensures safety against status spreaders such as Blissey and Porygon2. Nasty Plot can be used over a coverage move to allow Hoopa to efficiently remove common walls such as Empoleon, Florges, and Umbreon. Calm Mind could also be an option over Nasty Plot, as it allows Hoopa to take on more balanced teams a bit more easily, but Nasty Plot is generally better against most archetypes.

Set Details
========

Salac Berry allows Hoopa to outspeed common revenge killers once it is consumed such as Mamoswine and Mienshao. However, it can be swapped out for Life Orb or Leftovers depending on need for power or longevity. A Timid nature with maximum investment in Speed and Special Attack allows Hoopa to outspeed as many threats as possible while also doing maximum damage. The remaining 4 EVs are put into HP, as it allows Hoopa to consume the Salac Berry after setting up three Substitutes, allowing it to hit 393 Speed after the boost. If Hoopa is not running a Salac Berry, it should have a Modest nature instead, as it allows Hoopa to become a more potent wallbreaker. Magician can be effective at times, especially after consumption of the Salac Berry, as it can allow Hoopa to steal a beneficial item such as Leftovers.

Usage Tips
========

With a Salac Berry, it is important to conserve Hoopa's HP until an opportunity comes up to set up a Substitute, such as a forced switch. Hoopa can be used on a variety of playstyles, as almost every archetype can appreciate Hoopa's exceptional wallbreaking abilities. Hoopa can also set up on a number of Pokemon in the metagame, but you must be cautious of Pokemon that could be running coverage for Hoopa such as Shadow Ball Reuniclus and Crunch Snorlax. Try to never KO foes with Hoopa until all opposing Pursuit trappers are gone. Substitute can provide some safety from Pursuit trappers, though.

Team Options
========

Hoopa can really appreciate Sticky Web users such as Galvantula, as they help it outspeed common revenge killers such as Mamoswine and Krookodile. Hoopa also supports its team in return by blocking Rapid Spin. Dark- and Fighting-types such as Krookodile and Lucario have great offensive and defensive synergy with Hoopa as they can take out Hoopa's counters such as Gligar and Mandibuzz. A Memento user such as Whimsicott can lure some of the threats that Hoopa is able to set up on such as Nidoking, Nidoqueen, and Dragalge. Knock Off users such as Krookodile and Mandibuzz can also be useful, as stealing the wrong item with Magician can put an end to a sweep.

[STRATEGY COMMENTS]
Other Options
=============

Focus Sash can allow Hoopa to get a surprise KO on Pursuit trappers and steal their item in the process. Choice Scarf or Choice Specs alongside Trick boosts Hoopa's Speed or Special Attack and allows it to cripple walls, but Hoopa really appreciates being able to switch its moves due to the fantastic coverage it has access to. Thunder Wave punishes offensive switch-ins such as Hydreigon and Chandelure and gives Hoopa a chance to KO them afterwards. Destiny Bond can be helpful against slower Sucker Punch users such as Honchkrow. Taunt can be used to prevent slower entry hazard removers such as Mandibuzz and defensive Salamence from using Defog to clear away the entry hazards that Hoopa greatly benefits from. Reflect and Light Screen are nice support options for Hoopa, but Hoopa is better off being used a wallbreaker due to its high offensive stats. Physical moves such as Drain Punch and Gunk Shot are decent options to take advantage of Hoopa's base 110 Attack, but Hoopa's Special Attack lets it generally put a dent in everything anyway.

Checks and Counters
===================
**Pursuit Trappers**: With Hoopa's 4x weakness to Dark-type moves and its lackluster Defense stat, Pursuit trappers such as Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow are easily Hoopa's number one weakness.

**Faster Physical Attackers**: A lot of faster physical attackers can KO Hoopa in one hit with their STAB attacks or coverage moves.

**Dark- and Ghost-types**: Pokemon like Hydreigon and Chandelure are quite common and easily fit on a great number of teams. These Pokemon can usually outspeed and KO Hoopa as well as switch into a predicted attack.

**Special Walls**: Although Hoopa can run Nasty Plot and Psyshock, special walls like Gligar and Mandibuzz can come in and eliminate Hoopa with Knock Off. If not running Nasty Plot or Psyshock, most special walls can take hits from Hoopa and heal up accordingly.

**Super Effective Priority Moves**: Priority users such as Doublade, Mega Absol, and Honchkrow can easily take Hoopa out with any of their priority moves, even if Trick Room is up.
 
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rs

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alright, sorry this took awhile to get up, was implementing dodmen's check as well as fixing up some capitalization and stuff like that

I also renamed the sets to OTR and Substitute Attacker (I think that's an okay name for that set but let me know if you guys have something else in mind like Offensive or something). Was also wondering if the Doublade section could be renamed into something with Ghost/Dark priority users including Pokemon like Mega Absol, Honchkrow, etc.
 
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Maybe name the OTR set to Bloody Mary (Offensive Trick Room)? Or the substitute set to Casper (Substitute Attacker)? Gives a bit of flavor but people know what the set is about.
 

nv

The Lost Age
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taken over from DaSpoofy

[OVERVIEW]
  • An extremely high special attack stat makes Hoopa a fantastic wall breaker in conjunction with its coverage in moves like Psyshock, Shadow Ball, and Focus Blast.
  • Access to Nasty Plot and Trick Room can allow Hoopa to be an effective set up sweeper against more offensive teams. (Specify Nasty Plot is for defensive teams while Trick Room is for offensive teams)
  • Great special bulk that allows Hoopa to set up on certain pokemon.
  • Bad typing and defense leaves Hoopa easily revenge killed. (Say that it has very common weaknesses in Dark and Ghost which is further exacerbated by it being 4x weak to it)
  • Typing allows Hoopa to come in safely on common bulky set up sweepers. (mention non-Shadow Ball Reuniclus and Florges here)
  • A low speed stat for a revenge killer but Hoopa has good enough speed to be an effective wall breaker. (I would just say it has average speed making it effective against slow, defensive teams, but has to run Trick Room to be effective against more fast, offensive teams)
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Psyshock/ Psychic
move 4: Focus Blast
item: Life Orb
ability: Magician
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves

  • Trick room allows Hoopa to sweep faster teams and out-speed its revenge killers.
  • Shadow Ball is stab that hits bulky psychic types and other ghost types.
  • Psyshock is to break through some specially defensive walls. Psychic is a nice alternative providing a more powerful stab.
  • Focus Blast hits dark and steel types that can kill you off. Energy Ball provides a sure KO on Krookodile. It also makes Hoopa a great water type switch in.
I would like to see mention of which walls, bulky Psychic-types, etc. that Hoopa can hit with its moves (Florges, Reun, Cress, etc.) but idk if it is necessary so when a QC member looks this over they can give the final input.

