Hey guys, this is my first ever RMT, an NU team I created for the Magneton suspect test. I haven't played NU since the Mega Steelix meta, but when I heard that Magneton, as well as a few others, were back, I decided to give it a shot. I didnt think I would have as much success with this team as I did, but I managed to top the ladder with a pretty good ranking, and have been itching to do a RMT, so I figured I would showcase this team for others to use if they want.
proof of peak:
anyway, lets get on with the team.
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
To start the team off I began with my favorite setup sweeper, Gurdurr. This thing is ridiculously bulky, can setup on a plethora of pokemon, reliable recovery in the form of STAB, STAB priority, and great coverage with Knock Off to hit things its STABs cant touch, like Mesprit, Uxie, Mismagius, and several others. This is my go-to sweeper, and it rarely fails at what it does, since it does it so well.
Liepard @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Nasty Plot
- Encore
- Copycat
Next up, the secondary sweeper, Liepard. Liepard is the polar opposite of Gurdurr: Fast, frail, and good at taking on Ghost and Psychic types that Gurdurr can't. Liepard creates fantastic synergy with Gurdurr, and can be a deadly sweeper in its own right. It's main goal is to Encore things like Stealth Rock, Calm Minds, even Psychic attacks. From there, it sets up and is practically unstoppable once it hits a +2 Dark Pulse, as Copycat even gives it priority to dodge things like scarfers, as well as Fletchinder's Acrobatics, Samurott's Aqua Jet, etc. Make sure last 4 are in special defense or defense, not HP, for a good life orb number.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Zen Headbutt
-U-turn
-Fire Punch
-Healing Wish
Next up I have Mesprit, another fantastic Pokemon for all intents and purposes. This thing is dangerous on the sole fact that opponents typically don't know what set I am, and it catches a lot of people off guard by surprise. This thing has a fantastic moveset with great coverage, STAB, and momentum. I mainly chose physical to make U-turn more worthwhile, and adamant just hits so hard. Finally, Healing Wish is the icing on the cake, as it allows me a second chance, and often lategame sweeps if Liepard or Gurdurr have been worn down too much.
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
To start off the defensive core, we have specially defensive Vileplume. Physically defensive is often regarded as better, but I like to have the element of surprise. People send in their special attackers to try to take me on, just to find out they can't damage me. Other than that, the moveset is standard, with 4 speed to creep other Vileplume. It's fantastic at taking on Water-types, and other than that is just an excellent pokemon overall.
Stunfisk @ Leftovers
Ability: Static
EVs: 248 HP / 120 Def / 120 SpD / 20 SpA
Modest Nature
- Discharge
- Earth Power
- Scald
- Stealth Rock
Next up in the defensive core we have Stunfisk. Originally I put this on my team to counter Magneton, but it happens to be really good at other things too. This thing has insane bulk, and almost never dies in a single hit, securing rocks for almost every game. It also forms great defensive synergy with Vileplume. Other than that, it takes on other threats such as Fletchinder that could harm Gurdurr and Vileplume. It also hits people with static when they least expect it, and coupled with Vileplume's Effect Spore, it gets irritating for the opponent pretty fast. Double STAB, with Scald for filler in case I get a rare burn, though Toxic is a pretty good replacement if you don't think you need Scald. Spread is pretty random for mixed bulk, any suggestions on that would be fantastic.
Samurott @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 ATK / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Aqua Jet
- Hidden Power Fire
Finally, we have Samurott. I was debating on what the last slot on this team should be, and stumbled across this thing. Specially biased mixed Life Orb, pretty hard hitter. Can be extremely deadly when in Torrent range with Hydro Pump. Other than that, priority in Aqua Jet is always useful, and good coverage with Ice Beam. Finally, Hidden Power Fire makes for a pretty good Ferroseed lure, and tbh, I didn't know what else to put in there.
And that's it! Thanks for reading guys, hopefully you find this team helpful if you're struggling to get reqs for the current suspect test. All and any suggestions would be extremely appreciated, especially EVs on certain pokemon that you might find suit them better.
REPLAYS:
http://replay.pokemonshowdown.com/nususpecttest-236981197 vs Flannery Da BaeGurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
To start the team off I began with my favorite setup sweeper, Gurdurr. This thing is ridiculously bulky, can setup on a plethora of pokemon, reliable recovery in the form of STAB, STAB priority, and great coverage with Knock Off to hit things its STABs cant touch, like Mesprit, Uxie, Mismagius, and several others. This is my go-to sweeper, and it rarely fails at what it does, since it does it so well.
