How Classy is Rickheg? A 1v1

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rickheg said:

Necturine (Rosalina) (F)
Nature: Rash (Adds 1 to Special Attack; Subtracts 1 from Special Defense)

Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2(-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Leaf Blade
Giga Drain

Energy Ball
Psychic
Protect
Classical said:
I will be using my guy twinkletoes!


Lotad "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
DC: 1/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance

Ice beam
Protect
Toxic
Scald
Giga drain

Leech Seed
Synthesis
Teeter Dance
The rules are the following:
1v1 LC
Training Items On!
Asb Arena
1 Day DQ
0 recovers/chill
1 Ability

Classical sends out mon (Ability + Item)
Rickheg does the same + Orders
Classical counter-orders
I ref
 
According to the bottom of the page, there are 26 guests reading this thread right now. People may be basing their membership on how classy I am. Better not disappoint.

Rosalina will make her debut using her only available ability, Anticipation, and will be wearing my Amulet Coin. Am I classy yet?

It appears our opponent lacks the move we wish to Sketch, Rosa. That was expected, few have it. Very well, we shall save it for another time. Start off with Will-O-Wisp in hopes of burning Twinketoes. Hard to dance with burnt feet, I'd imagine. Follow up with Hex to lay the pain down, and finish with Energy Ball, and we shall see where that leaves us.
IF he uses Ice Beam, use Protect and push actions down, but only once.

And of course, good luck to you too, Classical
 
Otay twinkletoes. Like me. you love to dance. Unlike me. You are not a masochist. Soooo Lets avoid the burn with PROTECT Brrr-vrrrrrrooooooooo (the sound sheild) Follow up with Toxic. Then SHOW HIM YOUR MOVES with a teeter dance, but if you couldn't poison his lunchtime drink with toxic. Try to poison his dinner beer.

Protect ~ Toxic ~ Teeter Dance
If toxic misses repeat it.
 
Round 1


Necturine (Rosalina) (F)
Health: 90
Energy: 100%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
Other: None
Round Actions: Will-O-Wisp - Hex - Energy Ball
Sub: IF he uses Ice Beam, use Protect and push actions down, but only once.


Lotad "Twinkletoes" (M)
Health: 90
Energy: 100%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None
Round Actions: Protect ~ Toxic ~ Teeter Dance
If toxic misses repeat it.


Action 1:

Lotad used Protect!!
(-7 Energy)

Necturine used Will-O-Wisp!!
(-7 Energy)
Hit Chance: Doesn't matter: Lotad protected itself!!

Action 2:

Necturine used Hex!!
(-6 Energy)
Crit Chance: 4765/10000 (No)
Damage: (5+3+4.5-1.5) = 11

Lotad used Toxic!!
(-7 Energy)
Hit Chance: 9084/10000 (No)

Action 3:

Nucturine used Energy Ball!!
(-5 Energy)
Crit Chance: 217/10000 (Yes)
Damage: (8+3+3+4.5-1.5) = 17
Effect Chance: 7252/10000 (No)

Lotad used Toxic!!
(-11 Energy)
Hit Chance: 9167/10000 (No)

End Round Calculations:
Necturine: (-0 HP) & (-18 Energy)
Lotad: (-28 HP) & (-25 Energy)



Necturine (Rosalina) (F)
Health: 90
Energy: 82%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
Other: None


Lotad "Twinkletoes" (M)
Health: 62
Energy: 75%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None
 
Okay Twinkletoes, we were denied by hax our plan. So Lets Keep it simple and hope for the best,

Ice Beam ~ Toxic ~ Ice Beam
If Will O' Wisp, Protect. Not more than once and slide actions down afterwards.
 
Wow, that is some crazy hax. No reason to get careless. That hax can turn around on us if we let it.

Will-O-Wisp so he'll only Ice Beam once this round, then fire an Energy Ball to lay down the hurting alongside him, and finish up with another Will-O-Wisp, and let's trade status for status.
 
Round 2


Necturine (Rosalina) (F)
Health: 90
Energy: 82%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
Other: None
Round Actions: Will-o-wisp - Energy Ball - Will-o-wisp


Lotad "Twinkletoes" (M)
Health: 62
Energy: 75%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None
Round Actions: Ice Beam ~ Toxic ~ Ice Beam
If Will O' Wisp, Protect. Not more than once and slide actions down afterwards.

Action 1:

Lotad used Protect!!
(-7 Energy)

Necturine used Will-o-Wisp!!
(-7 Energy)
Hit Chance: Irrelavent: Lotad protected itself!!

Action 2:

Necturine used Energy Ball!!
(-5 Energy)
Crit Chance: 816/10000 (No)
Damage: (8+3+4.5-1.5) = 11
Effect Chance: 9098/10000 (Yes)
Lotad's Special Defense Fell!!

Lotad used Ice Beam!!
(-7 Energy)
Crit Chance: 1123/10000 (No)
Damage: (8+3-3) = 8
Effect Chance: 1275/10000 (No)

(-1HP Necturine)

Action 3:

Necturine used Will-o-Wisp!!
(-7 Energy)
Hit Chance: 7586/10000 (No)
Necturine's attack missed!!