Set Details
========

  • Life Orb increases Hoopa's ability to take out threats in one hit. This conserves trick room turns and makes it so the opposing Pokemon don't have a chance to hit back.
  • A Modest nature is used to maximize Hoopa's power output.
  • The EVs make Hoopa not entirely dependent on Trick Room support, outspeeding common defensive Pokemon. Alternatively, Max HP and no Speed could be used to outpace said defensive Pokemon under Trick Room, while also providing you with some bulk.
  • Magician is not useful in this set unless you want to run a berry to help you sweep.
Usage Tips
========

  • Use Hoopa as a revenge killer and a wallbreaker against more defensive teams. Use Trick Room against faster teams like hyper offense. Trick room can be hard to set up at times. Try to set it up on the switch or on a weaker attacking Pokemon such as Special Salamence or the Rotom forms
  • Hyper Offense appreciates the strong cleaner that Hoopa is known for. Both Hoopa and a hyper offense team benefit each other by the playstyle wearing down the opposing team allowing Hoopa to become a more effective cleaner.
  • Trick Room teams can be greatly benefited by Hoopa's insane power and special bulk. Generally these types of teams lack offensive Trick Room setters, but Hoopa excels at this role.
  • Be weary of Pursuit trappers. Trick room is your key out. Make sure you have it set up if you want to knock out a pokemon without being knock out the following turn.
  • Know what you are faster and slower than. This lack of knowledge can cause you to set up trick room on a slower pokemon allowing them to hit you twice and potentially knocking you out.
Team Options
========

  • Hazard leads, such as Froslass, Azelf, and Infernape, all work great with Hoopa. They induce chip damage on the opposing team making the Hoopa clean more probable.
  • Sticky Web users are still great even with the trick room option. Other hazards such as spikes and stealth rocks can ensure KOs on opposing Pokemon. (Honestly I would get rid of this as Sticky Web users are far and few between and with such easy hazard removal in the tier, it isn't worth it especially when you are already supported by Trick Room)
  • Other Trick Room abusers can benefit from Hoopa such as Pangoro and Escavalier.
  • Heavy special attackers constantly put pressure on the opposing special walls which wears them down for an easier trick room sweep.
  • Memento users such as Whimsicott can allow Hoopa to set up Trick Room easier with their foe at -2

[SET]
name: Substitute Attacker
move 1: Shadow Ball
move 2: Focus Blast
move 3: Psyshock / Nasty Plot
move 4: Substitute / Nasty Plot
item: Salac Berry / Life Orb / Leftovers
ability: Magician
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Shadow Ball is Hoopa's main stab that allows perfect coverage coupled with Focus Blast. Psyshock is still a great option allowing Hoopa to break down special walls with less boosts.
  • Focus Blast is our coverage move that help immensely with taking out bulky walls such as Porygon2 and dark types like Umbreon.
  • Psyshock gets a STAB boost as well as gives Hoopa the ability to hit special walls such as Blissey and Florges on their weaker Defense stat
  • Substitute helps with the risky predictions Hoopa is forced into. It also ensures safety when setting up on Pokemon like Blissey.
  • Nasty Plot gives Hoopa more power to effectively knock out common walls such as Empoleon, Florges, and Umbreon. Nasty Plot can be replaced for the sake of coverage. Thunderbolt can be used to hit Mandibuzz and Steel-types without the fear of missing. Energy Ball can also be used to get a surprise kill on Mega Swampert or Krookodile

Set Details
========

  • Salac Berry allows Hoopa to out-speed common revenge killers once it is consumed. This, however, can be swapped out for Life Orb or Leftovers depending on power output or survivability.
  • Dark Types, such as Krookodile and Mandibuzz, work as great team mates as the offensive and defensive typings work great together to break walls and take hits. (Move this into Team Options)
  • The EV spread, with timid, ensures that you will get a boost after three subs from Salac Berry and will have the speed of 393, which outspeeds Adamant Mega Beedrill. Modest should be used with Life Orb or Leftovers as the speed increase from salac is not enough to be a consistent sweeper.
  • Magician is a toss up on how effective it can be. Salac Berry allows this ability to be used to possibly steal leftovers from your opponent. Unfortunately, its not rare to steal items like choice scarf, black sludge, and life orbs which all limit Hoopa's ability to sweep.

Usage Tips
========

  • When using Salac berry, it is important to conserve Hoopa's hp until an opportunity opens up for Hoopa to come in and sweep, however, if Hoopa has Life Orb or Leftovers, it can switch into things much easier and revenge kill or wall break.
  • Hyper offense, bulky offense, and balance can all appreciate a wall breaker such as Hoopa, especially when it can nasty plot on stall teams.
  • Do not start killing things with Hoopa until the opposing Pursuit trappers are gone. Substitute allows a bit of a guard in this matter since you can use sub on the switch and kill with a move or switch out without dying to pursuit.
  • Hoopa can set up on a number of Pokemon in the meta. Be cautious Pokemon that could be carrying coverage for Hoopa such as Shadow Ball Reuniclus or Crunch Snorlax.

Team Options
========

  • Sticky Web users support Hoopa's bad speed and allows it to possibly sweep without the salac berry boost. Hoopa also blocks rapid spinners that want to get rid of the sticky web. This is the same deal with spike stacking and other entry hazards.
  • A Memento user such as Whimsicott is great for Hoopa as Whimsicott lures some of the threats that Hoopa is able to set up on.
  • Offensive fighting types build a nice offensive core with Hoopa. These Fighting-Types can switch into Dark-Type attacks and fire off STAN attacks. A lot of Pokemon that switch into fighting types don't want to take a hit from Hoopa (Nidoqueen, Reuniclus, Doublade).
  • Knock Off spammers can be useful considering the wrong item stolen with Magician on a sweep can be the death of Hoopa.
  • Pokemon with Colbur Berries such as Meloetta, Slowking, and Chandelure, can lure a Knock Off or a Pursuit and knock out the opposition with the right move. This can make Hoopa no longer fear being Pursuit trapped
[STRATEGY COMMENTS]
Other Options
=============

  • Petaya Berry over Salac Berry can hurt stall more.
  • Focus Sash allows you a surprise kill on pursuit trappers and steals their item.
  • Choice Scarf provides instant speed.
  • Choice Specs provides massive power without the self life orb damage.
  • Trick is a valuable option on choiced sets.
  • Thunder Wave punishes certain switches and allows Hoopa to outspeed and kill.
  • Destiny Bond can be helpful with sucker punch predictions.
  • Taunt can prevent slower Pokemon like Mandibuzz or Defensive Salamence from defogging away any hazards that support Hoopa
  • Calm Mind can be a valuable option so Hoopa can set up on special attackers easier.
  • Reflect and Light Screen is a nice support option, but Hoopa is better off used as an attacker
  • Physical moves like Drain Punch and Gunk Shot are decent options because of Hoopa's 110 base attack, but Hoopa's special power can generally pick off everything anyway

Checks and Counters
===================

**Pursuit Trappers**: This is Hoopa's number one threat. Pursuit trappers can ensure that Hoopa does nothing for the entirety of the match. Common trappers to look out for are Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow.

**Faster Physical Attackers**: A lot of faster physical attackers can knock out hoopa in one hit with their stab attacks. The ones that can't usually have some type of coverage that can kill off Hoopa.