Liepard @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Nasty Plot
- Encore
- Copycat
Next up, the secondary sweeper, Liepard. Liepard is the polar opposite of Gurdurr: Fast, frail, and good at taking on Ghost and Psychic types that Gurdurr can't. Liepard creates fantastic synergy with Gurdurr, and can be a deadly sweeper in its own right. It's main goal is to Encore things like Stealth Rock, Calm Minds, even Psychic attacks. From there, it sets up and is practically unstoppable once it hits a +2 Dark Pulse, as Copycat even gives it priority to dodge things like scarfers, as well as Fletchinder's Acrobatics, Samurott's Aqua Jet, etc. Make sure last 4 are in special defense or defense, not HP, for a good life orb number.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Zen Headbutt
-U-turn
-Fire Punch
-Healing Wish
Next up I have Mesprit, another fantastic Pokemon for all intents and purposes. This thing is dangerous on the sole fact that opponents typically don't know what set I am, and it catches a lot of people off guard by surprise. This thing has a fantastic moveset with great coverage, STAB, and momentum. I mainly chose physical to make U-turn more worthwhile, and adamant just hits so hard. Finally, Healing Wish is the icing on the cake, as it allows me a second chance, and often lategame sweeps if Liepard or Gurdurr have been worn down too much.
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
To start off the defensive core, we have specially defensive Vileplume. Physically defensive is often regarded as better, but I like to have the element of surprise. People send in their special attackers to try to take me on, just to find out they can't damage me. Other than that, the moveset is standard, with 4 speed to creep other Vileplume. It's fantastic at taking on Water-types, and other than that is just an excellent pokemon overall.
Stunfisk @ Leftovers
Ability: Static
EVs: 248 HP / 120 Def / 120 SpD / 20 SpA
Modest Nature
- Discharge
- Earth Power
- Scald
- Stealth Rock
Next up in the defensive core we have Stunfisk. Originally I put this on my team to counter Magneton, but it happens to be really good at other things too. This thing has insane bulk, and almost never dies in a single hit, securing rocks for almost every game. It also forms great defensive synergy with Vileplume. Other than that, it takes on other threats such as Fletchinder that could harm Gurdurr and Vileplume. It also hits people with static when they least expect it, and coupled with Vileplume's Effect Spore, it gets irritating for the opponent pretty fast. Double STAB, with Scald for filler in case I get a rare burn, though Toxic is a pretty good replacement if you don't think you need Scald. Spread is pretty random for mixed bulk, any suggestions on that would be fantastic.
Samurott @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 ATK / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Aqua Jet
- Hidden Power Fire
Finally, we have Samurott. I was debating on what the last slot on this team should be, and stumbled across this thing. Specially biased mixed Life Orb, pretty hard hitter. Can be extremely deadly when in Torrent range with Hydro Pump. Other than that, priority in Aqua Jet is always useful, and good coverage with Ice Beam. Finally, Hidden Power Fire makes for a pretty good Ferroseed lure, and tbh, I didn't know what else to put in there.
And that's it! Thanks for reading guys, hopefully you find this team helpful if you're struggling to get reqs for the current suspect test. All and any suggestions would be extremely appreciated, especially EVs on certain pokemon that you might find suit them better.
REPLAYS:
http://replay.pokemonshowdown.com/nususpecttest-237132977 vs Luck O' The Irish (great game showcasing how good spdef vileplume really is)
http://replay.pokemonshowdown.com/nususpecttest-237239933 vs Touhoumon Lord (Liepard is awesome)
http://replay.pokemonshowdown.com/nususpecttest-237138918 vs Kiyo (great example of how clutch Mesprit can be)
http://replay.pokemonshowdown.com/nususpecttest-237316380 vs Winter's Howl (Gurdurr doing work)
http://replay.pokemonshowdown.com/nususpecttest-236977595 vs HJAD (Gurdurr again)
http://replay.pokemonshowdown.com/nususpecttest-237321868 vs NUsucksbutw/e (Liepard sweep)
IMPORTABLE:
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Bulk Up
- Knock Off
- Mach Punch
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Healing Wish
- Fire Punch
- Zen Headbutt
- U-turn
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
Stunfisk @ Leftovers
Ability: Static
EVs: 248 HP / 120 Def / 20 SpA / 120 SpD
Modest Nature
- Discharge
- Earth Power
- Scald
- Stealth Rock
Liepard @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Nasty Plot
- Encore
- Copycat
Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Aqua Jet
- Ice Beam
- Hidden Power [Fire]
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Bulk Up
- Knock Off
- Mach Punch
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Healing Wish
- Fire Punch
- Zen Headbutt
- U-turn
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
Stunfisk @ Leftovers
Ability: Static
EVs: 248 HP / 120 Def / 20 SpA / 120 SpD
Modest Nature
- Discharge
- Earth Power
- Scald
- Stealth Rock
Liepard @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Nasty Plot
- Encore
- Copycat
Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Aqua Jet
- Ice Beam
- Hidden Power [Fire]
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