Completed How does one drift and be locked down? Eternal Drifter vs LockDown

Someoneelse

Why am I here?
#1
Rules said:
3 VS 3 Weak FE Triples.
Training Items
DQ: 2 Days
ASB Arena
All abilities
Substitutions: 2
Chills/Recovers: 5/2

Eternal Drifter said:
Thank you for taking this. Here are the three:

Achisuto the Smeargle

Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Perma-Locked!) Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%

MC: 13
DC: 5/5

Attacks: (11 Moves Known)
Auroroa Beam
Brine
Close Combat
Dragon Rage
Explosion
Ice Beam
Memento
Pay Day
Rock Blast
Self-Destruct

Sketch (6)

Butler the Audino

Butler (Male Audino*)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Perma-Locked!) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

MC: 0
DC: 5/5

Attacks: (42/88 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Take Down
Heal Pulse
Simple Beam

Amnesia
Bestow
Encore
Heal Bell*
Sweet Kiss*
Wish*
Yawn

Covet
Drain Punch
Gravity
Hyper Voice
Magic Coat
Pain Split
Sleep Talk
Snore

Toxic*
Ice Beam
Light Screen
Protect*
Safeguard
SolarBeam
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot

Hope the Chimecho

Hope (Female Chimecho)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0

Attacks: (30 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Psywave
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Psychic

Hypnosis
Recover
Wish

Helping Hand
Mimic
Recycle
Signal Beam
Skill Swap
Swift

Toxic
Light Screen
Protect
Reflect
Shock Wave
Thunder Wave
LockDown said:
sorry, I didn't see you were reffing this.


Manectric(*) [Fenrir] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus (DW UNLOCKED): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Roar
Thunder
Charge

Crunch
Discharge
Uproar

Hidden Power [Ice, 7]
Thunderbolt
Flamethrower
Snarl
Volt Switch
Protect
Endure
Substitute
Rest
Sleep Talk


Cradily [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-15%, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Wring Out
Gastro Acid

Curse
Mega Drain
Mirror Coat
Recover

Toxic
Sludge Bomb
Rock Slide
Protect

Earth Power
Stealth Rock
Endure


Sparky [Rotom]
Nature: Modest (Increases Special Attack by *, Decreases Attack by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Signal Beam
Pain Split
Spite

Will-o-Wisp
Volt Switch
Protect


I don't have the stats set up for Rotom-H, so I'll just use normal.
OoO
Eternal Drifter sends out and attaches items
LockDown does the same and orders
Eternal Drifter orders
I ref
 
#4
@
@
@


Screw subbing in triples.

Manectric: Thunderbolt (Smeargle) > Snarl > Thunderbolt (Smeargle)
Cradily: Rock Slide > Mega Drain (Smeargle) > Rock Slide
Rotom: Signal Beam (Chimecho) > Volt Switch (Smeargle) > Signal Beam (Chimecho)


KO sub (all): If your target has fainted, target Chimecho.
 
#5
Well, then...

Achisuto:
Action 1: Dragon Rage (Rotom)
Action 2: Sketch (Rotom: Volt Switch)

Butler:
Action 1: Shadow Ball (Rotom)
Action 2: Heal Pulse (Smeargle)

IF Smeargle is KOed when Butler would act action 2, Ice Beam (Rotom) instead.

Hope:
Action 1: Skill Swap (Manectric: Lightning Rod for Hope: Levitate)
Action 2: Mimic (Manectric: Snarl)
 

Someoneelse

Why am I here?
#6
Field: Nothing

Eternal Drifter
Achisuto (M) @ Exp. Share

HP: 90
EN: 100
Ranks: 0/2/1/2/87
Size / Weight: 2 / 4
Ability: Own Tempo | Technician
Other: +9% Accuracy

Butler (M) @ Exp. Share

HP: 110
EN: 100
Ranks: 1/3/2/4/50
Size / Weight: 2 / 3
Ability: Healer | Regenerator
Other: None

Hope (F) @ Amulet Coin

HP: 100
EN: 100
Ranks: 1/4/3/3/65
Size / Weight: 1 / 1
Ability: Levitate
Other: None

LockDown
Fenrir (M) @ Amulet Coin

HP: 100
EN: 100
Ranks: 3/2/5/1/105
Size / Weight: 3 / 3
Ability: Static | LightningRod | Minus
Other: None

Lilypad (F) @ Exp. Share

HP: 100
EN: 100
Ranks: 3/4/4/4/37
Size / Weight: 3 / 4
Ability: Suction Cups
Other: -10% Accuracy

Sparky (X) @ Exp. Share

HP: 90
EN: 100
Ranks: 1/3/4/3/91
Size / Weight: 1 / 1
Ability: Levitate
Other: None​


Round One

Bzzzzzzz…

So, pretty much, yeah. LockDown's team batters Eternal Drifter's, while Achisuto and Hope get some moves. Fenrir starts to float in mid-air, while Hope becomes a Lightning Rod.