**Opposing Hazards**: Hoopa has no reliable recovery and; therefore, gets worn down by entry hazards plus Life Orb pretty easily. This limits the amount of hits Hoopa gets off before it runs out of HP.

**Common Special Attackers**: Pokemon like Hydreigon and Chandelure are very splashable and used on a great amount of teams. These special attackers can outspeed and KO Hoopa as well as switch into a predicted attack.

**Special Walls**: Although Hoopa can run Nasty Plot and Psyshock, Special walls in Gligar and Mandibuzz can come in and kill Hoopa off with Knock Off. If you aren't running Nasty Plot or Psyshock, most special walls can take hits from Hoopa and heal up accordingly.

**Doublade**: Doublade can come in on any of Hoopa's attacks barring Shadow Ball and kill it off with priority Shadow Sneak. (I agree with your query that this should be renamed to Supereffective Priority or something because it is weak to Sucker Punch and Shadow Sneak and Doublade isn't the only one with said priority)
1/3 if a QC member agrees!
 
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NV's changes look solid.

In the first set Moves, rather than just saying Shadow Ball hits Psychic and Ghost types, say that it gives Hoopa a very spammable STAB move with good neutral coverage in the tier, with the added benefit of KOing most Psychic-types.

Get rid of the Petaya Berry in OO, other items are just better.

There's a bunch of generic looking stuff that doesn't really need to be said, like "Make sure you have it set up if you want to knock out a pokemon without being knock out the following turn." (simply saying Trick Room is your only way to get around Pursuit trapping, like you've already said, is enough). Same with the bullet point right after that, with the Moves section of the second set with repeated mentions of moves, and some other parts. If you go through the whole thing once and clean up stuff like that I think that'll be all the changes I have!
 

rs

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1/3 if a QC member agrees!
NV's changes look solid.

In the first set Moves, rather than just saying Shadow Ball hits Psychic and Ghost types, say that it gives Hoopa a very spammable STAB move with good neutral coverage in the tier, with the added benefit of KOing most Psychic-types.

Get rid of the Petaya Berry in OO, other items are just better.

There's a bunch of generic looking stuff that doesn't really need to be said, like "Make sure you have it set up if you want to knock out a pokemon without being knock out the following turn." (simply saying Trick Room is your only way to get around Pursuit trapping, like you've already said, is enough). Same with the bullet point right after that, with the Moves section of the second set with repeated mentions of moves, and some other parts. If you go through the whole thing once and clean up stuff like that I think that'll be all the changes I have!
Implemented both of these, thanks! I think I fixed all of the redundant/generic bullet points but LMK if I missed any
 
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make a separate bullet point for eball mention in the first set, it wont really matter once you write this up but it makes it easier n shit. also replace great water type switch in with something along the lines of "it lets it check water-types like swampert and suicune", because hoopa cant switch in to megapert, gatr, etc.

cm could get a mention on the sub set, maybe? i dont really remember if it runs bulk or not but it does put in work against some balance teams.

other than that qc 2/3 good work Shiba
 
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Maybe hyperspace hole could go in other options as it has a small niche of hitting through protect and spiky shield which sticks it to wish pokemon / chesnaught so they can't recover or stall out your trick room. Also works good on mega evolving beedril.
 

rs

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This is ready for the 3rd QC! Sorry this took so long to write up, finals are here and I've been devoting a lot of my time to that
 

YABO

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It's kind of strange to me how there isn't a set with a primary slash of a boosting move as that's pretty much the main thing that makes Hoopa such a terror for defensive teams to face. I'd personally slash it over Psyshock but obviously both of those have tremendous merit so it's a strange dynamic. Any other ppl have thoughts about this?
 
I can see where you're coming from, but you honestly don't even need NP to 2HKO everything on stall/semi-stall. I'd rather improve its matchup vs offense with one of the other moves listed.
 
I feel that Hyperspace hole should be somewhat of another option for Hoopa to use as a Psychic type move.
it's a more decent attack to deal with pokemon that heavily rely on protect to stall out the match for extra recovery.
the only Drawback to this is the amount of PP the move has.
 

Lumari

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GP 1/2
[OVERVIEW]

With the addition of Hoopa, UU gained a fearsome wallbreaker with an extremely high Special Attack stat as well as fantastic coverage moves in Psyshock, Shadow Ball, and Focus Blast. With access to Nasty Plot and Trick Room, Hoopa can put severe dents in certain playstyles, Nasty Plot for more defensive oriented teams and Trick Room to punish more offensive teams. Hoopa also also sports a nice Special Defense stat, allowing it to take hits from a wide variety of special attackers such as Suicune and Florges, allowing it to easily set up (remove hyphen) a Trick Room or Nasty Plot. Although Hoopa does have some nice strengths, it does have a few big weaknesses. For one, its Defense and Speed stats are hardly desirable, being as it's outsped and KOed by the majority of physical attackers in the tier, forcing Hoopa to have Trick Room up a lot of the time. It's Its Psychic / Ghost typing can be a blessing as well as a condemnation, (comma) A Ghost / Psychic typing as it allows Hoopa to come in safely on common bulky set-up setup sweepers such as Reuniclus, Florges, and Snorlax (RC) but it also leaves Hoopa it susceptible to potential Pursuit users such as Krookodile and Mega Aerodactyl.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Psyshock / Psychic
move 4: Focus Blast
item: Life Orb
ability: Magician
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Trick Room is the most important move on this set, as it allows Hoopa to move first against many of its usual checks under Trick Room. Shadow Ball is Hoopa's most spammable STAB move with neutral coverage on most types but has has and the added benefit of being super effective (remove hyphen) against bulky Psychic-types such as Cresselia and Reuniclus. Psyshock is Hoopa's other STAB move allows Hoopa to break through more specially defensive pokemon such as Snorlax and Florges. Psychic is a nice alternative that has an increase in power but disallows you to hit prevents Hoopa from hitting walls like Blissey and Florges on their weaker defensive side stat. Focus Blast is Hoopa's coverage move to hit Dark- or Steel-types such as Krookodile or Cobalion. Energy Ball could be used as a way to ensure an OHKO on Krookodile without running the risk of missing with Focus Blast. It also allows Hoopa and to check bulky Water-types such as Suicune and Swampert.

Set Details
========

A Life Orb increases Hoopa's already exceptional wallbreaking prowess. A Modest nature and maximum investment in Special Attack further increases its wallbreaking abilities. The EVs make sure Hoopa is not entirely dependent on Trick Room, outspeeding common walls outside of Trick Room such as Umbreon and Florges. Alternatively, maximum HP and no Speed investment could be used to outpace these aforementioned walls under Trick Room while also providing you with some bulk. Magician is Hoopa's only ability; (SC) it's not very useful for this specific set, (AC) unless Hoopa's running a beneficial Berry of some sort to help sweep.

