LC Horsea

The Avalanches

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Overview
########

Horsea is a potent sweeper thanks to its ability Swift Swim, which doubles its Speed in the rain, and its impressive Special Attack stat alongside strong attacks such as STAB Hydro Pump and Ice Beam, the former of which receives a boost in the rain. Although Horsea is very fast and powerful, it requires support from its teammates in order to sweep; as its Special Defense is lacking, it has difficulty setting up rain for itself, and despite how strong its attacks are, it won't be able to beat specially bulky foes.

Swift Swim
########
name: Swift Swim
move 1: Hydro Pump
move 2: Ice Beam
move 3: Substitute / Rain Dance
move 4: Hidden Power Ground / Hidden Power Grass
ability: Swift Swim
item: Life Orb
evs: 36 Def / 200 SpA / 196 Spe
nature: Modest

Moves
========

Horsea's STAB Hydro Pump deals enormous amounts of damage under rain, OHKOing bulky Mienfoo and Vullaby after Stealth Rock. Ice Beam provides great coverage alongside Hydro Pump, hitting Grass-types such as Pumpkaboo, Foongus, and Cottonee. Substitute prevents Horsea from being crippled by status and prevents Sucker Punch users such as Pawniard and Stunky from cutting Horsea's sweep short. Rain Dance can be used if Substitute isn't needed in order for Horsea to sweep. Hidden Power Ground hits Magnemite, Croagunk, and Chinchou, which are much more common than the Swift Swim users that Hidden Power Grass hits.

Set Details
========

200 Special Attack and 196 Speed EVs with a Modest nature allow Horsea to hit as hard and fast as possible, while the remaining EVs are invested in Defense, allowing Horsea to withstand some attacks. Life Orb boosts Horsea's damage output and will inflict minimal recoil with Horsea's 19 HP. Swift Swim doubles Horsea's Speed in the rain, allowing it to outspeed the entire unboosted metagame.

Usage Tips
========

Make sure to get rid of Pokemon that could halt Horsea's sweep before starting rain. Bulkier Pokemon will need to have their items removed via Knock Off, and specially bulky foes will need to be significantly worn down. Horsea also needs as many turns in the rain as possible in order to secure some valuable KOs, including bulky Mienfoo, Timburr, and Vullaby after Stealth Rock damage.

Team Options
========

Surskit, Riolu, Purrloin, Mienfoo, Chinchou, and Foongus are all capable Rain Dance setters. Mienfoo in particular is a great partner, as it can set up rain and use Knock Off, ridding bulkier foes of their items; it can also bring Horsea in safely with a slow U-turn. Chinchou and Staryu are also both valid users of Rain Dance, as they each enjoy rain-boosted Hydro Pump and accurate Thunder; Chinchou is able to come in on the Electric-type Pokemon that threaten Horsea, and bring Horsea in safely with a slow Volt Switch, while Staryu can provide Rapid Spin support. A Damp Rock can be used on rain setters with Prankster in order to increase the duration of the rain, but bulkier teammates such as Mienfoo and Foongus will appreciate having Eviolite more than Damp Rock. Ferroseed and Foongus are great counters to Chinchou, being able to switch into any of its moves and KO or cripple it if it doesn't switch out. They can also make for good switch-ins to Cottonee, which also threatens Horsea. Entry hazard users are useful, as the damage of Stealth Rock and Spikes helps soften Pokemon and breaks the Sturdy of foes such as Magnemite and Tirtouga. Other teammates that can utilize rain can help Horsea lay waste to teams with their powerful attacks. Anorith, Omanyte, and Mantyke are just some examples of offensive teammates that can be used in the rain.

Other Options
########

Horsea gets access to Focus Energy and Sniper, meaning that it can secure critical hits on all of its moves if it holds a Scope Lens, effectively giving it a 125% boost to its Special Attack. However, Horsea is much too frail to set up without support. Horsea can use Hidden Power Fire in order to take on Ferroseed, but it is weakened in the rain and the Hidden Power options listed will cover more foes. Agility can be used to let Horsea give itself a Speed boost; however, Horsea will receive the same increase from Rain Dance in addition to an increase in power to its Water-type moves. If Hydro Pump's accuracy is unappealing, Horsea can use Surf or Scald, but it really prefers the power of Hydro Pump to break past bulky walls. Clear Smog can be used to OHKO Cottonee after Stealth Rock damage, but it is almost never worth a moveslot, as Cottonee takes almost as much damage from Ice Beam. Horsea has access to Dragon Dance, but it's completely outclassed by Corphish at running a Dragon Dance set due to its lack of Attack, bulk, priority, and Knock Off.

Checks & Counters
########

**Electric-types**: Electric-types such as Chinchou and Magnemite can OHKO Horsea with their Electric-type STAB moves, although they must remain wary of Hidden Power Ground and Magnemite's Sturdy must not be broken.

**Grass-types**: Ferroseed resists all of Horsea's moves and is not OHKOed by Hidden Power Fire in the rain. Cottonee is bulky enough to survive an Ice Beam and OHKO Horsea with Giga Drain. It can also Encore Horsea into any other move, all of which Cottonee resists. Foongus can survive an Ice Beam and counter with Giga Drain, OHKOing Horsea and restoring a good portion of its health.

**Revenge Killers**: Pokemon with priority attacks such as Timburr and Fletchling can both finish off Horsea with their priority attacks if it is weakened, although Horsea is bulky enough to take weaker priority moves if it's healthy. Focus Sash Abra is also capable of revenge killing Horsea, particularly if the rain has ended. Vulpix can come in, cut Horsea's rain short, and OHKO it with Energy Ball.

