Quagsire - minor update scms Quagsire analysis is fine, since is just a very niche mon and only with a set viable and useful, only that needs mention Protect on the main set to avoid some 2hko from stuff like Gallade LO or just to scout Hidden Power Grass or another grass attacks. Manectric - Revamp Needs only 2 sets, LO Manectric is bad in my opinion, just 1) Choice Scarf 2) Special Attacker (Expert Belt / Specs slash). Needs more mention to Hidden Power Ice on the main sets, stuff like Druddigon is much more used than Lanturn. Magneton - Revamp Magneton is very good on this metagame, needs a full revamp. 4 atk Magneton is better than substitute one, Restalker out in my opinion; Restalker Magneton just was very niche on Hail metagame and now with Hail gone... Also the big point to Magneton is just steel killer depending on the set (item mostly), so no point to use an Analytic Magneton Resttalker with a terrible sleep BW mechanics + no leftovers. Needs mention Endure + Custap and more mention to temmates that takes advantage to trap steels. Drapion - Revamp First set should be Specially Defensive with Toxic Spikes, to discuss the offensive sets: CB / Offensive or Bulky SD. Personally I like Choice Band and Bulky Sword Dance, first hit hard and a good trapper, while the bulky SD can break some cores like TanKing. Moltres - minor update scms With Agility set on the analysis, only miss a QC check. Except that some wanna add a Sunny Day Moltres set? I think that is cool but honestly was better on Hail era, and sets like the Specs one can break things with the right prediction and w/o losing a turn unlike Sunny Day Moltres. Otherwise, quit Agility mention on OO and Sleep talk deserved be added on the main Choice Specs set, so is useful for Smeargle / Amoonguss / Tangrowth. Liepard - minor update scms lol, i think that the current analysis is fine, maybe add assist and quit Nasty Plot set from the main sets, just add to OO, very bad defenses and hp + poor SpA, priority encore and nasty plot looks anecdotal with their stat / movepool. Torterra - WIP SilentVerse is just working on Torterra, my only doubts in about offensive tank :x Otherwise, is perfect Zangoose - minor update scms Looks fine, only 1 set viable, only thing is that I should to mention stronger for SD / Facade / Night Slash / Close Combat, w/o Quick Attack struggles against faster things but this set SD with this coverage destroys totally stall teams: SD and Facade are mandatory, Night Slash necessary to break Spiritomb / Mismagius / other bulkier ghost (almost a staple on defensive teams) and Close Combat for steels and rock types. Relicanth - minor update scms Rain Dance one sucks imo die too fast, just mention swift swim like a secondary slash with rock head for CB one. Maybe a bulky tank version SR with Rock Head and leftovers? Simipour - Revamp Choice Specs sucks, prolly slash Focus Blast on NP set, so just a single set but with a stronger explanation and with their options. Rotom-S - Revamp Quit Choice Specs and SubCharge Beam, rest with this order: Pain split LO -> Scarf -> Bulky one Uxie - minor update scms The sets looks right so far. Mention Chesto rest CM Uxie and probably fix some evs spread but small things. Accelgor - minor update scms Quit Choice Specs on the offensive set. Maybe mention something like Unburden + BP Encore to pass an extra in speed after because the use Bug Buzz with Bug Gem.