Usage Tips
========

Hoopa is best to use used as a revenge killer and a wallbreaker against more defensive-minded (add hyphen) teams. Trick Room is best used against more offensive-minded (add hyphen) ones. When trying to set up Trick Room, always try to use it when Hoopa forces a switch or on is facing a weaker special attacker such as special Salamence or any of the Rotom formes. As for teams Hoopa can fit on, hyper offense and Hoopa complement each(space)other by the offensive playstyle wearing teams down for an eventual Hoopa sweep. Trick Room teams can benefit from Hoopa's exceptional power and specially Defensive bulk. Generally, (AC) Trick Room teams lack offensive Trick Room setters, but Hoopa can really excel at that type of role. Always be wary about of Pursuit trappers; (SC) notably Trick Room being up can prevent Hoopa from being forced out by a potential user.

Team Options
========

Entry hazard setters such as Froslass, Forretress, and Azelf all work great with Hoopa, inducing chip damage on the opposing team to make Hoopa's job as a sweeper easier. Trick Room sweepers such as Pangoro and Escavalier can capitalize on Hoopa's Trick Room support. Heavy Strong special attackers such as Porygon-Z, (AC) Nidoking, (AC) and Nidoqueen and the Nidos can constantly consistently put pressure on opposing special walls, (AC) leading up to a Hoopa sweep. Memento users such as Whimsicott and Chandelure can allow Hoopa to set up Trick Room with ease with their opponent at -2 Attack and Special Attack.

[SET]
name: Substitute Attacker
move 1: Shadow Ball
move 2: Focus Blast
move 3: Psyshock / Nasty Plot
move 4: Substitute / Nasty Plot
item: Salac Berry / Life Orb / Leftovers
ability: Magician
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Hoopa's main STAB move that and provides neutral coverage across most types. Focus Blast is Hoopa's main coverage move that helps immensely with taking out walls that Hoopa's STAB moves can't take on, (AC) such as Porygon2 and Umbreon. Psyshock is Hoopa's other STAB move that gives Hoopa the ability to hit special walls such as Blissey and Florges on their weaker Defense stat. Substitute is nice, (AC) as it Hoopa forces a ton of switches, giving Hoopa the ability to get a free hard hit off on anything. It also ensures safety against status spreaders such as Blissey and Porygon2. Nasty Plot can be used over a coverage move to allow Hoopa to effectively knock out efficiently remove common walls such as Empoleon, Florges, and Umbreon. Calm Mind could also be an option over Nasty Plot, (AC) as it allows Hoopa to take on more balanced teams a bit easier more easily, but Nasty Plot is generally better against most archetypes.

Set Details
========

A Salac Berry allows Hoopa to outspeed common revenge killers once it is consumed such as Mamoswine or and Mienshao. However, (AC) it can be swapped out for Life Orb or Leftovers depending on need for power output or survivability longevity. A Timid nature with maximum investment in Speed and Special Attack allows Hoopa to outspeed as many threats as possible while also doing maximum damage. The remaining 4 EVs are put into HP, (AC) as it allows Hoopa to consume the Salac Berry after 3 setting up three Substitutes, allowing it to hit 393 Speed after the boost. If Hoopa is not running a Salac Berry, it should have a Modest nature instead, as it allows Hoopa to become a more potent wallbreaker. Magician can be effective at times, especially after consummation of the Salac Berry, as it can allow the possibility of Hoopa stealing Hoopa to steal a beneficial item such as Leftovers.

Usage Tips
========

With a Salac Berry, it is important to conserve Hoopa's HP until an opportunity comes up for Hoopa, such as forcing a switch, to set up a Substitute, such as a forced switch. Hoopa can be used on a variety of playstyles, as almost every archetype can appreciate Hoopa's exceptional wallbreaking abilities. Hoopa can also set up on a number of Pokemon in the metagame, but you must be cautious of said Pokemon that could be running coverage for Hoopa such as Shadow Ball Reuniclus or Crunch Snorlax. Try to never KO things with Hoopa until all opposing Pursuit trappers are gone. Substitute can provide some safety from said Pursuit trappers, though but always be wary of them.

Team Options
========

Hoopa can really appreciate Sticky Web users like Galvantula, (AC) as it helps Hoopa they help it outspeed common revenge killers like Mamoswine and Krookodile. Hoopa also complements Sticky Web supports its team in return by blocking Rapid Spinners. Dark- and Fighting-types such as Krookodile and Lucario work as great teammates for Hoopa, (AC) as they have great offensive and defensive synergy. A Memento user such as Whimsicott is great for Hoopa as it lures some of the threats that Hoopa is able to set up on. Knock Off users such as Krookodile and Mandibuzz can also be useful considering stealing the wrong item stolen with Magician can put an end to a sweep by Hoopa.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash can allow Hoopa to get a surprise kill KO on Pursuit trappers and steal their item in the process. A Choice Scarf or Choice Specs coupled with Trick provides boosts Hoopa's Speed and or Special Attack boosts respectively and also the ability allows it to cripple walls, but Hoopa really appreciates being able to switch its moves due to the fantastic coverage it has access to. Thunder Wave punishes offensive switch-ins such as a predicting Hydreigon or Chandelure and gives Hoopa a chance to KO them after. Destiny Bond can be helpful against slower Sucker Punch users such as Honchkrow. Taunt can be used to prevent slower entry hazard removers such as Mandibuzz or and defensive Salamence from Defogging away any entry hazards that really support Hoopa greatly benefits from. Reflect and Light Screen are nice support options for Hoopa, but Hoopa is better off being used a wallbreaker due to its high offensive stats. Physical moves like Drain Punch and Gunk Shot are decent options to complement take advantage of Hoopa's base 110 Attack, but Hoopa's specially attacking power can lets it generally pick off everything anyway.

Checks and Counters
===================
**Pursuit Trappers**: With Hoopa's 4x weakness to Dark-type moves and its lackluster Defense stat, this Pursuit is easily Hoopa's number one weakness. Common trappers to look out for are Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow.

**Faster Physical Attackers**: A lot of faster physical attackers can knock out Hoopa in one hit with their stab STAB attacks. The ones that can't usually have some type of coverage that can kill off KO Hoopa.

**Dark- and Ghost-types**: Pokemon like Hydreigon and Chandelure are very splashable and fit easily on and are used on a great amount number of teams. These Pokemon can usually outspeed and KO Hoopa as well as switch into a predicted attack.

**Special Walls**: Although Hoopa can run Nasty Plot and Psyshock, special walls in like (unless they're literally the only two, then keep "in") Gligar and Mandibuzz can come in and kill eliminate Hoopa off with Knock Off. If you aren't running Nasty Plot or Psyshock, most special walls can take hits from Hoopa and heal up accordingly.

**Super Effective (remove hyphen) Priority Moves**: Priority users such as Doublade, Mega Absol, and Honchkrow can easily take Hoopa out with any of their priority moves, even if Hoopa is under the effects of Trick Room is up.
 