**Speed Control**: Moves that affect Speed such as Tailwind or Thunder Wave provide a challenge, as Horsea is banking off of its ability to outspeed other Pokemon.
 
Last edited:

doomsday doink

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Set Details:
- Defense EVs are included on set, but there's not mention here

Usage Tips:
- Mention how Horsea needs Rain to nab valuable OHKOes on Pokemon such as Bulky Mienfoo and Eviolite Pawniard

Team Options:
- Frillish -> Riolu, mention Magnemite and Voltorb
- Damp Rock should only be used on the Prankster Rain setters, as Mienfoo and Foongus and the likes will much rather have an Eviolite, letting them switch in repeatedly to set up Rain Danc

Other Options:
- Remove the mention of other Hidden Powers, as Grass and Ground are the only viable ones, with Fire being somewhat decent for Ferroseed
- "the Focus Energy set" doesn't specify anything really, so change the description to tell what it entails
- Agility removes Horsea's reliance on Rain Dance, but doesn't give the Water-type boost
- Some other things that can be fun, no need to include them all tho: Octazooka, SubDisable, Clear Smog

Checks and Counters:
- This sections seems really separate from the rest of the analysis, because you mention HP Fire and Agility, which aren't mentioned anywhere else in the analysis (yet)
- Electric-types: mention how, if Rain isn't up, Horsea is outsped by fast Chinchou and Magnemite

QC 1/3
 

Corporal Levi

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Overview:
Its physical defense isn't too bad for an offensive Pokemon, so change that point to "poor special defense".
Remove the Dragon Dance point because it's not really necessary.

Team Options:
Mention that Mienfoo also provides a slow U-Turn to get Horsea in safely.

Other Options:
Mention Scald and Surf as alternate STAB moves but say that Horsea needs Hydro Pump's immediate power to break through key threats.
Mention a physical Dragon Dance set here instead and explain why it doesn't work (very weak and not much coverage).

Checks and Counters:
Under electric-types, mention that Magnemite needs to have its Sturdy intact to properly check Horsea. Get rid of "Horsea has no means of breaking through either of them" because it still has hidden powers.
Replace the priority users section with revenge-killers, and add Focus Sash Abra and Energy Ball Vulpix here. Mention that Horsea will need to be weakened beforehand before it can be revenge-killed by priority users because it can avoid the OHKO from most priority attacks thanks to its decent Defense.

Good work
QC 2/3
 
Swift Swim:
If the only reason to use HP Grass is to hit opposing Swift Swimmers along with Chinchou, I think it should be slashed after HP Ground as Magnemite is much more common than Swift Swimmers that would also be faster than Horsea.

Other Options:
Clear smog lands get the OHKO on Cottonee after rocks but is otherwise pretty worthless.

Checks&Counters:
Seems a little weird to split up the three most prominent grass types instead of grouping them together, but this wont matter too much when you're writing it up.

Nice job QC 3/3
 
Last edited:
" it requires support from its teammates in order to sweep, as it's quite frail and will have difficulty setting up rain for itself" To be honest Horsea's Defense is above average so imo add that its SpD is the frail one.

In Team Options mention Staryu along with Chinchou as it also likes boosted Hydro Pumps and accurate Thunder.

You forgot to add Clear Smog to OO, also mention that it's only used to deal with Cottonee as it OHKOs it after rocks. Also in OO mention that Hidden Power Fire's power is decreased under the rain and that Ice Beam does almost the exact damage under it.

do that and QC 4/3 good job :)
 

P Squared

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hi, here is an amcheck

Overview
########

Horsea is a potent sweeper, (comma) thanks to the ability Swift Swim, (comma) which doubles its Speed in the rain, (comma) in addition to powerful attacks coming off its impressive Special Attack stat., It can use powerful attacks such as STAB Hydro Pump and Ice Beam, the former of which receives a boost in the rain (this sentence was really long, so I split it). Although Horsea is very fast and powerful, it requires support from its teammates in order to sweep, as it's its Special Defense is lacking, and will have it has difficulty setting up rain for itself, and despite how strong its attacks may be, it won't be able to beat specially bulky opponents.

Swift Swim
########
name: Swift Swim
move 1: Hydro Pump
move 2: Ice Beam
move 3: Substitute / Rain Dance
move 4: Hidden Power Ground / Hidden Power Grass
ability: Swift Swim
item: Life Orb
evs: 36 Def / 200 SpA / 196 Spe
nature: Modest

Moves
========

Horsea's STAB Hydro Pump deals enormous amounts of damage after the boosts it recieves receives from Life Orb and rain. It's capable of OHKOing bulky Mienfoo and Vullaby after Stealth Rock. Ice Beam provides great coverage alongside Hydro Pump, hitting Grass-types such as Pumpkaboo, Foongus, and Cottonee, as well as Flying-types such as Archen and Vullaby for when Hydro Pump's inaccuracy is unappealing, such as Archen and Vullaby. Substitute prevents protects Horsea from being crippled by moves such as Thunder Wave, (comma) as well as preventing Sucker Punch users such as Pawniard and Stunky from cutting Horsea's sweep short. Rain Dance can be used on a free turn if Substitute isn't needed in order for Horsea to sweep. Hidden Power Ground hits Magnemite, Croagunk, and Chinchou, which are much more common than the Swift Swim users that Hidden Power Grass hits.