Lotad used Toxic!!
(-7 Energy)
Hit Chance: 7938/10000 (Yes)
Necturine was badly poisoned!!

(-1HP Necturine)

Round End Calculations:
Lotad: (-11HP) & (-21 Energy)
Necturine: (-9HP) & (-19 Energy)



Necturine (Rosalina) (F)
Health: 79
Energy: 63%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
Other: Badly Poisoned: DPA increased to 2


Lotad "Twinkletoes" (M)
Health: 51
Energy: 65%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None
 
I'd definitely put in those "Other" sections that his SpD dropped, and I'm poisoned. Also, Ice Beam hits me SE, so it deals 12, not 8. And Ice Beam should have been A2 and Toxic A3, so I should have 1 more HP from that, since he said to push actions back.

Anyway, yeah, we're getting careless, aren't we. Why did WoW have to miss?!!! Start off with Will-O-Wisp in hopes of burning Twinketoes. Hard to dance with burnt feet, I'd imagine. Follow up with Hex to lay the pain down, and finish with Energy Ball, and we shall see where that leaves us.
IF he uses Ice Beam, use Protect and push actions down, but only once.

Yes, I C+P'ed that from Round 1.
 
We're at a disadvantage right now. But its time to bounce back! Also Love the C+P

Protect, to keep the status at bay! Then Teeter Dance for Moar status to him. Finish up with a synthesis to gain back some HP!
 
1). Ill fix those mistakes.
2). Anticipation lowers the BP of SE moves by 2.
3). that lowered stage is returned to normal at the end of the round.
 
-1 Changes have to last a minimum of 4 actions before they dissapate at the end of a round. So I should Have it until the end of next round. Thanks serp =D
 
subreffing zomg

Necturine (Rosalina) (F)
Health: 79
Energy: 63%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
Other: Badly Poisoned: DPA increased to 2


Lotad "Twinkletoes" (M)
Health: 51
Energy: 65%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None

Now for some inspired flavour.
Necturine starts off with Will-O-Wisp in hopes of burning Twinketoes, but he uses Protect to keep the status at bay! Not finding it too hard to dance without burnt feet, Lotad uses Teeter Dance for Moar status to Rosalina. Meanwhile, Necturine Follows up with Hex to lay the pain down, and finishes with Energy Ball, so Lotad uses synthesis to gain back some HP.
Lotad Protect, 7 EN
PROTECTED!

Necturine Will-o-Wisp, 7 EN
Oops!

Necturine 2 Toxic Damage

Necturine Hex, 6 EN
To crit: 10/16 No
11 Damage

Lotad Teeter Dance, 5 EN
Necturine Confused for (1/3) 2 Actions

Necturine 2 Toxic Damage

Necturine is confused... 2/2 Attacks Normally
Necturine Energy Ball, 5 EN
To crit 13/16 No
To lower SpD 9/10 No
14 Damage

Lotad Synthesis, 14 EN
+20 HP to Lotad

Necturine 2 Toxic Damage

Shall we see where that leaves us?

Necturine (Rosalina) (F)
Health: 73
Energy: 45%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
Other: Badly Poisoned: DPA increased to 3, Confused 1a


Lotad "Twinkletoes" (M)
Health: 46
Energy: 39%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None
 
Okay, I gave this a great deal of thought. And I decided I want this match to be over. With no hax, it ends this round.

Giga Drain x3
 

Necturine (Rosalina) (F)
Health: 79
Energy: 63%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
Other: Badly Poisoned: DPA increased to 2


Lotad "Twinkletoes" (M)
Health: 51
Energy: 65%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None

Necturine is confused... 2/2 Attacks Normally
Necturine Giga Drain, 11 EN
To crit 1/16 Yes
17 Damage
Necturine Restored 8.5 HP

Lotad Protect Ice Beam, 7 EN
To crit: 8/16 No
To freeze 9/10 No
15 Damage

Necturine 3 Toxic Damage

Necturine Giga Drain, 15 EN
To crit 10/16 No
14 Damage
Necturine Restored 7 HP

Lotad Chill, +12 EN

Necturine 3 Toxic Damage

Necturine Giga Drain, 19 EN
To crit 2/16 No
14 Damage
Necturine Restored 7 HP
NECTURINE FAINTED (energy loss)

Shall we see where that leaves us?

Necturine (Rosalina) (F)
Health: 74
Energy: 0%
Boosts: None
Item: Amulet Coin
Ability: Anticipation
FAINTED


Lotad "Twinkletoes" (M)
Health: 1
Energy: 44%
Boosts: None
Item: Experience Share
Ability: Swift Swim
Other: None

all done

Prizes:
Rickheg 3 CC
Necturine 1 EC 1 DC 2 MC

Classical 2 CC
Lotad 1 EC 1 DC 3 MC 1 KOC

Jesseus 3 UC
 
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