Action One

Fenrir: Thunderbolt (-6EN)
Crit: <=625
=2309 (N)
Smeargle: [10+3+7.5-3]
=17.5HP
Paralysis: <=1000
=7788 (N)

Sparky: Signal Beam (-6EN)
Crit: <=625
=1385 (N)
Hope: [8+6-4.5]*1.5
=14.25HP
Confusion: <=1000
=5934 (N)

Achisuto: Dragon Rage (-5EN)
Sparky: -10HP

Hope: Skill Swap (-6EN)
Hope: -Levitate, +LightningRod
Fenrir: -LightningRod, +Levitate

Butler: Shadow Ball (-6EN)
Crit: <=625
=7129 (N)
Sparky: [8+3-4.5]*1.5
=9.75HP
SpD Drop: <=2000
=5048 (N)

Lilypad: Rock Slide (-5EN)
Hits: <=9000
=7808, 3848, 917 (Y,Y,Y)
Crits: <=625
=2609, 8402, 4423 (N,N,N)
Achisuto: [8*0.75+3+4.5-3]
=10.5HP
Butler: [8*0.75+3+4.5-4.5]
=9HP
Hope: [8*0.75+3+4.5-6]
=7.5HP

Action Two

Fenrir: Snarl (-5EN)
Hits: <=9500
=4539, 9717, 161 (Y,N,Y)
Crits: <=625
=1125, 2930 (N,N)
Achisuto: [6*0.75+7.5-3]
=9HP
Hope: [6*0.75+7.5-4.5]*1.5
=11.25HP
Achisuto SpA: -1
Hope SpA: -1

Sparky: Volt Switch (-4EN)
Redirected by LightningRod.
Hope SpA: 0

Achisuto: Sketch (-5EN)
Achisuto learned Volt Switch.

Hope: Mimic (-5EN)
Hope learned Snarl.

Butler: Heal Pulse (-14EN)
Achisuto: +20HP

Lilypad: Mega Drain (-8EN)
Crit: <=625
=9530 (N)
Achisuto: [6+3+6-3]
=12HP
(Lilypad: +6HP)


Summary:
Achisuto: -29HP, -10EN
Butler: -9HP, -20EN
Hope: -19HP, -11EN

Fenrir: -11EN
Lilypad: -13EN
Sparky: -20HP, -10EN


Field: Nothing

Eternal Drifter
Achisuto (M) @ Exp. Share

HP: 61
EN: 90
Ranks: 0/2/1/2/87
Size / Weight: 2 / 4
Ability: Own Tempo | Technician
Other: +9% Accuracy, -1SpA, knows Volt Switch

Butler (M) @ Exp. Share

HP: 101
EN: 80
Ranks: 1/3/2/4/50
Size / Weight: 2 / 3
Ability: Healer | Regenerator
Other: None

Hope (F) @ Amulet Coin

HP: 81
EN: 89
Ranks: 1/4/3/3/65
Size / Weight: 1 / 1
Ability: Levitate LightningRod
Other: Mimic (Snarl)

LockDown
Fenrir (M) @ Amulet Coin

HP: 89
EN: 100
Ranks: 3/2/5/1/105
Size / Weight: 3 / 3
Ability: Static | LightningRod Levitate | Minus
Other: None

Lilypad (F) @ Exp. Share

HP: 87
EN: 100
Ranks: 3/4/4/4/37
Size / Weight: 3 / 4
Ability: Suction Cups
Other: -10% Accuracy

Sparky (X) @ Exp. Share

HP: 70
EN: 90
Ranks: 1/3/4/3/91
Size / Weight: 1 / 1
Ability: Levitate
Other: None​
 
#7

Achisuto:
Action 1: Sketch (Butler: Heal Pulse)
Action 2: Dragon Rage (Sparky)

Butler:
Action 1: Shadow Ball (Sparky)
Action 2: Reflect (Entire Team)

Hope:
Action 1: Heal Pulse (Achisuto)
Action 2: Snarl
 
#8
Manectric: Flamethrower (Chimecho) > Flamethrower (Chimecho)
Cradily: Earth Power (Chimecho) > Mega Drain (Chimecho)
Rotom: Signal Beam (Chimecho) > Signal Beam (Chimecho)

KO sub (all): If Chimecho faints, then redirect to Smeargle
 

Someoneelse

Why am I here?
#9
Field: Nothing

Eternal Drifter
Achisuto (M) @ Exp. Share

HP: 61
EN: 90
Ranks: 0/2/1/2/87
Size / Weight: 2 / 4
Ability: Own Tempo | Technician
Other: +9% Accuracy, -1SpA, knows Volt Switch

Butler (M) @ Exp. Share

HP: 101
EN: 80
Ranks: 1/3/2/4/50
Size / Weight: 2 / 3
Ability: Healer | Regenerator
Other: None

Hope (F) @ Amulet Coin

HP: 81
EN: 89
Ranks: 1/4/3/3/65
Size / Weight: 1 / 1
Ability: Levitate LightningRod
Other: Mimic (Snarl)