Set Details
========

200 Special Attack and 196 Speed EVs with a Modest nature allow Horsea to hit as hard and fast as possible, while the remaining EVs are invested in Defense, allowing Horsea to withstand some attacks. Life Orb adds a significant boost to the damage output, (remove comma) and will inflict minimal recoil , thanks to with Horsea's 19 HP. Swift Swim doubles Horsea's Speed in the rain, allowing it to outspeed the entire unboosted metagame.

Usage Tips
========

Make sure to weaken or remove Pokemon that could halt Horsea's sweep before starting the rain (this sentence wasn't complete; I guessed what you were going for but feel free to finish the sentence the way you wanted to). Bulkier Pokemon will need to have their items removed via Knock Off, and specially bulky opponents will need to be significantly worn down. Horsea also needs as many turns in the rain as possible in order to secure some valuable KOs, including bulky Mienfoo, Timburr, and Vullaby after Stealth Rock damage.

Team Options
========

Surskit, Riolu, Purrloin, Mienfoo, Chinchou, and Foongus are all capable Rain Dance setters. Mienfoo in particular is a great user of the move, (comma) as it can set up rain and use Knock Off, thereby ridding bulkier opponents of their item. It can also bring Horsea in safely with a slow U-turn. A Damp Rock can be used on rain setters with Prankster in order to increase the duration of the rain, although bulkier teammates such as Mienfoo and Foongus will appreciate having Eviolite more than Damp Rock. Ferroseed and Foongus are great counters to Chinchou, being able to switch in on any of its moves and KO or cripple it if it doesn't switch out. They can also make a are also good switch-ins for Cottonee, which also threatens Horsea. Entry hazard users are useful, as the damage of from Stealth Rock and Spikes helps weaken foes soften Pokemon and break the Sturdy of opponents on foes such as Magnemite and Tirtouga. Other teammates that can utilize rain, such as Anorith, Omanyte, and Mantyke, can help Horsea lay waste to teams with their powerful attacks. Anorith, Omanyte, and Mantyke are just some examples of offensive teammates that can be used in the rain. Chinchou is immune to Electric-type moves, and a slow Volt-Switch helps get Horsea in safely. Chinchou and Staryu are also valid viable users of Rain Dance, as they each both enjoy rain-boosted Hydro Pumps and accurate Thunders;. (period) Chinchou is able to come in on the Electric-type Pokemon that threaten Horsea and can bring Horsea in safely with a slow Volt Switch, while Staryu can provide Rapid Spin support for a the team.

Other Options
########

Horsea gets access to Focus Energy and Sniper, meaning that it can secure critical hits on all of its moves if it holds a Scope Lens, effectively giving it a 125% boost to its Special Attack. However, Horsea is much too frail to set up without support. Horsea can use Hidden Power Fire in order to take on Ferroseed,; however, it is weakened in the rain and the Hidden Power options listed provide better coverage will cover more opponents. Agility can be used in order to give Horsea itself a Speed boost,; (semicolon) however, Rain Dance not only provides Horsea will receive the same increase from Rain Dance, in addition to receiving an increase in power to but also powers up its Water-type moves. If Hydro Pump's accuracy is unappealing, Horsea can use Surf or Scald, but it really prefers the power of Hydro Pump to break past bulky walls. Clear Smog can be used to OHKO Cottonee after Stealth Rock damage, but it is almost never worth the moveslot, as Cottonee takes almost as much damage from Ice Beam. Horsea has access to Dragon Dance, however, but it's completely outclassed by Corphish at running a Dragon Dance set due to its lack of Attack, bulk, priority, and Knock Off.

Checks & Counters
########

**Electric-types**: Chinchou and Magnemite can both OHKO Horsea with their Electric-type STAB moves, although they both must remain wary of Hidden Power Ground and Magnemite's Sturdy must not be broken.

**Grass-types**: Ferroseed resists Horsea's STAB Hydro Pump, as well as all other most of its coverage moves., and Horsea cannot OHKO with Hidden Power Fire doesn't OHKO Ferroseed in the rain. Cottonee and Foongus are is bulky enough to survive an Ice Beam and OHKO Horsea with Giga Drain. It Cottonee can also Encore Horsea into any other move, all of which Cottonee resists. Foongus can survive an Ice Beam, as well as Giga Drain right back, OHKOing Horsea and restoring a good portion of its health.

**Revenge Killers**: Pokemon with priority attacks, (comma) such as Timburr and Fletchling, (comma) can both finish off Horsea with their priority attacks if it is weakened, as Horsea is bulky enough to take weaker priority moves if it's healthy. Focus Sash Abra is also capable of revenge killing Horsea, particularly if the rain has ended. Vulpix can come in, and cut Horsea's rain short, and OHKO it with Energy Ball.

**Speed Control**: Especially moves like Moves such as Tailwind or and Thunder Wave provide a challenge, since as Horsea is very dependent on its high Speed banking off of its ability to out speed.
 

Winry

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Overview
########

Horsea is a potent sweeper thanks to the ability Swift Swim, (AC) which doubles its Speed in the rain in addition to, (AC) and the powerful attacks coming off its impressive Special Attack stat, such as STAB Hydro Pump and Ice Beam, the former of which receives a boost in the rain. Although Horsea is very fast and powerful, it requires support from its teammates in order to sweep, as its it's Special Defense is lacking, (RC) and will have it has difficulty setting up rain for itself, and despite how strong its attacks may be, it won't be able to beat specially bulky foes opponents.