Last edited:

rs

STANDING ON BUSINESS
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remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

With the addition of Hoopa, UU gained a fearsome wallbreaker with an extremely high Special Attack stat as well as fantastic coverage moves in Psyshock, Shadow Ball, and Focus Blast. With access to Nasty Plot and Trick Room, Hoopa can put severe dents in certain playstyles, Nasty Plot for more defensive oriented teams and Trick Room to punish more offensive teams. Hoopa also also sports a nice Special Defense stat, allowing it to take hits from a wide variety of special attackers such as Suicune and Florges, allowing it to easily set up (remove hyphen) a Trick Room or Nasty Plot. Although Hoopa does have some nice strengths, it does have a few big weaknesses. For one, its Defense and Speed stats are hardly desirable, being as it's outsped and KOed by the majority of physical attackers in the tier, forcing Hoopa to have Trick Room up a lot of the time. It's Its Psychic / Ghost typing can be a blessing as well as a condemnation, (comma) A Ghost / Psychic typing as it allows Hoopa to come in safely on common bulky set-up setup sweepers such as Reuniclus, Florges, and Snorlax (RC) but it also leaves Hoopa it susceptible to potential Pursuit users such as Krookodile and Mega Aerodactyl.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Psyshock / Psychic
move 4: Focus Blast
item: Life Orb
ability: Magician
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Trick Room is the most important move on this set, as it allows Hoopa to move first against many of its usual checks under Trick Room. Shadow Ball is Hoopa's most spammable STAB move with neutral coverage on most types but has has and the added benefit of being super effective (remove hyphen) against bulky Psychic-types such as Cresselia and Reuniclus. Psyshock is Hoopa's other STAB move allows Hoopa to break through more specially defensive pokemon such as Snorlax and Florges. Psychic is a nice alternative that has an increase in power but disallows you to hit prevents Hoopa from hitting walls like Blissey and Florges on their weaker defensive side stat. Focus Blast is Hoopa's coverage move to hit Dark- or Steel-types such as Krookodile or Cobalion. Energy Ball could be used as a way to ensure an OHKO on Krookodile without running the risk of missing with Focus Blast. It also allows Hoopa and to check bulky Water-types such as Suicune and Swampert.

Set Details
========

A Life Orb increases Hoopa's already exceptional wallbreaking prowess. A Modest nature and maximum investment in Special Attack further increases its wallbreaking abilities. The EVs make sure Hoopa is not entirely dependent on Trick Room, outspeeding common walls outside of Trick Room such as Umbreon and Florges. Alternatively, maximum HP and no Speed investment could be used to outpace these aforementioned walls under Trick Room while also providing you with some bulk. Magician is Hoopa's only ability; (SC) it's not very useful for this specific set, (AC) unless Hoopa's running a beneficial Berry of some sort to help sweep.

Usage Tips
========

Hoopa is best to use used as a revenge killer and a wallbreaker against more defensive-minded (add hyphen) teams. Trick Room is best used against more offensive-minded (add hyphen) ones. When trying to set up Trick Room, always try to use it when Hoopa forces a switch or on is facing a weaker special attacker such as special Salamence or any of the Rotom formes. As for teams Hoopa can fit on, hyper offense and Hoopa complement each(space)other by the offensive playstyle wearing teams down for an eventual Hoopa sweep. Trick Room teams can benefit from Hoopa's exceptional power and specially Defensive bulk. Generally, (AC) Trick Room teams lack offensive Trick Room setters, but Hoopa can really excel at that type of role. Always be wary about of Pursuit trappers; (SC) notably Trick Room being up can prevent Hoopa from being forced out by a potential user.

Team Options
========

Entry hazard setters such as Froslass, Forretress, and Azelf all work great with Hoopa, inducing chip damage on the opposing team to make Hoopa's job as a sweeper easier. Trick Room sweepers such as Pangoro and Escavalier can capitalize on Hoopa's Trick Room support. Heavy Strong special attackers such as Porygon-Z, (AC) Nidoking, (AC) and Nidoqueen and the Nidos can constantly consistently put pressure on opposing special walls, (AC) leading up to a Hoopa sweep. Memento users such as Whimsicott and Chandelure can allow Hoopa to set up Trick Room with ease with their opponent at -2 Attack and Special Attack.

[SET]
name: Substitute Attacker
move 1: Shadow Ball
move 2: Focus Blast
move 3: Psyshock / Nasty Plot
move 4: Substitute / Nasty Plot
item: Salac Berry / Life Orb / Leftovers
ability: Magician
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Hoopa's main STAB move that and provides neutral coverage across most types. Focus Blast is Hoopa's main coverage move that helps immensely with taking out walls that Hoopa's STAB moves can't take on, (AC) such as Porygon2 and Umbreon. Psyshock is Hoopa's other STAB move that gives Hoopa the ability to hit special walls such as Blissey and Florges on their weaker Defense stat. Substitute is nice, (AC) as it Hoopa forces a ton of switches, giving Hoopa the ability to get a free hard hit off on anything. It also ensures safety against status spreaders such as Blissey and Porygon2. Nasty Plot can be used over a coverage move to allow Hoopa to effectively knock out efficiently remove common walls such as Empoleon, Florges, and Umbreon. Calm Mind could also be an option over Nasty Plot, (AC) as it allows Hoopa to take on more balanced teams a bit easier more easily, but Nasty Plot is generally better against most archetypes.

Set Details
========

A Salac Berry allows Hoopa to outspeed common revenge killers once it is consumed such as Mamoswine or and Mienshao. However, (AC) it can be swapped out for Life Orb or Leftovers depending on need for power output or survivability longevity. A Timid nature with maximum investment in Speed and Special Attack allows Hoopa to outspeed as many threats as possible while also doing maximum damage. The remaining 4 EVs are put into HP, (AC) as it allows Hoopa to consume the Salac Berry after 3 setting up three Substitutes, allowing it to hit 393 Speed after the boost. If Hoopa is not running a Salac Berry, it should have a Modest nature instead, as it allows Hoopa to become a more potent wallbreaker. Magician can be effective at times, especially after consummation of the Salac Berry, as it can allow the possibility of Hoopa stealing Hoopa to steal a beneficial item such as Leftovers.

Usage Tips
========

With a Salac Berry, it is important to conserve Hoopa's HP until an opportunity comes up for Hoopa, such as forcing a switch, to set up a Substitute, such as a forced switch. Hoopa can be used on a variety of playstyles, as almost every archetype can appreciate Hoopa's exceptional wallbreaking abilities. Hoopa can also set up on a number of Pokemon in the metagame, but you must be cautious of said Pokemon that could be running coverage for Hoopa such as Shadow Ball Reuniclus or Crunch Snorlax. Try to never KO things with Hoopa until all opposing Pursuit trappers are gone. Substitute can provide some safety from said Pursuit trappers, though but always be wary of them.