LockDown
Fenrir (M) @ Amulet Coin

HP: 89
EN: 88
Ranks: 3/2/5/1/105
Size / Weight: 3 / 3
Ability: Static | LightningRod Levitate | Minus
Other: None

Lilypad (F) @ Exp. Share

HP: 87
EN: 87
Ranks: 3/4/4/4/37
Size / Weight: 3 / 4
Ability: Suction Cups
Other: -10% Accuracy

Sparky (X) @ Exp. Share

HP: 70
EN: 90
Ranks: 1/3/4/3/91
Size / Weight: 1 / 1
Ability: Levitate
Other: None​


Round Two

Now, Sparky and especially Hope take a beating from the opposite teams, with Hope fainted already. On the other hand, Achisuto has been healed, and Fenrir, Lilypad, and Butler haven't been damaged much this round. What will the battlers do? Find out soon.

Bzzzzzzzz…

Action One

Fenrir: Flamethrower (-7EN)
Crit: <=625
=9366 (N)
Hope: [10+7.5-4.5]
=13HP
Burn: <=1000
=785 (Y)

Sparky: Signal Beam (-6EN)
Crit: <=625
=5410 (N)
Hope: [8+6-4.5]*1.5
=14.25HP
Confusion: <=1000
=7294 (N)

Achisuto: Sketch (-8EN)
Achisuto Sketched and learnt Heal Pulse.

Hope: Heal Pulse (-13EN)
Achisuto: +20HP

Butler: Shadow Ball (-6EN)
Crit: <=625
=217 (Y)
Sparky: [8+3+3-4.5]*1.5
=14.25HP
SpD drop: <=2000
=9608 (N)

Lilypad: Earth Power (-7EN)
Crit: <=625
=3949 (N)
Hope: [10+6-4.5]
=11.5HP
SpD drop: <=1000
=610 (Y)
Hope SpD: -1

Hope: -2HP

Action Two

Fenrir: Flamethrower (-11EN)
Crit: <=625
=8102 (N)
Hope: [10+7.5-4.5]+2
=15HP

Sparky: Signal Beam (-10EN)
Crit: <=625
=4108 (N)
Hope: [8+6-4.5]*1.5+2
=16.25HP
Hope fainted.

Achisuto: Dragon Rage (-5EN)
Sparky: -10HP


Hope: Snarl (-5EN)
Hit: <=9500 (Fenrir and Sparky); -- (Lilypad)
=7960, --, 4976 (Y,Y,Y)
Crits: <=625
=8787, 4737, 1854 (N,N,N)
Fenrir: [6*0.75+4.5-1.5]
=7.5HP
Lilypad: [6*0.75+4.5-6]
=3HP
Sparky: [6*0.75+4.5-4.5]*1.5
=6.75HP
Fenrir SpA: -1
Lilypad SpA: -1
Sparky SpA: -1

Butler: Reflect (-10EN)
There is Reflect around Eternal Drifter's team.

Lilypad: Mega Drain (-8EN)
Crit: <=625
=9561 (N)
Hope: [6+3+6-4.5]
=10.5HP
Lilypad: +5.25HP
Hope fainted.


Summary:
Achisuto: +20HP, -13EN
Butler: -16EN
Hope: KO

Fenrir: -7HP, -18EN
Lilypad: +2HP, -15EN
Sparky: -31HP, -16EN


Field: Nothing

Eternal Drifter
Achisuto (M) @ Exp. Share

HP: 81
EN: 77
Ranks: 0/2/1/2/87
Size / Weight: 2 / 4
Ability: Own Tempo | Technician
Other: +9% Accuracy, knows Volt Switch, knows Heal Pulse

Butler (M) @ Exp. Share

HP: 101
EN: 64
Ranks: 1/3/2/4/50
Size / Weight: 2 / 3
Ability: Healer | Regenerator
Other: None

Hope (F) @ Amulet Coin

HP: KO
EN: KO
Ranks: 1/4/3/3/65
Size / Weight: 1 / 1
Ability: Levitate LightningRod
Other: Mimic (Snarl), -1SpD, KO

LockDown
Fenrir (M) @ Amulet Coin

HP: 82
EN: 70
Ranks: 3/2/5/1/105
Size / Weight: 3 / 3
Ability: Static | LightningRod Levitate | Minus
Other: -1SpA

Lilypad (F) @ Exp. Share

HP: 90
EN: 72
Ranks: 3/4/4/4/37
Size / Weight: 3 / 4
Ability: Suction Cups
Other: -10% Accuracy, 1KOC, -1SpA

Sparky (X) @ Exp. Share

HP: 42
EN: 74
Ranks: 1/3/4/3/91
Size / Weight: 1 / 1
Ability: Levitate
Other: -1SpA​
 
#12
Actually Cradily should have fainted Hope, who should have still been alive to use Snarl, and Smeargle should have more HP due to not being attacked (sorry you have to re-ref that)