Swift Swim
########
name: Swift Swim
move 1: Hydro Pump
move 2: Ice Beam
move 3: Substitute / Rain Dance
move 4: Hidden Power Ground / Hidden Power Grass
ability: Swift Swim
item: Life Orb
evs: 36 Def / 200 SpA / 196 Spe
nature: Modest

Moves
========

Horsea's STAB Hydro Pump deals enormous amounts of damage after the boosts it recieves receives from Life Orb and rain. It's capable of OHKOing bulky Mienfoo and Vullaby after Stealth Rock. Ice Beam provides great coverage alongside Hydro Pump, hitting Grass-types such as Pumpkaboo, Foongus, Cottonee, as well as Flying-types for when Hydro Pump's accuracy is unappealing, such as Archen and Vullaby. Substitute prevents Horsea from being crippled by moves such as Thunder Wave, (AC) as well as preventing Sucker Punch users such as Pawniard and Stunky from cutting Horsea's sweep short. Rain Dance can be used on a free turn if Substitute isn't needed in order for Horsea to sweep. Hidden Power Ground hits Magnemite, Croagunk, and Chinchou, which are much more common than the Swift Swim users that Hidden Power Grass hits.

Set Details
========

200 Special Attack and 196 Speed EVs with a Modest nature allow Horsea to hit as hard and fast as possible, while the remaining EVs are invested in Defense, allowing Horsea to withstand some attacks. Life Orb adds a significant boost to the damage output, (RC) and will inflict minimal recoil with Horsea's 19 HP. Swift Swim doubles Horsea's Speed in the rain, allowing it to outspeed the entire unboosted metagame.

Usage Tips
========

Make sure to get rid of Pokemon that could halt Horsea's sweep before starting the rain. (sentence was incomplete?) Bulkier Pokemon will need to have their items removed via Knock Off, and specially bulky foes opponents will need to be significantly worn down. Horsea also needs as many turns in the rain as possible in order to secure some valuable KOs, including bulky Mienfoo, Timburr, and Vullaby after Stealth Rock damage.

Team Options
========

Surskit, Riolu, Purrloin, Mienfoo, Chinchou, and Foongus are all capable Rain Dance setters. Mienfoo, (AC) in particular, (AC) is a great user of the move, (AC) as it can set up rain and use Knock Off, thereby ridding bulkier foes opponents of their item.; (period -> semicolon) it can also bring Horsea in safely with a slow U-turn. Chinchou and Staryu are also valid users of Rain Dance, (AC) as they each enjoy rain-boosted Hydro Pumps and accurate Thunders; (semicolon) Chinchou is able to come in on the Electric-type Pokemon that threaten Horsea, (AC) while Staryu can provide Rapid Spin support for a team. Chinchou is also immune to Electric-type moves and can get Horsea in safely with a slow Volt-Switch. (moved up here so that all the mentions of Rain Dance teammates are in one place) A Damp Rock can be used on rain setters with Prankster in order to increase the duration of the rain, but bulkier teammates such as Mienfoo and Foongus will appreciate having Eviolite more than Damp Rock. Ferroseed and Foongus great counters to Chinchou, being able to switch in on any of its moves and KO or cripple it if it doesn't switch out. They can also make for a good switch-in for Cottonee, which also threatens Horsea. Entry hazard users are useful, as the damage of Stealth Rock and Spikes helps soften Pokemon and break the Sturdy of opponents foes such as Magnemite and Tirtouga. Other teammates that can utilize rain can help Horsea lay waste to teams with their powerful attacks. Anorith, Omanyte, and Mantyke are just some examples of offensive teammates that can be used in the rain. Chinchou is immune to Electric-type moves, and a slow Volt-Switch helps get Horsea in safely. Chinchou and Staryu are also valid users of Rain Dance, as they each enjoy rain-boosted Hydro Pumps and accurate Thunders; Chinchou is able to come in on the Electric-type Pokemon that threaten Horsea while Staryu can provide Rapid Spin support for a team.

Other Options
########

Horsea gets access to Focus Energy and Sniper, meaning that it can secure critical hits on all of its moves if it holds a Scope Lens, effectively giving it a 125% boost to its Special Attack. However, Horsea is much too frail to set up without support. Horsea can use Hidden Power Fire in order to take on Ferroseed, however, it is weakened in the rain and the Hidden Power options listed will cover more opponents foes. Agility can be used in order to give itself a Speed boost, however, Horsea will receive the same increase from Rain Dance, in addition to receiving an increase in power to its Water-type moves. If Hydro Pump's accuracy is unappealing, Horsea can use Surf or Scald, but it really prefers the power of Hydro Pump to break past bulky walls. Clear Smog can be used to OHKO Cottonee after Stealth Rock damage, but it is almost never worth moveslot, as Cottonee takes almost as much damage from Ice Beam. Horsea has access to Dragon Dance, however, it's completely outclassed by Corphish at running a Dragon Dance set due to its lack of Attack, bulk, priority, and Knock Off.

Checks & Counters
########

**Electric-types**: Electric-types such as Chinchou and Magnemite can both OHKO Horsea with their Electric-type STAB moves, although they both must remain wary of Hidden Power Ground and Magnemite's Sturdy must not be broken.

**Grass-types**: Ferroseed resists Horsea's STAB Hydro Pump, as well as all of Horsea's all other moves. HP Fire doesn't and is not OHKOed by Hidden Power Fire Ferroseed in the rain. Cottonee is bulky enough to survive an Ice Beam and OHKO Horsea with Giga Drain. It can also Encore Horsea into any other move, all of which Cottonee resist. Foongus can survive an Ice Beam, (RC) as well as and counter with Giga Drain right back, OHKOing Horsea and restoring a good portion of its health.