Team Options
========

Hoopa can really appreciate Sticky Web users like Galvantula, (AC) as it helps Hoopa they help it outspeed common revenge killers like Mamoswine and Krookodile. Hoopa also complements Sticky Web supports its team in return by blocking Rapid Spinners. Dark- and Fighting-types such as Krookodile and Lucario work as great teammates for Hoopa, (AC) as they have great offensive and defensive synergy. A Memento user such as Whimsicott is great for Hoopa as it lures some of the threats that Hoopa is able to set up on. Knock Off users such as Krookodile and Mandibuzz can also be useful considering stealing the wrong item stolen with Magician can put an end to a sweep by Hoopa.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash can allow Hoopa to get a surprise kill KO on Pursuit trappers and steal their item in the process. A Choice Scarf or Choice Specs coupled with Trick provides boosts Hoopa's Speed and or Special Attack boosts respectively and also the ability allows it to cripple walls, but Hoopa really appreciates being able to switch its moves due to the fantastic coverage it has access to. Thunder Wave punishes offensive switch-ins such as a predicting Hydreigon or Chandelure and gives Hoopa a chance to KO them after. Destiny Bond can be helpful against slower Sucker Punch users such as Honchkrow. Taunt can be used to prevent slower entry hazard removers such as Mandibuzz or and defensive Salamence from Defogging away any entry hazards that really support Hoopa greatly benefits from. Reflect and Light Screen are nice support options for Hoopa, but Hoopa is better off being used a wallbreaker due to its high offensive stats. Physical moves like Drain Punch and Gunk Shot are decent options to complement take advantage of Hoopa's base 110 Attack, but Hoopa's specially attacking power can lets it generally pick off everything anyway.

Checks and Counters
===================
**Pursuit Trappers**: With Hoopa's 4x weakness to Dark-type moves and its lackluster Defense stat, this Pursuit is easily Hoopa's number one weakness. Common trappers to look out for are Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow.

**Faster Physical Attackers**: A lot of faster physical attackers can knock out Hoopa in one hit with their stab STAB attacks. The ones that can't usually have some type of coverage that can kill off KO Hoopa.

**Dark- and Ghost-types**: Pokemon like Hydreigon and Chandelure are very splashable and fit easily on and are used on a great amount number of teams. These Pokemon can usually outspeed and KO Hoopa as well as switch into a predicted attack.

**Special Walls**: Although Hoopa can run Nasty Plot and Psyshock, special walls in like (unless they're literally the only two, then keep "in") Gligar and Mandibuzz can come in and kill eliminate Hoopa off with Knock Off. If you aren't running Nasty Plot or Psyshock, most special walls can take hits from Hoopa and heal up accordingly.

**Super Effective (remove hyphen) Priority Moves**: Priority users such as Doublade, Mega Absol, and Honchkrow can easily take Hoopa out with any of their priority moves, even if Hoopa is under the effects of Trick Room is up.
Did this, thanks TDP!
 

Empress

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is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Add Remove Comment
[OVERVIEW]

With the addition of Hoopa, UU gained is (Don't talk about tier shifts) a fearsome wallbreaker with an extremely high Special Attack stat as well as fantastic coverage moves in Psyshock, Shadow Ball, and Focus Blast. With access to Nasty Plot and Trick Room, Hoopa can put severe dents in certain playstyles, with Nasty Plot for beating more defensively-oriented teams and Trick Room to punishing more offensive teams. Hoopa also also sports a nice Special Defense stat, allowing it to take hits from a wide variety of special attackers such as Suicune and Florges, allowing it to and thus (repetition) easily set up Trick Room or Nasty Plot. Although Hoopa does have some nice strengths, its Defense and Speed stats are hardly desirable, as it's outsped and KOed by the majority of Physical physical attackers in the tier, forcing Hoopa to have Trick Room up a lot much (subjective) of the time. Its Psychic / Ghost typing can be a blessing as well as a condemnation, as it allows Hoopa to come in safely on common bulky setup sweepers such as Reuniclus, Florges, and Snorlax but also leaves it susceptible to potential Pursuit users such as Krookodile and Mega Aerodactyl.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Psyshock / Psychic
move 4: Focus Blast
item: Life Orb
ability: Magician
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Trick Room allows Hoopa to move first against many of its usual checks. Shadow Ball is Hoopa's most spammable STAB move with neutral coverage on most types and the added benefit of being super effective against bulky Psychic-types such as Cresselia and Reuniclus. Psyshock allows Hoopa to break through more specially defensive pokemon Pokemon such as Snorlax and Florges. Psychic is a nice alternative that has an increase in more power but prevents Hoopa from hitting walls like Blissey and Florges on their weaker defensive stat. Focus Blast is Hoopa's coverage move to hit Dark- or and Steel-types such as Krookodile or and Cobalion. Energy Ball could be used as a way to ensure an OHKO on Krookodile (Seriously?) without running the risk of missing with Focus Blast and to check bulky Water-types such as Suicune and Swampert.

Set Details
========

A Life Orb increases Hoopa's already exceptional wallbreaking prowess. A Modest nature and maximum investment in Special Attack further increases its wallbreaking abilities. The EVs make sure Hoopa is not entirely dependent on Trick Room, letting it outspeeding common walls outside of Trick Room such as Umbreon and Florges. Alternatively, Maximum maximum HP and no Speed investment could be used to outpace these walls under Trick Room while also providing Hoopa with some bulk. Magician is Hoopa's only ability; it's not very useful for this specific set, unless Hoopa's running a Berry of some sort to help facilitate its sweep.

Usage Tips
========

Hoopa is best used as a revenge killer and a wallbreaker against more defensively-minded teams. Trick Room is best used against more offensively-minded ones. When trying to set up Trick Room, always try to use it when Hoopa forces a switch or is facing a weaker Special Attacker special attcaker such as Special Salamence or any of the Rotom formes. As for teams Hoopa can fit on, Hyper Offense hyper offense and Hoopa complement each other by the offensive playstyle wearing teams down for an eventual Hoopa sweep. Trick Room teams can benefit from Hoopa's exceptional power and Special special bulk. Generally, Trick Room teams lack offensive Trick Room setters, but Hoopa can really excel at that type of role. Always be wary of Pursuit; notably, (AC) Trick Room being up can prevent Hoopa from being forced out by a potential Pursuit user.

Team Options
========

Entry Hazard hazard setters such as Froslass, Forretress, and Azelf all work great with Hoopa, inducing chip damage on the opposing team to make Hoopa's job as a sweeper easier. Trick Room sweepers such as Pangoro and Escavalier can capitalize on Hoopa's Trick Room support. Strong Special Attackers special attackers such as Porygon-Z, Nidoking, and Nidoqueen can consistently put pressure on opposing special walls, leading up to paving the way for a Hoopa sweep. Memento users such as Whimsicott and Chandelure can allow Hoopa to set up Trick Room with ease (how so?).

[SET]
name: Substitute Attacker
move 1: Shadow Ball
move 2: Focus Blast
move 3: Psyshock / Nasty Plot
move 4: Substitute / Nasty Plot
item: Salac Berry / Life Orb / Leftovers
ability: Magician
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Hoopa's main STAB move and provides neutral coverage across most types. Focus Blast helps immensely with taking out walls that Hoopa's STAB moves can't take on, such as Porygon2 and Umbreon. Psyshock gives Hoopa the ability to hit special walls such as Blissey and Florges on their weaker Defense stat. Substitute is nice, as As Hoopa forces a ton of switches, giving Hoopa Substitute gives it the ability to get a free hard hit off on anything. It also ensures safety against status spreaders such as Blissey and Porygon2. Nasty Plot can be used over a coverage move to allow Hoopa to efficiently remove common walls such as Empoleon, Florges, and Umbreon. Calm Mind could also be an option over Nasty Plot, as it allows Hoopa to take on more balanced teams a bit more easily, but Nasty Plot is generally better against most archetypes.