**Revenge Killers**: Pokemon with priority attacks such as Timburr and Fletchling can both finish off Horsea with their priority attacks if it is weakened, as Horsea is bulky enough to take weaker priority moves if it's healthy. Focus Sash Abra is also capable of revenge killing Horsea, particularly if the rain has ended. Vulpix can come in and, (AC) cut Horsea's rain short and, (AC) and OHKO it with Energy Ball.

**Speed Control**: Especially moves like Moves that affect Speed such as Tailwind or Thunder Wave provide a challenge, as since Horsea is banking off of its ability to out speed other Pokemon.


GP 1/2
 
Last edited:

tehy

Banned deucer.
Amcheck


Team options needs some work. What hazards setters? Why is countering chinchou important?

Usage tips, some examples of the stuff you wanna wear down or Knock Off?

There are a few points in this analysis in which you're sort of in between talking about 2 things but not really doing justice to either, like when talking about rain dance or horsea's SpD, idk try to avoid that.

Comments:

The main cause of overview changes i made was the sort of impersonal feeling. "The ability, the powerful attacks", it just sounds odd (especially the second one)


Moves:

The fact that ice beam hits flyings more accurately is basically just a minor perk, honestly not worth mentioning in moves. Your decision, but if you think it's that big a deal, try to make it more concise.

Moves such as twave is such a lame way to put it. I would just say t-wave, since burn and poison are w/e, spore and stun spore are just stuff that can ohko you too (and cottonee who prankster anyhow)

The way you talk about rd is odd; when you talk about its usage, you speak of how you'd use it, but then into when you'd use it over sub, with the two mashed together a bit.

Mienfoo is a great user of the move rain dance because it has good synergy with horsea specifically? No, but he is a great partner.

Overview
########

Horsea is a potent sweeper thanks to ithes ability Swift Swim, which doubles its Speed in the rain, and the powerful attacks coming off its impressive Special Attack stat, alongside strong attacks such as STAB Hydro Pump and Ice Beam, the former of which receives a boost in the rain. Although Horsea is very fast and powerful, it requires support from its teammates in order to sweep,; as its Special Defense is lacking, it has difficulty setting up rain for itself, and despite how strong its attacks may be, it won't be able to beat specially bulky foes.

Swift Swim
########
name: Swift Swim
move 1: Hydro Pump
move 2: Ice Beam
move 3: Substitute / Rain Dance
move 4: Hidden Power Ground / Hidden Power Grass
ability: Swift Swim
item: Life Orb
evs: 36 Def / 200 SpA / 196 Spe
nature: Modest

Moves
========

Horsea's STAB Hydro Pump deals enormous amounts of damage aftunder the boosts it receives from Life Orb and rain. It's capable of, OHKOing bulky Mienfoo and Vullaby after Stealth Rock. Ice Beam provides great coverage alongside Hydro Pump, hitting Grass-types such as Pumpkaboo, Foongus, Cottonee, as well as Flying-types for when Hydro Pump's accuracy is unappealing, such as Archen and Vullaby. Substitute prevents Horsea from being crippled by moves statuch as Thunder Wave, as well asnd preventings Sucker Punch users such as Pawniard and Stunky from cutting Horsea's sweep short. Rain Dance can be used on a free turn if Substitute isn't needed in order for Horsea to sweep. Hidden Power Ground hits Magnemite, Croagunk, and Chinchou, which are much more common than the Swift Swim users that Hidden Power Grass hits.

Set Details
========

200 Special Attack and 196 Speed EVs with a Modest nature allow Horsea to hit as hard and fast as possible, while the remaining EVs are invested in Defense, allowing Horsea to withstand some attacks. Life Orb adds a significant boost to thes damage output and will inflict minimal recoil with Horsea's 19 HP. Swift Swim doubles Horsea's Speed in the rain, allowing it to outspeed the entire unboosted metagame.

Usage Tips
========

Make sure to get rid of Pokemon that could halt Horsea's sweep before starting the rain. Bulkier Pokemon will need to have their items removed via Knock Off, and specially bulky foes will need to be significantly worn down. Horsea also needs as many turns in the rain as possible in order to secure some valuable KOs, including bulky Mienfoo, Timburr, and Vullaby after Stealth Rock damage.

Team Options
========

Surskit, Riolu, Purrloin, Mienfoo, Chinchou, and Foongus are all capable Rain Dance setters. Mienfoo, in particular, is a great usepar of the movner, as it can set up rain and use Knock Off, thereby ridding bulkier foes of their item; it can also bring Horsea in safely with a slow U-turn. Chinchou and Staryu are also both valid users of Rain Dance, as they each enjoy rain-boosted Hydro Pump's and accurate Thunders; Chinchou is able to come in in the Electric-type Pokemon that threaten Horsea, while Staryu can provide Rapid Spin support for a team. Chinchou is also immune to Electric-type moves and can bring Horsea in safely with a slow Volt Switch, while Staryu can provide Rapid Spin support. A Damp Rock can be used on rain setters with Prankster in order to increase the duration of the rain, but bulkier teammates such as Mienfoo and Foongus will appreciate having Eviolite more than Damp Rock. Ferroseed and Foongus are great counters to Chinchou, being able to switch in on any of its moves and KO or cripple it if it doesn't switch out. They can also make for a good switch-ins for Cottonee, which also threatens Horsea. Entry hazard users are useful, as the damage of Stealth Rock and Spikes helps soften Pokemon and also breaks the Sturdy of foes such as Magnemite and Tirtouga. Other teammates that can utilize rain can help Horsea lay waste to teams with their powerful attacks. Anorith, Omanyte, and Mantyke are just some examples of offensive teammates that can be used in the rain.

Other Options
########

Horsea gets access to Focus Energy and Sniper, meaning that it can secure critical hits on all of its moves if it holds a Scope Lens, effectively giving it a 125% boost to its Special Attack. However, Horsea is much too frail to set up without support. Horsea can use Hidden Power Fire in order to take on Ferroseed, however,but it is weakened in the rain and the Hidden Power options listed will cover more foes. Agility can be used in order to give itself a Speed boost, however, Horsea will receive the same increase from Rain Dance, in addition to receiving an increase in power to its Water-type moves. If Hydro Pump's accuracy is unappealing, Horsea can use Surf or Scald, but it really prefers the power of Hydro Pump to break past bulky walls. Clear Smog can be used to OHKO Cottonee after Stealth Rock damage, but it is almost never worth moveslot, as Cottonee takes almost as much damage from Ice Beam. Horsea has access to Dragon Dance, however,but it's completely outclassed by Corphish at running a Dragon Dance set due to its lack of Attack, bulk, priority, and Knock Off.

Checks & Counters
########

**Electric-types**: Electric-types such as Chinchou and Magnemite can OHKO Horsea with their Electric-type STAB moves, although they both must remain wary of Hidden Power Ground and Magnemite's Sturdy must not be broken.

**Grass-types**: Ferroseed resists all of Horsea's moves and is not OHKOed by Hidden Power Fire in the rain. Cottonee is bulky enough to survive an Ice Beam and OHKO Horsea with Giga Drain. It can also Encore Horsea into any other move, all of which Cottonee resist. Foongus can survive an Ice Beam and counter with Giga Drain, OHKOing Horsea and restoring a good portion of its health.

**Revenge Killers**: Pokemon with priority attacks such as Timburr and Fletchling can both finish off Horsea with their priority attacks if it is weakened, asthough Horsea is bulky enough to take weaker priority moves if it's healthy. Focus Sash Abra is also capable of revenge killing Horsea, particularly if the rain has ended. Vulpix can come in, cut Horsea's rain short,;" and OHKO it with Energy Ball.

**Speed Control**: Moves that affect Speed such as Tailwind or Thunder Wave provide a challenge, as Horsea is banking off of its ability to outspeed other Pokemon.
 
Last edited:
amcheck
Overview
########

Horsea is a potent sweeper, thanks to theits ability Swift Swim, which doubles its Speed in the rain, and the powerful attacks coming offthat capitalize on its impressive Special Attack stat, such as its STAB Hydro Pump and Ice Beam, the former of which receives a boost in the rain. Although Horsea is very fast and powerful, it requires support from its teammates in order to sweep, a. As its Special Defense is lacking, it has difficulty setting up rain for itself, and despite how strong its attacks may be, it won't be able to beat specially bulky foes.

Swift Swim
########
name: Swift Swim
move 1: Hydro Pump
move 2: Ice Beam
move 3: Substitute / Rain Dance
move 4: Hidden Power Ground / Hidden Power Grass
ability: Swift Swim
item: Life Orb
evs: 36 Def / 200 SpA / 196 Spe
nature: Modest

Moves
========

Horsea's STAB Hydro Pump deals enormous amounts of damage after the boosts it receives from Life Orb and rain. It's, becoming capable of OHKOing bulky Mienfoo and Vullaby after they have taken damage from Stealth Rock. Ice Beam provides great coverage alongside Hydro Pump, hitting Grass-types, such as Pumpkaboo, Foongus, and Cottonee, as well as Flying-types for when Hydro Pump's accuracy is unappealing, such as Archen and Vullaby. Substitute prevents Horsea from being crippled by status moves, such as Thunder Wave, as well as preventing Sucker Punch users, such as Pawniard and Stunky, from cutting Horsea's sweep short. Rain Dance can be used on a free turn if Substitute isn't needed in order for Horsea to sweep. Hidden Power Ground hits Magnemite, Croagunk, and Chinchou, which are much more common than the Swift Swim users that Hidden Power Grass hits.

Set Details
========

200 Special Attack and 196 Speed EVs in conjunction with a Modest nature allow Horsea to hit as hard and fast as possible, while the remaining EVs are invested in Defense, allowing Horsea to withstand some attacks. Life Orb adds a significant boost to theHorsea's damage output, and will inflict minimal recoil with Horsea's 19 HP. Swift Swim doubles Horsea's Speed in the rain, allowing it to outspeed the entire unboosted metagame.

Usage Tips
========

Make sure to get rid of Pokemon that could halt Horsea's sweep before starting the rain. Bulkier Pokemon will need to have their items removed via Knock Off, and specially bulky foes will need to be significantly worn down. Horsea also needs as many turns in the rain as possible in order to secure some valuable KOs, including bulky Mienfoo, Timburr, and Vullaby after Stealth Rock damage.