Set Details
========

A Salac Berry allows Hoopa to outspeed common revenge killers once it is consumed such as Mamoswine and Mienshao. However, it can be swapped out for Life Orb or Leftovers depending on need for power or longevity. A Timid nature with maximum investment in Speed and Special Attack allows Hoopa to outspeed as many threats as possible while also doing maximum damage. The remaining 4 EVs are put into HP, as it allows Hoopa to consume the Salac Berry after setting up three Substitutes, allowing it to hit 393 Speed after the boost. If Hoopa is not running a Salac Berry, it should have a Modest nature instead, as it allows Hoopa to become a more potent wallbreaker. Magician can be effective at times, especially after consummation consumption of the Salac Berry, as it can allow Hoopa to steal a beneficial item such as Leftovers.

Usage Tips
========

With a Salac Berry, it is important to conserve Hoopa's HP until an opportunity comes up to set up a Substitute, such as a forced switch. Hoopa can be used on a variety of playstyles, as almost every archetype can appreciate Hoopa's exceptional wallbreaking abilities. Hoopa can also set up on a number of Pokemon in the metagame, but you must be cautious of Pokemon that could be running coverage for Hoopa such as Shadow Ball Reuniclus or and Crunch Snorlax. Try to never KO things foes with Hoopa until all opposing Pursuit trappers are gone. Substitute can provide some safety from said (b/c you didn't mention any) Pursuit trappers, though.

Team Options
========

Hoopa can really appreciate Sticky Web users like such as Galvantula, as they help it outspeed common revenge killers like such as Mamoswine and Krookodile. Hoopa also supports its team in return by blocking Rapid Spin. Dark- and Fighting-types such as Krookodile and Lucario work as great teammates for Hoopa, as they have great offensive and defensive synergy with Hoopa (explain why they have synergy). A Memento user such as Whimsicott can lures some of the threats that Hoopa is able to set up on (such as?). Knock Off users such as Krookodile and Mandibuzz can also be useful, as considering stealing the wrong item with Magician can put an end to a sweep.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash can allow Hoopa to get a surprise KO on Pursuit trappers and steal their item in the process. A Choice Scarf or Choice Specs coupled with alongside (subjective) Trick boosts Hoopa's Speed or Special Attack and allows it to cripple walls, but Hoopa really appreciates being able to switch its moves due to the fantastic coverage it has access to. Thunder Wave punishes offensive switch-ins such as a predicting Hydreigon or and Chandelure and gives Hoopa a chance to KO them afterwards. Destiny Bond can be helpful against slower Sucker Punch users such as Honchkrow. Taunt can be used to prevent slower entry hazard removers such as Mandibuzz and Defensive defensive Salamence from using Defogging to clear away any the entry hazards that Hoopa greatly benefits from. Reflect and Light Screen are nice support options for Hoopa, but Hoopa is better off being used a wallbreaker due to its high offensive stats. Physical moves like such as Drain Punch and Gunk Shot are decent options to take advantage of Hoopa's base 110 Attack, but Hoopa's Specially Attacking power lets it generally pick off put a dent in everything anyway.

Checks and Counters
===================
**Pursuit Trappers**: With Hoopa's 4x weakness to Dark-type moves and its lackluster Defense stat, Pursuit trappers such as Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow are is easily Hoopa's number one weakness. Common trappers to look out for are Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow.

**Faster Physical Attackers**: A lot of faster physical attackers can knock out KO Hoopa in one hit with their STAB attacks or coverage moves. The ones that can't usually have some type of coverage that can KO Hoopa.

**Dark- and Ghost-types**: Pokemon like Hydreigon and Chandelure are quite common and easily fit easily on and are used on a great number of teams. These Pokemon can usually outspeed and KO Hoopa as well as switch into a predicted attack.

**Special Walls**: Although Hoopa can run Nasty Plot and Psyshock, Special special walls like Gligar and Mandibuzz can come in and eliminate Hoopa with Knock Off. If you aren't not running Nasty Plot or Psyshock, most special walls can take hits from Hoopa and heal up accordingly.

**Super Effective Priority Moves**: Priority users such as Doublade, Mega Absol, and Honchkrow can easily take Hoopa out with any of their priority moves, even if Trick Room is up.
GP 2/2
 
Last edited:

rs

STANDING ON BUSINESS
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnusis a Past WCoP Championis a Former Smogon Metagame Tournament Circuit Champion
Add Remove Comment
[OVERVIEW]

With the addition of Hoopa, UU gained is (Don't talk about tier shifts) a fearsome wallbreaker with an extremely high Special Attack stat as well as fantastic coverage moves in Psyshock, Shadow Ball, and Focus Blast. With access to Nasty Plot and Trick Room, Hoopa can put severe dents in certain playstyles, with Nasty Plot for beating more defensively-oriented teams and Trick Room to punishing more offensive teams. Hoopa also also sports a nice Special Defense stat, allowing it to take hits from a wide variety of special attackers such as Suicune and Florges, allowing it to and thus (repetition) easily set up Trick Room or Nasty Plot. Although Hoopa does have some nice strengths, its Defense and Speed stats are hardly desirable, as it's outsped and KOed by the majority of Physical physical attackers in the tier, forcing Hoopa to have Trick Room up a lot much (subjective) of the time. Its Psychic / Ghost typing can be a blessing as well as a condemnation, as it allows Hoopa to come in safely on common bulky setup sweepers such as Reuniclus, Florges, and Snorlax but also leaves it susceptible to potential Pursuit users such as Krookodile and Mega Aerodactyl.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Shadow Ball
move 3: Psyshock / Psychic
move 4: Focus Blast
item: Life Orb
ability: Magician
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Trick Room allows Hoopa to move first against many of its usual checks. Shadow Ball is Hoopa's most spammable STAB move with neutral coverage on most types and the added benefit of being super effective against bulky Psychic-types such as Cresselia and Reuniclus. Psyshock allows Hoopa to break through more specially defensive pokemon Pokemon such as Snorlax and Florges. Psychic is a nice alternative that has an increase in more power but prevents Hoopa from hitting walls like Blissey and Florges on their weaker defensive stat. Focus Blast is Hoopa's coverage move to hit Dark- or and Steel-types such as Krookodile or and Cobalion. Energy Ball could be used as a way to ensure an OHKO on Krookodile (Seriously?) without running the risk of missing with Focus Blast and to check bulky Water-types such as Suicune and Swampert.

Set Details
========

A Life Orb increases Hoopa's already exceptional wallbreaking prowess. A Modest nature and maximum investment in Special Attack further increases its wallbreaking abilities. The EVs make sure Hoopa is not entirely dependent on Trick Room, letting it outspeeding common walls outside of Trick Room such as Umbreon and Florges. Alternatively, Maximum maximum HP and no Speed investment could be used to outpace these walls under Trick Room while also providing Hoopa with some bulk. Magician is Hoopa's only ability; it's not very useful for this specific set, unless Hoopa's running a Berry of some sort to help facilitate its sweep.