Team Options
========

Surskit, Riolu, Purrloin, Mienfoo, Chinchou, and Foongus are all capable Rain Dance setters. Mienfoo, in particular, is a great user of the move, as it can set up rain and use Knock Off, thereby ridding bulkier foes of their item; it can also bring Horsea in safely with a slow U-turn. Chinchou and Staryu are also both valid users of Rain Dance, as they eacboth enjoy rain-boosted Hydro Pump's and the accuratecy of Thunders; Wave. Staryu can provide Rapid Spin support for a team, while Chinchou is able to come in ion the Electric-type Pokemon that threaten Horsea, while Staryu can provide Rapid Spin support for a team. Chinchou is alsobeing immune to Electric-type moves, and can bring Horsea in safely with a slow Volt Switch. (not sure what you mean, i interpreted it the way i saw it so if this is the wrong meaning just ignore the change) A Damp Rock can be used ongiven to rain setters with Prankster in order to increase the duration of the rain, but bulkier teammates such as Mienfoo and Foongus will appreciate having Eviolite more than Damp Rock. Ferroseed and Foongus are great counters to Chinchou, being able to switch in on any of its moves and KO or cripple it if it doesn't switch out. They can also make for a good switch-in for Cottonee, which also threatens Horsea. Entry hazard users are useful, as the damage of Stealth Rock and Spikes helps softewear down Pokemon and break the Sturdy of foes such as Magnemite and Tirtouga. Other teammates that can utilize rain can help Horsea lay waste to teams with their powerful attacks. Anorith, Omanyte, and Mantyke are just some examples of offensive teammates that can be used in the rain.

Other Options
########

Horsea gets access to Focus Energy and Sniper, meaning that it can secure critical hits on all of its moves if it holds a Scope Lens, effectively giving it a 125% boost to its Special Attack. However, Horsea is much too frail to set up without support. Horsea can use Hidden Power Fire in order to take on Ferroseed,; however, it is weakened in the rain and the Hidden Power options listed will cover more foes. Agility can be used in order to give itselfHorsea a Speed boost,; however, Horseait will receive the same increase from Rain Dance, in addition to receiving an increase in power to its Water-type moves. If Hydro Pump's accuracy is unappealing, Horsea can use Surf or Scald, but it really prefers the power of Hydro Pump to break past bulky walls. Clear Smog can be used to OHKO Cottonee after Stealth Rock damage, but it is almost never worth a moveslot, as Cottonee takes almost as much damage from Ice Beam. Horsea has access to Dragon Dance,; however, it's completely outclassed by Corphish at running a Dragon Dance set due to its lack of Attack, bulk, priority, and Knock Off.

Checks & Counters
########

**Electric-types**: Electric-types, such as Chinchou and Magnemite, can OHKO Horsea with their Electric-type STAB moves, although they both must remain wary of Hidden Power Ground, and Magnemite's Sturdy must not be broken.

**Grass-types**: Ferroseed resists all of Horsea's moves and is not OHKOed by Hidden Power Fire in the rain. Cottonee is bulky enough to survive an Ice Beam and OHKO Horsea with Giga Drain. It can also Encore Horsea into any other move, all of which Cottonee resists. Foongus can survive an Ice Beam hit and counter with Giga Drain, OHKOing Horsea and restoring a good portion of itsFoongus' own health.

**Revenge Killers**: Pokemon with priority attacks, such as Timburr and Fletchling, can both finish off Horsea with their priority attacks if it is weakened, as Horsea is bulky enough to take weaker priority moves if it's healthy. Focus Sash Abra is also capable of revenge killing Horsea, particularly if the rain has ended. Vulpix can come in, cut Horsea's rain short,;" and OHKO it with Energy Ball.

**Speed Control**: Moves that affect Speed, such as Tailwind or Thunder Wave, provide a challenge, as Horsea is banking off ofn its ability to outspeed other Pokemon to KO them.
 

frenzyplant

Inertia is a property of matter.
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Amcheck


Team options needs some work. What hazards setters? Why is countering chinchou important?

Usage tips, some examples of the stuff you wanna wear down or Knock Off?

There are a few points in this analysis in which you're sort of in between talking about 2 things but not really doing justice to either, like when talking about rain dance or horsea's SpD, idk try to avoid that.

Comments:

The main cause of overview changes i made was the sort of impersonal feeling. "The ability, the powerful attacks", it just sounds odd (especially the second one)


Moves:

The fact that ice beam hits flyings more accurately is basically just a minor perk, honestly not worth mentioning in moves. Your decision, but if you think it's that big a deal, try to make it more concise.

Moves such as twave is such a lame way to put it. I would just say t-wave, since burn and poison are w/e, spore and stun spore are just stuff that can ohko you too (and cottonee who prankster anyhow)

The way you talk about rd is odd; when you talk about its usage, you speak of how you'd use it, but then into when you'd use it over sub, with the two mashed together a bit.

Mienfoo is a great user of the move rain dance because it has good synergy with horsea specifically? No, but he is a great partner.

gp changes


Overview
########

Horsea is a potent sweeper thanks to ithes ability Swift Swim, which doubles its Speed in the rain, and the powerful attacks coming off its impressive Special Attack stat, alongside strong attacks such as STAB Hydro Pump and Ice Beam, the former of which receives a boost in the rain. Although Horsea is very fast and powerful, it requires support from its teammates in order to sweep,; as its Special Defense is lacking, it has difficulty setting up rain for itself, and despite how strong its attacks are may be, it won't be able to beat specially bulky foes.

Swift Swim
########
name: Swift Swim
move 1: Hydro Pump
move 2: Ice Beam
move 3: Substitute / Rain Dance
move 4: Hidden Power Ground / Hidden Power Grass
ability: Swift Swim
item: Life Orb
evs: 36 Def / 200 SpA / 196 Spe
nature: Modest

Moves
========

Horsea's STAB Hydro Pump deals enormous amounts of damage aftunder the boosts it receives from Life Orb and rain. It's capable of, OHKOing bulky Mienfoo and Vullaby after Stealth Rock. Ice Beam provides great coverage alongside Hydro Pump, hitting Grass-types such as Pumpkaboo, Foongus, Cottonee, as well as Flying-types for when Hydro Pump's accuracy is unappealing, such as Archen and Vullaby. Substitute prevents Horsea from being crippled by moves statuch as Thunder Wave, (remove comma) as well asnd preventings Sucker Punch users such as Pawniard and Stunky from cutting Horsea's sweep short. Rain Dance can be used on a free turn if Substitute isn't needed in order for Horsea to sweep. Hidden Power Ground hits Magnemite, Croagunk, and Chinchou, which are much more common than the Swift Swim users that Hidden Power Grass hits.

Set Details
========

200 Special Attack and 196 Speed EVs with a Modest nature allow Horsea to hit as hard and fast as possible, while the remaining EVs are invested in Defense, allowing Horsea to withstand some attacks. Life Orb adds a significant boost to thes Horsea's damage output and will inflict minimal recoil with Horsea's 19 HP. Swift Swim doubles Horsea's Speed in the rain, allowing it to outspeed the entire unboosted metagame.

Usage Tips
========

Make sure to get rid of Pokemon that could halt Horsea's sweep before starting the rain. Bulkier Pokemon will need to have their items removed via Knock Off, and specially bulky foes will need to be significantly worn down. Horsea also needs as many turns in the rain as possible in order to secure some valuable KOs, including bulky Mienfoo, Timburr, and Vullaby after Stealth Rock damage.

Team Options
========

Surskit, Riolu, Purrloin, Mienfoo, Chinchou, and Foongus are all capable Rain Dance setters. Mienfoo, (remove comma) in particular, (remove comma) is a great usepar of the movner, as it can set up rain and use Knock Off, thereby ridding bulkier foes of their items; it can also bring Horsea in safely with a slow U-turn. Chinchou and Staryu are also both valid users of Rain Dance, as they each enjoy rain-boosted Hydro Pump's and accurate Thunders; Chinchou is able to come in on the Electric-type Pokemon that threaten Horsea, while Staryu can provide Rapid Spin support for a team. Chinchou is also immune to Electric-type moves and can bring Horsea in safely with a slow Volt Switch, while Staryu can provide Rapid Spin support. A Damp Rock can be used on rain setters with Prankster in order to increase the duration of the rain, but bulkier teammates such as Mienfoo and Foongus will appreciate having Eviolite more than Damp Rock. Ferroseed and Foongus are great counters to Chinchou, being able to switch into on any of its moves and KO or cripple it if it doesn't switch out. They can also make for a good switch-ins to for Cottonee, which also threatens Horsea. Entry hazard users are useful, as the damage of Stealth Rock and Spikes helps soften Pokemon and also (do not implement this change) breaks the Sturdy of foes such as Magnemite and Tirtouga. Other teammates that can utilize rain can help Horsea lay waste to teams with their powerful attacks. Anorith, Omanyte, and Mantyke are just some examples of offensive teammates that can be used in the rain.

Other Options
########

Horsea gets access to Focus Energy and Sniper, meaning that it can secure critical hits on all of its moves if it holds a Scope Lens, effectively giving it a 125% boost to its Special Attack. However, Horsea is much too frail to set up without support. Horsea can use Hidden Power Fire in order to take on Ferroseed, however,but it is weakened in the rain and the Hidden Power options listed will cover more foes. Agility can be used in order to let Horsea give itself a Speed boost; (comma to semicolon) however, Horsea will receive the same increase from Rain Dance, (remove comma) in addition to receiving an increase in power to its Water-type moves. If Hydro Pump's accuracy is unappealing, Horsea can use Surf or Scald, but it really prefers the power of Hydro Pump to break past bulky walls. Clear Smog can be used to OHKO Cottonee after Stealth Rock damage, but it is almost never worth the moveslot, as Cottonee takes almost as much damage from Ice Beam. Horsea has access to Dragon Dance, however,but it's completely outclassed by Corphish at running a Dragon Dance set due to its lack of Attack, bulk, priority, and Knock Off.

Checks & Counters
########

**Electric-types**: Electric-types such as Chinchou and Magnemite can OHKO Horsea with their Electric-type STAB moves, although they both must remain wary of Hidden Power Ground and Magnemite's Sturdy must not be broken.

**Grass-types**: Ferroseed resists all of Horsea's moves and is not OHKOed by Hidden Power Fire in the rain. Cottonee is bulky enough to survive an Ice Beam and OHKO Horsea with Giga Drain. It can also Encore Horsea into any other move, all of which Cottonee resists. Foongus can survive an Ice Beam and counter with Giga Drain, OHKOing Horsea and restoring a good portion of its health.

**Revenge Killers**: Pokemon with priority attacks such as Timburr and Fletchling can both finish off Horsea with their priority attacks if it is weakened, asthough Horsea is bulky enough to take weaker priority moves if it's healthy. Focus Sash Abra is also capable of revenge killing Horsea, particularly if the rain has ended. Vulpix can come in, cut Horsea's rain short,;" and OHKO it with Energy Ball.

**Speed Control**: Moves that affect Speed such as Tailwind or Thunder Wave provide a challenge, as Horsea is banking off of its ability to outspeed other Pokemon.
Stamping tehy with changes, 2/2 :)
 

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