Usage Tips
========

Hoopa is best used as a revenge killer and a wallbreaker against more defensively-minded teams. Trick Room is best used against more offensively-minded ones. When trying to set up Trick Room, always try to use it when Hoopa forces a switch or is facing a weaker Special Attacker special attcaker such as Special Salamence or any of the Rotom formes. As for teams Hoopa can fit on, Hyper Offense hyper offense and Hoopa complement each other by the offensive playstyle wearing teams down for an eventual Hoopa sweep. Trick Room teams can benefit from Hoopa's exceptional power and Special special bulk. Generally, Trick Room teams lack offensive Trick Room setters, but Hoopa can really excel at that type of role. Always be wary of Pursuit; notably, (AC) Trick Room being up can prevent Hoopa from being forced out by a potential Pursuit user.

Team Options
========

Entry Hazard hazard setters such as Froslass, Forretress, and Azelf all work great with Hoopa, inducing chip damage on the opposing team to make Hoopa's job as a sweeper easier. Trick Room sweepers such as Pangoro and Escavalier can capitalize on Hoopa's Trick Room support. Strong Special Attackers special attackers such as Porygon-Z, Nidoking, and Nidoqueen can consistently put pressure on opposing special walls, leading up to paving the way for a Hoopa sweep. Memento users such as Whimsicott and Chandelure can allow Hoopa to set up Trick Room with ease (how so?).

[SET]
name: Substitute Attacker
move 1: Shadow Ball
move 2: Focus Blast
move 3: Psyshock / Nasty Plot
move 4: Substitute / Nasty Plot
item: Salac Berry / Life Orb / Leftovers
ability: Magician
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Hoopa's main STAB move and provides neutral coverage across most types. Focus Blast helps immensely with taking out walls that Hoopa's STAB moves can't take on, such as Porygon2 and Umbreon. Psyshock gives Hoopa the ability to hit special walls such as Blissey and Florges on their weaker Defense stat. Substitute is nice, as As Hoopa forces a ton of switches, giving Hoopa Substitute gives it the ability to get a free hard hit off on anything. It also ensures safety against status spreaders such as Blissey and Porygon2. Nasty Plot can be used over a coverage move to allow Hoopa to efficiently remove common walls such as Empoleon, Florges, and Umbreon. Calm Mind could also be an option over Nasty Plot, as it allows Hoopa to take on more balanced teams a bit more easily, but Nasty Plot is generally better against most archetypes.

Set Details
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A Salac Berry allows Hoopa to outspeed common revenge killers once it is consumed such as Mamoswine and Mienshao. However, it can be swapped out for Life Orb or Leftovers depending on need for power or longevity. A Timid nature with maximum investment in Speed and Special Attack allows Hoopa to outspeed as many threats as possible while also doing maximum damage. The remaining 4 EVs are put into HP, as it allows Hoopa to consume the Salac Berry after setting up three Substitutes, allowing it to hit 393 Speed after the boost. If Hoopa is not running a Salac Berry, it should have a Modest nature instead, as it allows Hoopa to become a more potent wallbreaker. Magician can be effective at times, especially after consummation consumption of the Salac Berry, as it can allow Hoopa to steal a beneficial item such as Leftovers.

Usage Tips
========

With a Salac Berry, it is important to conserve Hoopa's HP until an opportunity comes up to set up a Substitute, such as a forced switch. Hoopa can be used on a variety of playstyles, as almost every archetype can appreciate Hoopa's exceptional wallbreaking abilities. Hoopa can also set up on a number of Pokemon in the metagame, but you must be cautious of Pokemon that could be running coverage for Hoopa such as Shadow Ball Reuniclus or and Crunch Snorlax. Try to never KO things foes with Hoopa until all opposing Pursuit trappers are gone. Substitute can provide some safety from said (b/c you didn't mention any) Pursuit trappers, though.

Team Options
========

Hoopa can really appreciate Sticky Web users like such as Galvantula, as they help it outspeed common revenge killers like such as Mamoswine and Krookodile. Hoopa also supports its team in return by blocking Rapid Spin. Dark- and Fighting-types such as Krookodile and Lucario work as great teammates for Hoopa, as they have great offensive and defensive synergy with Hoopa (explain why they have synergy). A Memento user such as Whimsicott can lures some of the threats that Hoopa is able to set up on (such as?). Knock Off users such as Krookodile and Mandibuzz can also be useful, as considering stealing the wrong item with Magician can put an end to a sweep.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash can allow Hoopa to get a surprise KO on Pursuit trappers and steal their item in the process. A Choice Scarf or Choice Specs coupled with alongside (subjective) Trick boosts Hoopa's Speed or Special Attack and allows it to cripple walls, but Hoopa really appreciates being able to switch its moves due to the fantastic coverage it has access to. Thunder Wave punishes offensive switch-ins such as a predicting Hydreigon or and Chandelure and gives Hoopa a chance to KO them afterwards. Destiny Bond can be helpful against slower Sucker Punch users such as Honchkrow. Taunt can be used to prevent slower entry hazard removers such as Mandibuzz and Defensive defensive Salamence from using Defogging to clear away any the entry hazards that Hoopa greatly benefits from. Reflect and Light Screen are nice support options for Hoopa, but Hoopa is better off being used a wallbreaker due to its high offensive stats. Physical moves like such as Drain Punch and Gunk Shot are decent options to take advantage of Hoopa's base 110 Attack, but Hoopa's Specially Attacking power lets it generally pick off put a dent in everything anyway.

Checks and Counters
===================
**Pursuit Trappers**: With Hoopa's 4x weakness to Dark-type moves and its lackluster Defense stat, Pursuit trappers such as Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow are is easily Hoopa's number one weakness. Common trappers to look out for are Krookodile, Mega Aerodactyl, Escavalier, and Honchkrow.

**Faster Physical Attackers**: A lot of faster physical attackers can knock out KO Hoopa in one hit with their STAB attacks or coverage moves. The ones that can't usually have some type of coverage that can KO Hoopa.

**Dark- and Ghost-types**: Pokemon like Hydreigon and Chandelure are quite common and easily fit easily on and are used on a great number of teams. These Pokemon can usually outspeed and KO Hoopa as well as switch into a predicted attack.

**Special Walls**: Although Hoopa can run Nasty Plot and Psyshock, Special special walls like Gligar and Mandibuzz can come in and eliminate Hoopa with Knock Off. If you aren't not running Nasty Plot or Psyshock, most special walls can take hits from Hoopa and heal up accordingly.

**Super Effective Priority Moves**: Priority users such as Doublade, Mega Absol, and Honchkrow can easily take Hoopa out with any of their priority moves, even if Trick Room is up.
GP 2/2
Implemented this, thanks Snobalt!
Energy Ball could be used as a way to ensure an OHKO on Krookodile (Seriously?)
Also yes :] 252+ SpA Life Orb Hoopa Energy Ball vs. 0 HP / 0 SpD Krookodile: 419-494 (126.5 - 149.2%) -- guaranteed OHKO

this is ready for upload!
 

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